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  • 15:48 (UTC +03:00)
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@devshgraphicsprogramming
devshgraphicsprogramming / bait.md
Created October 23, 2023 22:48
Don't even dream of reprojecting last frame depth for occlusion culling, you will fail!

Originally posted as a reply to: https://gist.github.com/reduz/c5769d0e705d8ab7ac187d63be0099b5

Turned into a gist due to high likelihood of deletion. Also edited down to not include irrelevant trolling as to be useful to someone else considering Depth Reprojection.

Yes I know SSR and Parallax Corrected Shadowmaps work, but the consequences of errors in those depth tests aren't as high.

Lack of Generality (oh the irony)

You yourself state that this is general purpose engine, how is a technique that will have trouble with:

  • deformables (cloth, vegetation, skinned meshes, etc.)