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using UnityEngine; | |
using System.Collections; | |
public class SplineSection : MonoBehaviour { | |
public Transform startPoint, startTangent, endPoint, endTangent; | |
public SplineSection prev, next; | |
public Vector3 GetPositionAt(float t) { |
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Windows Registry Editor Version 5.00 | |
[HKEY_CURRENT_USER\Control Panel\Cursors] | |
"GestureVisualization"=dword:00000000 | |
"ContactVisualization"=dword:00000000 | |
[HKEY_CURRENT_USER\Software\Policies\Microsoft\TabletPC] | |
"TurnOffPenFeedback"=dword:00000000 | |
[HKEY_LOCAL_MACHINE\Software\Policies\Microsoft\TabletPC] |
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Exemplo 02: Primitivos básicos</title> | |
<script src="jquery-1.9.1.min.js"></script> | |
<script src="gl-matrix-min.js"></script> | |
<script type="text/x-glsl-vertex" id="simple-vertex"> | |
uniform mat4 projectionMtx, modelViewMtx; |
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Exemplo 01: Setup do WebGL</title> | |
<script src="jquery-1.9.1.min.js"></script> | |
<script type="text/x-glsl-vertex" id="simple-vertex"> | |
</script> | |
<script type="text/x-glsl-fragment" id="simple-fragment"> | |
</script> |
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package com.pixelofview.audio.analog | |
{ | |
/** | |
* Simulation of a Moog-like voltage-controlled filter | |
* based on the [moog~] external for Pd | |
*/ | |
public class MoogVCF | |
{ | |
public static const GainTable:Vector.<Number> = new Vector.<Number>(); | |
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typedef int32_t Fixed; | |
typedef int16_t FWord; | |
typedef struct | |
{ | |
Fixed Table; // version number 0x00010000 for version 1.0. | |
Fixed fontRevision; // Set by font manufacturer. | |
uint32_t checkSumAdjustment; // To compute: set it to 0, sum the entire font as ULONG, then store 0xB1B0AFBA - sum. | |
uint32_t magicNumber; // Set to 0x5F0F3CF5. | |
uint16_t flags; // Bit 0 - baseline for font at y=0; |
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function TestObj1() { this.counter = 0; this.doit = function() { return this.counter++ } }; | |
function TestObj2() { this.counter = 0; }; | |
TestObj2.prototype.doit = function() { return this.counter++; }; | |
testit = function() { var testobj1 = new TestObj1(); var counter = 0; var startt1 = (new Date).getTime(); while(testobj1.doit()<1000000) { counter++ }; console.log("time for test 1: "+((new Date).getTime()-startt1)); var testobj2 = new TestObj2(); var startt2 = (new Date).getTime(); while(testobj2.doit()<1000000) { counter++ }; console.log("time for test 2: "+((new Date).getTime()-startt2));}; | |
testit(); | |
// Firefox 3.6 is awful slow on both methods, but the first one is a tiny bit faster than the second one (on winXP 32, AMD x2 2.2GHz 4GB ram, it does 522ms vs. 534ms). | |
// Firefox 4.0 is some sort of improvement, but is still godawful slow. 340ms and 350ms, respectively. I guess Tamarin does not help much on this. | |
// Chrome Canary Build flies on both methods, and the second one is almost 2x faster - 45ms vs. 27ms |
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