Created
January 23, 2015 06:02
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{ | |
init: function(elevators, floors) { | |
var rotator = 0; // roundrobin var | |
var minLoad = 0.0; // 0.6 for N moves challenge | |
var upWaiting = []; | |
var downWaiting = []; | |
var randomInt = function (min, max) { | |
return Math.floor(Math.random()*(max-min+1)+min); | |
}; | |
_.each(elevators, function(elevator) { | |
elevator.on("idle", function() { | |
if (downWaiting.length > 0) { | |
elevator.goToFloor(downWaiting.pop()); | |
} else if (upWaiting.length > 0) { | |
elevator.goToFloor(upWaiting.pop()); | |
} else { | |
elevator.goToFloor(0); | |
}; | |
}); | |
elevator.on("floor_button_pressed", function(floorNum) { | |
elevator.goToFloor(floorNum); | |
}); | |
elevator.on("passing_floor", function(floorNum, direction) { | |
var head; | |
var tail; | |
if (direction === "up") { | |
if (elevator.loadFactor() <= 0.9 && upWaiting.indexOf(floorNum) > -1) { | |
elevator.destinationQueue.push(floorNum); | |
_.remove(upWaiting, function(num) { return num == floorNum; }); | |
}; | |
head = _.filter(elevator.destinationQueue, function(num) { return num >= floorNum; }); | |
tail = _.filter(elevator.destinationQueue, function(num) { return num < floorNum; }); | |
head.sort(); | |
tail.sort().reverse(); | |
} else { | |
if ( elevator.loadFactor() <= 0.9 && downWaiting.indexOf(floorNum) > -1) { | |
elevator.destinationQueue.push(floorNum); | |
_.remove(downWaiting, function(num) { return num == floorNum; }); | |
}; | |
head = _.filter(elevator.destinationQueue, function(num) { return num <= floorNum; }); | |
tail = _.filter(elevator.destinationQueue, function(num) { return num > floorNum; }); | |
head.sort().reverse(); | |
tail.sort(); | |
}; | |
elevator.destinationQueue = _.uniq(head.concat(tail)); | |
elevator.checkDestinationQueue(); | |
}); | |
elevator.on("stopped_at_floor", function() { | |
if (elevator.loadFactor() < minLoad){ | |
elevator.goToFloor(elevator.currentFloor(), true); | |
}; | |
}); | |
}); | |
_.each(floors, function(floor) { | |
floor.on("down_button_pressed", function() { | |
//elevators[rotator++ % elevators.length].goToFloor(floor.level); | |
downWaiting = _.uniq(downWaiting.push(floor.level)); | |
}); | |
floor.on("up_button_pressed", function() { | |
//elevators[rotator++ % elevators.length].goToFloor(floor.level); | |
upWaiting = _.uniq(upWaiting.push(floor.level)); | |
}) | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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