Skip to content

Instantly share code, notes, and snippets.

@tikotus
Created June 2, 2017 10:08
Show Gist options
  • Save tikotus/f02ccb8915744a5f7e61b8128efa522c to your computer and use it in GitHub Desktop.
Save tikotus/f02ccb8915744a5f7e61b8128efa522c to your computer and use it in GitHub Desktop.
Frame from MGD
230673 glClearDepthf(d=1.0)
230674 glDepthMask(flag=GL_TRUE)
230675 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=3)
230676 glClearDepthf(d=1.0)
230677 glDepthMask(flag=GL_TRUE)
230678 glClearColor(red=0.0, green=0.0, blue=0.0, alpha=0.0)
230679 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>)
230680 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=1)
230681 glClearDepthf(d=1.0)
230682 glDepthMask(flag=GL_TRUE)
230683 glClearColor(red=0.0, green=0.0, blue=0.0, alpha=0.0)
230684 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>)
230685 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=2)
230686 glClearDepthf(d=1.0)
230687 glDepthMask(flag=GL_TRUE)
230688 glClearColor(red=1.0, green=1.0, blue=1.0, alpha=1.0)
230689 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>)
230690 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0)
230691 glClearColor(red=0.8, green=0.8, blue=1.0, alpha=1.0)
230692 glClear(mask=<GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT>)
230693 glDepthMask(flag=GL_TRUE)
230694 glDepthFunc(func=GL_LEQUAL)
230695 glEnable(cap=GL_CULL_FACE)
230696 glCullFace(mode=GL_BACK)
230697 glDisable(cap=GL_BLEND)
230698 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=2)
230699 glViewport(x=0, y=0, width=512, height=512)
230700 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=7)
230701 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=6)
230702 glUseProgram(program=12)
230703 glEnableVertexAttribArray(index=0)
230704 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230705 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[-0.133216, -0.0016678612, -0.003794717, 0.0, 5.298658E-17, 0.19600776, -0.01835142, 0.0, -0.005592898, 0.039726414, 0.0903855, 0.0, 5.8943584E-7, -0.26134747, 0.60679996, 1.0])
230706 glDrawElements(mode=GL_TRIANGLES, count=24462, type=GL_UNSIGNED_SHORT, indices=NULL)
230707 glDisableVertexAttribArray(index=0)
230708 glDepthMask(flag=GL_TRUE)
230709 glDepthFunc(func=GL_LEQUAL)
230710 glCullFace(mode=GL_BACK)
230711 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0)
230712 glViewport(x=0, y=0, width=1024, height=552)
230713 glColorMask(red=GL_TRUE, green=GL_TRUE, blue=GL_TRUE, alpha=GL_TRUE)
230714 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=5)
230715 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=4)
230716 glUseProgram(program=9)
230717 glEnableVertexAttribArray(index=1)
230718 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230719 glEnableVertexAttribArray(index=0)
230720 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc)
230721 glEnableVertexAttribArray(index=2)
230722 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18)
230723 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759)
230724 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0])
230725 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.0, -0.0, -0.5, -0.0, 0.5, -0.0, 0.5, -0.0, 0.0])
230726 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172])
230727 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[0.0, 0.0, -2.0, 0.0, 0.0, 2.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 40.0, -8.0, 0.0, 1.0])
230728 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0)
230729 glUniform1f(location=6, v0=0.2)
230730 glUniform1f(location=7, v0=0.7)
230731 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7)
230732 glActiveTexture(texture=GL_TEXTURE0)
230733 glBindTexture(target=GL_TEXTURE_2D, texture=13)
230734 glUniform1i(location=9, v0=0)
230735 glActiveTexture(texture=GL_TEXTURE1)
230736 glBindTexture(target=GL_TEXTURE_2D, texture=7)
230737 glUniform1i(location=10, v0=1)
230738 glDrawElements(mode=GL_TRIANGLES, count=240, type=GL_UNSIGNED_SHORT, indices=NULL)
230739 glDisableVertexAttribArray(index=1)
230740 glDisableVertexAttribArray(index=0)
230741 glDisableVertexAttribArray(index=2)
230742 glDepthMask(flag=GL_TRUE)
230743 glDepthFunc(func=GL_LEQUAL)
230744 glCullFace(mode=GL_BACK)
230745 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=7)
230746 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=6)
230747 glEnableVertexAttribArray(index=1)
230748 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230749 glEnableVertexAttribArray(index=0)
230750 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc)
230751 glEnableVertexAttribArray(index=2)
230752 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18)
230753 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759)
230754 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0])
230755 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, 7.843452E-24, 8.2790086E-10, -5.0527484E-14, 0.33333334, -1.2549524E-22, -8.2778373E-10, 3.1579677E-15, 0.33333334])
230756 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172])
230757 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 4.5474735E-13, 7.450054E-9, 0.0, 0.0, 3.0, -2.842171E-14, 0.0, -7.451107E-9, 0.0, 3.0, 0.0, -1.9073486E-6, -9.0, 1.9073486E-6, 1.0])
230758 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0)
230759 glUniform1f(location=6, v0=0.2)
230760 glUniform1f(location=7, v0=0.7)
230761 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7)
230762 glActiveTexture(texture=GL_TEXTURE0)
230763 glBindTexture(target=GL_TEXTURE_2D, texture=13)
230764 glUniform1i(location=9, v0=0)
230765 glActiveTexture(texture=GL_TEXTURE1)
230766 glBindTexture(target=GL_TEXTURE_2D, texture=7)
230767 glUniform1i(location=10, v0=1)
230768 glDrawElements(mode=GL_TRIANGLES, count=24462, type=GL_UNSIGNED_SHORT, indices=NULL)
230769 glDisableVertexAttribArray(index=1)
230770 glDisableVertexAttribArray(index=0)
230771 glDisableVertexAttribArray(index=2)
230772 glDepthMask(flag=GL_TRUE)
230773 glDepthFunc(func=GL_LEQUAL)
230774 glCullFace(mode=GL_BACK)
230775 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=9)
230776 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=8)
230777 glEnableVertexAttribArray(index=1)
230778 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230779 glEnableVertexAttribArray(index=0)
230780 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc)
230781 glEnableVertexAttribArray(index=2)
230782 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18)
230783 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759)
230784 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0])
230785 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334])
230786 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172])
230787 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0])
230788 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0)
230789 glUniform1f(location=6, v0=0.2)
230790 glUniform1f(location=7, v0=0.7)
230791 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7)
230792 glActiveTexture(texture=GL_TEXTURE0)
230793 glBindTexture(target=GL_TEXTURE_2D, texture=13)
230794 glUniform1i(location=9, v0=0)
230795 glActiveTexture(texture=GL_TEXTURE1)
230796 glBindTexture(target=GL_TEXTURE_2D, texture=7)
230797 glUniform1i(location=10, v0=1)
230798 glDrawElements(mode=GL_TRIANGLES, count=65535, type=GL_UNSIGNED_SHORT, indices=NULL)
230799 glDisableVertexAttribArray(index=1)
230800 glDisableVertexAttribArray(index=0)
230801 glDisableVertexAttribArray(index=2)
230802 glDepthMask(flag=GL_TRUE)
230803 glDepthFunc(func=GL_LEQUAL)
230804 glCullFace(mode=GL_BACK)
230805 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=11)
230806 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=10)
230807 glEnableVertexAttribArray(index=1)
230808 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230809 glEnableVertexAttribArray(index=0)
230810 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc)
230811 glEnableVertexAttribArray(index=2)
230812 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18)
230813 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759)
230814 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0])
230815 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334])
230816 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172])
230817 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0])
230818 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0)
230819 glUniform1f(location=6, v0=0.2)
230820 glUniform1f(location=7, v0=0.7)
230821 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7)
230822 glActiveTexture(texture=GL_TEXTURE0)
230823 glBindTexture(target=GL_TEXTURE_2D, texture=13)
230824 glUniform1i(location=9, v0=0)
230825 glActiveTexture(texture=GL_TEXTURE1)
230826 glBindTexture(target=GL_TEXTURE_2D, texture=7)
230827 glUniform1i(location=10, v0=1)
230828 glDrawElements(mode=GL_TRIANGLES, count=65535, type=GL_UNSIGNED_SHORT, indices=NULL)
230829 glDisableVertexAttribArray(index=1)
230830 glDisableVertexAttribArray(index=0)
230831 glDisableVertexAttribArray(index=2)
230832 glDepthMask(flag=GL_TRUE)
230833 glDepthFunc(func=GL_LEQUAL)
230834 glCullFace(mode=GL_BACK)
230835 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=13)
230836 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=12)
230837 glEnableVertexAttribArray(index=1)
230838 glVertexAttribPointer(index=1, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=NULL)
230839 glEnableVertexAttribArray(index=0)
230840 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0xc)
230841 glEnableVertexAttribArray(index=2)
230842 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=32, pointer=0x18)
230843 glUniform3f(location=0, v0=-0.04110958, v1=-0.1988078, v2=0.9791759)
230844 glUniformMatrix4fv(location=1, count=1, transpose=GL_FALSE, value=[-0.04440533, -5.5595377E-4, -0.0012649057, 0.0, 0.0, 0.06533592, -0.00611714, 0.0, -0.0018642995, 0.013242139, 0.0301285, 0.0, 5.082953E-7, 0.32667583, 0.55174565, 1.0])
230845 glUniformMatrix3fv(location=2, count=1, transpose=GL_FALSE, value=[0.33333334, -0.0, 0.0, -0.0, 0.33333334, -0.0, 0.0, -0.0, 0.33333334])
230846 glUniformMatrix4fv(location=3, count=1, transpose=GL_FALSE, value=[-3.0544846, 0.00271862, -0.059920434, -0.041944303, -1.7795107E-10, 5.670912, 0.016325558, 0.01142789, -0.12823945, -0.06475374, 1.4272211, 0.99905473, -2.7699863E-5, 28.35453, 63.659603, 70.06172])
230847 glUniformMatrix4fv(location=4, count=1, transpose=GL_FALSE, value=[3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, -9.0, 0.0, 1.0])
230848 glUniform3f(location=5, v0=0.2, v1=0.2, v2=1.0)
230849 glUniform1f(location=6, v0=0.2)
230850 glUniform1f(location=7, v0=0.7)
230851 glUniform3f(location=8, v0=1.5, v1=0.7, v2=0.7)
230852 glActiveTexture(texture=GL_TEXTURE0)
230853 glBindTexture(target=GL_TEXTURE_2D, texture=13)
230854 glUniform1i(location=9, v0=0)
230855 glActiveTexture(texture=GL_TEXTURE1)
230856 glBindTexture(target=GL_TEXTURE_2D, texture=7)
230857 glUniform1i(location=10, v0=1)
230858 glDrawElements(mode=GL_TRIANGLES, count=52239, type=GL_UNSIGNED_SHORT, indices=NULL)
230859 glDisableVertexAttribArray(index=1)
230860 glDisableVertexAttribArray(index=0)
230861 glDisableVertexAttribArray(index=2)
230862 glDepthFunc(func=GL_ALWAYS)
230863 glDepthMask(flag=GL_FALSE)
230864 glDisable(cap=GL_CULL_FACE)
230865 glEnable(cap=GL_BLEND)
230866 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA)
230867 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1)
230868 glBufferData(target=GL_ARRAY_BUFFER, size=960, data=0x626eb910, usage=GL_DYNAMIC_DRAW)
230869 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=3)
230870 glUseProgram(program=15)
230871 glEnableVertexAttribArray(index=0)
230872 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL)
230873 glEnableVertexAttribArray(index=1)
230874 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0xc)
230875 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, 0.0036231885, 0.0, 0.0, 0.0, 0.0, -0.002, 0.0, 0.0, 0.0, 0.0, 1.0])
230876 glUniform4f(location=1, v0=0.0, v1=0.0, v2=0.0, v3=1.0)
230877 glActiveTexture(texture=GL_TEXTURE0)
230878 glBindTexture(target=GL_TEXTURE_2D, texture=10)
230879 glUniform1i(location=2, v0=0)
230880 glDrawElements(mode=GL_TRIANGLES, count=48, type=GL_UNSIGNED_SHORT, indices=NULL)
230881 glDisableVertexAttribArray(index=0)
230882 glDisableVertexAttribArray(index=1)
230883 glDepthFunc(func=GL_ALWAYS)
230884 glDepthMask(flag=GL_FALSE)
230885 glDisable(cap=GL_CULL_FACE)
230886 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA)
230887 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1)
230888 glBufferData(target=GL_ARRAY_BUFFER, size=2520, data=0x64d1b8b8, usage=GL_DYNAMIC_DRAW)
230889 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=3)
230890 glEnableVertexAttribArray(index=0)
230891 glVertexAttribPointer(index=0, size=3, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL)
230892 glEnableVertexAttribArray(index=1)
230893 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0xc)
230894 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, 0.0036231885, 0.0, 0.0, 0.0, 0.0, -0.002, 0.0, 0.0, 0.0, 0.0, 1.0])
230895 glUniform4f(location=1, v0=0.0, v1=0.0, v2=0.0, v3=1.0)
230896 glActiveTexture(texture=GL_TEXTURE0)
230897 glBindTexture(target=GL_TEXTURE_2D, texture=10)
230898 glUniform1i(location=2, v0=0)
230899 glDrawElements(mode=GL_TRIANGLES, count=126, type=GL_UNSIGNED_SHORT, indices=NULL)
230900 glDisableVertexAttribArray(index=0)
230901 glDisableVertexAttribArray(index=1)
230902 glDepthFunc(func=GL_ALWAYS)
230903 glDepthMask(flag=GL_FALSE)
230904 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA)
230905 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1)
230906 glBufferData(target=GL_ARRAY_BUFFER, size=5120, data=0x6384c428, usage=GL_DYNAMIC_DRAW)
230907 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=2)
230908 glBufferData(target=GL_ELEMENT_ARRAY_BUFFER, size=276, data=0x64d1c298, usage=GL_DYNAMIC_DRAW)
230909 glUseProgram(program=18)
230910 glEnableVertexAttribArray(index=1)
230911 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL)
230912 glEnableVertexAttribArray(index=2)
230913 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0x8)
230914 glEnableVertexAttribArray(index=0)
230915 glVertexAttribPointer(index=0, size=4, type=GL_UNSIGNED_BYTE, normalized=GL_FALSE, stride=20, pointer=0x10)
230916 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, -0.0036231885, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 1.0, -0.0, 1.0])
230917 glActiveTexture(texture=GL_TEXTURE0)
230918 glBindTexture(target=GL_TEXTURE_2D, texture=2)
230919 glUniform1i(location=1, v0=0)
230920 glDrawElements(mode=GL_TRIANGLES, count=138, type=GL_UNSIGNED_SHORT, indices=NULL)
230921 glDisableVertexAttribArray(index=1)
230922 glDisableVertexAttribArray(index=2)
230923 glDisableVertexAttribArray(index=0)
230924 glDepthFunc(func=GL_ALWAYS)
230925 glDepthMask(flag=GL_FALSE)
230926 glBlendFunc(sfactor=GL_ONE, dfactor=GL_ONE_MINUS_SRC_ALPHA)
230927 glBindBuffer(target=GL_ARRAY_BUFFER, buffer=1)
230928 glBufferData(target=GL_ARRAY_BUFFER, size=5120, data=0x63848e88, usage=GL_DYNAMIC_DRAW)
230929 glBindBuffer(target=GL_ELEMENT_ARRAY_BUFFER, buffer=2)
230930 glBufferData(target=GL_ELEMENT_ARRAY_BUFFER, size=672, data=0x63846c68, usage=GL_DYNAMIC_DRAW)
230931 glEnableVertexAttribArray(index=1)
230932 glVertexAttribPointer(index=1, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=NULL)
230933 glEnableVertexAttribArray(index=2)
230934 glVertexAttribPointer(index=2, size=2, type=GL_FLOAT, normalized=GL_FALSE, stride=20, pointer=0x8)
230935 glEnableVertexAttribArray(index=0)
230936 glVertexAttribPointer(index=0, size=4, type=GL_UNSIGNED_BYTE, normalized=GL_FALSE, stride=20, pointer=0x10)
230937 glUniformMatrix4fv(location=0, count=1, transpose=GL_FALSE, value=[0.001953125, 0.0, 0.0, 0.0, 0.0, -0.0036231885, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, -1.0, 1.0, -0.0, 1.0])
230938 glActiveTexture(texture=GL_TEXTURE0)
230939 glBindTexture(target=GL_TEXTURE_2D, texture=2)
230940 glUniform1i(location=1, v0=0)
230941 glDrawElements(mode=GL_TRIANGLES, count=336, type=GL_UNSIGNED_SHORT, indices=NULL)
230942 glDisableVertexAttribArray(index=1)
230943 glDisableVertexAttribArray(index=2)
230944 glDisableVertexAttribArray(index=0)
230945 glBindFramebuffer(target=GL_FRAMEBUFFER, framebuffer=0)
230946 eglWaitNative(engine=EGL_CORE_NATIVE_ENGINE)
230947 eglWaitGL()
230948 eglSwapBuffers(dpy=0x1, surface=0x6256bff0)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment