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Last active Sep 23, 2021
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Delegate Tutorial Step 3
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventController : MonoBehaviour
// The delegate is our signature-- Define your parameters between the parentheses
public delegate void OnMessageUpdateRequestDelegate(string _message);
// This will be the delegate we're subscribing towards
public static OnMessageUpdateRequestDelegate OnMessageUpdateRequest;
public static void Event_OnMessageUpdateRequest(string _message)
Debug.LogFormat("-- EventController // Received a request to update message: {0}", _message);
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