TODO:
- short project description
- some sample screenshots or mockups
TODO: descriptions of code organization and tools and libraries used
settings = { | |
jshint: true, | |
editor: { | |
theme: "lesser-dark", | |
indentUnit: 2, | |
smartIndent: true, | |
tabSize: 2, | |
indentWithTabs: false, | |
autoClearEmptyLines: true, | |
lineWrapping: false, |
{ | |
extends: "airbnb", | |
parser: "babel-eslint", | |
env: { | |
browser: true, | |
node: true, | |
es6: true | |
}, | |
rules: { | |
strict: 0, |
## Turns list of dartmouth emails into formatted emails with first and last name | |
f = open("names.txt") | |
o = open("names_edit.txt", 'w') | |
for email in f.readlines(): | |
email = email.strip() | |
email = email[:-1] # Remove semicolon | |
bracket_email = "<" + email + ">" # Now its like <jason.s.feng.17@dartmouth.edu> | |
at_index = email.rfind("@") | |
name = email[0:at_index-3] # get just the jason.s.feng |
#install homebrew | |
# homebrew (from http://brew.sh) is an opensource software package manager for os x | |
# very much awesome | |
# installs into /usr/local so you may want to: mv /usr/local /usr/local.old beforehand | |
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)" | |
# tap extra geog related formulas | |
brew tap dakcarto/osgeo4mac | |
brew tap homebrew/science |
{ | |
"extends": "airbnb", | |
"parser": "babel-eslint", | |
"env": { | |
"node": true, | |
"browser": true, | |
"es6": true | |
}, | |
"rules": { | |
"strict": 0, |
{ | |
"basics": { | |
"name": "Tim Tregubov", | |
"label": "Director, Co-founder at DALI Lab; Senior Lecturer in Computer Science", | |
"picture": "", | |
"email": "tim@zingweb.com", | |
"phone": "603.219.6514", | |
"website": "http://zingweb.com", | |
"summary": "Educating and Innovating through Code and Design", | |
"location": { |
using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Extending MonoBehaviour to add some extra functionality | |
/// Exception handling from: http://twistedoakstudios.com/blog/Post83_coroutines-more-than-you-want-to-know | |
/// | |
/// 2013 Tim Tregubov |
using UnityEngine; | |
using System.Collections; | |
using System; | |
/// <summary> | |
/// Prefab attribute. Use this on child classes | |
/// to define if they have a prefab associated or not | |
/// By default will attempt to load a prefab | |
/// that has the same name as the class, | |
/// otherwise [Prefab("path/to/prefab")] |