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<?xml version='1.0' ?> | |
<!-- | |
Why is this one giant script instead of a bunch of smaller scripts? | |
Mostly this comes down to BuildGraph and personal preference. As the language BuildGraph isn't | |
really much of a programming language there is no easy way to use an IDE and jump between | |
includes, find usages of variables, and just generally quickly search things. It was found to | |
be easier to have a single large file that a developer can quickly jump up and down in when | |
trying to understand what the BuildGraph script is doing. |
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# | |
# 3D models | |
# | |
*.3dm filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text | |
*.c4d filter=lfs diff=lfs merge=lfs -text | |
*.collada filter=lfs diff=lfs merge=lfs -text | |
*.dae filter=lfs diff=lfs merge=lfs -text | |
*.dxf filter=lfs diff=lfs merge=lfs -text |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |