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tiagosr / SplineSection.cs
Created April 28, 2014 03:22
Hermite Spline for Unity3D
using UnityEngine;
using System.Collections;
public class SplineSection : MonoBehaviour {
public Transform startPoint, startTangent, endPoint, endTangent;
public SplineSection prev, next;
public Vector3 GetPositionAt(float t) {
@tiagosr
tiagosr / bamboo-fix.reg
Last active December 22, 2015 23:29
Remove lag and visual feedback on Windows 8 Home edition with Wacom Bamboo tablets
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Control Panel\Cursors]
"GestureVisualization"=dword:00000000
"ContactVisualization"=dword:00000000
[HKEY_CURRENT_USER\Software\Policies\Microsoft\TabletPC]
"TurnOffPenFeedback"=dword:00000000
[HKEY_LOCAL_MACHINE\Software\Policies\Microsoft\TabletPC]
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Exemplo 02: Primitivos básicos</title>
<script src="jquery-1.9.1.min.js"></script>
<script src="gl-matrix-min.js"></script>
<script type="text/x-glsl-vertex" id="simple-vertex">
uniform mat4 projectionMtx, modelViewMtx;
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Exemplo 01: Setup do WebGL</title>
<script src="jquery-1.9.1.min.js"></script>
<script type="text/x-glsl-vertex" id="simple-vertex">
</script>
<script type="text/x-glsl-fragment" id="simple-fragment">
</script>
@tiagosr
tiagosr / MoogVCF.as
Created May 11, 2011 00:29
A Moog-like filter for audio signals
package com.pixelofview.audio.analog
{
/**
* Simulation of a Moog-like voltage-controlled filter
* based on the [moog~] external for Pd
*/
public class MoogVCF
{
public static const GainTable:Vector.<Number> = new Vector.<Number>();
@tiagosr
tiagosr / gist:835212
Created February 19, 2011 17:35
Truetype header struct description
typedef int32_t Fixed;
typedef int16_t FWord;
typedef struct
{
Fixed Table; // version number 0x00010000 for version 1.0.
Fixed fontRevision; // Set by font manufacturer.
uint32_t checkSumAdjustment; // To compute: set it to 0, sum the entire font as ULONG, then store 0xB1B0AFBA - sum.
uint32_t magicNumber; // Set to 0x5F0F3CF5.
uint16_t flags; // Bit 0 - baseline for font at y=0;
@tiagosr
tiagosr / jsFuncTest.js
Created February 4, 2011 21:53
A quick test for javascript object method declaration "modes".
function TestObj1() { this.counter = 0; this.doit = function() { return this.counter++ } };
function TestObj2() { this.counter = 0; };
TestObj2.prototype.doit = function() { return this.counter++; };
testit = function() { var testobj1 = new TestObj1(); var counter = 0; var startt1 = (new Date).getTime(); while(testobj1.doit()<1000000) { counter++ }; console.log("time for test 1: "+((new Date).getTime()-startt1)); var testobj2 = new TestObj2(); var startt2 = (new Date).getTime(); while(testobj2.doit()<1000000) { counter++ }; console.log("time for test 2: "+((new Date).getTime()-startt2));};
testit();
// Firefox 3.6 is awful slow on both methods, but the first one is a tiny bit faster than the second one (on winXP 32, AMD x2 2.2GHz 4GB ram, it does 522ms vs. 534ms).
// Firefox 4.0 is some sort of improvement, but is still godawful slow. 340ms and 350ms, respectively. I guess Tamarin does not help much on this.
// Chrome Canary Build flies on both methods, and the second one is almost 2x faster - 45ms vs. 27ms