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Save timurbakibayev/1f683d34487362b0f36280989c80960c to your computer and use it in GitHub Desktop.
| import pygame | |
| import random | |
| colors = [ | |
| (0, 0, 0), | |
| (120, 37, 179), | |
| (100, 179, 179), | |
| (80, 34, 22), | |
| (80, 134, 22), | |
| (180, 34, 22), | |
| (180, 34, 122), | |
| ] | |
| class Figure: | |
| x = 0 | |
| y = 0 | |
| figures = [ | |
| [[1, 5, 9, 13], [4, 5, 6, 7]], | |
| [[4, 5, 9, 10], [2, 6, 5, 9]], | |
| [[6, 7, 9, 10], [1, 5, 6, 10]], | |
| [[1, 2, 5, 9], [0, 4, 5, 6], [1, 5, 9, 8], [4, 5, 6, 10]], | |
| [[1, 2, 6, 10], [5, 6, 7, 9], [2, 6, 10, 11], [3, 5, 6, 7]], | |
| [[1, 4, 5, 6], [1, 4, 5, 9], [4, 5, 6, 9], [1, 5, 6, 9]], | |
| [[1, 2, 5, 6]], | |
| ] | |
| def __init__(self, x, y): | |
| self.x = x | |
| self.y = y | |
| self.type = random.randint(0, len(self.figures) - 1) | |
| self.color = random.randint(1, len(colors) - 1) | |
| self.rotation = 0 | |
| def image(self): | |
| return self.figures[self.type][self.rotation] | |
| def rotate(self): | |
| self.rotation = (self.rotation + 1) % len(self.figures[self.type]) | |
| class Tetris: | |
| def __init__(self, height, width): | |
| self.level = 2 | |
| self.score = 0 | |
| self.state = "start" | |
| self.field = [] | |
| self.height = 0 | |
| self.width = 0 | |
| self.x = 100 | |
| self.y = 60 | |
| self.zoom = 20 | |
| self.figure = None | |
| self.height = height | |
| self.width = width | |
| self.field = [] | |
| self.score = 0 | |
| self.state = "start" | |
| for i in range(height): | |
| new_line = [] | |
| for j in range(width): | |
| new_line.append(0) | |
| self.field.append(new_line) | |
| def new_figure(self): | |
| self.figure = Figure(3, 0) | |
| def intersects(self): | |
| intersection = False | |
| for i in range(4): | |
| for j in range(4): | |
| if i * 4 + j in self.figure.image(): | |
| if i + self.figure.y > self.height - 1 or \ | |
| j + self.figure.x > self.width - 1 or \ | |
| j + self.figure.x < 0 or \ | |
| self.field[i + self.figure.y][j + self.figure.x] > 0: | |
| intersection = True | |
| return intersection | |
| def break_lines(self): | |
| lines = 0 | |
| for i in range(1, self.height): | |
| zeros = 0 | |
| for j in range(self.width): | |
| if self.field[i][j] == 0: | |
| zeros += 1 | |
| if zeros == 0: | |
| lines += 1 | |
| for i1 in range(i, 1, -1): | |
| for j in range(self.width): | |
| self.field[i1][j] = self.field[i1 - 1][j] | |
| self.score += lines ** 2 | |
| def go_space(self): | |
| while not self.intersects(): | |
| self.figure.y += 1 | |
| self.figure.y -= 1 | |
| self.freeze() | |
| def go_down(self): | |
| self.figure.y += 1 | |
| if self.intersects(): | |
| self.figure.y -= 1 | |
| self.freeze() | |
| def freeze(self): | |
| for i in range(4): | |
| for j in range(4): | |
| if i * 4 + j in self.figure.image(): | |
| self.field[i + self.figure.y][j + self.figure.x] = self.figure.color | |
| self.break_lines() | |
| self.new_figure() | |
| if self.intersects(): | |
| self.state = "gameover" | |
| def go_side(self, dx): | |
| old_x = self.figure.x | |
| self.figure.x += dx | |
| if self.intersects(): | |
| self.figure.x = old_x | |
| def rotate(self): | |
| old_rotation = self.figure.rotation | |
| self.figure.rotate() | |
| if self.intersects(): | |
| self.figure.rotation = old_rotation | |
| # Initialize the game engine | |
| pygame.init() | |
| # Define some colors | |
| BLACK = (0, 0, 0) | |
| WHITE = (255, 255, 255) | |
| GRAY = (128, 128, 128) | |
| size = (400, 500) | |
| screen = pygame.display.set_mode(size) | |
| pygame.display.set_caption("Tetris") | |
| # Loop until the user clicks the close button. | |
| done = False | |
| clock = pygame.time.Clock() | |
| fps = 25 | |
| game = Tetris(20, 10) | |
| counter = 0 | |
| pressing_down = False | |
| while not done: | |
| if game.figure is None: | |
| game.new_figure() | |
| counter += 1 | |
| if counter > 100000: | |
| counter = 0 | |
| if counter % (fps // game.level // 2) == 0 or pressing_down: | |
| if game.state == "start": | |
| game.go_down() | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| done = True | |
| if event.type == pygame.KEYDOWN: | |
| if event.key == pygame.K_UP: | |
| game.rotate() | |
| if event.key == pygame.K_DOWN: | |
| pressing_down = True | |
| if event.key == pygame.K_LEFT: | |
| game.go_side(-1) | |
| if event.key == pygame.K_RIGHT: | |
| game.go_side(1) | |
| if event.key == pygame.K_SPACE: | |
| game.go_space() | |
| if event.key == pygame.K_ESCAPE: | |
| game.__init__(20, 10) | |
| if event.type == pygame.KEYUP: | |
| if event.key == pygame.K_DOWN: | |
| pressing_down = False | |
| screen.fill(WHITE) | |
| for i in range(game.height): | |
| for j in range(game.width): | |
| pygame.draw.rect(screen, GRAY, [game.x + game.zoom * j, game.y + game.zoom * i, game.zoom, game.zoom], 1) | |
| if game.field[i][j] > 0: | |
| pygame.draw.rect(screen, colors[game.field[i][j]], | |
| [game.x + game.zoom * j + 1, game.y + game.zoom * i + 1, game.zoom - 2, game.zoom - 1]) | |
| if game.figure is not None: | |
| for i in range(4): | |
| for j in range(4): | |
| p = i * 4 + j | |
| if p in game.figure.image(): | |
| pygame.draw.rect(screen, colors[game.figure.color], | |
| [game.x + game.zoom * (j + game.figure.x) + 1, | |
| game.y + game.zoom * (i + game.figure.y) + 1, | |
| game.zoom - 2, game.zoom - 2]) | |
| font = pygame.font.SysFont('Calibri', 25, True, False) | |
| font1 = pygame.font.SysFont('Calibri', 65, True, False) | |
| text = font.render("Score: " + str(game.score), True, BLACK) | |
| text_game_over = font1.render("Game Over", True, (255, 125, 0)) | |
| text_game_over1 = font1.render("Press ESC", True, (255, 215, 0)) | |
| screen.blit(text, [0, 0]) | |
| if game.state == "gameover": | |
| screen.blit(text_game_over, [20, 200]) | |
| screen.blit(text_game_over1, [25, 265]) | |
| pygame.display.flip() | |
| clock.tick(fps) | |
| pygame.quit() |
what is output
Hey, I forked your code fixing a bug and adding some QOL, take a look:
https://gist.github.com/zmcedillo/012ff15aa3018cb61b45e5bafb4b15ce
Just wanted to say that this has been a huge help to me! I've been making my own version of Tetris as a project for my computer science class, it's absolutely pretty high above my skill level. But, by using your version as a learning resource I've learned a lot and heavily cut down on all the problem solving I've had to do. Thanks!
cool
what is output
just run it in an ide
A useful improvement would be to add a display for the next shape and a gradual speed increase based on the score, making the gameplay even more exciting and engaging. Spending time on classic games like this and keeping up with digital entertainment news is a great way to boost your mood; for a relaxing break, it’s also worth checking out gambling news sites, which offer plenty of fascinating content. You can always find interesting reviews on such sites to help you enjoy your leisure time. Personally, I find these kinds of articles a great way to clear my head after coding. Did you write the code from scratch yourself, or did you base it on a tutorial?
This is was written for a tutorial on medium :) so, from scratch
Your program works very well. I liked it very much. Keep up the good work
😍ヾ(≧▽≦*)o