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@tiborsimon
Last active August 29, 2015 14:15
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Java Shooter Game - FiledDirector :: findClosestEnemy - http://tibor-simon.com/programming/auto-aiming-logic-for-games/
private boolean findClosestEnemy() {
if (enemyList.isEmpty()) {
targetEnemy = null;
System.out.println("Target enemy NOT found!");
return false;
}
if (enemyList.size() == 1) {
targetEnemy = enemyList.get(0);
// System.out.println("Target enemy found!");
return true;
}
int targetIndex = 0;
float min = 800.0f;
Circle pC = playerCircle();
float px = pC.getCenterX();
float py = pC.getCenterY();
for (int i = 0; i < enemyList.size(); i++) {
Enemy enemy = enemyList.get(i);
Circle eC = enemy.outline();
float ex = eC.getCenterX();
float ey = eC.getCenterY();
float tempMin = (float) Math.sqrt(Math.pow(Math.abs(ex - px), 2)
+ Math.pow(Math.abs(ey - py), 2));
if (tempMin < min) {
min = tempMin;
targetIndex = i;
}
}
targetEnemy = enemyList.get(targetIndex);
// System.out.println("Target enemy found!");
return true;
}
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