A set of scripts to make it easier to work with Application.deepLinkActivated
Add the DeepLinkCustomSchema and DeepLinkHost attributes to your assembly.
For example, in Static Shift Racing we have a DeepLinkMetadata.cs that contains:
| import { NestExpressApplication } from "@nestjs/platform-express"; | |
| import { Cluster } from 'cluster'; | |
| const cluster = require('cluster') as Cluster; | |
| import { cpus } from "os"; | |
| export class NestClusterizer { | |
| private static clusterCountEvaluated = false; | |
| private static clusterCount: number; |
| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| internal static class LayoutConverter | |
| { | |
| [MenuItem("CONTEXT/VerticalLayoutGroup/Convert to Horizontal Layout")] | |
| public static void ConvertToHorizontalLayoutGroup(MenuCommand menuCommand) | |
| { | |
| VerticalLayoutGroup vlg = menuCommand.context as VerticalLayoutGroup; |
| Shader /*ase_name*/ "Hidden/UI" /*end*/ | |
| { | |
| Properties | |
| { | |
| [HideInInspector] [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| [HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8 | |
| [HideInInspector] _Stencil ("Stencil ID", Float) = 0 | |
| [HideInInspector] _StencilOp ("Stencil Operation", Float) = 0 | |
| [HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255 | |
| [HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255 |