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phase 0 unit 2 week 1boggle class challenge
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class BoggleBoard | |
attr_reader :board | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map {|coord| board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
board[row] | |
end | |
def get_col(col) | |
column = [] | |
board.each {|row| column << row[col]} | |
p column | |
end | |
def get_diag(co1, co2) | |
gather_diag(co1,co2) if check_coords(co1,co2) | |
end | |
private | |
def is_diag?(co1, co2, coord = co1.dup) | |
co1_co2_relative_position = co1 <=> co2 | |
return false if co1 == co2 | |
return true if coord == co2 | |
begin #when coord is out of bound, returns false | |
board[coord.first][coord.last] | |
rescue | |
return false | |
end | |
if co1_co2_relative_position == 1 #If co1 is right to co2, coord counts backwards | |
coord.map!{|n| n -= 1} | |
is_diag?(co1, co2, coord) | |
else #If co1 is left to co2, coord counts forwards | |
coord.map!{|n| n += 1} | |
is_diag?(co1, co2, coord) | |
end | |
end | |
def gather_diag(co1, co2) | |
sort_coords = [co1, co2].sort | |
small_coord = sort_coords.first | |
large_coord = sort_coords.last | |
diagonal = [] | |
coord = small_coord | |
while coord.first <= large_coord.first | |
diagonal << board[coord.first][coord.last] | |
coord.map! {|n| n += 1} | |
end | |
p diagonal | |
end | |
def check_coords(co1,co2) | |
if co1 == co2 | |
puts "They are the same!" | |
elsif co1.first == co2.first | |
puts "These two coordinates are in the same row." | |
elsif co1.last == co2.last | |
puts "These two coordinates are in the same column." | |
elsif is_diag?(co1,co2) == false | |
puts "These two coordinates are not diagonal." | |
else | |
true | |
end | |
end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
puts boggle_board.create_word([2,1], [1,1], [1,2], [0,3]) #=> returns "code" | |
puts boggle_board.create_word([0,1], [0,2],[1,2]) #=> returns "rad" | |
puts boggle_board.create_word([2,1],[3,1],[3,2],[3,3]) #=> returns "cake" | |
puts boggle_board.create_word([2,2],[1,1],[2,1],[3,2],[3,3],[2,3]) #=> returns "locker" | |
puts | |
p boggle_board.get_row(0) #=> returns ["b", "r", "a", "e"] | |
p boggle_board.get_row(1) #=> returns ["i", "o", "d", "t"] | |
p boggle_board.get_row(2) #=> returns ["e", "c", "l", "r"] | |
p boggle_board.get_row(3) #=> returns ["t", "a", "k", "e"] <- "take" | |
puts | |
boggle_board.get_col(0) #=> returns ["b", "i", "e", "t"] | |
boggle_board.get_col(1) #=> returns ["r", "o", "c", "a"] | |
boggle_board.get_col(2) #=> returns ["a", "d", "l", "k"] | |
boggle_board.get_col(3) #=> returns ["e", "t", "r", "e"] <- French être means "to be" | |
# create driver test code to retrieve a value at a coordinate here: | |
puts | |
puts boggle_board.create_word([2,1]) #=> "c" | |
puts boggle_board.create_word([1,1]) #=> "o" | |
puts boggle_board.create_word([1,2]) #=> "d" | |
puts boggle_board.create_word([0,3]) #=> "e" | |
#get_diag | |
puts | |
boggle_board.get_diag([0,2],[1,3]) #=> returns ["a", "t"] | |
boggle_board.get_diag([0,1],[2,3]) #=> returns ["r", "d", "r"] | |
boggle_board.get_diag([0,0],[3,3]) #=> returns ["b", "o", "l", "e"] | |
boggle_board.get_diag([3,3],[0,0]) #=> returns ["b", "o", "l", "e"] | |
boggle_board.get_diag([3,2],[0,0]) #=> returns "These two coordinates are not diagonal." | |
boggle_board.get_diag([0,2],[0,0]) #=> returns "These two coordinates are in the same row." | |
boggle_board.get_diag([3,0],[0,0]) #=> returns "These two coordinates are in the same column." | |
#REFLECTS | |
# 1. I feel OOP is easier to maintain and understand code, because if written properly methods hold their single responsibilties so it's easier to debug. | |
# In addition, OOP means methods can be recyled for other purposes, which means the program can be more concise and readable. | |
# Overall, OOP is amazing! |
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