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June 2, 2017 10:08
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230673 glClearDepthf(d=1.0) | |
230674 glDepthMask(flag=GL_TRUE) | |
230675 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=3) | |
230676 glClearDepthf(d=1.0) | |
230677 glDepthMask(flag=GL_TRUE) | |
230678 glClearColor(red=0.0, green=0.0, blue=0.0, alpha=0.0) | |
230679 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>) | |
230680 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=1) | |
230681 glClearDepthf(d=1.0) | |
230682 glDepthMask(flag=GL_TRUE) | |
230683 glClearColor(red=0.0, green=0.0, blue=0.0, alpha=0.0) | |
230684 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>) | |
230685 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=2) | |
230686 glClearDepthf(d=1.0) | |
230687 glDepthMask(flag=GL_TRUE) | |
230688 glClearColor(red=1.0, green=1.0, blue=1.0, alpha=1.0) | |
230689 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>) | |
230690 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0) | |
230691 glClearColor(red=0.8, green=0.8, blue=1.0, alpha=1.0) | |
230692 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>) | |
230693 glDepthMask(flag=GL_TRUE) | |
230694 glDepthFunc(func=GL_LEQUAL) | |
230695 glEnable(cap=GL_CULL_FACE) | |
230696 glCullFace(mode=GL_BACK) | |
230697 glDisable(cap=GL_BLEND) | |
230698 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=2) | |
230699 glViewport(x=0, y=0, width=512, height=512) | |
230700 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=7) | |
230701 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=6) | |
230702 glUseProgram(program=12) | |
230703 glEnableVertexAttribArray(index=0) | |
230704 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230705 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[-0.133216, -0.0016678612, -0.003794717, 0.0, 5.298658E-17, 0.19600776, -0.01835142, 0.0, -0.005592898, 0.039726414, 0.0903855, 0.0, 5.8943584E-7, -0.26134747, 0.60679996, 1.0]) | |
230706 glDrawElements(mode=GL_TRIANGLES, count=24462, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230707 glDisableVertexAttribArray(index=0) | |
230708 glDepthMask(flag=GL_TRUE) | |
230709 glDepthFunc(func=GL_LEQUAL) | |
230710 glCullFace(mode=GL_BACK) | |
230711 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0) | |
230712 glViewport(x=0, y=0, width=1024, height=552) | |
230713 glColorMask(red=GL_TRUE, green=GL_TRUE, blue=GL_TRUE, alpha=GL_TRUE) | |
230714 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=5) | |
230715 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=4) | |
230716 glUseProgram(program=9) | |
230717 glEnableVertexAttribArray(index=1) | |
230718 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230719 glEnableVertexAttribArray(index=0) | |
230720 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc) | |
230721 glEnableVertexAttribArray(index=2) | |
230722 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18) | |
230723 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759) | |
230724 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0]) | |
230725 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.0, -0.0, -0.5, -0.0, 0.5, -0.0, 0.5, -0.0, 0.0]) | |
230726 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172]) | |
230727 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[0.0, 0.0, -2.0, 0.0, 0.0, 2.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 40.0, -8.0, 0.0, 1.0]) | |
230728 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0) | |
230729 glUniform1f(location=6, v0=0.2) | |
230730 glUniform1f(location=7, v0=0.7) | |
230731 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7) | |
230732 glActiveTexture(texture=GL_TEXTURE0) | |
230733 glBindTexture(target=GL_TEXTURE_2D, texture=13) | |
230734 glUniform1i(location=9, v0=0) | |
230735 glActiveTexture(texture=GL_TEXTURE1) | |
230736 glBindTexture(target=GL_TEXTURE_2D, texture=7) | |
230737 glUniform1i(location=10, v0=1) | |
230738 glDrawElements(mode=GL_TRIANGLES, count=240, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230739 glDisableVertexAttribArray(index=1) | |
230740 glDisableVertexAttribArray(index=0) | |
230741 glDisableVertexAttribArray(index=2) | |
230742 glDepthMask(flag=GL_TRUE) | |
230743 glDepthFunc(func=GL_LEQUAL) | |
230744 glCullFace(mode=GL_BACK) | |
230745 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=7) | |
230746 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=6) | |
230747 glEnableVertexAttribArray(index=1) | |
230748 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230749 glEnableVertexAttribArray(index=0) | |
230750 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc) | |
230751 glEnableVertexAttribArray(index=2) | |
230752 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18) | |
230753 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759) | |
230754 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0]) | |
230755 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, 7.843452E-24, 8.2790086E-10, -5.0527484E-14, 0.33333334, -1.2549524E-22, -8.2778373E-10, 3.1579677E-15, 0.33333334]) | |
230756 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172]) | |
230757 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 4.5474735E-13, 7.450054E-9, 0.0, 0.0, 3.0, -2.842171E-14, 0.0, -7.451107E-9, 0.0, 3.0, 0.0, -1.9073486E-6, -9.0, 1.9073486E-6, 1.0]) | |
230758 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0) | |
230759 glUniform1f(location=6, v0=0.2) | |
230760 glUniform1f(location=7, v0=0.7) | |
230761 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7) | |
230762 glActiveTexture(texture=GL_TEXTURE0) | |
230763 glBindTexture(target=GL_TEXTURE_2D, texture=13) | |
230764 glUniform1i(location=9, v0=0) | |
230765 glActiveTexture(texture=GL_TEXTURE1) | |
230766 glBindTexture(target=GL_TEXTURE_2D, texture=7) | |
230767 glUniform1i(location=10, v0=1) | |
230768 glDrawElements(mode=GL_TRIANGLES, count=24462, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230769 glDisableVertexAttribArray(index=1) | |
230770 glDisableVertexAttribArray(index=0) | |
230771 glDisableVertexAttribArray(index=2) | |
230772 glDepthMask(flag=GL_TRUE) | |
230773 glDepthFunc(func=GL_LEQUAL) | |
230774 glCullFace(mode=GL_BACK) | |
230775 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=9) | |
230776 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=8) | |
230777 glEnableVertexAttribArray(index=1) | |
230778 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230779 glEnableVertexAttribArray(index=0) | |
230780 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc) | |
230781 glEnableVertexAttribArray(index=2) | |
230782 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18) | |
230783 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759) | |
230784 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0]) | |
230785 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334]) | |
230786 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172]) | |
230787 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0]) | |
230788 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0) | |
230789 glUniform1f(location=6, v0=0.2) | |
230790 glUniform1f(location=7, v0=0.7) | |
230791 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7) | |
230792 glActiveTexture(texture=GL_TEXTURE0) | |
230793 glBindTexture(target=GL_TEXTURE_2D, texture=13) | |
230794 glUniform1i(location=9, v0=0) | |
230795 glActiveTexture(texture=GL_TEXTURE1) | |
230796 glBindTexture(target=GL_TEXTURE_2D, texture=7) | |
230797 glUniform1i(location=10, v0=1) | |
230798 glDrawElements(mode=GL_TRIANGLES, count=65535, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230799 glDisableVertexAttribArray(index=1) | |
230800 glDisableVertexAttribArray(index=0) | |
230801 glDisableVertexAttribArray(index=2) | |
230802 glDepthMask(flag=GL_TRUE) | |
230803 glDepthFunc(func=GL_LEQUAL) | |
230804 glCullFace(mode=GL_BACK) | |
230805 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=11) | |
230806 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=10) | |
230807 glEnableVertexAttribArray(index=1) | |
230808 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230809 glEnableVertexAttribArray(index=0) | |
230810 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc) | |
230811 glEnableVertexAttribArray(index=2) | |
230812 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18) | |
230813 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759) | |
230814 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0]) | |
230815 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334]) | |
230816 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172]) | |
230817 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0]) | |
230818 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0) | |
230819 glUniform1f(location=6, v0=0.2) | |
230820 glUniform1f(location=7, v0=0.7) | |
230821 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7) | |
230822 glActiveTexture(texture=GL_TEXTURE0) | |
230823 glBindTexture(target=GL_TEXTURE_2D, texture=13) | |
230824 glUniform1i(location=9, v0=0) | |
230825 glActiveTexture(texture=GL_TEXTURE1) | |
230826 glBindTexture(target=GL_TEXTURE_2D, texture=7) | |
230827 glUniform1i(location=10, v0=1) | |
230828 glDrawElements(mode=GL_TRIANGLES, count=65535, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230829 glDisableVertexAttribArray(index=1) | |
230830 glDisableVertexAttribArray(index=0) | |
230831 glDisableVertexAttribArray(index=2) | |
230832 glDepthMask(flag=GL_TRUE) | |
230833 glDepthFunc(func=GL_LEQUAL) | |
230834 glCullFace(mode=GL_BACK) | |
230835 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=13) | |
230836 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=12) | |
230837 glEnableVertexAttribArray(index=1) | |
230838 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL) | |
230839 glEnableVertexAttribArray(index=0) | |
230840 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc) | |
230841 glEnableVertexAttribArray(index=2) | |
230842 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18) | |
230843 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759) | |
230844 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0]) | |
230845 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334]) | |
230846 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172]) | |
230847 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0]) | |
230848 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0) | |
230849 glUniform1f(location=6, v0=0.2) | |
230850 glUniform1f(location=7, v0=0.7) | |
230851 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7) | |
230852 glActiveTexture(texture=GL_TEXTURE0) | |
230853 glBindTexture(target=GL_TEXTURE_2D, texture=13) | |
230854 glUniform1i(location=9, v0=0) | |
230855 glActiveTexture(texture=GL_TEXTURE1) | |
230856 glBindTexture(target=GL_TEXTURE_2D, texture=7) | |
230857 glUniform1i(location=10, v0=1) | |
230858 glDrawElements(mode=GL_TRIANGLES, count=52239, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230859 glDisableVertexAttribArray(index=1) | |
230860 glDisableVertexAttribArray(index=0) | |
230861 glDisableVertexAttribArray(index=2) | |
230862 glDepthFunc(func=GL_ALWAYS) | |
230863 glDepthMask(flag=GL_FALSE) | |
230864 glDisable(cap=GL_CULL_FACE) | |
230865 glEnable(cap=GL_BLEND) | |
230866 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA) | |
230867 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1) | |
230868 glBufferData(target=GL_ARRAY_BUFFER, size=960, data=0x626eb910, usage=GL_DYNAMIC_DRAW) | |
230869 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=3) | |
230870 glUseProgram(program=15) | |
230871 glEnableVertexAttribArray(index=0) | |
230872 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL) | |
230873 glEnableVertexAttribArray(index=1) | |
230874 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0xc) | |
230875 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, 0.0036231885, 0.0, 0.0, 0.0, 0.0, -0.002, 0.0, 0.0, 0.0, 0.0, 1.0]) | |
230876 glUniform4f(location=1, v0=0.0, v1=0.0, v2=0.0, v3=1.0) | |
230877 glActiveTexture(texture=GL_TEXTURE0) | |
230878 glBindTexture(target=GL_TEXTURE_2D, texture=10) | |
230879 glUniform1i(location=2, v0=0) | |
230880 glDrawElements(mode=GL_TRIANGLES, count=48, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230881 glDisableVertexAttribArray(index=0) | |
230882 glDisableVertexAttribArray(index=1) | |
230883 glDepthFunc(func=GL_ALWAYS) | |
230884 glDepthMask(flag=GL_FALSE) | |
230885 glDisable(cap=GL_CULL_FACE) | |
230886 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA) | |
230887 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1) | |
230888 glBufferData(target=GL_ARRAY_BUFFER, size=2520, data=0x64d1b8b8, usage=GL_DYNAMIC_DRAW) | |
230889 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=3) | |
230890 glEnableVertexAttribArray(index=0) | |
230891 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL) | |
230892 glEnableVertexAttribArray(index=1) | |
230893 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0xc) | |
230894 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, 0.0036231885, 0.0, 0.0, 0.0, 0.0, -0.002, 0.0, 0.0, 0.0, 0.0, 1.0]) | |
230895 glUniform4f(location=1, v0=0.0, v1=0.0, v2=0.0, v3=1.0) | |
230896 glActiveTexture(texture=GL_TEXTURE0) | |
230897 glBindTexture(target=GL_TEXTURE_2D, texture=10) | |
230898 glUniform1i(location=2, v0=0) | |
230899 glDrawElements(mode=GL_TRIANGLES, count=126, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230900 glDisableVertexAttribArray(index=0) | |
230901 glDisableVertexAttribArray(index=1) | |
230902 glDepthFunc(func=GL_ALWAYS) | |
230903 glDepthMask(flag=GL_FALSE) | |
230904 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA) | |
230905 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1) | |
230906 glBufferData(target=GL_ARRAY_BUFFER, size=5120, data=0x6384c428, usage=GL_DYNAMIC_DRAW) | |
230907 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=2) | |
230908 glBufferData(target=GL_ELEMENT_ARRAY_BUFFER, size=276, data=0x64d1c298, usage=GL_DYNAMIC_DRAW) | |
230909 glUseProgram(program=18) | |
230910 glEnableVertexAttribArray(index=1) | |
230911 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL) | |
230912 glEnableVertexAttribArray(index=2) | |
230913 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0x8) | |
230914 glEnableVertexAttribArray(index=0) | |
230915 glVertexAttribPointer(index=0, size=4, type=GL_UNSIGNED_BYTE, normalized=GL_FALSE, stride=20, pointer=0x10) | |
230916 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, -0.0036231885, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 1.0, -0.0, 1.0]) | |
230917 glActiveTexture(texture=GL_TEXTURE0) | |
230918 glBindTexture(target=GL_TEXTURE_2D, texture=2) | |
230919 glUniform1i(location=1, v0=0) | |
230920 glDrawElements(mode=GL_TRIANGLES, count=138, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230921 glDisableVertexAttribArray(index=1) | |
230922 glDisableVertexAttribArray(index=2) | |
230923 glDisableVertexAttribArray(index=0) | |
230924 glDepthFunc(func=GL_ALWAYS) | |
230925 glDepthMask(flag=GL_FALSE) | |
230926 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA) | |
230927 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1) | |
230928 glBufferData(target=GL_ARRAY_BUFFER, size=5120, data=0x63848e88, usage=GL_DYNAMIC_DRAW) | |
230929 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=2) | |
230930 glBufferData(target=GL_ELEMENT_ARRAY_BUFFER, size=672, data=0x63846c68, usage=GL_DYNAMIC_DRAW) | |
230931 glEnableVertexAttribArray(index=1) | |
230932 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL) | |
230933 glEnableVertexAttribArray(index=2) | |
230934 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0x8) | |
230935 glEnableVertexAttribArray(index=0) | |
230936 glVertexAttribPointer(index=0, size=4, type=GL_UNSIGNED_BYTE, normalized=GL_FALSE, stride=20, pointer=0x10) | |
230937 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, -0.0036231885, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 1.0, -0.0, 1.0]) | |
230938 glActiveTexture(texture=GL_TEXTURE0) | |
230939 glBindTexture(target=GL_TEXTURE_2D, texture=2) | |
230940 glUniform1i(location=1, v0=0) | |
230941 glDrawElements(mode=GL_TRIANGLES, count=336, type=GL_UNSIGNED_SHORT, indices=NULL) | |
230942 glDisableVertexAttribArray(index=1) | |
230943 glDisableVertexAttribArray(index=2) | |
230944 glDisableVertexAttribArray(index=0) | |
230945 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0) | |
230946 eglWaitNative(engine=EGL_CORE_NATIVE_ENGINE) | |
230947 eglWaitGL() | |
230948 eglSwapBuffers(dpy=0x1, surface=0x6256bff0) |
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