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#!/usr/bin/env perl6 | |
my int $checks = 0; | |
my int $limit = 100_000; | |
my @numbers = 3 .. 11 ; | |
my @array ; | |
recurse_magic_box( @numbers, @array ) ; | |
sub recurse_magic_box ( @numbers , @array ) { | |
my $set = set(@array); | |
for @numbers -> int $n { | |
unless $set{$n} { | |
@array.push($n); | |
if @array < 9 or check_magic_box( @array ) { | |
recurse_magic_box( @numbers, @array ) ; | |
} | |
@array.pop ; | |
} | |
} | |
} | |
=for optimizations | |
this little piece should be at least as fast as the recursion strategy, | |
but isn't. it's Probably just .permutations that wants to get the "GLR" | |
treatment. | |
#for (flat 3..11).permutations -> $array { | |
#check_magic_box($array); | |
#} | |
sub check_magic_box ( @array ) { | |
#return 0 if @array > 9 ; | |
#return 0 if (set @array) != @array; | |
#say "check $checks magic box for @array[]"; | |
exit if $checks++ == $limit; | |
#if ( @array.elems == 9 ) { | |
# say @array ; | |
my $sum = 21 ; | |
return 0 if $sum != @array[0] + @array[1] + @array[2] ; | |
return 0 if $sum != @array[3] + @array[4] + @array[5] ; | |
return 0 if $sum != @array[6] + @array[7] + @array[8] ; | |
return 0 if $sum != @array[0] + @array[3] + @array[6] ; | |
return 0 if $sum != @array[1] + @array[4] + @array[7] ; | |
return 0 if $sum != @array[2] + @array[5] + @array[8] ; | |
return 0 if $sum != @array[0] + @array[4] + @array[8] ; | |
return 0 if $sum != @array[6] + @array[4] + @array[2] ; | |
say @array[ 0 .. 2 ] ; | |
say @array[ 3 .. 5 ] ; | |
say @array[ 6 .. 8 ] ; | |
say '' ; | |
#} | |
1; | |
} | |
# real 104m3.203s | |
# user 93m25.498s | |
# sys 0m10.577s | |
# I think I'm doing something wrong, because this shouldn't take that long, but I don't know what. |
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