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@timetocode
Created June 1, 2019 19:37
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Example of transferring a player between two nengi instances while maintaining an authoritative server. One instance registers some information with the other instance, and provides the client with a token which it uses to be reconnected with that information after connecting to the other instance.
// pseudocode for transfers if game has a practically infinite number of instances.
// From one of the game servers
transfer(client, toInstance) {
toInstance.someWebApi.request(
{ transfer: { token: 'abc123', data }},
(res) => {
if (res.transferAccepted) {
instance.message(new TransferMessage(address, token)), client)
client.disconnect()
}
}
)
}
// on the other game server, very pseudocode
someWebApi.onRequest((req, res) => {
pendingTransfers.add(req.body.token, req.body.data)
res.send({ transferAccepted: true})
})
// from that client...
if (msg.protocol.name === 'TransferMessage') {
removeEverythingFromThisClientAndGetReadyToReconnect() // uh uh... like a full reset
client.connect(msg.address, { token: msg.token })
// alternately can stick this data into localstorage and just reload the window
}
// in onConnect on any given instance
instance.onConnect((client, clientData, callback) => {
const player = something()
// oh hey this player is connecting with transfer data
if (clientData.fromClient && clientData.fromClient.token) {
const transferData = pendingTransfers.get(clientData.fromClient.token)
// transerData now contains information that was authoritatively sent from the other instance, and can be trusted
// do whatever w/ it, e.g.
Object.assign(player, transerData)
}// else this is just a normal connecting player, not a transfer
})
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