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@titandino
Created July 6, 2021 17:58
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Enum values for RS 919
This file has been truncated, but you can view the full file.
//Enums dump rev919
0 - <INT, INT> - null - 0 {
}
1 - <INT, INT> - null - 0 {
}
2 - <INT, INT> - null - 0 {
}
3 - <INT, INT> - null - 0 {
}
4 - <INT, INT> - null - 0 {
}
5 - <INT, INT> - null - 0 {
}
6 - <INT, INT> - null - 0 {
}
7 - <INT, INT> - null - 0 {
}
8 - <INT, INT> - null - 0 {
}
9 - <INT, INT> - null - 0 {
}
10 - <INT, INT> - null - 0 {
}
11 - <INT, INT> - null - 0 {
}
12 - <INT, INT> - null - 0 {
}
13 - <CHAR, INT> - null - -1 {
33 = 1025
34 = 1011
36 = 1019
38 = 1009
39 = 1012
40 = 1013
41 = 1018
42 = 1022
43 = 1005
45 = 1003
48 = 25
49 = 16
50 = 17
51 = 18
52 = 19
53 = 20
54 = 21
55 = 22
56 = 23
57 = 24
58 = 1024
59 = 1023
60 = 1004
95 = 1015
109 = 1020
180 = 1002
223 = 1001
224 = 1017
228 = 1007
231 = 1016
232 = 1014
233 = 1010
246 = 1008
249 = 1021
252 = 1006
}
14 - <CHAR, STRING> - - 0 {
33 = !
34 = "
36 = $
38 = &
39 = '
40 = (
41 = )
42 = *
43 = +
45 = -
48 = 0
49 = 1
50 = 2
51 = 3
52 = 4
53 = 5
54 = 6
55 = 7
56 = 8
57 = 9
58 = :
59 = ;
60 = <
95 = _
109 = m
180 = ´
223 = ß
224 = à
228 = ä
231 = ç
232 = è
233 = é
246 = ö
249 = ù
252 = ü
}
15 - <INT, CHAR> - null - -1 {
16 = 49
17 = 50
18 = 51
19 = 52
20 = 53
21 = 54
22 = 55
23 = 56
24 = 57
25 = 48
1001 = 223
1002 = 180
1003 = 45
1004 = 60
1005 = 43
1006 = 252
1007 = 228
1008 = 246
1009 = 38
1010 = 233
1011 = 34
1012 = 39
1013 = 40
1014 = 232
1015 = 95
1016 = 231
1017 = 224
1018 = 41
1019 = 36
1020 = 109
1021 = 249
1022 = 42
1023 = 59
1024 = 58
1025 = 33
}
16 - <INT, INT> - null - 0 {
}
17 - <INT, INT> - null - 0 {
}
18 - <INT, INT> - null - 0 {
}
19 - <INT, INT> - null - 0 {
}
20 - <INT, INT> - null - 0 {
}
21 - <INT, INT> - null - 0 {
}
22 - <INT, INT> - null - 0 {
}
23 - <INT, INT> - null - 0 {
}
24 - <INT, INT> - null - 0 {
}
25 - <INT, INT> - null - 0 {
}
26 - <INT, INT> - null - 0 {
}
27 - <INT, ITEM> - null - -1 {
1 = 4315 (Team-1 cape)
2 = 4317 (Team-2 cape)
3 = 4319 (Team-3 cape)
4 = 4321 (Team-4 cape)
5 = 4323 (Team-5 cape)
6 = 4325 (Team-6 cape)
7 = 4327 (Team-7 cape)
8 = 4329 (Team-8 cape)
9 = 4331 (Team-9 cape)
10 = 4333 (Team-10 cape)
11 = 4335 (Team-11 cape)
12 = 4337 (Team-12 cape)
13 = 4339 (Team-13 cape)
14 = 4341 (Team-14 cape)
15 = 4343 (Team-15 cape)
16 = 4345 (Team-16 cape)
17 = 4347 (Team-17 cape)
18 = 4349 (Team-18 cape)
19 = 4351 (Team-19 cape)
20 = 4353 (Team-20 cape)
21 = 4355 (Team-21 cape)
22 = 4357 (Team-22 cape)
23 = 4359 (Team-23 cape)
24 = 4361 (Team-24 cape)
25 = 4363 (Team-25 cape)
26 = 4365 (Team-26 cape)
27 = 4367 (Team-27 cape)
28 = 4369 (Team-28 cape)
29 = 4371 (Team-29 cape)
30 = 4373 (Team-30 cape)
31 = 4375 (Team-31 cape)
32 = 4377 (Team-32 cape)
33 = 4379 (Team-33 cape)
34 = 4381 (Team-34 cape)
35 = 4383 (Team-35 cape)
36 = 4385 (Team-36 cape)
37 = 4387 (Team-37 cape)
38 = 4389 (Team-38 cape)
39 = 4391 (Team-39 cape)
40 = 4393 (Team-40 cape)
41 = 4395 (Team-41 cape)
42 = 4397 (Team-42 cape)
43 = 4399 (Team-43 cape)
44 = 4401 (Team-44 cape)
45 = 4403 (Team-45 cape)
46 = 4405 (Team-46 cape)
47 = 4407 (Team-47 cape)
48 = 4409 (Team-48 cape)
49 = 4411 (Team-49 cape)
50 = 4413 (Team-50 cape)
}
28 - <ITEM, INT> - null - 0 {
4315 = 1
4317 = 2
4319 = 3
4321 = 4
4323 = 5
4325 = 6
4327 = 7
4329 = 8
4331 = 9
4333 = 10
4335 = 11
4337 = 12
4339 = 13
4341 = 14
4343 = 15
4345 = 16
4347 = 17
4349 = 18
4351 = 19
4353 = 20
4355 = 21
4357 = 22
4359 = 23
4361 = 24
4363 = 25
4365 = 26
4367 = 27
4369 = 28
4371 = 29
4373 = 30
4375 = 31
4377 = 32
4379 = 33
4381 = 34
4383 = 35
4385 = 36
4387 = 37
4389 = 38
4391 = 39
4393 = 40
4395 = 41
4397 = 42
4399 = 43
4401 = 44
4403 = 45
4405 = 46
4407 = 47
4409 = 48
4411 = 49
4413 = 50
}
29 - <INT, ITEM> - null - 4069 {
1 = 4069 (Basic decorative platebody)
2 = 4504 (Detailed decorative platebody)
3 = 4509 (Intricate decorative platebody)
4 = 18706 (Profound decorative platebody)
}
30 - <INT, ITEM> - null - -1 {
1 = 2412 (Saradomin cape)
2 = 2413 (Guthix cape)
3 = 2414 (Zamorak cape)
}
31 - <INT, ITEM> - null - -1 {
4 = 30887 (Gameblast tunic)
}
32 - <INT, INT> - null - 0 {
}
33 - <INT, STRING> - - 0 {
0 = Nothing interesting happens.
1 = You don't have enough inventory space to do that.
2 = This feature can only be used on a members' server.
64 = You need a spade to do that.
65 = You need a seed dibber to do that.
66 = This patch doesn't have any crops in it.
67 = This patch needs weeding first.
68 = This patch needs to be empty and weeded or just planted to do that.
69 = You need a gardening trowel to do that.
70 = Secateurs don't work with this - you need to use plant cure.
}
34 - <INT, INT> - null - 0 {
}
35 - <INT, INT> - null - 0 {
}
36 - <INT, INT> - null - 0 {
}
37 - <INT, INT> - null - 0 {
}
38 - <INT, INT> - null - 0 {
}
39 - <INT, INT> - null - 0 {
}
40 - <INT, INT> - null - 0 {
}
41 - <INT, INT> - null - 0 {
}
42 - <INT, INT> - null - 0 {
}
43 - <INT, INT> - null - 0 {
}
44 - <INT, INT> - null - 0 {
}
45 - <INT, INT> - null - 0 {
}
46 - <INT, INT> - null - 0 {
}
47 - <INT, INT> - null - 0 {
}
48 - <INT, INT> - null - 0 {
}
49 - <INT, INT> - null - 0 {
}
50 - <INT, INT> - null - 0 {
}
51 - <INT, INT> - null - 0 {
}
52 - <INT, INT> - null - 0 {
}
53 - <INT, INT> - null - 0 {
}
54 - <INT, INT> - null - 0 {
}
55 - <INT, STRING> - - 0 {
0 = Worm
1 = Maggot
2 = Cricket
3 = Locust
4 = Shrimp
5 = Crayfish
6 = Green moth
7 = Grey moth
}
56 - <INT, INT> - null - 0 {
}
57 - <INT, INT> - null - 0 {
}
58 - <INT, INT> - null - 0 {
}
59 - <INT, INT> - null - 0 {
}
60 - <INT, INT> - null - 0 {
}
61 - <INT, INT> - null - 0 {
}
62 - <INT, INT> - null - 0 {
}
63 - <INT, INT> - null - 0 {
}
64 - <INT, INT> - null - 0 {
}
65 - <INT, INT> - null - 0 {
}
66 - <INT, INT> - null - 0 {
}
67 - <INT, INT> - null - 0 {
}
68 - <INT, INT> - null - 0 {
}
69 - <INT, INT> - null - 0 {
}
70 - <INT, INT> - null - 0 {
}
71 - <INT, INT> - null - 0 {
}
72 - <INT, STRUCT> - null - -1 {
0 = 4059: {
6533 (GRAPHIC) = 33486,
6534 (GRAPHIC) = 33487,
6535 (GRAPHIC) = 33488,
6536 (GRAPHIC) = 33489,
6537 (GRAPHIC) = 33490,
6538 (GRAPHIC) = 33491,
6539 (GRAPHIC) = 33492,
6540 (GRAPHIC) = 33493,
6541 (GRAPHIC) = 33494,
}
1 = 4060: {
6533 (GRAPHIC) = 33496,
6534 (GRAPHIC) = 33497,
6535 (GRAPHIC) = 33498,
6536 (GRAPHIC) = 33499,
6537 (GRAPHIC) = 33500,
6538 (GRAPHIC) = 33501,
6539 (GRAPHIC) = 33502,
6540 (GRAPHIC) = 33503,
6541 (GRAPHIC) = 33504,
}
2 = 4061: {
6533 (GRAPHIC) = 33506,
6534 (GRAPHIC) = 33507,
6535 (GRAPHIC) = 33508,
6536 (GRAPHIC) = 33509,
6537 (GRAPHIC) = 33510,
6538 (GRAPHIC) = 33511,
6539 (GRAPHIC) = 33512,
6540 (GRAPHIC) = 33513,
6541 (GRAPHIC) = 33514,
}
}
73 - <ITEM, STRING> - hide - 0 {
1739 = cowhide
1747 = black dragonhide
1749 = red dragonhide
1751 = blue dragonhide
1753 = green dragonhide
6287 = snake hide
7801 = snake hide
24372 = royal dragonhide
48022 = dinosaur hide
}
74 - <ITEM, STRING> - hides - 0 {
1739 = cowhides
1747 = black dragonhides
1749 = red dragonhides
1751 = blue dragonhides
1753 = green dragonhides
6287 = snake hides
7801 = snake hides
24372 = royal dragonhides
48022 = dinosaur hides
}
75 - <ITEM, STRING> - leather - 0 {
1741 = soft leather
1743 = hard leather
1745 = green dragon leather
2505 = blue dragon leather
2507 = red dragon leather
2509 = black dragon leather
6289 = snakeskins
24374 = royal dragon leather
48025 = dinosaur leather
}
76 - <INT, INT> - null - 0 {
}
77 - <INT, INT> - null - 0 {
}
78 - <INT, INT> - null - 0 {
}
79 - <INT, INT> - null - 0 {
}
80 - <INT, INT> - null - 0 {
}
81 - <INT, INT> - null - 0 {
}
82 - <INT, INT> - null - 0 {
}
83 - <ITEM, ITEM> - null - -1 {
2585 = 3472 (Black plateskirt (t))
2593 = 3473 (Black plateskirt (g))
2601 = 3474 (Adamant plateskirt (t))
2609 = 3475 (Adamant plateskirt (g))
2617 = 3476 (Rune plateskirt (g))
2625 = 3477 (Rune plateskirt (t))
2655 = 3478 (Rune plateskirt (Zamorak))
2663 = 3479 (Rune plateskirt (Saradomin))
2671 = 3480 (Rune plateskirt (Guthix))
3483 = 3485 (Rune plateskirt (Gilded))
5576 = 23122 (Initiate tasset)
6625 = 6627 (White plateskirt)
9676 = 9678 (Proselyte tasset)
9945 = 9946 (Cap and goggles)
15023 = 15024 (Serjeant skirt)
15029 = 15030 (Commander skirt)
15035 = 15036 (War-chief skirt)
15041 = 15042 (Lord marshal skirt)
19169 = 19171 (Black plateskirt (h1))
19175 = 19177 (Adamant plateskirt (h1))
19182 = 19185 (Rune plateskirt (h1))
19190 = 19192 (Black plateskirt (h2))
19196 = 19198 (Adamant plateskirt (h2))
19203 = 19206 (Rune plateskirt (h2))
19211 = 19213 (Black plateskirt (h3))
19217 = 19219 (Adamant plateskirt (h3))
19224 = 19227 (Rune plateskirt (h3))
19232 = 19234 (Black plateskirt (h4))
19238 = 19240 (Adamant plateskirt (h4))
19245 = 19248 (Rune plateskirt (h4))
19253 = 19255 (Black plateskirt (h5))
19259 = 19261 (Adamant plateskirt (h5))
19266 = 19269 (Rune plateskirt (h5))
19338 = 19339 (Dragon plateskirt (or))
19343 = 19344 (Dragon plateskirt (sp))
19401 = 19404 (Rune plateskirt (Ancient))
19416 = 19419 (Rune plateskirt (Armadyl))
19431 = 19434 (Rune plateskirt (Bandos))
}
84 - <INT, INT> - null - 0 {
}
85 - <INT, INT> - null - 0 {
}
86 - <INT, INT> - null - 0 {
}
87 - <INT, INT> - null - 0 {
}
88 - <INT, INT> - null - 0 {
}
89 - <INT, INT> - null - 0 {
}
90 - <INT, INT> - null - 0 {
}
91 - <INT, INT> - null - 0 {
}
92 - <INT, INT> - null - 0 {
34 = 11995
61 = 17505
98 = 24702
125 = 29069
162 = 46057
189 = 61464
226 = 101501
247 = 220463
248 = 350579
249 = 281579
}
93 - <INT, INT> - null - 0 {
}
94 - <INT, INT> - null - 0 {
}
95 - <INT, INT> - null - 0 {
}
96 - <INT, INT> - null - 0 {
}
97 - <INT, INT> - null - 0 {
}
98 - <INT, INT> - null - 0 {
12 = 4673
21 = 14563
32 = 34034
45 = 70699
60 = 137683
}
99 - <INT, INT> - null - 0 {
}
100 - <INT, INT> - null - 0 {
}
101 - <INT, INT> - null - 0 {
}
102 - <INT, INT> - null - 0 {
}
103 - <INT, INT> - null - 0 {
}
104 - <INT, INT> - null - 0 {
}
105 - <INT, INT> - null - 0 {
}
106 - <INT, INT> - null - 0 {
}
107 - <INT, INT> - null - 0 {
}
108 - <INT, STRING> - this skill - 0 {
1 = Attack
2 = Strength
3 = Ranged
4 = Magic
5 = Defence
6 = Constitution
7 = Prayer
8 = Agility
9 = Herblore
10 = Thieving
11 = Crafting
12 = Runecrafting
13 = Mining
14 = Smithing
15 = Fishing
16 = Cooking
17 = Firemaking
18 = Woodcutting
19 = Fletching
20 = Slayer
21 = Farming
22 = Construction
23 = Hunter
24 = Summoning
25 = Dungeoneering
26 = Divination
27 = Invention
28 = Archaeology
31 = Quest point
}
109 - <INT, INT> - null - 0 {
}
110 - <INT, INT> - null - 0 {
}
111 - <INT, INT> - null - 0 {
}
112 - <INT, INT> - null - 0 {
}
113 - <INT, INT> - null - 0 {
}
114 - <INT, INT> - null - 0 {
}
115 - <INT, ITEM> - null - -1 {
3 = 44192 (Huginn and muninn)
}
116 - <INT, ITEM> - null - -1 {
5 = 44193 (Off-hand huginn and muninn)
}
117 - <INT, STRING> - Angel - 0 {
0 = Angel
1 = Billie
2 = Bobert
3 = Buttercup
4 = Chad
5 = Chelsie
6 = Chip
7 = David
8 = Doris
9 = Elvis
10 = Englebert
11 = Felicity
12 = Francis
13 = Fred
14 = Garry
15 = Harry
16 = Itchy
17 = Jeremy
18 = Kira
19 = Lizzie
20 = Mary
21 = Morgan
22 = Norbert
23 = Orlando
24 = Preston
25 = Qris
26 = Rhubarb
27 = Stacy
28 = Terry
29 = Ulfred
30 = Varrick
31 = Venus
32 = Wobert
33 = Xander
34 = York
35 = Yuri
36 = Zach
}
118 - <INT, INT> - null - 0 {
}
119 - <INT, INT> - null - 0 {
}
120 - <INT, INT> - null - 0 {
}
121 - <INT, INT> - null - 0 {
}
122 - <INT, INT> - null - 0 {
}
123 - <INT, INT> - null - 0 {
}
124 - <INT, INT> - null - 0 {
}
125 - <INT, INT> - null - 0 {
}
126 - <INT, INT> - null - 0 {
}
127 - <INT, INT> - null - 0 {
}
128 - <INT, INT> - null - 0 {
}
129 - <INT, INT> - null - 0 {
}
130 - <INT, INT> - null - 0 {
}
131 - <INT, INT> - null - 0 {
}
132 - <INT, INT> - null - 0 {
}
133 - <INT, INT> - null - 0 {
}
134 - <INT, INT> - null - 0 {
}
135 - <INT, INT> - null - 0 {
}
136 - <INT, ITEM> - null - 6797 {
1 = 5331 (Watering can)
2 = 5333 (Watering can (1))
3 = 5334 (Watering can (2))
4 = 5335 (Watering can (3))
5 = 5336 (Watering can (4))
6 = 5337 (Watering can (5))
7 = 5338 (Watering can (6))
8 = 5339 (Watering can (7))
9 = 5340 (Watering can (8))
10 = 18682 (Magic watering can)
}
137 - <INT, INT> - null - 0 {
}
138 - <INT, INT> - null - 0 {
}
139 - <INT, INT> - null - 0 {
}
140 - <INT, INT> - null - 0 {
}
141 - <INT, INT> - null - 0 {
}
142 - <INT, INT> - null - 0 {
}
143 - <INT, INT> - null - 0 {
}
144 - <INT, INT> - null - 0 {
}
145 - <INT, INT> - null - 0 {
}
146 - <INT, INT> - null - 0 {
}
147 - <INT, INT> - null - 0 {
}
148 - <INT, INT> - null - 0 {
}
149 - <INT, INT> - null - 0 {
}
150 - <INT, INT> - null - 0 {
}
151 - <INT, INT> - null - 0 {
}
152 - <INT, INT> - null - 0 {
}
153 - <INT, INT> - null - 0 {
}
154 - <INT, INT> - null - 0 {
}
155 - <INT, INT> - null - 0 {
}
156 - <INT, INT> - null - 0 {
}
157 - <INT, INT> - null - 0 {
}
158 - <INT, INT> - null - 0 {
}
159 - <INT, INT> - null - 0 {
}
160 - <INT, INT> - null - 0 {
}
161 - <INT, INT> - null - 0 {
}
162 - <INT, INT> - null - 0 {
}
163 - <INT, INT> - null - 0 {
}
164 - <INT, INT> - null - 0 {
}
165 - <INT, INT> - null - 0 {
}
166 - <INT, INT> - null - 0 {
}
167 - <INT, INT> - null - 0 {
}
168 - <INT, INT> - null - 0 {
}
169 - <INT, STRUCT> - null - -1 {
1 = 508: {
61 (ENUM) = 2252,
152 (COMPONENT) = IComponent(190, 5),
153 (COMPONENT) = IComponent(190, 4),
673 (ENUM) = 274,
675 (ENUM) = 2244,
676 (ENUM) = 2245,
782 (ENUM) = 2243,
}
}
170 - <INT, INT> - null - 0 {
}
171 - <INT, INT> - null - 0 {
}
172 - <INT, ITEM> - null - 7096 {
1 = 7096 (Board game piece)
2 = 7097 (Board game piece)
3 = 7098 (Board game piece)
4 = 7099 (Board game piece)
5 = 7100 (Board game piece)
6 = 7101 (Board game piece)
7 = 7102 (Board game piece)
8 = 7103 (Board game piece)
9 = 7104 (Board game piece)
10 = 7105 (Board game piece)
11 = 7106 (Board game piece)
12 = 7107 (Board game piece)
}
173 - <INT, INT> - null - 0 {
}
174 - <INT, INT> - null - 0 {
}
175 - <INT, INT> - null - 0 {
}
176 - <INT, INT> - null - 0 {
}
177 - <INT, INT> - null - 0 {
}
178 - <INT, INT> - null - 0 {
}
179 - <INT, INT> - null - 0 {
}
180 - <INT, INT> - null - 0 {
}
181 - <INT, INT> - null - 0 {
}
182 - <INT, INT> - null - 0 {
}
183 - <INT, INT> - null - 0 {
}
184 - <INT, INT> - null - 0 {
}
185 - <INT, INT> - null - 0 {
}
186 - <INT, INT> - null - 0 {
}
187 - <INT, INT> - null - 0 {
}
188 - <INT, INT> - null - 0 {
}
189 - <INT, INT> - null - 0 {
}
190 - <INT, INT> - null - 0 {
}
191 - <INT, INT> - null - 0 {
}
192 - <INT, INT> - null - 0 {
}
193 - <INT, INT> - null - 0 {
}
194 - <INT, INT> - null - 0 {
}
195 - <INT, INT> - null - 0 {
}
196 - <INT, INT> - null - 0 {
}
197 - <INT, INT> - null - 296 {
0 = 296
1 = 296
2 = 296
3 = 295
4 = 294
5 = 293
6 = 292
7 = 291
8 = 290
9 = 289
10 = 288
11 = 287
12 = 286
13 = 285
14 = 284
15 = 283
16 = 282
17 = 281
18 = 280
19 = 279
20 = 278
21 = 277
22 = 276
23 = 275
24 = 274
25 = 273
26 = 272
27 = 271
28 = 270
29 = 269
30 = 268
31 = 267
32 = 266
33 = 265
34 = 265
35 = 264
36 = 263
37 = 262
38 = 261
39 = 260
40 = 259
41 = 258
42 = 257
43 = 256
44 = 255
45 = 254
46 = 253
47 = 252
48 = 251
49 = 250
50 = 249
51 = 248
52 = 247
53 = 246
54 = 245
55 = 244
56 = 243
57 = 242
58 = 241
59 = 240
60 = 239
61 = 238
62 = 237
63 = 236
64 = 235
65 = 234
66 = 233
67 = 233
68 = 232
69 = 231
70 = 230
71 = 229
72 = 228
73 = 227
74 = 226
75 = 225
76 = 224
77 = 223
78 = 222
79 = 221
80 = 220
81 = 219
82 = 218
83 = 217
84 = 216
85 = 215
86 = 214
87 = 213
88 = 212
89 = 211
90 = 210
91 = 209
92 = 208
93 = 207
94 = 206
95 = 205
96 = 204
97 = 203
98 = 202
99 = 201
100 = 200
}
198 - <INT, INT> - null - 1 {
0 = 1
1 = 1
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 10
12 = 11
13 = 12
14 = 13
15 = 14
16 = 15
17 = 16
18 = 17
19 = 18
20 = 19
21 = 20
22 = 21
23 = 22
24 = 23
25 = 24
26 = 25
27 = 26
28 = 27
29 = 28
30 = 29
31 = 30
32 = 31
33 = 32
34 = 32
35 = 33
36 = 34
37 = 35
38 = 36
39 = 37
40 = 38
41 = 39
42 = 40
43 = 41
44 = 42
45 = 43
46 = 44
47 = 45
48 = 46
49 = 47
50 = 48
51 = 49
52 = 50
53 = 51
54 = 52
55 = 53
56 = 54
57 = 55
58 = 56
59 = 57
60 = 58
61 = 59
62 = 60
63 = 61
64 = 62
65 = 63
66 = 64
67 = 64
68 = 65
69 = 66
70 = 67
71 = 68
72 = 69
73 = 70
74 = 71
75 = 72
76 = 73
77 = 74
78 = 75
79 = 76
80 = 77
81 = 78
82 = 79
83 = 80
84 = 81
85 = 82
86 = 83
87 = 84
88 = 85
89 = 86
90 = 87
91 = 88
92 = 89
93 = 90
94 = 91
95 = 92
96 = 93
97 = 94
98 = 95
99 = 96
100 = 97
}
199 - <INT, BOOLEAN> - null - 0 {
0 = 1
1 = 1
2 = 1
3 = 1
4 = 1
5 = 1
6 = 1
}
200 - <INT, GRAPHIC> - null - 2181 {
0 = 2181
1 = 2182
2 = 2183
3 = 2184
4 = 22207
5 = 20215
6 = 27735
}
201 - <INT, INT> - null - 0 {
30 = 2000
48 = 2600
86 = 1500
114 = 1500
}
202 - <INT, INT> - null - 0 {
}
203 - <INT, INT> - null - 0 {
}
204 - <INT, INT> - null - 0 {
}
205 - <INT, STRING> - - 0 {
1 = Guide Prices: Ores
2 = Guide Prices: Runes
3 = Guide Prices: Logs
4 = Guide Prices: Herbs
5 = Guide Prices: Armour and Weapons
}
206 - <INT, INT> - null - 0 {
}
207 - <INT, INT> - null - 0 {
}
208 - <INT, MODEL> - null - -1 {
0 = 32826
1 = 32830
2 = 32828
3 = 32825
4 = 32821
5 = 32820
}
209 - <INT, ITEM> - null - -1 {
3 = 26001 ()
5 = 26003 ()
}
210 - <INT, INT> - null - 0 {
}
211 - <INT, INT> - null - 0 {
}
212 - <INT, INT> - null - 0 {
}
213 - <INT, INT> - null - 0 {
}
214 - <INT, INT> - null - 0 {
}
215 - <INT, INT> - null - 0 {
}
216 - <INT, INT> - null - 0 {
}
217 - <INT, INT> - null - 0 {
}
218 - <INT, INT> - null - 0 {
}
219 - <INT, INT> - null - 0 {
}
220 - <INT, INT> - null - 0 {
}
221 - <INT, INT> - null - 0 {
}
222 - <INT, INT> - null - 0 {
}
223 - <INT, INT> - null - -1 {
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
16 = 16
17 = 17
18 = 18
19 = 19
20 = 20
21 = 21
22 = 22
23 = 23
24 = 24
25 = 25
26 = 26
27 = 27
28 = 28
29 = 29
30 = 30
31 = 31
32 = 32
33 = 33
34 = 34
35 = 35
36 = 36
37 = 37
38 = 38
39 = 39
40 = 40
41 = 41
42 = 42
43 = 43
44 = 44
45 = 45
46 = 46
47 = 47
48 = 48
49 = 49
50 = 50
51 = 51
52 = 52
53 = 53
54 = 54
55 = 55
56 = 56
57 = 57
58 = 58
59 = 59
60 = 60
}
224 - <INT, INT> - null - 0 {
}
225 - <INT, INT> - null - 0 {
}
226 - <INT, INT> - null - 0 {
}
227 - <INT, INT> - null - 0 {
}
228 - <INT, INT> - null - 0 {
}
229 - <INT, INT> - null - 0 {
}
230 - <INT, INT> - null - 0 {
}
231 - <INT, INT> - null - 0 {
}
232 - <INT, INT> - null - 0 {
}
233 - <INT, INT> - null - 0 {
}
234 - <INT, INT> - null - 0 {
}
235 - <INT, INT> - null - 0 {
}
236 - <INT, INT> - null - 0 {
}
237 - <INT, INT> - null - 0 {
}
238 - <INT, INT> - null - 1000 {
1 = 500
2 = 1000
3 = 1000
4 = 3000
5 = 3000
6 = 5000
7 = 5000
8 = 10000
9 = 500
10 = 0
}
239 - <INT, INT> - null - 0 {
}
240 - <INT, INT> - null - 0 {
}
241 - <INT, INT> - null - 0 {
}
242 - <INT, INT> - null - 0 {
}
243 - <INT, INT> - null - 0 {
}
244 - <INT, INT> - null - 0 {
}
245 - <INT, INT> - null - 0 {
}
246 - <INT, INT> - null - 0 {
}
247 - <INT, INT> - null - 0 {
}
248 - <INT, INT> - null - 0 {
}
249 - <INT, INT> - null - 0 {
}
250 - <INT, INT> - null - 0 {
}
251 - <INT, INT> - null - 0 {
}
252 - <INT, INT> - null - 0 {
}
253 - <INT, INT> - null - 0 {
}
254 - <INT, INT> - null - 0 {
}
255 - <INT, INT> - null - 0 {
}
256 - <INT, INT> - null - 0 {
}
257 - <INT, INT> - null - 0 {
}
258 - <INT, INT> - null - 0 {
}
259 - <ITEM, INT> - null - 0 {
960 = 280
1052 = 300
1540 = 100
1704 = 200
1761 = 100
2351 = 100
2353 = 200
3420 = 200
4069 = 50
4071 = 50
4072 = 50
4504 = 100
4506 = 100
4507 = 100
4509 = 150
4511 = 150
4512 = 150
8778 = 600
8780 = 900
8782 = 1400
8784 = 3000
8786 = 5000
8788 = 10000
8790 = 150
18706 = 200
18708 = 200
18709 = 200
45485 = 50
45488 = 50
45489 = 50
45512 = 100
45515 = 100
45516 = 100
45539 = 150
45542 = 150
45543 = 150
}
260 - <INT, INT> - null - 0 {
}
261 - <INT, INT> - null - 0 {
}
262 - <INT, INT> - null - 0 {
}
263 - <INT, INT> - null - 0 {
}
264 - <INT, INT> - null - 0 {
}
265 - <INT, INT> - null - 0 {
}
266 - <INT, INT> - null - 0 {
}
267 - <INT, INT> - null - 0 {
}
268 - <INT, INT> - null - 0 {
}
269 - <INT, INT> - null - 0 {
}
270 - <INT, INT> - null - 0 {
}
271 - <INT, INT> - null - 0 {
}
272 - <INT, INT> - null - 0 {
}
273 - <INT, INT> - null - 0 {
}
274 - <INT, ENUM> - null - -1 {
0 = 14301
1 = 3616
2 = 3613
3 = 2251
4 = 13275
5 = 2246
6 = 13354
7 = 2249
8 = 3614
9 = 3618
10 = 3615
}
275 - <INT, INT> - null - 0 {
}
276 - <INT, INT> - null - 0 {
}
277 - <INT, INT> - null - 0 {
}
278 - <INT, INT> - null - 0 {
}
279 - <INT, INT> - null - 0 {
}
280 - <INT, INT> - null - 0 {
}
281 - <INT, INT> - null - 0 {
}
282 - <INT, INT> - null - 0 {
}
283 - <INT, INT> - null - 0 {
}
284 - <INT, INT> - null - 0 {
}
285 - <INT, INT> - null - 0 {
}
286 - <INT, INT> - null - 0 {
}
287 - <ITEM, STRING> - leather - 0 {
1741 = soft leather
1743 = hard leather
1745 = green dragon leather
2505 = blue dragon leather
2507 = red dragon leather
2509 = black dragon leather
6289 = snakeskins
24374 = royal dragon leather
48025 = dinosaur leather
}
288 - <INT, INT> - null - 0 {
}
289 - <INT, INT> - null - 0 {
}
290 - <INT, INT> - null - 0 {
}
291 - <INT, INT> - null - 0 {
}
292 - <INT, INT> - null - 0 {
}
293 - <INT, INT> - null - 0 {
}
294 - <INT, INT> - null - 0 {
}
295 - <INT, INT> - null - 0 {
}
296 - <INT, INT> - null - 0 {
}
297 - <INT, INT> - null - 0 {
}
298 - <INT, INT> - null - 0 {
}
299 - <INT, INT> - null - 0 {
}
300 - <INT, INT> - null - 0 {
}
301 - <INT, INT> - null - 0 {
}
302 - <INT, INT> - null - 0 {
}
303 - <INT, INT> - null - 0 {
}
304 - <INT, INT> - null - 0 {
}
305 - <INT, INT> - null - 0 {
}
306 - <INT, INT> - null - 0 {
}
307 - <INT, INT> - null - 0 {
}
308 - <INT, INT> - null - 0 {
}
309 - <INT, INT> - null - 0 {
}
310 - <INT, INT> - null - 0 {
}
311 - <INT, INT> - null - 0 {
}
312 - <INT, INT> - null - 0 {
}
313 - <INT, INT> - null - 0 {
}
314 - <INT, INT> - null - 0 {
}
315 - <INT, INT> - null - 0 {
}
316 - <INT, INT> - null - 0 {
}
317 - <INT, INT> - null - 0 {
}
318 - <INT, INT> - null - 0 {
}
319 - <INT, INT> - null - 0 {
}
320 - <INT, INT> - null - 0 {
}
321 - <INT, INT> - null - 0 {
}
322 - <INT, INT> - null - 0 {
}
323 - <INT, INT> - null - 0 {
}
324 - <INT, INT> - null - 0 {
}
325 - <INT, INT> - null - 0 {
}
326 - <INT, INT> - null - 0 {
}
327 - <INT, INT> - null - 0 {
}
328 - <INT, INT> - null - 0 {
}
329 - <INT, INT> - null - 0 {
}
330 - <INT, INT> - null - 0 {
}
331 - <INT, INT> - null - 0 {
}
332 - <INT, INT> - null - 0 {
}
333 - <INT, INT> - null - 0 {
}
334 - <INT, STRING> - - 0 {
0 = Join the Black Arm Gang
1 = Join the Phoenix Gang
}
335 - <INT, WORLDTILE> - null - -1 {
0 = [ X: 2886, Y: 3538, Z: 0 ]
1 = [ X: 3091, Y: 3247, Z: 0 ]
2 = [ X: 3089, Y: 3488, Z: 0 ]
3 = [ X: 2949, Y: 3371, Z: 0 ]
4 = [ X: 3232, Y: 3216, Z: 0 ]
5 = [ X: 3161, Y: 3461, Z: 0 ]
6 = [ X: 2211, Y: 3352, Z: 1 ]
}
336 - <INT, INT> - null - 0 {
}
337 - <INT, INT> - null - 0 {
}
338 - <INT, INT> - null - 0 {
}
339 - <INT, INT> - null - 0 {
}
340 - <INT, INT> - null - 0 {
}
341 - <INT, INT> - null - 0 {
}
342 - <INT, INT> - null - 0 {
}
343 - <INT, INT> - null - 0 {
}
344 - <INT, INT> - null - 0 {
}
345 - <INT, INT> - null - 0 {
}
346 - <INT, INT> - null - 0 {
}
347 - <INT, INT> - null - 0 {
}
348 - <INT, INT> - null - 0 {
}
349 - <INT, INT> - null - 0 {
}
350 - <INT, INT> - null - 0 {
}
351 - <INT, INT> - null - 0 {
}
352 - <INT, INT> - null - 0 {
}
353 - <INT, INT> - null - 0 {
}
354 - <INT, INT> - null - 0 {
}
355 - <INT, INT> - null - 0 {
}
356 - <INT, INT> - null - 0 {
}
357 - <INT, INT> - null - 0 {
}
358 - <INT, INT> - null - 0 {
}
359 - <INT, INT> - null - 0 {
}
360 - <INT, INT> - null - 0 {
}
361 - <INT, INT> - null - 0 {
}
362 - <INT, INT> - null - 0 {
}
363 - <INT, INT> - null - 0 {
}
364 - <INT, INT> - null - 0 {
}
365 - <INT, ITEM> - null - -1 {
0 = 27174 (Cat hat)
1 = 27178 (Cat cape)
4 = 27175 (Cat body)
7 = 27176 (Cat legs)
9 = 39760 (Bare hands)
10 = 27177 (Cat boots)
}
366 - <INT, INT> - null - 0 {
}
367 - <INT, INT> - null - 0 {
}
368 - <INT, STRING> - - 0 {
0 = Mystical Gaze
1 = Vernal Gaze
2 = Nocturnal Gaze
3 = Abyssal Gaze
4 = Serene Gaze
5 = Divine Gaze
6 = Blazing Gaze
7 = Infernal Gaze
}
369 - <INT, INT> - null - 0 {
}
370 - <INT, BOOLEAN> - null - 0 {
0 = 1
4 = 1
26 = 1
27 = 1
28 = 1
29 = 1
30 = 1
31 = 1
120 = 1
}
371 - <INT, GRAPHIC> - null - 197 {
0 = 1818
1 = 197
2 = 198
3 = 200
4 = 202
5 = 199
6 = 203
7 = 201
8 = 204
9 = 205
10 = 206
11 = 207
12 = 215
13 = 209
14 = 210
15 = 211
16 = 212
17 = 213
18 = 214
19 = 208
20 = 216
21 = 217
22 = 221
23 = 220
24 = 222
25 = 3028
26 = 9170
27 = 26541
28 = 10782
30 = 1817
31 = 1818
}
372 - <INT, INT> - null - 0 {
}
373 - <INT, INT> - null - 0 {
}
374 - <INT, STRING> - None - 0 {
0 = 0
1 = 1000
2 = 5000
3 = 10000
4 = 25000
5 = 50000
6 = 75000
7 = 100000
}
375 - <INT, INT> - null - 0 {
0 = 0
1 = 1000
2 = 5000
3 = 10000
4 = 25000
5 = 50000
6 = 75000
7 = 100000
}
376 - <INT, NPC> - null - 21051 {
0 = 21051 (Airut Brawler)
1 = 21052 (Airut Ranger)
2 = 21053 (Airut Grunt)
3 = 21054 (Airut Scout)
4 = 21051 (Airut Brawler)
5 = 21052 (Airut Ranger)
6 = 21053 (Airut Grunt)
7 = 21054 (Airut Scout)
8 = 21051 (Airut Brawler)
9 = 21052 (Airut Ranger)
10 = 21053 (Airut Grunt)
11 = 21054 (Airut Scout)
12 = 21051 (Airut Brawler)
13 = 21052 (Airut Ranger)
14 = 21053 (Airut Grunt)
15 = 21054 (Airut Scout)
16 = 21055 (Airut Champion)
}
377 - <INT, STRING> - - 0 {
0 = Spawn NPCs
1 = Spawn Elites
2 = Kill NPCs
}
378 - <ITEM, ITEM> - null - -1 {
9747 = 9748 (Attack cape (t))
9750 = 9751 (Strength cape (t))
9753 = 9754 (Defence cape (t))
9756 = 9757 (Ranged cape (t))
9759 = 9760 (Prayer cape (t))
9762 = 9763 (Magic cape (t))
9765 = 9766 (Runecrafting cape (t))
9768 = 9769 (Constitution cape (t))
9771 = 9772 (Agility cape (t))
9774 = 9775 (Herblore cape (t))
9777 = 9778 (Thieving cape (t))
9780 = 9781 (Crafting cape (t))
9783 = 9784 (Fletching cape (t))
9786 = 9787 (Slayer cape (t))
9789 = 9790 (Construction cape (t))
9792 = 9793 (Mining cape (t))
9795 = 9796 (Smithing cape (t))
9798 = 9799 (Fishing cape (t))
9801 = 9802 (Cooking cape (t))
9804 = 9805 (Firemaking cape (t))
9807 = 9808 (Woodcutting cape (t))
9810 = 9811 (Farming cape (t))
9948 = 9949 (Hunter cape (t))
10639 = 9748 (Attack cape (t))
10640 = 9751 (Strength cape (t))
10641 = 9754 (Defence cape (t))
10642 = 9757 (Ranged cape (t))
10643 = 9760 (Prayer cape (t))
10644 = 9763 (Magic cape (t))
10645 = 9766 (Runecrafting cape (t))
10646 = 9949 (Hunter cape (t))
10647 = 9769 (Constitution cape (t))
10648 = 9772 (Agility cape (t))
10649 = 9775 (Herblore cape (t))
10650 = 9778 (Thieving cape (t))
10651 = 9781 (Crafting cape (t))
10652 = 9784 (Fletching cape (t))
10653 = 9787 (Slayer cape (t))
10654 = 9790 (Construction cape (t))
10655 = 9793 (Mining cape (t))
10656 = 9796 (Smithing cape (t))
10657 = 9799 (Fishing cape (t))
10658 = 9802 (Cooking cape (t))
10659 = 9805 (Firemaking cape (t))
10660 = 9808 (Woodcutting cape (t))
10661 = 9811 (Farming cape (t))
12169 = 12170 (Summoning cape (t))
12524 = 12170 (Summoning cape (t))
15706 = 18509 (Dungeoneering cape (t))
18508 = 18509 (Dungeoneering cape (t))
29185 = 29186 (Divination cape (t))
29188 = 29186 (Divination cape (t))
34246 = 34247 (Hooded attack cape (t))
34248 = 34249 (Hooded strength cape (t))
34250 = 34251 (Hooded defence cape (t))
34252 = 34253 (Hooded ranged cape (t))
34254 = 34255 (Hooded prayer cape (t))
34256 = 34257 (Hooded magic cape (t))
34258 = 34259 (Hooded runecrafting cape (t))
34260 = 34261 (Hooded hunter cape (t))
34262 = 34263 (Hooded constitution cape (t))
34264 = 34265 (Hooded agility cape (t))
34266 = 34267 (Hooded herblore cape (t))
34268 = 34269 (Hooded thieving cape (t))
34270 = 34271 (Hooded crafting cape (t))
34272 = 34273 (Hooded fletching cape (t))
34274 = 34275 (Hooded slayer cape (t))
34276 = 34277 (Hooded construction cape (t))
34278 = 34279 (Hooded mining cape (t))
34280 = 34281 (Hooded smithing cape (t))
34282 = 34283 (Hooded fishing cape (t))
34284 = 34285 (Hooded cooking cape (t))
34286 = 34287 (Hooded firemaking cape (t))
34288 = 34289 (Hooded woodcutting cape (t))
34290 = 34291 (Hooded farming cape (t))
34292 = 34293 (Hooded divination cape (t))
34294 = 34295 (Hooded dungeoneering cape (t))
34296 = 34297 (Hooded summoning cape (t))
36351 = 36352 (Invention cape (t))
36353 = 36354 (Hooded Invention cape (t))
36357 = 36352 (Invention cape (t))
49396 = 49397 (Archaeology cape (t))
49398 = 49399 (Hooded archaeology cape (t))
50145 = 49397 (Archaeology cape (t))
}
379 - <INT, ITEM> - null - -1 {
0 = 1438 (Air talisman)
1 = 1448 (Mind talisman)
2 = 1444 (Water talisman)
3 = 1440 (Earth talisman)
4 = 1442 (Fire talisman)
5 = 1446 (Body talisman)
6 = 1454 (Cosmic talisman)
7 = 1452 (Chaos talisman)
8 = 1462 (Nature talisman)
9 = 1458 (Law talisman)
}
380 - <INT, ITEM> - null - -1 {
0 = 13619 (Runecrafter robe)
1 = 13614 (Runecrafter robe)
2 = 13624 (Runecrafter robe)
3 = 13622 (Runecrafter skirt)
4 = 13617 (Runecrafter skirt)
5 = 13627 (Runecrafter skirt)
6 = 13620 (Runecrafter hat)
7 = 13615 (Runecrafter hat)
8 = 13625 (Runecrafter hat)
9 = 13623 (Runecrafter gloves)
10 = 13618 (Runecrafter gloves)
11 = 13628 (Runecrafter gloves)
12 = 21517 (Master runecrafter hat)
13 = 21516 (Master runecrafter robe)
14 = 21518 (Master runecrafter skirt)
15 = 21519 (Master runecrafter boots)
}
381 - <INT, INT> - null - 0 {
}
382 - <INT, INT> - null - 0 {
}
383 - <INT, INT> - null - 0 {
}
384 - <INT, INT> - null - 0 {
}
385 - <INT, INT> - null - 0 {
}
386 - <INT, INT> - null - 0 {
}
387 - <INT, INT> - null - 0 {
}
388 - <INT, INT> - null - 0 {
}
389 - <INT, INT> - null - 0 {
}
390 - <INT, INT> - null - 0 {
}
391 - <INT, INT> - null - 0 {
}
392 - <INT, INT> - null - 0 {
}
393 - <INT, INT> - null - 0 {
}
394 - <INT, INT> - null - 0 {
}
395 - <INT, INT> - null - 0 {
}
396 - <INT, INT> - null - 0 {
}
397 - <INT, INT> - null - 0 {
}
398 - <INT, INT> - null - 0 {
}
399 - <INT, INT> - null - 0 {
}
400 - <INT, INT> - null - 0 {
}
401 - <INT, INT> - null - 0 {
}
402 - <INT, INT> - null - 0 {
}
403 - <INT, INT> - null - 0 {
}
404 - <INT, INT> - null - 0 {
}
405 - <INT, INT> - null - 0 {
}
406 - <INT, INT> - null - 0 {
}
407 - <INT, INT> - null - 0 {
}
408 - <INT, INT> - null - 0 {
}
409 - <INT, INT> - null - 0 {
}
410 - <INT, INT> - null - 0 {
}
411 - <INT, INT> - null - 0 {
}
412 - <INT, INT> - null - 0 {
}
413 - <INT, INT> - null - 0 {
}
414 - <INT, INT> - null - 0 {
}
415 - <INT, INT> - null - 0 {
}
416 - <INT, INT> - null - 0 {
}
417 - <INT, INT> - null - 0 {
}
418 - <INT, INT> - null - 0 {
}
419 - <INT, INT> - null - 0 {
}
420 - <INT, INT> - null - 0 {
}
421 - <INT, STRING> - N/A - 0 {
0 = Off
1 = On
}
422 - <ITEM, ITEM> - null - -1 {
10035 = 10101 (Tatty kyatt fur)
10037 = 10101 (Tatty kyatt fur)
10039 = 10103 (Kyatt fur)
10041 = 10093 (Tatty larupia fur)
10043 = 10093 (Tatty larupia fur)
10045 = 10095 (Larupia fur)
10047 = 10097 (Tatty graahk fur)
10049 = 10097 (Tatty graahk fur)
10051 = 10099 (Graahk fur)
10053 = 10121 (Common kebbit fur)
10055 = 10121 (Common kebbit fur)
10057 = 10119 (Feldip weasel fur)
10059 = 10119 (Feldip weasel fur)
10061 = 10123 (Desert devil fur)
10063 = 10123 (Desert devil fur)
10065 = 10117 (Polar kebbit fur)
10067 = 10117 (Polar kebbit fur)
10069 = 10125 (Spotted kebbit fur)
10071 = 10127 (Dashing kebbit fur)
10075 = 10115 (Dark kebbit fur)
}
423 - <ITEM, ITEM> - null - -1 {
10035 = 10103 (Kyatt fur)
10037 = 10103 (Kyatt fur)
10041 = 10095 (Larupia fur)
10043 = 10095 (Larupia fur)
10047 = 10099 (Graahk fur)
10049 = 10099 (Graahk fur)
}
424 - <ITEM, INT> - null - 1 {
10053 = 2
10055 = 2
10057 = 2
10059 = 2
10061 = 2
10063 = 2
10065 = 2
10067 = 2
10069 = 2
10071 = 2
10075 = 2
}
425 - <INT, COMPONENT> - null - -1 {
0 = IComponent(105, 8)
1 = IComponent(105, 29)
2 = IComponent(105, 50)
3 = IComponent(105, 71)
4 = IComponent(105, 95)
5 = IComponent(105, 119)
6 = IComponent(105, 143)
7 = IComponent(105, 167)
8 = IComponent(105, 191)
}
426 - <INT, INT> - null - 0 {
}
427 - <INT, INT> - null - 0 {
}
428 - <INT, INT> - null - 0 {
}
429 - <INT, INT> - null - 0 {
}
430 - <INT, INT> - null - 0 {
}
431 - <INT, INT> - null - 0 {
}
432 - <INT, INT> - null - 0 {
}
433 - <INT, INT> - null - 0 {
}
434 - <INT, INT> - null - 0 {
}
435 - <INT, INT> - null - 0 {
}
436 - <INT, INT> - null - 0 {
}
437 - <INT, INT> - null - 0 {
}
438 - <INT, INT> - null - 0 {
}
439 - <INT, INT> - null - 0 {
}
440 - <INT, INT> - null - 0 {
}
441 - <INT, INT> - null - 0 {
}
442 - <INT, INT> - null - 0 {
1 = 1
2 = 1
3 = 10
4 = 15
5 = 20
6 = 23
7 = 25
8 = 32
9 = 36
10 = 38
11 = 38
12 = 40
13 = 45
14 = 45
15 = 53
16 = 55
17 = 55
18 = 65
19 = 65
20 = 70
21 = 75
22 = 80
23 = 85
24 = 90
25 = 1
26 = 91
27 = 93
28 = 95
29 = 97
30 = 92
31 = 94
32 = 96
33 = 98
34 = 1
35 = 62
36 = 92
37 = 86
38 = 88
39 = 46
}
443 - <INT, STRING> - What do you think you're doing? - 0 {
10 = Cor blimey, mate! What are ye doing in me pockets?
11 = Cor blimey, mate! What are ye doing in me pockets?
25 = You oaf. Begone!
34 = Uhhhhhhh...
}
444 - <INT, INT> - null - 0 {
}
445 - <INT, INT> - null - 0 {
1 = 10
2 = 10
3 = 10
4 = 10
5 = 10
6 = 10
7 = 10
8 = 10
9 = 10
10 = 10
11 = 10
12 = 10
13 = 20
14 = 20
15 = 20
16 = 20
17 = 20
18 = 20
19 = 20
20 = 30
21 = 30
22 = 40
23 = 40
24 = 50
25 = 10
34 = 10
35 = 20
36 = 50
37 = 40
38 = 50
39 = 50
}
446 - <INT, INT> - null - 0 {
}
447 - <INT, INT> - null - 0 {
}
448 - <INT, STRING> - N/A - 0 {
0 = Always warn
1 = Always consume
2 = Never consume
}
449 - <INT, INT> - null - 0 {
}
450 - <INT, INT> - null - 0 {
}
451 - <INT, INT> - null - 0 {
}
452 - <INT, INT> - null - 0 {
}
453 - <INT, INT> - null - 0 {
}
454 - <INT, INT> - null - 0 {
}
455 - <INT, INT> - null - 0 {
}
456 - <INT, INT> - null - 0 {
}
457 - <INT, INT> - null - 0 {
}
458 - <INT, INT> - null - 0 {
}
459 - <INT, INT> - null - 0 {
}
460 - <INT, INT> - null - 0 {
}
461 - <INT, INT> - null - 0 {
}
462 - <INT, INT> - null - 0 {
}
463 - <INT, INT> - null - 0 {
}
464 - <INT, INT> - null - 0 {
}
465 - <INT, INT> - null - -1 {
}
466 - <INT, INT> - null - 0 {
}
467 - <INT, INT> - null - 0 {
}
468 - <INT, INT> - null - 0 {
}
469 - <INT, INT> - null - 0 {
}
470 - <INT, INT> - null - 0 {
}
471 - <INT, INT> - null - 0 {
}
472 - <INT, INT> - null - 0 {
}
473 - <INT, INT> - null - 0 {
}
474 - <INT, INT> - null - 0 {
}
475 - <INT, INT> - null - 0 {
}
476 - <INT, INT> - null - 0 {
}
477 - <INT, INT> - null - 0 {
}
478 - <INT, INT> - null - 0 {
}
479 - <INT, INT> - null - 0 {
}
480 - <INT, INT> - null - 0 {
}
481 - <INT, STRING> - 100% - 0 {
0 = 70%
1 = 80%
2 = 90%
3 = 100%
4 = 110%
5 = 120%
6 = 135%
7 = 150%
8 = 175%
9 = 200%
10 = 225%
11 = 250%
12 = 275%
13 = 300%
}
482 - <INT, INT> - null - 0 {
}
483 - <INT, INT> - null - 0 {
}
484 - <INT, INT> - null - 0 {
}
485 - <INT, INT> - null - 0 {
}
486 - <INT, INT> - null - 0 {
}
487 - <INT, INT> - null - 0 {
}
488 - <INT, INT> - null - 100 {
0 = 70
1 = 80
2 = 90
3 = 100
4 = 110
5 = 120
6 = 135
7 = 150
8 = 175
9 = 200
10 = 225
11 = 250
12 = 275
13 = 300
}
489 - <INT, INT> - null - 0 {
}
490 - <INT, INT> - null - 0 {
}
491 - <INT, INT> - null - 0 {
}
492 - <INT, INT> - null - 0 {
}
493 - <INT, INT> - null - 0 {
}
494 - <INT, INT> - null - 0 {
}
495 - <INT, INT> - null - 0 {
}
496 - <INT, INT> - null - 0 {
}
497 - <INT, INT> - null - 0 {
}
498 - <INT, INT> - null - 0 {
}
499 - <INT, INT> - null - 0 {
}
500 - <INT, INT> - null - 0 {
}
501 - <INT, INT> - null - 0 {
}
502 - <INT, INT> - null - 0 {
}
503 - <INT, INT> - null - 0 {
}
504 - <INT, INT> - null - 0 {
}
505 - <INT, INT> - null - 0 {
}
506 - <INT, INT> - null - 0 {
}
507 - <INT, INT> - null - 0 {
}
508 - <INT, INT> - null - 0 {
}
509 - <INT, INT> - null - 0 {
}
510 - <INT, INT> - null - 0 {
}
511 - <INT, INT> - null - 0 {
}
512 - <INT, INT> - null - 0 {
}
513 - <INT, INT> - null - 0 {
}
514 - <INT, INT> - null - 0 {
}
515 - <INT, INT> - null - 0 {
}
516 - <INT, INT> - null - 0 {
}
517 - <INT, INT> - null - 0 {
}
518 - <INT, INT> - null - 0 {
}
519 - <INT, INT> - null - 0 {
}
520 - <INT, INT> - null - 0 {
}
521 - <INT, INT> - null - 0 {
}
522 - <INT, INT> - null - 0 {
}
523 - <INT, INT> - null - 0 {
}
524 - <INT, INT> - null - 0 {
}
525 - <INT, INT> - null - 0 {
}
526 - <INT, INT> - null - 0 {
}
527 - <INT, INT> - null - 0 {
}
528 - <INT, INT> - null - 0 {
}
529 - <INT, INT> - null - 0 {
}
530 - <INT, INT> - null - 0 {
}
531 - <INT, INT> - null - 0 {
}
532 - <INT, INT> - null - 0 {
}
533 - <INT, INT> - null - 0 {
}
534 - <INT, INT> - null - 0 {
}
535 - <INT, INT> - null - 0 {
}
536 - <INT, INT> - null - 0 {
}
537 - <INT, INT> - null - 0 {
}
538 - <INT, INT> - null - 0 {
}
539 - <INT, INT> - null - 0 {
}
540 - <INT, INT> - null - 0 {
}
541 - <INT, INT> - null - 0 {
}
542 - <INT, INT> - null - 0 {
}
543 - <INT, INT> - null - 0 {
}
544 - <INT, INT> - null - 0 {
}
545 - <INT, INT> - null - 0 {
}
546 - <INT, INT> - null - 0 {
}
547 - <INT, INT> - null - 0 {
}
548 - <INT, INT> - null - 0 {
}
549 - <INT, INT> - null - 0 {
}
550 - <INT, INT> - null - 0 {
}
551 - <INT, INT> - null - 0 {
}
552 - <INT, INT> - null - 0 {
}
553 - <INT, INT> - null - 0 {
}
554 - <INT, INT> - null - 0 {
}
555 - <INT, INT> - null - 0 {
}
556 - <INT, INT> - null - 0 {
}
557 - <INT, INT> - null - 0 {
}
558 - <INT, INT> - null - 0 {
}
559 - <INT, INT> - null - 0 {
}
560 - <INT, INT> - null - 0 {
}
561 - <INT, INT> - null - 0 {
}
562 - <INT, INT> - null - 0 {
}
563 - <INT, INT> - null - 0 {
}
564 - <INT, INT> - null - 0 {
}
565 - <INT, INT> - null - 0 {
}
566 - <INT, INT> - null - 0 {
}
567 - <INT, INT> - null - 0 {
}
568 - <INT, INT> - null - 0 {
}
569 - <INT, INT> - null - 0 {
}
570 - <INT, INT> - null - 0 {
}
571 - <INT, INT> - null - 0 {
}
572 - <INT, INT> - null - 0 {
}
573 - <INT, INT> - null - 0 {
}
574 - <INT, INT> - null - 0 {
}
575 - <INT, INT> - null - 0 {
}
576 - <INT, INT> - null - 0 {
}
577 - <INT, INT> - null - 0 {
}
578 - <INT, INT> - null - 0 {
}
579 - <INT, INT> - null - 0 {
}
580 - <INT, ITEM> - null - -1 {
0 = 28838 (Colossus helm)
1 = 28843 (Colossus cape)
4 = 28839 (Colossus body)
7 = 28840 (Colossus legs)
9 = 28841 (Colossus gloves)
10 = 28842 (Colossus boots)
}
581 - <INT, INT> - null - 0 {
}
582 - <INT, INT> - null - 0 {
}
583 - <INT, ITEM> - null - -1 {
0 = 29461 ()
4 = 29462 ()
7 = 29463 ()
9 = 29464 ()
10 = 29465 ()
}
584 - <INT, ITEM> - null - -1 {
3 = 29466 (Crab claws)
5 = 29467 (Crab claws)
}
585 - <STRUCT, SEQ> - null - 21282 {
14930: {
2853 (INT) = 6,
2914 (SEQ) = 7041,
2916 (SEQ) = 18352,
2917 (SEQ) = 18293,
2918 (SEQ) = 18033,
2954 (BAS) = 2695,
2955 (BAS) = 2692,
4264 (SEQ) = 23616,
4383 (BAS) = 124,
4384 (BAS) = 124,
4385 (SEQ) = 23914,
4386 (SEQ) = 7049,
4387 (SEQ) = 7050,
4388 (SEQ) = -1,
} = 21284
14931: {
2853 (INT) = 5,
2914 (SEQ) = 18223,
2916 (SEQ) = 18350,
2917 (SEQ) = 18298,
2918 (SEQ) = 18025,
2954 (BAS) = 2696,
2955 (BAS) = 2690,
4264 (SEQ) = 23615,
4383 (BAS) = 28,
4384 (BAS) = 28,
4385 (SEQ) = 12006,
4386 (SEQ) = 16296,
4387 (SEQ) = 430,
4388 (SEQ) = -1,
} = 21287
14932: {
2853 (INT) = 6,
2914 (SEQ) = 18236,
2916 (SEQ) = 18349,
2917 (SEQ) = 18294,
2918 (SEQ) = 18026,
2954 (BAS) = 2697,
2955 (BAS) = 2689,
4264 (SEQ) = 23614,
4383 (BAS) = 28,
4384 (BAS) = 28,
4385 (SEQ) = 440,
4386 (SEQ) = 16285,
4387 (SEQ) = 430,
4388 (SEQ) = -1,
} = 21286
14933: {
2853 (INT) = 7,
2914 (SEQ) = 13055,
2916 (SEQ) = 18349,
2917 (SEQ) = 18294,
2918 (SEQ) = 18026,
2954 (BAS) = 2697,
2955 (BAS) = 2689,
4264 (SEQ) = 23614,
4383 (BAS) = 1747,
4384 (BAS) = 1747,
4385 (SEQ) = 24002,
4386 (SEQ) = 13054,
4387 (SEQ) = 13054,
4388 (SEQ) = -1,
} = 21286
14937: {
2853 (INT) = 1,
2914 (SEQ) = 18321,
2916 (SEQ) = 18347,
2917 (SEQ) = 18294,
2918 (SEQ) = 18026,
2954 (BAS) = 2697,
2955 (BAS) = 2689,
4264 (SEQ) = 23614,
4383 (BAS) = 28,
4384 (BAS) = 28,
4385 (SEQ) = 23921,
4386 (SEQ) = 420,
4387 (SEQ) = 420,
4388 (SEQ) = -1,
} = 21286
14939: {
2853 (INT) = 8,
2914 (SEQ) = 18237,
2916 (SEQ) = 18348,
2917 (SEQ) = 18295,
2918 (SEQ) = 18032,
2954 (BAS) = 2698,
2955 (BAS) = 2691,
4264 (SEQ) = 23618,
4383 (BAS) = 4,
4384 (BAS) = 4,
4385 (SEQ) = 23943,
4386 (SEQ) = 424,
4387 (SEQ) = 424,
4388 (SEQ) = -1,
} = 21283
14942: {
2853 (INT) = 9,
2914 (SEQ) = 18232,
2916 (SEQ) = 18351,
2917 (SEQ) = 18297,
2918 (SEQ) = 18031,
2954 (BAS) = 2700,
2955 (BAS) = 2693,
4264 (SEQ) = 23617,
4383 (BAS) = 2556,
4384 (BAS) = 2556,
4385 (SEQ) = 16929,
4386 (SEQ) = 424,
4387 (SEQ) = 424,
4388 (SEQ) = -1,
} = 21285
}
586 - <INT, INT> - null - 0 {
}
587 - <INT, INT> - null - 0 {
}
588 - <INT, INT> - null - 0 {
}
589 - <INT, INT> - null - 0 {
}
590 - <INT, INT> - null - 0 {
}
591 - <INT, INT> - null - 0 {
}
592 - <INT, INT> - null - 0 {
}
593 - <INT, INT> - null - 0 {
}
594 - <INT, INT> - null - 0 {
}
595 - <INT, ENUM> - null - -1 {
1 = 7953
2 = 7954
3 = 7955
4 = 7956
5 = 7957
}
596 - <INT, GRAPHIC> - null - -1 {
2 = 11632
3 = 11633
4 = 11634
5 = 11640
6 = 11641
7 = 11642
8 = 11643
9 = 11644
}
597 - <INT, INT> - null - 0 {
}
598 - <INT, INT> - null - 0 {
}
599 - <INT, INT> - null - 0 {
}
600 - <INT, STRING> - null - 0 {
2 = Protean Cogs
3 = Coins
4 = Silverhawk Feathers
5 = Huge Prismatic Lamp
6 = Huge Prismatic Star
7 = Large Protean Pack
8 = Protean Planks
9 = Springs
}
601 - <INT, INT> - null - 0 {
}
602 - <INT, INT> - null - 0 {
}
603 - <INT, STRING> - - 0 {
1 = Log-splitting<br><br>Chance to split a log as you chop it, converting the log into additional woodcutting experience.
2 = Rock-crushing<br><br>+2% or +3% critical chance when mining.
3 = Tree-shaking<br><br>Additional birds' nests drop from trees; occasionally implings too.
4 = Gem-finding<br><br>+2% or +3% geode chance when mining.
5 = Vampyrism<br><br>Steal life from enemies with every melee hit.
6 = Attack<br><br>+2/4% hit chance with melee attacks.
7 = Elements<br><br>Adds extra elemental damage to every magic hit.
8 = Magic<br><br>+2/4% hit chance with magic attacks.
9 = Cruelty<br><br>Adds extra damage to every ranged hit.
10 = Ranging<br><br>+2/4% hit chance with ranged attacks.
11 = Shark Soup<br><br>Heals 2300 Life Points.
12 = Eastern soups<br><br>Heals for more life points than their base ingredient, up to 115% of maximum.
13 = Tetsu helm<br><br>Level 85 melee helm.
14 = Tetsu body<br><br>Level 85 melee body.
15 = Tetsu platelegs<br><br>Level 85 melee legs.
16 = Tetsu gauntlets<br><br>Level 84/85 melee gloves.
17 = Tetsu dabatons<br><br>Level 84/85 melee boots.
18 = Death Lotus hood<br><br>Level 85 ranged helm.
19 = Death Lotus chestplate<br><br>Level 85 ranged body.
20 = Death Lotus chaps<br><br>Level 85 ranged legs.
21 = Death Lotus gloves<br><br>Level 84/85 ranged gloves.
22 = Death Lotus boots<br><br>Level 84/85 ranged boots.
23 = Seasinger's hood<br><br>Level 85 magic helm.
24 = Seasinger's robe top<br><br>Level 85 magic body.
25 = Seasinger's robe bottom<br><br>Level 85 magic legs.
26 = Seasinger's gloves<br><br>Level 84/85 magic gloves.
27 = Seasinger's shoes<br><br>Level 84/85 magic boots.
28 = Leviathan ring<br><br>Level 85 defensive ring.
29 = Reefwalker's cape<br><br>Level 85 defensive cape.
30 = Death Lotus darts<br><br>Level 85 ranged weapons.
31 = Tetsu swords<br><br>Level 85 melee weapons.
32 = Seasinger wand/orb<br><br>Level 85 magic weapons.
33 = Whopper-baiting<br><br>Imparts a chance to throwback a fish as you catch it, converting the fish into additional Fishing experience.
34 = Casket-salvaging<br><br>Imparts a chance to salvage various caskets from the depth while fishing.
}
604 - <INT, STRING> - N/A - 0 {
0 = Off
1 = Low
2 = Medium
3 = High
}
605 - <INT, INT> - null - 0 {
}
606 - <INT, INT> - null - 0 {
}
607 - <GRAPHIC, GRAPHIC> - null - -1 {
11632 = 11637
11633 = 11636
11634 = 11637
11640 = 11637
11641 = 11637
11642 = 11637
11643 = 11637
11644 = 11637
}
608 - <INT, INT> - null - 0 {
}
609 - <INT, INT> - null - 0 {
}
610 - <INT, INT> - null - 0 {
}
611 - <INT, INT> - null - 0 {
}
612 - <INT, INT> - null - 0 {
}
613 - <INT, INT> - null - 0 {
}
614 - <INT, INT> - null - 0 {
}
615 - <INT, COMPONENT> - null - -1 {
1 = IComponent(217, 24)
2 = IComponent(217, 33)
3 = IComponent(217, 44)
4 = IComponent(217, 55)
5 = IComponent(217, 66)
6 = IComponent(217, 77)
}
616 - <INT, INT> - null - 0 {
}
617 - <INT, INT> - null - 0 {
}
618 - <INT, INT> - null - 0 {
}
619 - <INT, INT> - null - 0 {
}
620 - <INT, INT> - null - 0 {
}
621 - <INT, INT> - null - 0 {
}
622 - <INT, INT> - null - 0 {
}
623 - <INT, INT> - null - 0 {
}
624 - <INT, INT> - null - 0 {
}
625 - <INT, INT> - null - 0 {
}
626 - <INT, INT> - null - 0 {
}
627 - <INT, INT> - null - 0 {
}
628 - <INT, INT> - null - 0 {
}
629 - <INT, INT> - null - 0 {
}
630 - <INT, INT> - null - 0 {
}
631 - <INT, INT> - null - 0 {
}
632 - <INT, INT> - null - 0 {
}
633 - <INT, INT> - null - 0 {
}
634 - <INT, INT> - null - 0 {
}
635 - <INT, INT> - null - 0 {
}
636 - <INT, INT> - null - 0 {
}
637 - <INT, INT> - null - 0 {
}
638 - <INT, INT> - null - 0 {
}
639 - <INT, INT> - null - 0 {
}
640 - <INT, INT> - null - 0 {
}
641 - <INT, INT> - null - 0 {
}
642 - <INT, INT> - null - 0 {
}
643 - <INT, INT> - null - 0 {
}
644 - <INT, INT> - null - 0 {
}
645 - <INT, INT> - null - 0 {
}
646 - <INT, INT> - null - 0 {
}
647 - <INT, INT> - null - 0 {
}
648 - <INT, INT> - null - 0 {
}
649 - <INT, INT> - null - 0 {
}
650 - <INT, INT> - null - 0 {
}
651 - <INT, INT> - null - 0 {
}
652 - <INT, INT> - null - 0 {
}
653 - <INT, INT> - null - 0 {
}
654 - <INT, INT> - null - 0 {
}
655 - <INT, INT> - null - 0 {
}
656 - <INT, INT> - null - 0 {
}
657 - <INT, INT> - null - 0 {
}
658 - <INT, INT> - null - 0 {
}
659 - <INT, INT> - null - 0 {
}
660 - <INT, INT> - null - 0 {
}
661 - <INT, INT> - null - 0 {
}
662 - <INT, INT> - null - 0 {
}
663 - <INT, INT> - null - 0 {
}
664 - <INT, INT> - null - 0 {
}
665 - <INT, INT> - null - 0 {
}
666 - <INT, INT> - null - 0 {
}
667 - <INT, INT> - null - 0 {
}
668 - <INT, INT> - null - 0 {
}
669 - <INT, INT> - null - 0 {
}
670 - <INT, INT> - null - 0 {
}
671 - <INT, INT> - null - 0 {
}
672 - <INT, INT> - null - 0 {
}
673 - <INT, INT> - null - 0 {
}
674 - <INT, INT> - null - 0 {
}
675 - <INT, INT> - null - 0 {
}
676 - <INT, INT> - null - 0 {
}
677 - <INT, INT> - null - 0 {
}
678 - <INT, INT> - null - 0 {
}
679 - <INT, INT> - null - 0 {
}
680 - <STAT, STRING> - this skill - 0 {
0(Attack) = Attack
1(Defence) = Defence
2(Strength) = Strength
3(Constitution) = Constitution
4(Ranged) = Ranged
5(Prayer) = Prayer
6(Magic) = Magic
7(Cooking) = Cooking
8(Woodcutting) = Woodcutting
9(Fletching) = Fletching
10(Fishing) = Fishing
11(Firemaking) = Firemaking
12(Crafting) = Crafting
13(Smithing) = Smithing
14(Mining) = Mining
15(Herblore) = Herblore
16(Agility) = Agility
17(Thieving) = Thieving
18(Slayer) = Slayer
19(Farming) = Farming
20(Runecrafting) = Runecrafting
21(Hunter) = Hunter
22(Construction) = Construction
23(Summoning) = Summoning
24(Dungeoneering) = Dungeoneering
25(Divination) = Divination
26(Invention) = Invention
27(Archaeology) = Archaeology
}
681 - <INT, STAT> - null - -1 {
1 = 0(Attack)
2 = 2(Strength)
3 = 4(Ranged)
4 = 6(Magic)
5 = 1(Defence)
6 = 3(Constitution)
7 = 5(Prayer)
8 = 16(Agility)
9 = 15(Herblore)
10 = 17(Thieving)
11 = 12(Crafting)
12 = 20(Runecrafting)
13 = 14(Mining)
14 = 13(Smithing)
15 = 10(Fishing)
16 = 7(Cooking)
17 = 11(Firemaking)
18 = 8(Woodcutting)
19 = 9(Fletching)
20 = 18(Slayer)
21 = 19(Farming)
22 = 22(Construction)
23 = 21(Hunter)
24 = 23(Summoning)
25 = 24(Dungeoneering)
26 = 25(Divination)
27 = 26(Invention)
28 = 27(Archaeology)
}
682 - <INT, INT> - null - 0 {
}
683 - <INT, ITEM> - null - -1 {
0 = 28846 (Colossus helm (damaged))
1 = 28851 (Colossus cape (damaged))
4 = 28847 (Colossus body (damaged))
7 = 28848 (Colossus legs (damaged))
9 = 28849 (Colossus gloves (damaged))
10 = 28850 (Colossus boots (damaged))
}
684 - <INT, ITEM> - null - -1 {
0 = 28854 (Titan helm)
4 = 28855 (Titan body)
7 = 28856 (Titan legs)
9 = 28857 (Titan gloves)
10 = 28858 (Titan boots)
}
685 - <INT, INT> - null - 0 {
}
686 - <INT, INT> - null - 0 {
}
687 - <INT, INT> - null - 0 {
}
688 - <INT, VORBIS> - null - 45348 {
0 = 45348
1 = 45347
2 = 45349
}
689 - <INT, STRING> - Retro casual - 0 {
0 = Retro workman's halfcoat
1 = Retro merryman top
2 = Retro meshed crew neck
3 = Retro waxed tunic
4 = Retro tunic and half-apron
5 = Retro farming cowl
6 = Retro assassin gear
7 = Retro crafter's blouson
8 = Retro athlete's tabard
9 = Retro nettle-weave jacket
10 = Retro lumberer's tunic
11 = Retro wolf-fur vest
12 = Retro smither's kurta
13 = Retro bearskin
14 = Retro hunter's bandolier
15 = Retro combat jacket
16 = Retro belted tunic
17 = Retro swordarm sash
18 = Retro sleeveless cowl
19 = Retro ranger gear
20 = Retro longstride top
21 = Retro cook's overalls
22 = Retro collared robe top
23 = Retro archmage smock
24 = Retro warlock doublet
25 = Retro moleskin
26 = Retro shouldercoat
27 = Retro wanderlust vest
28 = Retro crew neck and sash
29 = Retro rugged dustcoat
30 = Retro timeworn polo
31 = Retro missionary tunic
32 = Retro striped sweater
33 = Retro woollen vest
34 = Retro princely doublet
35 = Retro tattered waistcoat
36 = Retro fine shirt
37 = Retro waistcoat
38 = Retro plain top
39 = Retro light buttons
40 = Retro dark buttons
41 = Retro jacket
42 = Retro shirt
43 = Retro stitching
44 = Retro ragged top
45 = Retro two-toned
46 = Workman's halfcoat
47 = Cook's overalls
48 = Waxed tunic
49 = Nettle-weave jacket
50 = Hunter's bandolier
51 = Archmage smock
52 = Warlock doublet
53 = Meshed crew neck
54 = Missionary tunic
55 = Longstride top
56 = Ranger gear
57 = Bearskin
58 = Smither's kurta
59 = Wolf-fur vest
60 = Assassin gear
61 = Tunic and studded belt
}
690 - <INT, IDKIT> - null - 471 {
0 = 457
1 = 445
2 = 459
3 = 460
4 = 461
5 = 462
6 = 452
7 = 463
8 = 464
9 = 446
10 = 465
11 = 466
12 = 467
13 = 451
14 = 468
15 = 453
16 = 454
17 = 455
18 = 469
19 = 470
20 = 450
21 = 458
22 = 447
23 = 448
24 = 449
25 = 471
26 = 443
27 = 472
28 = 473
29 = 444
30 = 474
31 = 456
32 = 111
33 = 113
34 = 114
35 = 115
36 = 112
37 = 116
38 = 18
39 = 19
40 = 20
41 = 21
42 = 22
43 = 23
44 = 24
45 = 25
46 = 866
47 = 867
48 = 868
49 = 869
50 = 870
51 = 871
52 = 872
53 = 873
54 = 874
55 = 875
56 = 876
57 = 877
58 = 878
59 = 879
60 = 880
61 = 881
}
691 - <INT, INT> - null - 0 {
}
692 - <INT, STRING> - - 0 {
0 = ALL
1 = 90%
2 = 80%
3 = 70%
4 = 60%
5 = 50%
6 = 40%
7 = 30%
8 = 20%
9 = 10%
10 = 0%
}
693 - <INT, IDKIT> - null - 147 {
0 = 147
1 = 150
2 = 148
3 = 149
4 = 151
5 = 152
6 = 64
7 = 61
8 = 63
9 = 65
10 = 62
}
694 - <INT, INT> - null - 0 {
}
695 - <INT, STRING> - - 0 {
0 = Evil tree
1 = Evil oak tree
2 = Evil willow tree
3 = Evil maple tree
4 = Evil yew tree
5 = Evil magic tree
6 = Evil elder tree
}
696 - <INT, COMPONENT> - null - -1 {
1 = IComponent(940, 21)
2 = IComponent(940, 23)
3 = IComponent(940, 25)
4 = IComponent(940, 27)
5 = IComponent(940, 29)
6 = IComponent(940, 31)
7 = IComponent(940, 33)
8 = IComponent(940, 35)
9 = IComponent(940, 37)
10 = IComponent(940, 39)
11 = IComponent(940, 41)
12 = IComponent(940, 43)
13 = IComponent(940, 45)
14 = IComponent(940, 47)
15 = IComponent(940, 49)
16 = IComponent(940, 51)
17 = IComponent(940, 53)
18 = IComponent(940, 55)
19 = IComponent(940, 57)
20 = IComponent(940, 59)
21 = IComponent(940, 61)
22 = IComponent(940, 63)
23 = IComponent(940, 65)
24 = IComponent(940, 67)
25 = IComponent(940, 69)
26 = IComponent(940, 71)
27 = IComponent(940, 73)
28 = IComponent(940, 75)
29 = IComponent(940, 77)
30 = IComponent(940, 79)
31 = IComponent(940, 81)
32 = IComponent(940, 83)
33 = IComponent(940, 85)
34 = IComponent(940, 87)
35 = IComponent(940, 89)
36 = IComponent(940, 91)
37 = IComponent(940, 93)
38 = IComponent(940, 95)
39 = IComponent(940, 97)
40 = IComponent(940, 99)
41 = IComponent(940, 101)
42 = IComponent(940, 103)
43 = IComponent(940, 105)
44 = IComponent(940, 107)
45 = IComponent(940, 109)
46 = IComponent(940, 111)
47 = IComponent(940, 113)
48 = IComponent(940, 115)
49 = IComponent(940, 117)
50 = IComponent(940, 119)
51 = IComponent(940, 121)
52 = IComponent(940, 123)
53 = IComponent(940, 125)
54 = IComponent(940, 127)
55 = IComponent(940, 129)
56 = IComponent(940, 131)
57 = IComponent(940, 133)
58 = IComponent(940, 135)
59 = IComponent(940, 137)
60 = IComponent(940, 139)
}
697 - <INT, INT> - null - 0 {
}
698 - <INT, INT> - null - 0 {
}
699 - <INT, INT> - null - 0 {
}
700 - <INT, INT> - null - 0 {
}
701 - <INT, INT> - null - 0 {
}
702 - <INT, STRING> - Patterned Sweater - 0 {
0 = Striped arms
1 = Princely sleeves
2 = Fine cuffs
3 = Woollen sleeves
4 = Ragged arms
5 = Tattered sleeves
6 = Loose sleeves
7 = Regular
8 = Musclebound
9 = Large cuffed
10 = Thin sleeved
11 = Shoulder pads
}
703 - <INT, IDKIT> - null - 14 {
0 = 14
1 = 13
2 = 98
3 = 308
4 = 305
5 = 307
6 = 10
7 = 15
8 = 16
9 = 100
10 = 12
11 = 11
12 = 102
13 = 306
14 = 99
15 = 101
16 = 104
17 = 17
18 = 103
19 = 666
20 = 667
21 = 740
22 = 741
}
704 - <COMPONENT, STRUCT> - null - 1138 {
69009458 = 1140: {
}
69009460 = 1141: {
}
69009462 = 1142: {
}
69009463 = 1143: {
}
69009465 = 1144: {
}
69009467 = 1145: {
}
69009469 = 1146: {
}
69009471 = 1147: {
}
69009472 = 1148: {
}
69009473 = 1149: {
}
69009475 = 1150: {
}
69009477 = 1151: {
}
69009491 = 1139: {
}
}
705 - <INT, INT> - null - 0 {
}
706 - <INT, DBROW> - null - -1 {
0 = 1354
1 = 1857
2 = 1349
3 = 1353
4 = 1858
5 = 1859
}
707 - <INT, INT> - null - 0 {
}
708 - <INT, MAPAREA> - null - -1 {
0 = 28
1 = 31
2 = 17
3 = 18
4 = 12
5 = 1
6 = 26
7 = 21
8 = 23
9 = 13
10 = 19
11 = 5
12 = 4
13 = 20
14 = 27
15 = 22
16 = 9
17 = 24
18 = 30
19 = 25
20 = 15
21 = 16
22 = 3
23 = 0
24 = 8
25 = 719
26 = 14
27 = 29
28 = 2
29 = 6
30 = 118
31 = 35
32 = 36
33 = 39
34 = 40
35 = 43
36 = 41
37 = 45
38 = 42
39 = 231
40 = 682
41 = 693
42 = 695
43 = 707
44 = 718
}
709 - <INT, INT> - null - 0 {
}
710 - <INT, INT> - null - 0 {
}
711 - <INT, IDKIT> - null - 105 {
0 = 105
1 = 108
2 = 106
3 = 107
4 = 109
5 = 110
6 = 28
7 = 26
8 = 27
9 = 29
10 = 30
11 = 31
}
712 - <INT, INT> - null - 0 {
}
713 - <INT, INT> - null - 0 {
}
714 - <INT, INT> - null - 0 {
}
715 - <INT, INT> - null - 0 {
}
716 - <INT, INT> - null - 0 {
1 = 0
2 = 83
3 = 174
4 = 276
5 = 388
6 = 512
7 = 650
8 = 801
9 = 969
10 = 1154
11 = 1358
12 = 1584
13 = 1833
14 = 2107
15 = 2411
16 = 2746
17 = 3115
18 = 3523
19 = 3973
20 = 4470
21 = 5018
22 = 5624
23 = 6291
24 = 7028
25 = 7842
26 = 8740
27 = 9730
28 = 10824
29 = 12031
30 = 13363
31 = 14833
32 = 16456
33 = 18247
34 = 20224
35 = 22406
36 = 24815
37 = 27473
38 = 30408
39 = 33648
40 = 37224
41 = 41171
42 = 45529
43 = 50339
44 = 55649
45 = 61512
46 = 67983
47 = 75127
48 = 83014
49 = 91721
50 = 101333
51 = 111945
52 = 123660
53 = 136594
54 = 150872
55 = 166636
56 = 184040
57 = 203254
58 = 224466
59 = 247886
60 = 273742
61 = 302288
62 = 333804
63 = 368599
64 = 407015
65 = 449428
66 = 496254
67 = 547953
68 = 605032
69 = 668051
70 = 737627
71 = 814445
72 = 899257
73 = 992895
74 = 1096278
75 = 1210421
76 = 1336443
77 = 1475581
78 = 1629200
79 = 1798808
80 = 1986068
81 = 2192818
82 = 2421087
83 = 2673114
84 = 2951373
85 = 3258594
86 = 3597792
87 = 3972294
88 = 4385776
89 = 4842295
90 = 5346332
91 = 5902831
92 = 6517253
93 = 7195629
94 = 7944614
95 = 8771558
96 = 9684577
97 = 10692629
98 = 11805606
99 = 13034431
100 = 14391160
101 = 15889109
102 = 17542976
103 = 19368992
104 = 21385073
105 = 23611006
106 = 26068632
107 = 28782069
108 = 31777943
109 = 35085654
110 = 38737661
111 = 42769801
112 = 47221641
113 = 52136869
114 = 57563718
115 = 63555443
116 = 70170840
117 = 77474828
118 = 85539082
119 = 94442737
120 = 104273167
121 = 115126838
122 = 127110260
123 = 140341028
124 = 154948977
125 = 171077457
126 = 188884740
127 = 208545572
128 = 230252886
129 = 254219702
130 = 280681209
131 = 309897078
132 = 342154009
133 = 377768545
134 = 417090179
135 = 460504778
136 = 508438379
137 = 561361362
138 = 619793069
139 = 684306901
140 = 755535943
}
717 - <INT, INT> - null - 0 {
}
718 - <INT, INT> - null - 0 {
}
719 - <INT, INT> - null - 0 {
}
720 - <INT, INT> - null - 0 {
}
721 - <INT, INT> - null - 0 {
}
722 - <INT, INT> - null - 0 {
}
723 - <INT, INT> - null - 0 {
}
724 - <INT, INT> - null - 0 {
}
725 - <INT, INT> - null - 0 {
}
726 - <INT, INT> - null - 0 {
}
727 - <INT, ITEM> - null - -1 {
3 = 26005 ()
}
728 - <INT, ITEM> - null - -1 {
3 = 26007 ()
5 = 26009 ()
}
729 - <INT, ITEM> - null - -1 {
3 = 26011 ()
5 = 26013 ()
}
730 - <INT, GRAPHIC> - null - 23848 {
1 = 23848
}
731 - <ITEM, INT> - null - -1 {
554 = 26
555 = 26
556 = 26
557 = 26
558 = 26
559 = 24
560 = 465
561 = 558
562 = 210
563 = 567
564 = 348
565 = 825
566 = 615
9075 = 330
}
732 - <ITEM, INT> - null - -1 {
560 = 18
562 = 9
}
733 - <ITEM, INT> - null - -1 {
1391 = 7000
1539 = 52
3420 = 21
4819 = 7
4820 = 33
5358 = 750
5359 = 3000
5360 = 50000
5480 = 500
5481 = 600
5482 = 700
5483 = 800
5484 = 20250
8417 = 1000
8419 = 2000
8421 = 5000
8423 = 10000
8425 = 15000
8427 = 20000
8429 = 50000
8431 = 1000
8433 = 5000
8435 = 10000
8437 = 5000
8439 = 10000
8441 = 15000
8443 = 20000
8445 = 25000
8447 = 50000
8449 = 100000
8451 = 5000
8453 = 10000
8455 = 15000
8457 = 5000
8459 = 10000
8461 = 15000
8784 = 130000
8786 = 325000
8788 = 975000
8790 = 650
8794 = 13
12183 = 25
15237 = 18000
15239 = 45000
15262 = 125000
19805 = 2000
19808 = 2000
32665 = 50000
}
734 - <INT, INT> - null - 0 {
}
735 - <INT, ITEM> - null - 30550 {
0 = 30550 (Prismatic small fallen star)
1 = 28904 (Small prismatic lamp)
2 = 30449 (Spirit ruby)
3 = 27153 (Small cash bag)
4 = 36091 (Small dungeoneering token box)
}
736 - <INT, STRUCT> - null - -1 {
0 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
2 = 38742: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = 3,
3488 (INT) = 1,
}
3 = 38741: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = 2,
3487 (INT) = -1,
3488 (INT) = 0,
}
4 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
5 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
6 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
7 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
8 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
9 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
10 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
11 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
12 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
14 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
15 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
16 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
17 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
18 = 38614: {
3482 (INT) = 0,
3483 (INT) = 0,
3484 (INT) = 530,
3485 (INT) = 185,
3486 (INT) = -1,
3487 (INT) = 19,
3488 (INT) = 1,
}
19 = 38615: {
3486 (INT) = 18,
3487 (INT) = 20,
3488 (INT) = 0,
}
20 = 38707: {
3486 (INT) = 19,
3487 (INT) = 21,
3488 (INT) = 0,
}
21 = 38708: {
3486 (INT) = 20,
3487 (INT) = 22,
3488 (INT) = 0,
}
22 = 38709: {
3486 (INT) = 21,
3487 (INT) = 23,
3488 (INT) = 0,
}
23 = 38710: {
3486 (INT) = 22,
3487 (INT) = 25,
3488 (INT) = 0,
}
24 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
25 = 38739: {
3486 (INT) = 23,
3487 (INT) = -1,
3488 (INT) = 0,
}
26 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
27 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
28 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
29 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
30 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
31 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
32 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
33 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
34 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
35 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
36 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
37 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
38 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
39 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
40 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
41 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
1000 = 21189: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 4095,
3485 (INT) = 4095,
3488 (INT) = 1,
}
1001 = 21252: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 800,
3485 (INT) = 576,
3488 (INT) = 0,
}
1002 = 2362: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 352,
3485 (INT) = 48,
3488 (INT) = 1,
3489 (INT) = 0,
3490 (INT) = 0,
}
1003 = 19278: {
3482 (INT) = 0,
3483 (INT) = 4095,
3484 (INT) = 265,
3485 (INT) = 128,
3488 (INT) = 1,
3489 (INT) = 1,
3490 (INT) = 0,
}
1004 = 3097: {
3482 (INT) = 4095,
3483 (INT) = 0,
3484 (INT) = 207,
3485 (INT) = 190,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 1,
}
1005 = 21192: {
3482 (INT) = 2048,
3483 (INT) = 0,
3484 (INT) = 640,
3485 (INT) = 740,
3488 (INT) = 1,
}
1006 = 22747: {
3482 (INT) = 2048,
3483 (INT) = 3072,
3484 (INT) = 522,
3485 (INT) = 146,
3488 (INT) = 1,
}
1007 = 21197: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 512,
3485 (INT) = 352,
3488 (INT) = 1,
}
1008 = 21254: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 198,
3485 (INT) = 269,
3488 (INT) = 0,
}
1009 = 21234: {
3482 (INT) = 1552,
3483 (INT) = 3241,
3484 (INT) = 192,
3485 (INT) = 94,
3488 (INT) = 1,
}
1010 = 21246: {
3482 (INT) = 4095,
3483 (INT) = 1368,
3484 (INT) = 128,
3485 (INT) = 33,
3488 (INT) = 1,
}
1012 = 21240: {
3482 (INT) = 2048,
3483 (INT) = 1024,
3484 (INT) = 300,
3485 (INT) = 200,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 1,
}
1013 = 21244: {
3482 (INT) = 4095,
3483 (INT) = 2048,
3484 (INT) = 224,
3485 (INT) = 288,
3488 (INT) = 1,
}
1014 = 21241: {
3482 (INT) = 3073,
3483 (INT) = 0,
3484 (INT) = 154,
3485 (INT) = 33,
3488 (INT) = 1,
}
1015 = 21248: {
3482 (INT) = 2953,
3483 (INT) = 440,
3484 (INT) = 180,
3485 (INT) = 75,
3488 (INT) = 0,
}
1016 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
1017 = 21250: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 714,
3485 (INT) = 650,
3488 (INT) = 1,
}
1018 = 21251: {
3482 (INT) = 2048,
3483 (INT) = 1024,
3484 (INT) = 350,
3485 (INT) = 165,
3488 (INT) = 1,
}
1019 = 22999: {
3482 (INT) = 0,
3483 (INT) = 2048,
3484 (INT) = 285,
3485 (INT) = 70,
3488 (INT) = 0,
}
1021 = 28661: {
3482 (INT) = 1075,
3483 (INT) = 0,
3484 (INT) = 112,
3485 (INT) = 32,
3488 (INT) = 1,
}
1023 = 28671: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 300,
3485 (INT) = 160,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 1,
}
1024 = 28998: {
3482 (INT) = 0,
3483 (INT) = 0,
3484 (INT) = 260,
3485 (INT) = 411,
3488 (INT) = 1,
3489 (INT) = 0,
3490 (INT) = 0,
}
1025 = 29981: {
3482 (INT) = 4095,
3483 (INT) = 207,
3484 (INT) = 85,
3485 (INT) = 30,
3488 (INT) = 1,
6832 (INT) = 0,
}
1026 = 30141: {
3482 (INT) = 2048,
3483 (INT) = 0,
3484 (INT) = 400,
3485 (INT) = 60,
3488 (INT) = 1,
}
1027 = 30963: {
3482 (INT) = 4095,
3483 (INT) = 2048,
3484 (INT) = 290,
3485 (INT) = 340,
3488 (INT) = 1,
}
1028 = 30827: {
3482 (INT) = 0,
3483 (INT) = 0,
3484 (INT) = 270,
3485 (INT) = 270,
3488 (INT) = 1,
}
1029 = 31391: {
3482 (INT) = 2953,
3483 (INT) = 440,
3484 (INT) = 240,
3485 (INT) = 143,
3488 (INT) = 1,
}
1030 = 6295: {
3482 (INT) = 0,
3483 (INT) = 0,
3484 (INT) = 316,
3485 (INT) = 329,
3488 (INT) = 1,
}
1031 = 31708: {
3380 (INT) = 2,
3482 (INT) = 207,
3483 (INT) = 0,
3484 (INT) = 180,
3485 (INT) = 80,
3488 (INT) = 1,
3489 (INT) = 0,
3490 (INT) = 0,
}
1032 = 31583: {
3482 (INT) = 0,
3483 (INT) = 0,
3484 (INT) = 76,
3485 (INT) = 265,
3488 (INT) = 1,
3489 (INT) = 1,
3490 (INT) = 1,
}
1033 = 31584: {
3482 (INT) = 76,
3483 (INT) = 0,
3484 (INT) = 76,
3485 (INT) = 265,
3488 (INT) = 1,
3489 (INT) = 1,
3490 (INT) = 1,
}
1034 = 31585: {
3380 (INT) = 2,
3482 (INT) = 207,
3483 (INT) = 38,
3484 (INT) = 76,
3485 (INT) = 265,
3488 (INT) = 1,
3489 (INT) = 1,
3490 (INT) = 1,
6832 (INT) = 2,
}
1035 = 31917: {
3380 (INT) = 2,
3482 (INT) = 283,
3483 (INT) = 38,
3484 (INT) = 76,
3485 (INT) = 265,
3488 (INT) = 1,
3489 (INT) = 1,
3490 (INT) = 1,
6832 (INT) = 2,
}
1036 = 19589: {
3482 (INT) = 2048,
3483 (INT) = 0,
3484 (INT) = 300,
3485 (INT) = 200,
3488 (INT) = 1,
}
1037 = 33443: {
3482 (INT) = 2048,
3483 (INT) = 0,
3484 (INT) = 116,
3485 (INT) = 75,
3488 (INT) = 1,
}
1038 = 35745: {
3482 (INT) = 1200,
3483 (INT) = 3294,
3484 (INT) = 250,
3485 (INT) = 94,
3488 (INT) = 1,
}
1039 = 38740: {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 207,
3485 (INT) = 360,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 0,
}
1041 = 44196: {
3482 (INT) = 2048,
3483 (INT) = 2048,
3484 (INT) = 280,
3485 (INT) = 280,
3488 (INT) = 1,
}
1045 = 40142: {
3482 (INT) = 1200,
3483 (INT) = 3294,
3484 (INT) = 250,
3485 (INT) = 94,
3488 (INT) = 1,
}
1049 = 44171: {
3482 (INT) = 1494,
3483 (INT) = 3241,
3484 (INT) = 58,
3485 (INT) = 58,
3488 (INT) = 1,
}
2008 = 28059: {
3482 (INT) = 2602,
3483 (INT) = 3241,
3484 (INT) = 200,
3485 (INT) = 92,
3488 (INT) = 0,
}
}
737 - <INT, COMPONENT> - null - -1 {
0 = IComponent(885, 2)
1 = IComponent(885, 3)
2 = IComponent(885, 4)
3 = IComponent(885, 5)
4 = IComponent(885, 6)
5 = IComponent(885, 7)
6 = IComponent(885, 8)
7 = IComponent(885, 9)
8 = IComponent(885, 10)
9 = IComponent(885, 11)
10 = IComponent(885, 12)
11 = IComponent(885, 13)
12 = IComponent(885, 14)
13 = IComponent(885, 15)
14 = IComponent(885, 16)
15 = IComponent(885, 17)
16 = IComponent(885, 18)
17 = IComponent(885, 19)
18 = IComponent(885, 20)
19 = IComponent(885, 21)
20 = IComponent(885, 22)
21 = IComponent(885, 23)
22 = IComponent(885, 24)
23 = IComponent(885, 25)
24 = IComponent(885, 26)
25 = IComponent(885, 27)
26 = IComponent(885, 28)
27 = IComponent(885, 29)
28 = IComponent(885, 30)
29 = IComponent(885, 31)
30 = IComponent(885, 32)
}
738 - <INT, ITEM> - null - -1 {
0 = 15259 (Dragon pickaxe)
1 = 45652 (Elder rune pickaxe + 5)
2 = 436 (Copper ore)
3 = 438 (Tin ore)
4 = 440 (Iron ore)
5 = 442 (Silver ore)
6 = 444 (Gold ore)
7 = 453 (Coal)
8 = 447 (Mithril ore)
9 = 449 (Adamantite ore)
10 = 44820 (Luminite)
11 = 451 (Runite ore)
12 = 44822 (Orichalcite ore)
13 = 44824 (Drakolith)
14 = 44826 (Necrite ore)
15 = 44828 (Phasmatite)
16 = 21778 (Banite ore)
17 = 44832 (Dark animica)
18 = 44830 (Light animica)
}
739 - <INT, ITEM> - null - -1 {
0 = 1436 (Rune essence)
1 = 7936 (Pure essence)
2 = 554 (Fire rune)
3 = 555 (Water rune)
4 = 556 (Air rune)
5 = 557 (Earth rune)
6 = 558 (Mind rune)
7 = 559 (Body rune)
8 = 560 (Death rune)
9 = 561 (Nature rune)
10 = 562 (Chaos rune)
11 = 563 (Law rune)
12 = 564 (Cosmic rune)
13 = 565 (Blood rune)
14 = 566 (Soul rune)
15 = 9075 (Astral rune)
}
740 - <INT, ITEM> - null - -1 {
0 = 6739 (Dragon hatchet)
1 = 1511 (Logs)
2 = 2862 (Achey tree logs)
3 = 1521 (Oak logs)
4 = 1519 (Willow logs)
5 = 6333 (Teak logs)
6 = 1517 (Maple logs)
7 = 6332 (Mahogany logs)
8 = 10810 (Arctic pine logs)
9 = 12581 (Eucalyptus logs)
10 = 1515 (Yew logs)
11 = 1513 (Magic logs)
12 = 29556 (Elder logs)
13 = 40285 (Acadia logs)
}
741 - <INT, ITEM> - null - -1 {
0 = 249 (Clean guam)
1 = 251 (Clean marrentill)
2 = 253 (Clean tarromin)
3 = 255 (Clean harralander)
4 = 257 (Clean ranarr)
5 = 2998 (Clean toadflax)
6 = 259 (Clean irit)
7 = 12172 (Clean spirit weed)
8 = 261 (Clean avantoe)
9 = 263 (Clean kwuarm)
10 = 3000 (Clean snapdragon)
11 = 265 (Clean cadantine)
12 = 2481 (Clean lantadyme)
13 = 267 (Clean dwarf weed)
14 = 269 (Clean torstol)
15 = 14854 (Clean wergali)
16 = 21624 (Clean fellstalk)
17 = 37953 (Clean bloodweed)
18 = 48211 (Clean arbuck)
}
742 - <INT, ITEM> - null - -1 {
0 = 44644 (Adamant armour set + 2 (lg))
1 = 44656 (Rune armour set + 3 (lg))
2 = 44666 (Orikalkum armour set + 3)
3 = 44676 (Necronium armour set + 4)
4 = 44686 (Banite armour set + 4)
5 = 44698 (Elder rune armour set + 5)
6 = 11842 (Dragon chain armour set (lg))
7 = 11864 (Green dragonhide set)
8 = 11870 (Black dragonhide set)
9 = 26587 (Drygore longsword)
10 = 26591 (Off-hand drygore longsword)
11 = 28437 (Ascension crossbow)
12 = 28441 (Off-hand ascension crossbow)
13 = 28617 (Seismic wand)
14 = 28621 (Seismic singularity)
}
743 - <INT, ITEM> - null - -1 {
3 = 26015 ()
5 = 26017 ()
}
744 - <STAT, STAT> - null - -1 {
0(Attack) = 0(Attack)
1(Defence) = 1(Defence)
2(Strength) = 2(Strength)
3(Constitution) = 3(Constitution)
4(Ranged) = 4(Ranged)
5(Prayer) = 5(Prayer)
6(Magic) = 6(Magic)
7(Cooking) = 7(Cooking)
8(Woodcutting) = 8(Woodcutting)
9(Fletching) = 9(Fletching)
10(Fishing) = 10(Fishing)
11(Firemaking) = 11(Firemaking)
12(Crafting) = 12(Crafting)
13(Smithing) = 13(Smithing)
14(Mining) = 14(Mining)
20(Runecrafting) = 20(Runecrafting)
24(Dungeoneering) = 24(Dungeoneering)
}
745 - <INT, GRAPHIC> - null - 1478 {
1 = 1478
2 = 1479
3 = 1481
4 = 1483
5 = 1480
6 = 1484
7 = 1482
8 = 1485
9 = 1486
10 = 1487
11 = 1488
12 = 1496
13 = 1490
14 = 1491
15 = 1492
16 = 1493
17 = 1494
18 = 1495
19 = 1489
20 = 1497
21 = 1498
22 = 1502
23 = 1501
24 = 1503
25 = 3032
26 = 9204
27 = 26544
28 = 10785
}
746 - <INT, INT> - null - 10780509 {
0 = 14274247
1 = 13546657
2 = 14002565
3 = 12291946
4 = 10780509
5 = 10385993
6 = 9334338
7 = 7952426
8 = 6573604
9 = 3550213
10 = 5323010
11 = 1839627
}
747 - <INT, STRING> - Choose a skin colour - 0 {
}
748 - <INT, INT> - null - 4 {
0 = 9
1 = 8
2 = 7
3 = 0
4 = 1
5 = 2
6 = 3
7 = 4
8 = 5
9 = 6
10 = 10
11 = 11
}
749 - <INT, IDKIT> - null - 34 {
0 = 34
1 = 33
2 = 84
3 = 117
4 = 118
5 = 119
6 = 120
7 = 121
8 = 122
9 = 123
10 = 124
11 = 125
12 = 126
}
750 - <INT, STRING> - Bare arms - 0 {
0 = Bare arms
1 = Silver wristguards
2 = Gold wristguards
3 = Silver clasps
4 = Gold clasps
5 = Silver bangles
6 = Gold bangles
7 = Silver banding
8 = Gold banding
9 = Silver bands
10 = Gold bands
11 = Silver armguards
12 = Gold armguards
}
751 - <INT, IDKIT> - null - 68 {
0 = 68
1 = 67
2 = 127
3 = 159
4 = 160
5 = 161
6 = 162
7 = 163
8 = 164
9 = 165
10 = 166
11 = 167
12 = 168
}
752 - <INT, INT> - null - 0 {
}
753 - <INT, INT> - null - 3678223 {
0 = 5922150
1 = 12629411
2 = 5008751
3 = 4665648
4 = 4065794
5 = 7628660
6 = 10390641
7 = 1640199
8 = 3678223
9 = 2500097
10 = 6705973
11 = 1644054
12 = 4859661
13 = 4144952
14 = 5572098
15 = 9374468
16 = 7079939
17 = 8128772
18 = 6293251
19 = 7810828
20 = 7609859
21 = 4722695
22 = 12661254
23 = 3803142
24 = 6622730
25 = 10688272
26 = 4924949
27 = 2625287
28 = 6575388
29 = 8795405
30 = 9059865
31 = 11430917
32 = 12079667
33 = 14591309
34 = 14983687
35 = 9401092
36 = 5718076
37 = 10376197
38 = 2630415
39 = 7353867
40 = 6562563
41 = 8405539
42 = 4528924
43 = 4855309
44 = 3543553
45 = 2164486
46 = 2360084
47 = 4065794
48 = 6631434
49 = 9919260
50 = 1642503
51 = 4143137
52 = 3023105
53 = 3809286
54 = 3020801
55 = 5584130
56 = 4795942
57 = 5582082
58 = 4141080
59 = 4137240
60 = 8409891
61 = 4859677
62 = 8742470
63 = 7756349
64 = 4077314
65 = 1250084
66 = 1781812
67 = 7356171
68 = 6176009
69 = 8875572
70 = 9265178
71 = 5193992
72 = 11508036
73 = 7035960
74 = 11769709
75 = 12831350
76 = 14862433
77 = 12495449
78 = 3493441
79 = 9481283
80 = 11050840
81 = 10392381
82 = 9012318
83 = 2500097
84 = 6776092
85 = 11579239
86 = 3684111
87 = 4801830
88 = 8291877
89 = 11585392
90 = 12303260
91 = 3705895
92 = 4350275
93 = 7761725
94 = 152836
95 = 6721818
96 = 5477710
97 = 3952392
98 = 7967565
99 = 5002040
100 = 1977857
101 = 2178577
102 = 1584921
103 = 2637601
104 = 1323817
105 = 921138
106 = 598306
107 = 76290
108 = 2758168
109 = 993296
110 = 2039297
111 = 2966079
112 = 3044702
113 = 2178367
114 = 2576484
115 = 11779251
116 = 7189404
117 = 4490094
118 = 1846327
119 = 2052160
120 = 7515317
121 = 8620924
122 = 1329519
123 = 7439262
124 = 5338831
125 = 138309
126 = 9143420
127 = 6977401
128 = 8686483
129 = 5202292
130 = 6591171
131 = 1384566
132 = 1600131
133 = 988984
134 = 5476540
135 = 4019062
136 = 1386870
137 = 9804706
138 = 6124714
139 = 12507613
140 = 3110264
141 = 6776692
142 = 9013655
143 = 8817557
144 = 2304052
145 = 3163483
146 = 144709
147 = 1216437
148 = 4742840
149 = 2834544
150 = 4414336
151 = 6067647
152 = 1447466
153 = 1588311
154 = 397370
155 = 9276826
156 = 4212603
157 = 2239353
158 = 3098536
159 = 4074352
160 = 1124158
161 = 4728676
162 = 6698314
163 = 7948427
164 = 10508115
165 = 7279717
166 = 4522533
167 = 4141127
168 = 1903946
169 = 1581119
170 = 5721916
171 = 12132976
172 = 3741006
173 = 15060155
174 = 2434870
175 = 4798288
176 = 1907226
177 = 6839387
178 = 5265755
179 = 5721420
180 = 532233
181 = 6842203
182 = 4868673
183 = 1644054
184 = 4866378
185 = 7957354
186 = 1707290
187 = 7625551
188 = 4010026
189 = 1838863
190 = 2171158
191 = 3090456
192 = 2567993
193 = 2103343
194 = 2830379
195 = 3685183
196 = 3025426
197 = 1507336
198 = 5589842
199 = 2171158
200 = 4667440
201 = 2762021
202 = 1380882
203 = 1380882
204 = 6707802
}
754 - <INT, INT> - null - 0 {
}
755 - <INT, COMPONENT> - null - 69271586 {
1 = IComponent(1057, 1)
2 = IComponent(1057, 3)
3 = IComponent(1057, 5)
4 = IComponent(1057, 7)
5 = IComponent(1057, 9)
}
756 - <INT, INT> - null - 0 {
}
757 - <INT, INT> - null - 0 {
}
758 - <INT, INT> - null - 0 {
}
759 - <INT, INT> - null - 0 {
}
760 - <INT, INT> - null - 0 {
}
761 - <INT, INT> - null - 0 {
}
762 - <INT, ITEM> - null - -1 {
0 = 13719 (Performance shortbow)
1 = 13720 (Performance knife)
2 = 13721 (Performance throwing axe)
3 = 13722 (Performance arrow)
}
763 - <INT, ITEM> - null - -1 {
0 = 13723 (Teleport spell)
1 = 13724 (Levitation spell)
2 = 13725 (Alchemy spell)
3 = 13726 (Elemental spell)
}
764 - <INT, ITEM> - null - -1 {
0 = 13709 (Balls (level 10 approx.))
1 = 13710 (Plates (level 20 approx.))
2 = 13711 (Eggs (level 30 approx.))
3 = 13712 (Knives (level 40 approx.))
4 = 13713 (Spades (level 50 approx.))
5 = 13714 (Tuna (level 60 approx.))
6 = 13715 (Soap (level 70 approx.))
7 = 13716 (Cannon balls (level 80 approx.))
8 = 13717 (Torches (level 90 approx.))
9 = 13718 (Chinchompas (level 99 approx.))
}
765 - <INT, INT> - null - 0 {
}
766 - <INT, INT> - null - 0 {
}
767 - <INT, INT> - null - 0 {
}
768 - <INT, INT> - null - 0 {
}
769 - <INT, INT> - null - 0 {
}
770 - <INT, INT> - null - 0 {
}
771 - <INT, INT> - null - 0 {
}
772 - <INT, INT> - null - 0 {
}
773 - <INT, INT> - null - 0 {
}
774 - <INT, INT> - null - 0 {
}
775 - <INT, INT> - null - 0 {
}
776 - <INT, INT> - null - 0 {
}
777 - <INT, INT> - null - 0 {
}
778 - <INT, INT> - null - 0 {
}
779 - <INT, INT> - null - 0 {
}
780 - <INT, INT> - null - 0 {
}
781 - <INT, INT> - null - 0 {
}
782 - <INT, INT> - null - 0 {
}
783 - <INT, INT> - null - 0 {
}
784 - <INT, INT> - null - 0 {
}
785 - <INT, INT> - null - 0 {
}
786 - <INT, INT> - null - 0 {
}
787 - <INT, INT> - null - 0 {
}
788 - <INT, INT> - null - 0 {
}
789 - <INT, INT> - null - 0 {
}
790 - <INT, INT> - null - 0 {
}
791 - <INT, INT> - null - 0 {
}
792 - <INT, INT> - null - 0 {
}
793 - <INT, INT> - null - 0 {
}
794 - <INT, INT> - null - 0 {
}
795 - <INT, INT> - null - 0 {
}
796 - <INT, GRAPHIC> - null - -1 {
0 = 24431
1 = 24432
2 = 24433
3 = 24434
4 = 24436
5 = 24437
7 = 24438
9 = 24439
10 = 24440
12 = 24435
13 = 24441
14 = 24442
17 = 24443
18 = 30396
}
797 - <ITEM, MODEL> - null - -1 {
3904 = 4671
3906 = 4672
3908 = 4673
3910 = 4674
3912 = 4675
3914 = 4676
3916 = 4677
3918 = 4678
3920 = 4679
3922 = 4680
3924 = 4681
3926 = 4682
3928 = 4683
3930 = 4684
3932 = 4685
3934 = 4686
3936 = 4687
3938 = 4688
3940 = 4689
3942 = 4690
3944 = 4691
3946 = 4692
3948 = 4693
3950 = 4694
3952 = 4671
3954 = 4672
3956 = 4673
3958 = 4674
3960 = 4675
3962 = 4676
3964 = 4677
3966 = 4678
3968 = 4679
3970 = 4680
3972 = 4681
3974 = 4682
3976 = 4683
3978 = 4684
3980 = 4685
3982 = 4686
3984 = 4687
3986 = 4688
3988 = 4689
3990 = 4690
3992 = 4691
3994 = 4692
3996 = 4693
3998 = 4694
}
798 - <COMPONENT, INT> - null - -1 {
18808837 = 0
18808838 = 1
18808839 = 2
18808840 = 3
18808841 = 4
18808842 = 5
18808843 = 6
18808844 = 7
18808845 = 8
18808846 = 9
18808847 = 10
18808848 = 11
18808849 = 12
18808850 = 13
18808851 = 14
18808852 = 15
18808853 = 16
18808854 = 17
18808855 = 18
18808856 = 19
18808857 = 20
18808858 = 21
18808859 = 22
18808860 = 23
18808861 = 24
}
799 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 5)
1 = IComponent(287, 6)
2 = IComponent(287, 7)
3 = IComponent(287, 8)
4 = IComponent(287, 9)
5 = IComponent(287, 10)
6 = IComponent(287, 11)
7 = IComponent(287, 12)
8 = IComponent(287, 13)
9 = IComponent(287, 14)
10 = IComponent(287, 15)
11 = IComponent(287, 16)
12 = IComponent(287, 17)
13 = IComponent(287, 18)
14 = IComponent(287, 19)
15 = IComponent(287, 20)
16 = IComponent(287, 21)
17 = IComponent(287, 22)
18 = IComponent(287, 23)
19 = IComponent(287, 24)
20 = IComponent(287, 25)
21 = IComponent(287, 26)
22 = IComponent(287, 27)
23 = IComponent(287, 28)
24 = IComponent(287, 29)
}
800 - <INT, ENUM> - null - -1 {
0 = 801
1 = 802
2 = 803
3 = 804
4 = 805
}
801 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 5)
1 = IComponent(287, 6)
2 = IComponent(287, 7)
3 = IComponent(287, 8)
4 = IComponent(287, 9)
}
802 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 10)
1 = IComponent(287, 11)
2 = IComponent(287, 12)
3 = IComponent(287, 13)
4 = IComponent(287, 14)
}
803 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 15)
1 = IComponent(287, 16)
2 = IComponent(287, 17)
3 = IComponent(287, 18)
4 = IComponent(287, 19)
}
804 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 20)
1 = IComponent(287, 21)
2 = IComponent(287, 22)
3 = IComponent(287, 23)
4 = IComponent(287, 24)
}
805 - <INT, COMPONENT> - null - -1 {
0 = IComponent(287, 25)
1 = IComponent(287, 26)
2 = IComponent(287, 27)
3 = IComponent(287, 28)
4 = IComponent(287, 29)
}
806 - <INT, INT> - null - 0 {
}
807 - <INT, INT> - null - 0 {
}
808 - <INT, STRING> - 99 - 0 {
1 = 2
2 = 3
3 = 4
4 = 5
5 = 6
6 = 7
7 = 8
8 = 9
9 = 10
10 = 11
11 = 12
12 = 13
13 = 14
14 = 15
15 = 16
16 = 17
17 = 18
18 = 19
19 = 20
20 = 21
21 = 22
22 = 23
23 = 24
24 = 25
25 = 26
26 = 27
27 = 28
28 = 29
29 = 30
30 = 31
31 = 32
32 = 33
33 = 34
34 = 35
35 = 36
36 = 37
37 = 38
38 = 39
39 = 40
40 = 41
41 = 42
42 = 43
43 = 44
44 = 45
45 = 46
46 = 47
47 = 48
48 = 49
49 = 50
50 = 51
51 = 52
52 = 53
53 = 54
54 = 55
55 = 56
56 = 57
57 = 58
58 = 59
59 = 60
60 = 61
61 = 62
62 = 63
63 = 64
64 = 65
65 = 66
66 = 67
67 = 68
68 = 69
69 = 70
70 = 71
71 = 72
72 = 73
73 = 74
74 = 75
75 = 76
76 = 77
77 = 78
78 = 79
79 = 80
80 = 81
81 = 82
82 = 83
83 = 84
84 = 85
85 = 86
86 = 87
87 = 88
88 = 89
89 = 90
90 = 91
91 = 92
92 = 93
93 = 94
94 = 95
95 = 96
96 = 97
97 = 98
98 = 99
}
809 - <INT, INT> - null - 0 {
}
810 - <INT, INT> - null - 0 {
}
811 - <INT, INT> - null - 0 {
}
812 - <INT, STRUCT> - null - 488 {
0 = 488: {
691 (INT) = 0,
694 (STRING) = Treasure Hunter Chest,
695 (STRING) = A treasure chest containing a random Treasure Hunter item.,
696 (MODEL) = 74449,
845 (SEQ) = 22645,
846 (SEQ) = 22644,
}
1 = 507: {
691 (INT) = 1,
694 (STRING) = Gilded chest,
695 (STRING) = A gilded chest containing 4x the normal amount of prizes.,
696 (MODEL) = 74449,
845 (SEQ) = 22645,
846 (SEQ) = 22644,
}
}
813 - <INT, INT> - null - 0 {
}
814 - <INT, INT> - null - 0 {
}
815 - <INT, INT> - null - 0 {
}
816 - <INT, INT> - null - 0 {
}
817 - <INT, INT> - null - 0 {
}
818 - <INT, INT> - null - 0 {
}
819 - <INT, INT> - null - 0 {
}
820 - <INT, INT> - null - 0 {
}
821 - <INT, INT> - null - 0 {
}
822 - <INT, INT> - null - 0 {
}
823 - <INT, INT> - null - 0 {
}
824 - <INT, INT> - null - 0 {
}
825 - <INT, INT> - null - 0 {
}
826 - <INT, INT> - null - 0 {
}
827 - <INT, INT> - null - 0 {
}
828 - <INT, ITEM> - null - -1 {
0 = 2978 (Ogre Bowman hat)
1 = 2979 (Bowman hat)
2 = 2980 (Ogre Yeoman hat)
3 = 2981 (Yeoman hat)
4 = 2982 (Ogre Marksman hat)
5 = 2983 (Marksman hat)
6 = 2984 (Ogre Woodsman hat)
7 = 2985 (Woodsman hat)
8 = 2986 (Ogre Forester hat)
9 = 2987 (Forester hat)
10 = 2988 (Ogre Bowmaster hat)
11 = 2989 (Bowmaster hat)
12 = 2990 (Ogre Expert hat)
13 = 2991 (Expert hat)
14 = 2992 (Ogre Dragon Archer hat)
15 = 2993 (Dragon Archer hat)
16 = 2994 (Expert Ogre Dragon Archer hat)
17 = 2995 (Expert Dragon Archer hat)
}
829 - <INT, INT> - null - 0 {
}
830 - <INT, INT> - null - 0 {
}
831 - <INT, INT> - null - 0 {
}
832 - <INT, INT> - null - 0 {
}
833 - <ITEM, STRING> - I've cleaned your herb. - 0 {
249 = I've cleaned your guam leaf.
251 = I've cleaned your marrentill.
253 = I've cleaned your tarromin.
255 = I've cleaned your harralander.
257 = I've cleaned your ranarr weed.
259 = I've cleaned your irit leaf.
261 = I've cleaned your avantoe.
263 = I've cleaned your kwuarm.
265 = I've cleaned your cadantine.
267 = I've cleaned your dwarf weed.
269 = I've cleaned your torstol.
2481 = I've cleaned your lantadyme.
2998 = I've cleaned your toadflax.
3000 = I've cleaned your snapdragon.
14854 = I've cleaned your wergali.
}
834 - <INT, STRING> - - 0 {
0 = Leprechaun
1 = Earth warrior
2 = Ghoul
3 = Giant
4 = Goblin
5 = Hobgoblin
6 = Imp
7 = Jogre
8 = Lesser demon
9 = Skeleton
10 = Zombie
11 = Human
12 = Banshee
13 = Aberrant spectre
14 = Mummy
15 = Gnome
}
835 - <INT, INT> - null - 0 {
}
836 - <INT, STRING> - - 0 {
0 = Number of champions defeated
1 = Earth warrior
2 = Ghoul
3 = Giant
4 = Goblin
5 = Hobgoblin
6 = Imp
7 = Jogre
8 = Lesser demon
9 = Skeleton
10 = Zombie
11 = Human
12 = Banshee
13 = Aberrant spectre
14 = Mummy
15 = Gnome
}
837 - <INT, STRING> - - 0 {
0 = Number of champions defeated
1 = Earth warrior
2 = Ghoul
3 = Giant
4 = Goblin
5 = Hobgoblin
6 = Imp
7 = Jogre
8 = Lesser demon
9 = Skeleton
10 = Zombie
11 = Human
12 = Banshee
13 = Aberrant spectre
14 = Mummy
15 = Gnome
}
838 - <INT, MODEL> - null - 50419 {
0 = 50419
1 = 50420
2 = 50423
3 = 50399
4 = 50401
5 = 50407
6 = 50393
7 = 50405
8 = 50402
9 = 50408
10 = 50424
11 = 50394
12 = 50416
13 = 50396
14 = 50421
15 = 50417
}
839 - <INT, MODEL> - null - 50419 {
1 = 50422
2 = 50404
3 = 50398
4 = 50412
5 = 50395
6 = 50415
7 = 50413
8 = 50411
9 = 50409
10 = 50414
11 = 50406
12 = 50403
13 = 50410
14 = 50397
15 = 50418
}
840 - <INT, INT> - null - 0 {
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
16 = 16
17 = 17
18 = 18
19 = 19
20 = 20
21 = 21
22 = 22
23 = 23
}
841 - <INT, INT> - null - 0 {
}
842 - <INT, INT> - null - 0 {
}
843 - <INT, INT> - null - 0 {
}
844 - <INT, STRING> - - 0 {
0 = Scout
1 = Foot Soldier
2 = Halberdier
3 = Archer
4 = Mage
5 = Knight
6 = Champion
}
845 - <INT, STRUCT> - null - -1 {
0 = 306: {
813 (ITEM) = 8463 (Construction guide),
923 (QUEST) = -1,
924 (STRING) = Guide to Construction,
925 (STRING) = A helpful book about how to add rooms and furniture to your house.,
}
1 = 307: {
813 (ITEM) = 7681 (Game book),
923 (QUEST) = -1,
924 (STRING) = Party Pete's Bumper Book of Games,
925 (STRING) = Instructions for a variety of party games you can play in your house.,
}
2 = 308: {
813 (ITEM) = 2408 (Diary),
923 (QUEST) = 263,
924 (STRING) = Witch's Diary,
925 (STRING) = The diary of Nora T. Hagg, a witch who lives in Taverley.,
}
3 = 309: {
813 (ITEM) = 5 (Instruction manual),
923 (QUEST) = 34,
924 (STRING) = Dwarf Multicannon Manual,
925 (STRING) = Instructions for the operation of the multicannon.,
}
4 = 310: {
813 (ITEM) = 711 (Book on chemicals),
923 (QUEST) = 273,
924 (STRING) = Volatile Chemicals,
925 (STRING) = The recipe for an explosive compound, found in the library of the Dig Site.,
}
5 = 311: {
813 (ITEM) = 2886 (Battered book),
923 (QUEST) = 275,
924 (STRING) = Book of the Elemental Shield,
925 (STRING) = Information about a lost workshop and a special shield that can be made there.,
}
6 = 312: {
813 (ITEM) = 4203 (Journal),
923 (QUEST) = 92,
924 (STRING) = Fenkenstrain's Journal,
925 (STRING) = The unreadable journal of the unspeakable Dr Fenkenstrain.,
}
7 = 313: {
813 (ITEM) = 4616 (Varmen's notes),
923 (QUEST) = 286,
924 (STRING) = The Ruins of Uzer,
925 (STRING) = Notes made by Varmen, an archaeologist excavating the ruins of Uzer.,
}
8 = 314: {
813 (ITEM) = 5009 (Goblin symbol book),
923 (QUEST) = 37,
924 (STRING) = A History of the Goblin Race,
925 (STRING) = A list of old goblin tribes and their symbols.,
}
9 = 315: {
813 (ITEM) = 4248 (Book of haricanto),
923 (QUEST) = 82,
924 (STRING) = Book of Haricanto,
925 (STRING) = A book of rituals by Haricanto, an ancient sorcerer from the east.,
}
10 = 316: {
813 (ITEM) = 4249 (Translation manual),
923 (QUEST) = 82,
924 (STRING) = Translation Manual,
925 (STRING) = For translating text written in the language of the eastern lands.,
}
11 = 317: {
813 (ITEM) = 4655 (Translation),
923 (QUEST) = 135,
924 (STRING) = Translation Primer,
925 (STRING) = A translation of the cuneiform writing found on a stone tablet.,
}
12 = 318: {
813 (ITEM) = 784 (Translation book),
923 (QUEST) = 269,
924 (STRING) = Gnome-English Translation Dictionary,
925 (STRING) = Common words in the ancient gnome language, translated into the modern tongue by Anita.,
}
13 = 319: {
813 (ITEM) = 785 (Glough's journal),
923 (QUEST) = 269,
924 (STRING) = Glough's Journal,
925 (STRING) = The journal of Glough, former Tree Guardian of the Grand Tree.,
}
14 = 320: {
813 (ITEM) = 3845 (Journal),
923 (QUEST) = 281,
924 (STRING) = Jossik's Diary,
925 (STRING) = The diary of Jossik, keeper of the lighthouse.,
}
15 = 321: {
813 (ITEM) = 3846 (Diary),
923 (QUEST) = 281,
924 (STRING) = Ancient Diary,
925 (STRING) = The diary of Silas, describing his encounters in the caves beneath the lighthouse.,
}
16 = 322: {
813 (ITEM) = 3847 (Manual),
923 (QUEST) = 281,
924 (STRING) = Lighthouse Manual,
925 (STRING) = Lightomatic Deluxe 500 Maintenance, Upkeep and User Manual: Second Edition.,
}
17 = 323: {
813 (ITEM) = 729 (Shamans tome),
923 (QUEST) = 274,
924 (STRING) = Shaman's Tome,
925 (STRING) = Notes made by Ungadulu, shaman of a tribe in the Kharazi Jungle.,
}
18 = 324: {
813 (ITEM) = 730 (Binding book),
923 (QUEST) = 274,
924 (STRING) = Book of Binding,
925 (STRING) = An ancient tome on demonology, including information about how to fight demons with holy water.,
}
19 = 325: {
813 (ITEM) = 3901 (Ghrim's book),
923 (QUEST) = 282,
924 (STRING) = Managing Thy Kingdom - for Noobes,
925 (STRING) = Advisor Ghrim's book of advice about how to manage a kingdom.,
}
20 = 326: {
813 (ITEM) = 600 (Astronomy book),
923 (QUEST) = 271,
924 (STRING) = The Tale of Scorpius,
925 (STRING) = A history of the study of astronomy, or possibly astrology.,
}
21 = 327: {
813 (ITEM) = 1493 (Old journal),
923 (QUEST) = 270,
924 (STRING) = The Journal of Randas,
925 (STRING) = The Journal of Randas, who came to grief in the Underground Pass.,
}
22 = 328: {
813 (ITEM) = 1494 (History of Iban),
923 (QUEST) = 270,
924 (STRING) = History of Iban,
925 (STRING) = Kardia's account of how she created Iban.,
}
23 = 329: {
813 (ITEM) = 3230 (The Big Book of Bangs),
923 (QUEST) = 278,
924 (STRING) = Big Book o' Bangs,
925 (STRING) = A book of instructions for the manufacture of fire oil.,
}
24 = 330: {
813 (ITEM) = 4209 (Cadarn lineage),
923 (QUEST) = 110,
924 (STRING) = The Cadarn Lineage,
925 (STRING) = Golrie's book about the history of the Cadarn elf clan.,
}
25 = 331: {
813 (ITEM) = 4313 (Crystal of seren),
923 (QUEST) = 110,
924 (STRING) = Crystal Singing for Beginners,
925 (STRING) = Ilfeen's book about the elven art of crystal chanting.,
}
26 = 332: {
813 (ITEM) = 3395 (Diary),
923 (QUEST) = 279,
924 (STRING) = Diary of Herbi Flax,
925 (STRING) = The diary of Herbi Flax, a villager of Mort'ton, detailing his investigation of the Flamtaer temple.,
}
27 = 501: {
813 (ITEM) = 757 (The Shield of Arrav book),
923 (QUEST) = 63,
924 (STRING) = The Shield of Arrav,
925 (STRING) = The history of the legendary Shield of Arrav.,
}
28 = 502: {
813 (ITEM) = 1856 (Guide book),
923 (QUEST) = 40,
924 (STRING) = Tourist Guide to Ardougne,
925 (STRING) = An excessively enthusiastic introduction to Ardougne, containing the full name of Lord Handlemort.,
}
29 = 503: {
813 (ITEM) = 292 (Book on Baxtorian),
923 (QUEST) = 93,
924 (STRING) = Book on Baxtorian,
925 (STRING) = The history of Baxtorian, his wife and his lost treasure.,
}
30 = 740: {
813 (ITEM) = 4568 (Dwarven lore),
923 (QUEST) = 284,
924 (STRING) = The Arzinian Being of Bordanzan,
925 (STRING) = A book about a terrifying entity that was encountered in the mines of Keldagrim.,
}
31 = 768: {
813 (ITEM) = 4686 (Embalming manual),
923 (QUEST) = 287,
924 (STRING) = The Little Book of Embalming,
925 (STRING) = How to embalm the dead in accordance with the practices of Sophanem and Menaphos, by Bod E Wrapper.,
}
32 = 769: {
813 (ITEM) = 6749 (Demonic tome),
923 (QUEST) = 71,
924 (STRING) = The Confession of Ellemar,
925 (STRING) = Ellemar's explanation for his attempt to summon the demon Agrith Naar.,
}
33 = 770: {
813 (ITEM) = 4707 (Crumbling tome),
923 (QUEST) = -1,
924 (STRING) = Legend of the Brothers,
925 (STRING) = The tale of the six brothers whose remains were interred in the Barrows of Morytania.,
}
34 = 771: {
813 (ITEM) = 4817 (Book of portraiture),
923 (QUEST) = 104,
924 (STRING) = Book of Portraiture,
925 (STRING) = How to draw a portrait.,
}
35 = 772: {
813 (ITEM) = 6767 (The ratpits manual),
923 (QUEST) = 294,
924 (STRING) = The Ratpits Manual,
925 (STRING) = The rules of the ratpits.,
}
36 = 828: {
813 (ITEM) = 5520 (Abyssal book),
923 (QUEST) = -1,
924 (STRING) = Abyssal Research Notes,
925 (STRING) = A Zamorakian researcher's notes on the discovery and nature of the Abyss.,
}
37 = 846: {
813 (ITEM) = 6649 (Edern's journal),
923 (QUEST) = 293,
924 (STRING) = Journal of Nissyen Edern,
925 (STRING) = The journal of Nissyen Edern, an elf who served with the Death Guard.,
}
38 = 847: {
813 (ITEM) = 6073 (Prifddinas' history),
923 (QUEST) = 289,
924 (STRING) = The Creation of Prifddinas,
925 (STRING) = The origin of the elf race.,
}
39 = 848: {
813 (ITEM) = 6075 (Eastern discovery),
923 (QUEST) = 289,
924 (STRING) = Exploration of the Eastern Realm,
925 (STRING) = The expansion of the elven domain into the lands east of Tirannwn.,
}
40 = 849: {
813 (ITEM) = 6077 (Eastern settlement),
923 (QUEST) = 289,
924 (STRING) = Settlement of the East,
925 (STRING) = The settlement of the eastern lands by the Cadarn clan.,
}
41 = 850: {
813 (ITEM) = 6079 (The great divide),
923 (QUEST) = 289,
924 (STRING) = The Great Divide,
925 (STRING) = The attempt by the forces of Baxtorian to return to Tirannwn and restore peace to Prifddinas.,
}
42 = 851: {
813 (ITEM) = 6755 (Journal),
923 (QUEST) = 124,
924 (STRING) = Drozal's Journal,
925 (STRING) = The journal of Drozal, a follower of Zamorak who briefly lived in the outpost north of Ardougne.,
}
43 = 852: {
813 (ITEM) = 2167 (Gianne's cook book),
923 (QUEST) = -1,
924 (STRING) = Gianne's Cook Book,
925 (STRING) = The collected recipes of Aluft Gianne.,
}
44 = 853: {
813 (ITEM) = 2023 (Cocktail guide),
923 (QUEST) = -1,
924 (STRING) = The Blurberry Cocktail Guide,
925 (STRING) = Recipes for the cocktails sold in Blurberry's Bar.,
}
45 = 854: {
813 (ITEM) = 9003 (Security book),
923 (QUEST) = -1,
924 (STRING) = RuneScape Account Security,
925 (STRING) = Security tips, including how to choose a secure password and good recovery questions.,
}
46 = 855: {
813 (ITEM) = 9004 (Stronghold notes),
923 (QUEST) = -1,
924 (STRING) = Stronghold of Security - Notes,
925 (STRING) = Some notes on the layout of the Stronghold of Security, and the creatures found therein.,
}
47 = 856: {
813 (ITEM) = 9078 (Moonclan manual),
923 (QUEST) = 24,
924 (STRING) = Basics of Magic,
925 (STRING) = A Primer in the Mystical Arts, by a member of the Moonclan.,
}
48 = 857: {
813 (ITEM) = 7951 (Herman's book),
923 (QUEST) = 308,
924 (STRING) = Dionysius: A Legend in His Own Lifetime,
925 (STRING) = The biography of Dionysius, a modern-day hero.,
}
49 = 858: {
813 (ITEM) = 7162 (Pie recipe book),
923 (QUEST) = -1,
924 (STRING) = Pie Recipes,
925 (STRING) = Recipes for a variety of pies.,
}
50 = 859: {
813 (ITEM) = 8989 (Brewin' guide),
923 (QUEST) = -1,
924 (STRING) = Brewin' Guide,
925 (STRING) = How to make Mos Le'Harmless 'rum' in Trouble Brewing.,
}
51 = 860: {
813 (ITEM) = 6891 (Arena book),
923 (QUEST) = -1,
924 (STRING) = Mage Training Arena Lore Book,
925 (STRING) = Information about the Mage Training Arena north-east of Al Kharid.,
}
52 = 861: {
813 (ITEM) = 7965 (Burnt diary),
923 (QUEST) = 127,
924 (STRING) = Armod's Burnt Diary,
925 (STRING) = The diary of Armod, a young Fremennik who caused political strife between Miscellania and Etceteria.,
}
53 = 862: {
813 (ITEM) = 7972 (Lift manual),
923 (QUEST) = 127,
924 (STRING) = AMCE Lift-in-a-Box User Manual,
925 (STRING) = Troubleshooting your AMCE Lift-in-a-Box.,
}
54 = 863: {
813 (ITEM) = 7144 (Little Book o' Piracy),
923 (QUEST) = 296,
924 (STRING) = The Little Book o' Piracy,
925 (STRING) = How to act and talk like a pirate.,
}
55 = 864: {
813 (ITEM) = 11002 (Sin'keth's diary),
923 (QUEST) = 144,
924 (STRING) = The Journal of Sin'keth Magis,
925 (STRING) = The journal of Sin'keth Magis, a member of the Dagon'hai.,
}
56 = 865: {
813 (ITEM) = 11001 (Dagon'hai history),
923 (QUEST) = 144,
924 (STRING) = The Fall of the Dagon'hai,
925 (STRING) = An account of how the Dagon'hai order came to Varrock and were subsequently banished.,
}
57 = 866: {
813 (ITEM) = 10587 (Tarn's diary),
923 (QUEST) = -1,
924 (STRING) = The Diary of Tarn Razorlor,
925 (STRING) = Tarn Razorlor's diary, into which is bound the spell needed to enhance the powers of the Salve amulet.,
}
58 = 867: {
813 (ITEM) = 10173 (Bird book),
923 (QUEST) = 149,
924 (STRING) = William Oddity's Guide to the Avian,
925 (STRING) = William Oddity's notes on useful species of bird, including the mysterious giant eagles.,
}
59 = 868: {
813 (ITEM) = 10179 (Feathered journal),
923 (QUEST) = 149,
924 (STRING) = The Journal of Arthur Artimus,
925 (STRING) = The journal of Arthur Artimus, a brigand who had a hideout in Eagles' Peak.,
}
60 = 869: {
813 (ITEM) = 9903 (Farming manual),
923 (QUEST) = 314,
924 (STRING) = Farmer Gricoller's Farming Manual,
925 (STRING) = How to grow healthy crops, even in difficult areas.,
}
61 = 870: {
813 (ITEM) = 10562 (Queen help book),
923 (QUEST) = -1,
924 (STRING) = Queen Help,
925 (STRING) = How to make and use an Omega Egg in Barbarian Assault.,
}
62 = 871: {
813 (ITEM) = 10890 (Prayer book),
923 (QUEST) = 317,
924 (STRING) = Prayer of Deliverance from Poisons,
925 (STRING) = Allows you to cure yourself of poison through prayer.,
}
63 = 872: {
813 (ITEM) = 7634 (Histories of the Hallowland),
923 (QUEST) = 21,
924 (STRING) = Histories of the Hallowland,
925 (STRING) = The history of Morytania in the times before the darkness fell upon it.,
}
64 = 873: {
813 (ITEM) = 7633 (The Sleeping Seven),
923 (QUEST) = 21,
924 (STRING) = The Sleeping Seven,
925 (STRING) = An account of the seven priestly warriors who fought against the forces of evil in Hallowvale.,
}
65 = 874: {
813 (ITEM) = 7635 (Modern Day Morytania),
923 (QUEST) = 21,
924 (STRING) = Modern-day Morytania,
925 (STRING) = A guide to Morytania as it is today.,
}
66 = 875: {
813 (ITEM) = 9717 (Beaten book),
923 (QUEST) = 313,
924 (STRING) = Book of the Elemental Helm,
925 (STRING) = The discovery of the technique whereby one's consciousness may be instilled into an ingot of 'primed' elemental metal.,
}
67 = 876: {
813 (ITEM) = 9627 (A handwritten book),
923 (QUEST) = 310,
924 (STRING) = Crystal Singing for Beginners,
925 (STRING) = Oaknock's translation of an introduction to the elven art of crystal chanting.,
}
68 = 877: {
813 (ITEM) = 10594 (Clockwork book),
923 (QUEST) = 145,
924 (STRING) = Clockwork Toys - Chapter 1.0,
925 (STRING) = A book about clockwork mechanisms, with a note about how to make a clockwork suit that can be controlled from the inside.,
}
69 = 878: {
813 (ITEM) = 10999 (Goblin book),
923 (QUEST) = 155,
924 (STRING) = The Book of the Big High War God,
925 (STRING) = A goblin history book, telling of how they fought for the Big High War God, and of the prophecy of the Chosen Commander.,
}
70 = 879: {
813 (ITEM) = 11340 (Barbarian skills),
923 (QUEST) = -1,
924 (STRING) = Barbarian Skills,
925 (STRING) = A record of instructions received from Otto Godblessed.,
}
71 = 880: {
813 (ITEM) = 11339 (My notes),
923 (QUEST) = -1,
924 (STRING) = 'My Notes',
925 (STRING) = Discoveries from the ancient cavern beneath the lake.,
}
72 = 881: {
813 (ITEM) = 11677 (Explorer's notes),
923 (QUEST) = -1,
924 (STRING) = Beyond Trollheim,
925 (STRING) = Nestor Peregrine, a dwarven explorer, wrote this account of his discovery of a vast battlefield beneath the mountains beyond Trollheim.,
}
73 = 882: {
813 (ITEM) = 11656 (Glassblowing book),
923 (QUEST) = -1,
924 (STRING) = Ultimate Guide to Glassblowing,
925 (STRING) = A guide to the craft of glassblowing by Fritz, the glassblower of Entrana.,
}
74 = 883: {
813 (ITEM) = 11750 (Yewnock's notes),
923 (QUEST) = 320,
924 (STRING) = Yewnock's notes,
925 (STRING) = Yewknock's notes on the use of devices such as singing bowls to enable mortals to chant crystals.,
}
75 = 884: {
813 (ITEM) = 11973 (Scabaras research),
923 (QUEST) = 323,
924 (STRING) = 'My Notes',
925 (STRING) = Discoveries about the Scabarites living east of Sophanem.,
}
76 = 885: {
813 (ITEM) = 13244 (TzHaar Tourist Guide),
923 (QUEST) = 329,
924 (STRING) = TzHaar Tourist Guide,
925 (STRING) = Advice for tourists planning to visit the TzHaar city.,
}
77 = 886: {
813 (ITEM) = 15391 (Ancient hymnal),
923 (QUEST) = 333,
924 (STRING) = Ancient Hymnal,
925 (STRING) = A hymnal of chanted Zarosian curses.,
}
78 = 969: {
813 (ITEM) = 15475 (Combination runes),
923 (QUEST) = 171,
924 (STRING) = Combination Runes,
925 (STRING) = A guide to combining runes.,
}
79 = 970: {
813 (ITEM) = 15672 (Roddeck's diary),
923 (QUEST) = 131,
924 (STRING) = Roddeck's Diary,
925 (STRING) = The diary of Roddeck the Advisor, telling of his ill-fated attempt to raise a dragon in his cellar.,
}
80 = 971: {
813 (ITEM) = 15671 (Manual),
923 (QUEST) = 131,
924 (STRING) = On the Care of Dragons,
925 (STRING) = A book of somewhat dubious accuracy, allegedly containing instructions for raising pet dragons.,
}
81 = 1026: {
813 (ITEM) = 19644 (Void knight book),
923 (QUEST) = 83,
924 (STRING) = The Void Knights' Creed,
925 (STRING) = History and tenets of the Void Knight order.,
}
82 = 1027: {
813 (ITEM) = 19643 (Void pest research notes),
923 (QUEST) = 83,
924 (STRING) = Void Pest Research Notes,
925 (STRING) = Jessika's collected notes on void pests and their society.,
}
83 = 523: {
813 (ITEM) = 19773 (Gunnar's Ground),
923 (QUEST) = 341,
924 (STRING) = Gunnar's Ground,
925 (STRING) = A poem written by Dororan the dwarf for the chieftain of Barbarian Village (aka Gunnarsgrun).,
}
84 = 1681: {
813 (ITEM) = 20176 (Miner's diary),
923 (QUEST) = 340,
924 (STRING) = Diary of Runvastr,
925 (STRING) = The diary of Runvastr, a dwarven miner, telling of how Dionysius drove a tribe of aggressive trolls out of Keldagrim's mines.,
}
85 = 1734: {
813 (ITEM) = 20258 (A handwritten book),
923 (QUEST) = 186,
924 (STRING) = Bolrie's Notebook,
925 (STRING) = Bolrie's research notes on anti-illusion devices.,
}
86 = 1732: {
813 (ITEM) = 18685 (Ragged book),
923 (QUEST) = 338,
924 (STRING) = Book of the Elemental Body,
925 (STRING) = A book about a secret workshop, and the body armour that can be made there.,
}
87 = 1730: {
813 (ITEM) = 20431 (Notched book),
923 (QUEST) = 344,
924 (STRING) = Book of the Elemental Gloves,
925 (STRING) = A book about a secret workshop, and the gloves that can be made there.,
}
88 = 1731: {
813 (ITEM) = 20432 (Shabby book),
923 (QUEST) = 344,
924 (STRING) = Book of the Elemental Boots,
925 (STRING) = A book about a secret workshop, and the boots that can be made there.,
}
89 = 1810: {
813 (ITEM) = 21432 (Citadel handbook (basic)),
923 (QUEST) = -1,
924 (STRING) = Citadel Handbook (Basic),
925 (STRING) = A handbook detailing the basics of clan citadels.,
}
90 = 1811: {
813 (ITEM) = 21433 (Citadel handbook (advanced)),
923 (QUEST) = -1,
924 (STRING) = Citadel Handbook (Advanced),
925 (STRING) = A handbook further detailing clan citadels.,
}
91 = 2647: {
813 (ITEM) = 21804 (Dathana's message),
923 (QUEST) = 194,
924 (STRING) = Dathana's Message,
925 (STRING) = A book telling of the destruction of a civilization on the plane of Kethsi.,
}
92 = 2755: {
813 (ITEM) = 22341 (Dominion journal),
923 (QUEST) = -1,
924 (STRING) = Dominion Tower Journal,
925 (STRING) = A warrior's discoveries about the tower and its creation.,
}
93 = 2648: {
813 (ITEM) = 14464 (Movario's notes (volume 1)),
923 (QUEST) = 86,
924 (STRING) = Movario's Notes (1),
925 (STRING) = Research notes made by Movario.,
}
94 = 2649: {
813 (ITEM) = 14465 (Movario's notes (volume 2)),
923 (QUEST) = 86,
924 (STRING) = Movario's Notes (2),
925 (STRING) = More research notes made by Movario.,
}
95 = 2842: {
813 (ITEM) = 22439 (Investigator's notebook),
923 (QUEST) = 196,
924 (STRING) = Investigator's Notebook,
925 (STRING) = The notebook used in the murder investigation at the Citharede Abbey.,
}
96 = 2843: {
813 (ITEM) = 22436 (Hymn book),
923 (QUEST) = 196,
924 (STRING) = Citharede Hymn Book,
925 (STRING) = A hymn book from the Citharede Abbey.,
}
97 = 2844: {
813 (ITEM) = 22437 (Lyric sheet),
923 (QUEST) = 196,
924 (STRING) = Valerio's Lyrics Sheet,
925 (STRING) = Lyrics sheet for the song of the troubadour near the Citharede Abbey.,
}
98 = 7318: {
813 (ITEM) = 23027 (The Book of Char),
923 (QUEST) = 349,
924 (STRING) = The Book of Char,
925 (STRING) = Char's journals and Firemaking patterns.,
}
99 = 7330: {
813 (ITEM) = 23646 (Journal of Perjour),
923 (QUEST) = 351,
924 (STRING) = Journal of Perjour,
925 (STRING) = The account of Perjour's last few days alive, found within the tunnels leading from the TzHaar city to the Elder Kiln.,
}
100 = 10497: {
813 (ITEM) = 24368 (First dragonkin journal),
923 (QUEST) = -1,
924 (STRING) = First Dragonkin Journal,
925 (STRING) = Records about the creation of dragons by the dragonkin.,
}
101 = 10498: {
813 (ITEM) = 24369 (Second dragonkin journal),
923 (QUEST) = -1,
924 (STRING) = Second Dragonkin Journal,
925 (STRING) = Records about the creation of dragons by the dragonkin.,
}
102 = 10499: {
813 (ITEM) = 24370 (Third dragonkin journal),
923 (QUEST) = -1,
924 (STRING) = Third Dragonkin Journal,
925 (STRING) = Records about the creation of dragons by the dragonkin.,
}
103 = 10500: {
813 (ITEM) = 24371 (Fourth dragonkin journal),
923 (QUEST) = -1,
924 (STRING) = Fourth Dragonkin Journal,
925 (STRING) = Records about the creation of dragons by the dragonkin.,
}
104 = 10528: {
813 (ITEM) = 24482 (Carnillean history),
923 (QUEST) = 353,
924 (STRING) = Carnillean Family History,
925 (STRING) = How the Carnillean family overthrew the evil Hazeel and became the founders of Ardougne.,
}
105 = 11500: {
813 (ITEM) = 25040 (Zilyana's Notes),
923 (QUEST) = -1,
924 (STRING) = Zilyana's Notes,
925 (STRING) = It contains secrets Saradomin utilised in the godwars.,
}
106 = 11501: {
813 (ITEM) = 25041 (Razulei's Tale),
923 (QUEST) = -1,
924 (STRING) = Razulei's Tale,
925 (STRING) = A tale of the most loyal of Zamorak's followers.,
}
107 = 11502: {
813 (ITEM) = 25042 (The Glory of General Graardor),
923 (QUEST) = -1,
924 (STRING) = The Glory of General Graardor,
925 (STRING) = A book written by one of General Graardors few devout human followers.,
}
108 = 11503: {
813 (ITEM) = 25044 (Nex's Followers),
923 (QUEST) = -1,
924 (STRING) = Nex's Followers,
925 (STRING) = A book of unknown origin detailing Nex and her followers.,
}
109 = 11504: {
813 (ITEM) = 25043 (Armadyl's Assault),
923 (QUEST) = -1,
924 (STRING) = Armadyl's Assault,
925 (STRING) = A book written in the aftermath of a battle between Armadyl and Saradomin.,
}
110 = 13862: {
813 (ITEM) = 25311 (Last riders),
923 (QUEST) = -1,
924 (STRING) = Last Riders,
925 (STRING) = A book on dragon riders.,
}
111 = 14287: {
813 (ITEM) = 25326 (Wizard's diary),
923 (QUEST) = 357,
924 (STRING) = Wizard's diary,
925 (STRING) = The diary of a dark wizard experimenting with a new form of magic.,
}
112 = 9926: {
813 (ITEM) = 26114 (The Harmony of the Runes),
923 (QUEST) = 358,
924 (STRING) = The Harmony of the Runes,
925 (STRING) = A copy of Archmage Perien's treatise on magic and music, from the library of the Wizards' Tower.,
}
113 = 9927: {
813 (ITEM) = 26115 (The Runes of the Spells of Water),
923 (QUEST) = 358,
924 (STRING) = The Runes of the Spells of Water,
925 (STRING) = A copy of Wizard Jalarast's manual on water spells, from the library of the Wizards' Tower.,
}
114 = 9928: {
813 (ITEM) = 26084 (Diary),
923 (QUEST) = 359,
924 (STRING) = Wizard Ellaron's diary,
925 (STRING) = Wizard Ellaron's private diary, which he left in the ruins of the old Wizards' Tower.,
}
115 = 19657: {
813 (ITEM) = 28466 (History of the Order),
923 (QUEST) = -1,
924 (STRING) = History of the Order,
925 (STRING) = Ocellus's record of the Order of Ascension,
}
116 = 19696: {
813 (ITEM) = 28360 (Book of the Gods),
923 (QUEST) = -1,
924 (STRING) = Book of the Gods,
925 (STRING) = A compilation of stories of the gods and their followers.,
}
117 = 19425: {
813 (ITEM) = 22425 (Illuminated Book of Wisdom),
923 (QUEST) = -1,
924 (STRING) = Illuminated Book of Wisdom,
925 (STRING) = The holy book of Saradomin.,
}
118 = 19426: {
813 (ITEM) = 22423 (Illuminated Book of Balance),
923 (QUEST) = -1,
924 (STRING) = Illuminated Book of Balance,
925 (STRING) = The holy book of Guthix.,
}
119 = 19697: {
813 (ITEM) = 22424 (Illuminated Book of Chaos),
923 (QUEST) = -1,
924 (STRING) = Illuminated Book of Chaos,
925 (STRING) = The unholy book of Zamorak.,
}
120 = 19698: {
813 (ITEM) = 22421 (Illuminated Book of Law),
923 (QUEST) = -1,
924 (STRING) = Illuminated Book of Law,
925 (STRING) = The holy book of Armadyl.,
}
121 = 19699: {
813 (ITEM) = 22422 (Illuminated Book of War),
923 (QUEST) = -1,
924 (STRING) = Illuminated Book of War,
925 (STRING) = The holy book of the Big High War God.,
}
122 = 19700: {
813 (ITEM) = 22420 (Illuminated Ancient Book),
923 (QUEST) = -1,
924 (STRING) = Illuminated Ancient Book,
925 (STRING) = The unholy book of a forgotten god.,
}
123 = 19688: {
813 (ITEM) = 28918 (Captain Dulcin's journal),
923 (QUEST) = 363,
924 (STRING) = Captain Dulcin's Journal,
925 (STRING) = The diary of the former leader of the Black Knights' Fortress.,
}
124 = 19690: {
813 (ITEM) = 28924 (Handwritten message),
923 (QUEST) = 363,
924 (STRING) = Handwritten Message,
925 (STRING) = A note allegedly from the leader of the Black Knights' Fortress.,
}
125 = 19689: {
813 (ITEM) = 28923 (Letter from Lord Daquarius),
923 (QUEST) = 363,
924 (STRING) = Letter from Lord Daquarius,
925 (STRING) = A note from the Lord of the Kinshra to his witch, Lensig.,
}
126 = 23224: {
813 (ITEM) = 29521 (Azdaran document),
923 (QUEST) = 215,
924 (STRING) = Azdaran Council Resolution,
925 (STRING) = A document assembled from fragments you found in the ancient Dwarven ruins near Keldagrim.,
}
127 = 24026: {
813 (ITEM) = 29755 (Book of the underworld),
923 (QUEST) = 364,
924 (STRING) = The Book of the Underworld,
925 (STRING) = An excerpt taken from the memoirs of Thaerisk Cemphier of the Crux Eqal.,
}
128 = 24161: {
813 (ITEM) = 30229 (Kaigi's journal),
923 (QUEST) = -1,
924 (STRING) = Kaigi's Journal,
925 (STRING) = A recording of an encounter with the Airut,
}
129 = 26593: {
813 (ITEM) = 30928 (Dragonkin Primer),
923 (QUEST) = 365,
924 (STRING) = Dragonkin Primer,
925 (STRING) = A primer on the Dragonkin language.,
}
130 = 26601: {
813 (ITEM) = 30927 (Hannibus Hunted),
923 (QUEST) = 365,
924 (STRING) = Hannibus Hunted,
925 (STRING) = The last journal of Hannibus the Dragon Rider.,
}
131 = 26642: {
813 (ITEM) = 31000 (Akthanakos' memory),
923 (QUEST) = -1,
924 (STRING) = Akthanakos' Memory,
925 (STRING) = This is a book containing a transcription of Akthanakos' memory.,
}
132 = 26643: {
813 (ITEM) = 31020 (Azzanadra's memory),
923 (QUEST) = -1,
924 (STRING) = Azzanadra's Memory,
925 (STRING) = This is a book containing a transcription of Azzanadra's memory.,
}
133 = 26644: {
813 (ITEM) = 31024 (Bilrach's memory),
923 (QUEST) = -1,
924 (STRING) = Bilrach's Memory,
925 (STRING) = This is a book containing a transcription of Bilrach's memory.,
}
134 = 26645: {
813 (ITEM) = 31002 (Enakhra's memory),
923 (QUEST) = -1,
924 (STRING) = Enakhra's Memory,
925 (STRING) = This is a book containing a transcription of Enakhra's memory.,
}
135 = 26646: {
813 (ITEM) = 31018 (Hazeel's memory),
923 (QUEST) = -1,
924 (STRING) = Hazeel's Memory,
925 (STRING) = This is a book containing a transcription of Hazeel's memory.,
}
136 = 26647: {
813 (ITEM) = 31022 (Jhallan's memory),
923 (QUEST) = -1,
924 (STRING) = Jhallan's Memory,
925 (STRING) = This is a book containing a transcription of Jhallan's memory.,
}
137 = 26648: {
813 (ITEM) = 30998 (Kharshai's memory),
923 (QUEST) = -1,
924 (STRING) = Kharshai's Memory,
925 (STRING) = This is a book containing a transcription of Kharshai's memory.,
}
138 = 26649: {
813 (ITEM) = 30996 (Lamistard's memory),
923 (QUEST) = -1,
924 (STRING) = Lamistard's Memory,
925 (STRING) = This is a book containing a transcription of Lamistard's memory.,
}
139 = 26650: {
813 (ITEM) = 31006 (Lucien's memory),
923 (QUEST) = -1,
924 (STRING) = Lucien's Memory,
925 (STRING) = This is a book containing a transcription of Lucien's memory.,
}
140 = 26651: {
813 (ITEM) = 31016 (Mizzarch's memory),
923 (QUEST) = -1,
924 (STRING) = Mizzarch's Memory,
925 (STRING) = This is a book containing a transcription of Mizzarch's memory.,
}
141 = 26652: {
813 (ITEM) = 31004 (Palkeera's memory),
923 (QUEST) = -1,
924 (STRING) = Palkeera's Memory,
925 (STRING) = This is a book containing a transcription of Palkeera's memory.,
}
142 = 26653: {
813 (ITEM) = 31008 (Sliske's memory),
923 (QUEST) = -1,
924 (STRING) = Sliske's Memory,
925 (STRING) = This is a book containing a transcription of Sliske's memory.,
}
143 = 26654: {
813 (ITEM) = 31010 (Ralvash's memory),
923 (QUEST) = -1,
924 (STRING) = Ralvash's Memory,
925 (STRING) = This is a book containing a transcription of Ralvash's memory.,
}
144 = 26655: {
813 (ITEM) = 31012 (Wahisietel's memory),
923 (QUEST) = -1,
924 (STRING) = Wahisietel's Memory,
925 (STRING) = This is a book containing a transcription of Wahisietel's memory.,
}
145 = 26656: {
813 (ITEM) = 31014 (Zemouregal's memory),
923 (QUEST) = -1,
924 (STRING) = Zemouregal's Memory,
925 (STRING) = This is a book containing a transcription of Zemouregal's memory.,
}
146 = 28102: {
813 (ITEM) = 31251 (Smuggler's journal),
923 (QUEST) = 367,
924 (STRING) = Smuggler's Journal,
925 (STRING) = The account of a smuggler from the caves beneath Ashdale.,
}
147 = 28103: {
813 (ITEM) = 31250 (Journal entry),
923 (QUEST) = 367,
924 (STRING) = Journal Entry,
925 (STRING) = An page from an old journal from the house in south-west Ashdale.,
}
148 = 28274: {
813 (ITEM) = 31379 (Codex Ultimatus),
923 (QUEST) = 273,
924 (STRING) = Codex Ultimatus,
925 (STRING) = An eyewitness account of Zaros's arrival on Gielinor.,
}
149 = 28362: {
813 (ITEM) = 31530 (Bandos's Memories),
923 (QUEST) = 368,
924 (STRING) = Bandos's Memories,
925 (STRING) = A book with the memories of Bandos, written by Zanik.,
}
150 = 28541: {
813 (ITEM) = 27167 (Malleus daemoniorum),
923 (QUEST) = -1,
924 (STRING) = Malleus Daemoniorum,
925 (STRING) = A book of demonic lore and true names.,
}
151 = 28542: {
813 (ITEM) = 31764 (Avernic book),
923 (QUEST) = 51,
924 (STRING) = Trivium Daemonum,
925 (STRING) = A book of demonic lore from Gideon Bede.,
}
152 = 24251: {
813 (ITEM) = 31793 (The Lost Elders),
923 (QUEST) = 222,
924 (STRING) = The Lost Elders,
925 (STRING) = You found this on a bookcase in Lletya.,
}
153 = 24375: {
813 (ITEM) = 31899 (King help book),
923 (QUEST) = -1,
924 (STRING) = King Help,
925 (STRING) = How to defeat the Penance King in Barbarian Assault.,
}
154 = 24376: {
813 (ITEM) = 31927 (The Account of Aesa Fellsdottir (Part 1)),
923 (QUEST) = -1,
924 (STRING) = The Account of Aesa Fellsdottir - Part 1,
925 (STRING) = A book of lore about the Barbarian Assault Penance creatures.,
}
155 = 24377: {
813 (ITEM) = 31928 (The Account of Aesa Fellsdottir (Part 2)),
923 (QUEST) = -1,
924 (STRING) = The Account of Aesa Fellsdottir - Part 2,
925 (STRING) = A book of lore about the Barbarian Assault Penance creatures.,
}
156 = 29634: {
813 (ITEM) = 32617 (The Voice of the Elders),
923 (QUEST) = -1,
924 (STRING) = The Voice of the Elders,
925 (STRING) = A book of elven clan lore.,
}
157 = 30376: {
813 (ITEM) = 33933 (The History of the Kinshra),
923 (QUEST) = 363,
924 (STRING) = The History of the Kinshra,
925 (STRING) = A chronicle of bygone times in the Black Knights' Fortress.,
}
158 = 31706: {
813 (ITEM) = 34971 (Forcae's journal),
923 (QUEST) = -1,
924 (STRING) = Forcae's Journal,
925 (STRING) = How to torture your dragon.,
}
159 = 31905: {
813 (ITEM) = 35107 (V's journal),
923 (QUEST) = 377,
924 (STRING) = V's Journal,
925 (STRING) = One of V's old journals detailing his time as a god during the god wars.,
}
160 = 31906: {
813 (ITEM) = 35119 (Sakirth's journal),
923 (QUEST) = 377,
924 (STRING) = Sakirth's Journal,
925 (STRING) = A journal belonging to Sakirth of the Necrosytes.,
}
161 = 31907: {
813 (ITEM) = 35120 (Strisath's journal),
923 (QUEST) = 377,
924 (STRING) = Strisath's Journal,
925 (STRING) = A journal belonging to Strisath of the Necrosytes.,
}
162 = 31908: {
813 (ITEM) = 35121 (Kalibath's journal),
923 (QUEST) = 377,
924 (STRING) = Kalibath's Journal,
925 (STRING) = A journal belonging to Kalibath of the Necrosytes.,
}
163 = 31909: {
813 (ITEM) = 35122 (Phalaks' experiment log),
923 (QUEST) = 377,
924 (STRING) = Phalaks' Experiment Log,
925 (STRING) = An experiment log belonging to Phalaks of the Dactyl.,
}
164 = 32307: {
813 (ITEM) = 35398 (Baxtorian's journal),
923 (QUEST) = 378,
924 (STRING) = Baxtorian's journal,
925 (STRING) = An ancient journal filled with elven poetry.,
}
165 = 32377: {
813 (ITEM) = 35707 (A Taste of Hope),
923 (QUEST) = 379,
924 (STRING) = A Taste of Hope,
925 (STRING) = Notes on the connection between emotional states and blood taste.,
}
166 = 32558: {
813 (ITEM) = 35912 (Necrovarus' notes),
923 (QUEST) = -1,
924 (STRING) = Necrovarus' Notes,
925 (STRING) = Notes from Necrovarus about prayer and the ectofuntus.,
}
167 = 32559: {
813 (ITEM) = 35941 (Letter from King Raddallin),
923 (QUEST) = -1,
924 (STRING) = Letter from King Raddallin,
925 (STRING) = A note from the first King of Asgarnia to Lord Valzin.,
}
168 = 32561: {
813 (ITEM) = 36013 (Miner's journal #1),
923 (QUEST) = -1,
924 (STRING) = Miner's journal #1,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
169 = 32642: {
813 (ITEM) = 36014 (Miner's journal #2),
923 (QUEST) = -1,
924 (STRING) = Miner's journal #2,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
170 = 32643: {
813 (ITEM) = 36015 (Miner's journal #3),
923 (QUEST) = -1,
924 (STRING) = Miner's journal #3,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
171 = 32644: {
813 (ITEM) = 36016 (Miner's journal #4),
923 (QUEST) = -1,
924 (STRING) = Miner's journal #4,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
172 = 32645: {
813 (ITEM) = 36017 (Miner's journal #5),
923 (QUEST) = -1,
924 (STRING) = Miner's journal #5,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
173 = 32646: {
813 (ITEM) = 36018 (The Diary of Jebediah Omnis),
923 (QUEST) = -1,
924 (STRING) = The Diary of Jebediah Omnis,
925 (STRING) = A diary discovered on the corpse of a ripper demon.,
}
174 = 32651: {
813 (ITEM) = 36043 (The Ugthanatos),
923 (QUEST) = -1,
924 (STRING) = The Ugthanatos,
925 (STRING) = A diary discovered on the corpse of a camel warrior.,
}
175 = 33109: {
813 (ITEM) = 3840 (Saradomin's Book of Wisdom),
923 (QUEST) = -1,
924 (STRING) = Saradomin's Book of Wisdom,
925 (STRING) = The holy book of Saradomin.,
}
176 = 33108: {
813 (ITEM) = 3844 (Guthix's Book of Balance),
923 (QUEST) = -1,
924 (STRING) = Guthix's Book of Balance,
925 (STRING) = The holy book of Guthix.,
}
177 = 33110: {
813 (ITEM) = 3842 (Zamorak's Book of Chaos),
923 (QUEST) = -1,
924 (STRING) = Zamorak's Book of Chaos,
925 (STRING) = The holy book of Zamorak.,
}
178 = 33106: {
813 (ITEM) = 19615 (Armadyl's Book of Law),
923 (QUEST) = -1,
924 (STRING) = Armadyl's Book of Law,
925 (STRING) = The holy book of Armadyl.,
}
179 = 33107: {
813 (ITEM) = 19613 (Bandos's Book of War),
923 (QUEST) = -1,
924 (STRING) = Bandos's Book of War,
925 (STRING) = The holy book of Bandos.,
}
180 = 33111: {
813 (ITEM) = 19617 (Ancient Book),
923 (QUEST) = -1,
924 (STRING) = Ancient Book,
925 (STRING) = The holy book of a forgotten god.,
}
181 = 33164: {
813 (ITEM) = 35447 (Weathered Tarddian journal),
923 (QUEST) = 378,
924 (STRING) = Weathered Tarddian Journal,
925 (STRING) = A journal found on Tarddiad that speaks of the exodus of the elves.,
}
182 = 33165: {
813 (ITEM) = 35446 (Dusty Tarddian journal),
923 (QUEST) = 378,
924 (STRING) = Dusty Tarddian Journal,
925 (STRING) = A journal found on Tarddiad that speaks of the arrival of Seren.,
}
183 = 33166: {
813 (ITEM) = 35445 (Ancient Tarddian journal),
923 (QUEST) = 378,
924 (STRING) = Ancient Tarddian Journal,
925 (STRING) = A journal found on Tarddiad that speaks of a forgotten ninth clan of the elves.,
}
184 = 33385: {
813 (ITEM) = 37248 (Blood of the Covenant),
923 (QUEST) = 383,
924 (STRING) = The Diary of Ivandis Seergaze,
925 (STRING) = The personal record of Ivandis Seergaze, Priestly Warrior.,
}
185 = 33386: {
813 (ITEM) = 37258 (The Covenant of Perpetual Conflict),
923 (QUEST) = 383,
924 (STRING) = The Covenant of Perpetual Conflict,
925 (STRING) = A document once possessed by the Paterdomus splinter group.,
}
186 = 33387: {
813 (ITEM) = 37270 (Blood of the Hybrid),
923 (QUEST) = 383,
924 (STRING) = Blood of the Hybrid,
925 (STRING) = It's a hastily written journal penned by Mauritys Guile.,
}
187 = 33388: {
813 (ITEM) = 37274 (Haemalchemy (Vol. 2)),
923 (QUEST) = 383,
924 (STRING) = Haemalchemy Volume 2,
925 (STRING) = A tome containing the ancient knowledge of haemalchemy and blood craft.,
}
188 = 33507: {
813 (ITEM) = 37458 (The Divine Delusion),
923 (QUEST) = 384,
924 (STRING) = The Divine Delusion,
925 (STRING) = Thoughts on the nature of the soul, by Oreb, Magister of House Charron.,
}
189 = 33508: {
813 (ITEM) = 37457 (Death at Sea),
923 (QUEST) = 384,
924 (STRING) = Death at Sea,
925 (STRING) = Assorted notes on a strange play, by Praefectus Praetorio Sliske.,
}
190 = 33509: {
813 (ITEM) = 37459 (A visit to an old friend),
923 (QUEST) = 384,
924 (STRING) = A visit to an old friend,
925 (STRING) = Sliske's journal regarding his visit to an asylum.,
}
191 = 33510: {
813 (ITEM) = 37460 (Sliske's Ramblings),
923 (QUEST) = 384,
924 (STRING) = Sliske's Ramblings,
925 (STRING) = Something akin to Sliske's personal diary.,
}
192 = 33908: {
813 (ITEM) = 37819 (The Path of the Monk),
924 (STRING) = The Path of the Monk,
925 (STRING) = Found on acolytes of Seiryu, on Aminishi.,
}
193 = 33909: {
813 (ITEM) = 37820 (The Path of the Elemental),
924 (STRING) = The Path of the Elemental,
925 (STRING) = Found on acolytes of Seiryu, on Aminishi.,
}
194 = 33910: {
813 (ITEM) = 37821 (The Path of the Dragon),
924 (STRING) = The Path of the Dragon,
925 (STRING) = Found on acolytes of Seiryu, on Aminishi.,
}
195 = 34827: {
813 (ITEM) = 38770 (Goshima note),
924 (STRING) = Goshima note,
925 (STRING) = A note found on Goshima, addressed from 'J' to 'E'.,
}
196 = 34899: {
813 (ITEM) = 39023 (Letter signed 'Pontifex Madromurt'),
924 (STRING) = Letter signed 'Pontifex Madromurt',
925 (STRING) = A transcript of a letter found at the Senntisten dig.,
}
197 = 34900: {
813 (ITEM) = 39024 (Letter signed 'Pontifex Nabor'),
924 (STRING) = Letter signed 'Pontifex Nabor',
925 (STRING) = A transcript of a letter found at the Senntisten dig.,
}
198 = 34901: {
813 (ITEM) = 39025 (Letter signed 'Pontifex Bilrach'),
924 (STRING) = Letter signed 'Pontifex Bilrach',
925 (STRING) = A transcript of a letter found at the Senntisten dig.,
}
199 = 34902: {
813 (ITEM) = 39026 (Damaged letter),
924 (STRING) = Damaged letter,
925 (STRING) = A transcript of a letter found at the Senntisten dig.,
}
200 = 35363: {
813 (ITEM) = 39594 (The Promised Gift),
924 (STRING) = The Promised Gift,
925 (STRING) = A fairly new looking tome.,
}
201 = 35364: {
813 (ITEM) = 39595 (The Praesul),
924 (STRING) = The Praesul,
925 (STRING) = A book detailing events before the second age involving the Praesul.,
}
202 = 34537: {
813 (ITEM) = 39836 (Message from Mizgog),
923 (QUEST) = 72,
924 (STRING) = Message from Mizgog,
925 (STRING) = A note hastily written by the bumbling beadromancer.,
}
203 = 37607: {
813 (ITEM) = 40663 (The Magister's Journal #1),
924 (STRING) = The Magister's Journal #1,
925 (STRING) = A diary discovered on the body of the Magister.,
}
204 = 37608: {
813 (ITEM) = 40664 (The Magister's Journal #2),
924 (STRING) = The Magister's Journal #2,
925 (STRING) = A diary discovered on the body of the Magister.,
}
205 = 37609: {
813 (ITEM) = 40665 (The Magister's Journal #3),
924 (STRING) = The Magister's Journal #3,
925 (STRING) = A diary discovered on the body of the Magister.,
}
206 = 37610: {
813 (ITEM) = 40666 (The Magister's Journal #4),
924 (STRING) = The Magister's Journal #4,
925 (STRING) = A diary discovered on the body of the Magister.,
}
207 = 37611: {
813 (ITEM) = 40667 (The Magister's Journal #5),
924 (STRING) = The Magister's Journal #5,
925 (STRING) = A diary discovered on the body of the Magister.,
}
208 = 1562: {
813 (ITEM) = 41038 (Vicendithas' Scribblings),
924 (STRING) = Vicendithas' Scribblings,
925 (STRING) = A lone journal written by the Dragonkin creator of the Motherlode Maw.,
}
209 = 38768: {
813 (ITEM) = 41303 (The Ghastly Grimoire),
924 (STRING) = The Ghastly Grimoire,
925 (STRING) = A collection of ghost stories from around Gielinor.,
}
210 = 39063: {
813 (ITEM) = 41588 (Grondaban's stalker notes),
924 (STRING) = Grondabans' Stalker Notes,
925 (STRING) = A book of notes found by a portal to the stalker homeworld.,
}
211 = 39534: {
813 (ITEM) = 42306 (Decaying journal),
924 (STRING) = Decaying Journal,
925 (STRING) = An old book containing the creation myth of the mwanu.,
}
212 = 39535: {
813 (ITEM) = 42307 (Festering journal),
924 (STRING) = Festering Journal,
925 (STRING) = An old book containing the writings of an ancient mwanu medicine woman.,
}
213 = 39536: {
813 (ITEM) = 42308 (Rotten journal),
924 (STRING) = Rotten Journal,
925 (STRING) = An old book left as a message to lost love one.,
}
214 = 39537: {
813 (ITEM) = 42309 (Pestilent journal),
924 (STRING) = Pestilent Journal,
925 (STRING) = A study on the ocean gods of the old horrors.,
}
215 = 39538: {
813 (ITEM) = 42310 (Blasphemous journal),
924 (STRING) = Blasphemous Journal,
925 (STRING) = A detail on the arrival of three blasphemous horror priests.,
}
216 = 39573: {
813 (ITEM) = 42379 (Big Book o' Piracy),
923 (QUEST) = 397,
924 (STRING) = The Big Book o' Piracy,
925 (STRING) = How to act and talk like a pirate.,
}
217 = 39965: {
813 (ITEM) = 42689 (Charos's Journal),
923 (QUEST) = 398,
924 (STRING) = Charos's Journal,
925 (STRING) = An old book written by the trickster Charos.,
}
218 = 40037: {
813 (ITEM) = 42746 (The End of Gara-Dul),
924 (STRING) = The End of Gara-Dul,
925 (STRING) = A story of the great beast Gara-Dul, recovered from a Karamjan idol that was reclaimed from jungle flora.,
}
219 = 40255: {
813 (ITEM) = 42920 (Bruce's bad break),
924 (STRING) = Bruces' bad break,
925 (STRING) = A journal entry from Bruce regarding the destruction of Edgeville.,
}
220 = 40256: {
813 (ITEM) = 42921 (Froggi, the smithy's apprentice),
924 (STRING) = Froggi, the Smithy's Apprentice,
925 (STRING) = A journal entry from Froggi regarding the destruction of Edgeville.,
}
221 = 40567: {
813 (ITEM) = 43046 (Elei's Diary),
923 (QUEST) = -1,
924 (STRING) = Elei's Diary,
925 (STRING) = The diary of a young acolyte of Seiryu. Found in the Temple of Aminishi.,
}
222 = 40569: {
813 (ITEM) = 43048 (Himiko's Vision),
923 (QUEST) = -1,
924 (STRING) = Himiko's Vision,
925 (STRING) = A journal written by one of the Council of Seven. Found in the Temple of Aminishi.,
}
223 = 40568: {
813 (ITEM) = 43049 (Crassian Allegiance),
923 (QUEST) = -1,
924 (STRING) = Crassian Allegiance,
925 (STRING) = An account of the crassian involvement at Aminishi. Found in the Temple of Aminishi.,
}
224 = 40942: {
813 (ITEM) = 43371 (Dragonkin research),
923 (QUEST) = -1,
924 (STRING) = Dragonkin research,
925 (STRING) = A collection of information about some of the more powerful dragon types. Found in the Dragonkin Laboratory.,
}
225 = 40944: {
813 (ITEM) = 43374 (Diary of an Overzealous Gnome),
923 (QUEST) = -1,
924 (STRING) = Diary of an Overzealous Gnome,
925 (STRING) = An interesting read, to say the least. Found in the Dragonkin Laboratory.,
}
226 = 40943: {
813 (ITEM) = 43373 (Redacted Dragonkin Research),
923 (QUEST) = -1,
924 (STRING) = Redacted Dragonkin Research,
925 (STRING) = Extensive dragonkin research results. Found in the Dragonkin Laboratory.,
}
227 = 4552: {
813 (ITEM) = 47466 (Umbral Diplomacy),
923 (QUEST) = -1,
924 (STRING) = Umbral Diplomacy,
925 (STRING) = A collection of information about the diplomatic goings on down in the Shadow Reef.,
}
228 = 4553: {
813 (ITEM) = 47468 (The Last Offering),
923 (QUEST) = -1,
924 (STRING) = The Last Offering,
925 (STRING) = A waterlogged book about an encounter with the Ambassador. Found in the Shadow Reef.,
}
229 = 4554: {
813 (ITEM) = 47469 (Kranon's Ancient Journal),
923 (QUEST) = -1,
924 (STRING) = Kranon's Ancient Journal,
925 (STRING) = An old diary detailing the thoughts of Kranon the Ambassador. Found in the Shadow Reef.,
}
230 = 41066: {
813 (ITEM) = 18675 (Fairy dossier),
923 (QUEST) = 337,
924 (STRING) = Fairy dossier,
925 (STRING) = A dossier detailing battle plans against the Fairy Godfather.,
}
231 = 41067: {
813 (ITEM) = 20062 (Economy building for dummies),
923 (QUEST) = 343,
924 (STRING) = Economy building for dummies,
925 (STRING) = A small book that teaches strong economy building.,
}
232 = 41068: {
813 (ITEM) = 14085 (Armadyl communiqué),
923 (QUEST) = 86,
924 (STRING) = Armadyl communiqué,
925 (STRING) = An urgent communiqué revealing important information.,
}
233 = 41069: {
813 (ITEM) = 24502 (Philipe's note),
923 (QUEST) = 353,
924 (STRING) = Philipe's note,
925 (STRING) = A note from Philipe.,
}
234 = 41070: {
813 (ITEM) = 6793 (Ballad),
923 (QUEST) = 46,
924 (STRING) = Ballad,
925 (STRING) = The Ballad of Jareesh.,
}
235 = 41071: {
813 (ITEM) = 7629 (Dusty scroll),
923 (QUEST) = 21,
924 (STRING) = Dusty scroll ,
925 (STRING) = An ancient tattered scroll.,
}
236 = 41072: {
813 (ITEM) = 24862 (Ransom letter),
923 (QUEST) = 204,
924 (STRING) = Ransom letter,
925 (STRING) = The penmanship is exquisite!,
}
237 = 41073: {
813 (ITEM) = 15344 (Report),
923 (QUEST) = 167,
924 (STRING) = Report,
925 (STRING) = It looks about ready to fall apart.,
}
238 = 4139: {
813 (ITEM) = 14536 (Turkey book),
923 (QUEST) = -1,
924 (STRING) = Turkey book,
925 (STRING) = Notes on the locations of turkeys.,
}
239 = 4140: {
813 (ITEM) = 39906 (Magical bunny notepaper),
923 (QUEST) = -1,
924 (STRING) = Magical bunny notepaper,
925 (STRING) = Notes left by the old Easter Bunny.,
}
240 = 31931: {
813 (ITEM) = 48058 (Survivor's Journal),
923 (QUEST) = -1,
924 (STRING) = Survivor's Journal,
925 (STRING) = A journal discovered on a shipwreck.,
}
241 = 36004: {
813 (ITEM) = 50094 (Trindine's memory),
923 (QUEST) = -1,
924 (STRING) = Trindine's Memory,
925 (STRING) = This is a book containing a transcription of Trindine's memory.,
}
242 = 44778: {
813 (ITEM) = 50569 (Colossi & the time of colossi),
924 (STRING) = Colossi & The Time of Colossi,
925 (STRING) = A well maintained manuscript with 'Reldo' written on the flyleaf.,
}
243 = 44779: {
813 (ITEM) = 50570 (Reldo's ages seventeenth edition),
924 (STRING) = Reldo's Ages Seventeenth Edition,
925 (STRING) = A well maintained manuscript with 'Reldo' written on the flyleaf.,
}
244 = 44952: {
813 (ITEM) = 51671 (Blood Bank Ledger),
924 (STRING) = Blood Bank Ledger,
925 (STRING) = Records of all the transactions made at the blood bank.,
}
245 = 44985: {
813 (ITEM) = 51673 (Inquisition Profiles),
924 (STRING) = Inquisition Profiles,
925 (STRING) = It lists persons of interest to the Inquisition.,
}
}
846 - <INT, INT> - null - 0 {
}
847 - <INT, INT> - null - 0 {
}
848 - <INT, INT> - null - 0 {
}
849 - <INT, INT> - null - 0 {
}
850 - <INT, INT> - null - 0 {
}
851 - <INT, INT> - null - 0 {
}
852 - <INT, INT> - null - 0 {
}
853 - <INT, INT> - null - 0 {
}
854 - <INT, INT> - null - 0 {
}
855 - <INT, INT> - null - 0 {
}
856 - <INT, INT> - null - 0 {
}
857 - <INT, INT> - null - 0 {
}
858 - <INT, INT> - null - 0 {
}
859 - <INT, INT> - null - 0 {
}
860 - <INT, INT> - null - 0 {
}
861 - <INT, INT> - null - 0 {
}
862 - <INT, INT> - null - 0 {
}
863 - <INT, DBROW> - null - -1 {
0 = 612
1 = 613
2 = 614
}
864 - <INT, INT> - null - 0 {
}
865 - <INT, INT> - null - 0 {
}
866 - <INT, STRING> - N/A - 0 {
0 = Low
1 = Medium
2 = High
3 = Ultra
}
867 - <INT, STRING> - N/A - 0 {
0 = Very low
1 = Low
2 = Normal
3 = High
4 = Maximum
}
868 - <INT, STRUCT> - null - -1 {
1 = 909: {
460 (INT) = 66,
462 (STRING) = Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = dark beasts,
466 (INT) = 90,
659 (NPC) = 2783 (Dark beast),
}
2 = 910: {
460 (INT) = 42,
462 (STRING) = Abyssal demons are nasty creatures to deal with. They aren't really part of this realm and are able to move very quickly to trap their prey. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = abyssal demons,
466 (INT) = 85,
659 (NPC) = 1615 (Abyssal demon),
}
3 = 911: {
460 (INT) = 52,
462 (STRING) = Nechryael are demons of decay that summon small winged beings to help them fight their victims. They can be found in the Chaos Tunnels or in Canifis Slayer Tower.,
463 (STRING) = nechryael,
466 (INT) = 80,
659 (NPC) = 1613 (Nechryael),
}
4 = 912: {
460 (INT) = 31,
462 (STRING) = Hellhounds are a cross between dogs and demons; they are also dangerous with a fierce bite. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = hellhounds,
466 (INT) = 0,
659 (NPC) = 49 (Hellhound),
}
5 = 913: {
460 (INT) = 46,
462 (STRING) = Gargoyles are winged creatures of stone. You'll need to fight them until they are close to death before breaking them apart with a rock hammer. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = gargoyles,
466 (INT) = 75,
659 (NPC) = 1610 (Gargoyle),
}
6 = 914: {
460 (INT) = 49,
462 (STRING) = Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. Good luck on obtaining a dragon chainmail from their dusty remains.,
463 (STRING) = dust devils,
466 (INT) = 65,
659 (NPC) = 1624 (Dust devil),
}
7 = 915: {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you. A nosepeg will help ignore their stink when fighting them. They can be found in the Slayer Tower near Canifis and I have heard rumours that they also live beneath Pollnivneach in the desert.,
463 (STRING) = aberrant spectres,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
8 = 916: {
460 (INT) = 101,
462 (STRING) = The TzHaar contains some mighty warriors, prove yourself against them. You'll find them deep within the Karamja volcano.,
463 (STRING) = TzHaar,
466 (INT) = 0,
659 (NPC) = -1,
}
9 = 917: {
460 (INT) = 92,
462 (STRING) = Warped tortoises are creatures tainted by magical waste. They are vulnerable to an elven chime. I know you have seen them in your adventures, so go crack some carapace.,
463 (STRING) = warped tortoises,
466 (INT) = 56,
659 (NPC) = 6297 (Warped tortoise),
}
10 = 918: {
460 (INT) = 59,
462 (STRING) = Iron dragons are some of the weaker metallic dragons, with iron scales that are far thicker than normal iron armour. Their fiery breath and sharp claws can be negated by a number of means. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = iron dragons,
466 (INT) = 0,
659 (NPC) = 1591 (Iron dragon),
}
11 = 919: {
460 (INT) = 60,
462 (STRING) = Steel dragons are dangerous and metallic, with steel scales that are far thicker than normal steel armour. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = steel dragons,
466 (INT) = 0,
659 (NPC) = 1592 (Steel dragon),
}
12 = 920: {
460 (INT) = 25,
462 (STRING) = Blue dragons aren't as strong as other dragons, but they're still very powerful. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = blue dragons,
466 (INT) = 0,
659 (NPC) = 55 (Blue dragon),
}
13 = 921: {
460 (INT) = 27,
462 (STRING) = Black dragons are among the strongest dragons and are very fierce. Watch out for their fiery breath. I am sure you will have seen them in your travels and have honed your techniques on lesser dragons.,
463 (STRING) = black dragons,
466 (INT) = 0,
659 (NPC) = 54 (Black dragon),
}
14 = 922: {
460 (INT) = 72,
462 (STRING) = Skeletal wyverns are extremely dangerous, and they are hard to hit with arrows as they slip right through. To stand a good chance of surviving, you'll need some elemental shielding from their icy breath.,
463 (STRING) = skeletal wyverns,
466 (INT) = 72,
659 (NPC) = 3068 (Skeletal Wyvern),
}
15 = 923: {
460 (INT) = 86,
462 (STRING) = Terror dogs are, unsurprisingly, dogs that terrorise the weak. You'll find them in the Haunted Mine, near Tarn's lair.,
463 (STRING) = terror dogs,
466 (INT) = 40,
659 (NPC) = 5417 (Terror dog),
}
16 = 924: {
460 (INT) = 106,
462 (STRING) = Found beneath the Dwarven mines, these are tough beings of rock. They can use ranged or melee attacks against you, so plan accordingly!,
463 (STRING) = living rock creatures,
465 (INT) = 80,
466 (INT) = 0,
659 (NPC) = 8832 (Living rock protector),
}
17 = 925: {
460 (INT) = 29,
462 (STRING) = Greater demons are weak to ranged attacks. Though not the strongest of demons, they are still dangerous. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = greater demons,
466 (INT) = 0,
659 (NPC) = 83 (Greater demon),
}
18 = 926: {
460 (INT) = 30,
462 (STRING) = Black demons are weak to ranged attacks. They're still the strongest demon and very dangerous, however. Seek them out in the Edgeville or Brimhaven dungeons.,
463 (STRING) = black demons,
466 (INT) = 0,
659 (NPC) = 84 (Black demon),
}
19 = 927: {
460 (INT) = 83,
462 (STRING) = Suqahs can only be found on the mystical Lunar Isle. They use melee and magical attacks, and they often drop hide, teeth and herbs.,
463 (STRING) = suqahs,
466 (INT) = 0,
659 (NPC) = 4527 (Suqah),
}
20 = 928: {
460 (INT) = 94,
462 (STRING) = Mithril dragons are very dangerous opponents. They live just north of where we are now. You are a battle master - test your skills.,
463 (STRING) = mithril dragons,
465 (INT) = 90,
466 (INT) = 0,
659 (NPC) = 5363 (Mithril dragon),
}
21 = 929: {
460 (INT) = 91,
462 (STRING) = Spiritual mages are the strongest of the spiritual guardians. They are devastating against warriors, but a smart ranger can sometimes defeat them. Of course, Prayer might serve you well, too. They can be found in the icy caverns near Trollheim, supporting the cause of their chosen god.,
463 (STRING) = spiritual mages,
466 (INT) = 83,
659 (NPC) = 6231 (Spiritual mage),
}
22 = 930: {
460 (INT) = 48,
462 (STRING) = Bloodvelds are strange, demonic creatures. They use their long, rasping tongue to feed on just about anything they can find. Remember that their tongues are magical in nature, but, more so, they deserve to die.,
463 (STRING) = bloodveld,
466 (INT) = 50,
659 (NPC) = 7642 (Mutated bloodveld),
}
23 = 931: {
460 (INT) = 16,
462 (STRING) = Like other giants, fire giants often wield large weapons. Learn to recognise what kind of weapon it is and act accordingly. Remember the days when these were a challenge to you and laugh.,
463 (STRING) = fire giants,
466 (INT) = 0,
659 (NPC) = 110 (Fire giant),
}
24 = 932: {
460 (INT) = 53,
462 (STRING) = Kalphites are large insects that live in hives under the desert sands. I am sure that, by now, you have seen them to the south-west of Shantay Pass.,
463 (STRING) = kalphites,
466 (INT) = 0,
659 (NPC) = 1154 (Kalphite Soldier),
}
25 = 933: {
460 (INT) = 88,
462 (STRING) = Waterfiends are creatures of water that live just north of us. Those followed by familiars are keen to slay these elemental forces.,
463 (STRING) = waterfiends,
466 (INT) = 0,
659 (NPC) = 5361 (Waterfiend),
}
26 = 934: {
460 (INT) = 102,
462 (STRING) = These are the creatures that live within the TzHaar fightcaves. You'll have to venture down into the cave in the Karamja volcano to take them on.,
463 (STRING) = volcanic creatures,
466 (INT) = 0,
659 (NPC) = -1,
}
27 = 952: {
460 (INT) = 35,
462 (STRING) = Dagannoth are large, sea-dwelling creatures that are very aggressive. You'll often find them in caves near sea water. There is no joy so great as to cleanse these from the face of Gielinor.,
463 (STRING) = dagannoth,
466 (INT) = 0,
659 (NPC) = 1339 (Dagannoth),
}
28 = 957: {
460 (INT) = 104,
462 (STRING) = You'll find these East of Al Kharid, atop the mountain. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves - Watch out for their vicious ranged attacks!,
463 (STRING) = desert strykewyrms,
466 (INT) = 79,
659 (NPC) = 9465 (Desert strykewyrm),
}
29 = 958: {
460 (INT) = 105,
462 (STRING) = The coldest of their kind - usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves. They are found beneath the Fremennik mountains. As they are beings of ice, I've found that fire spells inflict far more damage against them.,
463 (STRING) = ice strykewyrms,
466 (INT) = 93,
659 (NPC) = 9463 (Ice strykewyrm),
}
30 = 964: {
460 (INT) = 103,
462 (STRING) = These tricky creatures burrow beneath the jungle north west of Oo'glog. Be careful, as these poisonous jungle wyrms like to use magical attacks from a distance, while they should be weak to stab attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves.,
463 (STRING) = jungle strykewyrms,
465 (INT) = 80,
466 (INT) = 73,
659 (NPC) = 9467 (Jungle strykewyrm),
}
31 = 967: {
460 (INT) = 95,
462 (STRING) = Aquanites are amphibious creatures that attract prey using the glowing lures on their heads. They attack stronger opponents from a distance with water magic, and dislike those who pray against it. They dwell in the Fremennik Slayer Dungeon, in a chamber past the kurasks.,
463 (STRING) = aquanites,
466 (INT) = 78,
659 (NPC) = 9172 (Aquanite),
}
32 = 1807: {
460 (INT) = 109,
462 (STRING) = These warped jade vine creatures will not hesitate to use their environment to help them in combat if they cannot retaliate otherwise. The baby jadinkos are easiest to kill, but the males offer the greatest rewards. Ranged weapons made from vines are best against them.,
463 (STRING) = mutated jadinkos,
465 (INT) = 90,
466 (INT) = 80,
659 (NPC) = 13821 (Mutated jadinko guard),
}
33 = 2640: {
460 (INT) = 110,
462 (STRING) = These foul creatures can be found throughout Meiyerditch and Darkmeyer in Morytania. They have a telepathic ability which enables them to dodge incoming attacks, so you'll need a weapon specially created to harm them.,
463 (STRING) = vyrewatch,
466 (INT) = 0,
659 (NPC) = 4837 (Vyrewatch),
}
34 = 2848: {
460 (INT) = 96,
462 (STRING) = Ganodermic beasts and runts live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = ganodermic creatures,
466 (INT) = 95,
659 (NPC) = 14696 (Ganodermic beast),
}
35 = 2849: {
460 (INT) = 97,
462 (STRING) = Grifolapines live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and dodge when they charge at you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolapines,
466 (INT) = 88,
659 (NPC) = 14688 (Grifolapine),
}
36 = 2850: {
460 (INT) = 98,
462 (STRING) = Grifolaroos live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolaroos,
466 (INT) = 82,
659 (NPC) = 14700 (Grifolaroo),
}
37 = 10465: {
460 (INT) = 112,
462 (STRING) = Grotworms have recently been spotted in a cave near Rimmington. They will bite and attack with some sort of acid spit. Be careful - they are very aggressive.,
463 (STRING) = grotworms,
466 (INT) = 0,
659 (NPC) = 15463 (Mature grotworm),
}
38 = 19249: {
460 (INT) = 113,
462 (STRING) = Without their master, Cres's automatons roam Guthix's chambers, attacking any who enter. They are programmed to use magic, melee or ranged and do a violent area-of-effect attack. Guthix's chambers may be reached via his shrine, or the excavation west of the Legends' Guild.,
463 (STRING) = Cres's automatons,
465 (INT) = 100,
466 (INT) = 67,
}
39 = 19434: {
460 (INT) = 114,
462 (STRING) = Aviansies can be found in the Godwars Dungeon north of Trollheim. As they are flying, you'll find melee attacks are not going to cut it.,
463 (STRING) = aviansies,
465 (INT) = 70,
466 (INT) = 0,
659 (NPC) = 6240 (Aviansie),
}
40 = 19672: {
460 (INT) = 115,
462 (STRING) = The Order of Ascension are magic users. It is strongly suggested you use ranged attacks. Their tactics can make them tough one-on-one, so bringing a friend along would be beneficial.,
463 (STRING) = Order of Ascension members,
465 (INT) = 105,
466 (INT) = 81,
659 (NPC) = 17147 (Scutarius),
}
41 = 21467: {
460 (INT) = 117,
462 (STRING) = The Airut are aggressive creatures from another world. They have powerful arms and attack with great vigour, certain abilities are able to counter and stun the Airut.,
463 (STRING) = Airut,
465 (INT) = 110,
466 (INT) = 92,
659 (NPC) = 18621 (Airut),
}
42 = 28037: {
460 (INT) = 118,
462 (STRING) = Celestial dragons are one of the strangest dragons I assign. They use melee but have a powerful dragonfire as well as a fascinating ability to momentarily stop time. You can find them in the depths of Dragontooth Island.,
463 (STRING) = celestial dragons,
659 (NPC) = 19109 (Celestial dragon),
}
43 = 28267: {
460 (INT) = 119,
462 (STRING) = Muspah are creatures born of nightmares. Ancient magic is the most effective thing to use against them. You can find them by travelling to Freneskae. They'll be aggressive unless you wear your shard of Zaros.,
463 (STRING) = muspah,
659 (NPC) = 19151 (Force muspah),
}
44 = 28268: {
460 (INT) = 120,
462 (STRING) = The surviving subjects of Zaros's experiments. They have powerful charge attacks and fight in packs of four. You can find them by travelling to Freneskae. They'll be aggressive unless you wear your shard of Zaros.,
463 (STRING) = nihil,
659 (NPC) = 19145 (Blood nihil),
}
45 = 1761: {
460 (INT) = 121,
462 (STRING) = Kal'gerion demons are powerful creatures that use both magic and melee. They reside in a storage dungeon near Daemonheim. I would recommend you take cover when they smash the ground, or when they use magic to pull you towards them.,
463 (STRING) = Kal'gerion demons,
466 (INT) = 90,
659 (NPC) = 14977 (Kal'gerion demon),
}
46 = 24331: {
460 (INT) = 122,
462 (STRING) = Glacors were brought to this world by Lucien. They use magic, ranged and melee attacks. You can find them in an underground cavern on the Frozen Plateau.,
463 (STRING) = glacors,
659 (NPC) = 14301 (Glacor),
}
47 = 24332: {
460 (INT) = 123,
462 (STRING) = Tormented demons are powerful creatures that use magic, ranged and melee attacks. They also have the ability to shield themselves. You can find them below the Tears of Guthix cave.,
463 (STRING) = tormented demons,
659 (NPC) = 8349 (Tormented demon),
}
48 = 29040: {
460 (INT) = 56,
462 (STRING) = Elves are skilled fighters across all disciplines from whom you could learn a lot. I recommend challenging only one type of elf combatant at a time.,
463 (STRING) = Elves,
466 (INT) = 0,
659 (NPC) = 1183 (Elf warrior),
}
49 = 29590: {
460 (INT) = 124,
462 (STRING) = Edimmu are ghosts which failed to escape their body. They're ghosts and zombies, yet somehow different altogether. They use ranged attacks and are highly aggressive. You can find them in a resource dungeon, which the Meilyr clan in Prifddinas has access to.,
463 (STRING) = edimmu,
465 (INT) = 110,
466 (INT) = 90,
659 (NPC) = 20290 (Edimmu),
}
50 = 30518: {
460 (INT) = 126,
462 (STRING) = Lava strykewyrms are the most powerful of their kind. They attack with all combat styles and are weak to nothing. They can be found deep within the Wilderness so I would watch your back while slaying them.,
463 (STRING) = lava strykewyrms,
466 (INT) = 94,
659 (NPC) = 20630 (Lava strykewyrm),
}
51 = 31700: {
460 (INT) = 127,
462 (STRING) = Adamant dragons are even more dangerous than mithril dragons. Look for them in Brimhaven dungeon, beneath a staircase north-west of the iron and steel dragons.,
463 (STRING) = adamant dragons,
465 (INT) = 95,
466 (INT) = 0,
659 (NPC) = 21135 (Adamant dragon),
}
52 = 30954: {
460 (INT) = 130,
462 (STRING) = Living wyverns breathe a poison that will kill you rapidly unless you are freezing. But watch out; the colder you are the harder their regular attacks will hit you. They can be found in the Asgarnia Ice dungeon.,
463 (STRING) = living wyverns,
465 (INT) = 100,
466 (INT) = 96,
659 (NPC) = 21812 (Wyvern),
}
53 = 32556: {
460 (INT) = 131,
462 (STRING) = Ripper Demons are driven crazy by the scent of blood. They will hit you harder the worse your injuries are. And watch out; they can sometimes drop on you from above, which is lethal. They can be found in a fissure near Al Kharid.,
463 (STRING) = ripper demons,
465 (INT) = 100,
466 (INT) = 96,
659 (NPC) = 21994 (Ripper Demon),
}
54 = 31930: {
460 (INT) = 132,
462 (STRING) = Camel warriors can use ancient magics to attack you. They also have the blessings of Akthanakos and can create powerful, disorientating mirages. They can be found in the deep desert.,
463 (STRING) = camel warriors,
465 (INT) = 100,
466 (INT) = 96,
659 (NPC) = 22001 (Camel Warrior),
}
55 = 32673: {
460 (INT) = 133,
462 (STRING) = Acheron Mammoths are honourable yet powerful beasts from the frozen north. When they charge you, get out of the way! They can be found on an iceberg that is accessible from a dock near Rellekka.,
463 (STRING) = acheron mammoths,
465 (INT) = 100,
466 (INT) = 96,
659 (NPC) = 22007 (Acheron mammoth),
}
56 = 33371: {
460 (INT) = 134,
462 (STRING) = You can find Chaos giants out in the Barendir tunnels, beyond Keldagrim. Be careful, as they can launch their Dragon throwing axe at range or take a swipe at you if you get close. Perhaps you could recover some.,
463 (STRING) = chaos giants,
466 (INT) = 0,
659 (NPC) = 18373 (Chaos Giant),
}
57 = 35008: {
460 (INT) = 135,
462 (STRING) = You can find nightmare creatures on Freneskae, which can be accessed through the world gate.,
463 (STRING) = nightmare creatures,
466 (INT) = 0,
659 (NPC) = 23696 (Nightmare),
}
58 = 35779: {
460 (INT) = 139,
462 (STRING) = You can find gemstone dragons beneath the gem mine in Shilo Village.,
463 (STRING) = gemstone dragons,
466 (INT) = 95,
659 (NPC) = 24172 (Hydrix dragon),
}
59 = 19100: {
460 (INT) = 152,
462 (STRING) = You can find corrupted creatures in the Sophanem Slayer Dungeon.,
463 (STRING) = corrupted creatures,
466 (INT) = 88,
659 (NPC) = 24783 (Corrupted creature),
}
60 = 19101: {
460 (INT) = 153,
462 (STRING) = You can find soul devourers in the Sophanem Slayer Dungeon.,
463 (STRING) = soul devourers,
466 (INT) = 105,
659 (NPC) = 24602 (Crocodile akh),
}
61 = 39061: {
460 (INT) = 160,
462 (STRING) = You can find stalker creatures within Zamorak's hideout.,
463 (STRING) = stalker creatures,
466 (INT) = 71,
659 (NPC) = 25125 (Soulgazer),
}
}
869 - <INT, STRUCT> - null - -1 {
0 = 935: {
935 (STRING) = Honest Jimmy,
936 (MODEL) = 40018,
938 (MODEL) = 39610,
940 (INT) = 1,
}
1 = 936: {
935 (STRING) = Bert the Sandman,
936 (MODEL) = 39992,
938 (MODEL) = 39639,
940 (INT) = 1,
}
2 = 937: {
935 (STRING) = Advisor Ghrim,
936 (MODEL) = 39606,
938 (MODEL) = 39692,
940 (INT) = 1,
}
3 = 938: {
935 (STRING) = Turael,
936 (MODEL) = 39907,
938 (MODEL) = 39907,
940 (INT) = 1,
941 (STRING) = Spria,
942 (MODEL) = 35469,
}
4 = 939: {
935 (STRING) = Lanthus,
938 (MODEL) = 85001,
940 (INT) = 0,
}
5 = 940: {
935 (STRING) = Sumona,
936 (MODEL) = 39031,
938 (MODEL) = 34607,
940 (INT) = 1,
}
6 = 941: {
935 (STRING) = Mazchna,
936 (MODEL) = 76958,
938 (MODEL) = 76958,
940 (INT) = 1,
941 (STRING) = Achtryn,
942 (MODEL) = 35498,
}
7 = 942: {
935 (STRING) = Duradel,
936 (MODEL) = 39789,
938 (MODEL) = 39789,
940 (INT) = 1,
941 (STRING) = Lapalok,
942 (MODEL) = 35497,
}
8 = 943: {
935 (STRING) = Vannaka,
936 (MODEL) = 39680,
938 (MODEL) = 39680,
940 (INT) = 0,
}
9 = 944: {
935 (STRING) = Murphy,
936 (MODEL) = 40000,
938 (MODEL) = 39983,
940 (INT) = 1,
}
10 = 945: {
935 (STRING) = Chaeldar,
936 (MODEL) = 11907,
938 (MODEL) = 11907,
940 (INT) = 0,
}
11 = 946: {
935 (STRING) = Cyrisus,
936 (MODEL) = 39916,
938 (MODEL) = 40006,
940 (INT) = 1,
941 (STRING) = Cyrisus,
942 (MODEL) = 39916,
}
12 = 947: {
935 (STRING) = Larry,
936 (MODEL) = 39772,
938 (MODEL) = 39697,
940 (INT) = 1,
941 (STRING) = Chuck,
942 (MODEL) = 42543,
943 (INT) = 800,
944 (SEQ) = 225,
}
13 = 948: {
935 (STRING) = Kuradal,
936 (MODEL) = 50668,
938 (MODEL) = 50668,
940 (INT) = 0,
}
14 = 950: {
935 (STRING) = Dark mage,
936 (MODEL) = 50841,
938 (MODEL) = 50842,
940 (INT) = 1,
}
15 = 966: {
935 (STRING) = Pikkupstix,
936 (MODEL) = 39845,
938 (MODEL) = 39845,
}
16 = 1767: {
935 (STRING) = Pauline Polaris,
936 (MODEL) = 64718,
938 (MODEL) = 64717,
940 (INT) = 1,
941 (STRING) = Pauline Polaris,
942 (MODEL) = 64718,
}
17 = 7325: {
935 (STRING) = Oneiromancer,
936 (MODEL) = 38970,
938 (MODEL) = 38970,
940 (INT) = 0,
}
18 = 7326: {
935 (STRING) = Eluned,
936 (MODEL) = 97980,
937 (INT) = 2200,
938 (MODEL) = 97979,
940 (INT) = 1,
941 (STRING) = Islwyn,
942 (MODEL) = 97205,
}
19 = 11463: {
935 (STRING) = Mieliki Tapio,
938 (MODEL) = 72969,
940 (INT) = 0,
}
20 = 29188: {
935 (STRING) = Morvran,
936 (MODEL) = 99392,
937 (INT) = 2200,
938 (MODEL) = 98933,
940 (INT) = 1,
}
21 = 40226: {
935 (STRING) = Urluk,
937 (INT) = 1000,
938 (MODEL) = 119261,
940 (INT) = 1,
}
22 = 33445: {
935 (STRING) = Laniakea,
936 (MODEL) = 47472,
937 (INT) = 2200,
938 (MODEL) = 47471,
940 (INT) = 1,
}
23 = 44517: {
935 (STRING) = Estate agent,
937 (INT) = 2200,
938 (MODEL) = 120799,
940 (INT) = 1,
}
24 = 30761: {
935 (STRING) = Jacquelyn,
938 (MODEL) = 48238,
940 (INT) = 1,
}
25 = 949: {
935 (STRING) = Random,
936 (MODEL) = 24992,
937 (INT) = 1307,
938 (MODEL) = 24991,
940 (INT) = 1,
944 (SEQ) = -1,
}
}
870 - <INT, INT> - null - 0 {
}
871 - <INT, INT> - null - 0 {
}
872 - <INT, INT> - null - 0 {
}
873 - <INT, INT> - null - 0 {
}
874 - <INT, INT> - null - 0 {
}
875 - <INT, INT> - null - 500 {
}
876 - <INT, INT> - null - 400 {
}
877 - <INT, INT> - null - 500 {
}
878 - <INT, INT> - null - 100 {
}
879 - <INT, INT> - null - 400 {
}
880 - <INV, BOOLEAN> - null - 0 {
325 = 1
326 = 1
327 = 1
}
881 - <INT, INT> - null - 0 {
}
882 - <INT, INT> - null - 0 {
}
883 - <INT, INT> - null - 0 {
}
884 - <INT, STRING> - Boo! - 0 {
1 = Ebenezer Scourge
2 = Tiny Thom
3 = Cook
4 = Louis the Camel
5 = Jack Frost
6 = Queen of Snow
7 = Gielinor
8 = General Bentnoze
9 = General Wartface
10 = Sir Amik Varze
}
885 - <INT, STRING> - RuneScape - 0 {
1 = chains and bedsheets
2 = chains
3 = bedsheets
}
886 - <INT, WORLDTILE> - null - 30968938 {
0 = [ X: 1884, Y: 3174, Z: 0 ]
1 = [ X: 1885, Y: 3174, Z: 0 ]
2 = [ X: 1887, Y: 3174, Z: 0 ]
3 = [ X: 1888, Y: 3174, Z: 0 ]
4 = [ X: 1885, Y: 3173, Z: 0 ]
5 = [ X: 1886, Y: 3173, Z: 0 ]
6 = [ X: 1887, Y: 3173, Z: 0 ]
7 = [ X: 1884, Y: 3172, Z: 0 ]
8 = [ X: 1885, Y: 3172, Z: 0 ]
9 = [ X: 1886, Y: 3172, Z: 0 ]
10 = [ X: 1887, Y: 3172, Z: 0 ]
11 = [ X: 1888, Y: 3172, Z: 0 ]
12 = [ X: 1885, Y: 3171, Z: 0 ]
13 = [ X: 1886, Y: 3171, Z: 0 ]
14 = [ X: 1887, Y: 3171, Z: 0 ]
15 = [ X: 1884, Y: 3170, Z: 0 ]
16 = [ X: 1885, Y: 3170, Z: 0 ]
17 = [ X: 1886, Y: 3170, Z: 0 ]
18 = [ X: 1887, Y: 3170, Z: 0 ]
19 = [ X: 1888, Y: 3170, Z: 0 ]
20 = [ X: 1885, Y: 3169, Z: 0 ]
21 = [ X: 1886, Y: 3169, Z: 0 ]
22 = [ X: 1887, Y: 3169, Z: 0 ]
23 = [ X: 1884, Y: 3168, Z: 0 ]
24 = [ X: 1885, Y: 3168, Z: 0 ]
25 = [ X: 1886, Y: 3168, Z: 0 ]
26 = [ X: 1887, Y: 3168, Z: 0 ]
27 = [ X: 1888, Y: 3168, Z: 0 ]
28 = [ X: 1885, Y: 3167, Z: 0 ]
29 = [ X: 1886, Y: 3167, Z: 0 ]
30 = [ X: 1887, Y: 3167, Z: 0 ]
31 = [ X: 1884, Y: 3166, Z: 0 ]
32 = [ X: 1885, Y: 3166, Z: 0 ]
33 = [ X: 1886, Y: 3166, Z: 0 ]
34 = [ X: 1887, Y: 3166, Z: 0 ]
35 = [ X: 1888, Y: 3166, Z: 0 ]
36 = [ X: 1892, Y: 3174, Z: 0 ]
37 = [ X: 1893, Y: 3174, Z: 0 ]
38 = [ X: 1895, Y: 3174, Z: 0 ]
39 = [ X: 1896, Y: 3174, Z: 0 ]
40 = [ X: 1893, Y: 3173, Z: 0 ]
41 = [ X: 1894, Y: 3173, Z: 0 ]
42 = [ X: 1895, Y: 3173, Z: 0 ]
43 = [ X: 1892, Y: 3172, Z: 0 ]
44 = [ X: 1893, Y: 3172, Z: 0 ]
45 = [ X: 1894, Y: 3172, Z: 0 ]
46 = [ X: 1895, Y: 3172, Z: 0 ]
47 = [ X: 1896, Y: 3172, Z: 0 ]
48 = [ X: 1893, Y: 3171, Z: 0 ]
49 = [ X: 1894, Y: 3171, Z: 0 ]
50 = [ X: 1895, Y: 3171, Z: 0 ]
51 = [ X: 1892, Y: 3170, Z: 0 ]
52 = [ X: 1893, Y: 3170, Z: 0 ]
53 = [ X: 1894, Y: 3170, Z: 0 ]
54 = [ X: 1895, Y: 3170, Z: 0 ]
55 = [ X: 1896, Y: 3170, Z: 0 ]
56 = [ X: 1893, Y: 3169, Z: 0 ]
57 = [ X: 1894, Y: 3169, Z: 0 ]
58 = [ X: 1895, Y: 3169, Z: 0 ]
59 = [ X: 1892, Y: 3168, Z: 0 ]
60 = [ X: 1893, Y: 3168, Z: 0 ]
61 = [ X: 1894, Y: 3168, Z: 0 ]
62 = [ X: 1895, Y: 3168, Z: 0 ]
63 = [ X: 1896, Y: 3168, Z: 0 ]
64 = [ X: 1893, Y: 3167, Z: 0 ]
65 = [ X: 1894, Y: 3167, Z: 0 ]
66 = [ X: 1895, Y: 3167, Z: 0 ]
67 = [ X: 1892, Y: 3166, Z: 0 ]
68 = [ X: 1893, Y: 3166, Z: 0 ]
69 = [ X: 1894, Y: 3166, Z: 0 ]
70 = [ X: 1895, Y: 3166, Z: 0 ]
71 = [ X: 1896, Y: 3166, Z: 0 ]
}
887 - <INT, INT> - null - -1 {
0 = 0
1 = 36
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 10
12 = 11
13 = 12
14 = 13
15 = 14
16 = 15
17 = 16
18 = 17
19 = 18
20 = 19
21 = 21
22 = 22
23 = 23
24 = 24
25 = 25
26 = 26
27 = 27
28 = 28
29 = 29
30 = 30
31 = 31
32 = 32
33 = 33
34 = 34
35 = 35
36 = 37
37 = 38
38 = 39
39 = 40
40 = 41
41 = 42
42 = 43
43 = 45
44 = 44
45 = 46
46 = 47
47 = 48
48 = 49
49 = 50
50 = 51
51 = 52
}
888 - <INT, STRUCT> - null - -1 {
0 = 26422: {
1266 (STRING) = Dungeoneering,
1273 (STRING) = Delve into the depths of Daemonheim to uncover long-lost secrets.,
1290 (INT) = 1,
3631 (STRING) = Delve into the depths of Daemonheim to uncover long lost secrets. Fight enemies, bosses, solve puzzles and use your skills to survive.,
4500 (INT) = 2,
4501 (INT) = 5,
4502 (INT) = 5,
4505 (STRING) = You must have unlocked complexity level 6.,
4506 (WORLDTILE) = [ X: 3450, Y: 3728, Z: 0 ],
4510 (ENUM) = 9140,
6523 (STAT) = 24(Dungeoneering),
8050 (STRING) = You receive 1 Dungeoneering Token per 10 XP. Tokens can be exchanged for useful items, including:<br>Gravite weapons<br>Chaotic weapons<br>Passive skilling effects<br>Necklace items<br>Cosmetic pets<br>and much more...,
}
1 = 26427: {
1266 (STRING) = General Graardor,
1273 (STRING) = Face General Graardor - the Bandosian General - in battle.,
1294 (INT) = 2,
1295 (INT) = 70,
3039 (ENUM) = 9039,
3631 (STRING) = Frozen below the Trollheim mountains the last remnants of the God Wars remain. Face General Graardor, the Bandosian General in battle.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9142,
}
2 = 26428: {
1266 (STRING) = Kree'Arra,
1273 (STRING) = Face Kree'Arra - the Armadylean General - in battle.,
1294 (INT) = 3,
1295 (INT) = 70,
3039 (ENUM) = 9045,
3631 (STRING) = Frozen below the Trollheim mountains the last remnants of the God Wars remain. Face Kree'Arra - the Armadylean general - in battle.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9142,
}
3 = 26429: {
1266 (STRING) = Commander Zilyana,
1273 (STRING) = Face Commander Zilyana - the Saradominist general - in battle.,
1294 (INT) = 8,
1295 (INT) = 70,
3039 (ENUM) = 9036,
3631 (STRING) = Frozen below the Trollheim mountains the last remnants of the God Wars remain. Face Commander Zilyana - the Saradominist general - in battle.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9142,
}
4 = 26430: {
1266 (STRING) = K'ril Tsutsaroth,
1273 (STRING) = Face K'ril Tsutsaroth - the Zamarokian general - in battle.,
1294 (INT) = 6,
1295 (INT) = 70,
3039 (ENUM) = 9046,
3631 (STRING) = Frozen below the Trollheim mountains the last remnants of the God Wars remain. Face K'ril Tsutsaroth - the Zamarokian General - in battle.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9142,
}
5 = 26431: {
1266 (STRING) = Nex,
1273 (STRING) = Face Nex - one of Zaros's most powerful generals - in battle.,
3039 (ENUM) = 9048,
3631 (STRING) = Below the frozen God Wars Dungeon lays one of the greatest ancient threats, locked in a frozen prison. Face Nex - one of Zaros's most powerful generals - in battle.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9143,
}
6 = 26563: {
1266 (STRING) = Vorago,
1273 (STRING) = In the borehole north of Falador, Vorago awaits challengers to test his strength.,
3039 (ENUM) = 9051,
3631 (STRING) = In the borehole north of Falador, Vorago awaits challengers to test his strength. Face this gigantic creature of stone and prove your worth.,
4500 (INT) = 5,
4501 (INT) = 50,
4502 (INT) = 10,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 2972, Y: 3428, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9144,
}
7 = 26564: {
1266 (STRING) = Kalphite King,
1273 (STRING) = Face the Kalphite King - the most powerful of all kalphites.,
3039 (ENUM) = 9042,
3631 (STRING) = Below the surface of the Kharidian Desert kalphites burrow to create their homes. Face the Kalphite King - the most poweful of all kalphites.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3233, Y: 2858, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9416,
}
8 = 26565: {
1266 (STRING) = Barrows - Rise of the Six,
1273 (STRING) = Face all six of the Barrows Brothers at once.,
3039 (ENUM) = 9034,
3631 (STRING) = Face all six of the Barrows Brothers at once. They have been greatly enhanced by experiments in the Shadow Realm, and are now much more powerful.,
4500 (INT) = 4,
4501 (INT) = 4,
4502 (INT) = 4,
4504 (INT) = 110,
4505 (STRING) = You must have access to Morytania.,
4506 (WORLDTILE) = [ X: 3541, Y: 3307, Z: 0 ],
4507 (BOOLEAN) = 1,
}
9 = 26566: {
1266 (STRING) = Giant Mole,
1273 (STRING) = Face the Giant Mole below Falador Park.,
1290 (INT) = 1,
3039 (ENUM) = 9040,
3631 (STRING) = Moles are the bane of all farmers. Wyson the gardener has to put up with the Giant Mole, the largest of all. Help him to put an end to the beast.,
4500 (INT) = 2,
4501 (INT) = 16,
4502 (INT) = 5,
4504 (INT) = 60,
4506 (WORLDTILE) = [ X: 2988, Y: 3381, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9145,
}
10 = 26567: {
1266 (STRING) = Kalphite Queen,
1273 (STRING) = Fight the Kalphite Queen - the mother of all kalphites.,
3039 (ENUM) = 9043,
3631 (STRING) = Below the surface of the Kharidian Desert, kalphites burrow to create their homes. Face the Kalphite Queen - the mother of all kalphites.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 80,
4506 (WORLDTILE) = [ X: 3228, Y: 3104, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9417,
}
11 = 26568: {
1266 (STRING) = King Black Dragon,
1273 (STRING) = Face the King Black Dragon, a powerful three-headed beast.,
1290 (INT) = 1,
3039 (ENUM) = 9044,
3631 (STRING) = Deep in the Wilderness, near the Lava Maze, the King Black Dragon guards his lair. Face the three-headed beast.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 80,
4506 (WORLDTILE) = [ X: 3051, Y: 3518, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9418,
}
12 = 26585: {
1266 (STRING) = Dagannoth Kings,
1273 (STRING) = Face the three Dagannoth Kings in battle.,
3039 (ENUM) = 9038,
3631 (STRING) = Deep in Waterbirth Island the Dagannoth Kings make their home. Face Dagannoth Supreme, Dagannoth Rex, and Dagannoth Prime - all at once.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 80,
4506 (WORLDTILE) = [ X: 2547, Y: 3758, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9419,
}
13 = 27583: {
1266 (STRING) = Chaos Elemental,
1273 (STRING) = Face the Chaos Elemental - a being of pUre cHaOs.,
1290 (INT) = 1,
3039 (ENUM) = 9035,
3631 (STRING) = Deep in the Wilderness, the Chaos Elemental wanders freely. Face this being of pUre cHaOs.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 80,
4506 (WORLDTILE) = [ X: 16383, Y: 16383, Z: -1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9420,
}
14 = 27584: {
1266 (STRING) = Corporeal Beast,
1273 (STRING) = Face the Corporeal Beast - a truly powerful creature.,
1294 (INT) = 61,
1295 (INT) = 143,
3039 (ENUM) = 9037,
3631 (STRING) = Face the Corporeal Beast - the extremely powerful reincarnation of the Spirit Beast.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 100,
4506 (WORLDTILE) = [ X: 2885, Y: 4374, Z: 2 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9421,
}
15 = 1666: {
1266 (STRING) = Barbarian Assault,
1267 (INT) = 0,
1268 (INT) = 3020,
1269 (INT) = 3021,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Work as a team to defeat the Penance monsters and their queen.,
1274 (STRING) = Talk to Captain Cain at the Barbarian Outpost to learn more and sign up.,
1275 (STRING) = You may join the assault <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
1283 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
1292 (STRING) = Gives honour points - usable for upgrades within Barbarian Assault - items, or experience boosts to <col=ffffff>Mining</col>, <col=ffffff>Firemaking</col> and <col=ffffff>Agility</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2366, Y: 3480, Z: 0 ],
2701 (INT) = 6,
3039 (ENUM) = 9169,
3631 (STRING) = Work as a team with your friends to defeat waves of monsters. Each member of the team takes on a different role to defeat the monsters using combat and traps.,
4500 (INT) = 5,
4501 (INT) = 5,
4502 (INT) = 5,
4505 (STRING) = You must have completed the Barbarian Assault tutorial.,
4506 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
4508 (ENUM) = 9132,
8050 (STRING) = You can also spend honour points to:<br>Upgrade roles to be more effective in game.<br>Gain double XP in Agility, Mining and Firemaking.,
}
16 = 1653: {
1266 (STRING) = Conquest,
1267 (INT) = 0,
1268 (INT) = 3001,
1269 (INT) = 3047,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Engage in tactical combat against your fellow commander aspirants.,
1274 (STRING) = Talk to <col=ffffff>Dorian</col> or <col=ffffff>Ethar</col> in the north-west of the <col=ffffff>Void Knight Outpost</col> to learn more and take part.,
1275 (STRING) = You can reach the <col=ffffff>Void Knight Outpost</col> via boat from <col=ffffff>Port Sarim</col>.,
1276 (STRING) = This is a troop management game so you don't need to bring any items with you.,
1277 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1285 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Commendations</col>, which can be exchanged for armour and experience.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3011, Y: 3216, Z: 0 ],
2701 (INT) = 53,
3039 (ENUM) = 9170,
3631 (STRING) = To prepare their rookies, the Void Knights have set up a Conquest Training Facility. Command your own squad and engage in tactical turn-based combat against fellow players.,
4500 (INT) = 2,
4501 (INT) = 2,
4502 (INT) = 2,
4503 (INT) = 35,
4505 (STRING) = You must have completed the Conquest tutorial.,
4506 (WORLDTILE) = [ X: 2646, Y: 2676, Z: 0 ],
8050 (STRING) = You can also spend Void Knight Commendations on packs containing herbs, minerals or seeds.,
}
17 = 28111: {
1266 (STRING) = Fishing Trawler,
1273 (STRING) = Help to fix a trawler in disrepair while catching fish at sea.,
3631 (STRING) = Murphy owns the Fishing Trawler, which has seen better days. He requires help to prevent the trawler from sinking while he catches his haul.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4506 (WORLDTILE) = [ X: 2663, Y: 3161, Z: 0 ],
6523 (STAT) = 10(Fishing),
8050 (STRING) = The Fishing Trawler grants fish based on your Fishing level and the total amount of fish caught while at sea.,
}
18 = 1659: {
1266 (STRING) = Pest Control,
1267 (INT) = 0,
1268 (INT) = 3013,
1269 (INT) = 3014,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Hold off a horde of invading beasts and destroy their portals.,
1274 (STRING) = Begin the game by entering a lander at the Void Knight Outpost. You can get there via the docks at <col=ffffff>Port Sarim</col>.,
1275 (STRING) = Extra difficulties for this game are unlocked at <col=ffffff>Combat Level 70</col> and <col=ffffff>100</col>.,
1276 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1292 (STRING) = Gives Commendations, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>experience</col>.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3011, Y: 3216, Z: 0 ],
2701 (INT) = 53,
3039 (ENUM) = 9170,
3631 (STRING) = This is a combat game where as a team you must defend a Void Knight from ever-increasing hordes of enemies. Either attack the portals from which the monsters spawn, or defend the knight by preventing monsters from attacking him.,
4500 (INT) = 5,
4501 (INT) = 50,
4502 (INT) = 10,
4503 (INT) = 35,
4506 (WORLDTILE) = [ X: 2649, Y: 2648, Z: 0 ],
4510 (ENUM) = 9148,
8050 (STRING) = You can also spend Void Knight Commendations on packs containing herbs, minerals or seeds.,
}
19 = 1667: {
1266 (STRING) = Blast Furnace,
1267 (INT) = 0,
1268 (INT) = 3021,
1269 (INT) = 3022,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Work with other players to collectively improve your smithing output.,
1274 (STRING) = You may work the Blast Furnace as often as you wish.,
1275 (STRING) = Talk to the staff at the furnace to learn more.,
1276 (STRING) = While this is not a combat-based minigame, you may still take damage if you operate the pump incorrectly.,
1277 (STRING) = Remember to bring sufficient ore and coal to smelt!,
1278 (STRING) = Your team must collectively have 30 Firemaking, Strength, Agility and Crafting.,
1279 (STRING) = In addition, if you do not have level 60 Smithing, you must pay 2,500 coins per ten minutes of using the furnace.,
1292 (STRING) = Increases the rate of Smithing experience gain, and halves the amount of coal required per bar.,
1293 (INT) = 63,
1322 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 8,
4505 (STRING) = You must have either level 60 Smithing, or 2,500 coins per ten minutes of using the Furnace.<br>You must have at least one of:<br>30 Firemaking to fuel to the stove.<br>30 Strength to pump the stove.<br>30 Agility to pedal the conveyor belt.<br>30 Crafting to fix the broken pipes.,
4506 (WORLDTILE) = [ X: 1940, Y: 4960, Z: 0 ],
6523 (STAT) = 16(Agility),
6524 (STAT) = 12(Crafting),
6591 (STAT) = 2(Strength),
6592 (STAT) = 11(Firemaking),
7704 (STAT) = 13(Smithing),
8050 (STRING) = Using the blast furnace requires half as much coal to create bars.,
}
21 = 28112: {
1266 (STRING) = Trouble Brewing,
1273 (STRING) = Compete to brew batches of rum, the quickest brewers win!,
1294 (INT) = 16,
1295 (INT) = 40,
1296 (INT) = 61,
1297 (INT) = 22,
3631 (STRING) = Join San Fan or Fancy Dan in a momentous brewing competition. Those who create the famous Mos Le'Harmless 'rum' most quickly will win!,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 3813, Y: 3023, Z: 0 ],
4508 (ENUM) = 9134,
4510 (ENUM) = 9150,
6523 (STAT) = 12(Crafting),
6524 (STAT) = 7(Cooking),
6591 (STAT) = 11(Firemaking),
8050 (STRING) = You will also receive pieces of eight, which can be exchanged for various outfits at 'Honest Jimmy's House of Stuff'.,
}
22 = 11514: {
1266 (STRING) = Flash Powder Factory,
1267 (INT) = 0,
1268 (INT) = 3043,
1269 (INT) = 3030,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Use your Agility and Thieving to operate the factory.,
1274 (STRING) = The Flash Powder Factory is located under the <col=ffffff>Pick and Lute</col> pub in <col=ffffff>Taverley</col>.,
1275 (STRING) = Talk to <col=ffffff>Brian O'Richard</col> down there to learn more.,
1276 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6378, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6378, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6378, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Brianpoints</col>, which can be used to purchase rewards from Brian O'Richard to help you in future games.,
1293 (INT) = 63,
1294 (INT) = 8,
1295 (INT) = 75,
1296 (INT) = 10,
1297 (INT) = 75,
1298 (INT) = 9,
1299 (INT) = 50,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2878, Y: 3443, Z: 0 ],
3039 (ENUM) = 9172,
3631 (STRING) = Dare you enter a factory of deadly traps, fiendish obstacles and devious puzzles? Will you make it around the factory using your Agility and Thieving in a limited time and claim the rewards?,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4506 (WORLDTILE) = [ X: 3038, Y: 4965, Z: 0 ],
6523 (STAT) = 17(Thieving),
6524 (STAT) = 16(Agility),
}
23 = 1650: {
1266 (STRING) = Vinesweeper,
1267 (INT) = 0,
1268 (INT) = 3006,
1269 (INT) = 3007,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Use logic to locate potato seeds for harvest. Defend your flags from the rabbit horde!,
1274 (STRING) = You may aid the farmers as much as you wish.,
1275 (STRING) = Talk to any tool leprechaun to be transported to Farmer Winkin's Farm.,
1276 (STRING) = Replacing lost flags will cost 1,000 coins or 50 points.,
1292 (STRING) = Gives points which can be exchanged for seeds and experience.,
1293 (INT) = 63,
1322 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4506 (WORLDTILE) = [ X: 1637, Y: 4707, Z: 0 ],
6523 (STAT) = 19(Farming),
6524 (STAT) = 21(Hunter),
8050 (STRING) = You will gain 'Vinesweeper points' which can be exchanged for many types of seeds.,
}
24 = 1668: {
1266 (STRING) = Shades of Mort'ton,
1267 (INT) = 0,
1268 (INT) = 3022,
1269 (INT) = 3023,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Rebuild the Mort'ton temple and use its powers to lay the undead to rest.,
1274 (STRING) = You may perform these actions as often as you wish.,
1275 (STRING) = Talk to Razmire in Mort'ton to learn more. You may require Serum 207.,
1292 (STRING) = Gives experience in Prayer, Crafting and Firemaking.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 84,
1296 (INT) = 61,
1297 (INT) = 96,
1322 (INT) = 1,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4505 (STRING) = You must have access to Morytania.,
4506 (WORLDTILE) = [ X: 3506, Y: 3317, Z: 0 ],
4655 (BOOLEAN) = 1,
8050 (STRING) = Burning shades in Mort'ton can grant keys, which allow you to open chests in the tombs beneath the town.,
}
25 = 1675: {
1266 (STRING) = Stealing Creation,
1267 (INT) = 0,
1268 (INT) = 3029,
1269 (INT) = 3030,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Use gathering skills to claim sacred clay for your team.,
1274 (STRING) = You can find the portal to Stealing Creation in the north of the <col=ffffff>Gamers' Grotto</col>, just north of <col=ffffff>Falador</col>.,
1275 (STRING) = Talk to the <col=ffffff>Head Mystic</col> in the Stealing Creation camp to learn more.,
1276 (STRING) = You <col=ffffff>cannot</col> bring any of your own items through the Stealing Creation portal.,
1277 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1285 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1292 (STRING) = Gives points, which can be exchanged for<col=ffffff> experience-boosting equipment</col> and <col=ffffff>armour</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
2701 (INT) = 45,
3631 (STRING) = In this game you must harvest sacred clay using Mining, Fishing, Woodcutting and Hunting. Whichever team gathers the most clay is the winner.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2968, Y: 9700, Z: 0 ],
4508 (ENUM) = 9135,
8050 (STRING) = You will receive Stealing Creation points, which may be exchanged for tools and armours granting bonus experience.,
}
26 = 1674: {
1266 (STRING) = Fist of Guthix,
1267 (INT) = 0,
1268 (INT) = 3028,
1269 (INT) = 3029,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Play as hunter and hunted to gather the most power from the Fist of Guthix.,
1274 (STRING) = You can find the portal to Fist of Guthix in the south of the <col=ffffff>Gamers' Grotto</col>, just north of <col=ffffff>Falador</col>.,
1275 (STRING) = Talk to <col>Fiara</col> in the anteroom to learn more about the rules.,
1276 (STRING) = You may play Fist of Guthix <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>tokens</col>, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>experience-boosting equipment</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
3039 (ENUM) = 9173,
3630 (INT) = 0,
3631 (STRING) = This is a combat-based minigame that pits you against a single opponent. You must either track down and slay your opponent or evade them and gather charges for the Fist of Guthix.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 1689, Y: 5600, Z: 0 ],
4655 (BOOLEAN) = 1,
}
27 = 1660: {
1266 (STRING) = Castle Wars,
1267 (INT) = 0,
1268 (INT) = 3014,
1269 (INT) = 3015,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Pit yourself in combat against your fellow players to capture and return the flag.,
1274 (STRING) = Travel to the waiting room, west of <col=ffffff>Yanille</col>, to learn more.,
1275 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 2442, Y: 3089, Z: 0 ],
1283 (WORLDTILE) = [ X: 2442, Y: 3089, Z: 0 ],
1292 (STRING) = Gives tickets, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>equipment</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2529, Y: 3095, Z: 0 ],
2701 (INT) = 24,
3039 (ENUM) = 9163,
3631 (STRING) = This team game challenges you to assault your opponents' castle using combat, siege weapons and traps, in an attempt to steal their flag. You must do all this while defending your own team's flag.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2443, Y: 3089, Z: 0 ],
4508 (ENUM) = 9138,
4510 (ENUM) = 9423,
8050 (STRING) = Castle Wars tickets can be exchanged for decorative armour and consumable items which give boosts within Castle Wars.,
}
28 = 3107: {
1266 (STRING) = Heist,
1267 (INT) = 0,
1268 (INT) = 3061,
1269 (INT) = 3013,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Attempt to deceive other players in order to steal loot as a robber, or protect the island as a guard.,
1274 (STRING) = You can find the game north of <col=ffffff>Falador</col>. Climb the ladder to enter the lobby area.,
1275 (STRING) = Talk to <col=ffffff>Liara</col> or <col=ffffff>Sir Vyvin</col> to learn the basics of the game.,
1276 (STRING) = You may play Heist <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1290 (INT) = 2,
1292 (STRING) = Gives <col=ffffff>reward points</col>, which can be exchanged for <col=ffffff>Thieving bonus XP</col>, <col=ffffff>Hunter bonus XP</col>, <col=ffffff>in-game perks</col> and <col=ffffff>in-game levels</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
3631 (STRING) = In this team game, you must choose to side with either the guards or the robbers. The robbers' goal is to trick the guards by taking the form of the locals in order to escape with loot. The guards' goal is to prevent the robbers from succeeding by accusing suspects and making arrests.,
4500 (INT) = 4,
4501 (INT) = 10,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2950, Y: 3419, Z: 0 ],
4508 (ENUM) = 9139,
8050 (STRING) = You will gain Reward Points which can be spent on:<br>Hunter and Thieving Bonus experience.<br>In-game perks.<br>Levelling up roles.,
}
29 = 1676: {
1266 (STRING) = Soul Wars,
1267 (INT) = 0,
1268 (INT) = 3030,
1269 (INT) = 3031,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Gather soul fragments in an attempt to destroy your opponents' avatar.,
1274 (STRING) = You can find a portal to the island in the south-west of <col=ffffff>Edgeville</col>.,
1275 (STRING) = Once on the island, speak with <col=ffffff>Nomad</col> or <col=ffffff>Zimberfizz</col> in the camp to learn more about the rules.,
1276 (STRING) = This game is a <col=ffffff>safe area</col>. If you die while participating, you won't lose any items.,
1277 (STRING) = You may join a soul war <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1283 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1284 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1285 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>zeal</col>, which can be exchanged for combat experience, charms and pets.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3067, Y: 3506, Z: 0 ],
2701 (INT) = 79,
3631 (STRING) = Join a huge team battle across an entire island, where you must gather soul fragments in an attempt to destroy the opposing team's avatar.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 1890, Y: 3177, Z: 0 ],
4508 (ENUM) = 9136,
8050 (STRING) = You will receive Zeal, which can be exchanged for experience in combat skills, charms or slayer pets.,
}
30 = 1658: {
1266 (STRING) = The Great Orb Project,
1267 (INT) = 0,
1268 (INT) = 3012,
1269 (INT) = 3013,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Compete with fellow runecrafters to gather orbs of power.,
1274 (STRING) = You can find the game at the <col=ffffff>Runecrafting Guild</col>, which itself can be found through a blue portal on the roof of the <col=ffffff>Wizards' Tower</col>.,
1275 (STRING) = Talk to the staff at the <col=ffffff>Runecrafting Guild</col> to learn more about the rules of the game.,
1276 (STRING) = You may play the Great Orb Project <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1283 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1284 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>tokens</col>, which can be exchanged for <col=ffffff>Runecrafting armour</col> and <col=ffffff>experience</col>.,
1293 (INT) = 63,
1294 (INT) = 12,
1295 (INT) = 50,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
3039 (ENUM) = 9171,
3630 (INT) = 0,
3631 (STRING) = In this team game you compete with fellow runecrafters to gather orbs of power. Use special wands to push and pull orbs towards your team's altar while preventing the other team from doing the same.,
4500 (INT) = 2,
4501 (INT) = 10,
4502 (INT) = 6,
4506 (WORLDTILE) = [ X: 1697, Y: 5464, Z: 2 ],
4508 (ENUM) = 9137,
}
31 = 1664: {
1266 (STRING) = TzHaar Fight Pit,
1267 (INT) = 0,
1268 (INT) = 3018,
1269 (INT) = 3044,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Fight your fellow players in a brawl to be the last adventurer standing.,
1274 (STRING) = You can find the TzHaar Fight Pit in the <col=ffffff>TzHaar City</col>, located deep under the volcano on <col=ffffff>Karamja</ffffff>.,
1275 (STRING) = You may enter the TzHaar Fight Pit <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6340, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6340, Z: 0 ],
1292 (STRING) = Victory will provide <col=ffffff>TokKul</col>, used by the TzHaar as currency. If you win there is also a chance you'll receive a <col=ffffff>hybrid armour</col> torso piece.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2761, Y: 3148, Z: 0 ],
2701 (INT) = 35,
3039 (ENUM) = 9165,
3631 (STRING) = Fight your fellow players in a brawl to be the last adventurer standing.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 4600, Y: 5062, Z: 0 ],
4655 (BOOLEAN) = 1,
}
32 = 24123: {
1266 (STRING) = Deathmatch,
1267 (INT) = 0,
1268 (INT) = 3056,
1269 (INT) = 3018,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Fight fellow adventurers in battles to the death in huge underground caverns.,
1274 (STRING) = The entrance to <col=ffffff>Deathmatch</col> is within <col=ffffff>Edgeville</col>.,
1275 (STRING) = This is a <col=ffffff>safe area</col>. If you die in this location, you will <col=ffffff>not</col> lose your items.,
1276 (STRING) = You may play deathmatch <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3120, Y: 3519, Z: 0 ],
1283 (WORLDTILE) = [ X: 3120, Y: 3519, Z: 0 ],
1284 (WORLDTILE) = [ X: 3120, Y: 3519, Z: 0 ],
1292 (STRING) = Deathmatch reward points which can be traded for <col=ffffff>taunts</col>, <col=ffffff>titles</col> and <col=ffffff>untradeable PvP supplies</col>,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3067, Y: 3506, Z: 0 ],
3039 (ENUM) = 9164,
3631 (STRING) = Fight fellow adventurers in battles to the death in huge underground caverns.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 3120, Y: 3517, Z: 0 ],
4511 (BOOLEAN) = 1,
8050 (STRING) = You performance in deathmatch will award <col=ffffff>Deathmatch Points</col> which may be exchanged for various titles, death sound effects or in-game items.,
}
33 = 28262: {
1266 (STRING) = Burthorpe Games Room,
1273 (STRING) = Play a selection of board games in the Burthorpe Games Room.,
1290 (INT) = 1,
3631 (STRING) = Play a selection of board games in the Burthorpe Games Room. Choices include Draughts, Runelink, Runeversi and Runesquares.,
4500 (INT) = 2,
4501 (INT) = 2,
4502 (INT) = 2,
4506 (WORLDTILE) = [ X: 2207, Y: 4948, Z: 0 ],
4510 (ENUM) = 9152,
8050 (STRING) = You can gain rating in each of the games you play.,
}
34 = 28263: {
1266 (STRING) = Clan Wars (FFA),
1273 (STRING) = Join Free For All Clan Wars using the red portal - every man for himself!,
1290 (INT) = 1,
3631 (STRING) = Join Free-for-All Clan Wars using the red portal - everyone for themselves! Items will be lost on death in this mode.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 20,
4506 (WORLDTILE) = [ X: 2993, Y: 9680, Z: 0 ],
4655 (BOOLEAN) = 1,
8050 (STRING) = You will be able to take other players items when they die. Beware, if you die, you also lose your items!,
}
35 = 28264: {
1266 (STRING) = Clan Wars (FFA: Safe),
1273 (STRING) = Join Free For All Clan Wars using the white portal - everyone for themselves!,
1290 (INT) = 1,
3631 (STRING) = Join Free For All Clan Wars using the white portal - every man for himself! Items will not be lost on death in this mode.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 20,
4506 (WORLDTILE) = [ X: 2993, Y: 9680, Z: 0 ],
4655 (BOOLEAN) = 1,
8050 (STRING) = Experiment with PvP combat without worrying about item loss.,
}
36 = 26426: {
1266 (STRING) = Social Slayer,
1273 (STRING) = Team up with a partner to complete Slayer assignments.,
3631 (STRING) = Team up with a partner to complete Slayer assignments. You will be matched with someone who has the same Slayer assignment assigned.,
4500 (INT) = 2,
4501 (INT) = 2,
4502 (INT) = 2,
4506 (WORLDTILE) = [ X: 16383, Y: 16383, Z: -1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9141,
6523 (STAT) = 18(Slayer),
8050 (STRING) = You will receive 'co-op points' when completing a Social Slayer assignment, depending on how many of the kills were your own.<br>Co-op points can be used to purchase pets, recharge Slayer equipment and share equipment with your partner.,
}
37 = 28049: {
1266 (STRING) = Cabbage Facepunch Bonanza,
1267 (INT) = 0,
1268 (INT) = 3062,
1269 (INT) = 3013,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Compete and collaborate with other players to survive an arena built by gods.,
1274 (STRING) = You can find the game in the north-east of the <col=ffffff>Gamers' Grotto</col>, just north of <col=ffffff>Falador</col>.,
1275 (STRING) = Talk to the <col=ffffff>quartermaster</col> to choose a faction.,
1276 (STRING) = You may play Cabbage Facepunch Bonanza <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6388, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6388, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6388, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>renown points</col>, which can be exchanged for <col=ffffff>Farming bonus XP</col>, <col=ffffff>Mining bonus XP</col>, <col=ffffff>Slayer bonus XP</col>, <col=ffffff>in-game abilities</col> and <col=ffffff>cosmetic items</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
3039 (ENUM) = 9167,
3630 (INT) = 0,
3631 (STRING) = Compete and collaborate with other players to survive. Cross the arena within the time limit to gain points, attacking enemies and harvesting from gathering nodes to increase your overall score.,
4500 (INT) = 6,
4501 (INT) = 10,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2994, Y: 9700, Z: 0 ],
6523 (STAT) = 14(Mining),
6524 (STAT) = 19(Farming),
6591 (STAT) = 18(Slayer),
8050 (STRING) = You can also purchase abilities which give unique effects within the Cabbage Facepunch Bonanza arena.,
}
38 = 27585: {
1266 (STRING) = Araxxor,
1273 (STRING) = Face Araxxor - the most powerful of spiders.,
3039 (ENUM) = 9032,
3631 (STRING) = Face Araxxor - the most powerful of spiders - deep in his webbed lair.,
4500 (INT) = 2,
4501 (INT) = 2,
4502 (INT) = 2,
4504 (INT) = 115,
4505 (STRING) = You must have access to Morytania.,
4506 (WORLDTILE) = [ X: 3699, Y: 3418, Z: 0 ],
4507 (BOOLEAN) = 1,
}
39 = 29737: {
1266 (STRING) = Dominion Tower - Rumble Mode!,
1273 (STRING) = Fight a never-ending horde of bosses with your friends!,
3631 (STRING) = Join with up to four other players in a no-holds-barred boss beatdown! Bosses will never stop spawning until you are all dead, so keep fighting as long as you are able.,
4500 (INT) = 1,
4501 (INT) = 5,
4502 (INT) = 2,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3744, Y: 6426, Z: 0 ],
8050 (STRING) = Despite all the danger, you will not lose equipment if you die in a Rumble!,
}
40 = 31648: {
1266 (STRING) = Anima islands,
1273 (STRING) = Skill and kill your way across four islands, to collect anima energy!,
1290 (INT) = 2,
3631 (STRING) = Skill and kill your way across four islands, to collect anima energy!,
4500 (INT) = 1,
4501 (INT) = 10,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 3102, Y: 3020, Z: 3 ],
4507 (BOOLEAN) = 0,
6523 (STAT) = 16(Agility),
6524 (STAT) = 24(Dungeoneering),
6591 (STAT) = 19(Farming),
6592 (STAT) = 8(Woodcutting),
7704 (STAT) = 25(Divination),
7740 (STAT) = 8(Woodcutting),
8020 (STAT) = 5(Prayer),
8021 (STAT) = 21(Hunter),
8022 (STAT) = 22(Construction),
8050 (STRING) = Buy rewards! Including combat abilities, armour sets and emotes!,
}
41 = 31934: {
1266 (STRING) = Liberation of Mazcab,
1273 (STRING) = Face off against some of Mazcab's toughest challenges, fight your way through and earn loot along the way.,
1290 (INT) = 1,
3039 (ENUM) = 10238,
3631 (STRING) = Face off against some of Mazcab's toughest challenges, fight your way through and earn loot along the way.,
4500 (INT) = 1,
4501 (INT) = 10,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 4316, Y: 821, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 10195,
5312 (INT) = 1,
}
42 = 33316: {
1266 (STRING) = Vindicta and Gorvek,
1273 (STRING) = Face the dragon Gorvek and Vindicta - the Zarosian Dragon rider - in battle.,
1294 (INT) = 1,
1295 (INT) = 80,
3039 (ENUM) = 11121,
3631 (STRING) = Residing in the heart of Gielinor Vindicta is a Dragon rider commanding the Zarosian forces with her Dragon Gorvek.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3123, Y: 6905, Z: 1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 11123,
}
43 = 33318: {
1266 (STRING) = Helwyr,
1273 (STRING) = Face Helwyr - the beast of the Cywir clan - in battle.,
1294 (INT) = 4,
1295 (INT) = 80,
3039 (ENUM) = 11119,
3631 (STRING) = Fighting to redeem his people, Helwyr of the Cywir clan commands the ability to transform into a beast in order to overpower his foes.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3267, Y: 6906, Z: 1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 11123,
}
44 = 33317: {
1266 (STRING) = The Twin Furies,
1273 (STRING) = Face Nymora and Avaryss - the Zamorakian sisters - in battle.,
1294 (INT) = 3,
1295 (INT) = 80,
3039 (ENUM) = 11120,
3631 (STRING) = Vengeful and unceasing, the Twin Furies - Avaryss and Nymora - strike down enemies of Zamorak with deadly conviction.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3132, Y: 7043, Z: 1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 11123,
}
45 = 33319: {
1266 (STRING) = Gregorovic,
1273 (STRING) = Face Gregorovic - a masked terror leading the forces of Sliske - in battle.,
1294 (INT) = 7,
1295 (INT) = 80,
3039 (ENUM) = 11122,
3631 (STRING) = Sliske's secret weapon, Gregorovic fights dirty, using poison and shadow magic to keep challengers weakened and confused.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4504 (INT) = 110,
4506 (WORLDTILE) = [ X: 3275, Y: 7051, Z: 1 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 11123,
}
46 = 35352: {
1266 (STRING) = Nex - Angel of Death,
1273 (STRING) = Face a powered up Nex - one of Zaros's most powerful generals - in battle.,
3039 (ENUM) = 12098,
3631 (STRING) = Nex, now stronger than ever before has been given four stones of Shadow, Smoke, Blood and Ice. These powerful stones were used by the armies of Zaros at the height of his empire and now belong to Nex, increasing her power beyond measure.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 7,
4504 (INT) = 120,
4505 (STRING) = Entering the God Wars Dungeon requires 60 Agility or 60 Strength.<br>You must have previously entered the God Wars Dungeon.,
4506 (WORLDTILE) = [ X: 2882, Y: 3668, Z: 0 ],
4507 (BOOLEAN) = 1,
4510 (ENUM) = 9143,
}
47 = 7212: {
1266 (STRING) = Shifting Tombs,
1273 (STRING) = Journey into the shifting tombs beneath Menaphos in search of loot and objects of power.,
1290 (INT) = 1,
1294 (INT) = 61,
1295 (INT) = 227,
1296 (INT) = 62,
1297 (INT) = 227,
1298 (INT) = 8,
1299 (INT) = 50,
1300 (INT) = 10,
1301 (INT) = 50,
1302 (INT) = 22,
1303 (INT) = 50,
1304 (INT) = 25,
1305 (INT) = 50,
3631 (STRING) = Journey into the shifting tombs beneath Menaphos in search of loot and objects of power.,
4500 (INT) = 2,
4501 (INT) = 5,
4502 (INT) = 5,
4505 (STRING) = Level 50 Crafting, Runecrafting, Divination and Prayer are optional requirements for additional rewards in those skills.,
4506 (WORLDTILE) = [ X: 2083, Y: 6938, Z: 0 ],
4507 (BOOLEAN) = 0,
5312 (INT) = 1,
6523 (STAT) = 16(Agility),
6524 (STAT) = 5(Prayer),
6591 (STAT) = 24(Dungeoneering),
6592 (STAT) = 25(Divination),
7704 (STAT) = 22(Construction),
7740 (STAT) = 12(Crafting),
8020 (STAT) = 17(Thieving),
8021 (STAT) = 20(Runecrafting),
8050 (STRING) = Earn reputation for your selected Menaphos faction.,
}
48 = 40131: {
1266 (STRING) = Solak,
1273 (STRING) = Battle the husk of Solak, taken over by the dark elf Erethdor.,
3039 (ENUM) = 13870,
3631 (STRING) = Battle the husk of Solak, taken over by the dark elf Erethdor.,
4500 (INT) = 0,
4501 (INT) = 7,
4502 (INT) = 7,
4504 (INT) = 130,
4506 (WORLDTILE) = [ X: 1375, Y: 5641, Z: 0 ],
4507 (BOOLEAN) = 1,
}
49 = 40485: {
1266 (STRING) = Temple of Aminishi,
1273 (STRING) = Discover what schemes and foes lie behind the great doors to the Temple of the Azure Dragon.,
1274 (STRING) = You must have completed the quest 'Impressing the locals'.,
1290 (INT) = 1,
1294 (INT) = 61,
1295 (INT) = 224,
3039 (ENUM) = 14014,
3631 (STRING) = Discover what schemes and foes lie behind the great doors to the Temple of the Azure Dragon.,
4500 (INT) = 1,
4501 (INT) = 3,
4502 (INT) = 3,
4506 (WORLDTILE) = [ X: 2094, Y: 11352, Z: 0 ],
5312 (INT) = 1,
}
50 = 40367: {
1266 (STRING) = Dragonkin Laboratory,
1273 (STRING) = Delve into the lava tunnels beneath ancient dragonkin fortress ruins.,
1290 (INT) = 1,
3039 (ENUM) = 14235,
3631 (STRING) = Delve into the lava tunnels beneath ancient dragonkin fortress ruins.,
4500 (INT) = 1,
4501 (INT) = 3,
4502 (INT) = 3,
4506 (WORLDTILE) = [ X: 3372, Y: 3878, Z: 0 ],
5312 (INT) = 1,
}
51 = 4505: {
1266 (STRING) = Shadow Reef,
1273 (STRING) = Dive into the abyssal depths to face the Ambassador.,
1290 (INT) = 1,
3039 (ENUM) = 8361,
3631 (STRING) = Dive into the abyssal depths to face the Ambassador.,
4500 (INT) = 1,
4501 (INT) = 3,
4502 (INT) = 3,
4506 (WORLDTILE) = [ X: 3511, Y: 3692, Z: 0 ],
5312 (INT) = 1,
}
52 = 45052: {
1266 (STRING) = Raksha,
1273 (STRING) = Face off against Raksha, the Shadow Colossus.,
1294 (INT) = 61,
1295 (INT) = 304,
3039 (ENUM) = 16128,
3631 (STRING) = Face off against Raksha, the Shadow Colossus beneath the ancient ruins of Orthen.,
4500 (INT) = 1,
4501 (INT) = 2,
4502 (INT) = 1,
4504 (INT) = 120,
4506 (WORLDTILE) = [ X: 5755, Y: 2847, Z: 1 ],
4507 (BOOLEAN) = 1,
}
}
889 - <INT, INT> - null - -1 {
0 = 7
1 = 0
2 = 2
3 = 1
4 = 3
5 = 4
6 = 5
}
890 - <INT, INT> - null - 0 {
}
891 - <INT, INT> - null - 0 {
}
892 - <INT, INT> - null - 0 {
}
893 - <INT, INT> - null - 0 {
}
894 - <INT, INT> - null - 0 {
}
895 - <INT, INT> - null - 0 {
}
896 - <INT, INT> - null - 0 {
}
897 - <INT, INT> - null - 0 {
}
898 - <INT, INT> - null - 0 {
}
899 - <INT, INT> - null - 0 {
}
900 - <INT, INT> - null - 0 {
}
901 - <INT, INT> - null - 0 {
}
902 - <INT, INT> - null - 0 {
}
903 - <INT, MODEL> - null - -1 {
0 = 51734
1 = 51723
2 = 51728
3 = 51721
4 = 51716
5 = 51720
6 = 51733
7 = 51732
8 = 51735
}
904 - <INT, INT> - null - 3145728 {
0 = 65280
1 = 0
2 = 16776960
3 = 65535
4 = 16777215
5 = 16711680
6 = 255
7 = 16711935
8 = 16776960
}
905 - <INT, INT> - null - 0 {
0 = 356
1 = 356
2 = 308
3 = 404
4 = 356
5 = 308
6 = 404
7 = 404
8 = 308
}
906 - <INT, INT> - null - 0 {
0 = 55
1 = 151
2 = 151
3 = 55
4 = 103
5 = 55
6 = 151
7 = 103
8 = 103
}
907 - <INT, INT> - null - 0 {
}
908 - <INT, INT> - null - 0 {
}
909 - <INT, INT> - null - 0 {
}
910 - <INT, INT> - null - 0 {
}
911 - <INT, STRING> - - 0 {
0 = Berserker
1 = Deflect Magic
2 = Deflect Melee
3 = Deflect Missiles
4 = Deflect Summoning
5 = Leech Attack
6 = Leech Defence
7 = Leech Energy
8 = Leech Magic
9 = Leech Ranged
10 = Leech Special Attack
11 = Leech Strength
12 = Protect Item
13 = Sap Mage
14 = Sap Ranger
15 = Sap Spirit
16 = Sap Warrior
17 = Soul Split
18 = Turmoil
19 = Wrath
}
912 - <INT, STRING> - - 0 {
1 = A
2 = B
3 = C
4 = D
5 = E
6 = F
7 = G
8 = H
9 = I
10 = J
11 = K
12 = L
13 = M
14 = N
15 = O
16 = P
17 = Q
18 = R
19 = S
20 = T
21 = U
22 = V
23 = W
24 = X
25 = Y
26 = Z
}
913 - <INT, STRING> - - 0 {
1 = a
2 = b
3 = c
4 = d
5 = e
6 = f
7 = g
8 = h
9 = i
10 = j
11 = k
12 = l
13 = m
14 = n
15 = o
16 = p
17 = q
18 = r
19 = s
20 = t
21 = u
22 = v
23 = w
24 = x
25 = y
26 = z
}
914 - <INT, STRING> - - 0 {
0 = triple charm drops
1 = summoning secondaries
}
915 - <INT, INT> - null - 0 {
}
916 - <INT, INT> - null - 0 {
}
917 - <INT, INT> - null - 0 {
}
918 - <INT, INT> - null - 0 {
}
919 - <INT, INT> - null - 0 {
}
920 - <INT, INT> - null - 0 {
}
921 - <INV, INT> - null - 0 {
3 = 1
4 = 1
13 = 1
17 = 1
18 = 1
23 = 1
24 = 1
31 = 1
34 = 1
38 = 1
41 = 1
47 = 1
57 = 1
61 = 1
62 = 1
65 = 1
70 = 1
83 = 1
138 = 1
139 = 1
145 = 1
148 = 1
159 = 1
160 = 1
174 = 1
204 = 1
211 = 1
214 = 1
227 = 1
235 = 1
254 = 1
255 = 1
256 = 1
264 = 1
279 = 1
301 = 1
343 = 1
383 = 1
389 = 1
391 = 1
416 = 1
441 = 1
442 = 1
455 = 1
456 = 1
513 = 1
536 = 1
575 = 1
576 = 1
577 = 1
578 = 1
622 = 1
628 = 1
632 = 1
633 = 1
635 = 1
637 = 1
641 = 1
645 = 1
649 = 1
653 = 1
654 = 1
656 = 1
660 = 1
}
922 - <INT, INT> - null - 0 {
}
923 - <ITEM, STRING> - coin - 0 {
6306 = trade stick
6529 = TokKul
8951 = piece of eight
31337 = magic bean
34338 = zemomark
37753 = chime
}
924 - <ITEM, INT> - null - 0 {
962 = 1
981 = 1
1038 = 1
1040 = 1
1042 = 1
1044 = 1
1046 = 1
1048 = 1
1050 = 1
1053 = 1
1055 = 1
1057 = 1
1959 = 1
1961 = 1
1989 = 1
}
925 - <INT, COMPONENT> - null - 31195136 {
1 = IComponent(476, 13)
2 = IComponent(476, 14)
3 = IComponent(476, 12)
4 = IComponent(476, 15)
5 = IComponent(476, 11)
6 = IComponent(476, 16)
}
926 - <COMPONENT, COMPONENT> - null - 31195136 {
31195147 = IComponent(476, 18)
31195148 = IComponent(476, 19)
31195149 = IComponent(476, 20)
31195150 = IComponent(476, 21)
31195151 = IComponent(476, 22)
31195152 = IComponent(476, 23)
}
927 - <INT, NPC> - null - -1 {
1 = 9559 (Rogue thorny snail)
2 = 9563 (Rogue compost mound)
3 = 9567 (Rogue void spinner)
4 = 9571 (Rogue evil turnip)
5 = 9575 (Rogue spirit coraxatrice)
6 = 9579 (Rogue giant chinchompa)
7 = 9583 (Rogue spirit larupia)
8 = 9587 (Rogue stranger plant)
9 = 9591 (Rogue giant ent)
10 = 9595 (Rogue ice titan)
11 = 9599 (Rogue adamant minotaur)
12 = 9603 (Rogue pack yak)
}
928 - <NPC, INT> - null - 0 {
9468 = 1
9469 = 2
9470 = 3
9471 = 4
9472 = 5
9473 = 6
9474 = 7
9475 = 8
9476 = 9
9477 = 10
9478 = 11
9479 = 12
9480 = 13
9481 = 14
9482 = 15
9483 = 16
9484 = 17
9485 = 18
9486 = 19
9487 = 20
9488 = 21
9489 = 22
9490 = 23
9491 = 24
}
929 - <INT, NPC> - null - -1 {
1 = 9468 (Spirit wolf)
2 = 9469 (Thorny snail)
3 = 9470 (Desert wyrm)
4 = 9471 (Spirit Tz-Kih)
5 = 9472 (Albino rat)
6 = 9473 (Compost mound)
7 = 9474 (Vampyre bat)
8 = 9475 (Beaver)
9 = 9476 (Void ravager)
10 = 9477 (Pyrelord)
11 = 9478 (Spirit kyatt)
12 = 9479 (Spirit larupia)
13 = 9480 (Karamthulhu overlord)
14 = 9481 (Spirit cobra)
15 = 9482 (Barker toad)
16 = 9483 (War tortoise)
17 = 9484 (Ravenous locust)
18 = 9485 (Obsidian golem)
19 = 9486 (Forge regent)
20 = 9487 (Fire titan)
21 = 9488 (Hydra)
22 = 9489 (Lava titan)
23 = 9490 (Geyser titan)
24 = 9491 (Pack yak)
}
930 - <NPC, STRING> - - 0 {
9468 = Spirit wolf
9469 = Thorny snail
9470 = Desert wyrm
9471 = Spirit Tz-Kih
9472 = Albino rat
9473 = Compost mound
9474 = Vampyre bat
9475 = Beaver
9476 = Void ravager
9477 = Pyrelord
9478 = Spirit kyatt
9479 = Spirit larupia
9480 = Karamthulhu overlord
9481 = Spirit cobra
9482 = Barker toad
9483 = War tortoise
9484 = Ravenous locust
9485 = Obsidian golem
9486 = Forge regent
9487 = Fire titan
9488 = Hydra
9489 = Lava titan
9490 = Geyser titan
9491 = Pack yak
}
931 - <NPC, STRING> - - 0 {
9468 = spirit wolf
9469 = thorny snail
9470 = desert wyrm
9471 = spirit Tz-Kih
9472 = albino rat
9473 = compost mound
9474 = vampyre bat
9475 = beaver
9476 = void ravager
9477 = pyrelord
9478 = spirit kyatt
9479 = spirit larupia
9480 = karamthulhu overlord
9481 = spirit cobra
9482 = barker toad
9483 = war tortoise
9484 = ravenous locust
9485 = obsidian golem
9486 = forge regent
9487 = fire titan
9488 = hydra
9489 = lava titan
9490 = geyser titan
9491 = pack yak
}
932 - <NPC, GRAPHIC> - null - -1 {
9468 = 2442
9469 = 2443
9470 = 2444
9471 = 2445
9472 = 2446
9473 = 2447
9474 = 2448
9475 = 2449
9476 = 2450
9477 = 2451
9478 = 2452
9479 = 2453
9480 = 2454
9481 = 2455
9482 = 2456
9483 = 2457
9484 = 2458
9485 = 2459
9486 = 2460
9487 = 2461
9488 = 2462
9489 = 2463
9490 = 2464
9491 = 2465
}
933 - <NPC, GRAPHIC> - null - -1 {
9559 = 2468
9563 = 2469
9567 = 2470
9571 = 2471
9575 = 2472
9579 = 2473
9583 = 2474
9587 = 2475
9591 = 2476
9595 = 2477
9599 = 2478
9603 = 2479
}
934 - <NPC, MODEL> - null - -1 {
9468 = 51934
9469 = 51902
9470 = 51936
9471 = 51938
9472 = 51945
9473 = 51888
9474 = 51946
9475 = 51927
9476 = 51931
9477 = 32695
9478 = 51875
9479 = 51873
9480 = 51929
9481 = 51935
9482 = 51933
9483 = 51944
9484 = 51930
9485 = 51942
9486 = 51939
9487 = 51937
9488 = 51928
9489 = 51941
9490 = 51940
9491 = 51869
9559 = 51904
9563 = 51889
9567 = 51905
9571 = 51916
9575 = 51883
9579 = 51882
9583 = 51876
9587 = 51909
9591 = 51895
9595 = 51917
9599 = 51896
9603 = 51868
}
935 - <NPC, SEQ> - null - -1 {
9468 = 8297
9469 = 8146
9470 = 7793
9471 = 8255
9472 = 4932
9473 = 7772
9474 = 8271
9475 = 7718
9476 = 8089
9477 = 8077
9478 = 5225
9479 = 5225
9480 = 7968
9481 = 8155
9482 = 7258
9483 = 8284
9484 = 7992
9485 = 8047
9486 = 7867
9487 = 7831
9488 = 7938
9489 = 7978
9490 = 7876
9491 = 5785
9559 = 8146
9563 = 7772
9567 = 8171
9571 = 8246
9575 = 7760
9579 = 7751
9583 = 5225
9587 = 8204
9591 = 7849
9595 = 8186
9599 = 8021
9603 = 5785
}
936 - <NPC, INT> - null - 0 {
9468 = 3360
9469 = 1696
9470 = 928
9471 = 2536
9472 = 2024
9473 = 3048
9474 = 2048
9475 = 1128
9476 = 3703
9477 = 3176
9478 = 3048
9479 = 3048
9480 = 1640
9481 = 1896
9482 = 1128
9483 = 2792
9484 = 1512
9485 = 2920
9486 = 1850
9487 = 3360
9488 = 2000
9489 = 3200
9490 = 3200
9491 = 2944
}
937 - <NPC, INT> - null - 0 {
9468 = 1500
9469 = 1500
9470 = 22
9471 = 77
9472 = 1815
9473 = 0
9474 = 1255
9475 = 1299
9476 = 1684
9477 = 0
9478 = 1728
9479 = 1728
9480 = 0
9481 = 1882
9482 = 1882
9483 = 1926
9484 = 1728
9485 = 0
9486 = 0
9487 = 0
9488 = 0
9489 = 0
9490 = 0
9491 = 1827
}
938 - <INT, INT> - null - 0 {
}
939 - <INT, INT> - null - 0 {
}
940 - <GRAPHIC, INT> - null - -1 {
11632 = 1000
11633 = 200000000
11634 = 300
11640 = 1
11641 = 1
11642 = 1
11643 = 1000
11644 = 600
}
941 - <INT, COMPONENT> - null - -1 {
0 = IComponent(906, 49)
1 = IComponent(906, 50)
2 = IComponent(906, 51)
3 = IComponent(906, 52)
4 = IComponent(906, 53)
5 = IComponent(906, 54)
}
942 - <INT, INT> - null - 0 {
}
943 - <INT, INT> - null - 0 {
}
944 - <INT, INT> - null - 0 {
}
945 - <INT, INT> - null - 0 {
}
946 - <INT, INT> - null - 0 {
}
947 - <ITEM, SPOTANIM> - null - -1 {
15483 = 2308
15626 = 2346
15627 = 2347
15628 = 2348
15629 = 2349
15630 = 2350
15631 = 2351
15632 = 2352
15633 = 2353
15634 = 2354
15635 = 2355
15636 = 2356
15637 = 2357
15638 = 2358
15639 = 2359
}
948 - <INT, INT> - null - 0 {
}
949 - <INT, ITEM> - null - -1 {
3 = 26019 ()
5 = 26021 ()
}
950 - <INT, STRING> - January - 0 {
0 = January
1 = February
2 = March
3 = April
4 = May
5 = June
6 = July
7 = August
8 = September
9 = October
10 = November
11 = December
}
951 - <INT, STRING> - - 0 {
0 = Standard
1 = Slim
2 = Large
3 = Double
4 = Wooden
5 = Bone
}
952 - <INT, INT> - null - 0 {
}
953 - <INT, STRING> - Afghanistan - 0 {
0 = Afghanistan
1 = Albania
2 = Algeria
3 = American Samoa
4 = Andorra
5 = Angola
6 = Anguilla
7 = Antarctica
8 = Antigua and Barbuda
9 = Argentina
10 = Armenia
11 = Aruba
12 = Australia
13 = Austria
14 = Azerbaijan
15 = Bahamas
16 = Bahrain
17 = Bangladesh
18 = Barbados
19 = Belarus
20 = Belgium
21 = Belize
22 = Benin
23 = Bermuda
24 = Bhutan
25 = Bolivia
26 = Bosnia and Herzegovina
27 = Botswana
28 = Bouvet Island
29 = Brazil
30 = British Indian Ocean Territory
31 = Brunei Darussalam
32 = Bulgaria
33 = Burkina Faso
34 = Burundi
35 = Cambodia
36 = Cameroon
37 = Canada
38 = Cape Verde
39 = Cayman Islands
40 = Central African Republic
41 = Chad
42 = Chile
43 = China
44 = Christmas Island
45 = Cocos (Keeling) Islands
46 = Colombia
47 = Comoros
48 = Congo
49 = Congo, The Democratic Republic of the
50 = Cook Islands
51 = Costa Rica
52 = Cote D'Ivoire
53 = Croatia
54 = Cuba
55 = Cyprus
56 = Czech Republic
57 = Denmark
58 = Djibouti
59 = Dominica
60 = Dominican Republic
61 = East Timor
62 = Ecuador
63 = Egypt
64 = El Salvador
65 = Equatorial Guinea
66 = Eritrea
67 = Estonia
68 = Ethiopia
69 = Falkland Islands (Malvinas)
70 = Faroe Islands
71 = Fiji
72 = Finland
73 = France
74 = French Guiana
75 = French Polynesia
76 = French Southern Territories
77 = Gabon
78 = Gambia
79 = Georgia
80 = Germany
81 = Ghana
82 = Gibraltar
83 = Greece
84 = Greenland
85 = Grenada
86 = Guadeloupe
87 = Guam
88 = Guatemala
89 = Guinea
90 = Guinea-Bissau
91 = Guyana
92 = Haiti
93 = Heard Island and McDonald Islands
94 = Holy See (Vatican City State)
95 = Honduras
96 = Hong Kong
97 = Hungary
98 = Iceland
99 = India
100 = Indonesia
101 = Iran, Islamic Republic of
102 = Iraq
103 = Ireland
104 = Israel
105 = Italy
106 = Jamaica
107 = Japan
108 = Jordan
109 = Kazakstan
110 = Kenya
111 = Kiribati
112 = Korea, Democratic People's Republic of
113 = Korea, Republic of
114 = Kuwait
115 = Kyrgyzstan
116 = Lao People's Democratic Republic
117 = Latvia
118 = Lebanon
119 = Lesotho
120 = Liberia
121 = Libyan Arab Jamahiriya
122 = Liechtenstein
123 = Lithuania
124 = Luxembourg
125 = Macau
126 = Macedonia, the Former Yugoslav Republic of
127 = Madagascar
128 = Malawi
129 = Malaysia
130 = Maldives
131 = Mali
132 = Malta
133 = Marshall Islands
134 = Martinique
135 = Mauritania
136 = Mauritius
137 = Mayotte
138 = Mexico
139 = Micronesia, Federated States of
140 = Moldova, Republic of
141 = Monaco
142 = Mongolia
143 = Montenegro
144 = Montserrat
145 = Morocco
146 = Mozambique
147 = Myanmar
148 = Namibia
149 = Nauru
150 = Nepal
151 = Netherlands
152 = Netherlands Antilles
153 = New Caledonia
154 = New Zealand
155 = Nicaragua
156 = Niger
157 = Nigeria
158 = Niue
159 = Norfolk Island
160 = Northern Mariana Islands
161 = Norway
162 = Oman
163 = Pakistan
164 = Palau
165 = Palestinian Territory, Occupied
166 = Panama
167 = Papua New Guinea
168 = Paraguay
169 = Peru
170 = Philippines
171 = Pitcairn
172 = Poland
173 = Portugal
174 = Puerto Rico
175 = Qatar
176 = Reunion
177 = Romania
178 = Russian Federation
179 = Rwanda
180 = Saint Helena
181 = Saint Kitts and Nevis
182 = Saint Lucia
183 = Saint Pierre and Miquelon
184 = Saint Vincent and the Grenadines
185 = Samoa
186 = San Marino
187 = Sao Tome and Principe
188 = Saudi Arabia
189 = Senegal
190 = Serbia
191 = Seychelles
192 = Sierra Leone
193 = Singapore
194 = Slovakia
195 = Slovenia
196 = Solomon Islands
197 = Somalia
198 = South Africa
199 = South Georgia and the South Sandwich Islands
200 = South Sudan
201 = Spain
202 = Sri Lanka
203 = Sudan
204 = Suriname
205 = Svalbard and Jan Mayen
206 = Swaziland
207 = Sweden
208 = Switzerland
209 = Syrian Arab Republic
210 = Taiwan
211 = Tajikistan
212 = Tanzania, United Republic of
213 = Thailand
214 = Togo
215 = Tokelau
216 = Tonga
217 = Trinidad and Tobago
218 = Tunisia
219 = Turkey
220 = Turkmenistan
221 = Turks and Caicos Islands
222 = Tuvalu
223 = Uganda
224 = Ukraine
225 = United Arab Emirates
226 = United Kingdom
227 = United States
228 = United States Minor Outlying Islands
229 = Uruguay
230 = Uzbekistan
231 = Vanuatu
232 = Venezuela
233 = Vietnam
234 = Virgin Islands, British
235 = Virgin Islands, U.S.
236 = Wallis and Futuna
237 = Western Sahara
238 = Yemen
239 = Zambia
240 = Zimbabwe
}
954 - <INT, INT> - null - -1 {
0 = 5
1 = 8
2 = 61
3 = 14
4 = 3
5 = 11
6 = 7
7 = 12
8 = 6
9 = 13
10 = 9
11 = 17
12 = 16
13 = 15
14 = 18
15 = 32
16 = 25
17 = 21
18 = 20
19 = 36
20 = 22
21 = 37
22 = 27
23 = 28
24 = 33
25 = 30
26 = 19
27 = 35
28 = 34
29 = 31
30 = 104
31 = 29
32 = 24
33 = 23
34 = 26
35 = 114
36 = 47
37 = 38
38 = 52
39 = 121
40 = 41
41 = 207
42 = 46
43 = 48
44 = 53
45 = 39
46 = 49
47 = 116
48 = 42
49 = 40
50 = 45
51 = 50
52 = 44
53 = 97
54 = 51
55 = 54
56 = 55
57 = 58
58 = 57
59 = 59
60 = 60
61 = 216
62 = 62
63 = 64
64 = 203
65 = 87
66 = 66
67 = 63
68 = 68
69 = 71
70 = 73
71 = 70
72 = 69
73 = 74
74 = 80
75 = 170
76 = 208
77 = 76
78 = 84
79 = 79
80 = 56
81 = 81
82 = 82
83 = 88
84 = 83
85 = 78
86 = 86
87 = 91
88 = 90
89 = 85
90 = 92
91 = 93
92 = 98
93 = 95
94 = 228
95 = 96
96 = 94
97 = 99
98 = 107
99 = 103
100 = 100
101 = 106
102 = 105
103 = 101
104 = 102
105 = 108
106 = 109
107 = 111
108 = 110
109 = 122
110 = 112
111 = 115
112 = 118
113 = 119
114 = 120
115 = 113
116 = 123
117 = 132
118 = 124
119 = 129
120 = 128
121 = 133
122 = 126
123 = 130
124 = 131
125 = 143
126 = 139
127 = 137
128 = 151
129 = 153
130 = 150
131 = 140
132 = 148
133 = 138
134 = 145
135 = 146
136 = 149
137 = 238
138 = 152
139 = 72
140 = 136
141 = 135
142 = 142
143 = 242
144 = 147
145 = 134
146 = 154
147 = 141
148 = 155
149 = 164
150 = 163
151 = 161
152 = 10
153 = 156
154 = 166
155 = 160
156 = 157
157 = 159
158 = 165
159 = 158
160 = 144
161 = 162
162 = 167
163 = 173
164 = 180
165 = 178
166 = 168
167 = 171
168 = 181
169 = 169
170 = 172
171 = 176
172 = 174
173 = 179
174 = 177
175 = 182
176 = 183
177 = 184
178 = 185
179 = 186
180 = 193
181 = 117
182 = 125
183 = 175
184 = 229
185 = 236
186 = 198
187 = 202
188 = 187
189 = 199
190 = 239
191 = 189
192 = 197
193 = 192
194 = 196
195 = 194
196 = 188
197 = 200
198 = 240
199 = 89
200 = 254
201 = 67
202 = 127
203 = 190
204 = 201
205 = 195
206 = 205
207 = 191
208 = 43
209 = 204
210 = 220
211 = 211
212 = 221
213 = 210
214 = 209
215 = 212
216 = 215
217 = 218
218 = 214
219 = 217
220 = 213
221 = 206
222 = 219
223 = 223
224 = 222
225 = 4
226 = 77
227 = 225
228 = 224
229 = 226
230 = 227
231 = 234
232 = 230
233 = 233
234 = 231
235 = 232
236 = 235
237 = 65
238 = 237
239 = 241
240 = 243
}
955 - <INT, STRING> - - 0 {
0 = Dock
1 = Beach
2 = River
3 = Lake
}
956 - <INT, ITEM> - null - -1 {
1 = 303 (Small fishing net)
2 = 305 (Big fishing net)
3 = 307 (Fishing rod)
4 = 309 (Fly fishing rod)
5 = 1585 (Oily fishing rod)
6 = 11323 (Barbarian rod)
7 = 311 (Harpoon)
8 = 10129 (Barb-tail harpoon)
9 = 14109 (Sacred clay harpoon)
10 = 14101 (Volatile clay harpoon)
11 = 301 (Lobster pot)
12 = 20891 (Small cast net)
13 = 20892 (Big cast net)
14 = 3157 (Karambwan vessel)
15 = 3159 (Karambwan vessel)
16 = 13431 (Crayfish cage)
17 = 20322 (Cracked fishing urn (r))
18 = 20328 (Fragile fishing urn (r))
19 = 20334 (Plain fishing urn (r))
20 = 20340 (Strong fishing urn (r))
21 = 20346 (Decorated fishing urn (r))
}
957 - <ITEM, INT> - null - 0 {
301 = 11
303 = 1
305 = 2
307 = 3
309 = 4
311 = 7
1585 = 5
3157 = 14
3159 = 15
10129 = 8
11323 = 6
13431 = 16
14101 = 10
14109 = 9
20322 = 17
20328 = 18
20334 = 19
20340 = 20
20346 = 21
20891 = 12
20892 = 13
}
958 - <INT, ITEM> - null - -1 {
1 = 313 (Fishing bait)
2 = 314 (Feather)
3 = 10087 (Stripy feather)
4 = 11334 (Fish offcuts)
5 = 42238 (Sea turtle bait)
6 = 42239 (Manta ray bait)
7 = 42240 (Great white shark bait)
14 = 15263 (Living minerals)
}
959 - <ITEM, INT> - null - 0 {
313 = 1
314 = 2
10087 = 3
11334 = 4
15263 = 14
42238 = 5
42239 = 6
42240 = 7
}
960 - <INT, ITEM> - null - -1 {
1 = 12860 (Swordfish gloves)
2 = 12861 (Shark gloves)
3 = 775 (Cooking gauntlets)
4 = 35348 (Monkfish gloves)
5 = 35349 (Cavefish gloves)
6 = 35350 (Rocktail gloves)
}
961 - <ITEM, INT> - null - 0 {
775 = 3
12860 = 1
12861 = 2
35348 = 4
35349 = 5
35350 = 6
}
962 - <INT, COMPONENT> - null - -1 {
0 = IComponent(924, 6)
1 = IComponent(924, 8)
2 = IComponent(924, 10)
3 = IComponent(924, 12)
4 = IComponent(924, 14)
5 = IComponent(924, 17)
6 = IComponent(924, 19)
7 = IComponent(924, 21)
8 = IComponent(924, 24)
9 = IComponent(924, 26)
10 = IComponent(924, 29)
11 = IComponent(924, 32)
12 = IComponent(924, 34)
13 = IComponent(924, 36)
14 = IComponent(924, 38)
}
963 - <INT, ENUM> - null - -1 {
0 = 956
1 = 956
2 = 956
3 = 956
4 = 956
5 = 958
6 = 958
7 = 958
8 = 960
9 = 960
10 = 2119
11 = 5874
12 = 5876
13 = 5878
14 = 5880
}
964 - <INT, COMPONENT> - null - -1 {
0 = IComponent(924, 7)
1 = IComponent(924, 9)
2 = IComponent(924, 11)
3 = IComponent(924, 13)
4 = IComponent(924, 15)
5 = IComponent(924, 18)
6 = IComponent(924, 20)
7 = IComponent(924, 22)
8 = IComponent(924, 25)
9 = IComponent(924, 27)
10 = IComponent(924, 30)
11 = IComponent(924, 33)
12 = IComponent(924, 35)
13 = IComponent(924, 37)
14 = IComponent(924, 39)
}
965 - <ITEM, INT> - null - 0 {
301 = 1
303 = 1
305 = 1
307 = 1
309 = 1
311 = 1
313 = 2
314 = 2
317 = 4
321 = 4
327 = 4
331 = 4
335 = 4
341 = 4
345 = 4
349 = 4
353 = 4
359 = 4
363 = 4
371 = 4
377 = 4
383 = 4
389 = 4
395 = 4
775 = 3
1585 = 1
2148 = 4
3142 = 4
3150 = 4
3157 = 1
3159 = 1
3379 = 4
5001 = 4
7944 = 4
10087 = 2
10129 = 1
10138 = 4
11323 = 1
11328 = 4
11330 = 4
11332 = 4
11334 = 2
12860 = 3
12861 = 3
13431 = 1
13435 = 4
14101 = 1
14109 = 1
15263 = 2
15264 = 4
15270 = 4
19947 = 4
20322 = 1
20328 = 1
20334 = 1
20340 = 1
20346 = 1
20891 = 1
20892 = 1
21520 = 4
24427 = 5
24428 = 6
24429 = 7
24430 = 8
34727 = 4
35348 = 3
35349 = 3
35350 = 3
37762 = 4
37764 = 4
37766 = 4
37768 = 4
40287 = 4
40289 = 4
40291 = 4
42238 = 2
42239 = 2
42240 = 2
42249 = 4
42256 = 4
42265 = 4
}
966 - <ITEM, ITEM> - null - -1 {
301 = 301 (Lobster pot)
303 = 303 (Small fishing net)
305 = 305 (Big fishing net)
307 = 307 (Fishing rod)
309 = 309 (Fly fishing rod)
311 = 311 (Harpoon)
313 = 313 (Fishing bait)
314 = 314 (Feather)
317 = 317 (Raw shrimps)
321 = 321 (Raw anchovies)
327 = 327 (Raw sardine)
331 = 331 (Raw salmon)
335 = 335 (Raw trout)
341 = 341 (Raw cod)
345 = 345 (Raw herring)
349 = 349 (Raw pike)
353 = 353 (Raw mackerel)
359 = 359 (Raw tuna)
363 = 363 (Raw bass)
371 = 371 (Raw swordfish)
377 = 377 (Raw lobster)
383 = 383 (Raw shark)
389 = 389 (Raw manta ray)
395 = 395 (Raw sea turtle)
775 = 775 (Cooking gauntlets)
1585 = 1585 (Oily fishing rod)
2148 = 2148 (Raw lava eel)
3142 = 3142 (Raw karambwan)
3150 = 3150 (Raw karambwanji)
3157 = 3157 (Karambwan vessel)
3159 = 3159 (Karambwan vessel)
3379 = 3379 (Slimy eel)
5001 = 5001 (Raw cave eel)
7944 = 7944 (Raw monkfish)
10087 = 10087 (Stripy feather)
10129 = 10129 (Barb-tail harpoon)
10138 = 10138 (Raw rainbow fish)
11323 = 11323 (Barbarian rod)
11328 = 11328 (Leaping trout)
11330 = 11330 (Leaping salmon)
11332 = 11332 (Leaping sturgeon)
11334 = 11334 (Fish offcuts)
12860 = 12860 (Swordfish gloves)
12861 = 12861 (Shark gloves)
13431 = 13431 (Crayfish cage)
13435 = 13435 (Raw crayfish)
14101 = 14101 (Volatile clay harpoon)
14109 = 14109 (Sacred clay harpoon)
15263 = 15263 (Living minerals)
15264 = 15264 (Raw cavefish)
15270 = 15270 (Raw rocktail)
19947 = 19947 (Raw baron shark)
20322 = 20322 (Cracked fishing urn (r))
20328 = 20328 (Fragile fishing urn (r))
20334 = 20334 (Plain fishing urn (r))
20340 = 20340 (Strong fishing urn (r))
20346 = 20346 (Decorated fishing urn (r))
20891 = 20891 (Small cast net)
20892 = 20892 (Big cast net)
21520 = 21520 (Raw tiger shark)
24427 = 24427 (Fishing hat)
24428 = 24428 (Fishing jacket)
24429 = 24429 (Fishing waders)
24430 = 24430 (Fishing boots)
34727 = 34727 (Raw great white shark)
35348 = 35348 (Monkfish gloves)
35349 = 35349 (Cavefish gloves)
35350 = 35350 (Rocktail gloves)
37762 = 37762 (Raw tarpon)
37764 = 37764 (Raw seerfish)
37766 = 37766 (Raw sillago)
37768 = 37768 (Raw wobbegong)
40287 = 40287 (Raw desert sole)
40289 = 40289 (Raw catfish)
40291 = 40291 (Raw beltfish)
42238 = 42238 (Sea turtle bait)
42239 = 42239 (Manta ray bait)
42240 = 42240 (Great white shark bait)
42249 = 42249 (Raw sailfish)
42256 = 42256 (Raw green blubber jellyfish)
42265 = 42265 (Raw blue blubber jellyfish)
}
967 - <INT, INT> - null - 0 {
0 = 1
1 = 1
2 = 1
3 = 1
4 = 1
5 = 2
6 = 2
7 = 2
8 = 3
9 = 3
10 = 4
11 = 5
12 = 6
13 = 7
14 = 8
}
968 - <ITEM, ENUM> - null - -1 {
301 = 957
303 = 957
305 = 957
307 = 957
309 = 957
311 = 957
313 = 959
314 = 959
317 = 2120
321 = 2120
327 = 2120
331 = 2120
335 = 2120
341 = 2120
345 = 2120
349 = 2120
353 = 2120
359 = 2120
363 = 2120
371 = 2120
377 = 2120
383 = 2120
389 = 2120
395 = 2120
775 = 961
1585 = 957
2148 = 2120
3142 = 2120
3150 = 2120
3157 = 957
3159 = 957
3379 = 2120
5001 = 2120
7944 = 2120
10087 = 959
10129 = 957
10138 = 2120
11323 = 957
11328 = 2120
11330 = 2120
11332 = 2120
12860 = 961
12861 = 961
13431 = 957
13435 = 2120
14101 = 957
14109 = 957
15264 = 2120
15270 = 2120
19947 = 2120
20322 = 957
20328 = 957
20334 = 957
20340 = 957
20346 = 957
20891 = 957
20892 = 957
21520 = 2120
24427 = 5875
24428 = 5877
24429 = 5879
24430 = 5881
34727 = 2120
35348 = 961
35349 = 961
35350 = 961
37762 = 2120
37764 = 2120
37766 = 2120
37768 = 2120
40287 = 2120
40289 = 2120
40291 = 2120
42238 = 959
42239 = 959
42240 = 959
42249 = 2120
42256 = 2120
42265 = 2120
}
969 - <INT, ENUM> - null - -1 {
1 = 957
2 = 959
3 = 961
4 = 2120
5 = 5875
6 = 5877
7 = 5879
8 = 5881
}
970 - <INT, INT> - null - 0 {
}
971 - <INT, INT> - null - 0 {
}
972 - <INT, INT> - null - 0 {
}
973 - <INT, VORBIS> - null - 15662 {
0 = 15662
1 = 15697
2 = 15709
3 = 15669
}
974 - <INT, STRING> - - 0 {
0 = Helmet
1 = Cape
2 = Amulet
3 = Weapon / Main-hand
4 = Body
5 = Shield / Off-hand
7 = Legs
9 = Hands
10 = Feet
12 = Ring
13 = Quiver
14 = Aura
17 = Pocket
}
975 - <INT, ITEM> - null - -1 {
0 = 37870 (Watermelon parasol)
1 = 37872 (Strawberry parasol)
2 = 37874 (Orange parasol)
3 = 37876 (Lemon parasol)
4 = 37878 (Apple parasol)
5 = 37880 (Dwellberry parasol)
6 = 37882 (Cadavaberry parasol)
7 = 37884 (Lime parasol)
8 = 37886 (Coconut parasol)
9 = 37888 (Black parasol)
}
976 - <INT, ITEM> - null - 37868 {
0 = 37868 (Cocktail shaker)
1 = 37868 (Cocktail shaker)
2 = 37868 (Cocktail shaker)
3 = 34928 (Big mystery box)
4 = 34928 (Big mystery box)
5 = 34928 (Big mystery box)
6 = 37870 (Watermelon parasol)
7 = 37872 (Strawberry parasol)
8 = 37874 (Orange parasol)
9 = 37876 (Lemon parasol)
10 = 37878 (Apple parasol)
11 = 37880 (Dwellberry parasol)
12 = 37882 (Cadavaberry parasol)
13 = 37884 (Lime parasol)
14 = 37886 (Coconut parasol)
15 = 37888 (Black parasol)
}
977 - <INT, STRING> - - 0 {
0 = very close to the shore
1 = quite close to the shore
2 = a medium distance from the shore
3 = quite far from the shore
4 = as far as possible from the shore
}
978 - <INT, ITEM> - null - -1 {
0 = 26043 (Ariane hat)
3 = 26053 (Ariane staff)
4 = 26045 (Ariane body)
7 = 26047 (Ariane legs)
9 = 26049 (Ariane legs)
10 = 26051 (Ariane boots)
}
979 - <INT, ITEM> - null - -1 {
3 = 26053 (Ariane staff)
}
980 - <INT, ITEM> - null - -1 {
1 = 26071 (Ozan cape)
3 = 26073 (Ozan shortbow)
4 = 26063 (Ozan body)
7 = 26065 (Ozan legs)
9 = 26067 (Ozan legs)
10 = 26069 (Ozan boots)
}
981 - <INT, ITEM> - null - -1 {
3 = 26073 (Ozan shortbow)
}
982 - <INT, INT> - null - 0 {
}
983 - <INT, INT> - null - 0 {
}
984 - <INT, INT> - null - 0 {
}
985 - <INT, INT> - null - 0 {
}
986 - <INT, INT> - null - 0 {
}
987 - <INT, INT> - null - 0 {
}
988 - <INT, INT> - null - 0 {
7 = 1
9 = 1
10 = 1
11 = 1
12 = 1
14 = 1
22 = 1
26 = 1
28 = 1
29 = 1
30 = 1
33 = 1
34 = 1
37 = 1
39 = 1
40 = 1
43 = 1
46 = 1
47 = 1
48 = 1
51 = 1
52 = 1
54 = 1
56 = 1
59 = 1
64 = 1
65 = 1
69 = 1
76 = 1
84 = 1
85 = 1
88 = 1
91 = 1
92 = 1
94 = 1
95 = 1
97 = 1
98 = 1
106 = 1
108 = 1
112 = 1
113 = 1
114 = 1
117 = 1
118 = 1
120 = 1
126 = 1
127 = 1
131 = 1
134 = 1
139 = 1
140 = 1
142 = 1
145 = 1
147 = 1
151 = 1
153 = 1
154 = 1
155 = 1
157 = 1
158 = 1
168 = 1
}
989 - <INT, INT> - null - 0 {
}
990 - <INT, INT> - null - 0 {
}
991 - <INT, INT> - null - 0 {
}
992 - <INT, INT> - null - 0 {
}
993 - <INT, INT> - null - 0 {
}
994 - <INT, INT> - null - 0 {
}
995 - <INT, STRING> - - 0 {
1 = C
2 = C#
3 = D
4 = D#
5 = E
6 = F
7 = F#
8 = G
9 = G#
10 = A
11 = A#
12 = B
20 = Rune-note chart
21 = Water Surge runes
}
996 - <INT, INT> - null - 0 {
}
997 - <INT, INT> - null - 0 {
}
998 - <INT, ITEM> - null - -1 {
0 = 26124 (Obsidian gloves)
1 = 26126 (Obsidian boots)
2 = 26128 (Obsidian warrior helm)
3 = 26130 (Obsidian ranger helm)
4 = 26132 (Obsidian mage helm)
5 = 26134 (Obsidian kiteshield)
6 = 26136 (Obsidian platelegs)
7 = 26138 (Obsidian plateskirt)
8 = 26140 (Obsidian platebody)
}
999 - <INT, ITEM> - null - -1 {
0 = 26158 (Warsuit hat)
4 = 26160 (Warsuit body)
7 = 26162 (Warsuit legs)
9 = 26164 (Warsuit legs)
10 = 26166 (Warsuit boots)
}
1000 - <INT, ITEM> - null - -1 {
0 = 26170 (Warsuit hat)
4 = 26172 (Warsuit body)
7 = 26174 (Warsuit legs)
9 = 26176 (Warsuit legs)
10 = 26178 (Warsuit boots)
}
1001 - <INT, ITEM> - null - -1 {
0 = 26182 (Warsuit hat)
4 = 26184 (Warsuit body)
7 = 26186 (Warsuit legs)
9 = 26188 (Warsuit legs)
10 = 26190 (Warsuit boots)
}
1002 - <INT, INT> - null - 0 {
}
1003 - <INT, INT> - null - 0 {
}
1004 - <INT, INT> - null - 0 {
}
1005 - <INT, INT> - null - 0 {
}
1006 - <INT, INT> - null - 0 {
}
1007 - <INT, INT> - null - 0 {
}
1008 - <INT, INT> - null - 0 {
}
1009 - <INT, INT> - null - 0 {
}
1010 - <INT, STRUCT> - null - 16591 {
0 = 16591: {
660 (INT) = 0,
661 (INT) = 1,
662 (STRING) = Barnacled Hull,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 50,
684 (INT) = 50,
688 (INT) = 100,
701 (INT) = 1,
702 (INT) = 0,
707 (OBJECT) = 80925,
708 (OBJECT) = 80928,
2358 (OBJECT) = 80931,
2359 (OBJECT) = 80934,
4485 (INT) = 1,
}
1 = 16592: {
660 (INT) = 1,
661 (INT) = 1,
662 (STRING) = Reinforced Hull,
663 (GRAPHIC) = -1,
664 (INT) = 50,
665 (INT) = 100,
684 (INT) = 150,
688 (INT) = 100,
701 (INT) = 1,
702 (INT) = 200,
703 (INT) = 2,
704 (INT) = 180,
707 (OBJECT) = 80969,
708 (OBJECT) = 80972,
2358 (OBJECT) = 80975,
2359 (OBJECT) = 80978,
4485 (INT) = 3,
}
2 = 16593: {
660 (INT) = 2,
661 (INT) = 1,
662 (STRING) = Sleek Hull,
663 (GRAPHIC) = -1,
664 (INT) = 50,
665 (INT) = 100,
684 (INT) = 100,
688 (INT) = 150,
701 (INT) = 1,
702 (INT) = 200,
703 (INT) = 2,
704 (INT) = 180,
707 (OBJECT) = 80926,
708 (OBJECT) = 80929,
2358 (OBJECT) = 80932,
2359 (OBJECT) = 80935,
4485 (INT) = 3,
}
3 = 16594: {
660 (INT) = 3,
661 (INT) = 1,
662 (STRING) = Battle Hull,
663 (GRAPHIC) = -1,
664 (INT) = 100,
665 (INT) = 200,
684 (INT) = 450,
688 (INT) = 200,
701 (INT) = 1,
702 (INT) = 1000,
703 (INT) = 3,
704 (INT) = 400,
707 (OBJECT) = 80909,
708 (OBJECT) = 80913,
2358 (OBJECT) = 80917,
2359 (OBJECT) = 80921,
4485 (INT) = 6,
}
4 = 16595: {
660 (INT) = 4,
661 (INT) = 1,
662 (STRING) = Golden Hull,
663 (GRAPHIC) = -1,
664 (INT) = 100,
665 (INT) = 450,
684 (INT) = 200,
688 (INT) = 200,
701 (INT) = 1,
702 (INT) = 1000,
703 (INT) = 3,
704 (INT) = 400,
707 (OBJECT) = 80937,
708 (OBJECT) = 80941,
2358 (OBJECT) = 80945,
2359 (OBJECT) = 80949,
4485 (INT) = 9,
}
5 = 16596: {
660 (INT) = 5,
661 (INT) = 1,
662 (STRING) = Hull of Tides,
663 (GRAPHIC) = -1,
664 (INT) = 200,
665 (INT) = 300,
684 (INT) = 300,
688 (INT) = 700,
701 (INT) = 1,
702 (INT) = 2000,
703 (INT) = 4,
704 (INT) = 700,
707 (OBJECT) = 80953,
708 (OBJECT) = 80957,
2358 (OBJECT) = 80961,
2359 (OBJECT) = 80965,
4485 (INT) = 7,
}
6 = 16597: {
660 (INT) = 6,
661 (INT) = 1,
662 (STRING) = Armoured Hull,
663 (GRAPHIC) = -1,
664 (INT) = 200,
665 (INT) = 300,
684 (INT) = 700,
688 (INT) = 300,
701 (INT) = 1,
702 (INT) = 2000,
703 (INT) = 4,
704 (INT) = 700,
707 (OBJECT) = 80970,
708 (OBJECT) = 80973,
2358 (OBJECT) = 80976,
2359 (OBJECT) = 80979,
4485 (INT) = 8,
}
7 = 16598: {
660 (INT) = 7,
661 (INT) = 1,
662 (STRING) = Hull of Storms,
663 (GRAPHIC) = -1,
664 (INT) = 300,
665 (INT) = 400,
684 (INT) = 400,
688 (INT) = 900,
701 (INT) = 1,
702 (INT) = 4000,
703 (INT) = 5,
704 (INT) = 1200,
707 (OBJECT) = 80954,
708 (OBJECT) = 80958,
2358 (OBJECT) = 80962,
2359 (OBJECT) = 80966,
4485 (INT) = 10,
}
8 = 16599: {
660 (INT) = 8,
661 (INT) = 1,
662 (STRING) = War Hull,
663 (GRAPHIC) = -1,
664 (INT) = 300,
665 (INT) = 400,
684 (INT) = 900,
688 (INT) = 400,
701 (INT) = 1,
702 (INT) = 4000,
703 (INT) = 5,
704 (INT) = 1200,
707 (OBJECT) = 80910,
708 (OBJECT) = 80914,
2358 (OBJECT) = 80918,
2359 (OBJECT) = 80922,
4485 (INT) = 11,
}
9 = 16600: {
660 (INT) = 9,
661 (INT) = 1,
662 (STRING) = Hull of Glory,
663 (GRAPHIC) = -1,
664 (INT) = 400,
665 (INT) = 1200,
684 (INT) = 500,
688 (INT) = 500,
701 (INT) = 1,
702 (INT) = 8000,
703 (INT) = 6,
704 (INT) = 1800,
707 (OBJECT) = 80938,
708 (OBJECT) = 80942,
2358 (OBJECT) = 80946,
2359 (OBJECT) = 80950,
4485 (INT) = 12,
}
10 = 16601: {
660 (INT) = 10,
661 (INT) = 1,
662 (STRING) = Storm Rider Hull,
663 (GRAPHIC) = -1,
664 (INT) = 400,
665 (INT) = 500,
684 (INT) = 500,
688 (INT) = 1200,
701 (INT) = 1,
702 (INT) = 8000,
703 (INT) = 6,
704 (INT) = 1800,
707 (OBJECT) = 80955,
708 (OBJECT) = 80959,
2358 (OBJECT) = 80963,
2359 (OBJECT) = 80967,
4485 (INT) = 13,
}
11 = 16602: {
660 (INT) = 11,
661 (INT) = 1,
662 (STRING) = Golden Katana Hull,
663 (GRAPHIC) = -1,
664 (INT) = 600,
665 (INT) = 500,
684 (INT) = 1400,
688 (INT) = 500,
701 (INT) = 1,
702 (INT) = 15000,
703 (INT) = 7,
704 (INT) = 5000,
707 (OBJECT) = 80911,
708 (OBJECT) = 80915,
2358 (OBJECT) = 80919,
2359 (OBJECT) = 80923,
4485 (INT) = -1,
}
12 = 16603: {
660 (INT) = 12,
661 (INT) = 1,
662 (STRING) = Blazing Lantern Hull,
663 (GRAPHIC) = -1,
664 (INT) = 600,
665 (INT) = 1400,
684 (INT) = 500,
688 (INT) = 500,
701 (INT) = 1,
702 (INT) = 15000,
703 (INT) = 7,
704 (INT) = 5000,
707 (OBJECT) = 80939,
708 (OBJECT) = 80943,
2358 (OBJECT) = 80947,
2359 (OBJECT) = 80951,
4485 (INT) = -1,
}
13 = 26370: {
660 (INT) = 13,
661 (INT) = 1,
662 (STRING) = Blackwater Hull,
663 (GRAPHIC) = -1,
664 (INT) = 200,
665 (INT) = 850,
684 (INT) = 750,
688 (INT) = 1700,
701 (INT) = 1,
702 (INT) = 30000,
703 (INT) = 8,
704 (INT) = 5000,
707 (OBJECT) = 89059,
708 (OBJECT) = 89060,
2358 (OBJECT) = 89061,
2359 (OBJECT) = 89062,
4485 (INT) = -1,
}
14 = 26371: {
660 (INT) = 14,
661 (INT) = 1,
662 (STRING) = Shimmering Azure Hull,
663 (GRAPHIC) = -1,
664 (INT) = 150,
665 (INT) = 1325,
684 (INT) = 1325,
688 (INT) = 1325,
701 (INT) = 1,
702 (INT) = 30000,
703 (INT) = 9,
704 (INT) = 6000,
707 (OBJECT) = 89063,
708 (OBJECT) = 89065,
2358 (OBJECT) = 89067,
2359 (OBJECT) = 89069,
4485 (INT) = -1,
}
}
1011 - <INT, STRUCT> - null - 16604 {
0 = 16604: {
660 (INT) = 0,
661 (INT) = 2,
662 (STRING) = Weathered Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 100,
701 (INT) = 1,
702 (INT) = 0,
707 (OBJECT) = 81002,
4485 (INT) = 2,
}
1 = 16605: {
660 (INT) = 1,
661 (INT) = 2,
662 (STRING) = Small Crate of Food,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 100,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 0,
707 (OBJECT) = 81002,
2361 (INT) = 1,
4485 (INT) = 3,
}
2 = 16606: {
660 (INT) = 2,
661 (INT) = 2,
662 (STRING) = Sturdy Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 200,
701 (INT) = 1,
702 (INT) = 140,
703 (INT) = 2,
704 (INT) = 100,
707 (OBJECT) = 81002,
2363 (INT) = 1,
4485 (INT) = 5,
}
3 = 16607: {
660 (INT) = 3,
661 (INT) = 2,
662 (STRING) = Large Crate of Food,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 200,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 140,
703 (INT) = 2,
704 (INT) = 100,
707 (OBJECT) = 81002,
2361 (INT) = 2,
4485 (INT) = 6,
}
4 = 16608: {
660 (INT) = 4,
661 (INT) = 2,
662 (STRING) = Single Cannon,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 200,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 140,
703 (INT) = 2,
704 (INT) = 100,
707 (OBJECT) = 81002,
2362 (INT) = 1,
4485 (INT) = 7,
}
5 = 16609: {
660 (INT) = 5,
661 (INT) = 2,
662 (STRING) = Entwined Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 450,
701 (INT) = 1,
702 (INT) = 800,
703 (INT) = 3,
704 (INT) = 300,
707 (OBJECT) = 81002,
2363 (INT) = 2,
4485 (INT) = 8,
}
6 = 16610: {
660 (INT) = 6,
661 (INT) = 2,
662 (STRING) = Small Crate of Riches,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 450,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 800,
703 (INT) = 3,
704 (INT) = 300,
707 (OBJECT) = 81002,
2361 (INT) = 3,
4485 (INT) = 9,
}
7 = 16611: {
660 (INT) = 7,
661 (INT) = 2,
662 (STRING) = Cannon x2,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 450,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 800,
703 (INT) = 3,
704 (INT) = 300,
707 (OBJECT) = 81002,
2362 (INT) = 2,
4485 (INT) = 10,
}
8 = 16612: {
660 (INT) = 8,
661 (INT) = 2,
662 (STRING) = Oxskin Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 700,
701 (INT) = 1,
702 (INT) = 1600,
703 (INT) = 4,
704 (INT) = 500,
707 (OBJECT) = 81001,
2363 (INT) = 3,
4485 (INT) = 11,
}
9 = 16613: {
660 (INT) = 9,
661 (INT) = 2,
662 (STRING) = Large Crate of Riches,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 700,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 1600,
703 (INT) = 4,
704 (INT) = 500,
707 (OBJECT) = 81002,
2361 (INT) = 4,
4485 (INT) = 12,
}
10 = 16614: {
660 (INT) = 10,
661 (INT) = 2,
662 (STRING) = Heavy Cannon x2,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 700,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 1600,
703 (INT) = 4,
704 (INT) = 500,
707 (OBJECT) = 81002,
2362 (INT) = 3,
4485 (INT) = 13,
}
11 = 16615: {
660 (INT) = 11,
661 (INT) = 2,
662 (STRING) = Ornate Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 1000,
701 (INT) = 1,
702 (INT) = 3000,
703 (INT) = 5,
704 (INT) = 800,
707 (OBJECT) = 80999,
2363 (INT) = 4,
4485 (INT) = 14,
}
12 = 16616: {
660 (INT) = 12,
661 (INT) = 2,
662 (STRING) = Eastern Artefacts,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 1000,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 3000,
703 (INT) = 5,
704 (INT) = 800,
707 (OBJECT) = 81001,
2361 (INT) = 5,
4485 (INT) = 15,
}
13 = 16617: {
660 (INT) = 13,
661 (INT) = 2,
662 (STRING) = Cannon x3,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 1000,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 3000,
703 (INT) = 5,
704 (INT) = 800,
707 (OBJECT) = 81001,
2362 (INT) = 4,
4485 (INT) = 16,
}
14 = 16618: {
660 (INT) = 14,
661 (INT) = 2,
662 (STRING) = Whaleskin Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 1200,
701 (INT) = 1,
702 (INT) = 6000,
703 (INT) = 6,
704 (INT) = 1500,
707 (OBJECT) = 81000,
2363 (INT) = 5,
4485 (INT) = 17,
}
15 = 16619: {
660 (INT) = 15,
661 (INT) = 2,
662 (STRING) = Eastern Treasures,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 1200,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 6000,
703 (INT) = 6,
704 (INT) = 1500,
707 (OBJECT) = 80999,
2361 (INT) = 6,
4485 (INT) = 18,
}
16 = 16620: {
660 (INT) = 16,
661 (INT) = 2,
662 (STRING) = Cannon x4,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 1200,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 6000,
703 (INT) = 6,
704 (INT) = 1500,
707 (OBJECT) = 80999,
2362 (INT) = 5,
4485 (INT) = 19,
}
17 = 16621: {
660 (INT) = 17,
661 (INT) = 2,
662 (STRING) = Dragonskin Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 1350,
701 (INT) = 1,
702 (INT) = 12000,
703 (INT) = 7,
704 (INT) = 3000,
707 (OBJECT) = 80998,
2363 (INT) = 6,
4485 (INT) = 21,
}
18 = 16622: {
660 (INT) = 18,
661 (INT) = 2,
662 (STRING) = Eastern Relics,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 1350,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 12000,
703 (INT) = 7,
704 (INT) = 3000,
707 (OBJECT) = 81000,
2361 (INT) = 6,
4485 (INT) = 22,
}
19 = 16623: {
660 (INT) = 19,
661 (INT) = 2,
662 (STRING) = Heavy Cannon x4,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 1350,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 12000,
703 (INT) = 7,
704 (INT) = 3000,
707 (OBJECT) = 81000,
2362 (INT) = 6,
4485 (INT) = 20,
}
20 = 26374: {
660 (INT) = 20,
661 (INT) = 2,
662 (STRING) = Overwhelmingly Large Cannon x4,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 1750,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 15000,
703 (INT) = 8,
704 (INT) = 3500,
707 (OBJECT) = 89073,
2362 (INT) = 7,
4485 (INT) = -1,
6865 (STRING) = Overwhelmingly<br>Large Cannon x4,
}
21 = 26372: {
660 (INT) = 21,
661 (INT) = 2,
662 (STRING) = Bladewing Rigging,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 0,
684 (INT) = 0,
688 (INT) = 2000,
701 (INT) = 1,
702 (INT) = 18000,
703 (INT) = 9,
704 (INT) = 4150,
707 (OBJECT) = 89073,
2363 (INT) = 7,
4485 (INT) = -1,
}
22 = 26373: {
660 (INT) = 22,
661 (INT) = 2,
662 (STRING) = Fineglow Lanterns,
663 (GRAPHIC) = -1,
664 (INT) = 0,
665 (INT) = 2000,
684 (INT) = 0,
688 (INT) = 0,
701 (INT) = 1,
702 (INT) = 18000,
703 (INT) = 9,
704 (INT) = 4150,
707 (OBJECT) = 89073,
2361 (INT) = 7,
4485 (INT) = -1,
}
}
1012 - <INT, STRUCT> - null - 16624 {
0 = 16624: {
660 (INT) = 0,
661 (INT) = 4,
662 (STRING) = Barnacled Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 100,
701 (INT) = 1,
702 (INT) = 0,
707 (OBJECT) = 81015,
708 (OBJECT) = 81017,
2358 (OBJECT) = 81016,
2359 (OBJECT) = 81018,
4485 (INT) = 1,
}
1 = 16625: {
660 (INT) = 1,
661 (INT) = 4,
662 (STRING) = Sturdy Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 200,
701 (INT) = 1,
702 (INT) = 60,
703 (INT) = 2,
704 (INT) = 20,
707 (OBJECT) = 81015,
708 (OBJECT) = 81017,
2358 (OBJECT) = 81016,
2359 (OBJECT) = 81018,
4485 (INT) = 2,
}
2 = 16626: {
660 (INT) = 2,
661 (INT) = 4,
662 (STRING) = Polished Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 450,
701 (INT) = 1,
702 (INT) = 600,
703 (INT) = 3,
704 (INT) = 200,
707 (OBJECT) = 81019,
708 (OBJECT) = 81021,
2358 (OBJECT) = 81020,
2359 (OBJECT) = 81022,
4485 (INT) = 3,
}
3 = 16627: {
660 (INT) = 3,
661 (INT) = 4,
662 (STRING) = Gilded Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 650,
701 (INT) = 1,
702 (INT) = 1200,
703 (INT) = 4,
704 (INT) = 300,
707 (OBJECT) = 81019,
708 (OBJECT) = 81021,
2358 (OBJECT) = 81020,
2359 (OBJECT) = 81022,
4485 (INT) = 4,
}
4 = 16628: {
660 (INT) = 4,
661 (INT) = 4,
662 (STRING) = Enchanted Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 1000,
701 (INT) = 1,
702 (INT) = 2400,
703 (INT) = 5,
704 (INT) = 500,
707 (OBJECT) = 81011,
708 (OBJECT) = 81013,
2358 (OBJECT) = 81012,
2359 (OBJECT) = 81014,
4485 (INT) = 5,
}
5 = 16629: {
660 (INT) = 5,
661 (INT) = 4,
662 (STRING) = Skeletal Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 1200,
701 (INT) = 1,
702 (INT) = 3000,
703 (INT) = 6,
704 (INT) = 800,
707 (OBJECT) = 81023,
708 (OBJECT) = 81025,
2358 (OBJECT) = 81024,
2359 (OBJECT) = 81026,
4485 (INT) = 6,
}
6 = 16630: {
660 (INT) = 6,
661 (INT) = 4,
662 (STRING) = Rudder that Parts the Seas,
663 (GRAPHIC) = -1,
664 (INT) = 1800,
701 (INT) = 1,
702 (INT) = 6000,
703 (INT) = 7,
704 (INT) = 2000,
707 (OBJECT) = 81007,
708 (OBJECT) = 81009,
2358 (OBJECT) = 81008,
2359 (OBJECT) = 81010,
4485 (INT) = 7,
6865 (STRING) = Rudder that<br>Parts the Seas,
}
7 = 26375: {
660 (INT) = 7,
661 (INT) = 4,
662 (STRING) = Mist-Dancing Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 2200,
701 (INT) = 1,
702 (INT) = 8500,
703 (INT) = 8,
704 (INT) = 2500,
707 (OBJECT) = 81019,
708 (OBJECT) = 81021,
2358 (OBJECT) = 81020,
2359 (OBJECT) = 81022,
4485 (INT) = 8,
}
8 = 26376: {
660 (INT) = 8,
661 (INT) = 4,
662 (STRING) = Tengu Rudder,
663 (GRAPHIC) = -1,
664 (INT) = 2500,
701 (INT) = 1,
702 (INT) = 10500,
703 (INT) = 9,
704 (INT) = 3100,
707 (OBJECT) = 89074,
708 (OBJECT) = 89076,
2358 (OBJECT) = 89075,
2359 (OBJECT) = 89077,
4485 (INT) = -1,
}
}
1013 - <INT, STRUCT> - null - 16631 {
0 = 16631: {
660 (INT) = 0,
661 (INT) = 5,
662 (STRING) = Weathered Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 50,
701 (INT) = 1,
702 (INT) = 0,
707 (OBJECT) = 80989,
708 (OBJECT) = 80990,
4485 (INT) = 2,
}
1 = 16632: {
660 (INT) = 1,
661 (INT) = 5,
662 (STRING) = Polished Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 100,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 100,
703 (INT) = 2,
704 (INT) = 60,
707 (OBJECT) = 80987,
708 (OBJECT) = 80988,
4485 (INT) = 3,
}
2 = 16633: {
660 (INT) = 2,
661 (INT) = 5,
662 (STRING) = Sturdy Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 100,
701 (INT) = 1,
702 (INT) = 100,
703 (INT) = 2,
704 (INT) = 60,
707 (OBJECT) = 80989,
708 (OBJECT) = 80990,
4485 (INT) = 4,
}
3 = 16634: {
660 (INT) = 3,
661 (INT) = 5,
662 (STRING) = Enchanted Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 200,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 800,
703 (INT) = 3,
704 (INT) = 250,
707 (OBJECT) = 80987,
708 (OBJECT) = 80988,
4485 (INT) = 5,
}
4 = 16635: {
660 (INT) = 4,
661 (INT) = 5,
662 (STRING) = Reinforced Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 200,
701 (INT) = 1,
702 (INT) = 800,
703 (INT) = 3,
704 (INT) = 250,
707 (OBJECT) = 80989,
708 (OBJECT) = 80990,
4485 (INT) = 6,
}
5 = 16636: {
660 (INT) = 5,
661 (INT) = 5,
662 (STRING) = Skeletal Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 350,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 1600,
703 (INT) = 4,
704 (INT) = 400,
707 (OBJECT) = 80995,
708 (OBJECT) = 80996,
4485 (INT) = 7,
}
6 = 16637: {
660 (INT) = 6,
661 (INT) = 5,
662 (STRING) = Armoured Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 350,
701 (INT) = 1,
702 (INT) = 1600,
703 (INT) = 4,
704 (INT) = 400,
707 (OBJECT) = 80989,
708 (OBJECT) = 80990,
4485 (INT) = 8,
}
7 = 16638: {
660 (INT) = 7,
661 (INT) = 5,
662 (STRING) = Ghostly Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 500,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 3500,
703 (INT) = 5,
704 (INT) = 700,
707 (OBJECT) = 80995,
708 (OBJECT) = 80996,
4485 (INT) = 9,
}
8 = 16639: {
660 (INT) = 8,
661 (INT) = 5,
662 (STRING) = Battle Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 500,
701 (INT) = 1,
702 (INT) = 3500,
703 (INT) = 5,
704 (INT) = 700,
707 (OBJECT) = 80991,
708 (OBJECT) = 80992,
4485 (INT) = 10,
}
9 = 16640: {
660 (INT) = 9,
661 (INT) = 5,
662 (STRING) = Intrepid Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 600,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 7000,
703 (INT) = 6,
704 (INT) = 1000,
707 (OBJECT) = 80985,
708 (OBJECT) = 80986,
4485 (INT) = 11,
}
10 = 16641: {
660 (INT) = 10,
661 (INT) = 5,
662 (STRING) = War Ram,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 600,
701 (INT) = 1,
702 (INT) = 7000,
703 (INT) = 6,
704 (INT) = 1000,
707 (OBJECT) = 80991,
708 (OBJECT) = 80992,
4485 (INT) = 12,
}
11 = 16642: {
660 (INT) = 11,
661 (INT) = 5,
662 (STRING) = Inspiring Figurehead,
663 (GRAPHIC) = -1,
665 (INT) = 800,
684 (INT) = 0,
701 (INT) = 1,
702 (INT) = 10000,
703 (INT) = 7,
704 (INT) = 2600,
707 (OBJECT) = 80985,
708 (OBJECT) = 80986,
4485 (INT) = 13,
}
12 = 16643: {
660 (INT) = 12,
661 (INT) = 5,
662 (STRING) = Spitfire Cannon,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 800,
701 (INT) = 1,
702 (INT) = 10000,
703 (INT) = 7,
704 (INT) = 2600,
707 (OBJECT) = 80993,
708 (OBJECT) = 80994,
4485 (INT) = 14,
}
13 = 26377: {
660 (INT) = 13,
661 (INT) = 5,
662 (STRING) = Figurehead of the Spires,
663 (GRAPHIC) = -1,
665 (INT) = 950,
684 (INT) = 0,
688 (INT) = 100,
701 (INT) = 1,
702 (INT) = 15000,
703 (INT) = 8,
704 (INT) = 2950,
707 (OBJECT) = 80985,
708 (OBJECT) = 80986,
4485 (INT) = -1,
}
14 = 26378: {
660 (INT) = 14,
661 (INT) = 5,
662 (STRING) = Ram of the Bladewing,
663 (GRAPHIC) = -1,
665 (INT) = 0,
684 (INT) = 1100,
701 (INT) = 1,
702 (INT) = 21000,
703 (INT) = 9,
704 (INT) = 3100,
707 (OBJECT) = 89071,
708 (OBJECT) = 89072,
4485 (INT) = -1,
}
}
1014 - <INT, STRING> - - 0 {
0 =
1 = H.M.S.
2 = V.C.
3 = P.T.K.
4 = D.L.V.
5 = Longship
6 = G.R.V.
7 = U.S.S.
8 = S.S.
9 = The
}
1015 - <INT, STRING> - - 0 {
0 =
1 = Adamant
2 = All-powerful
3 = Alright Ship
4 = Angry
5 = Armadyl's
6 = Ascended
7 = Bacon
8 = Bad Ship
9 = Bandos's
10 = Bane of
11 = Beached
12 = Beautiful
13 = Black
14 = Blasted
15 = Bloody
16 = Blue
17 = Brassica
18 = Brave
19 = Broken
20 = Bronze
21 = Brown
22 = Burning
23 = Cantankerous
24 = Challenge of
25 = Cheeky
26 = Classy
27 = Clever
28 = Cloud
29 = Cold
30 = Creaking
31 = Creaky
32 = Crimson
33 = Crippled
34 = Crusade of
35 = Cursed
36 = Dainty
37 = Dark
38 = Dawn
39 = Daylight
40 = Deadly
41 = Death
42 = Death of
43 = Defence of
44 = Demise of
45 = Despair
46 = Destroyer of
47 = Disgraceful
48 = Dream
49 = Drunken
50 = Earnest
51 = Easterly
52 = Element of
53 = Elf
54 = Enigmatic
55 = Evening
56 = Excessive
57 = Extreme
58 = Fabulous
59 = Faerie
60 = Fail
61 = Fateful
62 = Fear of
63 = Fearful
64 = Fervent
65 = Fierce
66 = Filthy
67 = Final
68 = Fine
69 = First
70 = Flying
71 = Fog
72 = Foul
73 = Frivolous
74 = Funky
75 = Gallant
76 = Gangrenous
77 = Ghost
78 = Ghostly
79 = Giant
80 = Goblin
81 = Golden
82 = Good Ship
83 = Gorgeous
84 = Greed of
85 = Green
86 = Grey
87 = Grim
88 = Grumpy
89 = Hammer of
90 = Happy
91 = Harbinger of
92 = Holy
93 = Honest
94 = Hope
95 = Hot
96 = Human
97 = Illustrious
98 = Implacable
99 = Indomitable
100 = Insightful
101 = Iron
102 = Jaunty
103 = Jolly
104 = Kharshai's
105 = King
106 = Lady
107 = Laughing
108 = Leaky
109 = Light
110 = Light of
111 = Little
112 = Lonely
113 = Loose 
114 = Lord
115 = Love
116 = Lunar
117 = Lusty
118 = Mad
119 = Mary
120 = Massive
121 = Merry
122 = Might of
123 = Mighty
124 = Mist
125 = Misty
126 = Mithril
127 = Monkey
128 = Moon
129 = Morbid
130 = Naughty
131 = Nervous
132 = Night
133 = Nightmare
134 = Noisome
135 = Northerly
136 = Obvious
137 = Ocean
138 = Omnipotent
139 = Omniscient
140 = Papa 
141 = Piebald
142 = Pink
143 = Plundering
144 = Prancing
145 = Prime
146 = Prince
147 = Princess
148 = Problem
149 = Professional
150 = Proud
151 = Pug
152 = Pure
153 = Purple
154 = Queen
155 = Rabid
156 = Raging
157 = Rain
158 = Rainbow
159 = Rampaging
160 = Red
161 = Reeking
162 = Revenge of
163 = Ribald
164 = Rising
165 = Rune
166 = Rusty
167 = Sad
168 = Salty
169 = Saradomin's
170 = Saucy
171 = Savage
172 = Scornful
173 = Scourge of
174 = Screaming
175 = Scurvy
176 = Sea
177 = Seasick
178 = Second
179 = Serene
180 = Shadow
181 = Shadow of
182 = Shameful
183 = Skilled
184 = Sliske's
185 = Smashing
186 = Smiling
187 = Solar
188 = Southerly
189 = Special
190 = Spirit of
191 = Steel
192 = Stone of
193 = Storm
194 = Storm of
195 = Sturdy
196 = Sun
197 = Swift
198 = Terrible
199 = Terrifying
200 = Third
201 = Threadbare
202 = Thunder
203 = Tide
204 = Toothless
205 = Tree of
206 = Troll
207 = Trusty
208 = Twilight
209 = Ultimate
210 = Unbearable
211 = Unholy
212 = Unimaginable
213 = Unsinkable
214 = Unwanted
215 = Vampyre
216 = Vibrant
217 = Vile
218 = Vision of
219 = Void
220 = Wandering
221 = Wave
222 = Weeping
223 = Westerly
224 = Wheel of
225 = Whimsical
226 = White
227 = Wily
228 = Wind
229 = Winged
230 = Wisdom of
231 = Wooden
232 = Word of
233 = Yellow
234 = Zamorak's
235 = Zaros's
}
1016 - <INT, INT> - null - 0 {
0 = 0
1 = 8
2 = 1
3 = 1
4 = 2
5 = 6
6 = 1
7 = 8
8 = 1
9 = 6
10 = 6
11 = 1
12 = 1
13 = 4
14 = 1
15 = 1
16 = 4
17 = 5
18 = 2
19 = 1
20 = 8
21 = 4
22 = 1
23 = 2
24 = 6
25 = 2
26 = 2
27 = 2
28 = 8
29 = 1
30 = 1
31 = 1
32 = 4
33 = 1
34 = 6
35 = 1
36 = 2
37 = 1
38 = 8
39 = 8
40 = 1
41 = 8
42 = 6
43 = 6
44 = 6
45 = 8
46 = 6
47 = 1
48 = 8
49 = 1
50 = 1
51 = 1
52 = 6
53 = 7
54 = 2
55 = 8
56 = 1
57 = 1
58 = 1
59 = 7
60 = 1
61 = 1
62 = 6
63 = 2
64 = 1
65 = 1
66 = 1
67 = 1
68 = 1
69 = 1
70 = 3
71 = 8
72 = 1
73 = 1
74 = 2
75 = 1
76 = 1
77 = 8
78 = 1
79 = 1
80 = 7
81 = 4
82 = 1
83 = 1
84 = 6
85 = 4
86 = 4
87 = 2
88 = 2
89 = 6
90 = 2
91 = 6
92 = 1
93 = 2
94 = 8
95 = 1
96 = 7
97 = 1
98 = 1
99 = 1
100 = 2
101 = 8
102 = 2
103 = 2
104 = 6
105 = 5
106 = 5
107 = 3
108 = 1
109 = 8
110 = 6
111 = 1
112 = 2
113 = 1
114 = 5
115 = 8
116 = 1
117 = 1
118 = 1
119 = 5
120 = 1
121 = 2
122 = 6
123 = 1
124 = 8
125 = 1
126 = 8
127 = 7
128 = 8
129 = 2
130 = 1
131 = 2
132 = 8
133 = 8
134 = 1
135 = 1
136 = 1
137 = 8
138 = 1
139 = 1
140 = 5
141 = 1
142 = 4
143 = 1
144 = 3
145 = 1
146 = 5
147 = 5
148 = 1
149 = 1
150 = 2
151 = 8
152 = 1
153 = 4
154 = 5
155 = 1
156 = 3
157 = 8
158 = 8
159 = 3
160 = 4
161 = 3
162 = 6
163 = 1
164 = 1
165 = 8
166 = 1
167 = 2
168 = 1
169 = 6
170 = 2
171 = 2
172 = 1
173 = 6
174 = 3
175 = 1
176 = 8
177 = 1
178 = 1
179 = 2
180 = 1
181 = 6
182 = 1
183 = 1
184 = 6
185 = 3
186 = 3
187 = 1
188 = 1
189 = 1
190 = 6
191 = 8
192 = 6
193 = 8
194 = 6
195 = 1
196 = 8
197 = 1
198 = 1
199 = 3
200 = 1
201 = 1
202 = 8
203 = 8
204 = 1
205 = 6
206 = 7
207 = 1
208 = 8
209 = 1
210 = 1
211 = 1
212 = 1
213 = 1
214 = 1
215 = 7
216 = 1
217 = 1
218 = 6
219 = 1
220 = 3
221 = 8
222 = 3
223 = 1
224 = 6
225 = 2
226 = 4
227 = 2
228 = 8
229 = 1
230 = 6
231 = 1
232 = 6
233 = 4
234 = 6
235 = 6
}
1017 - <INT, STRING> - Filter by... - 0 {
0 = General
1 = Properties/Attributes
2 = Personality/Mood
3 = Actions
4 = Colours
5 = Names/People/Professions
6 = Attributions/Dedications
7 = Sentient Races
8 = Nouns, various
}
1018 - <INT, STRING> - Ship - 0 {
0 = Ship
1 = Acrobat
2 = Aegis
3 = Aeon
4 = Age
5 = Alchemist
6 = Almighty
7 = Amascut
8 = Anchor
9 = Anchovy
10 = Angel
11 = Apmeken
12 = Ardougne
13 = Armadyl
14 = Ascension
15 = Axe
16 = Bacon
17 = Bandos
18 = Bane
19 = Barnacle
20 = Bass
21 = Beard
22 = Beast
23 = Behemoth
24 = Blood
25 = Blow
26 = Bounty
27 = Brimhaven
28 = Buccaneer
29 = Builder
30 = Buoys
31 = Cabbage
32 = Calm
33 = Camel
34 = Cannon
35 = Cat
36 = Catcher
37 = Challenge
38 = Challenger
39 = Chameleon
40 = Chaos
41 = Chaser
42 = Child
43 = Chinchompa
44 = Clam
45 = Claws
46 = Clipper
47 = Cloud
48 = Coral
49 = Corsair
50 = Craft
51 = Crafter
52 = Crondis
53 = Crow
54 = Crusader
55 = Crusher
56 = Dagger
57 = Dasher
58 = Death
59 = Defiant
60 = Demand
61 = Demon
62 = Devil
63 = Diamond
64 = Disgrace
65 = Diver
66 = Diviner
67 = Dog
68 = Doom
69 = Dragon
70 = Drakewing
71 = Dreadnaught
72 = Duck
73 = Dungeoneer
74 = Dwarf
75 = Earl
76 = Elf
77 = Elidinis
78 = Ellie
79 = Emerald
80 = Engine
81 = Enterprise
82 = Epoch
83 = Excess
84 = Explorer
85 = Face
86 = Faerie
87 = Falador
88 = Farmer
89 = Firemaker
90 = Flatpack
91 = Fletcher
92 = Flyer
93 = Fury
94 = Gammon
95 = Gent
96 = Ghorrock
97 = Gibbon
98 = Gielinor
99 = Girl
100 = Glimmer
101 = Glow
102 = Gnome
103 = Godless
104 = Gods
105 = Grace
106 = Guthix
107 = Hammer
108 = Harmony
109 = Heart
110 = Het
111 = Hind
112 = Hulk
113 = Human
114 = Hunger
115 = Hunter
116 = Icthlarin
117 = Illustrious
118 = Implacable
119 = Indomitable
120 = Innuendo
121 = Intrepid
122 = Inventor
123 = Jack
124 = Jackdaw
125 = Jas
126 = Joker
127 = Jumper
128 = Kharshai
129 = Kharyrll
130 = Killer
131 = King
132 = Kitten
133 = Knave
134 = Knife
135 = Knight
136 = Lament
137 = Lass
138 = Law
139 = Leech
140 = Lion
141 = Lletya
142 = Lobster
143 = Lollipop
144 = Loner
145 = Lumbridge
146 = Machine
147 = Madam
148 = Mage
149 = Mambo
150 = Manta
151 = Mare
152 = Marimbo
153 = Marrow
154 = Mary
155 = Mind
156 = Miner
157 = Mirage
158 = Mole 
159 = Monkey
160 = Monster
161 = Moon
162 = Musa
163 = Narwhal
164 = Nigel
165 = Ocean
166 = Octopus
167 = Officer
168 = Old Soul
169 = Oyster
170 = Pearl
171 = Penguin
172 = Phoenix
173 = Pig
174 = Pride
175 = Priest
176 = Prime
177 = Prince
178 = Princess
179 = Promise
180 = Queen
181 = Rage
182 = Raider
183 = Rain
184 = Raktuber
185 = Ramen
186 = Ranger
187 = Raven
188 = Reaver
189 = Revenge
190 = Revenge
191 = Roger
192 = Rose
193 = Ruby
194 = Runecrafter
195 = RuneScape
196 = Salmon
197 = Sapphire
198 = Saradomin
199 = Sarim
200 = Scabaras
201 = Schooner
202 = Sea Dog
203 = Sea
204 = Seaborn
205 = Seren
206 = Serenity
207 = Serpent
208 = Servant
209 = Shark
210 = Shine
211 = Siren
212 = Slayer
213 = Sliske
214 = Smith
215 = Smuggler
216 = Sparkle
217 = Squid
218 = Staff
219 = Stallion
220 = Star
221 = Storm
222 = Strumpet
223 = Submarine
224 = Summoner
225 = Sun
226 = Susan
227 = Sword
228 = Swordfish
229 = Tentacle
230 = Terror
231 = Thief
232 = Tide
233 = Time
234 = Treader
235 = Troll
236 = Tumeken
237 = Tuna
238 = Tuska
239 = Unimaginable
240 = Unsinkable
241 = Vampyre
242 = Varrock
243 = Wanderer
244 = Warrior
245 = Wave
246 = Wench
247 = Whip
248 = Wind
249 = Woodcutter
250 = Wreck
251 = Zamorak
252 = Zaros
}
1019 - <INT, INT> - null - 0 {
0 = 0
1 = 2
2 = 9
3 = 9
4 = 9
5 = 2
6 = 4
7 = 1
8 = 3
9 = 6
10 = 8
11 = 1
12 = 7
13 = 1
14 = 9
15 = 3
16 = 3
17 = 1
18 = 4
19 = 6
20 = 6
21 = 9
22 = 6
23 = 6
24 = 9
25 = 9
26 = 4
27 = 7
28 = 2
29 = 2
30 = 3
31 = 9
32 = 5
33 = 6
34 = 9
35 = 6
36 = 5
37 = 9
38 = 4
39 = 6
40 = 9
41 = 5
42 = 2
43 = 6
44 = 6
45 = 3
46 = 9
47 = 9
48 = 9
49 = 2
50 = 3
51 = 2
52 = 1
53 = 6
54 = 2
55 = 3
56 = 3
57 = 5
58 = 9
59 = 4
60 = 5
61 = 8
62 = 8
63 = 3
64 = 5
65 = 2
66 = 2
67 = 6
68 = 5
69 = 6
70 = 6
71 = 4
72 = 6
73 = 2
74 = 8
75 = 2
76 = 8
77 = 1
78 = 1
79 = 3
80 = 3
81 = 4
82 = 9
83 = 5
84 = 2
85 = 3
86 = 8
87 = 7
88 = 2
89 = 2
90 = 3
91 = 2
92 = 5
93 = 5
94 = 9
95 = 2
96 = 7
97 = 6
98 = 7
99 = 2
100 = 9
101 = 9
102 = 8
103 = 2
104 = 8
105 = 5
106 = 1
107 = 3
108 = 4
109 = 3
110 = 2
111 = 6
112 = 3
113 = 8
114 = 5
115 = 2
116 = 1
117 = 4
118 = 4
119 = 4
120 = 9
121 = 4
122 = 2
123 = 1
124 = 6
125 = 1
126 = 2
127 = 9
128 = 1
129 = 7
130 = 2
131 = 2
132 = 6
133 = 2
134 = 3
135 = 2
136 = 5
137 = 2
138 = 9
139 = 6
140 = 6
141 = 7
142 = 6
143 = 9
144 = 5
145 = 7
146 = 3
147 = 2
148 = 2
149 = 1
150 = 6
151 = 6
152 = 1
153 = 3
154 = 1
155 = 9
156 = 2
157 = 9
158 = 6
159 = 6
160 = 9
161 = 9
162 = 7
163 = 6
164 = 1
165 = 9
166 = 6
167 = 2
168 = 2
169 = 6
170 = 3
171 = 6
172 = 6
173 = 6
174 = 5
175 = 2
176 = 9
177 = 2
178 = 2
179 = 5
180 = 2
181 = 5
182 = 2
183 = 9
184 = 9
185 = 3
186 = 2
187 = 6
188 = 2
189 = 5
190 = 4
191 = 1
192 = 1
193 = 3
194 = 2
195 = 7
196 = 6
197 = 3
198 = 1
199 = 7
200 = 2
201 = 9
202 = 6
203 = 9
204 = 8
205 = 1
206 = 4
207 = 6
208 = 2
209 = 6
210 = 9
211 = 8
212 = 2
213 = 1
214 = 2
215 = 2
216 = 9
217 = 6
218 = 3
219 = 6
220 = 3
221 = 9
222 = 2
223 = 3
224 = 2
225 = 9
226 = 1
227 = 3
228 = 6
229 = 6
230 = 5
231 = 2
232 = 9
233 = 9
234 = 5
235 = 8
236 = 1
237 = 6
238 = 1
239 = 4
240 = 4
241 = 8
242 = 7
243 = 5
244 = 2
245 = 9
246 = 2
247 = 3
248 = 9
249 = 2
250 = 3
251 = 1
252 = 1
}
1020 - <INT, STRING> - Filter by... - 0 {
0 = General
1 = Names
2 = People/Professions
3 = Items/Objects
4 = Classics
5 = Properties/Attributes
6 = Animals
7 = Places
8 = Sentient Races
9 = Nouns, various
}
1021 - <INT, INT> - null - 0 {
}
1022 - <INT, STRUCT> - null - 17069 {
0 = 17069: {
2364 (INT) = 0,
2365 (STRING) = No Voyage Selected,
2366 (INT) = 0,
2367 (INT) = 0,
2368 (INT) = 1,
2371 (INT) = 0,
2372 (STRING) = ,
2373 (STRING) = ,
2374 (STRING) = ,
2654 (INT) = 0,
2685 (INT) = 0,
3051 (INT) = 0,
3052 (INT) = 0,
3053 (INT) = 0,
3054 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 0,
3060 (INT) = 0,
3061 (INT) = 0,
3062 (INT) = 0,
3063 (INT) = 0,
3064 (INT) = 0,
3065 (INT) = 0,
}
1 = 16866: {
2364 (INT) = 1,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Raid an armed rowing boat belonging to slavers who are travelling from Menaphos.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 500,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
2 = 16867: {
2364 (INT) = 2,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Explore the waters near Tuai Leit in search of resources. Beware of sharks.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 500,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
3 = 16868: {
2364 (INT) = 3,
2365 (STRING) = A New Home,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Help a small group of gnomes establish a colony in the forests of Tuai Leit.,
3055 (INT) = 0,
3056 (INT) = 500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
4 = 16869: {
2364 (INT) = 4,
2365 (STRING) = West Meets East,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Intercede in a fight between a group of gnomes, travelling to the east, and a small band of pirates.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 400,
3058 (INT) = 400,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
5 = 16870: {
2364 (INT) = 5,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = An opportunity has arisen to trade with a group of gnomes, who've just arrived on Tuai Leit, for a small quantity of bamboo.,
3055 (INT) = 0,
3056 (INT) = 400,
3057 (INT) = 0,
3058 (INT) = 400,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
6 = 16871: {
2364 (INT) = 6,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Intercede in a fight between Port Sarim merchants and a merchant from Ardougne, on the coasts of Tuai Leit.,
3055 (INT) = 0,
3056 (INT) = 400,
3057 (INT) = 400,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 2,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 40,
}
7 = 16872: {
2364 (INT) = 7,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Few have ever sailed to the rocky outcrops near Tuai Leit and lived to tell the tale. Perhaps your crew can last the distance.,
3055 (INT) = 0,
3056 (INT) = 300,
3057 (INT) = 300,
3058 (INT) = 300,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 100,
}
8 = 16873: {
2364 (INT) = 8,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Raid a whaling storehouse in Whale's Maw belonging to a group of callous whalers.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 800,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
9 = 16874: {
2364 (INT) = 9,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Explore the waters around Whale's Maw in search of resources. Beware of the whales that give the place its name.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 800,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
10 = 16875: {
2364 (INT) = 10,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Befriend a local fisherman in Whale's Maw who may well prove to be a useful ally.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
11 = 16876: {
2364 (INT) = 11,
2365 (STRING) = Howdy Pilgrims,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A group of Saradominist priests are travelling to a place of religious significance on the coasts of Whale's Maw. Help keep them safe on their pilgrimage.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 500,
3058 (INT) = 500,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
12 = 16877: {
2364 (INT) = 12,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Native fishermen are in desperate need of supplies. Bring aid to Whale's Maw.,
3055 (INT) = 0,
3056 (INT) = 500,
3057 (INT) = 0,
3058 (INT) = 500,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
13 = 16878: {
2364 (INT) = 13,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Intercede in a fight between pirates from Mos Le'Harmless and eastern traders from Waiko.,
3055 (INT) = 0,
3056 (INT) = 500,
3057 (INT) = 500,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 2,
3061 (INT) = 40,
3062 (INT) = 1,
3063 (INT) = 100,
}
14 = 16879: {
2364 (INT) = 14,
2365 (STRING) = The Arc Beckons,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Explore the Arc Island group in search of resources. Beware of opportunist pirates.,
3055 (INT) = 0,
3056 (INT) = 400,
3057 (INT) = 400,
3058 (INT) = 400,
3059 (INT) = 80,
3060 (INT) = 1,
3061 (INT) = 150,
}
15 = 16880: {
2364 (INT) = 15,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Free a group of enslaved fishermen who are being held captive by a rather bloodthirsty merchant.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
16 = 16881: {
2364 (INT) = 16,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = An opportunity has arisen to trade with a rich merchant from Waiko for a quantity of Bamboo.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1500,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
17 = 16882: {
2364 (INT) = 17,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Befriend the khan of Waiko's personal chef who may well prove to be a useful ally.,
3055 (INT) = 0,
3056 (INT) = 1500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
18 = 16883: {
2364 (INT) = 18,
2365 (STRING) = Howdy Pilgrims,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A group of Guthix worshippers are travelling to a site of magical significance on the merchant island of Waiko. Help keep them safe on their pilgrimage.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
19 = 16884: {
2364 (INT) = 19,
2365 (STRING) = A New Home,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Help a group of druids from Taverley establish a small colony on Goshima, the local residents of Gongdung are suspicious of them.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 0,
3058 (INT) = 800,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
20 = 16885: {
2364 (INT) = 20,
2365 (STRING) = A Cracked Skull,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Free a group of imprisoned merchants and traders who are being held captive by a rogue band of thugs called the Skulls.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 80,
}
21 = 16886: {
2364 (INT) = 21,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Your captain has found rich resources on the submerged bay near Goshima. Send a ship to locate and retrieve them.,
3055 (INT) = 0,
3056 (INT) = 600,
3057 (INT) = 600,
3058 (INT) = 600,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 200,
}
22 = 16887: {
2364 (INT) = 22,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Raid a small camp belonging to Goshima smugglers.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
23 = 16888: {
2364 (INT) = 23,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Navigate through strong currents to find a quicker route to Goshima.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
24 = 16889: {
2364 (INT) = 24,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Befriend an influential trader who operates from the Islands That Once Were Turtles. He may well prove to be a useful ally.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
25 = 16890: {
2364 (INT) = 25,
2365 (STRING) = A Cracked Skull,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Raid a small assault ship belonging to a group of thugs called the Skulls.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1000,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
26 = 16891: {
2364 (INT) = 26,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Make contact with a well connected trader on a ship docked north of the Islands That Once Were Turtles.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 0,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
27 = 16892: {
2364 (INT) = 27,
2365 (STRING) = High Spirits,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Explore the forest covering the Islands that Once were Turtles in search of resources. Beware of the old spirits that are said to haunt it.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 60,
}
28 = 16893: {
2364 (INT) = 28,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A useful contact has found rich resources on the Islands That Once Were Turtles. Send a ship to locate and retrieve them.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 250,
}
29 = 16894: {
2364 (INT) = 29,
2365 (STRING) = A Cracked Skull,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Raid a small fort on one of the Islands that Once were Turtles, belonging to a group of thugs called the Skulls.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 2000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
30 = 16895: {
2364 (INT) = 30,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Navigate dangerous waters to find a quicker route to The Isles of Aminishi. This route may be useful in the future.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
31 = 16896: {
2364 (INT) = 31,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = An opportunity has arisen to trade with the new eastern markets for high-grade bamboo.,
3055 (INT) = 0,
3056 (INT) = 2000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
32 = 16897: {
2364 (INT) = 32,
2365 (STRING) = Howdy, Pilgrims,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A group of Zamorakian monks are travelling to a place of magic on the Isles of Aminishi. Help keep them safe on their pilgrimage.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1300,
3058 (INT) = 1300,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
33 = 16898: {
2364 (INT) = 33,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Natives of the Isles of Aminishi are in desperate need of supplies. Bring aid to them as quickly as possible. Before it's too late.,
3055 (INT) = 0,
3056 (INT) = 1300,
3057 (INT) = 0,
3058 (INT) = 1300,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
34 = 16899: {
2364 (INT) = 34,
2365 (STRING) = West Meets East,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Intercede in a fight between vicious Port Sarim pirates and ruthless Eastern Exiles.,
3055 (INT) = 0,
3056 (INT) = 1300,
3057 (INT) = 1300,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 150,
}
35 = 16900: {
2364 (INT) = 35,
2365 (STRING) = A Flock of Flying Squid,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Explore the waters around the Isles of Aminishi in search of resources. Beware of flocks of flying squid that migrate west at this time of year.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 300,
}
36 = 16776: {
2364 (INT) = 36,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Biologist believes she knows the location of a supply of bamboo. Help her evade tusked lions and claim it.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 0,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 2,
}
37 = 16777: {
2364 (INT) = 37,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Whaler knows of a chest full of bamboo that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 1,
}
38 = 16778: {
2364 (INT) = 38,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Assassin has heard that a slaver on Waiko has a vast supply of bamboo, help her 'take' it from him.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 4,
}
39 = 16779: {
2364 (INT) = 39,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Convict knows of a safe in Goshima that is full of bamboo. Help him break into it.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 5,
}
40 = 16780: {
2364 (INT) = 40,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Occultist understands that there's bamboo near an old magical site. Help her obtain it.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 3,
}
41 = 16781: {
2364 (INT) = 41,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Praise Saradomin! The Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1000,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 6,
}
42 = 16782: {
2364 (INT) = 42,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of bamboo in the waters surrounding Tuai Leit. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 2,
3067 (INT) = 1,
}
43 = 16783: {
2364 (INT) = 43,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Assassin and Convict report that an unsavoury slaver is transporting a huge shipment of bamboo. Help the duo secure the resource.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 4,
3067 (INT) = 5,
}
44 = 16784: {
2364 (INT) = 44,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Waiko. This magical energy can be used to uncover a source of bamboo.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 3,
3067 (INT) = 6,
}
45 = 16901: {
2364 (INT) = 45,
2365 (STRING) = Cyclosis,
2366 (INT) = 2,
2367 (INT) = 6000,
2368 (INT) = 600,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as Cyclosis. The opportunity beckons to add a chance of attracting the rare Cyclops to your crew.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 0,
}
46 = 16936: {
2364 (INT) = 46,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Raid a storehouse belonging to a group of aggressive exiles.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
47 = 16937: {
2364 (INT) = 47,
2365 (STRING) = X marks the Spot,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = A contact has found rich resources on a shipwreck near the Sunlit Veil. Send a ship to locate and retrieve them.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
48 = 16938: {
2364 (INT) = 48,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Befriend mermaid situated on a rock nearby the Sunlit Veil who may well prove to be a useful ally.,
3055 (INT) = 5000,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
49 = 16939: {
2364 (INT) = 49,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Explore the salt caves beneath the Sunlit Veil in search of resources. Beware of the merfolk who live within the caves.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 1000,
3058 (INT) = 1000,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
50 = 16940: {
2364 (INT) = 50,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = An opportunity has arisen to trade with the khan of Sunlit Veil for a small supply of gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 1000,
3057 (INT) = 0,
3058 (INT) = 1000,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
51 = 16941: {
2364 (INT) = 51,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Intercede in a fight between mermaids and a small band of exiles.,
3055 (INT) = 5000,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 3,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 120,
}
52 = 16942: {
2364 (INT) = 52,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Few have ever sailed to the Empty Lagoon near Hanto and lived to tell the tale. Perhaps your ship can last the distance.,
3055 (INT) = 5000,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 300,
}
53 = 16943: {
2364 (INT) = 53,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Raid a gunpowder factory belonging to the tyrannical khan of Hanto.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
54 = 16944: {
2364 (INT) = 54,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Explore wrecked ships on the coasts of Hanto in search of resources. Beware of rock-clinging sea lizards native to the area.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 2400,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
55 = 16945: {
2364 (INT) = 55,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = An opportunity has arisen to trade with a smuggler, hiding in Hanto, for a good stock of gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
56 = 16946: {
2364 (INT) = 56,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Board a smuggler's ship and claim his supplies of stolen gunpowder, as he flees from Hanto.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 1500,
3058 (INT) = 1500,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
57 = 16947: {
2364 (INT) = 57,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Make contact with a canny fisherman from Thalassia. He knows the area well.,
3055 (INT) = 5000,
3056 (INT) = 1500,
3057 (INT) = 0,
3058 (INT) = 1500,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
58 = 16948: {
2364 (INT) = 58,
2365 (STRING) = West Meets East,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Intercede in a fight between guards belonging to Thalassia's khan and a group of wizards from the Wizards' Tower, who've accidently teleported onto his land.,
3055 (INT) = 5000,
3056 (INT) = 1500,
3057 (INT) = 1500,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 3,
3061 (INT) = 70,
3062 (INT) = 1,
3063 (INT) = 250,
}
59 = 16949: {
2364 (INT) = 59,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Capture a small outpost, belonging to exiles, near Thalassia. It will be a useful asset.,
3055 (INT) = 5000,
3056 (INT) = 1400,
3057 (INT) = 1400,
3058 (INT) = 1400,
3059 (INT) = 80,
3060 (INT) = 1,
3061 (INT) = 400,
}
60 = 16950: {
2364 (INT) = 60,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = You hear that a particularly brutal exile's ship is vulnerable. An attack could make the area around Thalassia safer for all.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
61 = 16951: {
2364 (INT) = 61,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Navigate strong currents and jutting rocks to find a quicker route to Thalassia.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
62 = 16952: {
2364 (INT) = 62,
2365 (STRING) = The Siren's Song,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Free a group of drooling pirates who are being held captive by a siren's voice.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
63 = 16953: {
2364 (INT) = 63,
2365 (STRING) = The One-Eyed Sea Serpent,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Your help is needed desperately. Protect fishermen from a one-eyed sea serpent.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
64 = 16954: {
2364 (INT) = 64,
2365 (STRING) = A New Home,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Help evacuees, fleeing from the khan of Ai Jei, to establish a small colony on a tiny island near Thalassia.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 0,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
65 = 16955: {
2364 (INT) = 65,
2365 (STRING) = The Cave Giant,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = A rogue long-armed cave giant has been spotted near a gunpowder factory on Thalassia. Fight the beast for fame and glory.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 300,
}
66 = 16956: {
2364 (INT) = 66,
2365 (STRING) = The Resource Race,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The khan of Ai Jei has found rich resources on a neighbouring island. We need to get there first. Send a ship to locate and retrieve them.,
3055 (INT) = 5000,
3056 (INT) = 1750,
3057 (INT) = 1750,
3058 (INT) = 1750,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 500,
}
67 = 16957: {
2364 (INT) = 67,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Raid a small sea fort belonging to the khan of Ai Jei, who has been openly hostile towards you.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
68 = 16958: {
2364 (INT) = 68,
2365 (STRING) = Scupper a Plot,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = A very important letter concerning a plot to form a gunpowder cartel has been handed to you. Deliver it to a friendly contact in Ai Jei as quickly as possible.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
69 = 16959: {
2364 (INT) = 69,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Befriend the khan's wife situated on Ai Jei who may well prove to be a useful ally.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
70 = 16960: {
2364 (INT) = 70,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Raid a pair of small assault ships belonging to the khan of Ai Jei, who is openly hostile towards you.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2400,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
71 = 16961: {
2364 (INT) = 71,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Provide an escort for traders from Thalassia on their journey to Ai Jei.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 0,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
72 = 16962: {
2364 (INT) = 72,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Intercede in a fight between a group of exiles and a ship of evacuees.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 250,
}
73 = 16963: {
2364 (INT) = 73,
2365 (STRING) = X marks the Spot,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Navigator has found rich resources on the coasts of Ai Jei. Send a ship to locate and retrieve them.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 600,
}
74 = 16964: {
2364 (INT) = 74,
2365 (STRING) = The Hydra,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Hee-Ra the three-headed Hydra has been spotted near the Bay of Echoes. Fight the beast for fame and glory.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 6000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
75 = 16965: {
2364 (INT) = 75,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Navigate through a maze of jagged rocks to find a quicker route to the Bay of Echoes.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
76 = 16966: {
2364 (INT) = 76,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = There is an oversupply of gunpowder, on the black market, at the Bay of Echoes. Collect some whilst prices are low.,
3055 (INT) = 5000,
3056 (INT) = 6000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
77 = 16967: {
2364 (INT) = 77,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Board a trading vessel belonging to the khan of the Bay of Echoes and claim his stocks of gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
78 = 16968: {
2364 (INT) = 78,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The people of the Bay of Echoes are in desperate need of supplies. Bring aid to them, before they perish under their cruel khan's rule.,
3055 (INT) = 5000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
79 = 16969: {
2364 (INT) = 79,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Intercede in a fight between mercenries, working for the khan of the Bay of Echoes, and his people. Teach the khan the error of his ways.,
3055 (INT) = 5000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
80 = 16970: {
2364 (INT) = 80,
2365 (STRING) = The Narwhal,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Explore a tiny island north of the Bay of Echoes in search of resources. Beware of the narwhal that is said to be circling the island.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 800,
}
81 = 16971: {
2364 (INT) = 81,
2365 (STRING) = The Siren's Shell,
2366 (INT) = 2,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as the Siren's Shell. The opportunity beckons to add a chance of attracting the rare Whalerider to your crew.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 2,
}
82 = 17008: {
2364 (INT) = 82,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll near the Bay of Echoes. There's the threat of Floating Starfish who surround the area. Her knowledge will prove invalulable on this voyage.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
83 = 17009: {
2364 (INT) = 83,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by Hee-Ra the three-headed Hydra. His prowess at battling sea monsters will be essential for success.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 5000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
84 = 17010: {
2364 (INT) = 84,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However it's being held by a rich merchant residing in Ai Jei. Assassinate the merchant and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 5000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
85 = 17011: {
2364 (INT) = 85,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is stored in the vault of a small bastion near Thalassia. Help him raid the bastion to claim it. His attributes will prove vital for success.,
3055 (INT) = 5000,
3056 (INT) = 5000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
86 = 17012: {
2364 (INT) = 86,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to the Bay of Echoes, perform an old ritual and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
87 = 17013: {
2364 (INT) = 87,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a small coven of soothsayers. Help him outwit the coven and take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
88 = 17014: {
2364 (INT) = 88,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Biologist believes she knows the location of a supply of gunpowder. Help her evade the native long-armed cave giants of Thalassia and claim it.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 0,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 2,
}
89 = 17015: {
2364 (INT) = 89,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Whaler knows of a chest full of gunpowder that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 1,
}
90 = 17016: {
2364 (INT) = 90,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Assassin has heard that a rather ruthless exile has a vast supply of gunpowder, help her 'take' it from him.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 4,
}
91 = 17017: {
2364 (INT) = 91,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Convict knows of a safe in Hanto that is full of gunpowder. Help him break into it.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 5,
}
92 = 17018: {
2364 (INT) = 92,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Occultist understands that there's gunpowder near a magical lake in the Sunlit Veil. Help her obtain it.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 3,
}
93 = 17019: {
2364 (INT) = 93,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of gunpowder near the Sunlit Veil. Help him claim them.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2400,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 6,
}
94 = 17020: {
2364 (INT) = 94,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of gunpowder in a deserted port city near Thalassia that is surrounded by flying squid. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 2,
3067 (INT) = 1,
}
95 = 17021: {
2364 (INT) = 95,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Assassin and Convict report that a corrupt, and often drunk, merchant is transporting a huge shipment of gunpowder. Help the duo secure the resource.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 4,
3067 (INT) = 5,
}
96 = 17022: {
2364 (INT) = 96,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Hanto. This magical energy can be used to uncover a source of gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 3,
3067 (INT) = 6,
}
97 = 16972: {
2364 (INT) = 97,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability (the Eager trait) by journeying to the Bay of Echoes. (Your captain can have four traits maximum),
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 7,
}
98 = 16973: {
2364 (INT) = 98,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability (the Eagle-Eyed trait) by journeying to Thalassia. (Your captain can have four traits maximum),
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 9,
}
99 = 16789: {
2364 (INT) = 99,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Raid a slave ship belonging to a mining gang, who operate on the Rapa Causeway.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
100 = 16790: {
2364 (INT) = 100,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The navigator has found rich resources in a submerged cavern under the Rapa Causeway. Send a ship to locate and retrieve them.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
101 = 16791: {
2364 (INT) = 101,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Befriend a clansman from the Blazing Lantern clan situated on the Rapa Causeway who may well prove to be a useful ally.,
3055 (INT) = 40000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
102 = 16792: {
2364 (INT) = 102,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Explore a rickety old merchant ship, belonging to a merchant sea orphan, in search of resources. Beware of razor-sharp coral and the reef sharks that swim close to the shores.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 2400,
3058 (INT) = 2400,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
103 = 16793: {
2364 (INT) = 103,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = An opportunity has arisen to trade with a rickety old merchant ship, belonging to a merchant sea orphan, for stolen black slate.,
3055 (INT) = 40000,
3056 (INT) = 2400,
3057 (INT) = 0,
3058 (INT) = 2400,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
104 = 16794: {
2364 (INT) = 104,
2365 (STRING) = Break It Up, Boys,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Intercede in a fight between pirates from the Gold Katanas clan and the Blazing Lanterns clan.,
3055 (INT) = 40000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 4,
3061 (INT) = 100,
3062 (INT) = 1,
3063 (INT) = 250,
}
105 = 16795: {
2364 (INT) = 105,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Few have ever sailed to the Onyx Obelisk north of the Rapa Causeway and lived to tell the tale. Perhaps your ship can last the distance.,
3055 (INT) = 40000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 600,
}
106 = 16796: {
2364 (INT) = 106,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Intercede in a fight between a mining gang and their escaped slaves.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 5000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
107 = 16797: {
2364 (INT) = 107,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Explore the Teardrop Islands in search of resources. Beware of the mines capable of wrecking a ship that litter the coasts.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 5000,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
108 = 16798: {
2364 (INT) = 108,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = An opportunity has arisen to trade with the Ken Ji Mining Guild for black slate.,
3055 (INT) = 40000,
3056 (INT) = 5000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
109 = 16799: {
2364 (INT) = 109,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Board an unused mining vessel and claim the black slate that has been left on it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 3000,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
110 = 16800: {
2364 (INT) = 110,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Make contact with a representative of the Ken Ji Mining Guild from the Teardrop Islands.,
3055 (INT) = 40000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
111 = 16801: {
2364 (INT) = 111,
2365 (STRING) = Break it Up, Boys,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Intercede in a fight between pirates from the Storm Riders clan and the Gold Katanas clan.,
3055 (INT) = 40000,
3056 (INT) = 3000,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 4,
3061 (INT) = 80,
3062 (INT) = 1,
3063 (INT) = 500,
}
112 = 16802: {
2364 (INT) = 112,
2365 (STRING) = Sabotage,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Sabotage mining operations on the Teardrop Islands to ensure we remain competitive.,
3055 (INT) = 40000,
3056 (INT) = 2200,
3057 (INT) = 2200,
3058 (INT) = 2200,
3059 (INT) = 80,
3060 (INT) = 1,
3061 (INT) = 800,
}
113 = 16803: {
2364 (INT) = 113,
2365 (STRING) = Sink 'em,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = An old armour-plated warship has been spotted north of Rei Ti. Sink it!,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
114 = 16804: {
2364 (INT) = 114,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Navigate jagged rocks and strong tides to find a quicker route to Rei Ti.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
115 = 16805: {
2364 (INT) = 115,
2365 (STRING) = The Black Slate Golem,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Free a group of miners who are being held captive by a black slate golem that emerged from their mine.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
116 = 16806: {
2364 (INT) = 116,
2365 (STRING) = West Meets East,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Your help is needed desperately. Protect a colony of Keldagrim dwarves from the local miners who resent their presence.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
117 = 16807: {
2364 (INT) = 117,
2365 (STRING) = A New Home,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Help a group of Keldagrim dwarves establish a small colony on Rei Ti - they've heard of the veins of Black Slate that run through it.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
118 = 16808: {
2364 (INT) = 118,
2365 (STRING) = The Land Shark,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = A land shark has been spotted near a mining colony on Rei Ti. Fight the beast for fame and glory.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 600,
}
119 = 16809: {
2364 (INT) = 119,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Explore the Bay of Playful Sirens in search of resources. Beware of the slavers who target lone ships.,
3055 (INT) = 40000,
3056 (INT) = 2800,
3057 (INT) = 2800,
3058 (INT) = 2800,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 1000,
}
120 = 16810: {
2364 (INT) = 120,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Raid a small mining compound belonging to slavers.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 7500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
121 = 16811: {
2364 (INT) = 121,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Navigate terrible currents to find a quicker route to the Bay of Playful Sirens.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
122 = 16812: {
2364 (INT) = 122,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Befriend an exiled soothsayer, situated on the Bay of Playful Sirens, who may well prove to be a useful ally.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
123 = 16813: {
2364 (INT) = 123,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = You hear that a small floating fortress, being used as a hideout by slavers, is vulnerable. An attack could make the area around Bay of Playful Sirens safer for all.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
124 = 16814: {
2364 (INT) = 124,
2365 (STRING) = Scupper a Plot,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = A very important letter concerning a plan to manipulate the price of Black Slate has been handed to you. Deliver it to head of the Ken Ji Mining Guild as quickly as possible.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
125 = 16815: {
2364 (INT) = 125,
2365 (STRING) = Break it Up, Boys,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Intercede in a fight between pirates from the Blazing Lantern clan and the Storm Riders clan.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
126 = 16816: {
2364 (INT) = 126,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = A passing trader has found rich resources down a wishing well in an old town on Fistmarks of Genma. Send a ship to locate and retrieve them.,
3055 (INT) = 40000,
3056 (INT) = 3500,
3057 (INT) = 3500,
3058 (INT) = 3500,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 1250,
}
127 = 16817: {
2364 (INT) = 127,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = There is a bounty on a seasinger who's been driving the local sea creatures into a frenzy. Kill her to claim the bounty.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 10000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
128 = 16818: {
2364 (INT) = 128,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Few have ever sailed to the Gulf of Fury, north of the Fistmarks of Genma and lived to tell the tale. Perhaps your captain can last the distance.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
129 = 16819: {
2364 (INT) = 129,
2365 (STRING) = A Ritual,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Help a lone soothsayer perform a Ritual of Fair Tides on the Earthquake Straits.,
3055 (INT) = 40000,
3056 (INT) = 10000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
130 = 16820: {
2364 (INT) = 130,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Board a Ship That Hovers on Water, near the Earthquake Straits, and claim the black slate on board.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
131 = 16821: {
2364 (INT) = 131,
2365 (STRING) = A Ritual,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Help a group of soothsayers perform a Ritual of Calm Skies to protect the local miners.,
3055 (INT) = 40000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
132 = 16822: {
2364 (INT) = 132,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Intercede in a fight between a lone soothsayer and the demonic creature she has accidently summoned.,
3055 (INT) = 40000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
133 = 16823: {
2364 (INT) = 133,
2365 (STRING) = The Razor Snake,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Free a family of sirens who are being held captive by a two-headed razor snake.,
3055 (INT) = 40000,
3056 (INT) = 4000,
3057 (INT) = 4000,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 1600,
}
134 = 16824: {
2364 (INT) = 134,
2365 (STRING) = To the Rescue,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = Intercede in a fight between a convoy of turtle-riding traders, who are transporting ancient bones, and the exiles who are pursuing them.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 1,
}
135 = 16825: {
2364 (INT) = 135,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = Board the Flying Ship of Ozmo and claim the stocks of plate.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 10000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 1,
}
136 = 16826: {
2364 (INT) = 136,
2365 (STRING) = The Fly Catcher,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = A giant one-eyed, barbed-beaked flycatcher has been spotted near the Bay of Playful Sirens. Fight the beast for fame and glory.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 10000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 1,
}
137 = 16827: {
2364 (INT) = 137,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = There is a bounty on a rogue soothsayer, rumoured to be summoning demonic creatures. Bring him before the khan of Rei Ti to claim the bounty.,
3055 (INT) = 40000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 1,
}
138 = 16828: {
2364 (INT) = 138,
2365 (STRING) = Supply and Demand,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = An opportunity has arisen to trade with a shadowy trader, somewhere on the Teardrop Islands, for spices.,
3055 (INT) = 40000,
3056 (INT) = 10000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 10,
}
139 = 16829: {
2364 (INT) = 139,
2365 (STRING) = The Chimera Straits,
2366 (INT) = 2,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as the Forgotten Chimera Straits. The opportunity beckons to add a chance of attracting the rare Chimera to your crew.,
3055 (INT) = 40000,
3056 (INT) = 3500,
3057 (INT) = 3500,
3058 (INT) = 3500,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 3,
}
140 = 17092: {
2364 (INT) = 140,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll in Azure Marsh, on the Teardrop Islands. There's the threat of devouring octopus. Her knowledge will prove invaluable on this voyage.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
141 = 17093: {
2364 (INT) = 141,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by a luminous jellyfish. His prowess at battling sea creatures will be essential for success.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
142 = 17094: {
2364 (INT) = 142,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However it's being held by a bounty hunter. Assassinate the bounty hunter and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
143 = 17095: {
2364 (INT) = 143,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is being transported across the Earthquake Straits. Help him raid the convoy to claim it. His attributes will prove vital for success.,
3055 (INT) = 40000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
144 = 17096: {
2364 (INT) = 144,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to the Bay of Playful Sirens, overpower the magical jinx and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
145 = 17097: {
2364 (INT) = 145,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a powerful seasinger. Help him defeat the seasinger and take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
146 = 17098: {
2364 (INT) = 146,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Biologist believes she knows the location of a supply of black slate. Help her evade swarms of biting lotus and claim it.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 2,
}
147 = 17099: {
2364 (INT) = 147,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Whaler knows of a chest full of black slate that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 1,
}
148 = 17100: {
2364 (INT) = 148,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Assassin has heard that a corrupt Judge of the Dice, on Rei Ti, has a vast supply of black slate. Help her 'take' it from him.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 4,
}
149 = 17101: {
2364 (INT) = 149,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Convict knows of a safe in a bank on Teardrop Island that is full of black slate. Help him break into it.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 5,
}
150 = 17102: {
2364 (INT) = 150,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Occultist understands that there's black slate near an active ritual marker on the Earthquake Straits. Help her obtain it.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 3,
}
151 = 17103: {
2364 (INT) = 151,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of black slate near an aggressive seasinger's camp. Help him claim them.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 6,
}
152 = 17104: {
2364 (INT) = 152,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of black slate in the Dead Khan's Sea. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 2,
3067 (INT) = 1,
}
153 = 17105: {
2364 (INT) = 153,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Assassin and Convict report that the khan of the Rapa Causeway is transporting a huge shipment of black slate. Help the duo secure the resource.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 4,
3067 (INT) = 5,
}
154 = 17106: {
2364 (INT) = 154,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Rei Ti. This magical energy can be used to uncover a source of black slate.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 3,
3067 (INT) = 6,
}
155 = 16830: {
2364 (INT) = 155,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability (the Plucky trait) by journeying to the Fistmarks of Genma. (Your captain can have four traits maximum),
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 11,
}
156 = 16831: {
2364 (INT) = 156,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability (the Quick-Footed trait) by journeying to the Teardrop Islands. (Your captain can have four traits maximum),
3055 (INT) = 40000,
3056 (INT) = 2800,
3057 (INT) = 2800,
3058 (INT) = 2800,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 13,
}
157 = 17073: {
2364 (INT) = 157,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Biologist believes that there's important knowledge to be had at in the forests of Rei Ti by studying snapper drakes. Help the Biologist uncover their secrets.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
158 = 17074: {
2364 (INT) = 158,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Whaler believes that there's much to be learned from the coral trout on the Teardrop Islands by studying their quick movements. Help the Whaler hone his techniques.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
159 = 17075: {
2364 (INT) = 159,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at a garrison, on the Rapa Causeway, by thinning the numbers of mercenaries and bounty hunters there. Help the Assassin practice her craft.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
160 = 17076: {
2364 (INT) = 160,
2365 (STRING) = Brushing Up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Convict thinks there are opportunities for perfecting his trade in a small village on the Fistmarks of Genma. There are a lot of unsuspecting victims on which to hone his abilities.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
161 = 17077: {
2364 (INT) = 161,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Occultist wishes to obtain the secrets of the Pool of Life and Wealth located on the hills of the Earthquake Straits. Uncovering these secrets will impart powerful knowledge.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
162 = 17078: {
2364 (INT) = 162,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Missionary believes that there's ample opportunity for practicing his calling at Rei Ti's grand plaza. There are unbelievers who need to hear the word of Saradomin.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
163 = 17079: {
2364 (INT) = 163,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Biologist and the Whaler have uncovered a new species of fire-spitting sea lizards. The two of them wish to join forces and learn from the reptiles.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
164 = 17080: {
2364 (INT) = 164,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Assassin and Convict wish to hone their techniques at the markets of Rei Ti. There's plenty of opportunity to practice their craft and learn from each other.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 7500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
165 = 17081: {
2364 (INT) = 165,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Missionary and Occultist wish to visit the enchanted lakes of the Rapa Causeway to study and unlock the mystical secrets surrounding its mysterious properties.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
166 = 17082: {
2364 (INT) = 166,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones. Help her evade a pack of Grey Tigers and claim it.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 1,
3066 (INT) = 2,
}
167 = 17083: {
2364 (INT) = 167,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Whaler knows of a chest full of plate that's sunk to the bottom of the Ocean. Help him retrieve it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 1,
3066 (INT) = 1,
}
168 = 17084: {
2364 (INT) = 168,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Assassin has heard that a khan's advisor, on Rei Ti, has a vast supply of spice, help her 'take' it from him.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 7500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 10,
3066 (INT) = 4,
}
169 = 17085: {
2364 (INT) = 169,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Convict knows of a safe in a bank, near the Bay of Playful Sirens, that is full of lacquer. Help him break into it.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 1,
3066 (INT) = 5,
}
170 = 17086: {
2364 (INT) = 170,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Occultist understands that there's chi near a sacrificial site on the Rapa Causeway. Help her obtain it.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 1,
3066 (INT) = 3,
}
171 = 17087: {
2364 (INT) = 171,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones near a soothsayer's camp. Help him claim them.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 1,
3066 (INT) = 6,
}
172 = 17088: {
2364 (INT) = 172,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of plate in the coral trenches near the Bay of Playful Sirens. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 2,
3066 (INT) = 2,
3067 (INT) = 1,
}
173 = 17089: {
2364 (INT) = 173,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Assassin and Convict report that a giant-turtle trader is transporting a huge shipment of lacquer. Help the duo secure the resource.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 2,
3066 (INT) = 4,
3067 (INT) = 5,
}
174 = 17090: {
2364 (INT) = 174,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Rei Ti's Burning Sea. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 40000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 2,
3066 (INT) = 3,
3067 (INT) = 6,
}
175 = 16689: {
2364 (INT) = 175,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Raid a small fort on Ren Bo belonging to a group of Purists.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
176 = 16690: {
2364 (INT) = 176,
2365 (STRING) = Scupper a Plot,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = A very important letter concerning a Purist plan to kill a group of sirens has been handed to you. Deliver it to the sirens on Ren Bo as quickly as possible.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
177 = 16691: {
2364 (INT) = 177,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Spy on a group of Purists on Ren Bo who are plotting an attack on a local family of seasingers and deliver information to their khan.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
178 = 16692: {
2364 (INT) = 178,
2365 (STRING) = Sink 'em,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = A ship full of Purists, ordaining their newest member, has been spotted north of Ren Bo. Sink it!,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
179 = 16693: {
2364 (INT) = 179,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Make contact with a lone sea orphan from Ren Bo. He can inform you of Purist movements in the area.,
3055 (INT) = 140000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
180 = 16694: {
2364 (INT) = 180,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Intercede in a fight between Purist thugs and a lone sea orphan, in southern-most Ren Bo.,
3055 (INT) = 140000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 5,
3061 (INT) = 150,
3062 (INT) = 1,
3063 (INT) = 200,
}
181 = 16695: {
2364 (INT) = 181,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Provide an escort for a group of sea orphans, who are being persecuted by Purists, on their journey to the south of Ren Bo.,
3055 (INT) = 140000,
3056 (INT) = 3000,
3057 (INT) = 3000,
3058 (INT) = 3000,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 1000,
}
182 = 16696: {
2364 (INT) = 182,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your help is needed desperately. Protect Haranu from ripper demons summoned by an Occultist.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 7000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
183 = 16697: {
2364 (INT) = 183,
2365 (STRING) = Tsunami,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your help is needed desperately. Protect Haranu from a tidal wave summoned by an occultist.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7000,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
184 = 16698: {
2364 (INT) = 184,
2365 (STRING) = A Ritual,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Help the khan of Haranu perform a ritual to shield the island from an occultist's curse.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
185 = 16699: {
2364 (INT) = 185,
2365 (STRING) = On Turtleback,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Board a flying turtle, where the occultist is coordinating an attack on Haranu, and claim the life of her minions.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 4200,
3058 (INT) = 4200,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
186 = 16700: {
2364 (INT) = 186,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Smuggle illegal cannon shells to Haranu to help in the fight against an occultist. Ensure you aren't caught by the authorities.,
3055 (INT) = 140000,
3056 (INT) = 4200,
3057 (INT) = 0,
3058 (INT) = 4200,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
187 = 16701: {
2364 (INT) = 187,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The people of Haranu are in desperate need of supplies. Bring aid to help them fight the occultist who's attacking the area.,
3055 (INT) = 140000,
3056 (INT) = 4200,
3057 (INT) = 4200,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 5,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 700,
}
188 = 16702: {
2364 (INT) = 188,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Free sacrifical victims who are being held captive by a self-proclaimed occultist in her underwater prison, just north of Haranu.,
3055 (INT) = 140000,
3056 (INT) = 3500,
3057 (INT) = 3500,
3058 (INT) = 3500,
3059 (INT) = 80,
3060 (INT) = 1,
3061 (INT) = 1200,
}
189 = 16703: {
2364 (INT) = 189,
2365 (STRING) = The Mountain Giant,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = A flat-headed mountain giant has gone on a mad rampage. Bring it down to end the spree and make the area more secure.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
190 = 16704: {
2364 (INT) = 190,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Navigate a dangerous and jagged causeway to find a quicker route to The Island that Reflects the Moon.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
191 = 16705: {
2364 (INT) = 191,
2365 (STRING) = Riddles,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Free lumber workers who are being held captive by a riddle-loving wide-eyed river giant. Quick thinking is preferable to force.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
192 = 16706: {
2364 (INT) = 192,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your help is needed desperately. Protect a cherrywood lumber camp from attacking wide-eyed river giants.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
193 = 16707: {
2364 (INT) = 193,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Smuggle explosives, for killing giants, to The Island that Reflects the Moon. Ensure you aren't caught by the authorities.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
194 = 16708: {
2364 (INT) = 194,
2365 (STRING) = The Giant that Blocks the Sun,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Mujia the giant has been spotted near a cherrywood grove on The Island that Reflects the Moon. Fight the beast for fame and glory.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 650,
}
195 = 16709: {
2364 (INT) = 195,
2365 (STRING) = Island Explorer,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Explore The Island that Reflects the Moon in search of resources. Beware of the many giants that live in its mountains.,
3055 (INT) = 140000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 1500,
}
196 = 16710: {
2364 (INT) = 196,
2365 (STRING) = Island Explorer,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Explore Aloft Dagger in search of resources. Beware of the soothsayers who own the island.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
197 = 16711: {
2364 (INT) = 197,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Navigate sharp, jutting rocks that surround the west coast of Aloft Dagger to find a quicker route to the soothsayer ritual grounds.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
198 = 16712: {
2364 (INT) = 198,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Spy on soothsayers on Aloft Dagger and deliver information to a band of seasingers who are planning a raid to rescue their prisoners.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
199 = 16713: {
2364 (INT) = 199,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = You hear that the soothsayer's demonic army is vulnerable. An attack could make the area around Aloft Dagger safer for all.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
200 = 16714: {
2364 (INT) = 200,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Provide an escort for a group of tortured seasingers on their journey to escape the soothsayers of Aloft Dagger.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
201 = 16715: {
2364 (INT) = 201,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Intercede in a fight between a group of soothsayers and a band of attacking seasingers.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 600,
}
202 = 16716: {
2364 (INT) = 202,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Wounded seasingers are in desperate need of supplies. Bring aid to Aloft Dagger, to help them in their war against the soothsayers.,
3055 (INT) = 140000,
3056 (INT) = 5000,
3057 (INT) = 5000,
3058 (INT) = 5000,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 1800,
}
203 = 16717: {
2364 (INT) = 203,
2365 (STRING) = A Zombie Problem?,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Help the people of the Jade Straits with their zombie problem.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 13000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
204 = 16718: {
2364 (INT) = 204,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Navigate through a thunderous storm that hangs permanently over southern side of the Jade Straits to find a quicker route to a cherrywood grove on the east.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 13000,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
205 = 16719: {
2364 (INT) = 205,
2365 (STRING) = A Ritual,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Help a wounded seasinger perform a Chorus of Life, to keep ripper demons - who have been summoned - at bay.,
3055 (INT) = 140000,
3056 (INT) = 13000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
206 = 16720: {
2364 (INT) = 206,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Trade routes are under attack at the Jade Straits. Fight off the attacking shark-riding seasingers to protect the routes.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
207 = 16721: {
2364 (INT) = 207,
2365 (STRING) = The Cure,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = A plague has spread to the people of the village of Han Lun. Find an old remedy, lost on a wrecked ship in the Jade Straits, to save them.,
3055 (INT) = 140000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
208 = 16722: {
2364 (INT) = 208,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Intercede in a fight between a pack of terracotta nymphs and an angry cherrywood golem.,
3055 (INT) = 140000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 750,
}
209 = 16723: {
2364 (INT) = 209,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = There is a bounty on a murderer, wanted in the west. Bring him to Port Sarim to claim the bounty.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 2000,
}
210 = 16724: {
2364 (INT) = 210,
2365 (STRING) = Sink 'em,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = A Ship That Hovers On Water - belonging to exiled mercenaries - has been spotted north of the Jade Straits. Sink it!,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 2,
}
211 = 16725: {
2364 (INT) = 211,
2365 (STRING) = The Sea Bear,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = A towering sea bear has been spotted near Aloft Dagger. Fight the beast for fame and glory.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 13000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 2,
}
212 = 16726: {
2364 (INT) = 212,
2365 (STRING) = For the Good of All,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = You hear that a fort belonging to exiled seasingers is vulnerable. An attack could make the area around the Scythe safer for all.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 15,
}
213 = 16727: {
2364 (INT) = 213,
2365 (STRING) = The Cure,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = A plague has spread to the people of Haranu. Find a cure by speaking with the sage, in the Enchanted Ivory Forests of Ren Bo, to save them.,
3055 (INT) = 140000,
3056 (INT) = 13000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 2,
}
214 = 16728: {
2364 (INT) = 214,
2365 (STRING) = A Ritual,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = Help the soothsayers of Ren Bo perform a powerful Ritual of Light to gain some chi.,
3055 (INT) = 140000,
3056 (INT) = 13000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 2,
}
215 = 16729: {
2364 (INT) = 215,
2365 (STRING) = The Wind's Home,
2366 (INT) = 2,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as the Wind's Home. The opportunity beckons to add a chance of attracting the rare Sea Witch to your crew.,
3055 (INT) = 140000,
3056 (INT) = 5000,
3057 (INT) = 5000,
3058 (INT) = 5000,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 4,
}
216 = 16993: {
2364 (INT) = 216,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll on the plains of Ren Bo. There's the threat of the nearby sulphur-emitting geysers. Her knowledge will prove invalulable on this voyage.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 0,
3058 (INT) = 7000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
217 = 16994: {
2364 (INT) = 217,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by a nest of poisonous sea snakes and giant gull crabs. His prowess at battling sea monsters will be essential for success.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 12000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
218 = 16995: {
2364 (INT) = 218,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However it's being held by a group of cunning soothsayers. Assassinate their leader and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 12000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
219 = 16996: {
2364 (INT) = 219,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is being sold off in an underground auction by Aloft Dagger's Judge of Dice. Help him raid the vault - where it's being stored - to claim it. His skills will prove vital for success.,
3055 (INT) = 140000,
3056 (INT) = 12000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
220 = 16997: {
2364 (INT) = 220,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to the Fountains That Spurt Blood, deactivate the magic shield and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 7000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
221 = 16998: {
2364 (INT) = 221,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a legendary and evil soothsayer - a known sacrificer of humans. Help him raise a mob to hunt down the soothsayer and then take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 7000,
3058 (INT) = 7000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
222 = 16999: {
2364 (INT) = 222,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Biologist believes she knows the location of a supply of cherrywood. Help her to evade climbing cliff snakes, and claim it.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 2,
}
223 = 17000: {
2364 (INT) = 223,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Whaler knows of a chest full of cherrywood that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 1,
}
224 = 17001: {
2364 (INT) = 224,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Assassin has heard that a corrupt advisor to Aloft Dagger's Judge of Dice has a vast supply of cherrywood. Help her 'take' it from him.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 4,
}
225 = 17002: {
2364 (INT) = 225,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Convict knows of a safe in a khan's black slate palace that is full of cherrywood. Help him break into it.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 5,
}
226 = 17003: {
2364 (INT) = 226,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Occultist understands that there's a forest of cherrywood near the magical mists of Ren Bo. Help her obtain it.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 3,
}
227 = 17004: {
2364 (INT) = 227,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of cherrywood near the homes of a warring seasinger and soothsayer. Help him claim them.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 6,
}
228 = 17005: {
2364 (INT) = 228,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of cherrywood, somewhere in the Sea of Resting Whales. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 2,
3067 (INT) = 1,
}
229 = 17006: {
2364 (INT) = 229,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Assassin and Convict report that a fortified flying galleon is transporting a huge shipment of cherrywood. Help the duo secure the resource.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 4,
3067 (INT) = 5,
}
230 = 17007: {
2364 (INT) = 230,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the Jade Straits. This magical energy can be used to uncover a source of cherrywood.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 3,
3067 (INT) = 6,
}
231 = 16730: {
2364 (INT) = 231,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Ren Bo.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 15,
}
232 = 16731: {
2364 (INT) = 232,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Haranu.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 17,
}
233 = 16732: {
2364 (INT) = 233,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to The Island that Reflects the Moon.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 29,
}
234 = 16733: {
2364 (INT) = 234,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Aloft Dagger.,
3055 (INT) = 140000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 19,
}
235 = 16974: {
2364 (INT) = 235,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Biologist believes that there's important knowledge to be had at the Jade Straits by studying the land sharks that sleep on its coast. Help the Biologist uncover their secrets.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
236 = 16975: {
2364 (INT) = 236,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Whaler believes that there's much to be learned from Carp That Glint, that swim near the shores of Ren Bo, by watching and hunting them. Help the Whaler hone this techniques.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
237 = 16976: {
2364 (INT) = 237,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at Haranu by thinning the numbers of animal sacrificers who live there. Help the Assassin practice her craft.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
238 = 16977: {
2364 (INT) = 238,
2365 (STRING) = Brushing up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Convict thinks there are opportunities for perfecting his trade in the City of Stars on The Island that Reflects the Moon. There are many opportunities for him to hone his abilities.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
239 = 16978: {
2364 (INT) = 239,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Occultist wishes to obtain the secrets of an ancient tomb located in the heart of a cherrywood grotto on Aloft Dagger. Uncovering these secrets will impart powerful knowledge.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
240 = 16979: {
2364 (INT) = 240,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Missionary believes that there's ample opportunity for practicing his calling at Lullaby Creek near the Jade Straits. There are seasingers who need to hear the word of Saradomin.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
241 = 16980: {
2364 (INT) = 241,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Biologist and the Whaler have uncovered a new species of lava crab. The two of them wish to join forces and learn from it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
242 = 16981: {
2364 (INT) = 242,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Assassin and Convict wish to hone their techniques at the Ivory Palace on Haranu. There are plenty of opportunities to practice their devious arts and learn from each other.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
243 = 16982: {
2364 (INT) = 243,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Missionary and Occultist wish to visit The Island that Reflects the Moon to study and unlock the mystical secrets surrounding the Horn of the White Whiskers.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
244 = 16983: {
2364 (INT) = 244,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones. Help her evade a hive of Wasps That Eat The Sky and claim it.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 2,
3066 (INT) = 2,
}
245 = 16984: {
2364 (INT) = 245,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler knows of a chest full of plate that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 2,
3066 (INT) = 1,
}
246 = 16985: {
2364 (INT) = 246,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin has heard that a man-eating flat-headed mountain giant has a vast supply of spice. Help her 'take' it from him.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 15,
3066 (INT) = 4,
}
247 = 16986: {
2364 (INT) = 247,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Convict knows of a safe in deep under Haranu that is full of lacquer. Help him break into it.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 2,
3066 (INT) = 5,
}
248 = 16987: {
2364 (INT) = 248,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist understands that there's chi near the home of some territorial terracotta nymphs. Help her obtain it.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 2,
3066 (INT) = 3,
}
249 = 16988: {
2364 (INT) = 249,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones near the soothsayers' sacrifical altar on Aloft Dagger. Help him claim them.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 2,
3066 (INT) = 6,
}
250 = 16989: {
2364 (INT) = 250,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of plate in the Blackened Sea, south of the Jade Straits. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 4,
3066 (INT) = 2,
3067 (INT) = 1,
}
251 = 16990: {
2364 (INT) = 251,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin and Convict report that the high soothsayer of Aloft Dagger is transporting a huge shipment of lacquer. Help the duo secure the resource.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 4,
3066 (INT) = 4,
3067 (INT) = 5,
}
252 = 16991: {
2364 (INT) = 252,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Aloft Dagger. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 4,
3066 (INT) = 3,
3067 (INT) = 6,
}
253 = 17024: {
2364 (INT) = 253,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Free members of a harem who are being held captive by the khan of Falling Blossom.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 10500,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
254 = 17025: {
2364 (INT) = 254,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Smuggle hidden weapons to the geishas that work in the palace of Falling Blossom. Ensure you aren't caught by the authorities.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 10500,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
255 = 17026: {
2364 (INT) = 255,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Spy on the khan of Falling Blossom and deliver information to a contact who's interested in blackmailing him.,
3055 (INT) = 450000,
3056 (INT) = 10500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
256 = 17027: {
2364 (INT) = 256,
2365 (STRING) = Longma,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Longma, the winged horse, has been spotted near the coasts of Falling Blossom. Fight the beast for fame and glory.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
257 = 17028: {
2364 (INT) = 257,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Make contact with a geisha from the palace of Falling Blossom. She'll make a good contact, if we ever need to access the palace.,
3055 (INT) = 450000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
258 = 17029: {
2364 (INT) = 258,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Intercede in a fight between the local Khan and some guests that he will not allow to leave.,
3055 (INT) = 450000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
259 = 17030: {
2364 (INT) = 259,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Befriend a lost and forgotten spirit situated on the Isle of Juniper who may well prove to be a useful ally.,
3055 (INT) = 450000,
3056 (INT) = 5300,
3057 (INT) = 5300,
3058 (INT) = 5300,
3059 (INT) = 40,
3060 (INT) = 6,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 300,
}
260 = 17031: {
2364 (INT) = 260,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Maintain a siege on an ancient fort, being held by soothsayers, located on the Isle of Juniper.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 12000,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
261 = 17032: {
2364 (INT) = 261,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Few have ever sailed to the jade monument of the crying gull, on the Isle of Juniper, and lived to tell the tale. Perhaps your crew can last the distance.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 12000,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
262 = 17033: {
2364 (INT) = 262,
2365 (STRING) = Return Home,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Help a creature, from another plane, perform a ritual to help it return to its home world.,
3055 (INT) = 450000,
3056 (INT) = 12000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
263 = 17034: {
2364 (INT) = 263,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Provide an escort for the flying turtle riders, of the Isle of Juniper, on their journey to the west.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 7200,
3058 (INT) = 7200,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
264 = 17035: {
2364 (INT) = 264,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Smuggle experimental and temperamental explosives to a smuggler on the Isle of Juniper. Ensure you aren't caught by the authorities.,
3055 (INT) = 450000,
3056 (INT) = 7200,
3057 (INT) = 0,
3058 (INT) = 7200,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
265 = 17036: {
2364 (INT) = 265,
2365 (STRING) = In Dire Need,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Fishermen of Tokoko are in desperate need of supplies. Bring aid to them as quickly as possible, to help recover from a whale attack.,
3055 (INT) = 450000,
3056 (INT) = 7200,
3057 (INT) = 7200,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
266 = 17037: {
2364 (INT) = 266,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Free a number of political prisoners who are being held captive by the Death Lotus assassins who operate in Tokoko.,
3055 (INT) = 450000,
3056 (INT) = 5800,
3057 (INT) = 5800,
3058 (INT) = 5800,
3059 (INT) = 60,
3060 (INT) = 6,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 500,
}
267 = 17038: {
2364 (INT) = 267,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Raid the training grounds on Tokoko belonging to the Death Lotus assassins.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
268 = 17039: {
2364 (INT) = 268,
2365 (STRING) = Sabotage,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Sabotage the hulls of the Death Lotus assassins' ships, near Tokoko, to ensure we remain competitive.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
269 = 17040: {
2364 (INT) = 269,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Set up a bastion to exploit the natural reserves and produce on Tokoko.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
270 = 17041: {
2364 (INT) = 270,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Your help is needed desperately. Protect local fishermen on Tokoko from a rogue Death Lotus assassin, who's practicing his sport.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
271 = 17042: {
2364 (INT) = 271,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Smuggle stolen art from the west to the khan of the Glittercaves. Ensure you aren't caught by the authorities.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
272 = 17043: {
2364 (INT) = 272,
2365 (STRING) = Thalassus,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Thalassus has been spotted near the Glittercaves. Fight the beast for fame and glory.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
273 = 17044: {
2364 (INT) = 273,
2365 (STRING) = The Siren's Song,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Explore the Glittercaves in search of resources. Beware of the sirens who have sung many to their deaths.,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 6600,
3058 (INT) = 6600,
3059 (INT) = 80,
3060 (INT) = 6,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 750,
}
274 = 17045: {
2364 (INT) = 274,
2365 (STRING) = The Fire-Breathing Turtle,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = A giant fire-breathing turtle has gone on a mad rampage. Kill the beast to end the spree and make the area more secure.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
275 = 17046: {
2364 (INT) = 275,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Navigate the Glittercaves that - despite their name - have claimed the lives of many, to find a quicker route to the small village to their north.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
276 = 17047: {
2364 (INT) = 276,
2365 (STRING) = Sign it in Blood,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Form an alliance with the Khan who rules the Glittercaves. This should secure our continued access to the area.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
277 = 17048: {
2364 (INT) = 277,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = You hear that the Pin's fleet of galleons is vulnerable. An attack could make the area around Kei Pi safer for all.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 9000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
278 = 17049: {
2364 (INT) = 278,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Befriend Thalassus, situated near Kei Pi, who may well prove to be a useful ally.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 9000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
279 = 17050: {
2364 (INT) = 279,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Maintain a siege on the Pin's fortress located on Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
280 = 17051: {
2364 (INT) = 280,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Set up a large Jade mine to exploit the natural reserves and produce on Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 7500,
3057 (INT) = 7500,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 1000,
}
281 = 17052: {
2364 (INT) = 281,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Capture the Pin's pirate dock near the black cove of Kei Pi. It will be a useful asset.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
282 = 17053: {
2364 (INT) = 282,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Navigate the Seas Where The Dead Walk to find a quicker route to Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
283 = 17054: {
2364 (INT) = 283,
2365 (STRING) = Peace in our Time,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Discuss the terms of peace between the pirates of Tattanogi and the pirates (known as the Pins) from Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
284 = 17055: {
2364 (INT) = 284,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Trade routes are under attack at Tattanogi. Fight off attacking Galleons and Fire ships to protect the routes.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 9500,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
285 = 17056: {
2364 (INT) = 285,
2365 (STRING) = The Cure,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = A plague has spread to the people of Tattanogi. Find a cure from the Mountains of Tattanogi to save them.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 0,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
286 = 17057: {
2364 (INT) = 286,
2365 (STRING) = The Thunderous Mountain Elephant,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = A thunderous mountain elephant has been spotted near the Flats of Tattanogi. Fight the beast for fame and glory.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 9500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
287 = 17058: {
2364 (INT) = 287,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = There is a bounty on a rogue Blazing Lantern captain, with many ships at his command. Turn him in to his own clan to claim the bounty.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1200,
}
288 = 17059: {
2364 (INT) = 288,
2365 (STRING) = Sink 'em,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = A huge trader, transporting the ancient bones of a long dead race, has been spotted north of Falling Blossom. Sink it!,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 3,
}
289 = 17060: {
2364 (INT) = 289,
2365 (STRING) = The White Snake Lady,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The White Snake Lady has been spotted near the Jade Bay of Tokoko. Fight the beast for fame and glory.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 3,
}
290 = 17061: {
2364 (INT) = 290,
2365 (STRING) = In Dire Need,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = Your help is needed desperately. Protect the flying turtle riders, of the Isle of Juniper, from the spirits that haunt the island.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 9500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 20,
}
291 = 17062: {
2364 (INT) = 291,
2365 (STRING) = The Cure,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = A plague has spread to the people of Tokoko. Find an elderly hermit with knowledge of the plague to save them.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 3,
}
292 = 17063: {
2364 (INT) = 292,
2365 (STRING) = A Ritual,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = Help a wizard who's strayed far from the Wizards' Tower perform a powerful spell at a site of magical potential.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 3,
}
293 = 17064: {
2364 (INT) = 293,
2365 (STRING) = Crescent Isle,
2366 (INT) = 2,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as Crescent Isle. The opportunity beckons to add a chance of attracting the rare Judge of Dice to your crew.,
3055 (INT) = 450000,
3056 (INT) = 5800,
3057 (INT) = 5800,
3058 (INT) = 5800,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 5,
}
294 = 16921: {
2364 (INT) = 294,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll within the submerged ships of Tattanogi. There's the threat of poisonous snapping star fish. Her knowledge will prove invalulable on this voyage.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 0,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
295 = 16922: {
2364 (INT) = 295,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by Teng the soaring sea snake. His prowess at battling sea monsters will be essential for success.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
296 = 16923: {
2364 (INT) = 296,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However it's being held by a bounty hunter, hiding on the Isle of Juniper. Assassinate the bounty hunter and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
297 = 16924: {
2364 (INT) = 297,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is in a picture frame hanging over the bed of a rich merchant. Help him raid the merchant's complex to claim it. His skills will prove vital for success.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
298 = 16925: {
2364 (INT) = 298,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to the Glittercaves, perform a Ritual of Clear Eyes to reveal its location and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 9500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
299 = 16926: {
2364 (INT) = 299,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of rogue sea orphans. Help him convince them that they do not need it and take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 9500,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
300 = 16927: {
2364 (INT) = 300,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Biologist believes she knows the location of a supply of jade. Help her evade the jade golems that protect it and claim it.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 2,
}
301 = 16928: {
2364 (INT) = 301,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler knows of a chest full of jade, near Falling Blossom, that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 1,
}
302 = 16929: {
2364 (INT) = 302,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin has heard that a bodyguard working for the khan of Falling Blossom has a vast supply of jade. Help her 'take' it from him.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 4,
}
303 = 16930: {
2364 (INT) = 303,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Convict knows of a safe in the merchant province of Tokoko that is full of jade. Help him break into it.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 5,
}
304 = 16931: {
2364 (INT) = 304,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist understands that there's jade near a magical reef south of the Glittercaves. Help her obtain it.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 3,
}
305 = 16932: {
2364 (INT) = 305,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of jade near a pirate camp on Kei Pi. Help him claim them.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 6,
}
306 = 16933: {
2364 (INT) = 306,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of jade in the bay of sleeping squids of Tattanogi. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 2,
3067 (INT) = 1,
}
307 = 16934: {
2364 (INT) = 307,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin and Convict report that the pirate leader of the Pins is transporting a huge shipment of jade. Help the duo secure the resource.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 4,
3067 (INT) = 5,
}
308 = 16935: {
2364 (INT) = 308,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Falling Blossom's Reef of Colours. This magical energy can be used to uncover a source of jade.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 3,
3067 (INT) = 6,
}
309 = 17065: {
2364 (INT) = 309,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Isle of Juniper.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 21,
}
310 = 17066: {
2364 (INT) = 310,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Tokoko.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 23,
}
311 = 17067: {
2364 (INT) = 311,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Glittercaves.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 25,
}
312 = 17068: {
2364 (INT) = 312,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 6600,
3058 (INT) = 6600,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 27,
}
313 = 16902: {
2364 (INT) = 313,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Biologist believes that there's important knowledge to be had from the sleeping squid of Tattanogi by studying their excrement. Help the Biologist uncover their secrets.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
314 = 16903: {
2364 (INT) = 314,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler believes that there's much to be learned from the invisible salmon of Kei Pi by trying to catch them. Help the Whaler hone his techniques.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
315 = 16904: {
2364 (INT) = 315,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at the inns of Falling Blossom by thinning the numbers of merceneries and thugs there. Help the Assassin practice her craft.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
316 = 16905: {
2364 (INT) = 316,
2365 (STRING) = Brushing Up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Convict thinks there's opportunities for perfecting his trade at the towns of Tattanogi. There's a lot of merchants with loose purses on which to hone his abilities.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
317 = 16906: {
2364 (INT) = 317,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist wishes to obtain the secrets of the Bashe located in the valleys of the Isle of Juniper. Uncovering these secrets will impart powerful knowledge.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
318 = 16907: {
2364 (INT) = 318,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary believes that there's ample opportunity for answering his calling at Tokoko. There are Death Lotus assassins, caught in a life of sin, who need to hear the word of Saradomin.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
319 = 16908: {
2364 (INT) = 319,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Biologist and the Whaler have uncovered a new species of whale. The two of them wish to join forces and track the creatures movements.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
320 = 16909: {
2364 (INT) = 320,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Assassin and Convict wish to hone their techniques at the pirate ports of Kei Pi. There's plenty of opportunity to practice their skills and learn from each other.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
321 = 16910: {
2364 (INT) = 321,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary and Occultist wish to visit the Gardens of the One-Footed Celestial Stag to study and unlock the mystical secrets surrounding the ancient magic that lingers there.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
322 = 16911: {
2364 (INT) = 322,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones in the caverns beneath Falling Blossom. Help her evade tree-root giants and claim it.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 9000,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 3,
3066 (INT) = 2,
}
323 = 16912: {
2364 (INT) = 323,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Whaler knows of a chest full of plate, near the Isle of Juniper, that's sunk to the bottom of the Ocean. Help him retrieve it.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 3,
3066 (INT) = 1,
}
324 = 16913: {
2364 (INT) = 324,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Assassin has heard that a merman who lures captains to their deaths has a vast supply of spices. Help her 'take' it from him.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 20,
3066 (INT) = 4,
}
325 = 16914: {
2364 (INT) = 325,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Convict knows of a safe in the palace of Falling Blossom that is full of lacquer. Help him break into it.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 3,
3066 (INT) = 5,
}
326 = 16915: {
2364 (INT) = 326,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Occultist understands that there's magical energy near a sacrifical site, on the Isle of Juniper, that is haunted by the spirits of the dead. Help her obtain it.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 3,
3066 (INT) = 3,
}
327 = 16916: {
2364 (INT) = 327,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones near a forgotten relic of Saradomin. Help him claim them.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 9000,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 3,
3066 (INT) = 6,
}
328 = 16917: {
2364 (INT) = 328,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of plate in the belly of Ao, the giant turtle. Their knowledge of sea creatures is essential to retrieve these resources.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 6,
3066 (INT) = 2,
3067 (INT) = 1,
}
329 = 16918: {
2364 (INT) = 329,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Assassin and Convict report that a rogue Storm Rider clansman is transporting a huge shipment of lacquer. Help the duo secure the resource.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 6,
3066 (INT) = 4,
3067 (INT) = 5,
}
330 = 16919: {
2364 (INT) = 330,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the deep gulf of Tattanogi. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 6,
3066 (INT) = 3,
3067 (INT) = 6,
}
331 = 16644: {
2364 (INT) = 331,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Capture a fortified sea bastion, belonging to the khan of New Heritage, near the coasts of New Heritage. It will be a useful asset.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 14500,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
332 = 16645: {
2364 (INT) = 332,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Smuggle weapons, belonging to the khan of Khanoka, to his forces within New Heritage. Ensure you aren't caught by the authorities.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14500,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
333 = 16646: {
2364 (INT) = 333,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Spy on the khan of New Heritage and deliver information to the spymaster on Khanoka.,
3055 (INT) = 1200000,
3056 (INT) = 14500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
334 = 16647: {
2364 (INT) = 334,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Maintain a siege on New Heritage's floating towers, located on the south-most part of the island. Make sure you're flying Khanoka's colours.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
335 = 16648: {
2364 (INT) = 335,
2365 (STRING) = Sabotage,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Sabotage the ships docked in New Heritage's grand port to ensure we remain competitive.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
336 = 16649: {
2364 (INT) = 336,
2365 (STRING) = Bixi, the Stone Tortoise,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Bixi the stone tortoise has been spotted near the gates of New Heritage. Fight the beast for fame and glory.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
337 = 16650: {
2364 (INT) = 337,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Befriend the khan of Khanoka's son, situated in the Palace of Khans, who may well prove to be a useful ally.,
3055 (INT) = 1200000,
3056 (INT) = 6400,
3057 (INT) = 6400,
3058 (INT) = 6400,
3059 (INT) = 40,
3060 (INT) = 7,
3061 (INT) = 140,
3062 (INT) = 1,
3063 (INT) = 360,
}
338 = 16651: {
2364 (INT) = 338,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Maintain a siege on the Jade Gates located on Khanoka's frontier. Make sure you're flying New Heritage's colours.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 15200,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
339 = 16652: {
2364 (INT) = 339,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = An opportunity has arisen to trade with the khan of Khanoka for quantities of stainless steel in exchange for New Heritage's secrets.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
340 = 16653: {
2364 (INT) = 340,
2365 (STRING) = Sign It in Blood,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Form an alliance with the khan of Khanoka. This should secure our continued access to the area. At least until we break the treaty.,
3055 (INT) = 1200000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
341 = 16654: {
2364 (INT) = 341,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Board the khan of Khanoka's prize ship, the Green Star, and claim the goods on board.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 9000,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
342 = 16655: {
2364 (INT) = 342,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Smuggle a dangerous soothsayer, loyal to the khan of New Heritage, to the heart of Khanoka's capital city. Ensure you aren't caught by the authorities.,
3055 (INT) = 1200000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 9000,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
343 = 16656: {
2364 (INT) = 343,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Spy on the khan of Yamada and deliver information to his brother in New Heritage.,
3055 (INT) = 1200000,
3056 (INT) = 9000,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
344 = 16657: {
2364 (INT) = 344,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Set up a stainless steel factory to exploit the natural reserves and produce of Yamada Island.,
3055 (INT) = 1200000,
3056 (INT) = 7500,
3057 (INT) = 7500,
3058 (INT) = 7500,
3059 (INT) = 60,
3060 (INT) = 7,
3061 (INT) = 200,
3062 (INT) = 1,
3063 (INT) = 600,
}
345 = 16658: {
2364 (INT) = 345,
2365 (STRING) = Break It Up, Boys,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Intercede in a fight between a fleet of Blazing Lantern ships and Golden Katana schooners.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
346 = 16659: {
2364 (INT) = 346,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Few have ever sailed to the Reef of Perpetual Storms, north of Yamada, and lived to tell the tale. Perhaps your captain can last the distance.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
347 = 16660: {
2364 (INT) = 347,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = There is an oversupply of stainless steel in the markets of Yamada Island. Collect some whilst prices are low.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
348 = 16661: {
2364 (INT) = 348,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Your navigator has found rich resources south of Yamada Island, near the Sea of Knives. Send a ship to locate and retrieve them.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
349 = 16662: {
2364 (INT) = 349,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Smuggle an assassin to the docks of Flou Tar-Shei. The khan of Yamada Island wishes to have a man stationed there. Ensure you aren't caught by the authorities.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
350 = 16663: {
2364 (INT) = 350,
2365 (STRING) = The Jade Leviathan,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Jade Leviathan has been spotted near Flou Tar-Shei. Fight the beast for fame and glory.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
351 = 16664: {
2364 (INT) = 351,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Explore the sunken city beneath Flou Tar-Shei in search of resources. Beware of the mechanical golems within.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 80,
3060 (INT) = 7,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 900,
}
352 = 16665: {
2364 (INT) = 352,
2365 (STRING) = The Carapace Kraken,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Carapace Kraken has gone on a mad rampage. Subdue the beast to end the spree and make the area more secure.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
353 = 16666: {
2364 (INT) = 353,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Navigate the Endless Waterfalls to find a quicker route to Flou Tar-Shei.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
354 = 16667: {
2364 (INT) = 354,
2365 (STRING) = Sign it in Blood,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Form an alliance with the khan of Khanoka. This should secure our continued access to the area.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
355 = 16668: {
2364 (INT) = 355,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = You hear that a khan's armada is vulnerable. An attack could make the area around the Battlements of Ashihama safer for all.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 11500,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
356 = 16669: {
2364 (INT) = 356,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Befriend the Lighthouse Giant situated outside the Battlements of Ashihama, who may well prove to be a useful ally.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
357 = 16670: {
2364 (INT) = 357,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Maintain a siege on Ashihama's floating fortress that's located on the southern-most side of the island.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
358 = 16671: {
2364 (INT) = 358,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = There is a bounty on a Death Lotus assassin operating within the Battlements of Ashihama. Kill her to claim the bounty.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 450,
3062 (INT) = 1,
3063 (INT) = 1200,
}
359 = 16672: {
2364 (INT) = 359,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Capture a solitary lighthouse near the Battlements of Ashihama. Beware of the steel golems that run it. It will be a useful asset.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 22500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
360 = 16673: {
2364 (INT) = 360,
2365 (STRING) = Troubled Waters,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Navigate the whirlpool of fire and ash to find a quicker route to the Hole in the World.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22500,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
361 = 16674: {
2364 (INT) = 361,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Make contact with an ancient soothsayer from the Hole in the World. Her knowledge of the area is excellent and the monsters that surround the island seem to do her no harm.,
3055 (INT) = 1200000,
3056 (INT) = 22500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
362 = 16675: {
2364 (INT) = 362,
2365 (STRING) = Con Rit the Giant Centipede,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Con Rit, the giant centipede, has been spotted near the Hole in the World. Fight the beast for fame and glory.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 14500,
3058 (INT) = 14500,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
363 = 16676: {
2364 (INT) = 363,
2365 (STRING) = Habaek the Shapeshifter,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Befriend Habaek, the shapeshifter, situated south of the Hole in the World who may well prove to be a useful ally.,
3055 (INT) = 1200000,
3056 (INT) = 14500,
3057 (INT) = 0,
3058 (INT) = 14500,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
364 = 16677: {
2364 (INT) = 364,
2365 (STRING) = The Giant Vermillion Bird,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Giant Vermilion Bird has been spotted near the Hole in the World. Fight the beast for fame and glory.,
3055 (INT) = 1200000,
3056 (INT) = 14500,
3057 (INT) = 14500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
365 = 16678: {
2364 (INT) = 365,
2365 (STRING) = Tianlong the Dragon,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Tianlong, the dragon of the skies, has been spotted near the Hole in the World. Fight the beast for fame and glory.,
3055 (INT) = 1200000,
3056 (INT) = 12000,
3057 (INT) = 12000,
3058 (INT) = 12000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1400,
}
366 = 16679: {
2364 (INT) = 366,
2365 (STRING) = Smuggling Job,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Smuggle ancient bones from New Heritage to your port. Ensure you aren't caught by the authorities.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 5,
}
367 = 16680: {
2364 (INT) = 367,
2365 (STRING) = To the Rescue,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Free the imprisoned family members of the khan of New Heritage, who are being held captive by the khan of Khanoka.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 5,
}
368 = 16681: {
2364 (INT) = 368,
2365 (STRING) = Umibozu, the Giant of the Sea,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Umibozu, the Giant of the Sea, has gone on a mad rampage. Fight the beast to end the spree and make the area more secure.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 11500,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 30,
}
369 = 16682: {
2364 (INT) = 369,
2365 (STRING) = The Cure,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = A plague has spread to the people of Flou Tar-Shei. It's spreading fast. Find a cure, in the Hole in the World, to save them.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 5,
}
370 = 16683: {
2364 (INT) = 370,
2365 (STRING) = Return Home,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Help a wizard who's strayed very far from the Wizards' Tower perform a spell to help him return home.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 5,
}
371 = 16684: {
2364 (INT) = 371,
2365 (STRING) = The Shambling Lair,
2366 (INT) = 2,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as the Shambling Lair. The opportunity beckons to add a chance of attracting the rare Oxhead and Horseface to your crew.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 6,
}
372 = 16851: {
2364 (INT) = 372,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll in the forest near the Battlements of Ashihama. There's the threat of the cherrywood titan that circles the forest. Her knowledge will prove invalulable on this voyage.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
373 = 16852: {
2364 (INT) = 373,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it's being protected by a twelve-headed hydra. His prowess at battling many-headed hydras will be essential for success.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
374 = 16853: {
2364 (INT) = 374,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However, it's being held by the Judge of Dice on Khanoka. Assassinate the Judge of Dice and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
375 = 16854: {
2364 (INT) = 375,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is in the hands of a Blazing Lantern chieftain. Help him raid the Blazing Lantern's barracks to claim it. His skills will prove vital for success.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
376 = 16855: {
2364 (INT) = 376,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to the Hole in the World, decode the ancient spell that protects it and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
377 = 16856: {
2364 (INT) = 377,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a Zamorakian priest preaching in Khanoka. Help him whip up a frenzy, disrupt the sermon, and take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 11500,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
378 = 16857: {
2364 (INT) = 378,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Biologist believes she knows the location of a supply of stainless steel. Help her evade low-flying dragons of ash and claim it.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 2,
}
379 = 16858: {
2364 (INT) = 379,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Whaler knows of a chest full of stainless steel that's sunk to the bottom of the Ocean. Help him retrieve it.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 1,
}
380 = 16859: {
2364 (INT) = 380,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Assassin has heard that the khan of New Heritage's seasinger has a vast supply of stainless steel, help her 'take' it from him.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 4,
}
381 = 16860: {
2364 (INT) = 381,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Convict knows of a safe in Khanoka, deep underground that is full of stainless steel. Help him break into it.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 5,
}
382 = 16861: {
2364 (INT) = 382,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Occultist understands that there are resources near the Grove of Trees that Eat Oxen. Help her obtain them.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 3,
}
383 = 16862: {
2364 (INT) = 383,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of stainless steel near a newly established temple of Zamorak. Help him claim them.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 6,
}
384 = 16863: {
2364 (INT) = 384,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of stainless steel in the Sea of Ice that Does Not Melt. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 2,
3067 (INT) = 1,
}
385 = 16864: {
2364 (INT) = 385,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Assassin and Convict report that the khan of New Heritage is transporting a huge shipment of stainless steel. Help the duo secure the resource.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 4,
3067 (INT) = 5,
}
386 = 16865: {
2364 (INT) = 386,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near Yamada Island. This magical energy can be used to uncover a source of stainless steel.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 3,
3067 (INT) = 6,
}
387 = 16685: {
2364 (INT) = 387,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Battlements of Ashihama.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 31,
}
388 = 16686: {
2364 (INT) = 388,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to New Heritage.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 31,
}
389 = 16687: {
2364 (INT) = 389,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Khanoka.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 31,
}
390 = 16688: {
2364 (INT) = 390,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Hole in the World.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 31,
}
391 = 16832: {
2364 (INT) = 391,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Biologist believes that there's important knowledge to be had at Flou Tar-Shei by studying the shape-shifting flowers that are native to the area. Help the Biologist uncover their secrets.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
392 = 16833: {
2364 (INT) = 392,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Whaler believes that there's much to be learned from island-sized whales by swimming with them and learning their ways. Help the Whaler hone this techniques.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
393 = 16834: {
2364 (INT) = 393,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at Khanoka by thinning the numbers of the khan's corrupt advisors who work there. Help the Assassin practice her craft.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
394 = 16835: {
2364 (INT) = 394,
2365 (STRING) = Brushing Up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Convict thinks there are opportunities for perfecting his trade on Yamada Island. There are a lot of banks on which to hone his abilities.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
395 = 16836: {
2364 (INT) = 395,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Occultist wishes to obtain the secrets of the lighthouse golems located on Yamada Island. They seem to be powered by an old magical energy. Uncovering these secrets will impart powerful knowledge.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
396 = 16837: {
2364 (INT) = 396,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Missionary believes that there's ample opportunity for practicing his calling at Khanoka. There are plotters and schemers, and other men of vice who need to hear the word of Saradomin.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
397 = 16838: {
2364 (INT) = 397,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Biologist and the Whaler have uncovered a new species of octopus. The creature's skin is made of gold and gems. The two of them wish to join forces to hunt and study them.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
398 = 16839: {
2364 (INT) = 398,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Assassin and Convict wish to hone their techniques at Khanoka: the home of backhand deals and duplicity. There's plenty of opportunity to practice thievery and contract killing, and to learn from eachother.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
399 = 16840: {
2364 (INT) = 399,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Missionary and Occultist wish to visit the home of the Giant Bearded Turtle to study and unlock the mystical secrets surrounding its very, very, very long life.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
400 = 16841: {
2364 (INT) = 400,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones. Help her evade the great rocs that are native to Flou Tar-Shei and claim it.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 5,
3066 (INT) = 2,
}
401 = 16842: {
2364 (INT) = 401,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Whaler knows of a chest full of plate that's sunk to the bottom of the ocean. Help him retrieve it.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 5,
3066 (INT) = 1,
}
402 = 16843: {
2364 (INT) = 402,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Assassin has heard that the khan of New Heritage's chef has a vast supply of spices. Help her 'take' it from him.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 30,
3066 (INT) = 4,
}
403 = 16844: {
2364 (INT) = 403,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Convict knows of a safe in Khanoka's palace that is full of lacquer, amongst other goods. Help him break into it.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 5,
3066 (INT) = 5,
}
404 = 16845: {
2364 (INT) = 404,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Occultist understands that there's magical energy near the volcano that spews sulphur and death. Help her obtain it.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 5,
3066 (INT) = 3,
}
405 = 16846: {
2364 (INT) = 405,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones near the Forest Where Men are Lost Forever. Help him claim them.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 11500,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 5,
3066 (INT) = 6,
}
406 = 16847: {
2364 (INT) = 406,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of plate in the Shallow Ocean where Kraken Wallow. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22500,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 10,
3066 (INT) = 2,
3067 (INT) = 1,
}
407 = 16848: {
2364 (INT) = 407,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Assassin and Convict report that the khan of Yamada Island is transporting a huge shipment of lacquer on his ship 'The Million Eyes'. Help the duo secure the resource.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 22500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 10,
3066 (INT) = 4,
3067 (INT) = 5,
}
408 = 16849: {
2364 (INT) = 408,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the Forest of Ever-Burning Trees. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 1200000,
3056 (INT) = 22500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 10,
3066 (INT) = 3,
3067 (INT) = 6,
}
409 = 16785: {
2364 (INT) = 409,
2365 (STRING) = A Barmaids' Tip,
2366 (INT) = 9,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Waiko and a shipment of bamboo.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
}
410 = 17023: {
2364 (INT) = 410,
2365 (STRING) = A Barmaids' Tip,
2366 (INT) = 9,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Aloft Dagger and a shipment of gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
}
411 = 17091: {
2364 (INT) = 411,
2365 (STRING) = A Barmaid's Tip,
2366 (INT) = 9,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Aloft Dagger and a shipment of black slate.,
3055 (INT) = 40000,
3056 (INT) = 3500,
3057 (INT) = 3500,
3058 (INT) = 3500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1200,
}
412 = 16992: {
2364 (INT) = 412,
2365 (STRING) = A Barmaids' Tip,
2366 (INT) = 9,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Aloft Dagger and a shipment of cherrywood.,
3055 (INT) = 140000,
3056 (INT) = 5000,
3057 (INT) = 5000,
3058 (INT) = 5000,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
}
413 = 16920: {
2364 (INT) = 413,
2365 (STRING) = A Barmaids' Tip,
2366 (INT) = 9,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Kei Pi and a shipment of jade.,
3055 (INT) = 450000,
3056 (INT) = 5800,
3057 (INT) = 5800,
3058 (INT) = 5800,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
}
414 = 16850: {
2364 (INT) = 414,
2365 (STRING) = A Barmaid's Tip,
2366 (INT) = 9,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning New Heritage and a shipment of stainless steel.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
}
415 = 16786: {
2364 (INT) = 415,
2365 (STRING) = The Basics,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Partner tells you resources are needed to get the port back in action.,
3055 (INT) = 0,
3056 (INT) = 240,
3057 (INT) = 0,
3058 (INT) = 350,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 140,
}
416 = 16787: {
2364 (INT) = 416,
2365 (STRING) = Terror Incognita,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = There are riches to be had in these seas, but the port's in no shape for adventure yet.,
3055 (INT) = 0,
3056 (INT) = 9001,
3057 (INT) = 9001,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 240,
}
417 = 16788: {
2364 (INT) = 417,
2365 (STRING) = A Helping Hand,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The adventurer in your port has provided you with the opportunity to seek more bamboo and chimes by exploring the Island of Waiko.,
3055 (INT) = 0,
3056 (INT) = 250,
3057 (INT) = 300,
3058 (INT) = 450,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 350,
}
418 = 25864: {
2364 (INT) = 418,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Capture a fortified sea bastion belonging to the Mainland Ambassador, near the coasts of Dhar Pei's Vantage. It will be a useful asset.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
419 = 25865: {
2364 (INT) = 419,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Smuggle weapons belonging to a local khan to his forces within Dhar Pei's Vantage. Ensure you aren't caught by the authorities.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
420 = 25866: {
2364 (INT) = 420,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Spy on the Mainland Ambassador and deliver information to the spymaster in Yaonai City.,
3055 (INT) = 2300000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
421 = 25867: {
2364 (INT) = 421,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Maintain a siege on the Bubble of Mists, located in the Straits of the Oyster Pearl. Make sure you're flying a rival's colours.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
422 = 25868: {
2364 (INT) = 422,
2365 (STRING) = Sabotage,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Sabotage the ships docked in the grand port at Yaonai City to ensure we remain competitive.,
3055 (INT) = 2300000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
423 = 25869: {
2364 (INT) = 423,
2365 (STRING) = The Deep Plunderer,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Deep Plunderer has been spotted near the Reef that Lies to Mapmakers. Fight the beast for fame and glory.,
3055 (INT) = 2300000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 8,
3061 (INT) = 50,
3062 (INT) = 1,
3063 (INT) = 440,
}
424 = 25870: {
2364 (INT) = 424,
2365 (STRING) = A Friend Indeed,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Befriend the Mainland Ambassador's daughter, stationed near Dhar Pei's Vantage, who may well prove to be a useful ally.,
3055 (INT) = 2300000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 1760,
}
425 = 25871: {
2364 (INT) = 425,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Maintain a siege on the Spires of Grief, in the Reef that Lies to Mapmakers. Make sure you're flying a rival's colours.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 19200,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
426 = 25872: {
2364 (INT) = 426,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A ship from the Spires of Grief needs an escort to Khanoka. They assure us they can pay, and pay well.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 19200,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
427 = 25873: {
2364 (INT) = 427,
2365 (STRING) = A Daring Raid,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Pirates on the edge of the Straits of the Oyster Pearl believe their base is securely hidden. Teach them otherwise, and take their stuff.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 11200,
3058 (INT) = 11200,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
428 = 25874: {
2364 (INT) = 428,
2365 (STRING) = Scupper a Plot,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A raider band has designs on a township on the Reef that Lies to Mapmakers. Stop them; the townsmen will be grateful.,
3055 (INT) = 2300000,
3056 (INT) = 11200,
3057 (INT) = 11200,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
429 = 25875: {
2364 (INT) = 429,
2365 (STRING) = Routefinder,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Straits of the Oyster Pearl are known for their fierce currents as much as their pearls. A concerted mapping effort may save lives.,
3055 (INT) = 2300000,
3056 (INT) = 11200,
3057 (INT) = 0,
3058 (INT) = 11200,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
430 = 25876: {
2364 (INT) = 430,
2365 (STRING) = Side Jobs,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Bubble of Mists, in the Straits of the Oyster Pearl, has put out a general call for crews. This may be an opportunity for gain.,
3055 (INT) = 2300000,
3056 (INT) = 19200,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 8,
3061 (INT) = 75,
3062 (INT) = 1,
3063 (INT) = 1100,
}
431 = 25877: {
2364 (INT) = 431,
2365 (STRING) = Island Explorer,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Explore the Reef that Lies to Mapmakers in search of resources. Beware of the skingliders that infest the outskirts.,
3055 (INT) = 2300000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 80,
3060 (INT) = 1,
3061 (INT) = 2200,
}
432 = 25878: {
2364 (INT) = 432,
2365 (STRING) = Side Jobs,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Spires of Grief, in the Reef that Lies to Mapmakers, has put out a general call for crews. This may be an opportunity for gain.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
433 = 25879: {
2364 (INT) = 433,
2365 (STRING) = The Gigas,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A vast purple beast, rimed with ice, is wreaking havoc in the Straits of the Oyster Pearl. Drive it away before more lives are lost.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
434 = 25880: {
2364 (INT) = 434,
2365 (STRING) = The Lazing Armadillo,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Lazing Armadillo has fallen asleep across a major channel of the Reef that Lies to Mapmakers. 'Gently persuade' it to leave.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
435 = 25881: {
2364 (INT) = 435,
2365 (STRING) = The Terracotta Men,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The golem twins known as the Terracotta Men are blockading Dhar Pei's Vantage. Drive them off and save the island.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
436 = 25882: {
2364 (INT) = 436,
2365 (STRING) = Not Very Orphan,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A group of sea orphans exiled from the western island groups have asked for your assistance in reaching Dhar Pei's Vantage. They can pay.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 0,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
437 = 25883: {
2364 (INT) = 437,
2365 (STRING) = Routefinder,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The known routes across the Reef that Lies to Mapmakers are treacherous. Can your crew do a better job of surveying the place?,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
438 = 25884: {
2364 (INT) = 438,
2365 (STRING) = To The Rescue,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A village in the Straits of the Oyster Pearl has asked for your help in driving off an imminent skinglider attack.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 2640,
}
439 = 25885: {
2364 (INT) = 439,
2365 (STRING) = A Shocking Do,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A ship local to Dhar Pei's Vantage was caught in a magnetic storm and its compass scrambled; now they've gone north instead of south. Help them back on course.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 0,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
440 = 25886: {
2364 (INT) = 440,
2365 (STRING) = They're Bad,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = An expedition to Dhar Pei's Vantage from Ardougne has encountered serious difficulties. Help them out before it's too late.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 14400,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
441 = 25887: {
2364 (INT) = 441,
2365 (STRING) = What Went Wrong?,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Trouble has arisen at a meeting between representatives of Ren Bo and Dhar Pei's Vantage. Get out there and keep the peace.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
442 = 25888: {
2364 (INT) = 442,
2365 (STRING) = The Doctor Calls,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A sickness afflicting magically-able children has taken hold of Dhar Pei's Vantage. Send a medical expedition to assist.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 125,
3062 (INT) = 1,
3063 (INT) = 880,
}
443 = 25889: {
2364 (INT) = 443,
2365 (STRING) = The Not Beast,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Not Beast has risen from the sea between Dhar Pei's Vantage and the Bubble of Mists. Drive it back to the depths before it's too late.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 14400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
444 = 25890: {
2364 (INT) = 444,
2365 (STRING) = Routefinder,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Dhar Pei's Vantage is notorious for accidental shipwrecks off its coast. Survey the area to improve the shipping lanes.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 25600,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
445 = 25891: {
2364 (INT) = 445,
2365 (STRING) = Resourceful,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Explore the seas south of the Reef that Lies to Mapmakers in search of immortal glory; failing that, in search of loot.,
3055 (INT) = 2300000,
3056 (INT) = 12000,
3057 (INT) = 12000,
3058 (INT) = 12000,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 3080,
}
446 = 25892: {
2364 (INT) = 446,
2365 (STRING) = Thank You,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A pirate lord from the outskirts of Dhar Pei's Vantage has offered his fealty to you. Send a delegation to accept the alliance.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 175,
3062 (INT) = 1,
3063 (INT) = 1025,
}
447 = 25893: {
2364 (INT) = 447,
2365 (STRING) = No, Thank You,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A pirate lord in the Straits of the Oyster Pearl has made an insulting demand for your fealty. Teach her some manners.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
448 = 25894: {
2364 (INT) = 448,
2365 (STRING) = Trouble with Terrapins,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Villages on the Reef that Lies to Mapmakers are being plagued by giant coral terrapins. Helping them is right, and profitable.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 15200,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
449 = 25895: {
2364 (INT) = 449,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A ship from the Bubble of Mists needs an escort to Flou Tar-Shei. They will show their gratitude with a cut of their profits.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
450 = 25896: {
2364 (INT) = 450,
2365 (STRING) = To The Rescue,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = A village on the Reef that Lies to Mapmakers has asked for your help in driving off an imminent yoma attack.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 15200,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
451 = 25897: {
2364 (INT) = 451,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Meet with the leader of the city known as the Bubble of Mists, in the Straits of the Oyster Pearl, to discuss trading rights in the Loop.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1100,
}
452 = 25898: {
2364 (INT) = 452,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Meet with the leader of the city known as the Spires of Grief, in the Reef that Lies to Mapmakers, to discuss trading rights in the Loop.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 1,
3061 (INT) = 3375,
}
453 = 25899: {
2364 (INT) = 453,
2365 (STRING) = Cavern Deep,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = Rumour has it that the skingliders who live in the depths under the Loop have piles of ancient bones stashed in their caves. This seems promising.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 6,
}
454 = 25900: {
2364 (INT) = 454,
2365 (STRING) = 'arm 'er,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = A renowned pirate armoursmith and her personal stock of plate are being transported from Kei Pi to the Spires of Grief. See she doesn't get there.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 6,
}
455 = 25901: {
2364 (INT) = 455,
2365 (STRING) = An Interesting Box,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = Your spies report that a heavily locked and well guarded box of goods is being held by terracotta golems in the Reef that Lies to Mapmakers.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 15200,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 6,
}
456 = 25902: {
2364 (INT) = 456,
2365 (STRING) = Welling Up,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = A strange well of chi has opened up within the waters of the Loop. Send a ship to claim as much as possible before this source dries up.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 6,
}
457 = 25903: {
2364 (INT) = 457,
2365 (STRING) = Rewards of Virtue,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = A merchant in Dhar Pei's Vantage, in gratitude for previous aid, has offered you an excellent deal on a small stash of top-quality spices.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 35,
}
458 = 25950: {
2364 (INT) = 458,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll in the forest near Dhar Pei's Vantage. Swooping roc make the area dangerous. Her knowledge will prove invalulable on this voyage.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 15200,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
459 = 25951: {
2364 (INT) = 459,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. It is located near the habitat of the fearsome Left-Clawed Crab. His experience will be essential for success.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 15200,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
460 = 25952: {
2364 (INT) = 460,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However, it's being held by a merchant in the Straits of the Oyster Pearl. Eliminate him. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
461 = 25953: {
2364 (INT) = 461,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is in the safe of a Dhar Pei's Vantage warlord. Help him infiltrate the building and crack the safe. His skills will prove vital for success.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 25600,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
462 = 25954: {
2364 (INT) = 462,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to The Reef that Lies to Mapmakers, decode the ancient spell that protects it and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
463 = 25955: {
2364 (INT) = 463,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a Zarosian priestess preaching on Dhar Pei's Vantage. Help him whip up a frenzy, disrupt the sermon, and take the scroll. His fast tongue and swift hand will prove crucial.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
464 = 25956: {
2364 (INT) = 464,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is within the territory of some ferocious creatures. Help him recover the piece.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
465 = 25957: {
2364 (INT) = 465,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will judge a cooking contest in exchange for the scroll.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
466 = 25958: {
2364 (INT) = 466,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Architect's contacts in the Loop have uncovered what might be a forgotten scroll piece. Get her to the meeting point.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 15200,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
467 = 25959: {
2364 (INT) = 467,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Biologist believes she knows the location of a supply of terracotta. Help her evade giant voles and claim it.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 2,
}
468 = 25960: {
2364 (INT) = 468,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler knows of a chest full of terracotta that's sunk to the bottom of the Ocean. Help him retrieve it.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 1,
}
469 = 25961: {
2364 (INT) = 469,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin has heard that the khan of Dhar Pei's Vantage's seasinger has a vast supply of terracotta, help her 'take' it from him.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 4,
}
470 = 25962: {
2364 (INT) = 470,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Convict knows of a safe in the Straits of the Oyster Pearl, deep underground that is full of terracotta. Help him break into it.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 5,
}
471 = 25963: {
2364 (INT) = 471,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Occultist understands that there are resources near the Reef. Help her obtain them.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 3,
}
472 = 25964: {
2364 (INT) = 472,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of terracotta near a newly established temple of Zaros. Help him claim them.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 6,
}
473 = 25965: {
2364 (INT) = 473,
2365 (STRING) = You Don't Hunt Terracotta,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Tally ho! The Trapper saw some terracotta while on an expedition. Go help him collect it.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 7,
}
474 = 25966: {
2364 (INT) = 474,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Chef has heard that terracotta pots are great for drink storage. Help him study this claim and gather some supplies.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 0,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 8,
}
475 = 25967: {
2364 (INT) = 475,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Terracotta can be used for tiling, both inside and outside a building. Help the Architect recover some.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 9,
}
476 = 25968: {
2364 (INT) = 476,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of terracotta in the Reef that Lies to Mapmakers. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 2,
3067 (INT) = 1,
}
477 = 25969: {
2364 (INT) = 477,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin and Convict report that the khan of Dhar Pei's Vantage is transporting a huge shipment of terracotta. Help the duo secure the resource.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 4,
3067 (INT) = 5,
}
478 = 25970: {
2364 (INT) = 478,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the Reef that Lies to Mapmakers. This magical energy can be used to uncover a source of terracotta.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 3,
3067 (INT) = 6,
}
479 = 25971: {
2364 (INT) = 479,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Trapper and Assassin have heard of a source of terracotta in a storage building near the Reef that Lies to Mapmakers. Help the pair recover some.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 7,
3067 (INT) = 4,
}
480 = 25972: {
2364 (INT) = 480,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Chef and Biologist have heard of some terracotta near Dhar Pei's Vantage. Help the duo fetch it.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 8,
3067 (INT) = 2,
}
481 = 25973: {
2364 (INT) = 481,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Architect and Missionary have located a stockpile of terracotta. Help the pair recover the goods.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 9,
3067 (INT) = 6,
}
482 = 25919: {
2364 (INT) = 482,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Biologist believes that there's important knowledge to be had at Dhar Pei's Vantage by studying the feeding habits of the long-toothed kyatt. Help the Biologist uncover their secrets.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
483 = 25920: {
2364 (INT) = 483,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler believes that there's much to be learned from fish that inhabit The Reef that Lies to Mapmakers. Help the Whaler study them.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
484 = 25921: {
2364 (INT) = 484,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at a village on the Straits of the Oyster Pearl. Help the Assassin practice her craft.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
485 = 25922: {
2364 (INT) = 485,
2365 (STRING) = Brushing Up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Convict thinks there are opportunities for perfecting his trade on Dhar Pei's Vantage. There are a lot of stalls on which to hone his abilities.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
486 = 25923: {
2364 (INT) = 486,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Occultist wishes to obtain the secrets of the magical coral in the Reef that Lies to Mapmakers. They seem charged with energy. Studying this coral will impart powerful knowledge.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
487 = 25924: {
2364 (INT) = 487,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary believes that there's ample opportunity for practicing his calling at Dhar Pei's Vantage. There are liars and cheats, and other men of vice who need to hear the word of Saradomin.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
488 = 25925: {
2364 (INT) = 488,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far-off targets. Take him to Dhar Pei's Vantage and hunt a few things.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
489 = 25926: {
2364 (INT) = 489,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Straits of the Oyster Pearl are rumoured to have a fish that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
490 = 25927: {
2364 (INT) = 490,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Architect wants to study the architecture of various buildings around Dhar Pei's Vantage. Help her discover new designs.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 0,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
491 = 25928: {
2364 (INT) = 491,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Biologist and the Whaler have uncovered a new species of shark. It appears to swim upside down. The two of them wish to join forces to hunt and study them.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
492 = 25929: {
2364 (INT) = 492,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin and Convict wish to hone their techniques at Dhar Pei's Vantage. There's plenty of opportunity to practice thievery and contract killing, and to learn from each other.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
493 = 25930: {
2364 (INT) = 493,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary and Occultist wish to dive in The Reef that Lies to Mapmakers to study the magical properties that cause confusion to sailors.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
494 = 25931: {
2364 (INT) = 494,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Trapper wishes to learn more from the Assassin. Have him observe her stealthy skills at Dhar Pei's Vantage.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 14400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 4,
}
495 = 25932: {
2364 (INT) = 495,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Chef wants to know more about the coral in the Reef that Lies to Mapmakers. The Biologist can help.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 8,
3067 (INT) = 2,
}
496 = 25933: {
2364 (INT) = 496,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary can spread the word of Saradomin to the Straits of the Oyster Pearl. The Architect can design places of worship.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 9,
3067 (INT) = 6,
}
497 = 25934: {
2364 (INT) = 497,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones. Help her navigate The Reef that Lies to Mapmakers.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 14400,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 6,
3066 (INT) = 2,
}
498 = 25935: {
2364 (INT) = 498,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler knows of a wreck of a ship that was transporting plate. Help him retrieve it from The Reef that Lies to Mapmakers.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 0,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 6,
3066 (INT) = 1,
}
499 = 25936: {
2364 (INT) = 499,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin has heard that the khan of the Straits of the Oyster Pearl has surplus spice. Help her 'take' it from him.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 35,
3066 (INT) = 4,
}
500 = 25937: {
2364 (INT) = 500,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Convict has heard of a vault in the Straits of the Oyster Pearl's palace that contains a healthy amount of lacquer. Help him break into it.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 6,
3066 (INT) = 5,
}
501 = 25938: {
2364 (INT) = 501,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Occultist understands that there's magical energy within the Reef that Lies to Mapmakers. Help her find it.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 6,
3066 (INT) = 3,
}
502 = 25939: {
2364 (INT) = 502,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones on Dhar Pei's Vantage. Help him claim them.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 14400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 6,
3066 (INT) = 6,
}
503 = 25940: {
2364 (INT) = 503,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls and koi near the Reef that Lies to Mapmakers. Help him find some.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 14400,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 5,
3062 (INT) = 17,
3063 (INT) = 1,
3066 (INT) = 7,
}
504 = 25941: {
2364 (INT) = 504,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Chef wants to try make a new dessert with pearls and spices. It probably won't go well. At least help him get some ingredients.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 5,
3062 (INT) = 13,
3063 (INT) = 8,
3066 (INT) = 8,
}
505 = 25942: {
2364 (INT) = 505,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales and pearls. Help her recover them.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 5,
3062 (INT) = 16,
3063 (INT) = 1,
3066 (INT) = 9,
}
506 = 25943: {
2364 (INT) = 506,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of plate in the Straits of the Oyster Pearl. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 12,
3066 (INT) = 2,
3067 (INT) = 1,
}
507 = 25944: {
2364 (INT) = 507,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Assassin and Convict report that the khan of the Straits of the Oyster Pearl is transporting a huge shipment of lacquer on his ship. Help the duo secure the resource.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 12,
3066 (INT) = 4,
3067 (INT) = 5,
}
508 = 25945: {
2364 (INT) = 508,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near The Reef that Lies to Mapmakers. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 12,
3066 (INT) = 3,
3067 (INT) = 6,
}
509 = 25946: {
2364 (INT) = 509,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls and koi scales. Help them recover some.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 8,
3062 (INT) = 17,
3063 (INT) = 4,
3066 (INT) = 7,
3067 (INT) = 4,
}
510 = 25947: {
2364 (INT) = 510,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls and spices. Help them claim some.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 8,
3062 (INT) = 13,
3063 (INT) = 24,
3066 (INT) = 8,
3067 (INT) = 2,
}
511 = 25948: {
2364 (INT) = 511,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales and pearls for assistance. Assist.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 8,
3062 (INT) = 16,
3063 (INT) = 4,
3066 (INT) = 9,
3067 (INT) = 6,
}
512 = 25816: {
2364 (INT) = 512,
2365 (STRING) = Re-sail Value,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A small raider band is making itself a nuisance to shipping around the Lair of Tavi and Vynal. Capture their ships, and sell them second-hand.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 25800,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
513 = 25817: {
2364 (INT) = 513,
2365 (STRING) = Island Explorer,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Make improved maps of the Island that is Blamed for Nothing, to help save the lives of future adventurers visiting the place.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 25800,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
514 = 25818: {
2364 (INT) = 514,
2365 (STRING) = Resourceful,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Explore the Island that is Blamed for Nothing in search of new azure deposits. Beware of the treacherous landscape, which deceives.,
3055 (INT) = 4100000,
3056 (INT) = 25800,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
515 = 25819: {
2364 (INT) = 515,
2365 (STRING) = Escort Duty,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A ship from Rei Ti seeks an escort to the Isle of Adamant. They will give you a cut of their profits if successful.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
516 = 25820: {
2364 (INT) = 516,
2365 (STRING) = The Lightning Ray,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The fabled Lightning Ray has been sighted in the waters off Bladewing Crag. Hunt the beast for fame and glory.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
517 = 25821: {
2364 (INT) = 517,
2365 (STRING) = The Clinging Sands,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Clinging Sands have arisen once more in the Tengu Archipelago. Drive it off lest the entire island chain be consumed.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 0,
3059 (INT) = 70,
3060 (INT) = 9,
3061 (INT) = 120,
3062 (INT) = 1,
3063 (INT) = 984,
}
518 = 25822: {
2364 (INT) = 518,
2365 (STRING) = The Seven Great Toads,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Word has reached your navigator that the Seven Great Toads are rampaging across the Island that is Blamed for Nothing. Force them back into the sea.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 27075,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
519 = 25823: {
2364 (INT) = 519,
2365 (STRING) = The Spinning Octopus,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The terrible beast known as the Spinning Octopus has been drawn to the Lair of Tavi and Vynal in search of food. Persuade it to search elsewhere.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 16030,
3058 (INT) = 16030,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
520 = 25824: {
2364 (INT) = 520,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The people of the Lair of Tavi and Vynal have refined tastes. A trade mission to the island could be richly rewarding.,
3055 (INT) = 4100000,
3056 (INT) = 11400,
3057 (INT) = 11400,
3058 (INT) = 11400,
3059 (INT) = 70,
3060 (INT) = 1,
3061 (INT) = 3825,
}
521 = 25825: {
2364 (INT) = 521,
2365 (STRING) = I Spy,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The khanate spymasters of the Arc want the population of the Isle of Adamant spied on. That much wealth could buy a lot of unrest.,
3055 (INT) = 4100000,
3056 (INT) = 27075,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
522 = 25826: {
2364 (INT) = 522,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = An azure-mining operation on Bladewing Crag could prove profitable, if it can be adequately defended while it operates.,
3055 (INT) = 4100000,
3056 (INT) = 16030,
3057 (INT) = 16030,
3058 (INT) = 0,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
523 = 25827: {
2364 (INT) = 523,
2365 (STRING) = Supply and Demand,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The miners on Bladewing Crag pay a premium for otherwise-cheap goods they cannot obtain themselves. Send a trade delegation to investigate.,
3055 (INT) = 4100000,
3056 (INT) = 16030,
3057 (INT) = 0,
3058 (INT) = 16030,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
524 = 25828: {
2364 (INT) = 524,
2365 (STRING) = The Obsidian Weapon,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The gargantuan, ancient golem known as the Obsidian Weapon is laying waste to the Isle of Adamant. Destroy it before it's too late.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 28500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
525 = 25829: {
2364 (INT) = 525,
2365 (STRING) = Azure Waters,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The shallows around Bladewing Crag may prove a suitable location to shallow-dive in search of loose azure. Send a crew to investigate.,
3055 (INT) = 4100000,
3056 (INT) = 13350,
3057 (INT) = 13350,
3058 (INT) = 13350,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
526 = 25830: {
2364 (INT) = 526,
2365 (STRING) = Azure Waters,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The shallows around the Island that is Blamed for Nothing may prove a suitable location to shallow-dive in search of loose azure. Send a crew to investigate.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
527 = 25831: {
2364 (INT) = 527,
2365 (STRING) = Siege Mentality,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The mining outfit owners on the Isle of Adamant want the Bladewing Crag operations disrupted. Be sure to fly pirate colours to disguise yourself.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 27075,
3059 (INT) = 80,
3060 (INT) = 9,
3061 (INT) = 160,
3062 (INT) = 1,
3063 (INT) = 1640,
}
528 = 25832: {
2364 (INT) = 528,
2365 (STRING) = Bladewing Trouble,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Bladewings are flocking in unusual numbers and migrating to the Lair of Tavi and Vynal. Innocent lives are at risk if we do not act.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 17100,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
529 = 25833: {
2364 (INT) = 529,
2365 (STRING) = She Is Adamant,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A notable metallurgist from Ardougne is interested in assaying the quality of the adamant deposits on the Isle of Adamant, and will pay for passage.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
530 = 25834: {
2364 (INT) = 530,
2365 (STRING) = Sign It in Blood,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Sign a treaty with the leader of the Obsidian pirates of the Tengu Archipelago. It will grant some respite, until they inevitably betray us.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
531 = 25835: {
2364 (INT) = 531,
2365 (STRING) = Gangplanks and Cannons,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Blazing Lantern pirates from the west are battling Obsidian pirates near the Lair of Tavi and Vynal. Await your chance and engage the winner.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
532 = 25836: {
2364 (INT) = 532,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Smuggle a shipment of azure off Bladewing Crag and return it to port without any of the Arc's bureaucrats learning of the transfer.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 240,
3062 (INT) = 1,
3063 (INT) = 2460,
}
533 = 25837: {
2364 (INT) = 533,
2365 (STRING) = Smuggling Job,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Smuggle a shipment of azure off the Island that is Blamed for Nothing and return it to port without any of the Arc's bureaucrats learning of the transfer.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
534 = 25838: {
2364 (INT) = 534,
2365 (STRING) = Explore the Seas,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Discover a safer trade route between Kei Pi and the Lair of Tavi and Vynal, improving commerce between the two regions.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
535 = 25839: {
2364 (INT) = 535,
2365 (STRING) = A Feat of Seamanship,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = No ship has yet successfully navigated the shoals to the west of Bladewing Crag. Could one of yours be the first to perform the feat?,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
536 = 25840: {
2364 (INT) = 536,
2365 (STRING) = X Marks the Spot,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A dying sailor entrusted one of your cabin boys with what seems to be an old treasure map. Send a ship to the Tengu Archipelago to follow it.,
3055 (INT) = 4100000,
3056 (INT) = 17800,
3057 (INT) = 17800,
3058 (INT) = 17800,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
537 = 25841: {
2364 (INT) = 537,
2365 (STRING) = Lanjahn the Slaver,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A notorious pirate, Lanjahn the Slaver, has established a successful operation preying on the Lair of Tavi and Vynal. Go and shiver his timbers for him.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
538 = 25842: {
2364 (INT) = 538,
2365 (STRING) = For the Good of All,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Rumour claims that a rogue seasinger is raising an army of denizens of the deep to conquer the Tengu Archipelago. Show her that this behaviour is wrong.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 40000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
539 = 25843: {
2364 (INT) = 539,
2365 (STRING) = Expansion,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = An azure-mining operation on the Isle of Adamant could prove profitable, if it can be adequately defended while it operates.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
540 = 25844: {
2364 (INT) = 540,
2365 (STRING) = First Contact,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Establish diplomatic contact with the sensei of the ninja musicians of the Lair of Tavi and Vynal. She should be a valuable ally.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 360,
3062 (INT) = 1,
3063 (INT) = 3280,
}
541 = 25845: {
2364 (INT) = 541,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The mine foreman of the Island that is Blamed for Nothing has posted a bounty on a ronin ogre who has set up camp on the outskirts of the mother lode.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 25825,
3058 (INT) = 25825,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
542 = 25846: {
2364 (INT) = 542,
2365 (STRING) = To the Rescue,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Intercede in a fight between sea orphan miners and nomad raiders within the Tengu Archipelago.,
3055 (INT) = 4100000,
3056 (INT) = 25825,
3057 (INT) = 25825,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
543 = 25847: {
2364 (INT) = 543,
2365 (STRING) = Making Music,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = A musician couple from the Lair of Tavi and Vynal have been visiting the West and now wish to return home. They offer payment, and a free concert.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 40000,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
544 = 25848: {
2364 (INT) = 544,
2365 (STRING) = Diplomacy,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The leaders at the Lair of Tavi and Vynal wish to set up a diplomatic delegation on Flou Tar-Shei. Assist them with transport and protection.,
3055 (INT) = 4100000,
3056 (INT) = 25825,
3057 (INT) = 0,
3058 (INT) = 25825,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
545 = 25849: {
2364 (INT) = 545,
2365 (STRING) = No Time to Lose,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your agents have heard of an imminent trade between azure-miners on the Isle of Adamant and a pirate crew. Get there first and take their place.,
3055 (INT) = 4100000,
3056 (INT) = 21375,
3057 (INT) = 21375,
3058 (INT) = 21375,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
546 = 25850: {
2364 (INT) = 546,
2365 (STRING) = No Time to Lose,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your agents have heard of an imminent trade between azure-miners on Bladewing Crag and a pirate crew. Get there first and take their place.,
3055 (INT) = 4100000,
3056 (INT) = 40000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 3825,
}
547 = 25851: {
2364 (INT) = 547,
2365 (STRING) = Ancient Bonus,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = Cull the bird population of Bladewing Crag to protect the lives of the few stalwart miners of the region. Take whatever you find in the lairs as a sweetener.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20485,
3058 (INT) = 20485,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 8,
}
548 = 25852: {
2364 (INT) = 548,
2365 (STRING) = Black Stone Fortress,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = A fortress of sea raiders overlooks the people of the Island that is Blamed for Nothing. Besiege it, reduce it to rubble, then loot the place.,
3055 (INT) = 4100000,
3056 (INT) = 17800,
3057 (INT) = 17800,
3058 (INT) = 17800,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 8,
}
549 = 25853: {
2364 (INT) = 549,
2365 (STRING) = A Lacquer Respect,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The musicians of the Lair of Tavi and Vynal have sent a message offering a tribute of lacquer. Accept, gracefully.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 8,
}
550 = 25854: {
2364 (INT) = 550,
2365 (STRING) = Obsidian Chi,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The topmost spires of Bladewing Crag have begun to crackle with chi. Send a nimble crew to climb the rocks and bring home the goods.,
3055 (INT) = 4100000,
3056 (INT) = 17800,
3057 (INT) = 17800,
3058 (INT) = 17800,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 8,
}
551 = 25855: {
2364 (INT) = 551,
2365 (STRING) = Pinching Spice,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = Pirates in the Tengu Archipelago are holding on to a trove of spices taken from a recent conquest. Reclaim it from them, and keep it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 40,
}
552 = 26104: {
2364 (INT) = 552,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Biologist thinks she's uncovered a rare piece of a forgotten scroll in Bladewing Crag. Her knowledge of bladewing behaviour will prove invalulable on this voyage.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 2,
}
553 = 26105: {
2364 (INT) = 553,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler has tracked down a rare piece of a forgotten scroll. However it is protected by the deadly Igneous Crustacean. His prowess at battling sea creatures will be essential for success.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 1,
}
554 = 26106: {
2364 (INT) = 554,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin has located a rare piece of a forgotten scroll. However, it's being held by a wealthy merchant on Island that is Blamed for Nothing. Assassinate the merchant and obtain it. The Assassin's deadly skills will be pivotal.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 4,
}
555 = 26107: {
2364 (INT) = 555,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Convict has been informed that a rare piece of a forgotten scroll is in the hands of a musician near the Lair of Tavi and Vynal. Help him raid the musician's safe to claim it. His skills will prove vital for success.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 5,
}
556 = 26108: {
2364 (INT) = 556,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Occultist has tracked down a rare piece of a forgotten scroll, but it is protected by magic. Head to Bladewing Crag, decode the ancient spell that protects it and take the scroll. Her magical prowess will be an essential asset on this voyage.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 3,
}
557 = 26109: {
2364 (INT) = 557,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary has heard that a rare piece of a forgotten scroll has fallen into the hands of a Zamorakian priest preaching in the Lair of Tavi and Vynal. Help him disrupt the priest's sermon and take the scroll.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 6,
}
558 = 26110: {
2364 (INT) = 558,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is within the nests of the Bladewings. Help him recover the piece.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
559 = 26111: {
2364 (INT) = 559,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Chef knows the location of a piece of forgotten scroll. He will have to impress with his very best recipe in exchange for the piece.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
560 = 26112: {
2364 (INT) = 560,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = People in Bladewing Crag want help building protection from Bladewing attacks. The Architect can assist in exchange for a piece of scroll that was recovered.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
561 = 26113: {
2364 (INT) = 561,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Biologist believes she knows the location of a supply of azure. Help her evade dangerous bladewings and claim it.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 2,
}
562 = 26114: {
2364 (INT) = 562,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler knows of a chest full of azure that's sunk to the bottom of the Ocean. Help him retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 1,
}
563 = 26115: {
2364 (INT) = 563,
2365 (STRING) = To Gain through Death,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin has heard that a merchant on the Island that is Blamed for Nothing has a vast supply of azure, help her 'take' it from him.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 28500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 4,
}
564 = 26116: {
2364 (INT) = 564,
2365 (STRING) = A Bank Heist,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Convict knows of a safe on Isle of Adamant, deep underground that is full of azure. Help him break into it.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 5,
}
565 = 26117: {
2364 (INT) = 565,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Occultist understands that there are resources near the Cutting Cliffs near Bladewing Crag. Help her obtain them.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 3,
}
566 = 26118: {
2364 (INT) = 566,
2365 (STRING) = The Divine Claim,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of azure near a newly established temple of Zamorak. Help him claim them.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 17100,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 6,
}
567 = 26119: {
2364 (INT) = 567,
2365 (STRING) = You Don't Hunt Azure,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Tally ho! The Trapper saw some azure while on an expedition. Go help him collect it.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 7,
}
568 = 26120: {
2364 (INT) = 568,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Azure is not known to be of use around the kitchen, but that won't stop the Chef experimenting. Help him find a source.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 8,
}
569 = 26121: {
2364 (INT) = 569,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Azure is a beautiful jewel and great for drawing attention to designs. Help the Architect recover some.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 17100,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 9,
}
570 = 26122: {
2364 (INT) = 570,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler and the Biologist have tracked down a big surplus of azure in the sea around the Island that is Blamed for Nothing. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 2,
3067 (INT) = 1,
}
571 = 26123: {
2364 (INT) = 571,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin and Convict report that a Gu of Tengu Archipelago is transporting a shipment of azure. Help the duo secure the resource.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 4,
3067 (INT) = 5,
}
572 = 26124: {
2364 (INT) = 572,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the Isle of Adamant. This magical energy can be used to uncover a source of azure.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 3,
3067 (INT) = 6,
}
573 = 26125: {
2364 (INT) = 573,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Trapper and Assassin have heard of a source of azure in storage near Lair of Tavi and Vynal. Help the pair recover some.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 7,
3067 (INT) = 4,
}
574 = 26126: {
2364 (INT) = 574,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Chef and Biologist have heard of some azure near the nests of the bird-demons of Tengu Archipelago. Help the duo fetch it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 8,
3067 (INT) = 2,
}
575 = 26127: {
2364 (INT) = 575,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Architect and Missionary have located a stockpile of azure being used to trade for weapons. Help the pair repurpose the azure.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 9,
3067 (INT) = 6,
}
576 = 26073: {
2364 (INT) = 576,
2365 (STRING) = Studying Science,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Biologist believes that there's important knowledge to be had at Isle of Adamant by studying the armoured lizards that are native to the area. Help the Biologist uncover their secrets.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 5,
3066 (INT) = 2,
}
577 = 26074: {
2364 (INT) = 577,
2365 (STRING) = Learning from Fish,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler believes that there's much to be learned from the Tengu Archipelago's unique sealife. Help the Whaler study these creatures.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 3,
3066 (INT) = 1,
}
578 = 26075: {
2364 (INT) = 578,
2365 (STRING) = Honing her Craft,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin thinks there's a chance to practice her craft at the Island that is Blamed for Nothing by thinning the numbers of the khan's corrupt advisors who work there. Help the Assassin practice her craft.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 28500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 1,
3066 (INT) = 4,
}
579 = 26076: {
2364 (INT) = 579,
2365 (STRING) = Brushing Up on Old Cons,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Convict thinks there are opportunities for perfecting his trade on The Lair of Tavi and Vynal. There is a lot of hidden loot to 'liberate'.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 4,
3066 (INT) = 5,
}
580 = 26077: {
2364 (INT) = 580,
2365 (STRING) = Arcane Knowledge,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Occultist wishes to obtain the secrets of the magical carp located near Bladewing Crag. They shimmer and glow with unknown power. Uncovering these secrets will impart powerful knowledge.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 2,
3066 (INT) = 3,
}
581 = 26078: {
2364 (INT) = 581,
2365 (STRING) = A Divine Lesson,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary believes that there's ample opportunity for practicing his calling at Tengu Archipelago. There are plotters and schemers, and other men of vice who need to hear the word of Saradomin.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 17100,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 6,
3066 (INT) = 6,
}
582 = 26079: {
2364 (INT) = 582,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far off targets. Take him to Bladewing Crag and hunt a few things.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
583 = 26080: {
2364 (INT) = 583,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Island that is Blamed for Nothing is rumoured to have a vegetable that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
584 = 26081: {
2364 (INT) = 584,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Architect wants to study the architecture of various buildings around the Isle of Adamant. Help her discover new designs.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 17100,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
585 = 26082: {
2364 (INT) = 585,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Biologist and the Whaler have heard rumours of a massive starfish near the Lair of Tavi and Vynal. The two of them wish to join forces to hunt and study them.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 1,
}
586 = 26083: {
2364 (INT) = 586,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin and Convict wish to hone their techniques on the Island that is Blamed for Nothing; there are many azure merchants that have enemies there.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 13,
3066 (INT) = 4,
3067 (INT) = 5,
}
587 = 26084: {
2364 (INT) = 587,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary and Occultist wish to visit the Isle of Adamant. Many say there are magical energies there. Help the Missionary and Occultist study them.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 14,
3066 (INT) = 3,
3067 (INT) = 6,
}
588 = 26085: {
2364 (INT) = 588,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Trapper wishes to learn more from the Assassin. Have him observe her stealthy skills at the Island that is Blamed for Nothing.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 4,
}
589 = 26086: {
2364 (INT) = 589,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Chef wants to know more about the massive starfish. The Biologist can help, and stop him trying to cook it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 8,
3067 (INT) = 2,
}
590 = 26087: {
2364 (INT) = 590,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary can spread the word of Saradomin to Tengu Archipelago. The Architect can design places of worship.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 9,
3067 (INT) = 6,
}
591 = 26088: {
2364 (INT) = 591,
2365 (STRING) = A Fine Expedition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Biologist believes she knows the location of a supply of ancient bones. Help her evade the bird-demons and claim it.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 8,
3066 (INT) = 2,
}
592 = 26089: {
2364 (INT) = 592,
2365 (STRING) = A Deep-Sea Discovery,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler knows of a chest full of plate that's sunk to the bottom of the sea around Tengu Archipelago. Help him retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 8,
3066 (INT) = 1,
}
593 = 26090: {
2364 (INT) = 593,
2365 (STRING) = To Gain through Death,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin has heard that the leader of a bladewing tribe has a stockpile of spices. Help her 'take' it from him.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 13,
3061 (INT) = 40,
3066 (INT) = 4,
}
594 = 26091: {
2364 (INT) = 594,
2365 (STRING) = A Bank Heist,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Convict knows of a storage chest that contains a decent quantity of lacquer. Help him break into it.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 8,
3066 (INT) = 5,
}
595 = 26092: {
2364 (INT) = 595,
2365 (STRING) = An Arcane Bounty,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Occultist understands that there's magical energy near a bladewing encampment. Help her obtain it.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 8,
3066 (INT) = 3,
}
596 = 26093: {
2364 (INT) = 596,
2365 (STRING) = The Divine Claim,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = Praise Saradomin! The Missionary knows of a source of ancient bones on the Isle of Adamant. Help him claim them.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 11,
3061 (INT) = 8,
3066 (INT) = 6,
}
597 = 26094: {
2364 (INT) = 597,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls and koi near the Island that is Blamed for Nothing. Help him find some.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 6,
3062 (INT) = 17,
3063 (INT) = 2,
3066 (INT) = 7,
}
598 = 26095: {
2364 (INT) = 598,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Chef wants to try and make spiced oysters. It might actually be tasty this time. Help him get some ingredients.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 6,
3062 (INT) = 13,
3063 (INT) = 10,
3066 (INT) = 8,
}
599 = 26096: {
2364 (INT) = 599,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales and pearls. Help her recover them.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 20480,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 4,
3062 (INT) = 17,
3063 (INT) = 4,
3066 (INT) = 9,
}
600 = 26097: {
2364 (INT) = 600,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 108000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler and the Biologist have tracked down a sunken surplus of plate in the sea surrounding the Island that is Blamed for Nothing. Their knowledge of sea creatures is essential to retrieving these resources.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 40000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 16,
3066 (INT) = 2,
3067 (INT) = 1,
}
601 = 26098: {
2364 (INT) = 601,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Assassin and Convict report that a shipment of lacquer is ripe for the taking from a cargo ship due to arrive at the Isle of Adamant. Have them intercept it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 40000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 16,
3066 (INT) = 4,
3067 (INT) = 5,
}
602 = 26099: {
2364 (INT) = 602,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Missionary and Occultist have felt a magical disturbance near the Lair of Tavi and Vynal. This magical energy can be used to uncover a source of chi.,
3055 (INT) = 4100000,
3056 (INT) = 40000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 16,
3066 (INT) = 3,
3067 (INT) = 6,
}
603 = 26100: {
2364 (INT) = 603,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls and koi scales. Help them recover some.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 40000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 10,
3062 (INT) = 17,
3063 (INT) = 6,
3066 (INT) = 7,
3067 (INT) = 4,
}
604 = 26101: {
2364 (INT) = 604,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls and spices. Help them claim some.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 40000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 10,
3062 (INT) = 13,
3063 (INT) = 30,
3066 (INT) = 8,
3067 (INT) = 2,
}
605 = 26102: {
2364 (INT) = 605,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales and pearls for assistance. Assist.,
3055 (INT) = 4100000,
3056 (INT) = 40000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 10,
3062 (INT) = 16,
3063 (INT) = 6,
3066 (INT) = 9,
3067 (INT) = 6,
}
606 = 25949: {
2364 (INT) = 606,
2365 (STRING) = A Barmaid's Tip,
2366 (INT) = 9,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning Dhar Pei's Vantage and a shipment of terracotta.,
3055 (INT) = 2300000,
3056 (INT) = 9280,
3057 (INT) = 9280,
3058 (INT) = 9280,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 2925,
}
607 = 26103: {
2364 (INT) = 607,
2365 (STRING) = A Barmaid's Tip,
2366 (INT) = 9,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Barmaid has heard some interesting gossip concerning the Island that is Blamed for Nothing and a shipment of azure.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
}
608 = 25911: {
2364 (INT) = 608,
2365 (STRING) = You Don't Hunt Bamboo,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Tally ho! The Trapper saw some bamboo while on an expedition. Go help him collect it.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 7,
}
609 = 25912: {
2364 (INT) = 609,
2365 (STRING) = Can I Eat This?,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Chef tried to cook bamboo. It didn't taste good, but we can use it around port. Go help him collect some.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 0,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 8,
}
610 = 25913: {
2364 (INT) = 610,
2365 (STRING) = Light and Sturdy,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Architect is willing to show your crew where her town gets some of its bamboo.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1000,
3058 (INT) = 1000,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 9,
}
611 = 25914: {
2364 (INT) = 611,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Trapper and the Assassin know of a bamboo field guarded by animals. These two have the skills to get to it.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 4,
3067 (INT) = 7,
}
612 = 25915: {
2364 (INT) = 612,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Biologist knows where bamboo can be found; The Chef can smell it a mile away.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 2,
3067 (INT) = 8,
}
613 = 25916: {
2364 (INT) = 613,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 6,
3067 (INT) = 9,
}
614 = 26062: {
2364 (INT) = 614,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in a crypt guarded by wild animals. Help him recover the piece.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
615 = 26063: {
2364 (INT) = 615,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his recipes.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
616 = 26064: {
2364 (INT) = 616,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Architect has heard of an ancient piece of a forgotten scroll in an abandoned building. She will need to find a safe route through the collapsing structure.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
617 = 26065: {
2364 (INT) = 617,
2365 (STRING) = Ol' Bessie's Favourite Snack,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Trapper's weapon, Ol' Bessie, requires gunpowder. He is willing to share some with you when he resupplies.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 7,
}
618 = 26066: {
2364 (INT) = 618,
2365 (STRING) = Blast it with the powder, BANG!,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Chef once experimented with gunpowder to tenderise meat. It didn't go so well, but he can get you some. Gunpowder that is, not the exploded meat.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 0,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 8,
}
619 = 26067: {
2364 (INT) = 619,
2365 (STRING) = Deconstruction,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Occasionally buildings need to be brought down. The Architect knows where the demolition crew get their gunpowder and can get some for the port.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2400,
3058 (INT) = 2400,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 9,
}
620 = 26068: {
2364 (INT) = 620,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Assassin knows of a stockpile of gunpowder. The Trapper can back her up in case the owners release the dogs.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 4,
3067 (INT) = 7,
}
621 = 26069: {
2364 (INT) = 621,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Chef tried to use gunpowder as a seasoning, claiming it had 'a good kick'. He'll get you some of this 'spice' while the Biologist swaps it out for actual spices so he doesn't blow anyone up.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 2,
3067 (INT) = 8,
}
622 = 26070: {
2364 (INT) = 622,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Missionary has heard about some Zamorakian followers causing chaos with explosives. The Architect can give advice on disarming them safely and rebuilding the damaged structures.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 6,
3067 (INT) = 9,
}
623 = 25986: {
2364 (INT) = 623,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in an abandoned mine filled with massive bats. Help him recover the piece.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
624 = 25987: {
2364 (INT) = 624,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his famous meals.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
625 = 25988: {
2364 (INT) = 625,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Architect has heard of a trader willing to trade a piece of a forgotten scroll for assistance. Go now before someone else claims the scroll.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
626 = 25989: {
2364 (INT) = 626,
2365 (STRING) = You Don't Hunt Slate,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Tally ho! The Trapper saw some slate while on an expedition. Go help him collect it.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 7,
}
627 = 25990: {
2364 (INT) = 627,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Chef has heard of a new baking technique involving a slate-lined oven. Let him study and pick up some supplies.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 8,
}
628 = 25991: {
2364 (INT) = 628,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Slate can be used to great effect in construction of buildings. Help the Architect locate some.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 9,
}
629 = 25992: {
2364 (INT) = 629,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Trapper and Assassin have heard of a source of slate on Rapa Causeway. Help the pair recover some.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 4,
3067 (INT) = 7,
}
630 = 25993: {
2364 (INT) = 630,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Chef and Biologist have heard of some slate in the Dead Khan's Sea. Help the duo fetch it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 2,
3067 (INT) = 8,
}
631 = 25994: {
2364 (INT) = 631,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Architect and Missionary have located a stockpile of slate near Rei Ti. Help them collect some.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 6,
3067 (INT) = 9,
}
632 = 25974: {
2364 (INT) = 632,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far off targets. Take him to the Fistmarks of Genma and find an open area.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
633 = 25975: {
2364 (INT) = 633,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Earthquake Straits are rumoured to have a herb that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
634 = 25976: {
2364 (INT) = 634,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Architect wants to study the architecture of various buildings around the Earthquake Straits. Help her discover new designs.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
635 = 25977: {
2364 (INT) = 635,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Trapper wishes to study the stealthy techniques of the Assassin. She has selected a target on Rei Ti.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 7500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 4,
3067 (INT) = 7,
}
636 = 25978: {
2364 (INT) = 636,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Chef wants to try and cook a snapper drake. The Biologist knows where they can be found on Rei Ti.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 2,
3067 (INT) = 8,
}
637 = 25979: {
2364 (INT) = 637,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Missionary is heading out to speak at a recently built church of Saradomin on Rei Ti. The Architect is joining him to survey the site and ensure the structure is sturdy enough.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 6,
3067 (INT) = 9,
}
638 = 25980: {
2364 (INT) = 638,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls near the Bay of Playful Sirens. Help him find a record-breaking one.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 1,
3066 (INT) = 7,
}
639 = 25981: {
2364 (INT) = 639,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Chef once tried to use pearls to decorate a cake. It didn't end well. Help him find some replacement pearls.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 1,
3066 (INT) = 8,
}
640 = 25982: {
2364 (INT) = 640,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales. Help her recover them.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 4500,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 1,
3066 (INT) = 9,
}
641 = 25983: {
2364 (INT) = 641,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls. Help them recover some.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3066 (INT) = 4,
3067 (INT) = 7,
}
642 = 25984: {
2364 (INT) = 642,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls. Help them claim some.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3066 (INT) = 2,
3067 (INT) = 8,
}
643 = 25985: {
2364 (INT) = 643,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales for assistance. Assist.,
3055 (INT) = 40000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 2,
3066 (INT) = 6,
3067 (INT) = 9,
}
644 = 26053: {
2364 (INT) = 644,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in a cave that bears use for shelter. Help him recover the piece.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 7000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
645 = 26054: {
2364 (INT) = 645,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his famous dishes.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 0,
3058 (INT) = 7000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
646 = 26055: {
2364 (INT) = 646,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Architect has heard of a trader near Aloft Dagger willing to trade a piece of a forgotten scroll for assistance. Go now before someone else claims the scroll.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 7000,
3058 (INT) = 7000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
647 = 26056: {
2364 (INT) = 647,
2365 (STRING) = You Don't Hunt Trees,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Tally ho! The Trapper saw some cherrywood while on an expedition. Go help him collect it.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 7,
}
648 = 26057: {
2364 (INT) = 648,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Chef has heard of a method to smoke meat using cherrywood. Let him study and pick up some supplies.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 8,
}
649 = 26058: {
2364 (INT) = 649,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Cherrywood has a unique appearance and texture, as well as being a strong building material. Help the Architect locate some.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 9,
}
650 = 26059: {
2364 (INT) = 650,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Trapper and Assassin have heard of a source of cherrywood in a warehouse in the Jade Straits. Help the pair recover some.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 7,
3067 (INT) = 4,
}
651 = 26060: {
2364 (INT) = 651,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Chef and Biologist have heard of some cherrywood near the Sea of Resting Whales. Help the duo fetch it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 8,
3067 (INT) = 2,
}
652 = 26061: {
2364 (INT) = 652,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Architect and Missionary have located a stockpile of cherrywood near the mists of Ren Bo. Help them collect some.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 9,
3067 (INT) = 6,
}
653 = 26041: {
2364 (INT) = 653,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far off targets. Take him to Aloft Dagger and find an open area.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
654 = 26042: {
2364 (INT) = 654,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Jade Straits are rumoured to have a fruit that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
655 = 26043: {
2364 (INT) = 655,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Architect wants to study the architecture of various buildings around The Island that Reflects the Moon. Help her discover new designs.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
656 = 26044: {
2364 (INT) = 656,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Trapper wishes to learn more from the Assassin. Have him observe her stealthy skills in the Ivory Palace on Haranu.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 4,
}
657 = 26045: {
2364 (INT) = 657,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Chef wants to know more about the plantlife on The Island that Reflects the Moon. The Biologist can help.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 8,
3067 (INT) = 2,
}
658 = 26046: {
2364 (INT) = 658,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Missionary can spread the word of Saradomin to Aloft Dagger. The Architect can design places of worship.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 9,
3067 (INT) = 6,
}
659 = 26047: {
2364 (INT) = 659,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls near The Island that Reflects the Moon. Help him find some.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3066 (INT) = 7,
}
660 = 26048: {
2364 (INT) = 660,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Chef once mistook a pearl for a sweet. It didn't end well. Help him find more.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3066 (INT) = 8,
}
661 = 26049: {
2364 (INT) = 661,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales. Help her recover them.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 2,
3066 (INT) = 9,
}
662 = 26050: {
2364 (INT) = 662,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls and scales. Help them recover some.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 3,
3062 (INT) = 17,
3063 (INT) = 1,
3066 (INT) = 7,
3067 (INT) = 4,
}
663 = 26051: {
2364 (INT) = 663,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls and spices. Help them claim some.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 3,
3062 (INT) = 13,
3063 (INT) = 7,
3066 (INT) = 8,
3067 (INT) = 2,
}
664 = 26052: {
2364 (INT) = 664,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales and pearls for assistance. Assist.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 3,
3062 (INT) = 16,
3063 (INT) = 1,
3066 (INT) = 9,
3067 (INT) = 6,
}
665 = 25807: {
2364 (INT) = 665,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is rumoured to be in some ruins. Help him recover the piece.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 9500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
666 = 25808: {
2364 (INT) = 666,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will attempt to barter for it with one of his cooking techniques.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 0,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
667 = 25809: {
2364 (INT) = 667,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Architect has received word that a wealthy trader is looking for help with a project. Barter for a rare scroll he has in exchange for her help.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 9500,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
668 = 25810: {
2364 (INT) = 668,
2365 (STRING) = You Don't Hunt Jade,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Tally ho! The Trapper saw some jade while on an expedition. Go help him collect it.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 7,
}
669 = 25811: {
2364 (INT) = 669,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Chef has heard of a new cooking utensil - the jade pestle and mortar, said to make grinding easier. Help him investigate the claims.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 8,
}
670 = 25812: {
2364 (INT) = 670,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Jade makes for a great centrepiece. Help the Architect gather some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 9,
}
671 = 25813: {
2364 (INT) = 671,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper and Assassin have heard of a source of jade in the hands of the pirate leader of the Pins. Help the pair recover some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 7,
3067 (INT) = 4,
}
672 = 25814: {
2364 (INT) = 672,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Chef and Biologist have heard of some jade near Tattanogi. Help the duo fetch it.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 8,
3067 (INT) = 2,
}
673 = 25815: {
2364 (INT) = 673,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Architect and Missionary have located a stockpile of jade in the hands of Zamorakian zealots. Help them locate and recover the supplies.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 9,
3067 (INT) = 6,
}
674 = 25795: {
2364 (INT) = 674,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far off targets. Take him to the Isle of Juniper and find an open area.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
675 = 25796: {
2364 (INT) = 675,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Tattanogi is rumoured to have a plant that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
676 = 25797: {
2364 (INT) = 676,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Architect wants to study the architecture of various buildings around Tokoko. Help her discover new designs.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
677 = 25798: {
2364 (INT) = 677,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper wishes to learn more from the Assassin. Have him observe her stealthy skills at the pirate ports of Kei Pi.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 4,
}
678 = 25799: {
2364 (INT) = 678,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Chef wants to know more about the animals on the Isle of Juniper. The Biologist can help.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 8,
3067 (INT) = 2,
}
679 = 25800: {
2364 (INT) = 679,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Missionary can spread the word of Saradomin to Tattanogi. The Architect can design places of worship.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 9,
3067 (INT) = 6,
}
680 = 25801: {
2364 (INT) = 680,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls and koi near the Isle of Juniper. Help him find some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3062 (INT) = 17,
3063 (INT) = 1,
3066 (INT) = 7,
}
681 = 25802: {
2364 (INT) = 681,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Chef wants to try to replace salt and pepper with ground pearls and spices. Help him get some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
3062 (INT) = 13,
3063 (INT) = 6,
3066 (INT) = 8,
}
682 = 25803: {
2364 (INT) = 682,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales and pearls. Help her recover them.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 2,
3062 (INT) = 16,
3063 (INT) = 1,
3066 (INT) = 9,
}
683 = 25804: {
2364 (INT) = 683,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls and scales. Help them recover some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 4,
3062 (INT) = 17,
3063 (INT) = 2,
3066 (INT) = 7,
3067 (INT) = 4,
}
684 = 25805: {
2364 (INT) = 684,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls and spices. Help them claim some.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 4,
3062 (INT) = 13,
3063 (INT) = 12,
3066 (INT) = 8,
3067 (INT) = 2,
}
685 = 25806: {
2364 (INT) = 685,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales and pearls for assistance. Assist.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 4,
3062 (INT) = 16,
3063 (INT) = 2,
3066 (INT) = 9,
3067 (INT) = 6,
}
686 = 26032: {
2364 (INT) = 686,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Trapper has been told of a rare piece of a forgotten scroll. It is in an old temple full of traps. Help him recover the piece.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 7,
}
687 = 26033: {
2364 (INT) = 687,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Chef knows the location of a piece of a forgotten scroll. He will train people in the use of the deadly spoon lasso in exchange for the piece.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 8,
}
688 = 26034: {
2364 (INT) = 688,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Architect has heard of rebels wanting to bring down a warlord. She will tell them how to demolish defensive walls in exchange for a piece of the scroll that the warlord has.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 9,
}
689 = 26035: {
2364 (INT) = 689,
2365 (STRING) = You Don't Hunt Steel,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Tally ho! The Trapper saw some steel while on an expedition. Go help him collect it.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 7,
}
690 = 26036: {
2364 (INT) = 690,
2365 (STRING) = Can I Cook With It?,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Chef has heard that steel is much better for utensils than iron. Help him study this claim and gather some supplies.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 8,
}
691 = 26037: {
2364 (INT) = 691,
2365 (STRING) = Building Materials,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Steel is a great material for construction. Its strength is incredible. Help the Architect recover some.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 9,
}
692 = 26038: {
2364 (INT) = 692,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Trapper and Assassin have heard of a source of steel in a warehouse on Yamada Island. Help the pair recover some.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 7,
3067 (INT) = 4,
}
693 = 26039: {
2364 (INT) = 693,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Chef and Biologist have heard of some steel near New Heritage. Help the duo fetch it.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 8,
3067 (INT) = 2,
}
694 = 26040: {
2364 (INT) = 694,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Architect and Missionary have located a stockpile of steel being used to construct weapons. Help the pair repurpose the steel.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 9,
3067 (INT) = 6,
}
695 = 26020: {
2364 (INT) = 695,
2365 (STRING) = Target Practice,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Trapper wishes to practice firing Ol' Bessie at far-off targets. Take him to Yamada Island and find an open area.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 7,
3066 (INT) = 7,
}
696 = 26021: {
2364 (INT) = 696,
2365 (STRING) = To Seek Out New Recipes,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Khanoka is rumoured to have a seasoning that has a unique flavour. The Chef wants to experiment with it in recipes.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 8,
3066 (INT) = 8,
}
697 = 26022: {
2364 (INT) = 697,
2365 (STRING) = Building Plans,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Architect wants to study the architecture of various buildings around Flou Tar-Shei. Help her discover new designs.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 9,
3066 (INT) = 9,
}
698 = 26023: {
2364 (INT) = 698,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Trapper wishes to learn more from the Assassin. Have him observe her stealthy skills at Khanoka.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 4,
}
699 = 26024: {
2364 (INT) = 699,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Chef wants to know more about the Giant Bearded Turtle. The Biologist can help, and stop him trying to cook it.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 17,
3066 (INT) = 8,
3067 (INT) = 2,
}
700 = 26025: {
2364 (INT) = 700,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Missionary can spread the word of Saradomin to Flou Tar-Shei. The Architect can design places of worship.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 18,
3066 (INT) = 9,
3067 (INT) = 6,
}
701 = 26026: {
2364 (INT) = 701,
2365 (STRING) = The Hunt,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Tally ho! The Trapper has heard of a source of pearls and koi near Flou Tar-Shei. Help him find some.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 4,
3062 (INT) = 17,
3063 (INT) = 1,
3066 (INT) = 7,
}
702 = 26027: {
2364 (INT) = 702,
2365 (STRING) = Can I Eat It?,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Chef wants to try to enhance a stroganoff with pearls and spices. Help him get some.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 4,
3062 (INT) = 13,
3063 (INT) = 6,
3066 (INT) = 8,
}
703 = 26028: {
2364 (INT) = 703,
2365 (STRING) = Pleasing to the Eye,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Architect has received word of a source of beautiful koi scales and pearls. Help her recover them.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 4,
3062 (INT) = 16,
3063 (INT) = 1,
3066 (INT) = 9,
}
704 = 26029: {
2364 (INT) = 704,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Trapper and Assassin have uncovered information regarding a stockpile of pearls and koi scales. Help them recover some.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 22500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 7,
3062 (INT) = 17,
3063 (INT) = 3,
3066 (INT) = 7,
3067 (INT) = 4,
}
705 = 26030: {
2364 (INT) = 705,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Chef and Biologist have a lead on a good source of pearls and spices. Help them claim some.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22500,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 7,
3062 (INT) = 13,
3063 (INT) = 18,
3066 (INT) = 8,
3067 (INT) = 2,
}
706 = 26031: {
2364 (INT) = 706,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Architect and the Missionary have heard of a merchant willing to trade koi scales and pearls for assistance. Assist.,
3055 (INT) = 1200000,
3056 (INT) = 22500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 7,
3062 (INT) = 16,
3063 (INT) = 3,
3066 (INT) = 6,
3067 (INT) = 9,
}
707 = 26071: {
2364 (INT) = 707,
2365 (STRING) = Supply and Demand,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = An opportunity has arisen to trade with a shadowy trader, somewhere on the Teardrop Islands, for pearls.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 1,
}
708 = 26072: {
2364 (INT) = 708,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = There is a bounty on a local pirate lord. Bring his head to the khan of Rei Ti to claim the bounty.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 10000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 1,
}
709 = 25995: {
2364 (INT) = 709,
2365 (STRING) = For the Good of All,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = You hear that a fort belonging to a foul necromancer is vulnerable. An attack could make the area around the Scythe safer for all.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 2,
}
710 = 25996: {
2364 (INT) = 710,
2365 (STRING) = Supply and Demand,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = Trade routes are under attack at the Jade Straits. Fight off the swarming foul-stinged rays to protect the routes.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 13000,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 2,
}
711 = 25917: {
2364 (INT) = 711,
2365 (STRING) = Supply and Demand,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = An opportunity has arisen to trade with a shadowy trader, somewhere on Tattanogi, for pearls.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 3,
}
712 = 25918: {
2364 (INT) = 712,
2365 (STRING) = Bounty Hunter,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = There is a bounty on a local pirate lord. Bring his head to the khan of Tokoko to claim the bounty.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 3,
}
713 = 25997: {
2364 (INT) = 713,
2365 (STRING) = Not Again...,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Pearl divers from the Loop, shipwrecked near Flou Tar-Shei, need rescuing from the shark menace.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 5,
}
714 = 25998: {
2364 (INT) = 714,
2365 (STRING) = The Koi Way,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = Koi are native to areas further east, but today they are present near New Heritage. Gather them while you may.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 5,
}
715 = 25904: {
2364 (INT) = 715,
2365 (STRING) = Good Deeds,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = A pearl-harvesters' village in the Straits of the Oyster Pearl is being extorted by pirates from further east. Help them out; they'll be grateful.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 6,
}
716 = 25905: {
2364 (INT) = 716,
2365 (STRING) = Tipping the Scales,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = An anonymous tip has revealed that stonescale koi are swarming in huge numbers in the vicinity of Dhar Pei's Vantage. There's profit to be made if you hurry.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 6,
}
717 = 25856: {
2364 (INT) = 717,
2365 (STRING) = Pearls In The East,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = On the Island that is Blamed for Nothing, a mining colony has come into possession of a cache of pearls which they will turn over to you for protection.,
3055 (INT) = 4100000,
3056 (INT) = 20485,
3057 (INT) = 20485,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 16,
3061 (INT) = 8,
}
718 = 25857: {
2364 (INT) = 718,
2365 (STRING) = The Swarm,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The koi are swarming in large numbers off the coast of the Isle of Adamant. Travel there and gather what you can.,
3055 (INT) = 4100000,
3056 (INT) = 20485,
3057 (INT) = 0,
3058 (INT) = 20485,
3059 (INT) = 100,
3060 (INT) = 17,
3061 (INT) = 8,
}
719 = 25906: {
2364 (INT) = 719,
2365 (STRING) = Light Under Sea,
2366 (INT) = 2,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as Light Under Sea. The opportunity beckons to add a chance of attracting a wisp to your crew.,
3055 (INT) = 2300000,
3056 (INT) = 15000,
3057 (INT) = 15000,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 13,
}
720 = 25907: {
2364 (INT) = 720,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Bubble of Mists.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 33,
}
721 = 25908: {
2364 (INT) = 721,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Spires of Grief.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 35,
}
722 = 25909: {
2364 (INT) = 722,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to Yaonai City.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 37,
}
723 = 25910: {
2364 (INT) = 723,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Reef that Lies to Mapmakers.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 39,
}
724 = 25858: {
2364 (INT) = 724,
2365 (STRING) = Exile's Point,
2366 (INT) = 2,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = Rumours have reached your ears regarding an unexplored island known as Exile's Point. The opportunity beckons to add a chance of attracting the rare Kharidian Exile to your crew.,
3055 (INT) = 4100000,
3056 (INT) = 17800,
3057 (INT) = 17800,
3058 (INT) = 17800,
3059 (INT) = 100,
3060 (INT) = 26,
3061 (INT) = 14,
}
725 = 25859: {
2364 (INT) = 725,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Tengu Archipelago.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 33,
}
726 = 25860: {
2364 (INT) = 726,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Isle of Adamant.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 35,
}
727 = 25861: {
2364 (INT) = 727,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to The Lair of Tavi and Vynal.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 28500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 37,
}
728 = 25862: {
2364 (INT) = 728,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Island that is Blamed for Nothing.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 39,
}
729 = 25863: {
2364 (INT) = 729,
2365 (STRING) = A Voyage of Discovery,
2366 (INT) = 7,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Your captain has the opportunity to unlock an innate ability by journeying to the Spires of Grief.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 100,
3060 (INT) = 24,
3061 (INT) = 31,
}
730 = 30210: {
2364 (INT) = 730,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Exile has heard rumours of a hidden cache of bamboo. Help her retrieve it.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 10,
}
731 = 30219: {
2364 (INT) = 731,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Exile has heard rumours of a hidden cache of gunpowder. Help her retrieve it.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 10,
}
732 = 30240: {
2364 (INT) = 732,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Exile has heard rumours of a hidden cache of black slate. Help her retrieve it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 10,
}
733 = 30261: {
2364 (INT) = 733,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Exile has heard rumours of a hidden cache of cherrywood. Help her retrieve it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 10,
}
734 = 30282: {
2364 (INT) = 734,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Exile has heard rumours of a hidden cache of jade. Help her retrieve it.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 10,
}
735 = 30303: {
2364 (INT) = 735,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Exile has heard rumours of a hidden cache of stainless steel. Help her retrieve it.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 10,
}
736 = 30324: {
2364 (INT) = 736,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Exile has heard rumours of a hidden cache of terracotta. Help her retrieve it.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 10,
}
737 = 30345: {
2364 (INT) = 737,
2365 (STRING) = Hidden Resources,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Exile has heard rumours of a hidden cache of azure. Help her retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 10,
}
738 = 30211: {
2364 (INT) = 738,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Memory has salvaged items she can transmute into bamboo, but she needs your help.,
3055 (INT) = 0,
3056 (INT) = 1000,
3057 (INT) = 1000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 11,
}
739 = 30220: {
2364 (INT) = 739,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Memory has salvaged items she can transmute into gunpowder, but she needs your help.,
3055 (INT) = 5000,
3056 (INT) = 2400,
3057 (INT) = 2400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 11,
}
740 = 30241: {
2364 (INT) = 740,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Memory has salvaged items she can transmute into black slate, but she needs your help.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 11,
}
741 = 30262: {
2364 (INT) = 741,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Memory has salvaged items she can transmute into cherrywood, but she needs your help.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 11,
}
742 = 30283: {
2364 (INT) = 742,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Memory has salvaged items she can transmute into jade, but she needs your help.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 11,
}
743 = 30304: {
2364 (INT) = 743,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Memory has salvaged items she can transmute into stainless steel, but she needs your help.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 11,
}
744 = 30325: {
2364 (INT) = 744,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Memory has salvaged items she can transmute into terracotta, but she needs your help.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 12800,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 11,
}
745 = 30346: {
2364 (INT) = 745,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Memory has salvaged items she can transmute into azure, but she needs your help.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 17100,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 11,
}
746 = 30212: {
2364 (INT) = 746,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Tengu has discovered a sky orphan bamboo cache above The Islands that Once Were Turtles. Help him to recover it.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 180,
3062 (INT) = 1,
3063 (INT) = 200,
3066 (INT) = 12,
}
747 = 30221: {
2364 (INT) = 747,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Tengu has discovered a sky orphan gunpowder cache above Hyu-Ji. Help him to recover it.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 500,
3066 (INT) = 12,
}
748 = 30242: {
2364 (INT) = 748,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Tengu has discovered a sky orphan black slate cache above The Fistmarks of Genma. Help him to recover it.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 300,
3062 (INT) = 1,
3063 (INT) = 800,
3066 (INT) = 12,
}
749 = 30263: {
2364 (INT) = 749,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Tengu has discovered a sky orphan cherrywood cache above The Island that Reflects the Moon. Help him to recover it.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 500,
3062 (INT) = 1,
3063 (INT) = 1100,
3066 (INT) = 12,
}
750 = 30284: {
2364 (INT) = 750,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu has discovered a sky orphan jade cache above the Isle of Juniper. Help him to recover it.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 600,
3062 (INT) = 1,
3063 (INT) = 1500,
3066 (INT) = 12,
}
751 = 30305: {
2364 (INT) = 751,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Tengu has discovered a sky orphan stainless steel cache above The Hole in the World. Help him to recover it.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 700,
3062 (INT) = 1,
3063 (INT) = 1800,
3066 (INT) = 12,
}
752 = 30326: {
2364 (INT) = 752,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu has discovered a sky orphan terracotta cache above The Reef that Lies to Mapmakers. Help him to recover it.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 275,
3062 (INT) = 1,
3063 (INT) = 1760,
3066 (INT) = 12,
}
753 = 30347: {
2364 (INT) = 753,
2365 (STRING) = To the Skies!,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu has discovered a sky orphan azure cache above The Island that is Blamed for Nothing. Help him to recover it.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 560,
3062 (INT) = 1,
3063 (INT) = 4920,
3066 (INT) = 12,
}
754 = 30213: {
2364 (INT) = 754,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Whaler has been offered a large amount of bamboo by the isolationists of Goshima. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1600,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 10,
3067 (INT) = 1,
}
755 = 30222: {
2364 (INT) = 755,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Whaler has been offered a large amount of gunpowder by the fishermen of the Bay of Echoes. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 4000,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 10,
3067 (INT) = 1,
}
756 = 30243: {
2364 (INT) = 756,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Whaler has been offered a large amount of black slate by the Ken Ji Mining Guild. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 10,
3067 (INT) = 1,
}
757 = 30264: {
2364 (INT) = 757,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Whaler has been offered a large amount of cherrywood by the foresters of Aloft Dagger. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9001,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 10,
3067 (INT) = 1,
}
758 = 30285: {
2364 (INT) = 758,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler has been offered a large amount of jade by Habaek the Shapeshifter. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 10,
3067 (INT) = 1,
}
759 = 30306: {
2364 (INT) = 759,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Whaler has been offered a large amount of stainless steel by Oxhead and Horseface. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 10,
3067 (INT) = 1,
}
760 = 30327: {
2364 (INT) = 760,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Whaler has been offered a large amount of terracotta by the Merchants of Mist. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 10,
3067 (INT) = 1,
}
761 = 30348: {
2364 (INT) = 761,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Whaler has been led to a large amount of azure by a bake-kujira. He'll need the Exile to help lug his haul back to the ship.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 10,
3067 (INT) = 1,
}
762 = 30214: {
2364 (INT) = 762,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Occultist has earned the affections of the gentle giant Ichi, chieftain of Cyclosis. She's asked the Memory to transmute his gifts into bamboo.,
3055 (INT) = 0,
3056 (INT) = 1600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 11,
3067 (INT) = 3,
}
763 = 30223: {
2364 (INT) = 763,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Occultist has earned the affections of the brutal khan of Ai Jei. She wants the Memory to transmute his gifts into gunpowder.,
3055 (INT) = 5000,
3056 (INT) = 4000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 11,
3067 (INT) = 3,
}
764 = 30244: {
2364 (INT) = 764,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Occultist has earned the affections of a tamed chimera on Rei Ti. She wants the Memory to transmute his gifts into black slate.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 11,
3067 (INT) = 3,
}
765 = 30265: {
2364 (INT) = 765,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Occultist has earned the affections of the feared sea witch Dagobaba. She wants the Memory to transmute her gifts into cherrywood.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 11,
3067 (INT) = 3,
}
766 = 30286: {
2364 (INT) = 766,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist has earned the affections of the lecherous Judge of Hearts. She wants the Memory to transmute his gifts into jade.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 11,
3067 (INT) = 3,
}
767 = 30307: {
2364 (INT) = 767,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Occultist has earned the affections of all but one of the Daughters of Fortune. She wants the Memory to transmute their gifts into stainless steel.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 11,
3067 (INT) = 3,
}
768 = 30328: {
2364 (INT) = 768,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Memory has earned the affections of a colony of wisps near Light Under Sea, which has plied her with terracotta. She wants relationship advice from the Occultist.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 11,
3067 (INT) = 3,
}
769 = 30349: {
2364 (INT) = 769,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Occultist has earned the affections of Mai Pei, an elderly Gu Grandmaster. She wants the Memory to transmute his gifts into azure.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 11,
3067 (INT) = 3,
}
770 = 30215: {
2364 (INT) = 770,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Convict has planned a bamboo heist on Tuai Leit. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 2,
3061 (INT) = 250,
3062 (INT) = 1,
3063 (INT) = 300,
3066 (INT) = 12,
3067 (INT) = 5,
}
771 = 30224: {
2364 (INT) = 771,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Convict has planned a gunpowder heist on Hanto. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 4000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 3,
3061 (INT) = 350,
3062 (INT) = 1,
3063 (INT) = 700,
3066 (INT) = 12,
3067 (INT) = 5,
}
772 = 30245: {
2364 (INT) = 772,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Convict has planned a black slate heist on the Teardrop Islands. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 4,
3061 (INT) = 400,
3062 (INT) = 1,
3063 (INT) = 1200,
3066 (INT) = 12,
3067 (INT) = 5,
}
773 = 30266: {
2364 (INT) = 773,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Convict has planned a cherrywood heist on Haranu. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 5,
3061 (INT) = 650,
3062 (INT) = 1,
3063 (INT) = 1400,
3066 (INT) = 12,
3067 (INT) = 5,
}
774 = 30287: {
2364 (INT) = 774,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Convict has planned a jade heist on a Death Lotus fortress on Tokoko. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 15000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 6,
3061 (INT) = 800,
3062 (INT) = 1,
3063 (INT) = 2000,
3066 (INT) = 12,
3067 (INT) = 5,
}
775 = 30308: {
2364 (INT) = 775,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Convict has a plan to con a Chi Hero on Yamada Island, to gain some stainless steel. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 7,
3061 (INT) = 900,
3062 (INT) = 1,
3063 (INT) = 2500,
3066 (INT) = 12,
3067 (INT) = 5,
}
776 = 30329: {
2364 (INT) = 776,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Convict has planned a terracotta heist on Dhar Pei's Vantage. He's tricked the Tengu into providing a distraction.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 24000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 8,
3061 (INT) = 325,
3062 (INT) = 1,
3063 (INT) = 2200,
3066 (INT) = 12,
3067 (INT) = 5,
}
777 = 30350: {
2364 (INT) = 777,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 1,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu has tricked the Convict into donating some of his ill-gotten gains to the Gu, in exchange for a large shipment of azure.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 9,
3061 (INT) = 720,
3062 (INT) = 1,
3063 (INT) = 6830,
3066 (INT) = 12,
3067 (INT) = 5,
}
778 = 30231: {
2364 (INT) = 778,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 7500,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 1,
3066 (INT) = 10,
}
779 = 30252: {
2364 (INT) = 779,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 2,
3066 (INT) = 10,
}
780 = 30273: {
2364 (INT) = 780,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 15000,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 3,
3066 (INT) = 10,
}
781 = 30294: {
2364 (INT) = 781,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 20000,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 5,
3066 (INT) = 10,
}
782 = 30315: {
2364 (INT) = 782,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 24000,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 6,
3066 (INT) = 10,
}
783 = 30336: {
2364 (INT) = 783,
2365 (STRING) = Hidden Resources,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Exile has heard rumours of a hidden cache of lacquer. Help her retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 35625,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 8,
3066 (INT) = 10,
}
784 = 30232: {
2364 (INT) = 784,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 1,
3066 (INT) = 11,
}
785 = 30253: {
2364 (INT) = 785,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 2,
3066 (INT) = 11,
}
786 = 30274: {
2364 (INT) = 786,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 3,
3066 (INT) = 11,
}
787 = 30295: {
2364 (INT) = 787,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 5,
3066 (INT) = 11,
}
788 = 30316: {
2364 (INT) = 788,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 14400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 6,
3066 (INT) = 11,
}
789 = 30337: {
2364 (INT) = 789,
2365 (STRING) = Transmute the Salvage,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Memory has salvaged items she can transmute into plate, but she needs your help.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 8,
3066 (INT) = 11,
}
790 = 30233: {
2364 (INT) = 790,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above The Fistmarks of Genma. Help him to recover it.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 1,
3066 (INT) = 12,
}
791 = 30254: {
2364 (INT) = 791,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above The Island that Reflects the Moon. Help him to recover it.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 2,
3066 (INT) = 12,
}
792 = 30275: {
2364 (INT) = 792,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above the Isle of Juniper. Help him to recover it.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 3,
3066 (INT) = 12,
}
793 = 30296: {
2364 (INT) = 793,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above The Hole in the World. Help him to recover it.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 5,
3066 (INT) = 12,
}
794 = 30317: {
2364 (INT) = 794,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above The Reef that Lies to Mapmakers. Help him to recover it.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 6,
3066 (INT) = 12,
}
795 = 30338: {
2364 (INT) = 795,
2365 (STRING) = To the Skies!,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu has discovered a sky orphan chi cache above The Island that is Blamed for Nothing. Help him to recover it.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 8,
3066 (INT) = 12,
}
796 = 30234: {
2364 (INT) = 796,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Exile and Whaler have discovered a wreck between the Rapa Causeway and Seeker Synapse. Head there to salvage some plate and lacquer.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 1,
3062 (INT) = 14,
3063 (INT) = 1,
3066 (INT) = 10,
3067 (INT) = 1,
}
797 = 30255: {
2364 (INT) = 797,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Exile and Whaler have discovered a wreck between Wind's Home and The Fistmarks of Genma. Head there to salvage some plate and lacquer.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 11000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 2,
3062 (INT) = 14,
3063 (INT) = 2,
3066 (INT) = 10,
3067 (INT) = 1,
}
798 = 30276: {
2364 (INT) = 798,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Exile and Whaler have discovered a wreck between Crescent Isle and Falling Blossom. Head there to salvage some plate and lacquer.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 3,
3062 (INT) = 14,
3063 (INT) = 3,
3066 (INT) = 10,
3067 (INT) = 1,
}
799 = 30297: {
2364 (INT) = 799,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Exile and Whaler have discovered a wreck between the Shambling Lair and Light Under Sea. Head there to salvage some plate and lacquer.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22500,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 5,
3062 (INT) = 14,
3063 (INT) = 5,
3066 (INT) = 10,
3067 (INT) = 1,
}
800 = 30318: {
2364 (INT) = 800,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Exile and Whaler have discovered a wreck far north of the Straits of the Oyster Pearl. Head there to salvage some plate and lacquer.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 25600,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 6,
3062 (INT) = 14,
3063 (INT) = 6,
3066 (INT) = 10,
3067 (INT) = 1,
}
801 = 30339: {
2364 (INT) = 801,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 108000,
2368 (INT) = 3500,
2369 (STRING) = The Exile and Whaler have discovered a ship graveyard north of Exile's Point. Head there to salvage some plate and lacquer.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 40000,
3059 (INT) = 100,
3060 (INT) = 12,
3061 (INT) = 8,
3062 (INT) = 14,
3063 (INT) = 8,
3066 (INT) = 10,
3067 (INT) = 1,
}
802 = 30235: {
2364 (INT) = 802,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Memory and Occultist have felt a burst of energy near Aminishi. This energy can be transmuted into a source of plate and chi.,
3055 (INT) = 40000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 1,
3062 (INT) = 12,
3063 (INT) = 1,
3066 (INT) = 11,
3067 (INT) = 3,
}
803 = 30256: {
2364 (INT) = 803,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Occultist wishes to take the Memory to The Island of Clear Eyes to teach her how to focus, and to use that focus to divine the location of some plate and chi,,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 2,
3062 (INT) = 12,
3063 (INT) = 2,
3066 (INT) = 11,
3067 (INT) = 3,
}
804 = 30277: {
2364 (INT) = 804,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Occultist wishes to take the Memory to the Pearl Fortress, to teach her how true strength comes from within...and also to collect a bounty of plate and chi from the Death Lotus.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 3,
3062 (INT) = 12,
3063 (INT) = 3,
3066 (INT) = 11,
3067 (INT) = 3,
}
805 = 30298: {
2364 (INT) = 805,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = It turns out that Hatsumomo, eldest of the Daughters of Fortune, actually does like the Occultist and wishes to shower her with gifts...which the Memory can then transmute into plate and chi.,
3055 (INT) = 1200000,
3056 (INT) = 22500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 5,
3062 (INT) = 12,
3063 (INT) = 5,
3066 (INT) = 11,
3067 (INT) = 3,
}
806 = 30319: {
2364 (INT) = 806,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Occultist wishes to take the Memory to the Misty Market to teach her how to beguile weak-minded traders, and get a good deal on some plate and chi.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 6,
3062 (INT) = 12,
3063 (INT) = 6,
3066 (INT) = 11,
3067 (INT) = 3,
}
807 = 30340: {
2364 (INT) = 807,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Memory and Occultist have befriended a shi that is guarding a secret cache of plate and chi. Sail to the tiny island of Nokami to retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 40000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 15,
3061 (INT) = 8,
3062 (INT) = 12,
3063 (INT) = 8,
3066 (INT) = 11,
3067 (INT) = 3,
}
808 = 30236: {
2364 (INT) = 808,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Tengu is heading to the chimera straits to battle the oni warrior, Jigoku...and to teach the Convict a lesson in morality. The chimera will thank them with lacquer and chi.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 1,
3062 (INT) = 15,
3063 (INT) = 1,
3066 (INT) = 12,
3067 (INT) = 5,
}
809 = 30257: {
2364 (INT) = 809,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu intends to lay to rest Yuan Gui, the aimless ghost of Ren Bo...and to teach the Convict a lesson in benevolence. The locals will thank them with lacquer and chi.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 11000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 2,
3062 (INT) = 15,
3063 (INT) = 2,
3066 (INT) = 12,
3067 (INT) = 5,
}
810 = 30278: {
2364 (INT) = 810,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Tengu is heading to Falling Blossom to exorcise the wronged spirit of Nu Gui...and to teach the Convict a lesson in courage. The locals will thank them with lacquer and chi.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 3,
3062 (INT) = 15,
3063 (INT) = 3,
3066 (INT) = 12,
3067 (INT) = 5,
}
811 = 30299: {
2364 (INT) = 811,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Tengu is heading to The Island that Floats to honour the spirits of the lost sky orphans...and to teach the Convict a lesson in respect. The spirits will honour them with lacquer and chi.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 22500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 5,
3062 (INT) = 15,
3063 (INT) = 5,
3066 (INT) = 12,
3067 (INT) = 5,
}
812 = 30320: {
2364 (INT) = 812,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu is heading to Hanyang to treat with the beast Xiezhi...and to teach the Convict a lesson in honesty. The beast will reward them with lacquer and chi.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 6,
3062 (INT) = 15,
3063 (INT) = 6,
3066 (INT) = 12,
3067 (INT) = 5,
}
813 = 30341: {
2364 (INT) = 813,
2365 (STRING) = A Joint Acquisition,
2366 (INT) = 8,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu is heading to the Tengu Archipelago to refresh the spirit of Sojobo...and to teach the Convict lessons in honour and loyalty. The Gu will gift them with lacquer and chi.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 40000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 14,
3061 (INT) = 8,
3062 (INT) = 15,
3063 (INT) = 8,
3066 (INT) = 12,
3067 (INT) = 5,
}
814 = 30225: {
2364 (INT) = 814,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Exile wishes to traverse the length of the Rapa Causeway across its black stone columns, without touching the ground, in order to learn more about herself.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
815 = 30246: {
2364 (INT) = 815,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Exile wishes to take on the burden of Han Lun's jade merchants, in order to learn more about herself.,
3055 (INT) = 140000,
3056 (INT) = 9001,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
816 = 30267: {
2364 (INT) = 816,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Exile wishes to take on the burden of the geishas of Falling Blossom, in order to learn more about herself.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
817 = 30288: {
2364 (INT) = 817,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Exile wishes to take on the burden of the tourists of Flou Tar-Shei, in order to learn more about herself.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
818 = 30309: {
2364 (INT) = 818,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Exile wishes to take on the burden of the Bubble of Mists' pearl traders, in order to learn more about herself.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
819 = 30330: {
2364 (INT) = 819,
2365 (STRING) = Delving Deep,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Exile wishes to take on the burden of the Tengu Archipelago's Gu sages, in order to learn more about herself.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 12,
3066 (INT) = 10,
}
820 = 30226: {
2364 (INT) = 820,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Memory would like to study the energy of the waterfalls on Teardrop Island. What she learns, she will share with you.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
821 = 30247: {
2364 (INT) = 821,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Memory would like to study the energy of Aloft Dagger's soothsayers. What she learns, she will share with you.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
822 = 30268: {
2364 (INT) = 822,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Memory would like to study the energy of the Death Lotus assassins on Tokoko. What she learns, she will share with you.,
3055 (INT) = 450000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 8000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
823 = 30289: {
2364 (INT) = 823,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Memory would like to study the various energies emanating from The Hole in the World. What she learns, she will share with you.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
824 = 30310: {
2364 (INT) = 824,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Memory would like to study the wisps found in an area far south of The Loop. What she learns, she will share with you.,
3055 (INT) = 2300000,
3056 (INT) = 12800,
3057 (INT) = 0,
3058 (INT) = 12800,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
825 = 30331: {
2364 (INT) = 825,
2365 (STRING) = Divine Providence,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Memory would like to study the six hundred spirits found on The Island that is Blamed for Nothing. What she learns, she will share with you.,
3055 (INT) = 4100000,
3056 (INT) = 17100,
3057 (INT) = 0,
3058 (INT) = 17100,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 11,
3066 (INT) = 11,
}
826 = 30227: {
2364 (INT) = 826,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Tengu wishes to practise his kamome kata (gull style) atop Mount Takao, south of the lost island of Cyclosis.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
827 = 30248: {
2364 (INT) = 827,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Tengu wishes to practise his sagi kata (heron style) atop Mount Ueno, on The Island of Clear Eyes.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9001,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
828 = 30269: {
2364 (INT) = 828,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu wishes to practise his tsuru kata (crane style) atop Mount Daisen, south of Shattered Beams.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
829 = 30290: {
2364 (INT) = 829,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Tengu wishes to practise his karasu kata (crow style) atop Mount Hiko, overlooking Paradise.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
830 = 30311: {
2364 (INT) = 830,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu wishes to practise his washi kata (eagle style) atop Mount Atago, on Dhar Pei's Vantage.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
831 = 30332: {
2364 (INT) = 831,
2365 (STRING) = Gu-no-kata,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu wishes to practise his hayabusa kata (falcon style) atop Mount Kurama, within the Tengu Archipelago.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 10,
3066 (INT) = 12,
}
832 = 30228: {
2364 (INT) = 832,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Exile and the Whaler have discovered a species of chimeric walking fish in The Caves of Gor, south of Rei Ti. The two of them wish to join forces and learn about this new species.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
833 = 30249: {
2364 (INT) = 833,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Exile and the Whaler have discovered Genbu, the black tortoise of legend, living in the Pits of Haranu. The two of them wish to join forces and learn about this legendary creature.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
834 = 30270: {
2364 (INT) = 834,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Exile and the Whaler have discovered tiny incandescent creatures living within the Glittercaves' quartz deposits. They wish to explore their relationship with the mighty Shuma.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 9000,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
835 = 30291: {
2364 (INT) = 835,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Exile and the Whaler have discovered the nest of Suzaku, the Giant Vermillion bird, perched on a mountain overlooking the Pearl Fortress. They wish to explore the legendary beast's nest.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
836 = 30312: {
2364 (INT) = 836,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Exile and the Whaler have discovered the den of the legendary white tiger, Byakko, hidden deep within The Reef that Lies to Mapmakers. They wish to study the beast...from a distance.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 0,
3058 (INT) = 14400,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
837 = 30333: {
2364 (INT) = 837,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Exile and the Whaler have heard rumours that a vein of azure on Bladewing Crag is actually the legendary dragon, Seiryu. Getting there will be tricky, but they wish to try.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 21,
3066 (INT) = 10,
3067 (INT) = 1,
}
838 = 30229: {
2364 (INT) = 838,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Memory and Occultist wish to investigate the magic and anima of The Fistmarks of Genma, to explore a potential connection with living rock creatures.,
3055 (INT) = 40000,
3056 (INT) = 7500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
839 = 30250: {
2364 (INT) = 839,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Memory and Occultist wish to sail to Winds' Home to investigate a potential link between the unnatural weather there and galefiends.,
3055 (INT) = 140000,
3056 (INT) = 11000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
840 = 30271: {
2364 (INT) = 840,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Memory and Occultist wish to investigate the hedonistic energies of Kei Pi's inhabitants. Or maybe they just want a night out.,
3055 (INT) = 450000,
3056 (INT) = 15000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
841 = 30292: {
2364 (INT) = 841,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Memory and Occultist wish to learn what they can about the infernal energies in the city of Fengdu, located on the Shambling Lair.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
842 = 30313: {
2364 (INT) = 842,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Memory and Occultist wish to travel to Light Under Sea to study a seemingly sentient mass of seawater, which they've dubbed the Wailing Current.,
3055 (INT) = 2300000,
3056 (INT) = 24000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
843 = 30334: {
2364 (INT) = 843,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Memory and Occultist wish an audience with zhonghu master Huqin. His music is said to harmonise and entrance all who hear it.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 20,
3066 (INT) = 11,
3067 (INT) = 3,
}
844 = 30230: {
2364 (INT) = 844,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Tengu and Convict wish to raid the khan of Rei Ti's palace to retrieve some stolen sky orphan artefacts.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 4500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
845 = 30251: {
2364 (INT) = 845,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Tengu and Convict wish to hone their skills by playing mischievious pranks on the Purists operating out of Eclipse Bay.,
3055 (INT) = 140000,
3056 (INT) = 6500,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
846 = 30272: {
2364 (INT) = 846,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu and Convict wish to confront Ronan of The Bowl, a masterless Gu warrior causing havoc in the Aldskul archives on Tokoko.,
3055 (INT) = 450000,
3056 (INT) = 9000,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
847 = 30293: {
2364 (INT) = 847,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Tengu wants to mediate a truce between the khans of New Heritage and Khanoka. The Convict wants to use this opportunity to break into both their strongholds to steal their battle plans.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
848 = 30314: {
2364 (INT) = 848,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu and Convict wish to visit the Rocky Mountain Temple on the Straits of the Oyster Pearl - the Tengu to train under Master Buru; the Convict to practise his powers of deception.,
3055 (INT) = 2300000,
3056 (INT) = 14400,
3057 (INT) = 14400,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
849 = 30335: {
2364 (INT) = 849,
2365 (STRING) = A Joint Effort,
2366 (INT) = 4,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu wishes to return to his home in the Tengu Archipelago to meditate. The Convict wants to go with him to visit Gu Grandmaster Grahf, to learn about the power of secrets.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 20480,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 19,
3061 (INT) = 19,
3066 (INT) = 12,
3067 (INT) = 5,
}
850 = 30216: {
2364 (INT) = 850,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll to some abandoned smuggler caves on Hanto. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
851 = 30237: {
2364 (INT) = 851,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll to an abandoned Ken Ji mine on Rei Ti. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 40000,
3056 (INT) = 4500,
3057 (INT) = 0,
3058 (INT) = 4500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
852 = 30258: {
2364 (INT) = 852,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll to a cave giant's home on The Island that Reflects the Moon. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 140000,
3056 (INT) = 7000,
3057 (INT) = 0,
3058 (INT) = 7000,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
853 = 30279: {
2364 (INT) = 853,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll to a littoral grotto at the Glittercaves. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 450000,
3056 (INT) = 9500,
3057 (INT) = 0,
3058 (INT) = 9500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
854 = 30300: {
2364 (INT) = 854,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll within the lip of The Hole in the World. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
855 = 30321: {
2364 (INT) = 855,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll at the Reef that Lies to Mapmakers, beneath the Spires of Grief! Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 2300000,
3056 (INT) = 15200,
3057 (INT) = 0,
3058 (INT) = 15200,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
856 = 30342: {
2364 (INT) = 856,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Exile has tracked down a lost piece of a forgotten scroll in an abandoned mine on the Isle of Adamant. Her spelunking skills will be needed to retrieve it.,
3055 (INT) = 4100000,
3056 (INT) = 20480,
3057 (INT) = 0,
3058 (INT) = 20480,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 10,
}
857 = 30217: {
2364 (INT) = 857,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to Thalassia to claim it.,
3055 (INT) = 5000,
3056 (INT) = 5000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
858 = 30238: {
2364 (INT) = 858,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to The Fistmarks of Genma to claim it.,
3055 (INT) = 40000,
3056 (INT) = 8000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
859 = 30259: {
2364 (INT) = 859,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to Ren Bo to claim it.,
3055 (INT) = 140000,
3056 (INT) = 12000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
860 = 30280: {
2364 (INT) = 860,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to Tattanogi to claim it.,
3055 (INT) = 450000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
861 = 30301: {
2364 (INT) = 861,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to Yamada Island to claim it.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
862 = 30322: {
2364 (INT) = 862,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to an area known as Light Under Sea to claim it.,
3055 (INT) = 2300000,
3056 (INT) = 25600,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
863 = 30343: {
2364 (INT) = 863,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Memory has divined the location of a forgotten scroll, but it is protected by an anima barrier. Head to the Island that is Blamed for Nothing to claim it.,
3055 (INT) = 4100000,
3056 (INT) = 35625,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 11,
}
864 = 30218: {
2364 (INT) = 864,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined at the Sunlit Veil. It is guarded by Gu Master Taida! Best him in combat, then prove your diligence.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 5000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
865 = 30239: {
2364 (INT) = 865,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 18000,
2368 (INT) = 1800,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined on The Bay of Playful Sirens. It is guarded by Gu Master Gekido! Best her in combat, then prove your patience.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 8000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
866 = 30260: {
2364 (INT) = 866,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 36000,
2368 (INT) = 2000,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined on Aloft Dagger. It is guarded by Gu Master Shitto! Best him in combat, then prove your kindness.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 12000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
867 = 30281: {
2364 (INT) = 867,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 72000,
2368 (INT) = 2400,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined on Falling Blossom. It is guarded by Gu Master Nikuyoku! Best her in combat, then withstand her flurry of insults.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
868 = 30302: {
2364 (INT) = 868,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 90000,
2368 (INT) = 3000,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined on Ashihama. It is guarded by Gu Master Kouman! Best him in combat, then prove your humility.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
869 = 30323: {
2364 (INT) = 869,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 99000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined at the Straits of the Oyster Pearl. It is guarded by Gu Master Donyoku! Best her in combat, then prove your charity.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 25600,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
870 = 30344: {
2364 (INT) = 870,
2365 (STRING) = The Forgotten Scrolls,
2366 (INT) = 5,
2367 (INT) = 103000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu has recalled a piece of a forgotten scroll enshrined at the Tengu Archipelago. It is guarded by Gu Master Boushoku! Best him in combat, then prove your temperance.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 35625,
3058 (INT) = 0,
3059 (INT) = 100,
3060 (INT) = 20,
3061 (INT) = 1,
3066 (INT) = 12,
}
873 = 30169: {
2364 (INT) = 873,
2365 (STRING) = The Key Ingredient,
2366 (INT) = 10,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Carlos has heard rumours of a rare ingredient in The Arc region that he'd like to get his mitts on.,
3055 (INT) = 0,
3056 (INT) = 1200,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 8,
3066 (INT) = 8,
}
874 = 30170: {
2364 (INT) = 874,
2365 (STRING) = Recipe for Success,
2366 (INT) = 10,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Carlos has heard tales of an amazing secret recipe found in The Skull region. Help him track it down!,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 8,
3066 (INT) = 8,
}
875 = 30171: {
2364 (INT) = 875,
2365 (STRING) = So Sous Me,
2366 (INT) = 10,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Carlos has heard whispers that a Gu Grandmaster of cooking is touring The Hook region, and he'd like to get some tips.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 8,
3066 (INT) = 8,
}
876 = 30172: {
2364 (INT) = 876,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 1,
3066 (INT) = 8,
}
877 = 30173: {
2364 (INT) = 877,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 140000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 1,
3066 (INT) = 8,
}
878 = 30174: {
2364 (INT) = 878,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 2,
3066 (INT) = 8,
}
879 = 30175: {
2364 (INT) = 879,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 1200000,
3056 (INT) = 16000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 2,
3066 (INT) = 8,
}
880 = 30176: {
2364 (INT) = 880,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 2300000,
3056 (INT) = 22400,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 3,
3066 (INT) = 8,
}
881 = 30177: {
2364 (INT) = 881,
2365 (STRING) = The Golden Ration,
2366 (INT) = 11,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Carlos plans to put his new-found cheffing expertise into practice... Um, at least you'll get some ration packs out of it.,
3055 (INT) = 4100000,
3056 (INT) = 28500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 28,
3061 (INT) = 3,
3066 (INT) = 8,
}
882 = 30178: {
2364 (INT) = 882,
2365 (STRING) = Sulphurous Silliness,
2366 (INT) = 10,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Reginald wants to scour The Skull region for the source of the highest quality sulphur deposits (to make his own gunpowder).,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 1200,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 7,
3066 (INT) = 7,
}
883 = 30179: {
2364 (INT) = 883,
2365 (STRING) = Charcoal Charade,
2366 (INT) = 10,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Reginald now wants to locate only the chunkiest of charcoal in The Skull region (to make his own gunpowder).,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 7,
3066 (INT) = 7,
}
884 = 30180: {
2364 (INT) = 884,
2365 (STRING) = Saltpetre Blues,
2366 (INT) = 10,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Reginald wants to track down the finest salpetre in the whole of The Skull region (to make his own gunpowder).,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 7,
3066 (INT) = 7,
}
885 = 30181: {
2364 (INT) = 885,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Reginald wants to do a lap of The Skull region to collect his prime gunpowder ingredients. He'll give you a keg as a thank you.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 1,
3066 (INT) = 7,
}
886 = 30182: {
2364 (INT) = 886,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Reginald wants to do a lap of The Skull region to collect his prime gunpowder ingredients. He'll give you a keg as a thank you.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 1,
3066 (INT) = 7,
}
887 = 30183: {
2364 (INT) = 887,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Reginald wants to do two laps of The Skull region to collect his prime gunpowder ingredients. He'll give you some kegs as a thank you.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 2,
3066 (INT) = 7,
}
888 = 30184: {
2364 (INT) = 888,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Reginald wants to do two laps of The Skull region to collect his prime gunpowder ingredients. He'll give you some kegs as a thank you.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 2,
3066 (INT) = 7,
}
889 = 30185: {
2364 (INT) = 889,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Reginald wants to do THREE laps of The Skull region to collect his prime gunpowder ingredients. He'll give you some kegs as a thank you.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 22400,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 3,
3066 (INT) = 7,
}
890 = 30186: {
2364 (INT) = 890,
2365 (STRING) = Keep Your Powder Dry,
2366 (INT) = 11,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Reginald wants to do THREE laps of The Skull region to collect his prime gunpowder ingredients. He'll give you some kegs as a thank you.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 28500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 29,
3061 (INT) = 3,
3066 (INT) = 7,
}
891 = 30187: {
2364 (INT) = 891,
2365 (STRING) = Fish out of Water,
2366 (INT) = 10,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Hubbub wants to learn how to talk to seasingers without clamming up - send him in search of some so he can practise.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 1,
3066 (INT) = 1,
}
892 = 30188: {
2364 (INT) = 892,
2365 (STRING) = Hook, Line and Sinker,
2366 (INT) = 10,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Hubbub wants to learn more about seasinger culture so he can impress them - send him in search of some so he can learn.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 1,
3066 (INT) = 1,
}
893 = 30189: {
2364 (INT) = 893,
2365 (STRING) = Reeling Them In,
2366 (INT) = 10,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Hubbub wants to learn the way to a seasinger's heart with gifts - send him in search of some to do some research.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 1,
3066 (INT) = 1,
}
894 = 30190: {
2364 (INT) = 894,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have one if he succeeds.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 6500,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 1,
3066 (INT) = 1,
}
895 = 30191: {
2364 (INT) = 895,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have one if he succeeds.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 9000,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 1,
3066 (INT) = 1,
}
896 = 30192: {
2364 (INT) = 896,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have some if he succeeds.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 2,
3066 (INT) = 1,
}
897 = 30193: {
2364 (INT) = 897,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have some if he succeeds.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 16000,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 2,
3066 (INT) = 1,
}
898 = 30194: {
2364 (INT) = 898,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have some if he succeeds.,
3055 (INT) = 2300000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 22400,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 3,
3066 (INT) = 1,
}
899 = 30195: {
2364 (INT) = 899,
2365 (STRING) = Spin the Bottle,
2366 (INT) = 11,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = Hubbub seeks out seasingers in the region in order to capture their cries in a bottle - he'll let you have some if he succeeds.,
3055 (INT) = 4100000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 28500,
3059 (INT) = 0,
3060 (INT) = 30,
3061 (INT) = 3,
3066 (INT) = 1,
}
900 = 30196: {
2364 (INT) = 900,
2365 (STRING) = An Outside Resource,
2366 (INT) = 10,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Exile has heard rumours of what sounds like a resource dungeon hidden in Wushanko. Search The Loop for Gu Master Sakura - she's an expert in eastern history.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 10,
3066 (INT) = 10,
}
901 = 30197: {
2364 (INT) = 901,
2365 (STRING) = Bring it Tome,
2366 (INT) = 10,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Gu Master Sakura will help The Exile, but only if she can first locate a tome lost somewhere in The Pincers region.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 10,
3066 (INT) = 10,
}
902 = 30198: {
2364 (INT) = 902,
2365 (STRING) = Marker Research,
2366 (INT) = 10,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = The lost tome pointed to a hidden island in The Shield. The Exile must find a hidden marker on one of its known islands.,
3055 (INT) = 4100000,
3056 (INT) = 14250,
3057 (INT) = 14250,
3058 (INT) = 14250,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 10,
3066 (INT) = 10,
}
903 = 30199: {
2364 (INT) = 903,
2365 (STRING) = A Place for Everything,
2366 (INT) = 12,
2367 (INT) = 144000,
2368 (INT) = 5000,
2369 (STRING) = The Exile wishes to visit The Faraway Place Where Things Are Kept. She'll return with a charged worldbearer ring, so that you too can visit!,
3055 (INT) = 6000000,
3056 (INT) = 20000,
3057 (INT) = 20000,
3058 (INT) = 20000,
3059 (INT) = 0,
3060 (INT) = 31,
3061 (INT) = 1,
3066 (INT) = 10,
}
904 = 30200: {
2364 (INT) = 904,
2365 (STRING) = Something on Her Mind,
2366 (INT) = 10,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = The Memory has a buried memory of something in Wushanko, something Guthix knew, but she needs some stimuli to trigger it.,
3055 (INT) = 0,
3056 (INT) = 800,
3057 (INT) = 800,
3058 (INT) = 800,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 11,
3066 (INT) = 11,
}
905 = 30201: {
2364 (INT) = 905,
2365 (STRING) = Jogging Her Memory,
2366 (INT) = 10,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Memory recalls the existence of The Island of Regret, but can't remember which region it's in.,
3055 (INT) = 40000,
3056 (INT) = 3500,
3057 (INT) = 3500,
3058 (INT) = 3500,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 11,
3066 (INT) = 11,
}
906 = 30202: {
2364 (INT) = 906,
2365 (STRING) = Local Knowledge,
2366 (INT) = 10,
2367 (INT) = 48000,
2368 (INT) = 1600,
2369 (STRING) = The Memory now knows The Island of Regret lies in The Bowl region, but she needs to ask the locals to pinpoint where exactly.,
3055 (INT) = 450000,
3056 (INT) = 5800,
3057 (INT) = 5800,
3058 (INT) = 5800,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 11,
3066 (INT) = 11,
}
907 = 30203: {
2364 (INT) = 907,
2365 (STRING) = Life without Regrets,
2366 (INT) = 11,
2367 (INT) = 50000,
2368 (INT) = 2000,
2369 (STRING) = Kami can take your captains to The Island of Regret, and help them to forget past experiences.,
3055 (INT) = 450000,
3056 (INT) = 7500,
3057 (INT) = 7500,
3058 (INT) = 7500,
3059 (INT) = 0,
3060 (INT) = 32,
3061 (INT) = 11,
3066 (INT) = 11,
}
908 = 30204: {
2364 (INT) = 908,
2365 (STRING) = Free Bird,
2366 (INT) = 10,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Ten Gu sages have tasked Sojobo to search The Loop for Gu Grandmaster Tama, and convince him to take Sojobo on a spiritual journey through his mind.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 12,
3066 (INT) = 12,
}
909 = 30205: {
2364 (INT) = 909,
2365 (STRING) = Touch of Death,
2366 (INT) = 10,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Ten Gu sages have tasked Sojobo to search The Loop for Gu Grandmaster Dim Mak, and convince him to teach Sojobo the deadly Three-Point-Talon Public Embarrassment technique.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 12,
3066 (INT) = 12,
}
910 = 30206: {
2364 (INT) = 910,
2365 (STRING) = Shadow Mask,
2366 (INT) = 10,
2367 (INT) = 68000,
2368 (INT) = 3100,
2369 (STRING) = The Ten Gu sages have tasked Sojobo to search The Loop one last time in search of his own personal Cave of Shadows, to fight and defeat his inner demons.,
3055 (INT) = 2300000,
3056 (INT) = 10400,
3057 (INT) = 10400,
3058 (INT) = 10400,
3059 (INT) = 0,
3060 (INT) = 27,
3061 (INT) = 12,
3066 (INT) = 12,
}
911 = 30207: {
2364 (INT) = 911,
2365 (STRING) = Charity Begins at Home,
2366 (INT) = 12,
2367 (INT) = 75000,
2368 (INT) = 3500,
2369 (STRING) = The Tengu wishes to return home to the Tengu Archipelago with a donation to the Gu sages, to honour them for their teachings.,
3055 (INT) = 2300000,
3056 (INT) = 15000,
3057 (INT) = 15000,
3058 (INT) = 15000,
3059 (INT) = 0,
3060 (INT) = 33,
3061 (INT) = 1,
3066 (INT) = 12,
}
912 = 30208: {
2364 (INT) = 912,
2365 (STRING) = Fossil Hunter,
2366 (INT) = 12,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = You have a rare chance to find and recover a gemstone kaseki - an essential component in crafting seasinger wands and orbs.,
3055 (INT) = 6000000,
3056 (INT) = 15000,
3057 (INT) = 15000,
3058 (INT) = 15000,
3059 (INT) = 70,
3060 (INT) = 34,
3061 (INT) = 1,
}
913 = 30209: {
2364 (INT) = 913,
2365 (STRING) = Cross Guard,
2366 (INT) = 12,
2367 (INT) = 80000,
2368 (INT) = 3500,
2369 (STRING) = You have a rare chance to find and recover a Tengu tsuba - an essential component in smithing tetsu katanas and wakizashis.,
3055 (INT) = 6000000,
3056 (INT) = 15000,
3057 (INT) = 15000,
3058 (INT) = 15000,
3059 (INT) = 70,
3060 (INT) = 35,
3061 (INT) = 1,
}
32680 = 30371: {
2364 (INT) = 32680,
2365 (STRING) = Guardians of the World,
2366 (INT) = 6,
2367 (INT) = 120000,
2368 (INT) = 3500,
2369 (STRING) = Head to Kami-shima to stop Davosi from firing his scarecrow weapon and wreaking untold damage to the world!,
2370 (STRING) = Davosi had been stopped and his scarecrow weapon destroyed! The seasingers and the Gu have returned home, but your three adventurers have taken up residence on Kami-shima, becoming its staunchest guardians!,
3055 (INT) = 6000000,
3056 (INT) = 18000,
3057 (INT) = 18000,
3058 (INT) = 18000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 13,
3062 (INT) = 12,
3063 (INT) = 50,
3064 (INT) = 15,
3065 (INT) = 50,
3066 (INT) = 10,
3067 (INT) = 11,
3068 (INT) = 12,
}
32681 = 30370: {
2364 (INT) = 32681,
2365 (STRING) = Gu: Warriors of the Magic Mountain,
2366 (INT) = 6,
2367 (INT) = 90000,
2368 (INT) = 3100,
2369 (STRING) = The Tengu and Memory wish to appeal to the Gu masters for knowledge of Kami-shima. The Exile will meet with Benkei in secret.,
2370 (STRING) = The Tengu and Memory have learned how to find the island of Kami-shima. The Exile has some bad news about the spy, Benkei.,
3055 (INT) = 4100000,
3056 (INT) = 30000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 13,
3062 (INT) = 35,
3063 (INT) = 1,
3066 (INT) = 10,
3067 (INT) = 11,
3068 (INT) = 12,
}
32682 = 30369: {
2364 (INT) = 32682,
2365 (STRING) = Lament of the Sea,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Send The Memory to Light Under Sea to investigate a new wisp colony that's formed there. The Exile and Tengu shall guard her safety, and treat with the unafilliated seasingers.,
2370 (STRING) = The trio witnessed Kakashi draining the life force of many sea creatures, in order to power his new scarecrow weapon. ,
3055 (INT) = 2300000,
3056 (INT) = 12500,
3057 (INT) = 0,
3058 (INT) = 12500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 13,
3062 (INT) = 34,
3063 (INT) = 1,
3066 (INT) = 10,
3067 (INT) = 11,
3068 (INT) = 12,
}
32683 = 30368: {
2364 (INT) = 32683,
2365 (STRING) = A Bird in the Hand,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Benkei hopes to redeem himself by providing information on Kakashi's plan to attack Paradise!,
2370 (STRING) = With Benkei's help, the Tengu stalled Kakashi's raid on Paradise...but Kakashi got away.,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3062 (INT) = 12,
3063 (INT) = 20,
3064 (INT) = 16,
3065 (INT) = 10,
3066 (INT) = 12,
}
32684 = 30365: {
2364 (INT) = 32684,
2365 (STRING) = A Cloud on the Horizon,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Benkei intends to raid the sky orphan's most sacred temple - Sojobo and Shanao intend to stop him!,
2370 (STRING) = The Tengu not only managed to stop Benkei, but his mercy shamed Benkei into changing his allegiance.,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 6600,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3066 (INT) = 12,
}
32685 = 30362: {
2364 (INT) = 32685,
2365 (STRING) = Dove From Above,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Sojobo suspects there is more going on and wishes to interrogate the Purists on Ren Bo to get to the truth.,
2370 (STRING) = The Tengu has learned that his nemesis, Benkei, is behind both the oni uprising and the disturbed sky orphan spirits.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3066 (INT) = 12,
}
32686 = 30359: {
2364 (INT) = 32686,
2365 (STRING) = Spirits in the Sky,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Shanao has felt that the spirits of his people have been disturbed and need to be laid back to rest.,
2370 (STRING) = Shanao has managed to return the spirits of his people to rest. For the time being, at least.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3066 (INT) = 12,
}
32687 = 30356: {
2364 (INT) = 32687,
2365 (STRING) = Tetsu-Oni,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Sojobo has caught wind of an oni warlord on the rampage who needs to be swiftly brought to justice!,
2370 (STRING) = Sojobo has brought the oni warlord Obanak to heel. He's off to the bar to celebrate.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3066 (INT) = 12,
}
32688 = 30353: {
2364 (INT) = 32688,
2365 (STRING) = Meet the Tengu,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = An odd-looking warrior has shown up in your port, and it seems he requires your help.,
2370 (STRING) = The Tengu Sojobo requires your help, as he's getting a bit too old to play the hero.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1200,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 12,
3066 (INT) = 12,
}
32689 = 30367: {
2364 (INT) = 32689,
2365 (STRING) = Remember the Dead,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Kami has been agitated by a nasty dream...or vision...and wishes to do something about it.,
2370 (STRING) = Kami's vision was worse than she thought. Someone has been killing sea creatures, and she wants to protect them.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3062 (INT) = 15,
3063 (INT) = 20,
3064 (INT) = 17,
3065 (INT) = 10,
3066 (INT) = 11,
}
32690 = 30364: {
2364 (INT) = 32690,
2365 (STRING) = Mind over Matter,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Kakashi has discovered that you have been sheltering Kami - he needs dealing with to keep Kami safe.,
2370 (STRING) = Kakashi is no longer chasing after Kami, though mostly because she's no longer what he thought she was.,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 0,
3058 (INT) = 6600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3066 (INT) = 11,
}
32691 = 30361: {
2364 (INT) = 32691,
2365 (STRING) = Go With the Flow,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Kami seems to be growing in confidence, and wishes to see more of Wushanko.,
2370 (STRING) = While spending time with Surula's family, Kami connected with a sea creature and felt its sadness.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3066 (INT) = 11,
}
32692 = 30358: {
2364 (INT) = 32692,
2365 (STRING) = Qualia of Life,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Aagi still feels a pull towards divination craters, and wishes to travel far away from them.,
2370 (STRING) = Aagi has renamed herself Kami, thanks to the seasingers, and is starting to form memories from her own experiences.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3066 (INT) = 11,
}
32693 = 30355: {
2364 (INT) = 32693,
2365 (STRING) = False Memories,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The memory of Aagi seems unsettled and concerned about something, and wishes to talk to you.,
2370 (STRING) = Aagi had a great time having new experiences in Wushanko, but still feels the pull of the divination craters.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3066 (INT) = 11,
}
32694 = 30352: {
2364 (INT) = 32694,
2365 (STRING) = Meet the Memory,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A strange girl seeks sanctuary in your port from a relentless diviner named Kakashi.,
2370 (STRING) = The girl is a colony of Guthix's memories, coalesced into the form of his long-dead daughter, Aagi.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 11,
3066 (INT) = 11,
}
32695 = 30366: {
2364 (INT) = 32695,
2365 (STRING) = Weight On, Weight Off,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The unburdened worldbearer wishes to be the one to bring justice to her brother, but feels incapable of doing so.,
2370 (STRING) = The unburdened worldbearer is learning The Way of Gu, and starting to realise her inner strength.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3062 (INT) = 14,
3063 (INT) = 15,
3064 (INT) = 11,
3065 (INT) = 10,
3066 (INT) = 10,
}
32696 = 30363: {
2364 (INT) = 32696,
2365 (STRING) = Blood from a Stone,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The unburdened worldbearer has misgivings about her last meeting with her brother, and wishes to visit him again.,
2370 (STRING) = The unburdened worldbearer discovered that her brother was the one that massacred her tribe, and has fallen back into depression.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3066 (INT) = 10,
}
32697 = 30360: {
2364 (INT) = 32697,
2365 (STRING) = Unburdening the Soul,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The unburdened worldbearer wishes to apologise for misleading you, and wants to tell you how she came to be here.,
2370 (STRING) = The unburdened worldbearer found and met her brother, but he wasn't what she was expecting.,
3055 (INT) = 140000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3066 (INT) = 10,
}
32698 = 30357: {
2364 (INT) = 32698,
2365 (STRING) = The Burden of Guilt,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The unburdened worldbearer has pondered your words and wishes to tell you something.,
2370 (STRING) = The unburdened worldbearer brought down a smuggling operation, but heard no word of other gorajo.,
3055 (INT) = 40000,
3056 (INT) = 6500,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3066 (INT) = 10,
}
32699 = 30354: {
2364 (INT) = 32699,
2365 (STRING) = Emotional Baggage,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The unburdened worldbearer just wants to be left alone. Help her find the most isolated place you can in The Skull region.,
2370 (STRING) = The unburdened worldbearer tried to find solace, but the songs of the seasingers gave her painful memories.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 0,
3058 (INT) = 2000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3066 (INT) = 10,
}
32700 = 30351: {
2364 (INT) = 32700,
2365 (STRING) = Meet the Exile,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Reports of inhuman wailing at night coming from a dark cave on Tuai Leit.,
2370 (STRING) = The wailing came from a seriously depressed gorajo worldbearer.,
3055 (INT) = 0,
3056 (INT) = 1200,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 10,
3066 (INT) = 10,
}
32701 = 26019: {
2364 (INT) = 32701,
2365 (STRING) = Recipe Number 132: Fresh Idea,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Carlos the Chef has another crazy idea...,
2370 (STRING) = Lidylla, Reginald and Carlos have returned.,
3055 (INT) = 1200000,
3056 (INT) = 12000,
3057 (INT) = 12000,
3058 (INT) = 12000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 16,
3062 (INT) = 17,
3063 (INT) = 50,
3064 (INT) = 16,
3065 (INT) = 50,
3066 (INT) = 7,
3067 (INT) = 8,
3068 (INT) = 9,
}
32702 = 26018: {
2364 (INT) = 32702,
2365 (STRING) = Once More Into the Breach,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Word has reached the port about a discovery at the mining site.,
2370 (STRING) = The adventurers have returned with interesting news.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 20000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 8,
3068 (INT) = 9,
}
32703 = 26017: {
2364 (INT) = 32703,
2365 (STRING) = Reinforcement,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Lidylla has asked for assistance with a creature problem. Reginald Wellington-Smythe and Carlos Napp might be able to help.,
2370 (STRING) = The group has returned from the mining site.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 11500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 16,
3066 (INT) = 7,
3067 (INT) = 8,
3068 (INT) = 9,
}
32704 = 26016: {
2364 (INT) = 32704,
2365 (STRING) = Foundations,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Lidylla's home town has sent word that they are running out of time. She wishes to speak to you.,
2370 (STRING) = Lidylla found a vein of the material and her town has started mining. But there was another discovery...,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3062 (INT) = 16,
3063 (INT) = 12,
3064 (INT) = 17,
3065 (INT) = 12,
3066 (INT) = 9,
}
32705 = 26013: {
2364 (INT) = 32705,
2365 (STRING) = Strange Properties,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Architect wants to visit the location where the sample was collected.,
2370 (STRING) = Lidylla has made a curious discovery while hunting for the material needed to save her town.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3066 (INT) = 9,
}
32706 = 26010: {
2364 (INT) = 32706,
2365 (STRING) = Miracle Material,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Word has come from the East. A discovery has been made in Lidylla's hometown.,
2370 (STRING) = Lidylla has studied the material.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3066 (INT) = 9,
}
32707 = 26007: {
2364 (INT) = 32707,
2365 (STRING) = Promising Sample,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Architect has heard word of a material that might help save her town.,
2370 (STRING) = Lidylla has recovered some of the material, but has bad news.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3066 (INT) = 9,
}
32708 = 26004: {
2364 (INT) = 32708,
2365 (STRING) = Research Continues,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Lidylla the Architect needs to return to the Eastern Lands for further study.,
2370 (STRING) = The Architect has returned to port with new information.,
3055 (INT) = 5000,
3056 (INT) = 3000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3066 (INT) = 9,
}
32709 = 26001: {
2364 (INT) = 32709,
2365 (STRING) = Meet the Architect,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Investigate a recent earthquake on Waiko Island.,
2370 (STRING) = Lidylla, an architect, has returned with your crew and she is seeking help.,
3055 (INT) = 0,
3056 (INT) = 1200,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 9,
3066 (INT) = 9,
}
32710 = 26015: {
2364 (INT) = 32710,
2365 (STRING) = Barrels of Mystery,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = After the gruesome discovery, the chef wants to investigate the incident further.,
2370 (STRING) = The Chef has made a discovery, and wants more time to study his findings.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 0,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3062 (INT) = 16,
3063 (INT) = 18,
3064 (INT) = 13,
3065 (INT) = 28,
3066 (INT) = 8,
}
32711 = 26012: {
2364 (INT) = 32711,
2365 (STRING) = To The Ship!,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The party with the plant barrels has been spotted. The Chef is on hand to save them.,
2370 (STRING) = The Chef tracked down the party, but does not have good news…,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3066 (INT) = 8,
}
32712 = 26009: {
2364 (INT) = 32712,
2365 (STRING) = Boiling Over,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = You've received reports of a remote village that has stockpiled the toxic plant. It's a race against time to make sure they don't eat it!,
2370 (STRING) = The villagers appear well and are not eating the plant. However, a party left earlier with the intention of trading the barrels with a nearby village.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3066 (INT) = 8,
}
32713 = 26006: {
2364 (INT) = 32713,
2365 (STRING) = Toxins,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Some odd reports have been coming in from the crew. They have been taken ill, and many have not turned up for work. Further investigation is required.,
2370 (STRING) = The Chef returned the barrels of herbs to the island. When he got there, the population of toxic plants had disappeared!,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3066 (INT) = 8,
}
32714 = 26003: {
2364 (INT) = 32714,
2365 (STRING) = Perfect Flavour,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Chef needs to collect some ingredients for his 'perfect dish'.,
2370 (STRING) = The Chef has brought back many barrels of supplies. He seems to have found his exotic ingredient.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3066 (INT) = 8,
}
32715 = 26000: {
2364 (INT) = 32715,
2365 (STRING) = Meet the Chef,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A crew reports that they may have spotted someone stranded on an isle on the return leg of their last voyage, but were running low on supplies. It might be worth having another look.,
2370 (STRING) = The crew have recovered a chef, who has been making them exquisite meals. He was alone on an island for some time, apparently.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 8,
3066 (INT) = 8,
}
32716 = 26014: {
2364 (INT) = 32716,
2365 (STRING) = Theories Abound,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = After studying the evidence, the Trapper has come up with a theory concerning the creature.,
2370 (STRING) = The Trapper has the evidence he needs regarding the mysterious creature.,
3055 (INT) = 1200000,
3056 (INT) = 9600,
3057 (INT) = 9600,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3062 (INT) = 16,
3063 (INT) = 18,
3064 (INT) = 17,
3065 (INT) = 7,
3066 (INT) = 7,
}
32717 = 26011: {
2364 (INT) = 32717,
2365 (STRING) = Warfare Is Based On Deception,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Trapper wishes to go hunting for the vanishing beast or beasts.,
2370 (STRING) = The Trapper and the assigned hunting party have returned. Are they empty handed?,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3066 (INT) = 7,
}
32718 = 26008: {
2364 (INT) = 32718,
2365 (STRING) = Know Thy Enemy,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Reginald Wellington-Smythe wants to gather more information on the camouflaged creature that was being trailed by the hunting party.,
2370 (STRING) = The Trapper has returned with a tall tale.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 5500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3066 (INT) = 7,
}
32719 = 26005: {
2364 (INT) = 32719,
2365 (STRING) = With My Bear Hands,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Trapper has heard of an elusive creature that has never been caught before. How can he resist?,
2370 (STRING) = The Trapper encountered a hunting party while on his adventure. They had an odd tale to tell…,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 3600,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3066 (INT) = 7,
}
32720 = 26002: {
2364 (INT) = 32720,
2365 (STRING) = Tally-ho!,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Trapper is ready to head out for the hunt!,
2370 (STRING) = The Trapper has come back with a tale to tell…,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3066 (INT) = 7,
}
32721 = 25999: {
2364 (INT) = 32721,
2365 (STRING) = Meet the Trapper,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A wealthy gentleman has commissioned an expedition to discover new hunting grounds.,
2370 (STRING) = The crew have reported finding new hunting grounds for the wealthy gentleman.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1200,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 7,
3066 (INT) = 7,
}
32722 = 17072: {
2364 (INT) = 32722,
2365 (STRING) = Ship Repairs,
2366 (INT) = 13,
2367 (INT) = 30000,
2368 (INT) = 1,
2369 (STRING) = Your ship has been heavily damaged and is being repaired in drydock. (The Black Marketeer can repair it instantly... for a price),
3055 (INT) = 0,
3059 (INT) = 0,
}
32723 = 17070: {
2364 (INT) = 32723,
2365 (STRING) = Ship Repairs,
2366 (INT) = 13,
2367 (INT) = 6000,
2368 (INT) = 1,
2369 (STRING) = Your ship has been mildly damaged and is being repaired in drydock. (The Black Marketeer can repair it instantly... for a price),
3055 (INT) = 0,
3059 (INT) = 0,
}
32724 = 17071: {
2364 (INT) = 32724,
2365 (STRING) = Ship Repairs,
2366 (INT) = 13,
2367 (INT) = 12000,
2368 (INT) = 1,
2369 (STRING) = Your ship has been damaged and is being repaired in drydock. (The Black Marketeer can repair it instantly... for a price),
3055 (INT) = 0,
3059 (INT) = 0,
}
32725 = 16775: {
2364 (INT) = 32725,
2365 (STRING) = The Defiance of Hyu-Ji,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The attack has begun, and the fate of Hyu-Ji is about to be decided in cannonfire and steel. Rendez-vous with Jered and bring his White Knights to the battle.,
2370 (STRING) = The sea orphans are battered and bloodied, but Hyu-Ji has survived! Between you, the orphans, the Convict, the Missionary, the Biologist and some White Knights, the island is safe – for one more day.,
3055 (INT) = 1200000,
3056 (INT) = 12000,
3057 (INT) = 12000,
3058 (INT) = 12000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 15,
3062 (INT) = 12,
3063 (INT) = 50,
3064 (INT) = 14,
3065 (INT) = 50,
3066 (INT) = 2,
3067 (INT) = 5,
3068 (INT) = 6,
}
32726 = 16774: {
2364 (INT) = 32726,
2365 (STRING) = A Concerted Effort,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Convict and the Missionary are organising the defence. While they prepare the orphans, send the Biologist to Hanto to collect combustible materials.,
2370 (STRING) = Hyu-Ji is as safe as it will ever be. The island is defensible, the orphans trained, and the Biologist has returned with your crew, pulling a trolley full of chemicals.,
3055 (INT) = 1200000,
3056 (INT) = 10000,
3057 (INT) = 10000,
3058 (INT) = 10000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 5,
3068 (INT) = 6,
}
32727 = 16773: {
2364 (INT) = 32727,
2365 (STRING) = Hull Down On The Horizon,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The Convict has heard of an offensive by rogue soothsayers; the Biologist has heard of an assault by pirates; the Missionary has heard of Purists planning to wipe out the orphans. But which is true?,
2370 (STRING) = The Convict swapped notes with the other khans, and the truth is worrying: all three rumours are accurate. A storm of woe is coming to Hyu-Ji.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 15,
3066 (INT) = 2,
3067 (INT) = 5,
3068 (INT) = 6,
}
32728 = 16772: {
2364 (INT) = 32728,
2365 (STRING) = Assault on Paradise,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Head out to begin the assault on paradise!,
2370 (STRING) = Quin is dead! The Occultist found Quin on the top of her Palace, and cut her open. Everything went to plan, and both the sea monsters and the assassins are scattered to the winds.,
3055 (INT) = 1200000,
3056 (INT) = 12000,
3057 (INT) = 12000,
3058 (INT) = 12000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 14,
3062 (INT) = 15,
3063 (INT) = 50,
3064 (INT) = 11,
3065 (INT) = 50,
3066 (INT) = 1,
3067 (INT) = 4,
3068 (INT) = 3,
}
32729 = 16771: {
2364 (INT) = 32729,
2365 (STRING) = In Memory of Kirau,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Send the Assassin to Tattanogi, the home town of Kirau. There, she will attempt to convince Kirau's pirate crew to join you in killing Quin.,
2370 (STRING) = The Assassin was welcomed by Kirau's family and crewmates. There was no resentment or attack, and Kirau's crew happily agreed to aid you.,
3055 (INT) = 1200000,
3056 (INT) = 20000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 14,
3066 (INT) = 1,
3067 (INT) = 4,
3068 (INT) = 3,
}
32730 = 16770: {
2364 (INT) = 32730,
2365 (STRING) = Meet the Partner - Again,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Send The Whaler to The Glittercaves, where Shuma lives. He will convince Shuma to take part in your plan.,
2370 (STRING) = On the way, you were attacked by sea monsters. They were more agitated and aggressive than usual. The Whaler used his psychic link to talk to Shuma, and she has been convinced to help.,
3055 (INT) = 1200000,
3056 (INT) = 11500,
3057 (INT) = 0,
3058 (INT) = 11500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 14,
3066 (INT) = 1,
3067 (INT) = 4,
3068 (INT) = 3,
}
32731 = 16769: {
2364 (INT) = 32731,
2365 (STRING) = God's Grace Upon You,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Travel to the mercenary fleet, and pay them to level the Zamorakian base, hopefully taking the Purists with them.,
2370 (STRING) = The mercenaries fell upon the Zamorakian base like the proverbial thunderbolt. The Purists and Zamorakians have been almost completely routed.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3062 (INT) = 12,
3063 (INT) = 25,
3066 (INT) = 6,
}
32732 = 16763: {
2364 (INT) = 32732,
2365 (STRING) = The Belly Of The Whale,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = There's a mythical place in the Bowl that 'opens the heart to truth'. Find it, for the Missionary's sake.,
2370 (STRING) = Saradomin works in mysterious ways: the Missionary has had a successful trip.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 14000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3066 (INT) = 6,
}
32733 = 16757: {
2364 (INT) = 32733,
2365 (STRING) = Voices Raised in Lamentation,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Fanatics are set to descend on Hyu-Ji with two ships. The Missionary will lead the offensive.,
2370 (STRING) = Your ship obliterated one ship - the Bloodied Tusk. Sadly, the Missionary did not act quickly enough to stop the other ship, and crazed Purists took several orphan lives.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3066 (INT) = 6,
}
32734 = 16751: {
2364 (INT) = 32734,
2365 (STRING) = Spreading The Word,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Rout the Zamorakian missionaries in the Hook, before they kill or convert the sea orphans of Hyu-Ji.,
2370 (STRING) = A Zamorakian missionary ship, Pride in Chaos, is wreckage on the sea floor. The Missionary remains unsatisfied.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3066 (INT) = 6,
}
32735 = 16745: {
2364 (INT) = 32735,
2365 (STRING) = Go Among the Heathens,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Missionary wants to find a suitable and distant place for his mission. Search the Skull for likely spots.,
2370 (STRING) = The Missionary has found a place where he believes the word of Saradomin can thrive, given enough impetus: an island of misfits known as Hyu-Ji.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3066 (INT) = 6,
}
32736 = 16739: {
2364 (INT) = 32736,
2365 (STRING) = Meet the Missionary,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Brother Jered, the head monk of Edgeville Monastery, has arrived at your port. He wants a whistlestop tour of the Eastern Lands.,
2370 (STRING) = Brother Jered has noted a lack of faith amongst the people of the Eastern Lands. He has stationed a representative at your port, and given him the task of building a Saradomin church. ,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 6,
3066 (INT) = 6,
}
32737 = 16768: {
2364 (INT) = 32737,
2365 (STRING) = Hail To The Khan,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = The exiled khan, Tubjub, has amassed an army of The Lost Men to invade Hyu-Ji. The island is doomed unless the Convict can meet them with explosives.,
2370 (STRING) = The khan's assault ends in hail and fire, as luggage filled with gunpowder and shell fragments are dropped in the path of the mercenary ships. Hyu-Ji is safe.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3062 (INT) = 12,
3063 (INT) = 25,
3066 (INT) = 5,
}
32738 = 16762: {
2364 (INT) = 32738,
2365 (STRING) = Do Unto Others,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Get the Convict to the claymistress, so that she can change the Convict into one of the Lost Men. Once the Convict is disguised, he'll lead the council to the storehouse of sea orphans.,
2370 (STRING) = Thanks to the Convict's infiltration, the khan's deal with the soothsayers has been revealed. Tubjub is disgraced and exiled, and no sea orphan has lost their intestines.,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3066 (INT) = 5,
}
32739 = 16756: {
2364 (INT) = 32739,
2365 (STRING) = A Thief in the Night,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = The Convict is concerned about disappearances among the sea orphans. Lend him men to help investigate the phenomenon.,
2370 (STRING) = The Convict's investigations are conclusive: the sea orphans are being captured by mercenaries with the intention of selling their 'parts' to soothsayers. ,
3055 (INT) = 140000,
3056 (INT) = 9000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3066 (INT) = 5,
}
32740 = 16750: {
2364 (INT) = 32740,
2365 (STRING) = Return Mail,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Convict has orchestrated it so that you must fight his pursuers. Fight them so that the sea orphans are left unthreatened.,
2370 (STRING) = You have sunk the pursuers' ship! He was a White Knight from Falador, and he employed several other off-duty White Knights to help kill the Convict.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3066 (INT) = 5,
}
32741 = 16744: {
2364 (INT) = 32741,
2365 (STRING) = A Place Called Respite,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Convict seeks passage to the sea orphan island of Hyu-Ji. When he gets there, he hopes to make a new life for himself.,
2370 (STRING) = The Convict is observing the natives and learning their ways, in preparation for the next stage of his new life. He has sent you a letter.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3066 (INT) = 5,
}
32742 = 16738: {
2364 (INT) = 32742,
2365 (STRING) = Meet the Convict,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = You've received an anonymous message, requesting passage from the Arc region. The correspondent seeks sanctuary, and can pay in goods or cash.,
2370 (STRING) = The mysterious correspondent is a man called Horatio Waxenwing, a convict wanted in the west for a variety of crimes. He seeks to make a new life in the east.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 5,
3066 (INT) = 5,
}
32743 = 16765: {
2364 (INT) = 32743,
2365 (STRING) = Pulling the Tooth,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Send a ship to attack Pearl Fortress: the Death Lotus headquarters. The Assassin will try to kill Baby Tooth, their leader.,
2370 (STRING) = Your forces broke through Pearl Fortress and held off the Death Lotus assassins. The Assassin hunted down Baby Tooth and took his head! Congratulations!,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3062 (INT) = 14,
3063 (INT) = 25,
3066 (INT) = 4,
}
32744 = 16759: {
2364 (INT) = 32744,
2365 (STRING) = Baby Tooth,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Baby Tooth, leader of the Death Lotus, is visiting the training camps of Tokoko. Help the Assassin kill Baby Tooth.,
2370 (STRING) = The plot was a trap. The Assassin entered Baby Tooth's room and triggered an explosion that threw her clear of the building. Death Lotus assassins attacked, but your men held them off and carried the unconscious Assassin to the ship.,
3055 (INT) = 450000,
3056 (INT) = 0,
3057 (INT) = 14000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3066 (INT) = 4,
}
32745 = 16753: {
2364 (INT) = 32745,
2365 (STRING) = Woe for Wu,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Wu is stationed on The Island that Reflects the Moon. Help the Assassin to take his head.,
2370 (STRING) = Wu was half-way through a battered squid ring when the Assassin removed his head.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3066 (INT) = 4,
}
32746 = 16747: {
2364 (INT) = 32746,
2365 (STRING) = The Death Lotus,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Send a ship to the the Rapa Causeway. The Assassin is planning to catch up with Bak, so that she can 'persuade' him to keep her name from the Death Lotus.,
2370 (STRING) = The Firebird Inn is on fire, and the Assassin escaped onto your boat with Bak. Your crew has informed you that Bak was sedated and partially aflame.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 6500,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3066 (INT) = 4,
}
32747 = 16741: {
2364 (INT) = 32747,
2365 (STRING) = A Jade Frog in the Throat,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Send a ship to Thalassia posing as a trade vessel. Under this cover, your men and the Assassin can depose Khan Tombi, and install a new leader.,
2370 (STRING) = Tombi has been killed, having choked on a handful of jade. Your crew have installed a new khan in his place. Tombi's slavery operations in Waiko have foundered.,
3055 (INT) = 5000,
3056 (INT) = 2000,
3057 (INT) = 2000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3066 (INT) = 4,
}
32748 = 16735: {
2364 (INT) = 32748,
2365 (STRING) = Meet the Assassin,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Investigate the deaths of several westerners in Waiko. Locals claim it to be the work of Incha, the sea harpy.,
2370 (STRING) = Sea harpies had nothing to do with the murders. An assassin named Ling was caught running from a gutted merchant in Waiko. She has been brought to you for interrogation.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1200,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 4,
3066 (INT) = 4,
}
32749 = 16764: {
2364 (INT) = 32749,
2365 (STRING) = The Loophole,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Get to The Hole in the World before Discord grabs the Occultist, or the Occultist throws herself down a bottomless pit. ,
2370 (STRING) = Discord was killed; tossed into the Hole in the World. The Occultist has agreed to sail with your crew to say a final goodbye. She's not happy about it, though.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 9600,
3058 (INT) = 9600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3062 (INT) = 15,
3063 (INT) = 25,
3066 (INT) = 3,
}
32750 = 16758: {
2364 (INT) = 32750,
2365 (STRING) = A Date with Oroshu,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = Travel to Falling Blossom, the home of Oroshu. While the wedding distracts the guests, steal the Body, Brain and Blood. As the guests fight over the Occultist, make an escape.,
2370 (STRING) = You have successfully escaped with the Occultist and the Body, Brain and Blood! Discord – Quin's personal seasinger – killed Oshoru and the majority of the soothsayers, who also arrived for the wedding. ,
3055 (INT) = 450000,
3056 (INT) = 14000,
3057 (INT) = 0,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3066 (INT) = 3,
}
32751 = 16752: {
2364 (INT) = 32751,
2365 (STRING) = The Blood,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Take the Occultist to Aloft Dagger, the tower of the soothsayers. In the grounds of the tower, she will gather the blood from moss that grows on sacrificed bodies.,
2370 (STRING) = The Occultist managed to gather the blood from Aloft Dagger. Upon returning to the ship, however, a khan named Oroshu was waiting with a hundred guards, and he took the blood, body and brain.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 9000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3066 (INT) = 3,
}
32752 = 16746: {
2364 (INT) = 32752,
2365 (STRING) = The Body,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Send the Occultist to the Keening Reef, where she will cut out a chunk of the body for her ritual.,
2370 (STRING) = Your ship was attacked by younger sea monsters, led by one a warrior on an albino narwhal. While your crew defended the ship, The Occultist managed to gather a chunk of The Body.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3066 (INT) = 3,
}
32753 = 16740: {
2364 (INT) = 32753,
2365 (STRING) = The Brain,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Send the Occultist to Seeker Synapse, to cut a piece of the brain at its centre.,
2370 (STRING) = Your men distracted the floating eyes, as the Occultist went straight for the brain. She carved out a chunk for the ritual and your ship safely departed.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 3000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3066 (INT) = 3,
}
32754 = 16734: {
2364 (INT) = 32754,
2365 (STRING) = Meet the Occultist,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = Gongdung, a farming village, has requested help. They've captured a witch who had been killing their oxen, and they need help dealing with her.,
2370 (STRING) = Your crew took the supposed 'witch' from the villagers. She killed a single ox for food, and the villagers decided to put her to death with no trial. Strange thing is, the villagers weren't able to kill her...,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 1200,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 3,
3066 (INT) = 3,
}
32755 = 16767: {
2364 (INT) = 32755,
2365 (STRING) = People are the Deadliest Disease,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = A pirate raid is about to arrive at Hyu-Ji island, and the sea orphans are too weak from the plague to fight effectively. It's time to send in the heavies.,
2370 (STRING) = Between your men, Bethan's chemicals and the best efforts of the stricken Hyu-Ji, the pirates have fled back to the Bowl.,
3055 (INT) = 1200000,
3056 (INT) = 0,
3057 (INT) = 16000,
3058 (INT) = 0,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3062 (INT) = 11,
3063 (INT) = 25,
3066 (INT) = 2,
}
32756 = 16761: {
2364 (INT) = 32756,
2365 (STRING) = The Act Of Observing,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = A mutated plague is rampant among the sea orphans. The Biologist seeks a rare medicinal herb to aid them.,
2370 (STRING) = The cure worked! The sea orphan plague is fading fast, thanks to the swift work of your crew and the Biologist. ,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 6600,
3058 (INT) = 6600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3066 (INT) = 2,
}
32757 = 16755: {
2364 (INT) = 32757,
2365 (STRING) = The Scientific Method,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Bethan may be able to unlock the secrets of the sea orphans' resistance to illness, but she needs some infected material from a plague ship.,
2370 (STRING) = Bethan has collected a bell jar full of plague cloths. She has begun infecting Finian, and is studying him intensely.,
3055 (INT) = 140000,
3056 (INT) = 5500,
3057 (INT) = 0,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3066 (INT) = 2,
}
32758 = 16749: {
2364 (INT) = 32758,
2365 (STRING) = Specimens In The Wild,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = The Blazing Lanterns have kidnapped a sea orphan and tied him to the front of their ship. Recover him so that the Biologist can find out how he is resistant to his own poison.,
2370 (STRING) = Your crew caused mayhem on the high seas, and came away with Finia, the sea orphans' sorcerer. The Biologist had over-reacted – he had merely been captive, rather than strapped to the ship.,
3055 (INT) = 40000,
3056 (INT) = 0,
3057 (INT) = 3600,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3066 (INT) = 2,
}
32759 = 16743: {
2364 (INT) = 32759,
2365 (STRING) = Documentary Evidence,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = The Biologist wants a tour of the sea orphan island of Hyu-Ji, found somewhere in the Hook region. She plans to find a good spot to start recording her findings.,
2370 (STRING) = Bethan has filled several notebooks of observations in a remarkably short period of time. She seems quite excited.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 3000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3066 (INT) = 2,
}
32760 = 16737: {
2364 (INT) = 32760,
2365 (STRING) = Meet the Biologist,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A biologist from Varrock Museum is interested in the East. Bring her some samples of plant and animal life to see if there is value in sending an expedition.,
2370 (STRING) = Your crew has brought a number of samples back from the Arc region, along with rumours of where more can be found.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 2,
3066 (INT) = 2,
}
32761 = 16766: {
2364 (INT) = 32761,
2365 (STRING) = The Whale Whisperer,
2366 (INT) = 6,
2367 (INT) = 60000,
2368 (INT) = 2500,
2369 (STRING) = Evacuate New Heritage while The Whaler waits on a raft, ready to be eaten by Shuma. He'll use the few moments before digestion to convince Shuma that Quin is the real enemy.,
2370 (STRING) = Shuma turned at the last moment and vomited the Whaler on to land. New Heritage is safe, and a smelly Whaler returns, victorious! Congratulations!,
3055 (INT) = 1200000,
3056 (INT) = 8000,
3057 (INT) = 8000,
3058 (INT) = 8000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3062 (INT) = 13,
3063 (INT) = 100,
3066 (INT) = 1,
}
32762 = 16760: {
2364 (INT) = 32762,
2365 (STRING) = The Old Man of the Sea,
2366 (INT) = 6,
2367 (INT) = 48000,
2368 (INT) = 2000,
2369 (STRING) = The Whaler has a plan: to enlist the help of the Old Man of the Sea, a hermit who can communicate with sea monsters.,
2370 (STRING) = The Whaler accidentally woke the sea monsters, but the Old Man of the Sea stopped them from attacking. The Old Man of the Sea refused to leave his home, but gave Hubbub a gift that will help with Shuma.,
3055 (INT) = 450000,
3056 (INT) = 6600,
3057 (INT) = 6600,
3058 (INT) = 6600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3066 (INT) = 1,
}
32763 = 16754: {
2364 (INT) = 32763,
2365 (STRING) = Ramraid,
2366 (INT) = 6,
2367 (INT) = 24000,
2368 (INT) = 1600,
2369 (STRING) = Shuma is headed through the Jade Straits, on a mission to attack the human city of New Heritage. Get in her way and stop her from getting past.,
2370 (STRING) = Shuma took a battering from your cannons and spears, and you slowed her down considerably. She continued onwards.,
3055 (INT) = 140000,
3056 (INT) = 0,
3057 (INT) = 5500,
3058 (INT) = 5500,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3066 (INT) = 1,
}
32764 = 16748: {
2364 (INT) = 32764,
2365 (STRING) = The Evacuation,
2366 (INT) = 6,
2367 (INT) = 12000,
2368 (INT) = 1200,
2369 (STRING) = Shuma is attacking the crabbing town of Honazo. Evacuate the townsfolk before she does too much damage.,
2370 (STRING) = You evacuated everyone safely, but the town has been levelled. Shuma looked the Whaler in the eye, but the Whaler chose to evacuate the townsfolk.,
3055 (INT) = 40000,
3056 (INT) = 3600,
3057 (INT) = 0,
3058 (INT) = 3600,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3066 (INT) = 1,
}
32765 = 16742: {
2364 (INT) = 32765,
2365 (STRING) = The Misguide,
2366 (INT) = 6,
2367 (INT) = 6000,
2368 (INT) = 800,
2369 (STRING) = Send the Whaler to the Bay of Echoes so he can save the Bay of Echoes and confront Shuma, the deaf whale.,
2370 (STRING) = Pirates were scuttling ships off the Bay of Echoes. You destroyed one of their galleons before they retreated. The bay is thankful and safe.,
3055 (INT) = 5000,
3056 (INT) = 0,
3057 (INT) = 2000,
3058 (INT) = 2000,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3066 (INT) = 1,
}
32766 = 16736: {
2364 (INT) = 32766,
2365 (STRING) = Meet the Whaler,
2366 (INT) = 6,
2367 (INT) = 2500,
2368 (INT) = 400,
2369 (STRING) = A sequence of fireworks has been spotted out to sea. Gather a crew to find out who (or what) set them off.,
2370 (STRING) = The fireworks were a distress call from a whaler named Hubbub. He was castaway on the shell of a giant turtle.,
3055 (INT) = 0,
3056 (INT) = 0,
3057 (INT) = 0,
3058 (INT) = 1200,
3059 (INT) = 0,
3060 (INT) = 25,
3061 (INT) = 1,
3066 (INT) = 1,
}
}
1023 - <INT, INT> - null - -1 {
1 = 1
2 = 3
3 = 11
4 = 9
5 = 7
6 = 13
7 = 15
8 = 12
9 = 45
10 = 24
11 = 18
12 = 14
13 = 30
14 = 2
15 = 21
}
1024 - <INT, GRAPHIC> - null - -1 {
1 = 15673
2 = 15674
3 = 15677
4 = 15675
5 = 15678
6 = 15679
7 = 15676
8 = 21916
9 = 21917
10 = 15685
11 = 15680
12 = 15681
13 = 15682
14 = 15683
15 = 15684
16 = 21915
17 = 21914
18 = 15685
19 = 15687
20 = 15688
21 = 15685
22 = 15689
23 = 15695
24 = 15689
25 = 15691
26 = 15690
27 = 21918
28 = 15696
29 = 15694
30 = 15697
31 = 21920
32 = 22053
33 = 21919
34 = 21913
35 = 21912
}
1025 - <INT, STRING> - null - 0 {
1 = Chimes
2 = Bamboo
3 = Gunpowder
4 = Slate
5 = Cherrywood
6 = Jade
7 = Steel
8 = Terracotta
9 = Azure
10 = Random resource
11 = Ancient bones
12 = Plate
13 = Spices
14 = Lacquer
15 = Chi globes
16 = Eastern pearls
17 = Koi scales
18 = Random trade goods
19 = Experience tome
20 = Eastern scroll
21 = Bonus item
22 = New crewman
23 = Special reward
25 = Story progress
26 = Island discovery
27 = Clue progress
28 = Ration packs
29 = Powder kegs
30 = Bottled seasinger's cry
31 = Worldbearer ring
32 = Trait removal
33 = Gift of Gu
34 = Gemstone kaseki
35 = Tengu tsuba
}
1026 - <INT, ENUM> - null - -1 {
1 = 1027
2 = 1028
3 = 1029
4 = 1030
5 = 1031
6 = 1032
7 = 8306
8 = 8307
9 = 8308
10 = 9626
11 = 9627
12 = 9628
}
1027 - <INT, ENUM> - null - -1 {
1 = 1033
2 = 1039
3 = 1042
4 = 1048
5 = 1051
6 = 1061
7 = 1133
8 = 9632
9 = 9638
10 = 9644
11 = 9652
}
1028 - <INT, ENUM> - null - -1 {
1 = 1034
2 = 1039
3 = 1043
4 = 1048
5 = 1052
6 = 1061
7 = 1169
8 = 8313
9 = 8319
10 = 8325
}
1029 - <INT, ENUM> - null - -1 {
1 = 1035
2 = 1041
3 = 1044
4 = 1050
5 = 1053
6 = 1132
7 = 1170
8 = 9633
9 = 9639
10 = 9645
}
1030 - <INT, ENUM> - null - -1 {
1 = 1036
2 = 1040
3 = 1045
4 = 1049
5 = 1058
6 = 1086
7 = 1171
8 = 8312
9 = 8318
10 = 8324
}
1031 - <INT, ENUM> - null - -1 {
1 = 1037
2 = 1040
3 = 1046
4 = 1049
5 = 1059
6 = 1086
7 = 1468
8 = 9634
9 = 9640
10 = 9646
}
1032 - <INT, ENUM> - null - -1 {
1 = 1038
2 = 1041
3 = 1047
4 = 1050
5 = 1060
6 = 1132
7 = 1469
8 = 8314
9 = 8320
10 = 8326
}
1033 - <INT, INT> - null - -1 {
1 = 37
2 = 89
3 = 147
4 = 223
5 = 301
6 = 379
7 = 468
8 = 562
}
1034 - <INT, INT> - null - -1 {
1 = 36
2 = 88
3 = 146
4 = 222
5 = 300
6 = 378
7 = 467
8 = 561
}
1035 - <INT, INT> - null - -1 {
1 = 40
2 = 92
3 = 150
4 = 226
5 = 304
6 = 382
7 = 471
8 = 565
}
1036 - <INT, INT> - null - -1 {
1 = 38
2 = 90
3 = 148
4 = 224
5 = 302
6 = 380
7 = 469
8 = 563
}
1037 - <INT, INT> - null - -1 {
1 = 39
2 = 91
3 = 149
4 = 225
5 = 303
6 = 381
7 = 470
8 = 564
}
1038 - <INT, INT> - null - -1 {
1 = 41
2 = 93
3 = 151
4 = 227
5 = 305
6 = 383
7 = 472
8 = 566
}
1039 - <INT, INT> - null - -1 {
1 = 42
2 = 94
3 = 152
4 = 228
5 = 306
6 = 384
7 = 476
8 = 570
}
1040 - <INT, INT> - null - -1 {
1 = 43
2 = 95
3 = 153
4 = 229
5 = 307
6 = 385
7 = 477
8 = 571
}
1041 - <INT, INT> - null - -1 {
1 = 44
2 = 96
3 = 154
4 = 230
5 = 308
6 = 386
7 = 478
8 = 572
}
1042 - <INT, INT> - null - -1 {
3 = 167
4 = 245
5 = 323
6 = 401
7 = 498
8 = 592
}
1043 - <INT, INT> - null - -1 {
3 = 166
4 = 244
5 = 322
6 = 400
7 = 497
8 = 591
}
1044 - <INT, INT> - null - -1 {
3 = 170
4 = 248
5 = 326
6 = 404
7 = 501
8 = 595
}
1045 - <INT, INT> - null - -1 {
3 = 168
4 = 246
5 = 324
6 = 402
7 = 499
8 = 593
}
1046 - <INT, INT> - null - -1 {
3 = 169
4 = 247
5 = 325
6 = 403
7 = 500
8 = 594
}
1047 - <INT, INT> - null - -1 {
3 = 171
4 = 249
5 = 327
6 = 405
7 = 502
8 = 596
}
1048 - <INT, INT> - null - -1 {
3 = 172
4 = 250
5 = 328
6 = 406
7 = 506
8 = 600
}
1049 - <INT, INT> - null - -1 {
3 = 173
4 = 251
5 = 329
6 = 407
7 = 507
8 = 601
}
1050 - <INT, INT> - null - -1 {
3 = 174
4 = 252
5 = 330
6 = 408
7 = 508
8 = 602
}
1051 - <INT, INT> - null - -1 {
3 = 158
4 = 236
5 = 314
6 = 392
7 = 483
8 = 577
}
1052 - <INT, INT> - null - -1 {
3 = 157
4 = 235
5 = 313
6 = 391
7 = 482
8 = 576
}
1053 - <INT, INT> - null - -1 {
3 = 161
4 = 239
5 = 317
6 = 395
7 = 486
8 = 580
}
1054 - <INT, ITEM> - null - -1 {
0 = 47331 (Jormungand sword)
1 = 47329 (Jormungand bow)
2 = 47330 (Jormungand staff)
3 = 47333 (Jormungand cape)
4 = 47335 (Jormungand sword)
5 = 47339 (Chariot teleport)
6 = 47327 (Huginn blade)
7 = 47336 (Valkyrie bobblehead)
8 = 47340 ('of the Valkyrie' title)
}
1055 - <INT, INT> - null - 1 {
0 = 1
1 = 1
2 = 1
3 = 1
4 = 1
5 = 1
6 = 1
7 = 1
8 = 1
}
1056 - <INT, INT> - null - 0 {
0 = 2000
1 = 4000
2 = 6000
3 = 8000
4 = 10000
5 = 12000
6 = 14000
7 = 17000
8 = 20000
}
1057 - <INT, INT> - null - 0 {
}
1058 - <INT, INT> - null - -1 {
3 = 159
4 = 237
5 = 315
6 = 393
7 = 484
8 = 578
}
1059 - <INT, INT> - null - -1 {
3 = 160
4 = 238
5 = 316
6 = 394
7 = 485
8 = 579
}
1060 - <INT, INT> - null - -1 {
3 = 162
4 = 240
5 = 318
6 = 396
7 = 487
8 = 581
}
1061 - <INT, INT> - null - -1 {
3 = 163
4 = 241
5 = 319
6 = 397
7 = 491
8 = 585
}
1062 - <INT, INT> - null - 0 {
}
1063 - <INT, INT> - null - 0 {
}
1064 - <INT, STRING> - 100% - 0 {
0 = 50%
1 = 60%
2 = 70%
3 = 80%
4 = 90%
5 = 100%
6 = 110%
7 = 120%
8 = 130%
9 = 140%
10 = 150%
11 = 160%
12 = 170%
13 = 180%
14 = 190%
15 = 200%
}
1065 - <INT, INT> - null - 0 {
}
1066 - <INT, INT> - null - 0 {
}
1067 - <INT, INT> - null - 0 {
}
1068 - <INT, INT> - null - 0 {
}
1069 - <INT, INT> - null - 0 {
}
1070 - <INT, ITEM> - null - -1 {
14 = 47821 (Rainbow aura)
}
1071 - <INT, INT> - null - 1 {
1 = 1
2 = 2
3 = 3
4 = 4
5 = 6
6 = 8
}
1072 - <INT, INT> - null - 1 {
1 = 1
2 = 2
3 = 4
4 = 8
5 = 10
6 = 15
7 = 20
8 = 25
9 = 30
10 = 40
}
1073 - <INT, COMPONENT> - null - -1 {
0 = IComponent(105, 7)
1 = IComponent(105, 28)
2 = IComponent(105, 49)
3 = IComponent(105, 70)
4 = IComponent(105, 94)
5 = IComponent(105, 118)
6 = IComponent(105, 142)
7 = IComponent(105, 166)
8 = IComponent(105, 190)
}
1074 - <INT, ITEM> - null - -1 {
18 = 30044 (Skeleton cape)
}
1075 - <INT, ITEM> - null - -1 {
18 = 30046 (Skeleton cape)
}
1076 - <INT, COMPONENT> - null - -1 {
0 = IComponent(105, 10)
1 = IComponent(105, 31)
2 = IComponent(105, 52)
3 = IComponent(105, 73)
4 = IComponent(105, 97)
5 = IComponent(105, 121)
6 = IComponent(105, 145)
7 = IComponent(105, 169)
}
1077 - <INT, COMPONENT> - null - -1 {
3 = IComponent(105, 86)
4 = IComponent(105, 110)
5 = IComponent(105, 134)
6 = IComponent(105, 158)
7 = IComponent(105, 182)
8 = IComponent(105, 196)
}
1078 - <INT, INV> - null - -1 {
0 = 517
1 = 518
2 = 519
3 = 520
4 = 521
5 = 522
6 = 781
7 = 782
}
1079 - <INT, INV> - null - -1 {
0 = 523
1 = 524
2 = 525
3 = 526
4 = 527
5 = 528
6 = 783
7 = 784
}
1080 - <INT, COMPONENT> - null - -1 {
0 = IComponent(109, 14)
1 = IComponent(109, 12)
2 = IComponent(109, 10)
3 = IComponent(109, 7)
4 = IComponent(109, 4)
5 = IComponent(109, 1)
6 = IComponent(109, 62)
7 = IComponent(109, 67)
}
1081 - <INT, ITEM> - null - -1 {
18 = 30050 (Skeleton cape)
}
1082 - <INT, COMPONENT> - null - -1 {
3 = IComponent(109, 8)
4 = IComponent(109, 5)
5 = IComponent(109, 2)
6 = IComponent(109, 63)
7 = IComponent(109, 68)
}
1083 - <INT, INT> - null - 0 {
}
1084 - <INT, INT> - null - 0 {
}
1085 - <INT, INT> - null - 0 {
}
1086 - <INT, INT> - null - -1 {
3 = 164
4 = 242
5 = 320
6 = 398
7 = 492
8 = 586
}
1087 - <INT, ITEM> - null - 11760 {
0 = 11814 (Bronze armour set (lg))
1 = 11816 (Bronze armour set (sk))
2 = 11818 (Iron armour set (lg))
3 = 11820 (Iron armour set (sk))
4 = 44624 (Iron armour set + 1 (lg))
5 = 44626 (Iron armour set + 1 (sk))
6 = 11822 (Steel armour set (lg))
7 = 11824 (Steel armour set (sk))
8 = 44628 (Steel armour set + 1 (lg))
9 = 44630 (Steel armour set + 1 (sk))
10 = 11830 (Mithril armour set (lg))
11 = 11832 (Mithril armour set (sk))
12 = 44632 (Mithril armour set + 1 (lg))
13 = 44634 (Mithril armour set + 1 (sk))
14 = 44636 (Mithril armour set + 2 (lg))
15 = 44638 (Mithril armour set + 2 (sk))
16 = 11834 (Adamant armour set (lg))
17 = 11836 (Adamant armour set (sk))
18 = 44640 (Adamant armour set + 1 (lg))
19 = 44642 (Adamant armour set + 1 (sk))
20 = 44644 (Adamant armour set + 2 (lg))
21 = 44646 (Adamant armour set + 2 (sk))
22 = 11838 (Rune armour set (lg))
23 = 11840 (Rune armour set (sk))
24 = 44648 (Rune armour set + 1 (lg))
25 = 44650 (Rune armour set + 1 (sk))
26 = 44652 (Rune armour set + 2 (lg))
27 = 44654 (Rune armour set + 2 (sk))
28 = 44656 (Rune armour set + 3 (lg))
29 = 44658 (Rune armour set + 3 (sk))
30 = 44660 (Orikalkum armour set)
31 = 44662 (Orikalkum armour set + 1)
32 = 44664 (Orikalkum armour set + 2)
33 = 44666 (Orikalkum armour set + 3)
34 = 44668 (Necronium armour set)
35 = 44670 (Necronium armour set + 1)
36 = 44672 (Necronium armour set + 2)
37 = 44674 (Necronium armour set + 3)
38 = 44676 (Necronium armour set + 4)
39 = 44678 (Banite armour set)
40 = 44680 (Banite armour set + 1)
41 = 44682 (Banite armour set + 2)
42 = 44684 (Banite armour set + 3)
43 = 44686 (Banite armour set + 4)
44 = 44688 (Elder rune armour set)
45 = 44690 (Elder rune armour set + 1)
46 = 44692 (Elder rune armour set + 2)
47 = 44694 (Elder rune armour set + 3)
48 = 44696 (Elder rune armour set + 4)
49 = 44698 (Elder rune armour set + 5)
50 = 11826 (Black armour set (lg))
51 = 11828 (Black armour set (sk))
52 = 11842 (Dragon chain armour set (lg))
53 = 11844 (Dragon chain armour set (sk))
54 = 14529 (Dragon plate armour set (lg))
55 = 14531 (Dragon plate armour set (sk))
56 = 11846 (Barrows - Ahrim's set)
57 = 11848 (Barrows - Dharok's set)
58 = 11850 (Barrows - Guthan's set)
59 = 11852 (Barrows - Karil's set)
60 = 11854 (Barrows - Torag's set)
61 = 11856 (Barrows - Verac's set)
62 = 21768 (Barrows - Akrisae's set)
63 = 37417 (Barrows - Linza's set)
64 = 41780 (Second-age melee set)
65 = 41782 (Second-age ranger set)
66 = 41784 (Second-age mage set)
67 = 11858 (Third age melee set)
68 = 11860 (Third age ranger set)
69 = 11862 (Third age mage set)
70 = 19580 (Third age prayer set)
71 = 11864 (Green dragonhide set)
72 = 11866 (Blue dragonhide set)
73 = 11868 (Red dragonhide set)
74 = 11870 (Black dragonhide set)
75 = 24386 (Royal dragonhide set)
76 = 11872 (Mystic robes set)
77 = 11960 (Light mystic robes set)
78 = 11962 (Dark mystic robes set)
79 = 11874 (Infinity robes set)
80 = 11876 (Splitbark armour set)
81 = 19520 (Black heraldic armour set 1 (lg))
82 = 19530 (Black heraldic armour set 1 (sk))
83 = 19522 (Black heraldic armour set 2 (lg))
84 = 19532 (Black heraldic armour set 2 (sk))
85 = 19524 (Black heraldic armour set 3 (lg))
86 = 19534 (Black heraldic armour set 3 (sk))
87 = 19526 (Black heraldic armour set 4 (lg))
88 = 19536 (Black heraldic armour set 4 (sk))
89 = 19528 (Black heraldic armour set 5 (lg))
90 = 19538 (Black heraldic armour set 5 (sk))
91 = 11878 (Black trimmed armour set (lg))
92 = 11880 (Black trimmed armour set (sk))
93 = 11882 (Black gold-trimmed armour set (lg))
94 = 11884 (Black gold-trimmed armour set (sk))
95 = 19540 (Adamant heraldic armour set 1 (lg))
96 = 19550 (Adamant heraldic armour set 1 (sk))
97 = 19542 (Adamant heraldic armour set 2 (lg))
98 = 19552 (Adamant heraldic armour set 2 (sk))
99 = 19544 (Adamant heraldic armour set 3 (lg))
100 = 19554 (Adamant heraldic armour set 3 (sk))
101 = 19546 (Adamant heraldic armour set 4 (lg))
102 = 19556 (Adamant heraldic armour set 4 (sk))
103 = 19548 (Adamant heraldic armour set 5 (lg))
104 = 19558 (Adamant heraldic armour set 5 (sk))
105 = 11886 (Adamant trimmed armour set (lg))
106 = 11888 (Adamant trimmed armour set (sk))
107 = 11890 (Adamant gold-trimmed armour set (lg))
108 = 11892 (Adamant gold-trimmed armour set (sk))
109 = 19560 (Rune heraldic armour set 1 (lg))
110 = 19570 (Rune heraldic armour set 1 (sk))
111 = 19562 (Rune heraldic armour set 2 (lg))
112 = 19572 (Rune heraldic armour set 2 (sk))
113 = 19564 (Rune heraldic armour set 3 (lg))
114 = 19574 (Rune heraldic armour set 3 (sk))
115 = 19566 (Rune heraldic armour set 4 (lg))
116 = 19576 (Rune heraldic armour set 4 (sk))
117 = 19568 (Rune heraldic armour set 5 (lg))
118 = 19578 (Rune heraldic armour set 5 (sk))
119 = 11894 (Rune trimmed armour set (lg))
120 = 11896 (Rune trimmed armour set (sk))
121 = 11898 (Rune gold-trimmed armour set (lg))
122 = 11900 (Rune gold-trimmed armour set (sk))
123 = 11902 (Enchanted set)
124 = 11904 (Trimmed blue wizard set)
125 = 11906 (Gold-trimmed blue wizard set)
126 = 11908 (Trimmed leather armour set)
127 = 11910 (Gold-trimmed leather armour set)
128 = 11912 (Green dragonhide trimmed set)
129 = 11914 (Green dragonhide gold-trimmed set)
130 = 11916 (Blue dragonhide trimmed set)
131 = 11918 (Blue dragonhide gold-trimmed set)
132 = 11920 (Guthix dragonhide blessed set)
133 = 11922 (Saradomin dragonhide blessed set)
134 = 11924 (Zamorak dragonhide blessed set)
135 = 19582 (Bandos dragonhide blessed set)
136 = 19586 (Armadyl dragonhide blessed set)
137 = 19584 (Ancient dragonhide blessed set)
138 = 11926 (Guthix armour set (lg))
139 = 11932 (Guthix armour set (sk))
140 = 11928 (Saradomin armour set (lg))
141 = 11934 (Saradomin armour set (sk))
142 = 11930 (Zamorak armour set (lg))
143 = 11936 (Zamorak armour set (sk))
144 = 19592 (Bandos armour set (lg))
145 = 19594 (Bandos armour set (sk))
146 = 19588 (Armadyl armour set (lg))
147 = 19590 (Armadyl armour set (sk))
148 = 19596 (Ancient armour set (lg))
149 = 19598 (Ancient armour set (sk))
150 = 11938 (Gilded armour set (lg))
151 = 11940 (Gilded armour set (sk))
152 = 11942 (Rock-shell armour set)
153 = 11944 (Spined armour set)
154 = 11946 (Skeletal armour set)
155 = 11967 (Dwarf cannon set)
156 = 14525 (Dagon'hai robes set)
157 = 14527 (Elite black armour set)
158 = 30901 (Torva armour set)
159 = 30903 (Virtus armour set)
160 = 30905 (Pernix armour set)
161 = 40924 (Armadyl armour set)
162 = 40926 (Bandos armour set)
163 = 40928 (Robes of subjugation set)
164 = 40930 (Ancient ceremonial robes set)
}
1088 - <INT, GRAPHIC> - null - 957 {
0 = 957
1 = 958
2 = 959
3 = 960
}
1089 - <INT, STRUCT> - null - -1 {
0 = 4120: {
4448 (INT) = 500,
4849 (STRING) = Small Event Currency Package,
4850 (INT) = 45,
4851 (ITEM) = 39033 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a small amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47326 (Valkyrie feathers),
}
1 = 4121: {
4448 (INT) = 2500,
4849 (STRING) = Medium Event Currency Package,
4850 (INT) = 240,
4851 (ITEM) = 39035 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a medium amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47326 (Valkyrie feathers),
}
2 = 4122: {
4448 (INT) = 5000,
4849 (STRING) = Large Event Currency Package,
4850 (INT) = 385,
4851 (ITEM) = 39037 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a large amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47326 (Valkyrie feathers),
}
}
1090 - <INT, INT> - null - 0 {
}
1091 - <INT, INT> - null - 0 {
}
1092 - <NPC, COMPONENT> - null - 98697232 {
6794 = IComponent(1506, 18)
6796 = IComponent(1506, 18)
6798 = IComponent(1506, 18)
6800 = IComponent(1506, 18)
6802 = IComponent(1506, 18)
6804 = IComponent(1506, 18)
6806 = IComponent(1506, 18)
6808 = IComponent(1506, 18)
6809 = IComponent(1506, 18)
6811 = IComponent(1506, 18)
6813 = IComponent(1506, 18)
6815 = IComponent(1506, 18)
6817 = IComponent(1506, 18)
6818 = IComponent(1506, 18)
6820 = IComponent(1506, 18)
6822 = IComponent(1506, 18)
6824 = IComponent(1506, 18)
6825 = IComponent(1506, 18)
6827 = IComponent(1506, 18)
6829 = IComponent(1506, 18)
6831 = IComponent(1506, 18)
6833 = IComponent(1506, 18)
6835 = IComponent(1506, 18)
6837 = IComponent(1506, 18)
6839 = IComponent(1506, 18)
6841 = IComponent(1506, 18)
6843 = IComponent(1506, 18)
6845 = IComponent(1506, 18)
6847 = IComponent(1506, 18)
6849 = IComponent(1506, 18)
6851 = IComponent(1506, 18)
6853 = IComponent(1506, 18)
6855 = IComponent(1506, 18)
6857 = IComponent(1506, 18)
6859 = IComponent(1506, 18)
6861 = IComponent(1506, 18)
6863 = IComponent(1506, 18)
6865 = IComponent(1506, 18)
6867 = IComponent(1506, 18)
6869 = IComponent(1506, 18)
6871 = IComponent(1506, 18)
6873 = IComponent(1506, 18)
6875 = IComponent(1506, 18)
6877 = IComponent(1506, 18)
6879 = IComponent(1506, 18)
6881 = IComponent(1506, 18)
6883 = IComponent(1506, 18)
6885 = IComponent(1506, 18)
6887 = IComponent(1506, 18)
6889 = IComponent(1506, 18)
6991 = IComponent(1506, 18)
6992 = IComponent(1506, 18)
6994 = IComponent(1506, 18)
7329 = IComponent(1506, 18)
7331 = IComponent(1506, 18)
7333 = IComponent(1506, 18)
7335 = IComponent(1506, 18)
7337 = IComponent(1506, 18)
7339 = IComponent(1506, 18)
7341 = IComponent(1506, 18)
7343 = IComponent(1506, 18)
7345 = IComponent(1506, 18)
7347 = IComponent(1506, 18)
7349 = IComponent(1506, 18)
7351 = IComponent(1506, 18)
7353 = IComponent(1506, 18)
7355 = IComponent(1506, 18)
7357 = IComponent(1506, 18)
7359 = IComponent(1506, 18)
7361 = IComponent(1506, 18)
7363 = IComponent(1506, 18)
7365 = IComponent(1506, 18)
7367 = IComponent(1506, 18)
7370 = IComponent(1506, 18)
7372 = IComponent(1506, 18)
7375 = IComponent(1506, 18)
7377 = IComponent(1506, 18)
8240 = IComponent(1506, 18)
8242 = IComponent(1506, 18)
8244 = IComponent(1506, 18)
8246 = IComponent(1506, 18)
8248 = IComponent(1506, 18)
8575 = IComponent(1506, 18)
11106 = IComponent(1506, 18)
11108 = IComponent(1506, 18)
11110 = IComponent(1506, 18)
11112 = IComponent(1506, 18)
11114 = IComponent(1506, 18)
11116 = IComponent(1506, 18)
11118 = IComponent(1506, 18)
11120 = IComponent(1506, 18)
11122 = IComponent(1506, 18)
11124 = IComponent(1506, 18)
11126 = IComponent(1506, 18)
11128 = IComponent(1506, 18)
11130 = IComponent(1506, 18)
11132 = IComponent(1506, 18)
11134 = IComponent(1506, 18)
11136 = IComponent(1506, 18)
11138 = IComponent(1506, 18)
11140 = IComponent(1506, 18)
11142 = IComponent(1506, 18)
11144 = IComponent(1506, 18)
11146 = IComponent(1506, 18)
11148 = IComponent(1506, 18)
11150 = IComponent(1506, 18)
11152 = IComponent(1506, 18)
11154 = IComponent(1506, 18)
11156 = IComponent(1506, 18)
11158 = IComponent(1506, 18)
11160 = IComponent(1506, 18)
11162 = IComponent(1506, 18)
11164 = IComponent(1506, 18)
11166 = IComponent(1506, 18)
11168 = IComponent(1506, 18)
11170 = IComponent(1506, 18)
11172 = IComponent(1506, 18)
11174 = IComponent(1506, 18)
11176 = IComponent(1506, 18)
11178 = IComponent(1506, 18)
11180 = IComponent(1506, 18)
11182 = IComponent(1506, 18)
11184 = IComponent(1506, 18)
11186 = IComponent(1506, 18)
11188 = IComponent(1506, 18)
11190 = IComponent(1506, 18)
11192 = IComponent(1506, 18)
11194 = IComponent(1506, 18)
11196 = IComponent(1506, 18)
11198 = IComponent(1506, 18)
11200 = IComponent(1506, 18)
11202 = IComponent(1506, 18)
11204 = IComponent(1506, 18)
11206 = IComponent(1506, 18)
11208 = IComponent(1506, 18)
11210 = IComponent(1506, 18)
11212 = IComponent(1506, 18)
11214 = IComponent(1506, 18)
11216 = IComponent(1506, 18)
11218 = IComponent(1506, 18)
11220 = IComponent(1506, 18)
11222 = IComponent(1506, 18)
11224 = IComponent(1506, 18)
11640 = IComponent(1506, 18)
13979 = IComponent(1506, 18)
14912 = IComponent(1506, 18)
14950 = IComponent(1506, 18)
14954 = IComponent(1506, 18)
14958 = IComponent(1506, 18)
14962 = IComponent(1506, 18)
17399 = IComponent(1506, 18)
17401 = IComponent(1506, 18)
17403 = IComponent(1506, 18)
20306 = IComponent(1506, 18)
21092 = IComponent(1506, 18)
22005 = IComponent(1506, 18)
26869 = IComponent(1506, 18)
26871 = IComponent(1506, 18)
26873 = IComponent(1506, 18)
26875 = IComponent(1506, 18)
26877 = IComponent(1506, 18)
26879 = IComponent(1506, 18)
26881 = IComponent(1506, 18)
}
1093 - <INT, STRUCT> - null - -1 {
0 = 38974: {
6410 (STRING) = Birds of the Arc,
6411 (STRING) = Discover all the Arc birds.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3300,
6414 (STRING) = Iago bird pet from Odd Billy on Cyclosis.,
6417 (INT) = 3299,
6424 (INT) = 1,
6426 (ENUM) = 13357,
6427 (INT) = 2,
6755 (INT) = 25,
}
1 = 38975: {
6410 (STRING) = Mushrooms of the Arc,
6411 (STRING) = Discover all the Arc mushrooms.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3301,
6414 (STRING) = Fun Guy / Fun Gal title.,
6417 (INT) = 3299,
6424 (INT) = 1,
6426 (ENUM) = 13358,
6427 (INT) = 1,
6755 (INT) = 25,
}
2 = 38976: {
6410 (STRING) = Berries of the Arc,
6411 (STRING) = Discover all the Arc berries.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3302,
6414 (STRING) = Reward from Ani the farming merchant on Tuai Leit. (50,000 Farming XP lamp and 10% extra berries and experience from bushes you plant.),
6417 (INT) = 3299,
6424 (INT) = 1,
6426 (ENUM) = 13359,
6427 (INT) = 1,
6755 (INT) = 25,
}
3 = 38977: {
6410 (STRING) = Kami Spirits of the Arc,
6411 (STRING) = Discover all the Arc kami spirits.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3303,
6414 (STRING) = Choice of double loot or triple experience when catching kami spirits, from Sensei Seaworth on Tuai Leit.,
6417 (INT) = 3299,
6424 (INT) = 1,
6426 (ENUM) = 13360,
6427 (INT) = 1,
6755 (INT) = 25,
}
4 = 38978: {
6410 (STRING) = Castaways of the Arc,
6411 (STRING) = Discover all the Arc castaways.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3304,
6414 (STRING) = Castaway title.,
6417 (INT) = 3299,
6424 (INT) = 1,
6426 (ENUM) = 13361,
6427 (INT) = 2,
6755 (INT) = 25,
}
5 = 38985: {
1294 (INT) = 61,
1295 (INT) = 224,
6410 (STRING) = Arc - Flippers,
6411 (STRING) = Convince Flippers McGraw in the Port Sarim pub to join your crew.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3308,
6417 (INT) = 3305,
6755 (INT) = 5,
}
6 = 38986: {
1294 (INT) = 61,
1295 (INT) = 224,
6410 (STRING) = Arc - Unlocking More Waiko,
6411 (STRING) = Purchase additional unlocks from the Waiko reward shop.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3307,
6417 (INT) = 1700,
6424 (INT) = 1,
6426 (ENUM) = 13364,
6427 (INT) = 2,
6755 (INT) = 30,
}
7 = 38987: {
1294 (INT) = 61,
1295 (INT) = 224,
6410 (STRING) = Arc - Upgrading All of the Waiko,
6411 (STRING) = Purchase all tiers of upgrades in the Waiko reward shop.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3306,
6417 (INT) = 1700,
6424 (INT) = 1,
6426 (ENUM) = 13050,
6427 (INT) = 2,
6755 (INT) = 30,
}
8 = 36006: {
1294 (INT) = 26,
1295 (INT) = 90,
6410 (STRING) = Arc - Ancient Eastern Tortle Portals,
6411 (STRING) = Activate all tortle portals on The Islands That Once Were Turtles.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 1771,
6417 (INT) = 1700,
6419 (BOOLEAN) = 1,
6423 (INT) = 3,
6755 (INT) = 10,
}
9 = 38984: {
1294 (INT) = 61,
1295 (INT) = 224,
6410 (STRING) = Arc - Rewards,
6411 (STRING) = Collect your rewards for completing all Arc collections.,
6412 (GRAPHIC) = 32097,
6413 (INT) = 3305,
6417 (INT) = 3305,
6424 (INT) = 1,
6426 (ENUM) = 13363,
6427 (INT) = 2,
6755 (INT) = 5,
}
10 = 42016: {
6410 (STRING) = Crying Over Foraged Milk,
6411 (STRING) = Cry after harvesting a Lactarius mushroom in the Arc.,
6413 (INT) = 3589,
6755 (INT) = 5,
}
11 = 42022: {
6410 (STRING) = Gumbo Jumbo,
6411 (STRING) = Cook both variations of soup from the Arc region.,
6413 (INT) = 3595,
6424 (INT) = 1,
6426 (ENUM) = 14674,
6427 (INT) = 2,
6755 (INT) = 20,
}
12 = 42066: {
6410 (STRING) = Uncharted I,
6411 (STRING) = Travel to an uncharted island.,
6413 (INT) = 3667,
6423 (INT) = 1,
6590 (STRUCT) = 42107,
6755 (INT) = 5,
}
13 = 42067: {
6410 (STRING) = Uncharted II,
6411 (STRING) = Travel to 5 uncharted islands.,
6413 (INT) = 3668,
6419 (BOOLEAN) = 1,
6423 (INT) = 5,
6590 (STRUCT) = 42107,
6755 (INT) = 10,
}
14 = 42068: {
6410 (STRING) = Uncharted III,
6411 (STRING) = Travel to 10 uncharted islands.,
6413 (INT) = 3669,
6419 (BOOLEAN) = 1,
6423 (INT) = 10,
6590 (STRUCT) = 42107,
6755 (INT) = 20,
}
15 = 42069: {
6410 (STRING) = Uncharted IV,
6411 (STRING) = Travel to 25 uncharted islands.,
6413 (INT) = 3670,
6419 (BOOLEAN) = 1,
6423 (INT) = 25,
6590 (STRUCT) = 42107,
6755 (INT) = 30,
}
16 = 42070: {
6410 (STRING) = Uncharted V,
6411 (STRING) = Travel to 50 uncharted islands.,
6413 (INT) = 3671,
6419 (BOOLEAN) = 1,
6423 (INT) = 50,
6590 (STRUCT) = 42107,
6755 (INT) = 40,
8158 (STRING) = cheevo_arc_islands_V,
}
17 = 42071: {
6410 (STRING) = Uncharted VI,
6411 (STRING) = Travel to 100 uncharted islands.,
6413 (INT) = 3672,
6419 (BOOLEAN) = 1,
6423 (INT) = 100,
6590 (STRUCT) = 42107,
6755 (INT) = 50,
}
}
1094 - <INT, STRING> - - 0 {
0 = th
1 = st
2 = nd
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4 = th
5 = th
6 = th
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14 = th
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19 = th
20 = th
21 = st
22 = nd
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26 = th
27 = th
28 = th
29 = th
30 = th
31 = st
32 = nd
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42 = nd
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62 = nd
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78 = th
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80 = th
81 = st
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83 = rd
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85 = th
86 = th
87 = th
88 = th
89 = th
90 = th
91 = st
92 = nd
93 = rd
94 = th
95 = th
96 = th
97 = th
98 = th
99 = th
100 = th
}
1095 - <INT, STRING> - - 0 {
0 = th
1 = st
2 = nd
3 = rd
4 = th
5 = th
6 = th
7 = th
8 = th
9 = th
10 = th
11 = th
}
1096 - <INT, INT> - null - 0 {
}
1097 - <INT, INT> - null - 0 {
}
1098 - <INT, NPC> - null - 6565 {
1 = 6568 (Grave marker)
2 = 6571 (Gravestone)
3 = 6574 (Gravestone)
4 = 6577 (Gravestone)
5 = 6580 (Stele)
6 = 6583 (Saradomin symbol)
7 = 6586 (Zamorak symbol)
8 = 6589 (Guthix symbol)
9 = 6592 (Bandos symbol)
10 = 6595 (Armadyl symbol)
11 = 6598 (Memorial stone)
12 = 6601 (Memorial stone)
13 = 13296 (Memorial stone)
14 = 21986 (Memorial stone)
15 = 21989 (Memorial stone)
}
1099 - <INT, STRING> - - 0 {
0 = Memorial plaque
1 = Flag
2 = Small gravestone
3 = Ornate gravestone
4 = Font of Life
5 = Stele
6 = Symbol of Saradomin
7 = Symbol of Zamorak
8 = Symbol of Guthix
9 = Symbol of Bandos
10 = Symbol of Armadyl
11 = Ancient symbol
12 = Angel of Death
13 = Royal dwarven gravestone
14 = Icthlarin statue
15 = Amascut statue
}
1100 - <INT, STRING> - - 0 {
0 = A simple plaque, bearing the name of the deceased.<br><br>(Everyone has this by default.)
1 = A dignified little flag flutters in the breeze.
2 = A simple little gravestone.
3 = An ornately carved gravestone.
4 = An elaborate font. As water collects in the bowl, it symbolises new life and hope.
5 = A monolithic memorial stone bearing a selection of emblems.
6 = The four-pointed star is universally recognised as the symbol of Saradomin.
7 = This serpentine sigil represents the ruthless Zamorak.
8 = Favoured by humans of a mystical or druidic inclination.
9 = Followers of Bandos are now scarce, but this symbol is still used by those who remember that violent god.
10 = Armadyl's love of winged creatures is represented by this elegant symbol. Little else is remembered of him.
11 = Adventurers often request this symbol, although its origin and meaning have become obscure in the centuries since the god wars.
12 = The ultimate marker for a grave, this statue evokes intimations of mortality in all who are faced with it.
13 = The dwarves of Keldagrim are said to be the world's greatest sculptors, and a gravestone of dwarven design is an unparallelled work of art.
14 = A memorial statue depicting a jackal of Icthlarin.
15 = A memorial statue depicting a lioness of Amascut.
}
1101 - <INT, INT> - null - -1 {
0 = 0
1 = 50
2 = 500
3 = 5000
4 = 50000
5 = 50000
6 = 50000
7 = 50000
8 = 50000
9 = 50000
10 = 50000
11 = 50000
12 = 500000
13 = 500000
14 = 0
15 = 0
}
1102 - <INT, INT> - null - 0 {
}
1103 - <INT, INT> - null - 0 {
}
1104 - <INT, INT> - null - 0 {
}
1105 - <INT, INT> - null - 36 {
0 = 9
1 = 18
2 = 27
3 = 36
4 = 45
5 = 54
}
1106 - <INT, INT> - null - 36 {
0 = 6
1 = 12
2 = 15
3 = 18
4 = 24
5 = 27
6 = 30
7 = 36
8 = 45
}
1107 - <INT, INT> - null - 36 {
0 = 5
1 = 6
2 = 8
3 = 9
4 = 10
5 = 12
6 = 15
7 = 16
8 = 18
9 = 20
10 = 21
11 = 24
12 = 25
13 = 27
14 = 30
15 = 33
16 = 36
}
1108 - <INT, COMPONENT> - null - 20512829 {
1 = IComponent(313, 54)
2 = IComponent(313, 55)
3 = IComponent(313, 56)
4 = IComponent(313, 57)
5 = IComponent(313, 58)
6 = IComponent(313, 59)
7 = IComponent(313, 60)
}
1109 - <INT, COMPONENT> - null - 20512905 {
1 = IComponent(313, 130)
2 = IComponent(313, 131)
3 = IComponent(313, 132)
4 = IComponent(313, 133)
5 = IComponent(313, 134)
6 = IComponent(313, 135)
7 = IComponent(313, 136)
}
1110 - <INT, COMPONENT> - null - 20512982 {
1 = IComponent(313, 207)
2 = IComponent(313, 208)
3 = IComponent(313, 209)
4 = IComponent(313, 210)
5 = IComponent(313, 211)
6 = IComponent(313, 212)
7 = IComponent(313, 213)
}
1111 - <INT, INT> - null - 0 {
}
1112 - <INT, INT> - null - 0 {
}
1113 - <INT, INT> - null - 0 {
}
1114 - <INT, INT> - null - 0 {
}
1115 - <INT, INT> - null - 0 {
}
1116 - <INT, INT> - null - 0 {
}
1117 - <INT, INT> - null - 0 {
}
1118 - <INT, INT> - null - 0 {
}
1119 - <INT, INT> - null - 0 {
}
1120 - <INT, INT> - null - 0 {
}
1121 - <INT, INT> - null - 0 {
}
1122 - <INT, INT> - null - 0 {
}
1123 - <INT, INT> - null - 0 {
}
1124 - <INT, INT> - null - 0 {
}
1125 - <INT, INT> - null - 0 {
}
1126 - <INT, INT> - null - 0 {
}
1127 - <INT, INT> - null - 0 {
}
1128 - <INT, INT> - null - 0 {
}
1129 - <INT, INT> - null - 0 {
}
1130 - <INT, INT> - null - 0 {
}
1131 - <INT, INT> - null - 0 {
}
1132 - <INT, INT> - null - -1 {
3 = 165
4 = 243
5 = 321
6 = 399
7 = 493
8 = 587
}
1133 - <INT, INT> - null - -1 {
2 = 83
3 = 141
4 = 217
5 = 295
6 = 373
7 = 459
8 = 553
}
1134 - <INT, INT> - null - 0 {
}
1135 - <INT, INT> - null - 0 {
}
1136 - <INT, IDKIT> - null - 42 {
0 = 427
1 = 428
2 = 429
3 = 430
4 = 431
5 = 432
6 = 433
7 = 434
8 = 435
9 = 436
10 = 437
11 = 438
12 = 439
13 = 440
14 = 441
15 = 442
16 = 42
17 = 43
18 = 834
19 = 835
20 = 836
21 = 837
22 = 838
23 = 839
24 = 840
25 = 841
26 = 842
27 = 843
28 = 844
29 = 845
30 = 846
31 = 847
32 = 848
33 = 849
}
1137 - <INT, IDKIT> - null - 79 {
0 = 539
1 = 540
2 = 541
3 = 542
4 = 543
5 = 544
6 = 545
7 = 546
8 = 547
9 = 548
10 = 549
11 = 550
12 = 551
13 = 552
14 = 553
15 = 554
16 = 555
17 = 79
18 = 80
19 = 850
20 = 851
21 = 852
22 = 853
23 = 854
24 = 855
25 = 856
26 = 857
27 = 858
28 = 859
29 = 860
30 = 861
31 = 862
32 = 863
33 = 864
34 = 865
}
1138 - <INT, INT> - null - 0 {
}
1139 - <INT, INT> - null - 0 {
}
1140 - <INT, INT> - null - 0 {
}
1141 - <INT, INT> - null - 0 {
}
1142 - <INT, INT> - null - 0 {
}
1143 - <INT, INT> - null - 0 {
}
1144 - <INT, INT> - null - 0 {
}
1145 - <INT, INT> - null - 0 {
}
1146 - <INT, INT> - null - 0 {
}
1147 - <INT, INT> - null - 0 {
}
1148 - <INT, INT> - null - 0 {
}
1149 - <INT, INT> - null - 0 {
}
1150 - <INT, INT> - null - 0 {
}
1151 - <INT, MODEL> - null - -1 {
1 = 31039
2 = 31035
3 = 31042
4 = 31050
5 = 31051
6 = 31029
7 = 31032
8 = 31043
9 = 31031
10 = 31049
11 = 31060
12 = 31033
}
1152 - <INT, MODEL> - null - -1 {
1 = 31036
2 = 31046
3 = 31056
4 = 31027
5 = 31026
6 = 31045
7 = 31048
8 = 31058
9 = 31028
10 = 31041
11 = 31044
12 = 31057
}
1153 - <INT, COMPONENT> - null - -1 {
1 = IComponent(269, 10)
2 = IComponent(269, 11)
3 = IComponent(269, 12)
4 = IComponent(269, 13)
5 = IComponent(269, 14)
6 = IComponent(269, 15)
7 = IComponent(269, 16)
8 = IComponent(269, 17)
9 = IComponent(269, 18)
10 = IComponent(269, 19)
11 = IComponent(269, 20)
12 = IComponent(269, 21)
13 = IComponent(269, 22)
14 = IComponent(269, 23)
15 = IComponent(269, 24)
16 = IComponent(269, 25)
17 = IComponent(269, 26)
18 = IComponent(269, 27)
19 = IComponent(269, 28)
20 = IComponent(269, 29)
21 = IComponent(269, 30)
22 = IComponent(269, 31)
23 = IComponent(269, 32)
24 = IComponent(269, 33)
25 = IComponent(269, 34)
26 = IComponent(269, 35)
27 = IComponent(269, 36)
28 = IComponent(269, 37)
29 = IComponent(269, 38)
30 = IComponent(269, 39)
31 = IComponent(269, 40)
32 = IComponent(269, 41)
33 = IComponent(269, 42)
34 = IComponent(269, 43)
35 = IComponent(269, 44)
36 = IComponent(269, 45)
}
1154 - <INT, COMPONENT> - null - -1 {
0 = IComponent(269, 4)
1 = IComponent(269, 5)
2 = IComponent(269, 6)
}
1155 - <INT, MODEL> - null - -1 {
0 = 31054
1 = 31038
2 = 31055
}
1156 - <INT, INT> - null - 0 {
0 = 80
1 = 75
2 = 60
3 = 50
}
1157 - <INT, INT> - null - 0 {
0 = 10
1 = 10
2 = 10
3 = 10
}
1158 - <INT, INT> - null - 0 {
0 = 95
1 = 85
2 = 75
3 = 60
}
1159 - <INT, INT> - null - 0 {
0 = 10
1 = 10
2 = 15
3 = 15
}
1160 - <INT, INT> - null - 0 {
0 = 70
1 = 65
2 = 55
3 = 45
}
1161 - <INT, INT> - null - 0 {
0 = 10
1 = 10
2 = 10
3 = 5
}
1162 - <INT, INT> - null - 0 {
0 = 10
1 = 350
2 = 700
3 = 1050
}
1163 - <INT, INT> - null - 0 {
}
1164 - <INT, INT> - null - 0 {
}
1165 - <INT, INT> - null - 0 {
}
1166 - <INT, INT> - null - 0 {
}
1167 - <INT, INT> - null - 0 {
}
1168 - <INT, INT> - null - 0 {
}
1169 - <INT, INT> - null - -1 {
2 = 82
3 = 140
4 = 216
5 = 294
6 = 372
7 = 458
8 = 458
}
1170 - <INT, INT> - null - -1 {
2 = 86
3 = 144
4 = 220
5 = 298
6 = 376
7 = 462
8 = 556
}
1171 - <INT, INT> - null - -1 {
2 = 84
3 = 142
4 = 218
5 = 296
6 = 374
7 = 460
8 = 554
}
1172 - <INT, INT> - null - 0 {
}
1173 - <INT, INT> - null - 0 {
}
1174 - <INT, INT> - null - 0 {
}
1175 - <INT, INT> - null - 0 {
}
1176 - <INT, INT> - null - 0 {
}
1177 - <INT, INT> - null - 0 {
}
1178 - <INT, INT> - null - 0 {
}
1179 - <INT, INT> - null - 0 {
}
1180 - <INT, INT> - null - 0 {
}
1181 - <INT, INT> - null - 0 {
}
1182 - <INT, ITEM> - null - 526 {
1 = 12047 (Spirit wolf pouch)
2 = 12043 (Dreadfowl pouch)
3 = 12059 (Spirit spider pouch)
4 = 12019 (Thorny snail pouch)
5 = 12009 (Granite crab pouch)
6 = 12778 (Spirit mosquito pouch)
7 = 12049 (Desert wyrm pouch)
8 = 12055 (Spirit scorpion pouch)
9 = 12808 (Spirit tz-kih pouch)
10 = 12067 (Albino rat pouch)
11 = 12063 (Spirit kalphite pouch)
12 = 12091 (Compost mound pouch)
13 = 12800 (Giant chinchompa pouch)
14 = 12053 (Vampyre bat pouch)
15 = 12065 (Honey badger pouch)
16 = 12021 (Beaver pouch)
17 = 12818 (Void ravager pouch)
18 = 12780 (Void spinner pouch)
19 = 12798 (Void torcher pouch)
20 = 12814 (Void shifter pouch)
21 = 12073 (Bronze minotaur pouch)
22 = 12087 (Bull ant pouch)
23 = 12071 (Macaw pouch)
24 = 12051 (Evil turnip pouch)
25 = 12095 (Spirit cockatrice pouch)
26 = 12097 (Spirit guthatrice pouch)
27 = 12099 (Spirit saratrice pouch)
28 = 12101 (Spirit zamatrice pouch)
29 = 12103 (Spirit pengatrice pouch)
30 = 12105 (Spirit coraxatrice pouch)
31 = 12107 (Spirit vulatrice pouch)
32 = 12075 (Iron minotaur pouch)
33 = 12816 (Pyrelord pouch)
34 = 12041 (Magpie pouch)
35 = 12061 (Bloated leech pouch)
36 = 12007 (Spirit terrorbird pouch)
37 = 12035 (Abyssal parasite pouch)
38 = 12027 (Spirit jelly pouch)
39 = 12077 (Steel minotaur pouch)
40 = 12531 (Ibis pouch)
41 = 12812 (Spirit kyatt pouch)
42 = 12784 (Spirit larupia pouch)
43 = 12810 (Spirit graahk pouch)
44 = 12023 (Karam. overlord pouch)
45 = 12085 (Smoke devil pouch)
46 = 12037 (Abyssal lurker pouch)
47 = 12015 (Spirit cobra pouch)
48 = 12045 (Stranger plant pouch)
49 = 12079 (Mithril minotaur pouch)
50 = 12123 (Barker toad pouch)
51 = 12031 (War tortoise pouch)
52 = 12029 (Bunyip pouch)
53 = 12033 (Fruit bat pouch)
54 = 12820 (Ravenous locust pouch)
55 = 12057 (Arctic bear pouch)
56 = 14623 (Phoenix pouch)
57 = 12792 (Obsidian golem pouch)
58 = 12069 (Granite lobster pouch)
59 = 12011 (Praying mantis pouch)
60 = 12782 (Forge regent pouch)
61 = 12081 (Adamant minotaur pouch)
62 = 12794 (Talon beast pouch)
63 = 12013 (Giant ent pouch)
64 = 12802 (Fire titan pouch)
65 = 12804 (Moss titan pouch)
66 = 12806 (Ice titan pouch)
67 = 12025 (Hydra pouch)
68 = 12017 (Spirit dagannoth pouch)
69 = 12788 (Lava titan pouch)
70 = 12776 (Swamp titan pouch)
71 = 12083 (Rune minotaur pouch)
72 = 12039 (Unicorn stallion pouch)
73 = 12786 (Geyser titan pouch)
74 = 12089 (Wolpertinger pouch)
75 = 12796 (Abyssal titan pouch)
76 = 12822 (Iron titan pouch)
77 = 12093 (Pack yak pouch)
78 = 12790 (Steel titan pouch)
79 = 31328 (Nightmare muspah pouch)
80 = 31410 (Blood nihil pouch)
81 = 31412 (Shadow nihil pouch)
82 = 31414 (Smoke nihil pouch)
83 = 31416 (Ice nihil pouch)
84 = 32829 (Light creature pouch)
85 = 34137 (Brawler demon pouch)
86 = 34139 (Executioner demon pouch)
87 = 34141 (Deacon demon pouch)
88 = 34852 (Reborn phoenix pouch)
89 = 36060 (Pack mammoth pouch)
1000 = 14422 (Sacred clay pouch (class 1))
1001 = 14424 (Sacred clay pouch (class 2))
1002 = 14426 (Sacred clay pouch (class 3))
1003 = 14428 (Sacred clay pouch (class 4))
1004 = 14430 (Sacred clay pouch (class 5))
1050 = 19622 (Meerkats pouch)
1051 = 21444 (Ghast pouch)
1100 = 17935 (Cub bloodrager pouch)
1101 = 17985 (Cub deathslinger pouch)
1102 = 17945 (Cub stormbringer pouch)
1103 = 17955 (Cub hoardstalker pouch)
1104 = 17975 (Cub worldbearer pouch)
1105 = 17965 (Cub skinweaver pouch)
1106 = 17936 (Little bloodrager pouch)
1107 = 17986 (Little deathslinger pouch)
1108 = 17946 (Little stormbringer pouch)
1109 = 17956 (Little hoardstalker pouch)
1110 = 17976 (Little worldbearer pouch)
1111 = 17966 (Little skinweaver pouch)
1112 = 17937 (Naïve bloodrager pouch)
1113 = 17987 (Naïve deathslinger pouch)
1114 = 17947 (Naïve stormbringer pouch)
1115 = 17957 (Naïve hoardstalker pouch)
1116 = 17977 (Naïve worldbearer pouch)
1117 = 17967 (Naïve skinweaver pouch)
1118 = 17938 (Keen bloodrager pouch)
1119 = 17988 (Keen deathslinger pouch)
1120 = 17948 (Keen stormbringer pouch)
1121 = 17958 (Keen hoardstalker pouch)
1122 = 17978 (Keen worldbearer pouch)
1123 = 17968 (Keen skinweaver pouch)
1124 = 17939 (Brave bloodrager pouch)
1125 = 17989 (Brave deathslinger pouch)
1126 = 17949 (Brave stormbringer pouch)
1127 = 17959 (Brave hoardstalker pouch)
1128 = 17979 (Brave worldbearer pouch)
1129 = 17969 (Brave skinweaver pouch)
1130 = 17940 (Brah bloodrager pouch)
1131 = 17990 (Brah deathslinger pouch)
1132 = 17950 (Brah stormbringer pouch)
1133 = 17960 (Brah hoardstalker pouch)
1134 = 17980 (Brah worldbearer pouch)
1135 = 17970 (Brah skinweaver pouch)
1136 = 17941 (Naabe bloodrager pouch)
1137 = 17991 (Naabe deathslinger pouch)
1138 = 17951 (Naabe stormbringer pouch)
1139 = 17961 (Naabe hoardstalker pouch)
1140 = 17981 (Naabe worldbearer pouch)
1141 = 17971 (Naabe skinweaver pouch)
1142 = 17942 (Wise bloodrager pouch)
1143 = 17992 (Wise deathslinger pouch)
1144 = 17952 (Wise stormbringer pouch)
1145 = 17962 (Wise hoardstalker pouch)
1146 = 17982 (Wise worldbearer pouch)
1147 = 17972 (Wise skinweaver pouch)
1148 = 17943 (Adept bloodrager pouch)
1149 = 17993 (Adept deathslinger pouch)
1150 = 17953 (Adept stormbringer pouch)
1151 = 17963 (Adept hoardstalker pouch)
1152 = 17983 (Adept worldbearer pouch)
1153 = 17973 (Adept skinweaver pouch)
1154 = 17944 (Sachem bloodrager pouch)
1155 = 17994 (Sachem deathslinger pouch)
1156 = 17954 (Sachem stormbringer pouch)
1157 = 17964 (Sachem hoardstalker pouch)
1158 = 17984 (Sachem worldbearer pouch)
1159 = 17974 (Sachem skinweaver pouch)
}
1183 - <INT, ITEM> - null - 526 {
1 = 12231 (Wolf pouch(u))
2 = 12225 (Dreadfowl pouch(u))
3 = 12236 (Spirit spider pouch(u))
4 = 12255 (Thorny snail pouch(u))
5 = 12226 (Granite crab pouch(u))
6 = 12286 (Spirit mosquito pouch(u))
7 = 12256 (Desert wyrm pouch(u))
8 = 12240 (Spirit scorpion pouch(u))
9 = 12290 (Spirit tz-kih pouch(u))
10 = 12245 (Albino rat pouch(u))
11 = 12241 (Spirit kalphite pouch(u))
12 = 12237 (Compost mound pouch(u))
13 = 12276 (Giant chinchompa pouch(u))
14 = 12227 (Vampyre bat pouch(u))
15 = 12246 (Honey badger pouch(u))
16 = 12232 (Beaver pouch(u))
17 = 12282 (Void ravager pouch(u))
18 = 12284 (Void spinner pouch(u))
19 = 12285 (Void torcher pouch(u))
20 = 12283 (Void shifter pouch(u))
21 = 12264 (Bronze minotaur pouch(u))
22 = 12243 (Bull ant pouch(u))
23 = 12228 (Macaw pouch(u))
24 = 12229 (Evil turnip pouch(u))
25 = 12266 (Sp. cockatrice pouch(u))
26 = 12266 (Sp. cockatrice pouch(u))
27 = 12266 (Sp. cockatrice pouch(u))
28 = 12266 (Sp. cockatrice pouch(u))
29 = 12266 (Sp. cockatrice pouch(u))
30 = 12266 (Sp. cockatrice pouch(u))
31 = 12266 (Sp. cockatrice pouch(u))
32 = 12264 (Bronze minotaur pouch(u))
33 = 12288 (Pyrelord pouch(u))
34 = 12235 (Magpie pouch(u))
35 = 12259 (Bloated leech pouch(u))
36 = 12238 (Spirit terrorbird pouch(u))
37 = 12258 (Abyssal parasite pouch(u))
38 = 12257 (Spirit jelly pouch(u))
39 = 12264 (Bronze minotaur pouch(u))
40 = 12233 (Ibis pouch(u))
41 = 12274 (Spirit kyatt pouch(u))
42 = 12289 (Spirit larupia pouch(u))
43 = 12275 (Spirit graahk pouch(u))
44 = 12267 (Karam. overlord pouch(u))
45 = 12239 (Smoke devil pouch(u))
46 = 12234 (Abyssal lurker pouch(u))
47 = 12254 (Spirit cobra pouch(u))
48 = 12265 (Stranger plant pouch(u))
49 = 12264 (Bronze minotaur pouch(u))
50 = 12252 (Barker toad pouch(u))
51 = 12253 (War tortoise pouch(u))
52 = 12262 (Bunyip pouch(u))
53 = 12230 (Fruit bat pouch(u))
54 = 12244 (Ravenous locust pouch(u))
55 = 12249 (Arctic bear pouch(u))
56 = 14625 (Phoenix pouch(u))
57 = 12279 (Obsidian golem pouch(u))
58 = 12242 (Granite lobster pouch(u))
59 = 12247 (Praying mantis pouch(u))
60 = 12291 (Forge regent pouch(u))
61 = 12264 (Bronze minotaur pouch(u))
62 = 12261 (Talon beast pouch(u))
63 = 12269 (Giant ent pouch(u))
64 = 12271 (Fire titan pouch(u))
65 = 12273 (Moss titan pouch(u))
66 = 12272 (Ice titan pouch(u))
67 = 12263 (Hydra pouch(u))
68 = 12260 (Spirit dagannoth pouch(u))
69 = 12277 (Lava titan pouch(u))
70 = 12270 (Swamp titan pouch(u))
71 = 12264 (Bronze minotaur pouch(u))
72 = 12250 (Unicorn stallion pouch(u))
73 = 12280 (Geyser titan pouch(u))
74 = 12268 (Wolpertinger pouch(u))
75 = 12281 (Abyssal titan pouch(u))
76 = 12287 (Iron titan pouch(u))
77 = 12251 (Pack yak pouch(u))
78 = 12278 (Steel titan pouch(u))
79 = 31333 (Pouch)
80 = 31405 (Pouch)
81 = 31406 (Pouch)
82 = 31407 (Pouch)
83 = 31408 (Pouch)
84 = 32831 (Pouch)
85 = 34143 (Pouch)
86 = 34144 (Pouch)
87 = 34145 (Pouch)
88 = 34854 (Reborn phoenix pouch(u))
89 = 36062 (Pack mammoth pouch(u))
1100 = 18021 (Pouch)
1101 = 18022 (Pouch)
1102 = 18023 (Pouch)
1103 = 18024 (Pouch)
1104 = 18025 (Pouch)
1105 = 18026 (Pouch)
1106 = 18021 (Pouch)
1107 = 18022 (Pouch)
1108 = 18023 (Pouch)
1109 = 18024 (Pouch)
1110 = 18025 (Pouch)
1111 = 18026 (Pouch)
1112 = 18021 (Pouch)
1113 = 18022 (Pouch)
1114 = 18023 (Pouch)
1115 = 18024 (Pouch)
1116 = 18025 (Pouch)
1117 = 18026 (Pouch)
1118 = 18021 (Pouch)
1119 = 18022 (Pouch)
1120 = 18023 (Pouch)
1121 = 18024 (Pouch)
1122 = 18025 (Pouch)
1123 = 18026 (Pouch)
1124 = 18021 (Pouch)
1125 = 18022 (Pouch)
1126 = 18023 (Pouch)
1127 = 18024 (Pouch)
1128 = 18025 (Pouch)
1129 = 18026 (Pouch)
1130 = 18021 (Pouch)
1131 = 18022 (Pouch)
1132 = 18023 (Pouch)
1133 = 18024 (Pouch)
1134 = 18025 (Pouch)
1135 = 18026 (Pouch)
1136 = 18021 (Pouch)
1137 = 18022 (Pouch)
1138 = 18023 (Pouch)
1139 = 18024 (Pouch)
1140 = 18025 (Pouch)
1141 = 18026 (Pouch)
1142 = 18021 (Pouch)
1143 = 18022 (Pouch)
1144 = 18023 (Pouch)
1145 = 18024 (Pouch)
1146 = 18025 (Pouch)
1147 = 18026 (Pouch)
1148 = 18021 (Pouch)
1149 = 18022 (Pouch)
1150 = 18023 (Pouch)
1151 = 18024 (Pouch)
1152 = 18025 (Pouch)
1153 = 18026 (Pouch)
1154 = 18021 (Pouch)
1155 = 18022 (Pouch)
1156 = 18023 (Pouch)
1157 = 18024 (Pouch)
1158 = 18025 (Pouch)
1159 = 18026 (Pouch)
}
1184 - <INT, ITEM> - null - 526 {
1 = 12377 (Pouch)
2 = 12293 (Pouch)
3 = 12353 (Pouch)
4 = 12359 (Pouch)
5 = 12355 (Pouch)
6 = 12409 (Pouch)
7 = 12381 (Pouch)
8 = 12357 (Pouch)
9 = 12415 (Pouch)
10 = 12351 (Pouch)
11 = 12327 (Pouch)
12 = 12313 (Pouch)
13 = 12395 (Pouch)
14 = 12375 (Pouch)
15 = 12321 (Pouch)
16 = 12303 (Pouch)
17 = 12407 (Pouch)
18 = 12407 (Pouch)
19 = 12407 (Pouch)
20 = 12407 (Pouch)
21 = 12341 (Pouch)
22 = 12301 (Pouch)
23 = 12335 (Pouch)
24 = 12371 (Pouch)
25 = 12311 (Pouch)
26 = 12311 (Pouch)
27 = 12311 (Pouch)
28 = 12311 (Pouch)
29 = 12311 (Pouch)
30 = 12311 (Pouch)
31 = 12311 (Pouch)
32 = 12341 (Pouch)
33 = 12411 (Pouch)
34 = 12337 (Pouch)
35 = 12347 (Pouch)
36 = 12345 (Pouch)
37 = 12299 (Pouch)
38 = 12325 (Pouch)
39 = 12341 (Pouch)
40 = 12363 (Pouch)
41 = 12391 (Pouch)
42 = 12419 (Pouch)
43 = 12393 (Pouch)
44 = 12329 (Pouch)
45 = 12317 (Pouch)
46 = 12297 (Pouch)
47 = 12361 (Pouch)
48 = 12365 (Pouch)
49 = 12341 (Pouch)
50 = 12367 (Pouch)
51 = 12369 (Pouch)
52 = 12309 (Pouch)
53 = 12319 (Pouch)
54 = 12333 (Pouch)
55 = 12349 (Pouch)
56 = 14620 (Pouch)
57 = 12401 (Pouch)
58 = 12331 (Pouch)
59 = 12339 (Pouch)
60 = 12417 (Pouch)
61 = 12341 (Pouch)
62 = 12343 (Pouch)
63 = 12385 (Pouch)
64 = 12389 (Pouch)
65 = 12389 (Pouch)
66 = 12389 (Pouch)
67 = 12323 (Pouch)
68 = 12295 (Pouch)
69 = 12397 (Pouch)
70 = 12387 (Pouch)
71 = 12341 (Pouch)
72 = 12373 (Pouch)
73 = 12405 (Pouch)
74 = 12379 (Pouch)
75 = 12403 (Pouch)
76 = 12413 (Pouch)
77 = 12383 (Pouch)
78 = 12399 (Pouch)
79 = 31331 (Scroll)
80 = 31403 (Pouch)
81 = 31403 (Pouch)
82 = 31403 (Pouch)
83 = 31403 (Pouch)
84 = 32833 (Pouch)
85 = 34147 (Pouch)
88 = 14620 (Pouch)
89 = 36071 (Pouch)
1000 = 14422 (Sacred clay pouch (class 1))
1001 = 14424 (Sacred clay pouch (class 2))
1002 = 14426 (Sacred clay pouch (class 3))
1003 = 14428 (Sacred clay pouch (class 4))
1004 = 14430 (Sacred clay pouch (class 5))
1100 = 18087 (Pouch)
1101 = 18088 (Pouch)
1102 = 18089 (Pouch)
1103 = 18090 (Pouch)
1104 = 18091 (Pouch)
1105 = 18092 (Pouch)
1106 = 18087 (Pouch)
1107 = 18088 (Pouch)
1108 = 18089 (Pouch)
1109 = 18090 (Pouch)
1110 = 18091 (Pouch)
1111 = 18092 (Pouch)
1112 = 18087 (Pouch)
1113 = 18088 (Pouch)
1114 = 18089 (Pouch)
1115 = 18090 (Pouch)
1116 = 18091 (Pouch)
1117 = 18092 (Pouch)
1118 = 18087 (Pouch)
1119 = 18088 (Pouch)
1120 = 18089 (Pouch)
1121 = 18090 (Pouch)
1122 = 18091 (Pouch)
1123 = 18092 (Pouch)
1124 = 18087 (Pouch)
1125 = 18088 (Pouch)
1126 = 18089 (Pouch)
1127 = 18090 (Pouch)
1128 = 18091 (Pouch)
1129 = 18092 (Pouch)
1130 = 18087 (Pouch)
1131 = 18088 (Pouch)
1132 = 18089 (Pouch)
1133 = 18090 (Pouch)
1134 = 18091 (Pouch)
1135 = 18092 (Pouch)
1136 = 18087 (Pouch)
1137 = 18088 (Pouch)
1138 = 18089 (Pouch)
1139 = 18090 (Pouch)
1140 = 18091 (Pouch)
1141 = 18092 (Pouch)
1142 = 18087 (Pouch)
1143 = 18088 (Pouch)
1144 = 18089 (Pouch)
1145 = 18090 (Pouch)
1146 = 18091 (Pouch)
1147 = 18092 (Pouch)
1148 = 18087 (Pouch)
1149 = 18088 (Pouch)
1150 = 18089 (Pouch)
1151 = 18090 (Pouch)
1152 = 18091 (Pouch)
1153 = 18092 (Pouch)
1154 = 18087 (Pouch)
1155 = 18088 (Pouch)
1156 = 18089 (Pouch)
1157 = 18090 (Pouch)
1158 = 18091 (Pouch)
1159 = 18092 (Pouch)
}
1185 - <ITEM, INT> - null - 0 {
12007 = 52
12009 = 16
12011 = 75
12013 = 78
12015 = 63
12017 = 83
12019 = 13
12021 = 33
12023 = 58
12025 = 80
12027 = 55
12029 = 68
12031 = 67
12033 = 69
12035 = 54
12037 = 62
12039 = 88
12041 = 47
12043 = 4
12045 = 64
12047 = 1
12049 = 18
12051 = 42
12053 = 31
12055 = 19
12057 = 71
12059 = 10
12061 = 49
12063 = 25
12065 = 32
12067 = 23
12069 = 74
12071 = 41
12073 = 36
12075 = 46
12077 = 56
12079 = 66
12081 = 76
12083 = 86
12085 = 61
12087 = 40
12089 = 92
12091 = 28
12093 = 96
12095 = 43
12097 = 43
12099 = 43
12101 = 43
12103 = 43
12105 = 43
12107 = 43
12123 = 66
12531 = 56
12776 = 85
12778 = 17
12780 = 34
12782 = 76
12784 = 57
12786 = 89
12788 = 83
12790 = 99
12792 = 73
12794 = 77
12796 = 93
12798 = 34
12800 = 29
12802 = 79
12804 = 79
12806 = 79
12808 = 22
12810 = 57
12812 = 57
12814 = 34
12816 = 46
12818 = 34
12820 = 70
12822 = 95
14422 = 3
14424 = 20
14426 = 40
14428 = 60
14430 = 80
14623 = 72
17935 = 1
17936 = 11
17937 = 21
17938 = 31
17939 = 41
17940 = 51
17941 = 61
17942 = 71
17943 = 81
17944 = 91
17945 = 3
17946 = 13
17947 = 23
17948 = 33
17949 = 43
17950 = 53
17951 = 63
17952 = 73
17953 = 83
17954 = 93
17955 = 5
17956 = 15
17957 = 25
17958 = 35
17959 = 45
17960 = 55
17961 = 65
17962 = 75
17963 = 85
17964 = 95
17965 = 9
17966 = 19
17967 = 29
17968 = 39
17969 = 49
17970 = 59
17971 = 69
17972 = 79
17973 = 89
17974 = 99
17975 = 7
17976 = 17
17977 = 27
17978 = 37
17979 = 47
17980 = 57
17981 = 67
17982 = 77
17983 = 87
17984 = 97
17985 = 2
17986 = 12
17987 = 22
17988 = 32
17989 = 42
17990 = 52
17991 = 62
17992 = 72
17993 = 82
17994 = 92
19622 = 4
21444 = 87
28697 = 14
28698 = 14
28699 = 14
31328 = 81
31410 = 87
31412 = 87
31414 = 87
31416 = 87
32829 = 88
34137 = 79
34139 = 79
34141 = 79
34852 = 84
36060 = 99
}
1186 - <ITEM, STRING> - You may not check this pouch for its ingredients. - 0 {
12007 = This pouch requires 1 raw bird meat, 1 gold charm and 12 spirit shards.
12009 = This pouch requires 1 iron ore, 1 gold charm and 7 spirit shards.
12011 = This pouch requires 1 bunch of flowers (any except black or white), 1 crimson charm and 168 spirit shards.
12013 = This pouch requires 1 willow branch, 1 green charm and 124 spirit shards.
12015 = This pouch requires 1 snake hide, 1 crimson charm and 116 spirit shards.
12017 = This pouch requires 1 dagannoth hide, 1 crimson charm and 1 spirit shard.
12019 = This pouch requires 1 uncooked thin snail, 1 gold charm and 9 spirit shards.
12021 = This pouch requires 1 willow log, 1 green charm and 72 spirit shards.
12023 = This pouch requires 1 empty fishbowl, 1 blue charm and 144 spirit shards.
12025 = This pouch requires 1 water orb, 1 green charm and 128 spirit shards.
12027 = This pouch requires 1 jug of water, 1 blue charm and 151 spirit shards.
12029 = This pouch requires 1 raw shark, 1 green charm and 110 spirit shards.
12031 = This pouch requires 1 tortoise shell, 1 gold charm and 1 spirit shard.
12033 = This pouch requires 1 banana, 1 green charm and 130 spirit shards.
12035 = This pouch requires 1 abyssal charm, 1 green charm and 106 spirit shards.
12037 = This pouch requires 1 abyssal charm, 1 green charm and 119 spirit shards.
12039 = This pouch requires 1 unicorn horn, 1 green charm and 140 spirit shards.
12041 = This pouch requires 1 gold ring, 1 green charm and 88 spirit shards.
12043 = This pouch requires 1 raw chicken, 1 gold charm and 8 spirit shards.
12045 = This pouch requires 1 bagged plant 1, 1 crimson charm and 128 spirit shards.
12047 = This pouch requires 1 set of wolf bones, 1 gold charm and 7 spirit shards.
12049 = This pouch requires 1 bucket of sand, 1 green charm and 45 spirit shards.
12051 = This pouch requires 1 carved evil turnip, 1 crimson charm and 104 spirit shards.
12053 = This pouch requires 1 vampyre dust, 1 crimson charm and 81 spirit shards.
12055 = This pouch requires 1 pair of bronze claws, 1 crimson charm and 57 spirit shards.
12057 = This pouch requires 1 polar kebbit fur, 1 gold charm and 14 spirit shards.
12059 = This pouch requires 1 spider carcass, 1 gold charm and 8 spirit shards.
12061 = This pouch requires 1 raw beef, 1 crimson charm and 117 spirit shards.
12063 = This pouch requires 1 potato cactus, 1 blue charm and 51 spirit shards.
12065 = This pouch requires 1 honeycomb, 1 crimson charm and 84 spirit shards.
12067 = This pouch requires 1 raw rat meat, 1 blue charm and 75 spirit shards.
12069 = This pouch requires one block of granite (500g, 2kg or 5kg), 1 crimson charm and 166 spirit shards.
12071 = This pouch requires 1 clean guam leaf, 1 green charm and 78 spirit shards.
12073 = This pouch requires 1 bronze bar, 1 blue charm and 102 spirit shards.
12075 = This pouch requires 1 iron bar, 1 blue charm and 125 spirit shards.
12077 = This pouch requires 1 steel bar, 1 blue charm and 141 spirit shards.
12079 = This pouch requires 1 mithril bar, 1 blue charm and 152 spirit shards.
12081 = This pouch requires 1 adamant bar, 1 blue charm and 144 spirit shards.
12083 = This pouch requires 1 rune bar, 1 blue charm and 100 spirit shards.
12085 = This pouch requires 1 pile of goat horn dust, 1 crimson charm and 141 spirit shards.
12087 = This pouch requires 1 marigold, 1 gold charm and 11 spirit shards.
12089 = This pouch requires 1 raw rabbit, 1 wolf bones, 1 crimson charm and 203 spirit shards.
12091 = This pouch requires 1 bucket of compost, 1 green charm and 47 spirit shards.
12093 = This pouch requires 1 yak hide, 1 crimson charm and 211 spirit shards.
12095 = This pouch requires 1 cockatrice egg, 1 green charm and 88 spirit shards.
12097 = This pouch requires 1 guthatrice egg, 1 green charm and 88 spirit shards.
12099 = This pouch requires 1 saratrice egg, 1 green charm and 88 spirit shards.
12101 = This pouch requires 1 zamatrice egg, 1 green charm and 88 spirit shards.
12103 = This pouch requires 1 pengatrice egg, 1 green charm and 88 spirit shards.
12105 = This pouch requires 1 coraxatrice egg, 1 green charm and 88 spirit shards.
12107 = This pouch requires 1 vulatrice egg, 1 green charm and 88 spirit shards.
12123 = This pouch requires 1 swamp toad, 1 gold charm and 11 spirit shards.
12292 = This pouch is not yet available.
12531 = This pouch requires 1 harpoon, 1 green charm and 109 spirit shards.
12776 = This pouch requires 1 green salamander, 1 crimson charm and 150 spirit shards.
12778 = This pouch requires 1 mosquito proboscis, 1 gold charm and 1 spirit shard.
12780 = This pouch requires 1 spinner charm, 1 blue charm and 74 spirit shards.
12782 = This pouch requires 1 ruby harvest butterfly, 1 green charm and 141 spirit shards.
12784 = This pouch requires 1 perfect larupia fur, 1 blue charm and 155 spirit shards.
12786 = This pouch requires 1 water talisman, 1 blue charm and 222 spirit shards.
12788 = This pouch requires 1 obsidian charm, 1 blue charm and 219 spirit shards.
12790 = This pouch requires 1 steel ingot, 1 crimson charm and 178 spirit shards.
12792 = This pouch requires 1 obsidian charm, 1 blue charm and 195 spirit shards.
12794 = This pouch requires 1 talon beast charm, 1 crimson charm and 174 spirit shards.
12796 = This pouch requires 1 abyssal charm, 1 green charm and 113 spirit shards.
12798 = This pouch requires 1 torcher charm, 1 blue charm and 74 spirit shards.
12800 = This pouch requires 1 chinchompa, 1 blue charm and 84 spirit shards.
12802 = This pouch requires 1 fire talisman, 1 blue charm and 198 spirit shards.
12804 = This pouch requires 1 earth talisman, 1 blue charm and 202 spirit shards.
12806 = This pouch requires 1 air talisman, 1 water talisman, 1 blue charm and 198 spirit shards.
12808 = This pouch requires 1 obsidian charm, 1 crimson charm and 64 spirit shards.
12810 = This pouch requires 1 perfect graahk fur, 1 blue charm and 154 spirit shards.
12812 = This pouch requires 1 perfect kyatt fur, 1 blue charm and 153 spirit shards.
12814 = This pouch requires 1 shifter charm, 1 blue charm and 74 spirit shards.
12816 = This pouch requires 1 tinderbox, 1 crimson charm and 111 spirit shards.
12818 = This pouch requires 1 ravager charm, 1 green charm and 74 spirit shards.
12820 = This pouch requires 1 pot of flour, 1 crimson charm and 79 spirit shards.
12822 = This pouch requires 1 iron ingot, 1 crimson charm and 198 spirit shards.
14623 = This pouch requires 1 phoenix quill, 1 crimson charm, 165 spirit shards, and completion of 'In Pyre Need'.
17935 = This pouch requires 1 novite ore and 1 gold charm.
17936 = This pouch requires 1 bathus ore and 1 gold charm.
17937 = This pouch requires 1 marmaros ore and 1 gold charm.
17938 = This pouch requires 1 kratonite ore and 1 green charm.
17939 = This pouch requires 1 fractite ore and 1 green charm.
17940 = This pouch requires 1 zephyrium ore and 1 green charm.
17941 = This pouch requires 1 argonite ore and 1 crimson charm.
17942 = This pouch requires 1 katagon ore and 1 crimson charm.
17943 = This pouch requires 1 gorgonite ore and 1 blue charm.
17944 = This pouch requires 1 promethium ore and 1 blue charm.
17945 = This pouch requires 1 salve nettle and 1 gold charm.
17946 = This pouch requires 1 wildercress and 1 gold charm.
17947 = This pouch requires 1 blightleaf and 1 gold charm.
17948 = This pouch requires 1 roseblood and 1 green charm.
17949 = This pouch requires 1 bryll and 1 green charm.
17950 = This pouch requires 1 duskweed and 1 green charm.
17951 = This pouch requires 1 soulbell and 1 crimson charm.
17952 = This pouch requires 1 ectograss and 1 crimson charm.
17953 = This pouch requires 1 runeleaf and 1 blue charm.
17954 = This pouch requires 1 spiritbloom and 1 blue charm.
17955 = This pouch requires 1 protomastyx hide and 1 gold charm.
17956 = This pouch requires 1 submastyx hide and 1 gold charm.
17957 = This pouch requires 1 paramastyx hide and 1 gold charm.
17958 = This pouch requires 1 archaemastyx hide and 1 green charm.
17959 = This pouch requires 1 dromomastyx hide and 1 green charm.
17960 = This pouch requires 1 spinomastyx hide and 1 green charm.
17961 = This pouch requires 1 gallimastyx hide and 1 crimson charm.
17962 = This pouch requires 1 stegomastyx hide and 1 crimson charm.
17963 = This pouch requires 1 megamastyx hide and 1 blue charm.
17964 = This pouch requires 1 tyrannomastyx hide and 1 blue charm.
17965 = This pouch requires 2 cooked heim crabs and 1 gold charm.
17966 = This pouch requires 2 cooked red eye and 1 gold charm.
17967 = This pouch requires 2 cooked dusk eel and 1 gold charm.
17968 = This pouch requires 2 cooked giant flat fish and 1 green charm.
17969 = This pouch requires 2 cooked short-finned eel and 1 green charm.
17970 = This pouch requires 2 cooked web snipper and 1 green charm.
17971 = This pouch requires 2 cooked bouldabass and 1 crimson charm.
17972 = This pouch requires 2 cooked salve eel and 1 crimson charm.
17973 = This pouch requires 2 cooked blue crab and 1 blue charm.
17974 = This pouch requires 2 cooked cave moray and 1 blue charm.
17975 = This pouch requires 1 protoleather torn bag and 1 gold charm.
17976 = This pouch requires 1 subleather torn bag and 1 gold charm.
17977 = This pouch requires 1 paraleather torn bag and 1 gold charm.
17978 = This pouch requires 1 archleather torn bag and 1 green charm.
17979 = This pouch requires 1 dromoleather torn bag and 1 green charm.
17980 = This pouch requires 1 spinoleather torn bag and 1 green charm.
17981 = This pouch requires 1 gallileather torn bag and 1 crimson charm.
17982 = This pouch requires 1 stegoleather torn bag and 1 crimson charm.
17983 = This pouch requires 1 megaleather torn bag and 1 blue charm.
17984 = This pouch requires 1 tyrannoleather torn bag and 1 blue charm.
17985 = This pouch requires 2 tangle gum branches and 1 gold charm.
17986 = This pouch requires 2 seeping elm branches and 1 gold charm.
17987 = This pouch requires 2 blood spindle branches and 1 gold charm.
17988 = This pouch requires 2 utuku branches and 1 green charm.
17989 = This pouch requires 2 spinebeam branches and 1 green charm.
17990 = This pouch requires 2 bovistrangler branches and 1 green charm.
17991 = This pouch requires 2 thigat branches and 1 crimson charm.
17992 = This pouch requires 2 corpsethorn branches and 1 crimson charm.
17993 = This pouch requires 2 entgallow branches and 1 blue charm.
17994 = This pouch requires 2 grave creeper branches and 1 blue charm.
31328 = This pouch requires 1 elder charm, 150 elder energy and 1 muspah spine.
31410 = This pouch requires 1 elder charm, 150 elder energy and 1 set of vampyre fangs.
31412 = This pouch requires 1 elder charm, 150 elder energy and 1 demon horn.
31414 = This pouch requires 1 elder charm, 150 elder energy and 1 set of aviansie talons.
31416 = This pouch requires 1 elder charm, 150 elder energy and 1 icyene feather.
32829 = This pouch requires 1 light core, 1 blue charm, 100 spirit shards.
34137 = This pouch requires 1 demon claw, 1 crimson charm and 136 spirit shards.
34139 = This pouch requires 1 demon claw, 1 crimson charm and 136 spirit shards.
34141 = This pouch requires 1 demon claw, 1 crimson charm and 136 spirit shards.
34852 = This pouch requires 2 phoenix quills, 1 crimson charm, ### spirit shards, and completion of 'In Pyre Need'.
36060 = This pouch requires 1 mammoth tusk, 1 crimson charm and 222 spirit shards.
}
1187 - <ITEM, STRING> - Familiar - 0 {
12007 = Spirit terrorbird pouch
12009 = Granite crab pouch
12011 = Praying mantis pouch
12013 = Giant ent pouch
12015 = Spirit cobra pouch
12017 = Spirit dagannoth pouch
12019 = Thorny snail pouch
12021 = Beaver pouch
12023 = Karam. overlord pouch
12025 = Hydra pouch
12027 = Spirit jelly pouch
12029 = Bunyip pouch
12031 = War tortoise pouch
12033 = Fruit bat pouch
12035 = Abyssal parasite pouch
12037 = Abyssal lurker pouch
12039 = Unicorn stallion pouch
12041 = Magpie pouch
12043 = Dreadfowl pouch
12045 = Stranger plant pouch
12047 = Spirit wolf pouch
12049 = Desert wyrm pouch
12051 = Evil turnip pouch
12053 = Vampyre bat pouch
12055 = Spirit scorpion pouch
12057 = Arctic bear pouch
12059 = Spirit spider pouch
12061 = Bloated leech pouch
12063 = Spirit kalphite pouch
12065 = Honey badger pouch
12067 = Albino rat pouch
12069 = Granite lobster pouch
12071 = Macaw pouch
12073 = Bronze minotaur pouch
12075 = Iron minotaur pouch
12077 = Steel minotaur pouch
12079 = Mithril minotaur pouch
12081 = Adamant minotaur pouch
12083 = Rune minotaur pouch
12085 = Smoke devil pouch
12087 = Bull ant pouch
12089 = Wolpertinger pouch
12091 = Compost mound pouch
12093 = Pack yak pouch
12095 = Spirit cockatrice pouch
12097 = Spirit guthatrice pouch
12099 = Spirit saratrice pouch
12101 = Spirit zamatrice pouch
12103 = Spirit pengatrice pouch
12105 = Spirit coraxatrice pouch
12107 = Spirit vulatrice pouch
12123 = Barker toad pouch
12292 = Reserved
12421 = Reserved
12422 = Herbcall scroll
12423 = Fruitfall scroll
12424 = Fish Rain scroll
12425 = Howl scroll
12426 = Thieving Fingers scroll
12427 = Abyssal Stealth scroll
12428 = Egg Spawn scroll
12429 = Multichop scroll
12430 = Cheese Feast scroll
12431 = Unburden scroll
12432 = Venom Shot scroll
12433 = Insane Ferocity scroll
12434 = Healing Aura scroll
12435 = Winter Storage scroll
12436 = Ophidian Incubation scroll
12437 = Magic Focus scroll
12438 = Swallow Whole scroll
12439 = Testudo scroll
12440 = Generate Compost scroll
12441 = Tireless Run scroll
12442 = Regrowth scroll
12443 = Call to Arms scroll
12444 = Blood Drain scroll
12445 = Dreadfowl Strike scroll
12446 = Sandstorm scroll
12447 = Vampyre Touch scroll
12448 = Evil Flames scroll
12449 = Crushing Claw scroll
12450 = Mantis Strike scroll
12451 = Arctic Blast scroll
12452 = Toad Bark scroll
12453 = Dissolve scroll
12454 = Abyssal Drain scroll
12455 = Doomsphere Device scroll
12456 = Spike Shot scroll
12457 = Acorn Missile scroll
12458 = Petrifying Gaze scroll
12459 = Slime Spray scroll
12460 = Electric Lash scroll
12461 = Bronze Bull Rush scroll
12462 = Iron Bull Rush scroll
12463 = Steel Bull Rush scroll
12464 = Mithril Bull Rush scroll
12465 = Adamant Bull Rush scroll
12466 = Rune Bull Rush scroll
12467 = Poisonous Blast scroll
12468 = Dust Cloud scroll
12531 = Ibis pouch
12533 = Stony Shell scroll
12776 = Swamp titan pouch
12778 = Spirit mosquito pouch
12780 = Void spinner pouch
12782 = Forge regent pouch
12784 = Spirit larupia pouch
12786 = Geyser titan pouch
12788 = Lava titan pouch
12790 = Steel titan pouch
12792 = Obsidian golem pouch
12794 = Talon beast pouch
12796 = Abyssal titan pouch
12798 = Void torcher pouch
12800 = Giant chinchompa pouch
12802 = Fire titan pouch
12804 = Moss titan pouch
12806 = Ice titan pouch
12808 = Spirit Tz-Kih pouch
12810 = Spirit graahk pouch
12812 = Spirit kyatt pouch
12814 = Void shifter pouch
12816 = Pyrelord pouch
12818 = Void ravager pouch
12820 = Ravenous locust pouch
12822 = Iron titan pouch
12824 = Titan's Constitution scroll
12825 = Steel of Legends scroll
12826 = Volcanic Strength scroll
12827 = Essence Shipment scroll
12828 = Iron Within scroll
12829 = Immense Heat scroll
12830 = Famine scroll
12831 = Deadly Claw scroll
12832 = Swamp Plague scroll
12833 = Boil scroll
12834 = Explode scroll
12835 = Goad scroll
12836 = Ambush scroll
12837 = Ebon Thunder scroll
12838 = Pester scroll
12839 = Fireball Assault scroll
12840 = Rending scroll
12841 = Inferno scroll
14421 = Clay Deposit scroll
14622 = Rise From The Ashes scroll
14623 = Phoenix pouch
17935 = Cub bloodrager pouch
17936 = Little bloodrager pouch
17937 = Naïve bloodrager pouch
17938 = Keen bloodrager pouch
17939 = Brave bloodrager pouch
17940 = Brah bloodrager pouch
17941 = Naabe bloodrager pouch
17942 = Wise bloodrager pouch
17943 = Adept bloodrager pouch
17944 = Sachem bloodrager pouch
17945 = Cub stormbringer pouch
17946 = Little stormbringer pouch
17947 = Naïve stormbringer pouch
17948 = Keen stormbringer pouch
17949 = Brave stormbringer pouch
17950 = Brah stormbringer pouch
17951 = Naabe stormbringer pouch
17952 = Wise stormbringer pouch
17953 = Adept stormbringer pouch
17954 = Sachem stormbringer pouch
17955 = Cub hoardstalker pouch
17956 = Little hoardstalker pouch
17957 = Naïve hoardstalker pouch
17958 = Keen hoardstalker pouch
17959 = Brave hoardstalker pouch
17960 = Brah hoardstalker pouch
17961 = Naabe hoardstalker pouch
17962 = Wise hoardstalker pouch
17963 = Adept hoardstalker pouch
17964 = Sachem hoardstalker pouch
17965 = Cub skinweaver pouch
17966 = Little skinweaver pouch
17967 = Naïve skinweaver pouch
17968 = Keen skinweaver pouch
17969 = Brave skinweaver pouch
17970 = Brah skinweaver pouch
17971 = Naabe skinweaver pouch
17972 = Wise skinweaver pouch
17973 = Adept skinweaver pouch
17974 = Sachem skinweaver pouch
17975 = Cub worldbearer pouch
17976 = Little worldbearer pouch
17977 = Naïve Worldbearer pouch
17978 = Keen worldbearer pouch
17979 = Brave worldbearer pouch
17980 = Brah worldbearer pouch
17981 = Naabe worldbearer pouch
17982 = Wise worldbearer pouch
17983 = Adept worldbearer pouch
17984 = Sachem worldbearer pouch
17985 = Cub deathslinger pouch
17986 = Little deathslinger pouch
17987 = Naïve deathslinger pouch
17988 = Keen deathslinger pouch
17989 = Brave deathslinger pouch
17990 = Brah deathslinger pouch
17991 = Naabe deathslinger pouch
17992 = Wise deathslinger pouch
17993 = Adept deathslinger pouch
17994 = Sachem deathslinger pouch
18027 = Sundering Strike (Tier 1) scroll
18028 = Sundering Strike (Tier 2) scroll
18029 = Sundering Strike (Tier 3) scroll
18030 = Sundering Strike (Tier 4) scroll
18031 = Sundering Strike (Tier 5) scroll
18032 = Sundering Strike (Tier 6) scroll
18033 = Sundering Strike (Tier 7) scroll
18034 = Sundering Strike (Tier 8) scroll
18035 = Sundering Strike (Tier 9) scroll
18036 = Sundering Strike (Tier 10) scroll
18037 = Poisonous Shot (Tier 1) scroll
18038 = Poisonous Shot (Tier 2) scroll
18039 = Poisonous Shot (Tier 3) scroll
18040 = Poisonous Shot (Tier 4) scroll
18041 = Poisonous Shot (Tier 5) scroll
18042 = Poisonous Shot (Tier 6) scroll
18043 = Poisonous Shot (Tier 7) scroll
18044 = Poisonous Shot (Tier 8) scroll
18045 = Poisonous Shot (Tier 9) scroll
18046 = Poisonous Shot (Tier 10) scroll
18047 = Snaring Wave (Tier 1) scroll
18048 = Snaring Wave (Tier 2) scroll
18049 = Snaring Wave (Tier 3) scroll
18050 = Snaring Wave (Tier 4) scroll
18051 = Snaring Wave (Tier 5) scroll
18052 = Snaring Wave (Tier 6) scroll
18053 = Snaring Wave (Tier 7) scroll
18054 = Snaring Wave (Tier 8) scroll
18055 = Snaring Wave (Tier 9) scroll
18056 = Snaring Wave (Tier 10) scroll
18057 = Aptitude (Tier 1) scroll
18058 = Aptitude (Tier 2) scroll
18059 = Aptitude (Tier 3) scroll
18060 = Aptitude (Tier 4) scroll
18061 = Aptitude (Tier 5) scroll
18062 = Aptitude (Tier 6) scroll
18063 = Aptitude (Tier 7) scroll
18064 = Aptitude (Tier 8) scroll
18065 = Aptitude (Tier 9) scroll
18066 = Aptitude (Tier 10) scroll
18067 = Second Wind (Tier 1) scroll
18068 = Second Wind (Tier 2) scroll
18069 = Second Wind (Tier 3) scroll
18070 = Second Wind (Tier 4) scroll
18071 = Second Wind (Tier 5) scroll
18072 = Second Wind (Tier 6) scroll
18073 = Second Wind (Tier 7) scroll
18074 = Second Wind (Tier 8) scroll
18075 = Second Wind (Tier 9) scroll
18076 = Second Wind (Tier 10) scroll
18077 = Glimmer of Light (Tier 1) scroll
18078 = Glimmer of Light (Tier 2) scroll
18079 = Glimmer of Light (Tier 3) scroll
18080 = Glimmer of Light (Tier 4) scroll
18081 = Glimmer of Light (Tier 5) scroll
18082 = Glimmer of Light (Tier 6) scroll
18083 = Glimmer of Light (Tier 7) scroll
18084 = Glimmer of Light (Tier 8) scroll
18085 = Glimmer of Light (Tier 9) scroll
18086 = Glimmer of Light (Tier 10) scroll
19621 = Fetch Casket scroll
19622 = Meerkats pouch
21444 = Ghast pouch
31328 = Nightmare muspah pouch
31332 = Siphon Self scroll
31401 = Annihilate scroll
31410 = Nihil pouch
31412 = Nihil pouch
31414 = Nihil pouch
31416 = Nihil pouch
32829 = Light creature
32832 = Enlightenment scroll
34137 = Brawler demon pouch
34139 = Executioner demon pouch
34141 = Deacon demon pouch
34146 = Ring of fire scroll
34852 = Reborn phoenix pouch
36060 = Pack mammoth pouch
36063 = Mammoth Feast scroll
49404 = Ancient Abyssal Demon scroll
49407 = Ancient Blood Reaver scroll
49410 = Ancient Gargoyle scroll
49413 = Ancient Hellhound scroll
49416 = Ancient Kal'gerion Demon scroll
49419 = Ancient Ripper Demon scroll
49422 = Ancient Waterfiend scroll
}
1188 - <INT, ITEM> - null - 526 {
1 = 12425 (Spirit Wolf scroll (Howl))
2 = 12445 (Dreadfowl scroll (Dreadfowl Strike))
3 = 12428 (Spirit Spider scroll (Egg Spawn))
4 = 12459 (Thorny Snail scroll (Slime Spray))
5 = 12533 (Granite Crab scroll (Stony Shell))
6 = 12838 (Spirit Mosquito scroll (Pester))
7 = 12460 (Desert Wyrm scroll (Electric Lash))
8 = 12432 (Spirit Scorpion scroll (Venom Shot))
9 = 12839 (Spirit Tz-Kih scroll (Fireball Assault))
10 = 12430 (Albino Rat scroll (Cheese Feast))
11 = 12446 (Spirit Kalphite scroll (Sandstorm))
12 = 12440 (Compost Mound scroll (Generate Compost))
13 = 12834 (Giant Chinchompa scroll (Explode))
14 = 12447 (Vampyre Bat scroll (Vampyre Touch))
15 = 12433 (Honey Badger scroll (Insane Ferocity))
16 = 12429 (Beaver scroll (Multichop))
17 = 12443 (Void scroll (Call to Arms))
18 = 12443 (Void scroll (Call to Arms))
19 = 12443 (Void scroll (Call to Arms))
20 = 12443 (Void scroll (Call to Arms))
21 = 12461 (Bronze Minotaur scroll (Bronze Bull Rush))
22 = 12431 (Bull Ant scroll (Unburden))
23 = 12422 (Macaw scroll (Herbcall))
24 = 12448 (Evil Turnip scroll (Evil Flames))
25 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
26 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
27 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
28 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
29 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
30 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
31 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
32 = 12462 (Iron Minotaur scroll (Iron Bull Rush))
33 = 12829 (Pyrelord scroll (Immense Heat))
34 = 12426 (Magpie scroll (Thieving Fingers))
35 = 12444 (Bloated Leech scroll (Blood Drain))
36 = 12441 (Spirit Terrorbird scroll (Tireless Run))
37 = 12454 (Abyssal Parasite scroll (Abyssal Drain))
38 = 12453 (Spirit Jelly scroll (Dissolve))
39 = 12463 (Steel Minotaur scroll (Steel Bull Rush))
40 = 12424 (Ibis scroll (Fish Rain))
41 = 12836 (Spirit Kyatt scroll (Ambush))
42 = 12840 (Spirit Larupia scroll (Rending))
43 = 12835 (Spirit Graahk scroll (Goad))
44 = 12455 (Karamthulu Overlord scroll (Doomsphere))
45 = 12468 (Smoke Devil scroll (Dust Cloud))
46 = 12427 (Abyssal Lurker scroll (Abyssal Stealth))
47 = 12436 (Spirit Cobra scroll (Ophidian Incubation))
48 = 12467 (Stranger Plant scroll (Poisonous Blast))
49 = 12464 (Mithril Minotaur scroll (Mithril Bull Rush))
50 = 12452 (Barker Toad scroll (Toad Bark))
51 = 12439 (War Tortoise scroll (Testudo))
52 = 12438 (Bunyip scroll (Swallow Whole))
53 = 12423 (Fruit Bat scroll (Fruitfall))
54 = 12830 (Ravenous Locut scroll (Famine))
55 = 12451 (Arctic Bear scroll (Arctic Blast))
56 = 14622 (Phoenix scroll (Rise From the Ashes))
57 = 12826 (Obsidian Golem scroll (Volcanic Strength))
58 = 12449 (Granite Lobster scroll (Crushing Claw))
59 = 12450 (Praying Mantis scroll (Mantis Strike))
60 = 12841 (Forge Regent scroll (Inferno))
61 = 12465 (Adamant Minotaur scroll (Adamant Bull Rush))
62 = 12831 (Talon Beast scroll (Deadly Claw))
63 = 12457 (Giant Ent scroll (Acorn Missile))
64 = 12824 (Elemental Titan scroll (Titan's Constitution))
65 = 12824 (Elemental Titan scroll (Titan's Constitution))
66 = 12824 (Elemental Titan scroll (Titan's Constitution))
67 = 12442 (Hydra scroll (Regrowth))
68 = 12456 (Spirit Dagannoth scroll (Spike Shot))
69 = 12837 (Lava Titan scroll (Ebon Thunder))
70 = 12832 (Swamp Titan scroll (Swamp Plague))
71 = 12466 (Rune Minotaur scroll (Rune Bull Rush))
72 = 12434 (Unicorn Stallion scroll (Healing Aura))
73 = 12833 (Geyser Titan scroll (Boil))
74 = 12437 (Wolpertinger scroll (Magic Focus))
75 = 12827 (Abyssal Titan scroll (Essence Shipment))
76 = 12828 (Iron Titan scroll (Iron Within))
77 = 12435 (Pack Yak scroll (Winter Storage))
78 = 12825 (Steel Titan scroll (Steel of Legends))
79 = 31332 (Muspah scroll (Siphon Self))
80 = 31401 (Nihil scroll (Annihilate))
81 = 31401 (Nihil scroll (Annihilate))
82 = 31401 (Nihil scroll (Annihilate))
83 = 31401 (Nihil scroll (Annihilate))
84 = 32832 (Light Creature scroll (Enlightenment))
85 = 34146 (Lesser Demon scroll (Ring of Fire))
86 = 34146 (Lesser Demon scroll (Ring of Fire))
87 = 34146 (Lesser Demon scroll (Ring of Fire))
88 = 14622 (Phoenix scroll (Rise From the Ashes))
89 = 36063 (Pack Mammoth scroll (Mammoth Feast))
90 = 49410 (Gargoyle scroll (Hammer Rock))
91 = 49419 (Ripper Demon scroll (Death From Above))
92 = 49404 (Abyssal Demon scroll (Abyssal Block))
93 = 49413 (Hellhound scroll (Soul Food))
94 = 49407 (Blood Reaver scroll (Blood Siphon))
95 = 49422 (Waterfiend scroll (Straight Flush))
96 = 49416 (Kal'gerion Demon scroll (Crit-i-Kal))
97 = 19621 (Meerkat scroll (Fetch Casket))
1000 = 14421 (Clay deposit scroll)
1001 = 14421 (Clay deposit scroll)
1002 = 14421 (Clay deposit scroll)
1003 = 14421 (Clay deposit scroll)
1004 = 14421 (Clay deposit scroll)
1050 = 19622 (Meerkats pouch)
1051 = 21444 (Ghast pouch)
1100 = 18027 (Sundering strike (tier 1))
1101 = 18037 (Poisonous shot (tier 1))
1102 = 18047 (Snaring wave (tier 1))
1103 = 18057 (Aptitude (tier 1))
1104 = 18067 (Second wind (tier 1))
1105 = 18077 (Glimmer of light (tier 1))
1106 = 18028 (Sundering strike (tier 2))
1107 = 18038 (Poisonous shot (tier 2))
1108 = 18048 (Snaring wave (tier 2))
1109 = 18058 (Aptitude (tier 2))
1110 = 18068 (Second wind (tier 2))
1111 = 18078 (Glimmer of light (tier 2))
1112 = 18029 (Sundering strike (tier 3))
1113 = 18039 (Poisonous shot (tier 3))
1114 = 18049 (Snaring wave (tier 3))
1115 = 18059 (Aptitude (tier 3))
1116 = 18069 (Second wind (tier 3))
1117 = 18079 (Glimmer of light (tier 3))
1118 = 18030 (Sundering strike (tier 4))
1119 = 18040 (Poisonous shot (tier 4))
1120 = 18050 (Snaring wave (tier 4))
1121 = 18060 (Aptitude (tier 4))
1122 = 18070 (Second wind (tier 4))
1123 = 18080 (Glimmer of light (tier 4))
1124 = 18031 (Sundering strike (tier 5))
1125 = 18041 (Poisonous shot (tier 5))
1126 = 18051 (Snaring wave (tier 5))
1127 = 18061 (Aptitude (tier 5))
1128 = 18071 (Second wind (tier 5))
1129 = 18081 (Glimmer of light (tier 5))
1130 = 18032 (Sundering strike (tier 6))
1131 = 18042 (Poisonous shot (tier 6))
1132 = 18052 (Snaring wave (tier 6))
1133 = 18062 (Aptitude (tier 6))
1134 = 18072 (Second wind (tier 6))
1135 = 18082 (Glimmer of light (tier 6))
1136 = 18033 (Sundering strike (tier 7))
1137 = 18043 (Poisonous shot (tier 7))
1138 = 18053 (Snaring wave (tier 7))
1139 = 18063 (Aptitude (tier 7))
1140 = 18073 (Second wind (tier 7))
1141 = 18083 (Glimmer of light (tier 7))
1142 = 18034 (Sundering strike (tier 8))
1143 = 18044 (Poisonous shot (tier 8))
1144 = 18054 (Snaring wave (tier 8))
1145 = 18064 (Aptitude (tier 8))
1146 = 18074 (Second wind (tier 8))
1147 = 18084 (Glimmer of light (tier 8))
1148 = 18035 (Sundering strike (tier 9))
1149 = 18045 (Poisonous shot (tier 9))
1150 = 18055 (Snaring wave (tier 9))
1151 = 18065 (Aptitude (tier 9))
1152 = 18075 (Second wind (tier 9))
1153 = 18085 (Glimmer of light (tier 9))
1154 = 18036 (Sundering strike (tier 10))
1155 = 18046 (Poisonous shot (tier 10))
1156 = 18056 (Snaring wave (tier 10))
1157 = 18066 (Aptitude (tier 10))
1158 = 18076 (Second wind (tier 10))
1159 = 18086 (Glimmer of light (tier 10))
}
1189 - <INT, STRING> - - 0 {
0 = argonite 2h sword
1 = argonite battleaxe
2 = argonite dagger
3 = argonite longsword
4 = argonite maul
5 = argonite rapier
6 = argonite spear
7 = argonite warhammer
8 = bathus 2h sword
9 = bathus battleaxe
10 = bathus dagger
11 = bathus longsword
12 = bathus maul
13 = bathus rapier
14 = bathus spear
15 = bathus warhammer
16 = fractite 2h sword
17 = fractite battleaxe
18 = fractite dagger
19 = fractite longsword
20 = fractite maul
21 = fractite rapier
22 = fractite spear
23 = fractite warhammer
24 = gorgonite 2h sword
25 = gorgonite battleaxe
26 = gorgonite dagger
27 = gorgonite longsword
28 = gorgonite maul
29 = gorgonite rapier
30 = gorgonite spear
31 = gorgonite warhammer
32 = katagon 2h sword
33 = katagon battleaxe
34 = katagon dagger
35 = katagon longsword
36 = katagon maul
37 = katagon rapier
38 = katagon spear
39 = katagon warhammer
40 = kratonite 2h sword
41 = kratonite battleaxe
42 = kratonite dagger
43 = kratonite longsword
44 = kratonite maul
45 = kratonite rapier
46 = kratonite spear
47 = kratonite warhammer
48 = marmaros 2h sword
49 = marmaros battleaxe
50 = marmaros dagger
51 = marmaros longsword
52 = marmaros maul
53 = marmaros rapier
54 = marmaros spear
55 = marmaros warhammer
56 = novite 2h sword
57 = novite battleaxe
58 = novite dagger
59 = novite longsword
60 = novite maul
61 = novite rapier
62 = novite spear
63 = novite warhammer
64 = promethium 2h sword
65 = promethium battleaxe
66 = promethium dagger
67 = promethium longsword
68 = promethium maul
69 = promethium rapier
70 = promethium spear
71 = promethium warhammer
72 = zephyrium 2h sword
73 = zephyrium battleaxe
74 = zephyrium dagger
75 = zephyrium longsword
76 = zephyrium maul
77 = zephyrium rapier
78 = zephyrium spear
79 = zephyrium warhammer
80 = blood spindle shortbow
81 = bovistrangler shortbow
82 = corpsethorn shortbow
83 = entgallow shortbow
84 = grave creeper shortbow
85 = seeping elm shortbow
86 = spinebeam shortbow
87 = tangle gum shortbow
88 = thigat shortbow
89 = utuku shortbow
90 = blood spindle longbow
91 = bovistrangler longbow
92 = corpsethorn longbow
93 = entgallow longbow
94 = grave creeper longbow
95 = seeping elm longbow
96 = spinebeam longbow
97 = tangle gum longbow
98 = thigat longbow
99 = utuku longbow
100 = air staff
101 = empowered air staff
102 = earth staff
103 = empowered earth staff
104 = water staff
105 = empowered water staff
106 = fire staff
107 = empowered fire staff
}
1190 - <INT, STRING> - - 0 {
0 = archleather body
1 = archleather boots
2 = archleather chaps
3 = archleather coif
4 = archleather vambraces
5 = argonite boots
6 = argonite chainbody
7 = argonite full helm
8 = argonite gauntlets
9 = argonite kiteshield
10 = argonite platebody
11 = argonite platelegs
12 = argonite plateskirt
13 = bathus boots
14 = bathus chainbody
15 = bathus full helm
16 = bathus gauntlets
17 = bathus kiteshield
18 = bathus platebody
19 = bathus platelegs
20 = bathus plateskirt
21 = blightleaf gloves
22 = blightleaf hood
23 = blightleaf robe bottom
24 = blightleaf robe top
25 = blightleaf shoes
26 = bryll gloves
27 = bryll hood
28 = bryll robe bottom
29 = bryll robe top
30 = bryll shoes
31 = dromoleather body
32 = dromoleather boots
33 = dromoleather chaps
34 = dromoleather coif
35 = dromoleather vambraces
36 = duskweed gloves
37 = duskweed hood
38 = duskweed robe bottom
39 = duskweed robe top
40 = duskweed shoes
41 = ectogloves
42 = ectohood
43 = ectorobe bottom
44 = ectorobe top
45 = ectoshoes
46 = fractite boots
47 = fractite chainbody
48 = fractite full helm
49 = fractite gauntlets
50 = fractite kiteshield
51 = fractite platebody
52 = fractite platelegs
53 = fractite plateskirt
54 = gallileather body
55 = gallileather boots
56 = gallileather chaps
57 = gallileather coif
58 = gallileather vambraces
59 = gorgonite boots
60 = gorgonite chainbody
61 = gorgonite full helm
62 = gorgonite gauntlets
63 = gorgonite kiteshield
64 = gorgonite platebody
65 = gorgonite platelegs
66 = gorgonite plateskirt
67 = katagon boots
68 = katagon chainbody
69 = katagon full helm
70 = katagon gauntlets
71 = katagon kiteshield
72 = katagon platebody
73 = katagon platelegs
74 = katagon plateskirt
75 = kratonite boots
76 = kratonite chainbody
77 = kratonite full helm
78 = kratonite gauntlets
79 = kratonite kiteshield
80 = kratonite platebody
81 = kratonite platelegs
82 = kratonite plateskirt
83 = marmaros boots
84 = marmaros chainbody
85 = marmaros full helm
86 = marmaros gauntlets
87 = marmaros kiteshield
88 = marmaros platebody
89 = marmaros platelegs
90 = marmaros plateskirt
91 = megaleather body
92 = megaleather boots
93 = megaleather chaps
94 = megaleather coif
95 = megaleather vambraces
96 = novite boots
97 = novite chainbody
98 = novite full helm
99 = novite gauntlets
100 = novite kiteshield
101 = novite platebody
102 = novite platelegs
103 = novite plateskirt
104 = paraleather body
105 = paraleather boots
106 = paraleather chaps
107 = paraleather coif
108 = paraleather vambraces
109 = promethium boots
110 = promethium chainbody
111 = promethium full helm
112 = promethium gauntlets
113 = promethium kiteshield
114 = promethium platebody
115 = promethium platelegs
116 = promethium plateskirt
117 = protoleather body
118 = protoleather boots
119 = protoleather chaps
120 = protoleather coif
121 = protoleather vambraces
122 = roseblood gloves
123 = roseblood hood
124 = roseblood robe bottom
125 = roseblood robe top
126 = roseblood shoes
127 = runic gloves
128 = runic hood
129 = runic robe bottom
130 = runic robe top
131 = runic shoes
132 = salve gloves
133 = salve hood
134 = salve robe bottom
135 = salve robe top
136 = salve shoes
137 = soulbell gloves
138 = soulbell hood
139 = soulbell robe bottom
140 = soulbell robe top
141 = soulbell shoes
142 = spinoleather body
143 = spinoleather boots
144 = spinoleather chaps
145 = spinoleather coif
146 = spinoleather vambraces
147 = spiritbloom gloves
148 = spiritbloom hood
149 = spiritbloom robe bottom
150 = spiritbloom robe top
151 = spiritbloom shoes
152 = stegoleather body
153 = stegoleather boots
154 = stegoleather chaps
155 = stegoleather coif
156 = stegoleather vambraces
157 = subleather body
158 = subleather boots
159 = subleather chaps
160 = subleather coif
161 = subleather vambraces
162 = tyrannoleather body
163 = tyrannoleather boots
164 = tyrannoleather chaps
165 = tyrannoleather coif
166 = tyrannoleather vambraces
167 = wildercress gloves
168 = wildercress hood
169 = wildercress robe bottom
170 = wildercress robe top
171 = wildercress shoes
172 = zephyrium boots
173 = zephyrium chainbody
174 = zephyrium full helm
175 = zephyrium gauntlets
176 = zephyrium kiteshield
177 = zephyrium platebody
178 = zephyrium platelegs
179 = zephyrium plateskirt
}
1191 - <INT, STRING> - - 0 {
0 = novite arrows
1 = bathus arrows
2 = marmaros arrows
3 = kratonite arrows
4 = fractite arrows
5 = zephyrium arrows
6 = argonite arrows
7 = katagon arrows
8 = gorgonite arrows
9 = promethium arrows
}
1192 - <INT, STRING> - - 0 {
0 = mind runes
1 = chaos runes
2 = death runes
3 = blood runes
4 = air runes
5 = water runes
6 = earth runes
7 = fire runes
8 = law runes
9 = cosmic runes
10 = nature runes
11 = body runes
12 = astral runes
}
1193 - <INT, STRING> - - 0 {
0 = novite ore
1 = bathus ore
2 = marmaros ore
3 = kratonite ore
4 = fractite ore
5 = zephyrium ore
6 = argonite ore
7 = katagon ore
8 = gorgonite ore
9 = promethium ore
}
1194 - <INT, STRING> - - 0 {
0 = novite bars
1 = bathus bars
2 = marmaros bars
3 = kratonite bars
4 = fractite bars
5 = zephyrium bars
6 = argonite bars
7 = katagon bars
8 = gorgonite bars
9 = promethium bars
}
1195 - <INT, STRING> - - 0 {
0 = north
1 = east
2 = south
3 = west
}
1196 - <INT, STRING> - - 0 {
0 = small
1 = medium
2 = large
}
1197 - <INT, STRING> - - 0 {
0 = 1
1 = 2
2 = 3
3 = 4
4 = 5
5 = 6
}
1198 - <INT, STRING> - - 0 {
0 = blue corner key
1 = blue crescent key
2 = blue diamond key
3 = blue pentagon key
4 = blue rectangle key
5 = blue shield key
6 = blue triangle key
7 = blue wedge key
8 = gold corner key
9 = gold crescent key
10 = gold diamond key
11 = gold pentagon key
12 = gold rectangle key
13 = gold shield key
14 = gold triangle key
15 = gold wedge key
16 = green corner key
17 = green crescent key
18 = green diamond key
19 = green pentagon key
20 = green rectangle key
21 = green shield key
22 = green triangle key
23 = green wedge key
24 = orange corner key
25 = orange crescent key
26 = orange diamond key
27 = orange pentagon key
28 = orange rectangle key
29 = orange shield key
30 = orange triangle key
31 = orange wedge key
32 = purple corner key
33 = purple crescent key
34 = purple diamond key
35 = purple pentagon key
36 = purple rectangle key
37 = purple shield key
38 = purple triangle key
39 = purple wedge key
40 = silver corner key
41 = silver crescent key
42 = silver diamond key
43 = silver pentagon key
44 = silver rectangle key
45 = silver shield key
46 = silver triangle key
47 = silver wedge key
48 = crimson corner key
49 = crimson crescent key
50 = crimson diamond key
51 = crimson pentagon key
52 = crimson rectangle key
53 = crimson shield key
54 = crimson triangle key
55 = crimson wedge key
56 = yellow corner key
57 = yellow crescent key
58 = yellow diamond key
59 = yellow pentagon key
60 = yellow rectangle key
61 = yellow shield key
62 = yellow triangle key
63 = yellow wedge key
}
1199 - <INT, INT> - null - 0 {
}
1200 - <INT, INT> - null - 0 {
}
1201 - <INT, INT> - null - 0 {
}
1202 - <INT, INT> - null - 0 {
}
1203 - <INT, INT> - null - 0 {
}
1204 - <INT, INT> - null - 0 {
}
1205 - <INT, INT> - null - 0 {
}
1206 - <INT, INT> - null - 0 {
}
1207 - <INT, INT> - null - 0 {
}
1208 - <INT, INT> - null - 0 {
}
1209 - <INT, INT> - null - 0 {
}
1210 - <INT, INT> - null - 0 {
}
1211 - <INT, INT> - null - 0 {
}
1212 - <INT, INT> - null - 0 {
}
1213 - <INT, INT> - null - 0 {
}
1214 - <INT, INT> - null - 0 {
}
1215 - <INT, INT> - null - 0 {
}
1216 - <INT, INT> - null - 0 {
}
1217 - <INT, INT> - null - 0 {
}
1218 - <INT, INT> - null - 0 {
}
1219 - <INT, INT> - null - 0 {
}
1220 - <INT, INT> - null - 0 {
}
1221 - <INT, INT> - null - 0 {
}
1222 - <INT, INT> - null - 0 {
}
1223 - <INT, INT> - null - 0 {
}
1224 - <INT, INT> - null - 0 {
}
1225 - <INT, INT> - null - 0 {
}
1226 - <INT, INT> - null - 0 {
}
1227 - <INT, INT> - null - 0 {
}
1228 - <INT, INT> - null - 0 {
}
1229 - <INT, INT> - null - 0 {
}
1230 - <INT, INT> - null - 0 {
}
1231 - <INT, INT> - null - 0 {
}
1232 - <INT, INT> - null - 0 {
}
1233 - <INT, INT> - null - 0 {
}
1234 - <INT, INT> - null - 0 {
}
1235 - <INT, INT> - null - 0 {
}
1236 - <INT, INT> - null - 0 {
}
1237 - <INT, INT> - null - 0 {
}
1238 - <INT, INT> - null - 0 {
}
1239 - <INT, INT> - null - 0 {
}
1240 - <INT, INT> - null - 0 {
}
1241 - <INT, INT> - null - 0 {
}
1242 - <INT, INT> - null - 0 {
}
1243 - <INT, INT> - null - 0 {
}
1244 - <INT, INT> - null - 0 {
}
1245 - <INT, INT> - null - 0 {
}
1246 - <INT, INT> - null - 0 {
}
1247 - <INT, INT> - null - 0 {
}
1248 - <INT, INT> - null - 0 {
}
1249 - <INT, INT> - null - 0 {
}
1250 - <INT, INT> - null - 0 {
}
1251 - <INT, INT> - null - 0 {
}
1252 - <INT, INT> - null - 0 {
}
1253 - <INT, INT> - null - 0 {
}
1254 - <INT, INT> - null - 0 {
}
1255 - <INT, INT> - null - 0 {
}
1256 - <INT, INT> - null - 0 {
}
1257 - <INT, INT> - null - 0 {
}
1258 - <INT, INT> - null - 0 {
}
1259 - <INT, INT> - null - 0 {
}
1260 - <INT, INT> - null - 0 {
}
1261 - <INT, INT> - null - 0 {
}
1262 - <INT, INT> - null - 0 {
}
1263 - <INT, INT> - null - 0 {
}
1264 - <INT, INT> - null - 0 {
1 = 1
2 = 1
3 = 1
4 = 1
5 = 1
6 = 1
7 = 1
8 = 1
9 = 1
10 = 1
11 = 1
12 = 2
13 = 2
14 = 2
15 = 2
16 = 2
17 = 2
18 = 3
19 = 3
20 = 3
21 = 3
22 = 3
23 = 3
24 = 3
25 = 3
26 = 3
27 = 3
28 = 3
29 = 3
30 = 2
31 = 2
32 = 2
33 = 2
34 = 2
35 = 2
36 = 4
37 = 4
38 = 4
39 = 4
40 = 4
41 = 4
42 = 4
43 = 4
44 = 4
45 = 4
46 = 4
47 = 4
48 = 5
49 = 5
50 = 5
51 = 5
52 = 5
53 = 5
54 = 5
55 = 5
56 = 5
57 = 5
58 = 5
59 = 5
60 = 5
}
1265 - <INT, INT> - null - 0 {
}
1266 - <INT, INT> - null - 0 {
}
1267 - <INT, INT> - null - 0 {
}
1268 - <INT, INT> - null - 0 {
}
1269 - <INT, INT> - null - 0 {
}
1270 - <INT, INT> - null - 0 {
}
1271 - <INT, INT> - null - 0 {
}
1272 - <INT, INT> - null - 0 {
}
1273 - <INT, INT> - null - 0 {
}
1274 - <INT, INT> - null - 0 {
}
1275 - <INT, SEQ> - null - 8374 {
1 = 4844
2 = 6824
3 = 8378
4 = 8374
5 = 5665
6 = 8476
7 = 6552
8 = 7639
9 = 8383
10 = 4844
11 = 8394
12 = 8397
13 = 8418
14 = 8412
15 = 8402
16 = 8406
17 = 8420
18 = 8433
19 = 8485
20 = 8425
21 = 8430
22 = 8464
23 = 8454
24 = 8458
25 = 8442
26 = 8437
27 = 8444
28 = 8450
29 = 8488
30 = 8474
31 = 8387
32 = 8480
33 = 9761
34 = 8469
35 = 9496
36 = 9761
37 = 13321
38 = 9469
39 = 10555
40 = 9761
41 = 8582
42 = 12948
}
1276 - <INT, SEQ> - null - 8373 {
1 = 4846
2 = 8
3 = 8376
4 = 8373
5 = 5661
6 = 8477
7 = 6551
8 = 7637
9 = 8381
10 = 8390
11 = 8392
12 = 8396
13 = 8416
14 = 8413
15 = 8399
16 = 8404
17 = 8421
18 = 8431
19 = 8483
20 = 8423
21 = 8429
22 = 8463
23 = 8452
24 = 8456
25 = 8440
26 = 8436
27 = 8445
28 = 8448
29 = 8487
30 = 8473
31 = 8385
32 = 8482
33 = 9804
34 = 8467
35 = 9494
36 = 9804
37 = 13322
38 = 9469
39 = 10555
40 = 9804
41 = 8581
42 = 12936
}
1277 - <INT, ITEM> - null - 526 {
1 = 12047 (Spirit wolf pouch)
2 = 12043 (Dreadfowl pouch)
3 = 12059 (Spirit spider pouch)
4 = 12019 (Thorny snail pouch)
5 = 12009 (Granite crab pouch)
6 = 12778 (Spirit mosquito pouch)
7 = 12049 (Desert wyrm pouch)
8 = 12055 (Spirit scorpion pouch)
9 = 12808 (Spirit tz-kih pouch)
10 = 12067 (Albino rat pouch)
11 = 12063 (Spirit kalphite pouch)
12 = 12091 (Compost mound pouch)
13 = 12800 (Giant chinchompa pouch)
14 = 12053 (Vampyre bat pouch)
15 = 12065 (Honey badger pouch)
16 = 12021 (Beaver pouch)
17 = 12818 (Void ravager pouch)
18 = 12780 (Void spinner pouch)
19 = 12798 (Void torcher pouch)
20 = 12814 (Void shifter pouch)
21 = 12073 (Bronze minotaur pouch)
22 = 12087 (Bull ant pouch)
23 = 12071 (Macaw pouch)
24 = 12051 (Evil turnip pouch)
25 = 12095 (Spirit cockatrice pouch)
26 = 12097 (Spirit guthatrice pouch)
27 = 12099 (Spirit saratrice pouch)
28 = 12101 (Spirit zamatrice pouch)
29 = 12103 (Spirit pengatrice pouch)
30 = 12105 (Spirit coraxatrice pouch)
31 = 12107 (Spirit vulatrice pouch)
32 = 12075 (Iron minotaur pouch)
33 = 12816 (Pyrelord pouch)
34 = 12041 (Magpie pouch)
35 = 12061 (Bloated leech pouch)
36 = 12007 (Spirit terrorbird pouch)
37 = 12035 (Abyssal parasite pouch)
38 = 12027 (Spirit jelly pouch)
39 = 12077 (Steel minotaur pouch)
40 = 12531 (Ibis pouch)
41 = 12812 (Spirit kyatt pouch)
42 = 12784 (Spirit larupia pouch)
43 = 12810 (Spirit graahk pouch)
44 = 12023 (Karam. overlord pouch)
45 = 12085 (Smoke devil pouch)
46 = 12037 (Abyssal lurker pouch)
47 = 12015 (Spirit cobra pouch)
48 = 12045 (Stranger plant pouch)
49 = 12079 (Mithril minotaur pouch)
50 = 12123 (Barker toad pouch)
51 = 12031 (War tortoise pouch)
52 = 12029 (Bunyip pouch)
53 = 12033 (Fruit bat pouch)
54 = 12820 (Ravenous locust pouch)
55 = 12057 (Arctic bear pouch)
56 = 14623 (Phoenix pouch)
57 = 12792 (Obsidian golem pouch)
58 = 12069 (Granite lobster pouch)
59 = 12011 (Praying mantis pouch)
60 = 12782 (Forge regent pouch)
61 = 12081 (Adamant minotaur pouch)
62 = 12794 (Talon beast pouch)
63 = 12013 (Giant ent pouch)
64 = 12802 (Fire titan pouch)
65 = 12804 (Moss titan pouch)
66 = 12806 (Ice titan pouch)
67 = 12025 (Hydra pouch)
68 = 12017 (Spirit dagannoth pouch)
69 = 12788 (Lava titan pouch)
70 = 12776 (Swamp titan pouch)
71 = 12083 (Rune minotaur pouch)
72 = 12039 (Unicorn stallion pouch)
73 = 12786 (Geyser titan pouch)
74 = 12089 (Wolpertinger pouch)
75 = 12796 (Abyssal titan pouch)
76 = 12822 (Iron titan pouch)
77 = 12093 (Pack yak pouch)
78 = 12790 (Steel titan pouch)
79 = 31328 (Nightmare muspah pouch)
80 = 31410 (Blood nihil pouch)
81 = 31412 (Shadow nihil pouch)
82 = 31414 (Smoke nihil pouch)
83 = 31416 (Ice nihil pouch)
84 = 32829 (Light creature pouch)
85 = 34137 (Brawler demon pouch)
86 = 34139 (Executioner demon pouch)
87 = 34141 (Deacon demon pouch)
88 = 34852 (Reborn phoenix pouch)
89 = 36060 (Pack mammoth pouch)
90 = 49408 (Binding contract (gargoyle))
91 = 49417 (Binding contract (ripper demon))
92 = 49402 (Binding contract (abyssal demon))
93 = 49411 (Binding contract (hellhound))
94 = 49405 (Binding contract (blood reaver))
95 = 49420 (Binding contract (waterfiend))
96 = 49414 (Binding contract (kal'gerion demon))
97 = 19622 (Meerkats pouch)
1000 = 14422 (Sacred clay pouch (class 1))
1001 = 14424 (Sacred clay pouch (class 2))
1002 = 14426 (Sacred clay pouch (class 3))
1003 = 14428 (Sacred clay pouch (class 4))
1004 = 14430 (Sacred clay pouch (class 5))
1051 = 21444 (Ghast pouch)
1100 = 17935 (Cub bloodrager pouch)
1101 = 17985 (Cub deathslinger pouch)
1102 = 17945 (Cub stormbringer pouch)
1103 = 17955 (Cub hoardstalker pouch)
1104 = 17975 (Cub worldbearer pouch)
1105 = 17965 (Cub skinweaver pouch)
1106 = 17936 (Little bloodrager pouch)
1107 = 17986 (Little deathslinger pouch)
1108 = 17946 (Little stormbringer pouch)
1109 = 17956 (Little hoardstalker pouch)
1110 = 17976 (Little worldbearer pouch)
1111 = 17966 (Little skinweaver pouch)
1112 = 17937 (Naïve bloodrager pouch)
1113 = 17987 (Naïve deathslinger pouch)
1114 = 17947 (Naïve stormbringer pouch)
1115 = 17957 (Naïve hoardstalker pouch)
1116 = 17977 (Naïve worldbearer pouch)
1117 = 17967 (Naïve skinweaver pouch)
1118 = 17938 (Keen bloodrager pouch)
1119 = 17988 (Keen deathslinger pouch)
1120 = 17948 (Keen stormbringer pouch)
1121 = 17958 (Keen hoardstalker pouch)
1122 = 17978 (Keen worldbearer pouch)
1123 = 17968 (Keen skinweaver pouch)
1124 = 17939 (Brave bloodrager pouch)
1125 = 17989 (Brave deathslinger pouch)
1126 = 17949 (Brave stormbringer pouch)
1127 = 17959 (Brave hoardstalker pouch)
1128 = 17979 (Brave worldbearer pouch)
1129 = 17969 (Brave skinweaver pouch)
1130 = 17940 (Brah bloodrager pouch)
1131 = 17990 (Brah deathslinger pouch)
1132 = 17950 (Brah stormbringer pouch)
1133 = 17960 (Brah hoardstalker pouch)
1134 = 17980 (Brah worldbearer pouch)
1135 = 17970 (Brah skinweaver pouch)
1136 = 17941 (Naabe bloodrager pouch)
1137 = 17991 (Naabe deathslinger pouch)
1138 = 17951 (Naabe stormbringer pouch)
1139 = 17961 (Naabe hoardstalker pouch)
1140 = 17981 (Naabe worldbearer pouch)
1141 = 17971 (Naabe skinweaver pouch)
1142 = 17942 (Wise bloodrager pouch)
1143 = 17992 (Wise deathslinger pouch)
1144 = 17952 (Wise stormbringer pouch)
1145 = 17962 (Wise hoardstalker pouch)
1146 = 17982 (Wise worldbearer pouch)
1147 = 17972 (Wise skinweaver pouch)
1148 = 17943 (Adept bloodrager pouch)
1149 = 17993 (Adept deathslinger pouch)
1150 = 17953 (Adept stormbringer pouch)
1151 = 17963 (Adept hoardstalker pouch)
1152 = 17983 (Adept worldbearer pouch)
1153 = 17973 (Adept skinweaver pouch)
1154 = 17944 (Sachem bloodrager pouch)
1155 = 17994 (Sachem deathslinger pouch)
1156 = 17954 (Sachem stormbringer pouch)
1157 = 17964 (Sachem hoardstalker pouch)
1158 = 17984 (Sachem worldbearer pouch)
1159 = 17974 (Sachem skinweaver pouch)
}
1278 - <INT, GRAPHIC> - null - 9201 {
0 = 9201
1 = 9202
2 = 9203
3 = 9205
}
1279 - <NPC, STRING> - Animal - 0 {
6794 = Spirit terrorbird
6796 = Granite crab
6798 = Praying mantis
6800 = Giant ent
6802 = Spirit cobra
6804 = Spirit dagannoth
6806 = Thorny snail
6808 = Beaver
6809 = Karam. overlord
6811 = Hydra
6813 = Bunyip
6815 = War tortoise
6817 = Fruit bat
6818 = Abyssal parasite
6820 = Abyssal lurker
6822 = Unicorn stallion
6824 = Magpie
6825 = Dreadfowl
6827 = Stranger plant
6829 = Spirit wolf
6831 = Desert wyrm
6833 = Evil turnip
6835 = Vampyre bat
6837 = Spirit scorpion
6839 = Arctic bear
6841 = Spirit spider
6843 = Bloated leech
6845 = Honey badger
6847 = Albino rat
6849 = Granite lobster
6851 = Macaw
6853 = Bronze minotaur
6855 = Iron minotaur
6857 = Steel minotaur
6859 = Mithril minotaur
6861 = Adamant minotaur
6863 = Rune minotaur
6865 = Smoke devil
6867 = Bull ant
6869 = Wolpertinger
6871 = Compost mound
6873 = Pack yak
6875 = Spirit cockatrice
6877 = Spirit guthatrice
6879 = Spirit saratrice
6881 = Spirit zamatrice
6883 = Spirit pengatrice
6885 = Spirit coraxatrice
6887 = Spirit vulatrice
6889 = Barker toad
6991 = Ibis
6992 = Spirit jelly
6994 = Spirit kalphite
7329 = Swamp titan
7331 = Spirit mosquito
7333 = Void spinner
7335 = Forge regent
7337 = Spirit larupia
7339 = Geyser titan
7341 = Lava titan
7343 = Steel titan
7345 = Obsidian golem
7347 = Talon beast
7349 = Abyssal titan
7351 = Void torcher
7353 = Giant chinchompa
7355 = Fire titan
7357 = Moss titan
7359 = Ice titan
7361 = Spirit Tz-Kih
7363 = Spirit graahk
7365 = Spirit kyatt
7367 = Void shifter
7370 = Void ravager
7372 = Ravenous locust
7375 = Iron titan
7377 = Pyrelord
8240 = Clay being(t1)
8242 = Clay being(t2)
8244 = Clay being(t3)
8246 = Clay being(t4)
8248 = Clay being(t5)
8575 = Phoenix
11106 = Bloodrager (Tier 1)
11108 = Bloodrager (Tier 2)
11110 = Bloodrager (Tier 3)
11112 = Bloodrager (Tier 4)
11114 = Bloodrager (Tier 5)
11116 = Bloodrager (Tier 6)
11118 = Bloodrager (Tier 7)
11120 = Bloodrager (Tier 8)
11122 = Bloodrager (Tier 9)
11124 = Bloodrager (Tier 10)
11126 = Stormbringer (Tier 1)
11128 = Stormbringer (Tier 2)
11130 = Stormbringer (Tier 3)
11132 = Stormbringer (Tier 4)
11134 = Stormbringer (Tier 5)
11136 = Stormbringer (Tier 6)
11138 = Stormbringer (Tier 7)
11140 = Stormbringer (Tier 8)
11142 = Stormbringer (Tier 9)
11144 = Stormbringer (Tier 10)
11146 = Hoardstalker (Tier 1)
11148 = Hoardstalker (Tier 2)
11150 = Hoardstalker (Tier 3)
11152 = Hoardstalker (Tier 4)
11154 = Hoardstalker (Tier 5)
11156 = Hoardstalker (Tier 6)
11158 = Hoardstalker (Tier 7)
11160 = Hoardstalker (Tier 8)
11162 = Hoardstalker (Tier 9)
11164 = Hoardstalker (Tier 10)
11166 = Skinweaver (Tier 1)
11168 = Skinweaver (Tier 2)
11170 = Skinweaver (Tier 3)
11172 = Skinweaver (Tier 4)
11174 = Skinweaver (Tier 5)
11176 = Skinweaver (Tier 6)
11178 = Skinweaver (Tier 7)
11180 = Skinweaver (Tier 8)
11182 = Skinweaver (Tier 9)
11184 = Skinweaver (Tier 10)
11186 = Worldbearer (Tier 1)
11188 = Worldbearer (Tier 2)
11190 = Worldbearer (Tier 3)
11192 = Worldbearer (Tier 4)
11194 = Worldbearer (Tier 5)
11196 = Worldbearer (Tier 6)
11198 = Worldbearer (Tier 7)
11200 = Worldbearer (Tier 8)
11202 = Worldbearer (Tier 9)
11204 = Worldbearer (Tier 10)
11206 = Deathslinger (Tier 1)
11208 = Deathslinger (Tier 2)
11210 = Deathslinger (Tier 3)
11212 = Deathslinger (Tier 4)
11214 = Deathslinger (Tier 5)
11216 = Deathslinger (Tier 6)
11218 = Deathslinger (Tier 7)
11220 = Deathslinger (Tier 8)
11222 = Deathslinger (Tier 9)
11224 = Deathslinger (Tier 10)
11640 = Meerkats
13979 = Ghast
14846 = Baby troll
14912 = Nightmare muspah
14950 = Smoke nihil
14954 = Blood nihil
14958 = Shadow nihil
14962 = Ice nihil
17399 = Spirit war pig
17401 = Spirit pack pig
17403 = Spirit prayer pig
20306 = Light creature
20611 = Demon brawler
20613 = Demon executioner
20615 = Demon deacon
21092 = Reborn phoenix
21782 = Hermit Crab
22005 = Pack mammoth
26869 = Abyssal Demon
26871 = Blood Reaver
26873 = Gargoyle
26875 = Hellhound
26877 = Kal'gerion Demon
26879 = Ripper Demon
26881 = Waterfiend
}
1280 - <INT, STRING> - Your goal is to SLAY the slime to win prizes. - 0 {
0 = Your goal is to SLAY the slime to win prizes.
1 = Firstly, feed your slime Hearts of Ice to increase the rarity probabilities for ALL prizes.
2 = Secondly, spend keys to win a prize AND increase your slay multiplier.
3 = Finally, slay the slime to apply your multiplier.
}
1281 - <INT, ITEM> - null - -1 {
3 = 49146 (Twin reaper scythe)
}
1282 - <NPC, COMPONENT> - null - 43384919 {
6794 = IComponent(1430, 35)
6796 = IComponent(1430, 35)
6798 = IComponent(1430, 35)
6800 = IComponent(1430, 35)
6802 = IComponent(1430, 35)
6804 = IComponent(1430, 35)
6806 = IComponent(1430, 35)
6808 = IComponent(1430, 35)
6809 = IComponent(1430, 35)
6811 = IComponent(1430, 35)
6813 = IComponent(1430, 35)
6815 = IComponent(1430, 35)
6817 = IComponent(1430, 35)
6818 = IComponent(1430, 35)
6820 = IComponent(1430, 35)
6822 = IComponent(1430, 35)
6824 = IComponent(1430, 35)
6825 = IComponent(1430, 35)
6827 = IComponent(1430, 35)
6829 = IComponent(1430, 35)
6831 = IComponent(1430, 35)
6833 = IComponent(1430, 35)
6835 = IComponent(1430, 35)
6837 = IComponent(1430, 35)
6839 = IComponent(1430, 35)
6841 = IComponent(1430, 35)
6843 = IComponent(1430, 35)
6845 = IComponent(1430, 35)
6847 = IComponent(1430, 35)
6849 = IComponent(1430, 35)
6851 = IComponent(1430, 35)
6853 = IComponent(1430, 35)
6855 = IComponent(1430, 35)
6857 = IComponent(1430, 35)
6859 = IComponent(1430, 35)
6861 = IComponent(1430, 35)
6863 = IComponent(1430, 35)
6865 = IComponent(1430, 35)
6867 = IComponent(1430, 35)
6869 = IComponent(1430, 35)
6871 = IComponent(1430, 35)
6873 = IComponent(1430, 35)
6875 = IComponent(1430, 35)
6877 = IComponent(1430, 35)
6879 = IComponent(1430, 35)
6881 = IComponent(1430, 35)
6883 = IComponent(1430, 35)
6885 = IComponent(1430, 35)
6887 = IComponent(1430, 35)
6889 = IComponent(1430, 35)
6991 = IComponent(1430, 35)
6992 = IComponent(1430, 35)
6994 = IComponent(1430, 35)
7329 = IComponent(1430, 35)
7331 = IComponent(1430, 35)
7333 = IComponent(1430, 35)
7335 = IComponent(1430, 35)
7337 = IComponent(1430, 35)
7339 = IComponent(1430, 35)
7341 = IComponent(1430, 35)
7343 = IComponent(1430, 35)
7345 = IComponent(1430, 35)
7347 = IComponent(1430, 35)
7349 = IComponent(1430, 35)
7351 = IComponent(1430, 35)
7353 = IComponent(1430, 35)
7355 = IComponent(1430, 35)
7357 = IComponent(1430, 35)
7359 = IComponent(1430, 35)
7361 = IComponent(1430, 35)
7363 = IComponent(1430, 35)
7365 = IComponent(1430, 35)
7367 = IComponent(1430, 35)
7370 = IComponent(1430, 35)
7372 = IComponent(1430, 35)
7375 = IComponent(1430, 35)
7377 = IComponent(1430, 35)
8240 = IComponent(1430, 35)
8242 = IComponent(1430, 35)
8244 = IComponent(1430, 35)
8246 = IComponent(1430, 35)
8248 = IComponent(1430, 35)
8575 = IComponent(1430, 35)
11106 = IComponent(1430, 35)
11108 = IComponent(1430, 35)
11110 = IComponent(1430, 35)
11112 = IComponent(1430, 35)
11114 = IComponent(1430, 35)
11116 = IComponent(1430, 35)
11118 = IComponent(1430, 35)
11120 = IComponent(1430, 35)
11122 = IComponent(1430, 35)
11124 = IComponent(1430, 35)
11126 = IComponent(1430, 35)
11128 = IComponent(1430, 35)
11130 = IComponent(1430, 35)
11132 = IComponent(1430, 35)
11134 = IComponent(1430, 35)
11136 = IComponent(1430, 35)
11138 = IComponent(1430, 35)
11140 = IComponent(1430, 35)
11142 = IComponent(1430, 35)
11144 = IComponent(1430, 35)
11146 = IComponent(1430, 35)
11148 = IComponent(1430, 35)
11150 = IComponent(1430, 35)
11152 = IComponent(1430, 35)
11154 = IComponent(1430, 35)
11156 = IComponent(1430, 35)
11158 = IComponent(1430, 35)
11160 = IComponent(1430, 35)
11162 = IComponent(1430, 35)
11164 = IComponent(1430, 35)
11166 = IComponent(1430, 35)
11168 = IComponent(1430, 35)
11170 = IComponent(1430, 35)
11172 = IComponent(1430, 35)
11174 = IComponent(1430, 35)
11176 = IComponent(1430, 35)
11178 = IComponent(1430, 35)
11180 = IComponent(1430, 35)
11182 = IComponent(1430, 35)
11184 = IComponent(1430, 35)
11186 = IComponent(1430, 35)
11188 = IComponent(1430, 35)
11190 = IComponent(1430, 35)
11192 = IComponent(1430, 35)
11194 = IComponent(1430, 35)
11196 = IComponent(1430, 35)
11198 = IComponent(1430, 35)
11200 = IComponent(1430, 35)
11202 = IComponent(1430, 35)
11204 = IComponent(1430, 35)
11206 = IComponent(1430, 35)
11208 = IComponent(1430, 35)
11210 = IComponent(1430, 35)
11212 = IComponent(1430, 35)
11214 = IComponent(1430, 35)
11216 = IComponent(1430, 35)
11218 = IComponent(1430, 35)
11220 = IComponent(1430, 35)
11222 = IComponent(1430, 35)
11224 = IComponent(1430, 35)
11640 = IComponent(1430, 35)
13979 = IComponent(1430, 35)
14912 = IComponent(1430, 35)
14950 = IComponent(1430, 35)
14954 = IComponent(1430, 35)
14958 = IComponent(1430, 35)
14962 = IComponent(1430, 35)
17399 = IComponent(1430, 35)
17401 = IComponent(1430, 35)
17403 = IComponent(1430, 35)
20306 = IComponent(1430, 35)
20611 = IComponent(1430, 35)
20613 = IComponent(1430, 35)
20615 = IComponent(1430, 35)
21092 = IComponent(1430, 35)
22005 = IComponent(1430, 35)
26869 = IComponent(1430, 35)
26871 = IComponent(1430, 35)
26873 = IComponent(1430, 35)
26875 = IComponent(1430, 35)
26877 = IComponent(1430, 35)
26879 = IComponent(1430, 35)
26881 = IComponent(1430, 35)
}
1283 - <ITEM, ITEM> - null - 526 {
12007 = 12441 (Spirit Terrorbird scroll (Tireless Run))
12009 = 12533 (Granite Crab scroll (Stony Shell))
12011 = 12450 (Praying Mantis scroll (Mantis Strike))
12013 = 12457 (Giant Ent scroll (Acorn Missile))
12015 = 12436 (Spirit Cobra scroll (Ophidian Incubation))
12017 = 12456 (Spirit Dagannoth scroll (Spike Shot))
12019 = 12459 (Thorny Snail scroll (Slime Spray))
12021 = 12429 (Beaver scroll (Multichop))
12023 = 12455 (Karamthulu Overlord scroll (Doomsphere))
12025 = 12442 (Hydra scroll (Regrowth))
12027 = 12453 (Spirit Jelly scroll (Dissolve))
12029 = 12438 (Bunyip scroll (Swallow Whole))
12031 = 12439 (War Tortoise scroll (Testudo))
12033 = 12423 (Fruit Bat scroll (Fruitfall))
12035 = 12454 (Abyssal Parasite scroll (Abyssal Drain))
12037 = 12427 (Abyssal Lurker scroll (Abyssal Stealth))
12039 = 12434 (Unicorn Stallion scroll (Healing Aura))
12041 = 12426 (Magpie scroll (Thieving Fingers))
12043 = 12445 (Dreadfowl scroll (Dreadfowl Strike))
12045 = 12467 (Stranger Plant scroll (Poisonous Blast))
12047 = 12425 (Spirit Wolf scroll (Howl))
12049 = 12460 (Desert Wyrm scroll (Electric Lash))
12051 = 12448 (Evil Turnip scroll (Evil Flames))
12053 = 12447 (Vampyre Bat scroll (Vampyre Touch))
12055 = 12432 (Spirit Scorpion scroll (Venom Shot))
12057 = 12451 (Arctic Bear scroll (Arctic Blast))
12059 = 12428 (Spirit Spider scroll (Egg Spawn))
12061 = 12444 (Bloated Leech scroll (Blood Drain))
12063 = 12446 (Spirit Kalphite scroll (Sandstorm))
12065 = 12433 (Honey Badger scroll (Insane Ferocity))
12067 = 12430 (Albino Rat scroll (Cheese Feast))
12069 = 12449 (Granite Lobster scroll (Crushing Claw))
12071 = 12422 (Macaw scroll (Herbcall))
12073 = 12461 (Bronze Minotaur scroll (Bronze Bull Rush))
12075 = 12462 (Iron Minotaur scroll (Iron Bull Rush))
12077 = 12463 (Steel Minotaur scroll (Steel Bull Rush))
12079 = 12464 (Mithril Minotaur scroll (Mithril Bull Rush))
12081 = 12465 (Adamant Minotaur scroll (Adamant Bull Rush))
12083 = 12466 (Rune Minotaur scroll (Rune Bull Rush))
12085 = 12468 (Smoke Devil scroll (Dust Cloud))
12087 = 12431 (Bull Ant scroll (Unburden))
12089 = 12437 (Wolpertinger scroll (Magic Focus))
12091 = 12440 (Compost Mound scroll (Generate Compost))
12093 = 12435 (Pack Yak scroll (Winter Storage))
12095 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12097 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12099 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12101 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12103 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12105 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12107 = 12458 (Spirit Cockatrice scroll (Petrifying Gaze))
12123 = 12452 (Barker Toad scroll (Toad Bark))
12531 = 12424 (Ibis scroll (Fish Rain))
12776 = 12832 (Swamp Titan scroll (Swamp Plague))
12778 = 12838 (Spirit Mosquito scroll (Pester))
12780 = 12443 (Void scroll (Call to Arms))
12782 = 12841 (Forge Regent scroll (Inferno))
12784 = 12840 (Spirit Larupia scroll (Rending))
12786 = 12833 (Geyser Titan scroll (Boil))
12788 = 12837 (Lava Titan scroll (Ebon Thunder))
12790 = 12825 (Steel Titan scroll (Steel of Legends))
12792 = 12826 (Obsidian Golem scroll (Volcanic Strength))
12794 = 12831 (Talon Beast scroll (Deadly Claw))
12796 = 12827 (Abyssal Titan scroll (Essence Shipment))
12798 = 12443 (Void scroll (Call to Arms))
12800 = 12834 (Giant Chinchompa scroll (Explode))
12802 = 12824 (Elemental Titan scroll (Titan's Constitution))
12804 = 12824 (Elemental Titan scroll (Titan's Constitution))
12806 = 12824 (Elemental Titan scroll (Titan's Constitution))
12808 = 12839 (Spirit Tz-Kih scroll (Fireball Assault))
12810 = 12835 (Spirit Graahk scroll (Goad))
12812 = 12836 (Spirit Kyatt scroll (Ambush))
12814 = 12443 (Void scroll (Call to Arms))
12816 = 12829 (Pyrelord scroll (Immense Heat))
12818 = 12443 (Void scroll (Call to Arms))
12820 = 12830 (Ravenous Locut scroll (Famine))
12822 = 12828 (Iron Titan scroll (Iron Within))
14422 = 14421 (Clay deposit scroll)
14424 = 14421 (Clay deposit scroll)
14426 = 14421 (Clay deposit scroll)
14428 = 14421 (Clay deposit scroll)
14430 = 14421 (Clay deposit scroll)
14623 = 14622 (Phoenix scroll (Rise From the Ashes))
17935 = 18027 (Sundering strike (tier 1))
17936 = 18028 (Sundering strike (tier 2))
17937 = 18029 (Sundering strike (tier 3))
17938 = 18030 (Sundering strike (tier 4))
17939 = 18031 (Sundering strike (tier 5))
17940 = 18032 (Sundering strike (tier 6))
17941 = 18033 (Sundering strike (tier 7))
17942 = 18034 (Sundering strike (tier 8))
17943 = 18035 (Sundering strike (tier 9))
17944 = 18036 (Sundering strike (tier 10))
17945 = 18047 (Snaring wave (tier 1))
17946 = 18048 (Snaring wave (tier 2))
17947 = 18049 (Snaring wave (tier 3))
17948 = 18050 (Snaring wave (tier 4))
17949 = 18051 (Snaring wave (tier 5))
17950 = 18052 (Snaring wave (tier 6))
17951 = 18053 (Snaring wave (tier 7))
17952 = 18054 (Snaring wave (tier 8))
17953 = 18055 (Snaring wave (tier 9))
17954 = 18056 (Snaring wave (tier 10))
17955 = 18057 (Aptitude (tier 1))
17956 = 18058 (Aptitude (tier 2))
17957 = 18059 (Aptitude (tier 3))
17958 = 18060 (Aptitude (tier 4))
17959 = 18061 (Aptitude (tier 5))
17960 = 18062 (Aptitude (tier 6))
17961 = 18063 (Aptitude (tier 7))
17962 = 18064 (Aptitude (tier 8))
17963 = 18065 (Aptitude (tier 9))
17964 = 18066 (Aptitude (tier 10))
17965 = 18077 (Glimmer of light (tier 1))
17966 = 18078 (Glimmer of light (tier 2))
17967 = 18079 (Glimmer of light (tier 3))
17968 = 18080 (Glimmer of light (tier 4))
17969 = 18081 (Glimmer of light (tier 5))
17970 = 18082 (Glimmer of light (tier 6))
17971 = 18083 (Glimmer of light (tier 7))
17972 = 18084 (Glimmer of light (tier 8))
17973 = 18085 (Glimmer of light (tier 9))
17974 = 18086 (Glimmer of light (tier 10))
17975 = 18067 (Second wind (tier 1))
17976 = 18068 (Second wind (tier 2))
17977 = 18069 (Second wind (tier 3))
17978 = 18070 (Second wind (tier 4))
17979 = 18071 (Second wind (tier 5))
17980 = 18072 (Second wind (tier 6))
17981 = 18073 (Second wind (tier 7))
17982 = 18074 (Second wind (tier 8))
17983 = 18075 (Second wind (tier 9))
17984 = 18076 (Second wind (tier 10))
17985 = 18037 (Poisonous shot (tier 1))
17986 = 18038 (Poisonous shot (tier 2))
17987 = 18039 (Poisonous shot (tier 3))
17988 = 18040 (Poisonous shot (tier 4))
17989 = 18041 (Poisonous shot (tier 5))
17990 = 18042 (Poisonous shot (tier 6))
17991 = 18043 (Poisonous shot (tier 7))
17992 = 18044 (Poisonous shot (tier 8))
17993 = 18045 (Poisonous shot (tier 9))
17994 = 18046 (Poisonous shot (tier 10))
19622 = 19621 (Meerkat scroll (Fetch Casket))
21444 = 21453 (Ghast scroll (Ghastly Request))
28697 = 28696 (Spirit Pig scroll (Bacon Blast))
31328 = 31332 (Muspah scroll (Siphon Self))
31410 = 31401 (Nihil scroll (Annihilate))
31412 = 31401 (Nihil scroll (Annihilate))
31414 = 31401 (Nihil scroll (Annihilate))
31416 = 31401 (Nihil scroll (Annihilate))
32829 = 32832 (Light Creature scroll (Enlightenment))
34137 = 34146 (Lesser Demon scroll (Ring of Fire))
34139 = 34146 (Lesser Demon scroll (Ring of Fire))
34141 = 34146 (Lesser Demon scroll (Ring of Fire))
34852 = 14622 (Phoenix scroll (Rise From the Ashes))
36060 = 36063 (Pack Mammoth scroll (Mammoth Feast))
49402 = 49404 (Abyssal Demon scroll (Abyssal Block))
49405 = 49407 (Blood Reaver scroll (Blood Siphon))
49408 = 49410 (Gargoyle scroll (Hammer Rock))
49411 = 49413 (Hellhound scroll (Soul Food))
49414 = 49416 (Kal'gerion Demon scroll (Crit-i-Kal))
49417 = 49419 (Ripper Demon scroll (Death From Above))
49420 = 49422 (Waterfiend scroll (Straight Flush))
}
1284 - <INT, INT> - null - 0 {
}
1285 - <INT, INT> - null - 0 {
}
1286 - <INT, INT> - null - 0 {
}
1287 - <INT, INT> - null - 0 {
}
1288 - <INT, INT> - null - 0 {
}
1289 - <INT, INT> - null - 0 {
}
1290 - <INT, INT> - null - 0 {
}
1291 - <INT, INT> - null - 0 {
}
1292 - <INT, INT> - null - 0 {
}
1293 - <INT, INT> - null - 0 {
}
1294 - <INT, INT> - null - 0 {
}
1295 - <INT, ITEM> - null - -1 {
3 = 47327 (Huginn blade)
5 = 47328 (Muninn blade)
}
1296 - <INT, ITEM> - null - -1 {
1 = 47333 (Jormungand cape)
}
1297 - <INT, INT> - null - 0 {
}
1298 - <INT, INT> - null - 0 {
}
1299 - <INT, INT> - null - 0 {
}
1300 - <INT, INT> - null - 0 {
}
1301 - <INT, INT> - null - 0 {
}
1302 - <INT, INT> - null - 0 {
}
1303 - <INT, INT> - null - 0 {
}
1304 - <INT, ITEM> - null - -1 {
3 = 47331 (Jormungand sword)
5 = 47332 (Jormungand sword offhand)
}
1305 - <INT, ITEM> - null - -1 {
3 = 47335 (Jormungand sword)
}
1306 - <INT, ITEM> - null - -1 {
3 = 47329 (Jormungand bow)
}
1307 - <INT, ITEM> - null - -1 {
3 = 47330 (Jormungand staff)
}
1308 - <INT, INT> - null - 0 {
}
1309 - <INT, INT> - null - 0 {
}
1310 - <INT, INT> - null - 0 {
}
1311 - <INT, ITEM> - null - -1 {
3 = 27597 ()
}
1312 - <INT, ITEM> - null - -1 {
5 = 51411 (Closure's biography)
}
1313 - <INT, ITEM> - null - -1 {
0 = 27602 (Scarecrow mask)
}
1314 - <INT, ITEM> - null - -1 {
0 = 27604 (Turkey hat)
}
1315 - <INT, ITEM> - null - -1 {
0 = 27606 (Flaming skull (red))
}
1316 - <INT, ITEM> - null - -1 {
0 = 27608 (Flaming skull (blue))
}
1317 - <INT, INT> - null - 0 {
}
1318 - <INT, MODEL> - null - 42744 {
0 = 42744
1 = 42747
2 = 42746
3 = 42748
4 = 42751
5 = 42749
6 = 42750
}
1319 - <INT, INT> - null - 0 {
}
1320 - <ITEM, NPC> - null - 6988 {
12007 = 6794 (Spirit terrorbird)
12009 = 6796 (Granite crab)
12011 = 6798 (Praying mantis)
12013 = 6800 (Giant ent)
12015 = 6802 (Spirit cobra)
12017 = 6804 (Spirit dagannoth)
12019 = 6806 (Thorny snail)
12021 = 6808 (Beaver)
12023 = 6809 (Karam. overlord)
12025 = 6811 (Hydra)
12027 = 6992 (Spirit jelly)
12029 = 6813 (Bunyip)
12031 = 6815 (War tortoise)
12033 = 6817 (Fruit bat)
12035 = 6818 (Abyssal parasite)
12037 = 6820 (Abyssal lurker)
12039 = 6822 (Unicorn stallion)
12041 = 6824 (Magpie)
12043 = 6825 (Dreadfowl)
12045 = 6827 (Stranger plant)
12047 = 6829 (Spirit wolf)
12049 = 6831 (Desert wyrm)
12051 = 6833 (Evil turnip)
12053 = 6835 (Vampyre bat)
12055 = 6837 (Spirit scorpion)
12057 = 6839 (Arctic bear)
12059 = 6841 (Spirit spider)
12061 = 6843 (Bloated leech)
12063 = 6994 (Spirit kalphite)
12065 = 6845 (Honey badger)
12067 = 6847 (Albino rat)
12069 = 6849 (Granite lobster)
12071 = 6851 (Macaw)
12073 = 6853 (Bronze minotaur)
12075 = 6855 (Iron minotaur)
12077 = 6857 (Steel minotaur)
12079 = 6859 (Mithril minotaur)
12081 = 6861 (Adamant minotaur)
12083 = 6863 (Rune minotaur)
12085 = 6865 (Smoke devil)
12087 = 6867 (Bull ant)
12089 = 6869 (Wolpertinger)
12091 = 6871 (Compost mound)
12093 = 6873 (Pack yak)
12095 = 6875 (Spirit cockatrice)
12097 = 6877 (Spirit guthatrice)
12099 = 6879 (Spirit saratrice)
12101 = 6881 (Spirit zamatrice)
12103 = 6883 (Spirit pengatrice)
12105 = 6885 (Spirit coraxatrice)
12107 = 6887 (Spirit vulatrice)
12123 = 6889 (Barker toad)
12531 = 6991 (Ibis)
12776 = 7329 (Swamp titan)
12778 = 7331 (Spirit mosquito)
12780 = 7333 (Void spinner)
12782 = 7335 (Forge regent)
12784 = 7337 (Spirit larupia)
12786 = 7339 (Geyser titan)
12788 = 7341 (Lava titan)
12790 = 7343 (Steel titan)
12792 = 7345 (Obsidian golem)
12794 = 7347 (Talon beast)
12796 = 7349 (Abyssal titan)
12798 = 7351 (Void torcher)
12800 = 7353 (Giant chinchompa)
12802 = 7355 (Fire titan)
12804 = 7357 (Moss titan)
12806 = 7359 (Ice titan)
12808 = 7361 (Spirit Tz-Kih)
12810 = 7363 (Spirit graahk)
12812 = 7365 (Spirit kyatt)
12814 = 7367 (Void shifter)
12816 = 7377 (Pyrelord)
12818 = 7370 (Void ravager)
12820 = 7372 (Ravenous locust)
12822 = 7375 (Iron titan)
14422 = 8240 (Clay familiar (class 1))
14424 = 8242 (Clay familiar (class 2))
14426 = 8244 (Clay familiar (class 3))
14428 = 8246 (Clay familiar (class 4))
14430 = 8248 (Clay familiar (class 5))
14623 = 8575 (Phoenix)
17935 = 11106 (Cub bloodrager)
17936 = 11108 (Little bloodrager)
17937 = 11110 (Naïve bloodrager)
17938 = 11112 (Keen bloodrager)
17939 = 11114 (Brave bloodrager)
17940 = 11116 (Brah bloodrager)
17941 = 11118 (Naabe bloodrager)
17942 = 11120 (Wise bloodrager)
17943 = 11122 (Adept bloodrager)
17944 = 11124 (Sachem bloodrager)
17945 = 11126 (Cub stormbringer)
17946 = 11128 (Little stormbringer)
17947 = 11130 (Naïve stormbringer)
17948 = 11132 (Keen stormbringer)
17949 = 11134 (Brave stormbringer)
17950 = 11136 (Brah stormbringer)
17951 = 11138 (Naabe stormbringer)
17952 = 11140 (Wise stormbringer)
17953 = 11142 (Adept stormbringer)
17954 = 11144 (Sachem stormbringer)
17955 = 11146 (Cub hoardstalker)
17956 = 11148 (Little hoardstalker)
17957 = 11150 (Naïve hoardstalker)
17958 = 11152 (Keen hoardstalker)
17959 = 11154 (Brave hoardstalker)
17960 = 11156 (Brah hoardstalker)
17961 = 11158 (Naabe hoardstalker)
17962 = 11160 (Wise hoardstalker)
17963 = 11162 (Adept hoardstalker)
17964 = 11164 (Sachem hoardstalker)
17965 = 11166 (Cub skinweaver)
17966 = 11168 (Little skinweaver)
17967 = 11170 (Naïve skinweaver)
17968 = 11172 (Keen skinweaver)
17969 = 11174 (Brave skinweaver)
17970 = 11176 (Brah skinweaver)
17971 = 11178 (Naabe skinweaver)
17972 = 11180 (Wise skinweaver)
17973 = 11182 (Adept skinweaver)
17974 = 11184 (Sachem skinweaver)
17975 = 11186 (Cub worldbearer)
17976 = 11188 (Little worldbearer)
17977 = 11190 (Naïve worldbearer)
17978 = 11192 (Keen worldbearer)
17979 = 11194 (Brave worldbearer)
17980 = 11196 (Brah worldbearer)
17981 = 11198 (Naabe worldbearer)
17982 = 11200 (Wise worldbearer)
17983 = 11202 (Adept worldbearer)
17984 = 11204 (Sachem worldbearer)
17985 = 11206 (Cub deathslinger)
17986 = 11208 (Little deathslinger)
17987 = 11210 (Naïve deathslinger)
17988 = 11212 (Keen deathslinger)
17989 = 11214 (Brave deathslinger)
17990 = 11216 (Brah deathslinger)
17991 = 11218 (Naabe deathslinger)
17992 = 11220 (Wise deathslinger)
17993 = 11222 (Adept deathslinger)
17994 = 11224 (Sachem deathslinger)
19622 = 11640 (Meerkats)
21444 = 13979 (Ghast)
28697 = 17399 (Spirit war pig)
28698 = 17401 (Spirit pack pig)
28699 = 17403 (Spirit prayer pig)
31328 = 14912 (Nightmare muspah)
31410 = 14954 (Blood nihil)
31412 = 14958 (Shadow nihil)
31414 = 14950 (Smoke nihil)
31416 = 14962 (Ice nihil)
32829 = 20306 (Light creature)
34137 = 20611 (Lesser demon brawler)
34139 = 20613 (Lesser demon executioner)
34141 = 20615 (Lesser demon deacon)
34852 = 21092 (Reborn Phoenix)
36060 = 22005 (Pack mammoth)
}
1321 - <INT, INT> - null - 0 {
}
1322 - <INT, INT> - null - 0 {
}
1323 - <INT, INT> - null - 0 {
}
1324 - <INT, INT> - null - 0 {
}
1325 - <INT, INT> - null - 0 {
}
1326 - <INT, INT> - null - 0 {
}
1327 - <INT, INT> - null - 0 {
}
1328 - <INT, INT> - null - 0 {
}
1329 - <INT, INT> - null - 0 {
}
1330 - <INT, INT> - null - 0 {
}
1331 - <INT, INT> - null - 0 {
}
1332 - <INT, INT> - null - 0 {
}
1333 - <INT, INT> - null - 0 {
}
1334 - <INT, INT> - null - 0 {
}
1335 - <INT, INT> - null - 0 {
}
1336 - <INT, INT> - null - 0 {
}
1337 - <INT, INT> - null - 0 {
}
1338 - <INT, INT> - null - 0 {
}
1339 - <INT, INT> - null - 0 {
}
1340 - <INT, INT> - null - 0 {
}
1341 - <INT, INT> - null - 0 {
}
1342 - <INT, INT> - null - 0 {
}
1343 - <INT, INT> - null - 0 {
}
1344 - <INT, INT> - null - 0 {
}
1345 - <INT, STRING> - - 0 {
0 = Adventure
1 = Al Kharid
2 = Alone
3 = Ambient Jungle
4 = Arabian
5 = Arabian2
6 = Arabian3
7 = Arabique
8 = Army of Darkness
9 = Arrival
10 = Attack I
11 = Attack II
12 = Attack III
13 = Attack IV
14 = Attack V
15 = Attack VI
16 = Attention
17 = Autumn Voyage
18 = Background
19 = Ballad of Enchantment
20 = Baroque
21 = Beyond
22 = Big Chords
23 = Book of Spells
24 = Camelot
25 = Cave Background
26 = Cavern
27 = Chain of Command
28 = Crystal Cave
29 = Crystal Sword
30 = Dangerous
31 = Dark
32 = Deep Wildy
33 = Desert Voyage
34 = Doorways
35 = Dream
36 = Dunjun
37 = Egypt
38 = Emotion
39 = Emperor
40 = Expanse
41 = Expecting
42 = Expedition
43 = Faerie
44 = Fanfare
45 = Fanfare3
46 = Fishing
47 = Flute Salad
48 = Forever
49 = Gaol
50 = Garden
51 = Gnome King
52 = Dwarf Theme
53 = Gnome Village I
54 = Gnome Village II
55 = Goblin Village
56 = Gnomeball
57 = Greatness
58 = Harmony
59 = High Seas
60 = Horizon
61 = Iban
62 = In the Manor
63 = Inspiration
64 = Intrepid
65 = Jolly-R
66 = Jungle Island
67 = Jungly1
68 = Jungly2
69 = Jungly3
70 = Knightly
71 = Lasting
72 = Legion
73 = Darkness
74 = Lightwalk
75 = Long Ago
76 = Long Way Home
77 = Lullaby
78 = Mage Arena
79 = Magic Dance
80 = Magical Journey
81 = March
82 = Medieval
83 = Mellow
84 = Miles Away
85 = Miracle Dance
86 = Monarch Waltz
87 = Moody
88 = Neverland
89 = Newbie Melody
90 = Nightfall
91 = Oriental
92 = Overture
93 = Parade
94 = Quest
95 = Regal
96 = Reggae
97 = Reggae2
98 = Riverside
99 = Royale
100 = Rune Essence
101 = Sad Meadow
102 = Scape Cave
103 = Scape Original
104 = Scape Sad
105 = Scape Wild
106 = Sea Shanty I
107 = Sea Shanty II
108 = Serenade
109 = Serene
110 = Shine
111 = Soundscape
112 = Spirit
113 = Splendour
114 = Spooky
115 = Spooky Jungle
116 = Starlight
117 = Start
118 = Busy Night
119 = Talking Forest
120 = The Desert
121 = The Shadow
122 = The Tower
123 = Theme
124 = Trawler
125 = Trawler Minor
126 = Tree Spirits
127 = Tribal Background
128 = Tribal
129 = Tribal2
130 = Trinity
131 = Troubled
132 = Underground
133 = Unknown Land
134 = Underground Pass
135 = Upcoming
136 = Venture
137 = Vision
138 = Voodoo Cult
139 = Voyage
140 = Wander
141 = Waterfall
142 = Wilderness I
143 = Wilderness II
144 = Wilderness III
145 = Witching
146 = Wonder
147 = Wonderous
148 = Workshop
149 = Lonesome
150 = Scape Main
151 = Ground Scape
152 = Scape Scared
153 = Scape Santa
154 = Land of Snow
155 = Shaping Up
156 = Exam Conditions
157 = Roots and Flutes
158 = Incarceration
159 = Scape Soft
160 = Shining
161 = Yesteryear
162 = Fanfare2
163 = Tomorrow
164 = Duel Arena
165 = Ice Melody
166 = Wild Isle
167 = Harmony2
168 = Venture2
169 = Landlubber
170 = Undercurrent
171 = Nomad
172 = Zealot
173 = Cellar Song
174 = Heart and Mind
175 = Close Quarters
176 = Escape
177 = Grumpy
178 = Chompy Hunt
179 = Twilight
180 = Morytania
181 = Dead Quiet
182 = Village
183 = Bone Dance
184 = Mausoleum
185 = Forbidden
186 = Cursed
187 = Understanding
188 = Principality
189 = Tremble
190 = Kingdom
191 = Hermit
192 = La Mort
193 = Stagnant
194 = Breeze
195 = Stratosphere
196 = Time Out
197 = Natural
198 = Grotto
199 = Waterlogged
200 = Artistry
201 = Aztec
202 = Elven Mist
203 = Forest
204 = Lost Soul
205 = Meridian
206 = Woodland
207 = Overpass
208 = Contest
209 = Sojourn
210 = Crystal Castle
211 = Marzipan
212 = Insect Queen
213 = Mad Eadgar
214 = Bandit Camp
215 = Sunburn
216 = Bone Dry
217 = Competition
218 = Spooky2
219 = Everywhere
220 = Exposed
221 = Well of Voyage
222 = Haunted Mine
223 = Righteousness
224 = Deep Down
225 = Chamber
226 = Miscellania
227 = Etcetera
228 = Shadowland
229 = Lair
230 = Deadlands
231 = Rellekka
232 = Saga
233 = Borderland
234 = Stranded
235 = Legend
236 = Frostbite
237 = Warrior
238 = Technology
239 = Monkey Madness
240 = Anywhere
241 = Marooned
242 = Island Life
243 = Temple
244 = Suspicious
245 = Showdown
246 = Find My Way
247 = Castle Wars
248 = Melodrama
249 = Ready for Battle
250 = Stillness
251 = Lighthouse
252 = Goblin Game
253 = Out of the Deep
254 = Hell's Bells
255 = The Navigator
256 = Wildwood
257 = Barbarianism
258 = Complication
259 = Down to Earth
260 = Courage
261 = Superstition
262 = Pirates of Peril
263 = Dangerous Road
264 = Romancing the Crone
265 = Faithless
266 = Tiptoe
267 = The Terrible Tower
268 = Masquerade
269 = The Slayer
270 = Body Parts
271 = Fenkenstrain's Refrain
272 = Monster Melee
273 = Fruits de Mer
274 = Barking Mad
275 = Dynasty
276 = Shipwrecked
277 = Phasmatys
278 = The Other Side
279 = Settlement
280 = Cave of Beasts
281 = Dragontooth Island
282 = Scarab
283 = Sarcophagus
284 = Down Below
285 = 7th Realm
286 = Karamja Jam
287 = Pathways
288 = Eagle Peak
289 = Time to Mine
290 = In Between
291 = Claustrophobia
292 = Far Away
293 = Fight or Flight
294 = Temple of Light
295 = The Golem
296 = Forgotten
297 = Throne of the Demon
298 = Dance of the Undead
299 = Dangerous Way
300 = City of the Dead
301 = Hypnotized
302 = Sphinx
303 = Mirage
304 = Cave of the Goblins
305 = Bish Bash Bosh
306 = Zogre Dance
307 = Path of Peril
308 = Wayward
309 = Tale of Keldagrim
310 = Land of the Dwarves
311 = Tears of Guthix
312 = Romper Chomper
313 = The Rogues' Den
314 = The Far Side
315 = The Lost Melody
316 = Evil Bob's Island
317 = Into the Abyss
318 = The Quiz Master
319 = The Power of Tears
320 =
321 = Pheasant Peasant
322 = The Lost Tribe
323 = Corporal Punishment
324 = The Chosen
325 = Have a Blast
326 = Forgettable Melody
327 = Right on Track
328 = Over To Nardah
329 = The Monsters Below
330 = The Desolate Isle
331 = Spirits of Elid
332 = The Genie
333 = Desert Heat
334 = Fire and Brimstone
335 = In the Pits
336 = Frogland
337 = Strange Place
338 = Brew Hoo Hoo
339 = TzHaar!
340 = Wild Side
341 = Dead Can Dance
342 = The Cellar Dwellers
343 = Jungle Troubles
344 = Catch Me If You Can
345 = Rat a Tat Tat
346 = The Noble Rodent
347 = Bubble and Squeak
348 = Sarim's Vermin
349 = Rat Hunt
350 = Homescape
351 = Aye Car Rum Ba
352 = Blistering Barnacles
353 = Distant Land
354 = Fangs for the Memory
355 = Pharaoh's Tomb
356 = Land Down Under
357 = Meddling Kids
358 = Corridors of Power
359 = Slither and Thither
360 = In the Clink
361 = Mudskipper Melody
362 = Subterranea
363 = Incantation
364 = Grip of the Talon
365 = Dagannoth Dawn
366 = Xenophobe
367 = Title Fight
368 = Victory is Mine
369 = Woe of the Wyvern
370 = In the Brine
371 = Diango's Little Helpers
372 = Roll the Bones
373 = Mind Over Matter
374 = Golden Touch
375 =
376 = The Enchanter
377 = Scape Hunter
378 = Making Waves
379 = Cabin Fever
380 = Last Stand
381 = Lament
382 = Poles Apart
383 = Scarabaeoidea
384 = Jungle Hunt
385 = Home Sweet Home
386 = Joy of the Hunt
387 = Dogs of War
388 = Food for Thought
389 = Malady
390 = Dance of Death
391 = Wrath and Ruin
392 = Storm Brew
393 = The Mad Mole
394 = Davy Jones's Locker
395 = Chickened Out
396 = Hot 'n' Bothered
397 = Mastermindless
398 = Too Many Cooks...
399 = Chef Surprize
400 = Null and Void
401 = Pest Control
402 = Tomb Raider
403 = No Way Out
404 = Method of Madness
405 = Fear and Loathing
406 = Funny Bunnies
407 = Assault and Battery
408 = The Depths
409 = Distillery Hilarity
410 = Trouble Brewing
411 = Head to Head
412 = Pinball Wizard
413 = Beetle Juice
414 = Back to Life
415 = Labyrinth
416 = Safety in Numbers
417 = Everlasting Fire
418 = Waking Dream
419 = Dreamstate
420 = The Lunar Isle
421 = Isle of Everywhere
422 = Way of the Enchanter
423 = Warriors' Guild
424 = Life's a Beach!
425 = On the Wing
426 = Little Cave of Horrors
427 = The Mollusc Menace
428 = The Galleon
429 = H.A.M. Fisted
430 = Lament of Meiyerditch
431 = Sigmund's Showdown
432 = The Last Shanty
433 = Night of the Vampyre
434 = We Are the Fairies
435 = Dimension X
436 = All's Fairy in Love and War
437 = Major Miner
438 = Jester Minute
439 = Norse Code
440 = Volcanic Vikings
441 = Island of the Trolls
442 = Pirates of Penance
443 = Brimstail's Scales
444 = My Arm's Journey
445 = Slug a Bug Ball
446 = Prime Time
447 = Rising Damp
448 = Where Eagles Lair
449 = Ogre the Top
450 = Work Work Work
451 = Magic Magic Magic
452 = Mutant Medley
453 = Dorgeshuun City
454 = Dorgeshuun Deep
455 = Floating Free
456 = Roc and Roll
457 = High Spirits
458 = Looking Back
459 = Jungle Island XMAS
460 = Sea Shanty XMAS
461 = Jungle Bells
462 = Garden of Summer
463 = Garden of Spring
464 = Garden of Winter
465 = Garden of Autumn
466 = Have an Ice Day
467 = Zombiism
468 = Creature Cruelty
469 = Alternative Root
470 = Espionage
471 = Undead Dungeon
472 = Slice of Station
473 = Barb Wire
474 = Impetuous
475 = Easter Jig
476 = Ham Attack
477 = Slice of Silent Movie
478 = Ham and Seek
479 = Venomous
480 = Mouse Trap
481 = Fe Fi Fo Fum
482 = School's Out
483 = Inadequacy
484 = Illusive
485 = Everlasting
486 = Untouchable
487 = Down and Out
488 = On the Up
489 = Melzar's Maze
490 = Zamorak Zoo
491 = Strength of Saradomin
492 = Bandos Battalion
493 = Armadyl Alliance
494 = Armageddon
495 = Storeroom Shuffle
496 = The Longramble Scramble
497 = Waste Defaced
498 = Knightmare
499 = Lore and Order
500 = Terrorbird Tussle
501 = Altar Ego
502 = Bolrie's Diary
503 = Healin' Feelin'
504 = Animal Apogee
505 = Temple of Tribes
506 = Catacombs and Tombs
507 = Zanik's Theme
508 = Dusk in Yu'biusk
509 = Grimly Fiendish
510 = Tune from the Dune
511 = Spa Bizarre
512 = Copris Lunaris
513 = Narnode's Theme
514 = Tournament!
515 = Clan Wars
516 = Charmin' Farmin'
517 = Bounty Hunter Level 1
518 = Bounty Hunter Level 2
519 = Bounty Hunter Level 3
520 = The Adventurer
521 = Creepy
522 = A New Menace
523 =
524 =
525 =
526 =
527 =
528 =
529 =
530 =
531 =
532 =
533 = Brain Battle
534 =
535 =
536 = Surok's Theme
537 =
538 =
539 =
540 =
541 =
542 =
543 =
544 =
545 =
546 =
547 =
548 =
549 =
550 =
551 =
552 =
553 =
554 =
555 = The Trade Parade
556 = Jungle Community
557 =
558 = Icy Trouble Ahead
559 = Icy a Worried Gnome
560 =
561 =
562 =
563 =
564 =
565 =
566 =
567 =
568 =
569 =
570 =
571 =
572 =
573 =
574 =
575 =
576 =
577 = Distant Land
578 = Castle Wars
579 = Pest Control
580 = Competition
581 = Poles Apart
582 = Far Away
583 = Hell's Bells
584 = Bloodbath
585 = The Route of All Evil
586 = The Route of the Problem
587 = The Wrong Path
588 = The Columbarium
589 = The Terrible Tunnels
590 = The Terrible Caverns
591 = Dillo-gence is Key
592 = Arma Gonna Get You
593 = TokTz-Ket-Ek-Mack
594 = Jailbird
595 = Bittersweet Bunny
596 = Something Fishy
597 = Under the Sand
598 = Desert Smoke
599 = A Pirate's Life for Me
600 = Conspiracy: Part 1
601 = Conspiracy: Part 2
602 = Scape Summon
603 = Guthix's Hunter
604 = Waiting for the Hunt
605 = Cool for Ali Cats
606 = Second Vision
607 = Undead Army
608 = Zombie Invasion
609 = The Ruins of Camdozaal
610 = Dream Theatre
611 = The Mentor
612 = Slain to Waste
613 = Ardougne Ago
614 = Sarah's Lullaby
615 = Shining Spirit
616 = Troubled Spirit
617 = Bane of Summer
618 = The Vacant Abyss
619 = Historic Memories
620 = Stealing Creation
621 = Circus
622 = Dangerous Logic
623 = Black of Knight
624 = The Art of Hocus-Pocus
625 = Magic and Mystery
626 = The Sound of Guthix
627 =
628 = Temple Desecrated
629 = Command Centre
630 = The Phoenix
631 = Mobilising Armies
632 = The Evil Within
633 =
634 = The Dance of the Snow Queen
635 = Cavernous Mythology
636 = Winter Funfare
637 = Waiting for Battle
638 = Lair of Kang Admi
639 = Frost Fight
640 = Glorious Recallation...
641 = Glorious Recallation...
642 = Glorious Recallation...
643 = The Adventurers Re-United!
644 = The Plundered Tomb
645 = Ancestral Wisdom
646 = Nial's Widow
647 = The Muspah's Tomb
648 = Lamistard's Labyrinth
649 = The Heist
650 = Snack Attack
651 =
652 = Soul Wars
653 = The Waiting Game
654 = Rest for the Weary
655 = Trees Aren't Your Friends
656 = The Throne of Bandos
657 = Penguin Possible
658 = Don't Panic Zanik
659 = Demise of the Dorgeshuun
660 = The Chosen Commander
661 = The Pengmersible
662 = Desert Island Bear
663 =
664 =
665 = Ice Day for Penguins
666 = Face Off
667 =
668 =
669 =
670 =
671 =
672 =
673 =
674 =
675 =
676 =
677 =
678 =
679 =
680 =
681 =
682 =
683 =
684 =
685 =
686 =
687 =
688 =
689 =
690 =
691 = Zaros Stirs
692 = The Horn of Chill
693 = Godslayer
694 = But We Can Fight
695 = Lazy Wabbit
696 = Hare-brained Machines
697 =
698 =
699 =
700 =
701 =
702 =
703 =
704 =
705 =
706 =
707 = Eruption
708 = I'm Counting on You
709 = Kharidian Nights
710 = Living Rock
711 = Exhibit 'A'
712 = Fight of the Dwarves
713 =
714 =
715 = Final Destination
716 = Elven Seed
717 = Scape Theme
718 = Honkytonky Newbie Melody
719 = Honkytonky Harmony
720 = Trick or Treat?
721 = Itsy Bitsy...
722 = Poison Dreams
723 = Honkytonky Medieval
724 = Jaws of the Dagannoth
725 = The Duke
726 = The Fallen Hero
727 =
728 = Honkytonky Sea Shanty
729 = Honkytonky Parade
730 = Maiasaura
731 =
732 =
733 = Root Canal
734 = Desolate Ruins
735 = Smorgasbord
736 = Silent Knight
737 = Ghost of Christmas Presents
738 =
739 = Battle of Souls
740 = These Stones
741 = A Familiar Feeling
742 = Dead and Buried
743 = The Pact
744 = Freshwater
745 = Saltwater
746 = Stillwater
747 = An Easter United
748 =
749 = Thieves' Guild I
750 = Thieves' Guild II
751 = Thieves' Guild III
752 = Thieves' Guild IV
753 = Body Talk
754 = Love Story
755 = Love Lost
756 = Love and Hate
757 = Love Bites
758 =
759 = Castle Warz
760 =
761 = Mindful
762 = Void Knights' Theme
763 = Lortnoc Tsep
764 =
765 = Judge and Jury
766 = Born to Do This
767 =
768 =
769 =
770 =
771 =
772 =
773 =
774 =
775 =
776 =
777 =
778 =
779 =
780 =
781 =
782 =
783 =
784 = Glacialis I
785 = Glacialis II
786 = Glacialis III
787 = Glacialis IV
788 = Glacialis V
789 = Glacialis VI
790 = Glacialis VII
791 = Glacialis VIII
792 = Glacialis IX
793 = Glacialis X
794 = Astea Frostweb
795 = To'Kash the Bloodchiller
796 = Icy Bones
797 = Luminescent Icefiend
798 = Gluttonous Behemoth
799 = Plane-freezer Lakhrahnaz
800 =
801 =
802 =
803 =
804 =
805 =
806 =
807 =
808 =
809 =
810 =
811 =
812 =
813 =
814 =
815 =
816 = Desolo I
817 = Desolo II
818 = Desolo III
819 = Desolo IV
820 = Desolo V
821 = Desolo VI
822 = Desolo VII
823 = Desolo VIII
824 = Desolo IX
825 = Desolo X
826 = Bal'lak the Pummeller
827 = Bulwark Beast
828 = Hobgoblin Geomancer
829 = Shadow-forger Ihlakhizan
830 = Unholy Cursebearer
831 = Divine Skinweaver
832 =
833 =
834 =
835 =
836 =
837 =
838 =
839 =
840 =
841 =
842 =
843 =
844 =
845 =
846 =
847 =
848 = Adorno I
849 = Adorno II
850 = Adorno III
851 = Adorno IV
852 = Adorno V
853 = Adorno VI
854 = Adorno VII
855 = Adorno VIII
856 = Adorno IX
857 = Adorno X
858 = Har'Lakk the Riftsplitter
859 = Lexicus Runewright
860 = Night-gazer Khighorahk
861 = Sagittare
862 = Rammernaut
863 = Stomp
864 =
865 =
866 =
867 =
868 =
869 =
870 =
871 =
872 =
873 =
874 =
875 =
876 =
877 =
878 =
879 =
880 =
881 =
882 =
883 =
884 =
885 =
886 =
887 =
888 =
889 =
890 =
891 =
892 =
893 =
894 =
895 =
896 = Occulo I
897 = Occulo II
898 = Occulo III
899 = Occulo IV
900 = Occulo V
901 = Occulo VI
902 = Occulo VII
903 = Occulo VIII
904 = Occulo IX
905 = Occulo X
906 = Necrolord
907 = Gravecreeper
908 = Skeletal Trio
909 = Yk'Lagor the Thunderous
910 = Runed Behemoth
911 = Flesh-spoiler Haasghenahk
912 = Torqueo I
913 = Torqueo II
914 = Torqueo III
915 = Torqueo IV
916 = Torqueo V
917 = Torqueo VI
918 = Torqueo VII
919 = Torqueo VIII
920 = Torqueo IX
921 = Torqueo X
922 = Blink
923 = Kal'Ger the Warmonger
924 = Hope Devourer
925 = Warped Gulega
926 = Dreadnaut
927 = World-gorger Shukarhazh
928 = Out of Control
929 = Chain Reaction
930 = All for the Pest
931 = Destiny
932 = Unavoidable Conflict
933 = Right of Conquest
934 =
935 = Yk'Lagor the Thunderous
936 = Gunnarsgrunn
937 =
938 =
939 = Hallowe'en Party
940 = Black Zabeth: LIVE!
941 = Black Zabeth
942 = In Security
943 = Give it Your Pest Shot
944 =
945 = The Void Stares Back
946 = Precarious Void
947 = Mystery Revealed
948 = Who Are We to Judge?
949 = Metalwork
950 =
951 =
952 =
953 = Christmas Caverns
954 = Seasonal Sports
955 = The Task at Hand
956 = Monkey See, Monkey Do
957 = Monkey See, Monkey Do
958 = Simian Scuffle
959 =
960 =
961 =
962 = Monkey See, Monkey Do
963 = Rocky Rescue
964 = Go with the Flow
965 = The Records Chamber
966 = Corporate Callousness
967 =
968 =
969 = Colonel Grimsson
970 = Only a King
971 =
972 = Zaros Zeitgeist
973 = Reunion
974 = Cage Against the Machine
975 = Logical Progression
976 = The Factory Floor
977 = Spring Song
978 = Lament of the Snow Queen
979 = Troll Invasion
980 = Deadliest Catch
981 = Three of a Kind
982 = Deadliest Catch
983 = Return of Lucien
984 = Kethsi
985 = Citadel Theme
986 = Slug Poison
987 = Darkmeyer
988 = Arboretum
989 = Upir Likhyi
990 = Vanescula Fight
991 =
992 = Natural Selection
993 =
994 = Citadel I
995 = Citadel II
996 = Citadel III
997 = Citadel IV
998 = Citadel V
999 = Citadel VI
1000 = Citadel VII
1001 = Citadel VIII
1002 = Citadel IX
1003 = Citadel X
1004 = Citadel XI
1005 = Citadel XII
1006 = Citadel XIII
1007 = Citadel XIV
1008 = Citadel XV
1009 = Citadel XVI
1010 =
1011 =
1012 = Architect of War
1013 =
1014 =
1015 =
1016 =
1017 = DCII Mash-up (Infinity Mix)
1018 =
1019 = Valerio's Song
1020 = Troubadour Dance
1021 = Citharede Requiem
1022 = Traveller's Tale
1023 = Dominion Lobby I
1024 = Dominion Lobby II
1025 = Dominion Lobby III
1026 = Dominion Tower I
1027 = Dominion Tower II
1028 = Dominion Tower III
1029 = Dominion Tower IV
1030 = Dominion Tower V
1031 = Flash Factory
1032 = Chaotic Cookery
1033 = The Firemakers' Theme
1034 = Charred Remains
1035 =
1036 = Taverley Frolics
1037 = Taverley Folk
1038 = Taverley Adventure
1039 = Taverley Dreams
1040 = Taverley Lament
1041 = Taverley Enchantment
1042 = Taverley Ambience
1043 = Tzhaar City I
1044 = Tzhaar Supremacy I
1045 = Ga'al
1046 = Tzhaar City II
1047 = Tzhaar City III
1048 = Tzhaar City IV
1049 = Tzhaar City V
1050 = Tzhaar Supremacy II
1051 = Tzhaar Supremacy III
1052 = Burthorpe Drummer
1053 = Burthorpe Dreams
1054 = Burthorpe Duty
1055 = Burthorpe Danger
1056 = Burthorpe Dilemma
1057 = Daemonheim Fremenniks
1058 = Daemonheim Entrance
1059 = Runesphere
1060 = Runespan
1061 = Runenergy
1062 = Runeiverse
1063 = Runetine
1064 = Runefear
1065 = Runefire
1066 = Runescar
1067 = Runewrath
1068 = Runewaste
1069 = Runearia
1070 = Runesque
1071 = Runeward
1072 = Runebreath
1073 = Runecalm
1074 = Belly of the Beast
1075 = Weaving
1076 = Getting on With Things
1077 = Long Road
1078 = Song from the Depths
1079 = Wending Through the Willows
1080 = Something is Wrong
1081 = Hunting Dragons
1082 = Awoken
1083 = Queen Black Dragon
1084 = Bounty
1085 = Hunted
1086 = I Can See You
1087 = Steady
1088 = Target
1089 = You Will Know Me
1090 = Supreme Champions
1091 = Lords and Ladies
1092 = Carnillean Rising
1093 = Tiny Adventure
1094 = Philipe's Bane
1095 = Beneath the House
1096 = Drains and Canals
1097 = What We Do
1098 = Cheese Roll
1099 = Penguin Prison
1100 = Sub Way
1101 = Super Furry Animal
1102 = Kharidian Bustle
1103 = Dune
1104 = Palace
1105 = Everything in its Right Palace
1106 = The Stalker
1107 = Skullery Jam
1108 = Stand-off
1109 = Agents of Keli
1110 = Rooftops
1111 = Above the City
1112 = Breaking In
1113 = Quicksand!
1114 = The Chozan One
1115 = Final Showdown
1116 = Evil
1117 = Draynor Market
1118 = Darkness in Misthalin
1119 = While We Sleep
1120 = Worlds
1121 = A Song for Khnum
1122 = Palace Above
1123 = Violinsanity
1124 = The Cave
1125 = Oasis
1126 = Sands of Time
1127 = Shantay Pass
1128 = Royal Rumble
1129 = The Harmony of the Runes
1130 = Blue Wizards
1131 = Inner Secret
1132 = Forgotten Orders
1133 = Bloody Foundation
1134 = Sea Folk
1135 = Sea Hear
1136 = Sea You Late Oar
1137 = Shanty Instrumental
1138 = Stick Your Oar In
1139 = Stick Your Ale In
1140 = King of the Desert
1141 = Coleoptera
1142 = Temple of Guthix I
1143 = Temple of Guthix II
1144 = Defenders of Guthix I
1145 = Defenders of Guthix II
1146 = Guthix's Warning
1147 = Bird of Prey
1148 = Boulder and Brighter
1149 = Invaders Must Die I
1150 = Invaders Must Die II
1151 = Invaders Must Die III
1152 = Chamber of Guthix
1153 = Memories of Guthix
1154 = End Song
1155 = Vorago
1156 = Always on my Rind
1157 = Underbelly
1158 = Glutton for Nourishment
1159 = Max Reidneer Variations
1160 = Saradominists
1161 = Saradomin Camp
1162 = Master of Light
1163 = Machines of War
1164 = Zamorak Camp
1165 = Remnants
1166 = Battlefield I
1167 = Battlefield II
1168 = Fragments of Guthix
1169 = Scape Slow
1170 = Garden Echo
1171 = Misthalin Mood I
1172 = Misthalin Mood II
1173 = Misthalin Mood III
1174 = Second Harmony
1175 = Wander Waltz
1176 = Creation
1177 = Scape Bold
1178 = Scape Dark
1179 = Scape Melancholy
1180 = The Town
1181 = Village Life
1182 = Baroque II
1183 = Village Dance
1184 = Village Fate
1185 = Medieval II
1186 = Elven Sunrise
1187 = Elven Sunlight
1188 = Elven Sunset
1189 = Waterfall II
1190 = Waterfall III
1191 = Infiltration
1192 = Fighting and Praying
1193 = Hidden Evils
1194 = Skirmish
1195 = Fern
1196 = Fighting for Light Part I
1197 = Fighting for Light Part II
1198 = Memories of Keldagrim
1199 = Red Axe Retribution
1200 = Chaos Theory
1201 = Rage of the Red Axe
1202 = Undying
1203 = Empyrean Citadel
1204 = Cliffhanger
1205 = Dying Light
1206 = Faces Obscura
1207 = Free Death
1208 = The Price is Wight
1209 = The Abbey
1210 = Requiem Rehearsal
1211 = There Has Been a Murder
1212 = Contemplation
1213 = Confrontation
1214 = Non Compos Mentis
1215 = Sanctum
1216 = The Elder Halls
1217 = Zarosian Reprise
1218 = Nightmare at the Cradle
1219 = Freneskae
1220 = Amor Fati
1221 = Monkey Misadventures
1222 = Yu'biusk
1223 = Bandosian Tournament
1224 = Webbed Feat
1225 = Book of A Thousand Songs
1226 = Undercity
1227 = Scape Bold Heroic
1228 = The Dark Lord
1229 = Death
1230 = Elven Elite
1231 = Elven Nightshade
1232 = Elven Holly
1233 = Elven Dhalia
1234 = Elven Daffodil
1235 = Elven Heart
1236 = Elven Voice
1237 = Elven Mother
1238 = Elven Blood
1239 = Baxtorian's Hollow
1240 = The Reaper's House
1241 = Elven Lily
1242 = Elven Bluebell
1243 = Elven Rose
1244 = Elven Snapegrass
1245 = Among Tirannwn Trees
1246 = Henceward!
1247 = The Twilight Twain
1248 = Elder Fury
1249 = The Heist II
1250 = Breaking and Entering
1251 = Undead Army II
1252 = Grave Parade
1253 = Soiled
1254 = Evil Spirit
1255 = Misadventure
1256 = Medi-Evil
1257 = Exorcism
1258 = Jadinko Jig
1259 = Aquarium
1260 = Tuska
1261 = Electric Storm
1262 = Seed of Hope
1263 = Lost Souls
1264 = Broken Land
1265 = Dragonkin Theme
1266 = True or False
1267 = Duplicity
1268 = Ballad of the Basilisk
1269 = Abomination
1270 = Gorgon-Zola
1271 = Tropical Breeze
1272 = Tropical Sneeze
1273 = Beastmaster Durzag
1274 = Yakamaru I
1275 = Goebie Theme
1276 = Yakamaru II
1277 = Worlds Apart
1278 = Arise Hero
1279 = Zaros Returns
1280 = Lament for the Hallowed
1281 = Dirge of Drakan
1282 = Blood Hunt
1283 = The Lord of Vampyrium
1284 = The Gathering
1285 = Spirit of Chantli
1286 = Airut Ambush
1287 = Icthlarin's Little Helper
1288 = Amascut the Devourer
1289 = Snow Patrol
1290 = Snowverload
1291 = Newbie Melody (underwater)
1292 = Scape Cave (underwater)
1293 = Newbie Melody (original)
1294 = Newbie Melody (Boss)
1295 = Eureka!
1296 = Scape Invention
1297 = Formation
1298 = Construct
1299 = Deconstruct
1300 = Reconstruct
1301 = Construction Destruction
1302 = RAM upgrade
1303 = Battered Soul
1304 = Abstract of Seren
1305 = Abstract of Zamorak
1306 = Abstract of Zaros
1307 = Abstract of Sliske
1308 = Chocolate Factory
1309 = Arise Legend
1310 = Anima
1311 = Cataclysm
1312 = Helwyr's Hymn
1313 = Song of the Furies
1314 = Dragon Rider
1315 = Gregorovic
1316 = Hallucinations
1317 = Wyrding Way
1318 = Wyrd's Woe
1319 = Three Kings
1320 = Gemstone Dragons
1321 = Sliske's Cellmate
1322 = Moral Maze
1323 = Grip of the Gods
1324 = Run, Escape!
1325 = Hanging in the Balance
1326 = Tables are Turned
1327 = Three Brothers
1328 = Life Altaring
1329 = Life Is Good
1330 = Tale of Waiko
1331 = Dip A Toe
1332 = Forgotten Continent
1333 = Seasons Change
1334 = Spirit of Aminishi
1335 = Sticks and Stones
1336 = White Whale
1337 = Whale's Maw
1338 = One Voice
1339 = Tale of Waiko (instrumental)
1340 = Moai's Lament
1341 = One Voice (instrumental)
1342 = Dip A Toe (instrumental)
1343 = White Whale (instrumental)
1344 = Aminishi Adventure
1345 = Goshima's Lament
1346 = Eye for an Eye
1347 = Tuai Leit
1348 = Cyclosis Shuffle
1349 = Here and There
1350 = Eye for an Eye (instrumental)
1351 = Goshima Lament (instrumental)
1352 = Funus Insula
1353 = Eye Spy
1354 = Tortle Power
1355 = Jiangshi
1356 = March of the Zyclops
1357 = A Little Learning
1358 = Canon in C
1359 = Whooo-Reeka!
1360 = Calm Before the Storm
1361 = Bad Idea
1362 = Elder Daughter
1363 = Lava Falls
1364 = Chamber of Zaros
1365 = The Nightmare Continues
1366 = Champions of Sliske
1367 = Moral Maze II
1368 = Sliske's Secrets
1369 = Dying Light II
1370 = Epilogue
1371 = Echoes of Guthix
1372 = Angel of Death (Prelude)
1373 = Angel of Death
1374 = Back to the Freezer
1375 = T.A.R.D.I.S.
1376 = Shattered Worlds I
1377 = Shattered Worlds II
1378 = Shattered Worlds III
1379 = Shattered Worlds IV
1380 = Shattered Worlds V
1381 = Shattered Worlds VI
1382 = Shattered Worlds VII
1383 = Alpha Omega
1384 = Fun of the Fayre
1385 = Dance of the Sphinx
1386 = Osman's Fable
1387 = Pharaoh's Trouble
1388 = Intrigue at Menaphos
1389 = Make Ends Meet
1390 = Money-Go-Round
1391 = Eastern Promise
1392 = A Purse Full of Silver
1393 = The Sailor's Heart
1394 = Sailing Day
1395 = We Menaphites, We Fight!
1396 = The Magister's Lesson
1397 = Lament of the Workers
1398 = Who is the Pharaoh
1399 = Work While They Play
1400 = The Gulf Between Us
1401 = More Than a Mouthful
1402 = The Tale of Jack of Spades
1403 = The Tale of Crondis
1404 = The Tale of Het
1405 = The Tale of Amascut
1406 = The Menaphos Folk Singer
1407 = The Seat of Power
1408 = The Ruler and the Ruled
1409 = On the Wings of Air
1410 = Shifting Tombs
1411 = Entombed
1412 = My Domain
1413 = Soulful
1414 = More Than a Mouthful II
1415 = Corruption Slayer
1416 = On Carpet's Wings
1417 = A Handful of Coins
1418 = Sailor's Heart (instrumental)
1419 = Who is Pharaoh (instrumental)
1420 = The Lost Grove
1421 = Memories From The Grove
1422 = Novtumberfest
1423 = Evil Dave's Theme
1424 = Holiday Parade
1425 = Deep Sea Fishing
1426 = Island Rock
1427 = Better Get Kraken
1428 = The Last Pirate
1429 = Jack Attack!
1430 = Mos Ayes Le'
1431 = As Fête Would Have It
1432 = Shanty-Social Behaviour
1433 = The Lumbridge Reels
1434 = The Brass is Always Greener
1435 = Mudskipper Calliope
1436 = As Rum Can Be
1437 = Cursed Crypt
1438 = Guardian of the Grove mvt.1
1439 = Guardian of the Grove mvt.2
1440 = Guardian of the Grove mvt.3
1441 = The Acolyte's Accord
1442 = Call to Seiryu
1443 = Masuta the Ascended
1444 = The Sacred Steward
1445 = Blackstone Shadows
1446 = The Azure Caverns
1447 = The Shackled Serpent
1448 = Hall of Memories
1449 = Chaos of Corruption
1450 = Seiryu's Deliverance
1451 = Mantle Depths
1452 = Astral Conflict
1453 = Latent Menace
1454 = Kerapac's Curse
1455 = Blackstone Scales
1456 = Regal Tremors
1457 = The Fire Burns
1458 = A Malice Unleashed
1459 = The Shackled Aberration
1460 = Autumn Breeze
1461 = Ms Granny Potterington
1462 = The Sight Of Spring
1463 = Summer Lovin'
1464 = Winter Workin' Night and Day
1465 = Chasm Desecrated
1466 = The Needle
1467 = Megan's Tale
1468 = Darker Threads
1469 = Temporal Threads
1470 = Little Rascal
1471 = The Best is Yeti to Come
1472 = Violet's First Adventure
1473 = Time Waits for Snowman
1474 = Mesopelagic
1475 = Epipelagic
1476 = Hydrothanatic
1477 = Beast of the Undercurrents
1478 = Hadopelagic
1479 = Bathypelagic
1480 = Dracopelagic
1481 = Abyssopelagic
1482 = Blackstone Summons
1483 = Welcome To The Easter Fete
1484 = Seren's Plea
1485 = The Charos Enigma
1486 = Beyond the Storm Wall
1487 = On Safer Ground
1488 = Building a Better Future
1489 = On Distant Shores
1490 = Discover
1491 = Dragonkin of Old
1492 = The Forgotten City Orthen
1493 = Anachronia Encounter!
1494 = Scare or Snare
1495 = Untamed Horizons
1496 = On the High Ropes
1497 = Beyond Time's Reach
1498 = Laniakea's Journey
1499 = Adagio for Anachronia
1500 = Seen and not Herb
1501 = Beasts Of Anachronia
1502 = Dinosaur Slayer
1503 = Archaeology Theme
1504 = Illuminating the Past
1505 = Time is the Key
1506 = What Lies Beneath?
1507 = Ranch Out of Time
1508 = Echoes of the Tempest
1509 = Everlight
1510 = Skybound and Sundered
1511 = Subdued by the Sand
1512 = Dawn of War
1513 = Howl's Floating Workshop
1514 = Disorder
1515 = The Star Lodge
1516 = The Infernal Source
1517 = Dare to Die
1518 = Secrets Interred
1519 = Spoils of War
1520 = Buried in Time
1521 = Thok's Big Adventure
1522 = Kerapac's Lair
1523 = Dragonkind
1524 = Unravelling the Past
1525 = An Echo throughout Time
1526 = Caged Guardian
1527 = Kneel to Your God
1528 = On the Run
1529 = Creation Cremation
1530 = Breed the Brood
1531 = Vault of Varanus
1532 = Outer Conscious
1533 = Observation Outpost
1534 = Inner Conscious
1535 = Orthen Oubliette
1536 = Apex Predator
1537 = The Shadow Colossus
1538 = Violet's Celebration
1539 = Violet's Second Adventure
1540 = The Last Blast
1541 = Lullaby for an Elder God
1542 = The Rex Matriarchs
1543 = The City of Senntisten
1544 = Azzanadra's Cathedral
}
1346 - <INT, INT> - null - 255 {
0 = 0
1 = 0
2 = 2
3 = 10
4 = 0
5 = 0
6 = 0
7 = 0
8 = 1
9 = 6
10 = 32
11 = 32
12 = 32
13 = 0
14 = 32
15 = 32
16 = 14
17 = 3
18 = 0
19 = 18
20 = 18
21 = 0
22 = 17
23 = 0
24 = 19
25 = 0
26 = 0
27 = 0
28 = 23
29 = 1
30 = 1
31 = 1
32 = 1
33 = 8
34 = 1
35 = 3
36 = 33
37 = 8
38 = 12
39 = 14
40 = 3
41 = 0
42 = 0
43 = 23
44 = 6
45 = 0
46 = 20
47 = 0
48 = 0
49 = 0
50 = 3
51 = 12
52 = 0
53 = 12
54 = 12
55 = 0
56 = 0
57 = 3
58 = 3
59 = 15
60 = 3
61 = 0
62 = 17
63 = 0
64 = 0
65 = 15
66 = 10
67 = 10
68 = 0
69 = 10
70 = 18
71 = 19
72 = 0
73 = 1
74 = 19
75 = 17
76 = 14
77 = 19
78 = 0
79 = 17
80 = 19
81 = 40
82 = 3
83 = 20
84 = 0
85 = -1
86 = 19
87 = 40
88 = 12
89 = 0
90 = 0
91 = 0
92 = 19
93 = 0
94 = -1
95 = 1
96 = 10
97 = 10
98 = 11
99 = 0
100 = -1
101 = 40
102 = 0
103 = 0
104 = 1
105 = 0
106 = 0
107 = 82
108 = 17
109 = -1
110 = 0
111 = 0
112 = 3
113 = 0
114 = 0
115 = 10
116 = 0
117 = 0
118 = 3
119 = 19
120 = 8
121 = 0
122 = 40
123 = 0
124 = 0
125 = 0
126 = 12
127 = 10
128 = 10
129 = 10
130 = 18
131 = 0
132 = 0
133 = 0
134 = 0
135 = 18
136 = 3
137 = 50
138 = 0
139 = 20
140 = 4
141 = 20
142 = 1
143 = 0
144 = 1
145 = 0
146 = 0
147 = 18
148 = 6
149 = 0
150 = 0
151 = 0
152 = 0
153 = 0
154 = 0
155 = 0
156 = 0
157 = 0
158 = 0
159 = 0
160 = 0
161 = 0
162 = 0
163 = 0
164 = 0
165 = 0
166 = 0
167 = 0
168 = 0
169 = 15
170 = 0
171 = 8
172 = -1
173 = 0
174 = -1
175 = 0
176 = 0
177 = 16
178 = 16
179 = 0
180 = 0
181 = 25
182 = 0
183 = 25
184 = 0
185 = 0
186 = 0
187 = -1
188 = 0
189 = 13
190 = 0
191 = 0
192 = -1
193 = 25
194 = 11
195 = -1
196 = 0
197 = 25
198 = 0
199 = 25
200 = 0
201 = 0
202 = 0
203 = 11
204 = 31
205 = 11
206 = 11
207 = 0
208 = 13
209 = 13
210 = 11
211 = 13
212 = -1
213 = 13
214 = 0
215 = 8
216 = 0
217 = 14
218 = 5
219 = 11
220 = 31
221 = 0
222 = 0
223 = -1
224 = 0
225 = 0
226 = 0
227 = 0
228 = 25
229 = 0
230 = 25
231 = 7
232 = 7
233 = 7
234 = 30
235 = 7
236 = 30
237 = 0
238 = 0
239 = 0
240 = 0
241 = 0
242 = 0
243 = 0
244 = 0
245 = 0
246 = 0
247 = 52
248 = 17
249 = 0
250 = 0
251 = 0
252 = 0
253 = 0
254 = 30
255 = 7
256 = 1
257 = 0
258 = -1
259 = -1
260 = 33
261 = 0
262 = 0
263 = 0
264 = 30
265 = 1
266 = 0
267 = 0
268 = 0
269 = 0
270 = 0
271 = 0
272 = 0
273 = 0
274 = 0
275 = 8
276 = 0
277 = 0
278 = 0
279 = 7
280 = 0
281 = 0
282 = 8
283 = 0
284 = 0
285 = 21
286 = 21
287 = 0
288 = 0
289 = 0
290 = 0
291 = 0
292 = 11
293 = 0
294 = 0
295 = 0
296 = 0
297 = 0
298 = 0
299 = 0
300 = 0
301 = 0
302 = 8
303 = 0
304 = 0
305 = 16
306 = 0
307 = 0
308 = 0
309 = 35
310 = 35
311 = 0
312 = 16
313 = -1
314 = 0
315 = 0
316 = -1
317 = 24
318 = -1
319 = 0
320 = 255
321 = 0
322 = 0
323 = 0
324 = 0
325 = 0
326 = 0
327 = 0
328 = 0
329 = 0
330 = 0
331 = 0
332 = 0
333 = 8
334 = 36
335 = 36
336 = -1
337 = 0
338 = 0
339 = 36
340 = 0
341 = 0
342 = 0
343 = 10
344 = 0
345 = 0
346 = 0
347 = 0
348 = 0
349 = 0
350 = 0
351 = 0
352 = 0
353 = 0
354 = 0
355 = 0
356 = 0
357 = 0
358 = 0
359 = 0
360 = 0
361 = 0
362 = 0
363 = 0
364 = 0
365 = 0
366 = 0
367 = 0
368 = 0
369 = 0
370 = 0
371 = 0
372 = 0
373 = 0
374 = 0
375 = 255
376 = 0
377 = 0
378 = 0
379 = 0
380 = 0
381 = 0
382 = 30
383 = 0
384 = 0
385 = 37
386 = 0
387 = 0
388 = 0
389 = 0
390 = 0
391 = 0
392 = 0
393 = 0
394 = 0
395 = 0
396 = 0
397 = -1
398 = 0
399 = 0
400 = -1
401 = 0
402 = 0
403 = 0
404 = 0
405 = 0
406 = 26
407 = 0
408 = 0
409 = 0
410 = 0
411 = 0
412 = -1
413 = 0
414 = 0
415 = 0
416 = 0
417 = 1
418 = 0
419 = 9
420 = 9
421 = 9
422 = 0
423 = 0
424 = 0
425 = 0
426 = 0
427 = -1
428 = 0
429 = 0
430 = 0
431 = 0
432 = 0
433 = 0
434 = 23
435 = 0
436 = 23
437 = 0
438 = 0
439 = 0
440 = 0
441 = 0
442 = 0
443 = 0
444 = 0
445 = 0
446 = 0
447 = 0
448 = 0
449 = 0
450 = 0
451 = 0
452 = 0
453 = 42
454 = 0
455 = 0
456 = 0
457 = 28
458 = 0
459 = 27
460 = 27
461 = 27
462 = -1
463 = -1
464 = -1
465 = -1
466 = 22
467 = 0
468 = 0
469 = 51
470 = 0
471 = -1
472 = 0
473 = 0
474 = -1
475 = 26
476 = 0
477 = 0
478 = 0
479 = 0
480 = 0
481 = 0
482 = -1
483 = 0
484 = 0
485 = 0
486 = 0
487 = 0
488 = 0
489 = 0
490 = 0
491 = 0
492 = 0
493 = 0
494 = 0
495 = 0
496 = 0
497 = 0
498 = 0
499 = 0
500 = 0
501 = -1
502 = 0
503 = 0
504 = -1
505 = 0
506 = 0
507 = 42
508 = 0
509 = 0
510 = 0
511 = -1
512 = 0
513 = 0
514 = 0
515 = 0
516 = 0
517 = 0
518 = 0
519 = 0
520 = 0
521 = 0
522 = 0
523 = 0
524 = 0
525 = 0
526 = 0
527 = 0
528 = 0
529 = 0
530 = 0
531 = 10
532 = 0
533 = 0
534 = 0
535 = 0
536 = -1
537 = 0
538 = 0
539 = 0
540 = 0
541 = 0
542 = 0
543 = 0
544 = 0
545 = 0
546 = 0
547 = 39
548 = 0
549 = 0
550 = 0
551 = 0
552 = 0
553 = 0
554 = 0
555 = 0
556 = 10
557 = 0
558 = 0
559 = 0
560 = 0
561 = 0
562 = 0
563 = 0
564 = 0
565 = 0
566 = 0
567 = 0
568 = 0
569 = 0
570 = 0
571 = 0
572 = 0
573 = 0
574 = 0
575 = 0
576 = 0
577 = 0
578 = 0
579 = 0
580 = 0
581 = 0
582 = 0
583 = 0
584 = -1
585 = 51
586 = 51
587 = -1
588 = -1
589 = 0
590 = 0
591 = 0
592 = 0
593 = 0
594 = 0
595 = 0
596 = 0
597 = 0
598 = -1
599 = 0
600 = 0
601 = 0
602 = 0
603 = 0
604 = 0
605 = 0
606 = 0
607 = 0
608 = 0
609 = 0
610 = 0
611 = 0
612 = 0
613 = 0
614 = 0
615 = 0
616 = 0
617 = 0
618 = 0
619 = 0
620 = 0
621 = 0
622 = 0
623 = 0
624 = -1
625 = 0
626 = 0
627 = -1
628 = 0
629 = -1
630 = 0
631 = -1
632 = 0
633 = 0
634 = 0
635 = 0
636 = 0
637 = 0
638 = 0
639 = 0
640 = 0
641 = 0
642 = 0
643 = 0
644 = 0
645 = 0
646 = 0
647 = 0
648 = 0
649 = 0
650 = -1
651 = 0
652 = 0
653 = 0
654 = 0
655 = 0
656 = 0
657 = 0
658 = 0
659 = 0
660 = 0
661 = 0
662 = 0
663 = 0
664 = 0
665 = 0
666 = 0
667 = 0
668 = 0
669 = 0
670 = 0
671 = 0
672 = 0
673 = 0
674 = 0
675 = 0
676 = 0
677 = 0
678 = 0
679 = 0
680 = 0
681 = 0
682 = 0
683 = 0
684 = 0
685 = 0
686 = 0
687 = 0
688 = 0
689 = 0
690 = 0
691 = 0
692 = 0
693 = 42
694 = 42
695 = 26
696 = 26
697 = 0
698 = 0
699 = 0
700 = 0
701 = 0
702 = 0
703 = 0
704 = 0
705 = 0
706 = 0
707 = 1
708 = 0
709 = 8
710 = 0
711 = 0
712 = 0
713 = 0
714 = 0
715 = 0
716 = 0
717 = 0
718 = 43
719 = 43
720 = 28
721 = 0
722 = 28
723 = 43
724 = 0
725 = 0
726 = 0
727 = 0
728 = 43
729 = 43
730 = 0
731 = 0
732 = 0
733 = 0
734 = 0
735 = 0
736 = 27
737 = 27
738 = 0
739 = 0
740 = 0
741 = 0
742 = 0
743 = 0
744 = 0
745 = 0
746 = 0
747 = 0
748 = 0
749 = 0
750 = 0
751 = 0
752 = 0
753 = 0
754 = 0
755 = 0
756 = 0
757 = 0
758 = 0
759 = 52
760 = 0
761 = 0
762 = 0
763 = 0
764 = 0
765 = 0
766 = 0
767 = 0
768 = 44
769 = 44
770 = 44
771 = 44
772 = 44
773 = 44
774 = 44
775 = 44
776 = 44
777 = 44
778 = 44
779 = 44
780 = 44
781 = 44
782 = 44
783 = 44
784 = 45
785 = 45
786 = 45
787 = 45
788 = 45
789 = 45
790 = 45
791 = 45
792 = 45
793 = 45
794 = 0
795 = 0
796 = 0
797 = 0
798 = 0
799 = 0
800 = 46
801 = 46
802 = 46
803 = 46
804 = 46
805 = 46
806 = 46
807 = 46
808 = 46
809 = 46
810 = 46
811 = 46
812 = 46
813 = 46
814 = 46
815 = 46
816 = 47
817 = 47
818 = 47
819 = 47
820 = 47
821 = 47
822 = 47
823 = 47
824 = 47
825 = 47
826 = 0
827 = 0
828 = 0
829 = 0
830 = 0
831 = 0
832 = 48
833 = 48
834 = 48
835 = 48
836 = 48
837 = 48
838 = 48
839 = 48
840 = 48
841 = 48
842 = 48
843 = 48
844 = 48
845 = 48
846 = 48
847 = 48
848 = 49
849 = 49
850 = 49
851 = 49
852 = 49
853 = 49
854 = 49
855 = 49
856 = 49
857 = 49
858 = 0
859 = 0
860 = 0
861 = 0
862 = 0
863 = 0
864 = 53
865 = 53
866 = 53
867 = 53
868 = 53
869 = 53
870 = 53
871 = 53
872 = 53
873 = 53
874 = 53
875 = 53
876 = 53
877 = 53
878 = 53
879 = 53
880 = 55
881 = 55
882 = 55
883 = 55
884 = 55
885 = 55
886 = 55
887 = 55
888 = 55
889 = 55
890 = 55
891 = 55
892 = 55
893 = 55
894 = 55
895 = 55
896 = 54
897 = 54
898 = 54
899 = 54
900 = 54
901 = 54
902 = 54
903 = 54
904 = 54
905 = 54
906 = 0
907 = 0
908 = 0
909 = 0
910 = 0
911 = 0
912 = 56
913 = 56
914 = 56
915 = 56
916 = 56
917 = 56
918 = 56
919 = 56
920 = 56
921 = 56
922 = 0
923 = 0
924 = 0
925 = 0
926 = 0
927 = 0
928 = 0
929 = 0
930 = 0
931 = 0
932 = 0
933 = 0
934 = 0
935 = -1
936 = 7
937 = -1
938 = -1
939 = 0
940 = 0
941 = 0
942 = 0
943 = 0
944 = 0
945 = 0
946 = 0
947 = 0
948 = 0
949 = 0
952 = 0
953 = 0
954 = 0
955 = 0
956 = 0
957 = 0
958 = 0
959 = 0
960 = 0
961 = 0
962 = 0
963 = 0
964 = 0
965 = 0
966 = 0
967 = 0
968 = 0
969 = 0
970 = 0
971 = 0
972 = 0
973 = 0
974 = 0
975 = 0
976 = 0
977 = 0
978 = 0
979 = 0
980 = 0
981 = 0
982 = 0
983 = 0
984 = 0
985 = 57
986 = 0
987 = 59
988 = 0
989 = 0
990 = 0
991 = 0
992 = 0
993 = 57
994 = 57
995 = 57
996 = 57
997 = 57
998 = 57
999 = 57
1000 = 57
1001 = 57
1002 = 57
1003 = 57
1004 = 57
1005 = 57
1006 = 57
1007 = 57
1008 = 57
1009 = 57
1010 = 0
1011 = 0
1012 = 58
1013 = 58
1014 = 58
1015 = 59
1016 = 0
1017 = 0
1018 = 0
1019 = 60
1020 = 60
1021 = 0
1022 = 60
1023 = 0
1024 = 0
1025 = 0
1026 = 0
1027 = 0
1028 = 0
1029 = 0
1030 = 0
1031 = 0
1032 = 0
1033 = 0
1034 = 0
1035 = 0
1036 = 62
1037 = 62
1038 = 63
1039 = 63
1040 = 63
1041 = 63
1042 = 63
1043 = 65
1044 = 64
1045 = 0
1046 = 65
1047 = 65
1048 = 65
1049 = 65
1050 = 64
1051 = 64
1052 = 66
1053 = 66
1054 = 66
1055 = 66
1056 = 66
1057 = 68
1058 = 68
1059 = 67
1060 = 67
1061 = 67
1062 = 67
1063 = 67
1064 = 69
1065 = 69
1066 = 69
1067 = 69
1068 = 69
1069 = 70
1070 = 70
1071 = 70
1072 = 70
1073 = 70
1074 = 72
1075 = 71
1076 = 71
1077 = 71
1078 = 0
1079 = 71
1080 = 0
1081 = 72
1082 = 0
1083 = 0
1084 = 73
1085 = 73
1086 = 73
1087 = 73
1088 = 73
1089 = 73
1090 = 0
1091 = 74
1092 = 74
1093 = 0
1094 = 0
1095 = 75
1096 = 75
1097 = 0
1098 = 0
1099 = 0
1100 = 0
1101 = 0
1102 = 77
1103 = 79
1104 = 78
1105 = 78
1106 = 0
1107 = 0
1108 = 0
1109 = 0
1110 = 80
1111 = 80
1112 = 0
1113 = 0
1114 = 0
1115 = 0
1116 = 0
1117 = 76
1118 = 76
1119 = 76
1120 = 76
1121 = 77
1122 = 77
1123 = 77
1124 = 0
1125 = 79
1126 = 79
1127 = 79
1128 = 0
1129 = 50
1130 = 50
1131 = 81
1132 = 81
1133 = 0
1134 = 82
1135 = 82
1136 = 82
1137 = 82
1138 = 82
1139 = 0
1140 = 0
1141 = 0
1142 = 83
1143 = 83
1144 = 0
1145 = 0
1146 = 0
1147 = 0
1148 = 0
1149 = 84
1150 = 84
1151 = 84
1152 = 0
1153 = 0
1154 = 0
1155 = 0
1156 = 0
1157 = 0
1158 = 0
1159 = 0
1160 = 0
1161 = 0
1162 = 0
1163 = 0
1164 = 0
1165 = 0
1166 = 87
1167 = 87
1168 = 88
1169 = 88
1170 = 0
1171 = 3
1172 = 3
1173 = 3
1174 = 3
1175 = 3
1176 = 0
1177 = 0
1178 = 0
1179 = 0
1180 = 3
1181 = 3
1182 = 18
1183 = 3
1184 = 3
1185 = 3
1186 = 89
1187 = 89
1188 = 89
1189 = 20
1190 = 20
1191 = 0
1192 = 0
1193 = 0
1194 = 0
1195 = 0
1196 = 0
1197 = 0
1198 = 0
1199 = 0
1200 = 0
1201 = 0
1202 = 0
1203 = 0
1204 = 0
1205 = 0
1206 = 0
1207 = 0
1208 = 0
1209 = 0
1210 = 0
1211 = 0
1212 = 0
1213 = 0
1214 = 0
1215 = 0
1216 = 0
1217 = 0
1218 = 0
1219 = 0
1220 = 0
1221 = 0
1222 = 0
1223 = 0
1224 = 0
1225 = 0
1226 = 0
1227 = 0
1228 = 0
1229 = 0
1230 = 0
1231 = 89
1232 = 89
1233 = 89
1234 = 89
1235 = 89
1236 = 0
1237 = 0
1238 = 0
1239 = 0
1240 = 0
1241 = 89
1242 = 89
1243 = 89
1244 = 89
1245 = 0
1246 = 0
1247 = 0
1248 = 0
1249 = 0
1250 = 0
1251 = 0
1252 = 90
1253 = 90
1254 = 90
1255 = 90
1256 = 90
1257 = 90
1258 = 0
1259 = 0
1260 = 0
1261 = 0
1262 = 0
1263 = 0
1264 = 0
1265 = 0
1266 = 0
1267 = 0
1268 = 0
1269 = 0
1270 = 0
1271 = 0
1272 = 0
1273 = 0
1274 = 0
1275 = 0
1276 = 0
1277 = 0
1278 = 0
1279 = 0
1280 = 0
1281 = 0
1282 = 0
1283 = 0
1284 = 0
1285 = 0
1286 = 0
1287 = 0
1288 = 0
1289 = 0
1290 = 0
1291 = 0
1292 = 0
1293 = 0
1294 = 0
1295 = 0
1296 = 0
1297 = 0
1298 = 0
1299 = 0
1300 = 0
1301 = 0
1302 = 0
1303 = 0
1304 = 0
1305 = 0
1306 = 0
1307 = 0
1308 = 0
1309 = 0
1310 = 0
1311 = 0
1312 = 0
1313 = 0
1314 = 0
1315 = 0
1316 = 0
1317 = 0
1318 = 0
1319 = 0
1320 = 0
1321 = 0
1322 = 0
1323 = 0
1324 = 0
1325 = 0
1326 = 0
1327 = 0
1328 = 0
1329 = 0
1330 = 91
1331 = 91
1332 = 92
1333 = 91
1334 = 93
1335 = 91
1336 = 91
1337 = 92
1338 = 91
1339 = 91
1340 = 93
1341 = 91
1342 = 91
1343 = 91
1344 = 93
1345 = 94
1346 = 95
1347 = 96
1348 = 95
1349 = 96
1350 = 95
1351 = 94
1352 = 94
1353 = 95
1354 = 0
1355 = 0
1356 = 0
1357 = 96
1358 = 0
1359 = 0
1360 = 0
1361 = 0
1362 = 0
1363 = 0
1364 = 0
1365 = 0
1366 = 0
1367 = 0
1368 = 0
1369 = 0
1370 = 0
1371 = 0
1372 = 0
1373 = 0
1374 = 0
1375 = 0
1376 = 0
1377 = 0
1378 = 0
1379 = 0
1380 = 0
1381 = 0
1382 = 0
1383 = 0
1384 = 0
1385 = 97
1386 = 97
1387 = 97
1388 = 97
1389 = 98
1390 = 98
1391 = 98
1392 = 98
1393 = 0
1394 = 99
1395 = 99
1396 = 0
1397 = 100
1398 = 0
1399 = 100
1400 = 100
1401 = 0
1402 = 101
1403 = 101
1404 = 101
1405 = 0
1406 = 101
1407 = 0
1408 = 0
1409 = 0
1410 = 0
1411 = 0
1412 = 0
1413 = 0
1414 = 0
1415 = 0
1416 = 0
1417 = 0
1418 = 99
1419 = 100
1420 = 0
1421 = 0
1422 = 0
1423 = 0
1424 = 0
1425 = 20
1426 = 103
1427 = 0
1428 = 103
1429 = 0
1430 = 0
1431 = 102
1432 = 102
1433 = 0
1434 = 102
1435 = 102
1436 = 0
1437 = 0
1438 = 0
1439 = 0
1440 = 0
1441 = 0
1442 = 0
1443 = 0
1444 = 0
1445 = 0
1446 = 0
1447 = 0
1448 = 0
1449 = 0
1450 = 0
1451 = 104
1452 = 0
1453 = 105
1454 = 104
1455 = 105
1456 = 0
1457 = 104
1458 = 0
1459 = 0
1460 = 106
1461 = 106
1462 = 106
1463 = 106
1464 = 106
1465 = 0
1466 = 0
1467 = 0
1468 = 0
1469 = 0
1470 = 107
1471 = 107
1472 = 0
1473 = 107
1474 = 108
1475 = 108
1476 = 0
1477 = 0
1478 = 110
1479 = 109
1480 = 109
1481 = 110
1482 = 0
1483 = 0
1484 = 0
1485 = 0
1486 = 113
1487 = 111
1488 = 111
1489 = 113
1490 = 113
1491 = 112
1492 = 112
1493 = 0
1494 = 0
1495 = 0
1496 = 113
1497 = 113
1498 = 0
1499 = 113
1500 = 0
1501 = 114
1502 = 114
1503 = 118
1504 = 0
1505 = 0
1506 = 0
1507 = 115
1508 = 116
1509 = 0
1510 = 116
1511 = 0
1512 = 0
1513 = 0
1514 = 0
1515 = 0
1516 = 0
1517 = 0
1518 = 0
1519 = 0
1520 = 0
1521 = 0
1522 = 0
1523 = 0
1524 = 0
1525 = 0
1526 = 0
1527 = 0
1528 = 0
1529 = 0
1530 = 0
1531 = 0
1532 = 0
1533 = 0
1534 = 0
1535 = 0
1536 = 0
1537 = 0
1538 = 0
1539 = 0
1540 = 0
1541 = 0
1542 = 0
1543 = 0
1544 = 0
}
1347 - <INT, STRING> - zzzzzzzzzzzzz - 0 {
0 = adventure
1 = al kharid
2 = alone
3 = ambient jungle
4 = arabian
5 = arabian2
6 = arabian3
7 = arabique
8 = army of darkness
9 = arrival
10 = attack1
11 = attack2
12 = attack3
13 = attack4
14 = attack5
15 = attack6
16 = attention
17 = autumn voyage
18 = background
19 = ballad of enchantment
20 = baroque
21 = beyond
22 = big chords
23 = book of spells
24 = camelot
25 = cave background
26 = cavern
27 = chain of command
28 = crystal cave
29 = crystal sword
30 = dangerous
31 = dark
32 = deep wildy
33 = desert voyage
34 = doorways
35 = dream
36 = dunjun
37 = egypt
38 = emotion
39 = emperor
40 = expanse
41 = expecting
42 = expedition
43 = faerie
44 = fanfare
45 = fanfare3
46 = fishing
47 = flute salad
48 = forever
49 = gaol
50 = garden
51 = gnome king
52 = dwarf theme
53 = gnome village
54 = gnome village2
55 = goblin village
56 = gnomeball
57 = greatness
58 = harmony
59 = high seas
60 = horizon
61 = iban
62 = in the manor
63 = inspiration
64 = intrepid
65 = jolly-r
66 = jungle island
67 = jungly1
68 = jungly2
69 = jungly3
70 = knightly
71 = lasting
72 = legion
73 = darkness
74 = lightwalk
75 = long ago
76 = long way home
77 = lullaby
78 = mage arena
79 = magic dance
80 = magical journey
81 = march
82 = medieval
83 = mellow
84 = miles away
85 = miracle dance
86 = monarch waltz
87 = moody
88 = neverland
89 = newbie melody
90 = nightfall
91 = oriental
92 = overture
93 = parade
94 = quest
95 = regal
96 = reggae
97 = reggae2
98 = riverside
99 = royale
100 = rune essence
101 = sad meadow
102 = scape cave
103 = Scape original
104 = scape sad
105 = scape wild
106 = sea shanty
107 = sea shanty2
108 = serenade
109 = serene
110 = shine
111 = soundscape
112 = spirit
113 = splendour
114 = spooky
115 = spooky jungle
116 = starlight
117 = start
118 = busy night
119 = talking forest
120 = desert
121 = shadow
122 = tower
123 = theme
124 = trawler
125 = trawler minor
126 = tree spirits
127 = tribal background
128 = tribal
129 = tribal2
130 = trinity
131 = troubled
132 = underground
133 = unknown land
134 = Underground Pass
135 = upcoming
136 = venture
137 = vision
138 = voodoo cult
139 = voyage
140 = wander
141 = waterfall
142 = wilderness
143 = wilderness2
144 = wilderness3
145 = witching
146 = wonder
147 = wonderous
148 = workshop
149 = lonesome
150 = scape main
151 = ground scape
152 = scape scared
153 = scape santa
154 = land of snow
155 = shaping up
156 = exam conditions
157 = roots and flutes
158 = incarceration
159 = scape soft
160 = shining
161 = yesteryear
162 = fanfare2
163 = tomorrow
164 = duel arena
165 = ice melody
166 = wild isle
167 = harmony2
168 = venture2
169 = landlubber
170 = undercurrent
171 = nomad
172 = zealot
173 = cellar song
174 = heart and mind
175 = close quarters
176 = escape
177 = grumpy
178 = chompy hunt
179 = twilight
180 = morytania
181 = dead quiet
182 = village
183 = bone dance
184 = mausoleum
185 = forbidden
186 = cursed
187 = understanding
188 = principality
189 = tremble
190 = kingdom
191 = hermit
192 = la mort
193 = stagnant
194 = breeze
195 = stratosphere
196 = time out
197 = natural
198 = grotto
199 = waterlogged
200 = artistry
201 = aztec
202 = elven mist
203 = forest
204 = lost soul
205 = meridian
206 = woodland
207 = overpass
208 = contest
209 = sojourn
210 = crystal castle
211 = marzipan
212 = insect queen
213 = mad eadgar
214 = bandit camp
215 = sunburn
216 = bone dry
217 = competition
218 = spooky2
219 = everywhere
220 = exposed
221 = well of voyage
222 = haunted mine
223 = righteousness
224 = deep down
225 = chamber
226 = miscellania
227 = etcetera
228 = shadowland
229 = lair
230 = deadlands
231 = rellekka
232 = saga
233 = borderland
234 = stranded
235 = legend
236 = frostbite
237 = warrior
238 = technology
239 = monkey madness
240 = anywhere
241 = marooned
242 = island life
243 = temple
244 = suspicious
245 = showdown
246 = find my way
247 = castle wars
248 = melodrama
249 = ready for battle
250 = stillness
251 = lighthouse
252 = goblin game
253 = out of the deep
254 = hell's bells
255 = navigator the
256 = wildwood
257 = barbarianism
258 = complication
259 = down to earth
260 = courage
261 = superstition
262 = pirates of peril
263 = dangerous road
264 = romancing the crone
265 = faithless
266 = tiptoe
267 = terrible tower
268 = masquerade
269 = slayer the
270 = body parts
271 = fenkenstrain's refrain
272 = monster melee
273 = fruits de mer
274 = barking mad
275 = dynasty
276 = shipwrecked
277 = phasmatys
278 = other side
279 = settlement
280 = cave of beasts
281 = dragontooth island
282 = scarab
283 = sarcophagus
284 = down below
285 = 7th realm
286 = karamja jam
287 = pathways
288 = eagle peak
289 = time to mine
290 = in between
291 = claustrophobia
292 = far away
293 = fight or flight
294 = temple of light
295 = golem the
296 = forgotten
297 = throne of the demon
298 = dance of the undead
299 = dangerous way
300 = city of the dead
301 = hypnotized
302 = sphinx
303 = mirage
304 = cave of the goblins
305 = bish bash bosh
306 = zogre dance
307 = path of peril
308 = wayward
309 = tale of keldagrim
310 = land of the dwarves
311 = tears of guthix
312 = romper chomper
313 = rogues' den
314 = far side
315 = lost melody
316 = evil bob's island
317 = into the abyss
318 = quiz master
319 = power of tears
320 = zzzzzzzzzzzzz
321 = pheasant peasant
322 = lost tribe
323 = corporal punishment
324 = chosen
325 = have a blast
326 = forgettable melody
327 = right on track
328 = over to nardah
329 = monsters below
330 = desolate isle
331 = spirits of elid
332 = genie
333 = desert heat
334 = fire and brimstone
335 = in the pits
336 = frogland
337 = strange place
338 = brew hoo hoo
339 = tzhaar
340 = wild side
341 = dead can dance
342 = cellar dwellers
343 = jungle troubles
344 = catch me if you can
345 = rat a tat tat
346 = noble rodent
347 = bubble and squeak
348 = sarim's vermin
349 = rat hunt
350 = homescape
351 = aye car rum ba
352 = blistering barnacles
353 = distant land
354 = fangs for the memory
355 = pharaoh's tomb
356 = land down under
357 = meddling kids
358 = corridors of power
359 = slither and thither
360 = in the clink
361 = mudskipper melody
362 = subterranea
363 = incantation
364 = grip of the talon
365 = dagannoth dawn
366 = xenophobe
367 = title fight
368 = victory is mine
369 = woe of the wyvern
370 = in the brine
371 = diango's little helpers
372 = roll the bones
373 = mind over matter
374 = golden touch
375 = zzzzzzzzzzzzz
376 = enchanter
377 = scape hunter
378 = making waves
379 = cabin fever
380 = last stand
381 = lament
382 = poles apart
383 = scarabaeoidea
384 = jungle hunt
385 = home sweet home
386 = joy of the hunt
387 = dogs of war
388 = food for thought
389 = malady
390 = dance of death
391 = wrath and ruin
392 = storm brew
393 = mad mole
394 = davy jones's locker
395 = chickened out
396 = hot 'n' bothered
397 = mastermindless
398 = too many cooks...
399 = chef surprize
400 = null and void
401 = pest control
402 = tomb raider
403 = no way out
404 = method of madness
405 = fear and loathing
406 = funny bunnies
407 = assault and battery
408 = depths the
409 = distillery hilarity
410 = trouble brewing
411 = head to head
412 = pinball wizard
413 = beetle juice
414 = back to life
415 = labyrinth
416 = safety in numbers
417 = everlasting fire
418 = waking dream
419 = dreamstate
420 = lunar isle
421 = isle of everywhere
422 = way of the enchanter
423 = warriors' guild
424 = life's a beach!
425 = on the wing
426 = little cave of horrors
427 = mollusc menace
428 = galleon
429 = h.a.m. fisted
430 = lament of meiyerditch
431 = sigmund's showdown
432 = last shanty the
433 = night of the vampyre
434 = we are the fairies
435 = dimension x
436 = all's fairy in love and war
437 = major miner
438 = jester minute
439 = norse code
440 = volcanic vikings
441 = island of the trolls
442 = pirates of penance
443 = brimstail's scales
444 = my arm's journey
445 = slug a bug ball
446 = prime time
447 = rising damp
448 = where eagles lair
449 = ogre the top
450 = work work work
451 = magic magic magic
452 = mutant medley
453 = dorgeshuun city
454 = dorgeshuun deep
455 = floating free
456 = roc and roll
457 = high spirits
458 = looking back
459 = jungle island xmas
460 = sea shanty xmas
461 = jungle bells
462 = garden of summer
463 = garden of spring
464 = garden of winter
465 = garden of autumn
466 = have an ice day
467 = zombiism
468 = creature cruelty
469 = alternative root
470 = espionage
471 = undead dungeon
472 = slice of station
473 = barb wire
474 = impetuous
475 = easter jig
476 = ham attack
477 = slice of silent movie
478 = ham and seek
479 = venomous
480 = mouse trap
481 = fe fi fo fum
482 = school's out
483 = inadequacy
484 = illusive
485 = everlasting
486 = untouchable
487 = down and out
488 = on the up
489 = melzar's maze
490 = zamorak zoo
491 = strength of saradomin
492 = bandos battalion
493 = armadyl alliance
494 = armageddon
495 = storeroom shuffle
496 = longramble scramble
497 = waste defaced
498 = knightmare
499 = lore and order
500 = terrorbird tussle
501 = altar ego
502 = bolrie's diary
503 = healin' feelin'
504 = animal apogee
505 = temple of tribes
506 = catacombs and tombs
507 = zanik's theme
508 = dusk in yu'biusk
509 = grimly fiendish
510 = tune from the dune
511 = spa bizarre
512 = copris lunaris
513 = narnode's theme
514 = tournament!
515 = clan wars
516 = charmin' farmin'
517 = bounty hunter level 1
518 = bounty hunter level 2
519 = bounty hunter level 3
520 = adventurer
521 = creepy
522 = new menace, a
523 = zzzzzzzzzzzzz
524 = zzzzzzzzzzzzz
525 = zzzzzzzzzzzzz
526 = zzzzzzzzzzzzz
527 = zzzzzzzzzzzzz
528 = zzzzzzzzzzzzz
529 = zzzzzzzzzzzzz
530 = zzzzzzzzzzzzz
531 = zzzzzzzzzzzzz
532 = zzzzzzzzzzzzz
533 = brain battle
534 = zzzzzzzzzzzzz
535 = zzzzzzzzzzzzz
536 = surok's theme
537 = zzzzzzzzzzzzz
538 = zzzzzzzzzzzzz
539 = zzzzzzzzzzzzz
540 = zzzzzzzzzzzzz
541 = zzzzzzzzzzzzz
542 = zzzzzzzzzzzzz
543 = zzzzzzzzzzzzz
544 = zzzzzzzzzzzzz
545 = zzzzzzzzzzzzz
546 = zzzzzzzzzzzzz
547 = zzzzzzzzzzzzz
548 = zzzzzzzzzzzzz
549 = zzzzzzzzzzzzz
550 = zzzzzzzzzzzzz
551 = zzzzzzzzzzzzz
552 = zzzzzzzzzzzzz
553 = zzzzzzzzzzzzz
554 = zzzzzzzzzzzzz
555 = trade parade
556 = jungle community
557 = zzzzzzzzzzzzz
558 = icy trouble ahead
559 = icy a worried gnome
560 = zzzzzzzzzzzzz
561 = zzzzzzzzzzzzz
562 = zzzzzzzzzzzzz
563 = zzzzzzzzzzzzz
564 = zzzzzzzzzzzzz
565 = zzzzzzzzzzzzz
566 = zzzzzzzzzzzzz
567 = zzzzzzzzzzzzz
568 = zzzzzzzzzzzzz
569 = zzzzzzzzzzzzz
570 = zzzzzzzzzzzzz
571 = zzzzzzzzzzzzz
572 = zzzzzzzzzzzzz
573 = zzzzzzzzzzzzz
574 = zzzzzzzzzzzzz
575 = zzzzzzzzzzzzz
576 = zzzzzzzzzzzzz
577 = zzzzzzzzzzzzz
578 = zzzzzzzzzzzzz
579 = zzzzzzzzzzzzz
580 = zzzzzzzzzzzzz
581 = zzzzzzzzzzzzz
582 = zzzzzzzzzzzzz
583 = zzzzzzzzzzzzz
584 = bloodbath
585 = route of all evil
586 = route of the problem
587 = wrong path
588 = columbarium
589 = terrible tunnels
590 = terrible caverns
591 = dillo-gence is key
592 = arma gonna get you
593 = toktz-ket-ek-mack
594 = jailbird
595 = bittersweet bunny
596 = something fishy
597 = under the sand
598 = desert smoke
599 = pirates life for me
600 = conspiracy: part 1
601 = conspiracy: part 2
602 = scape summon
603 = guthix's hunter
604 = waiting for the hunt
605 = cool for ali cats
606 = second vision
607 = undead army
608 = zombie invasion
609 = ruins of camdozaal
610 = dream theatre
611 = Mentor, The
612 = slain to waste
613 = Ardougne Ago
614 = Sarah's Lullaby
615 = Shining Spirit
616 = Troubled Spirit
617 = Bane of Summer
618 = Vacant Abyss, The
619 = Historic Memories
620 = stealing creation
621 = Circus
622 = Dangerous Logic
623 = Black of Knight
624 = Art of Hocus-Pocus, The
625 = Magic and Mystery
626 = Sound of Guthix, The
627 = zzzzzzzzzzzzz
628 = Temple Desecrated
629 = Command Centre
630 = Phoenix, The
631 = mobilizing armies
632 = Evil Within, The
633 = zzzzzzzzzzzzz
634 = dance of the snow queen
635 = cavernous mythology
636 = winter funfare
637 = Waiting for Battle
638 = lair of kang admi
639 = frost fight
640 = brundt recalls the muster...
641 = vargas recalls the final battle...
643 = adventurers re-united!
644 = plundered tomb
645 = ancestral wisdom
646 = nial's widow
647 = Muspah's Tomb, The
648 = lamistards labyrinth
649 = heist
650 = snack attack
651 = mah3_Heist_Cutscene
652 = Soul Wars
653 = Waiting Game, The
654 = Rest for the Weary
655 = trees aren't your friends
656 = throne of bandos
657 = Penguin Possible
658 = Dont Panic Zanik
659 = demise of dorgeshun
660 = Chosen Commander, The
661 = Pengmersible, The
662 = Desert Island Bear
663 = Polar Ride
664 = Captain's Orders
665 = Ice Day for Penguins
666 = Face Off
667 = zzzzzzzzzzzzz
668 = mah4_Khazards_Frozen_Fortress_1
669 = mah4_Khazards_Frozen_Fortress_2
670 = mah4_Khazards_Frozen_Fortress_3
671 = mah4_Khazards_Frozen_Fortress_4
672 = mah4_Khazards_Frozen_Fortress_5
673 = mah4_Khazards_Frozen_Fortress_6
674 = mah4_Khazards_Frozen_Fortress_7
675 = mah4_Khazards_Frozen_Fortress_8
676 = mah4_Khazards_Frozen_Fortress_9
677 = mah4_Khazards_Frozen_Fortress_10
678 = zzzzzzzzzzzzz
679 = mah4_Khazards_Frozen_Fortress_interior_1
680 = mah4_Khazards_Frozen_Fortress_interior_2
681 = mah4_Khazards_Frozen_Fortress_interior_3
682 = mah4_Khazards_Frozen_Fortress_interior_4
683 = mah4_Khazards_Frozen_Fortress_interior_5
684 = mah4_Khazards_Frozen_Fortress_interior_6
685 = mah4_Khazards_Frozen_Fortress_interior_7
686 = mah4_Khazards_Frozen_Fortress_interior_8
687 = zzzzzzzzzzzzz
688 = mah4_Khazards_Frozen_Fortress_interior_Thaw
689 = mah4_Khazards_Frozen_Fortress_interior_Freeze
690 = tomb stonesw
691 = zaros stirs
692 = horn of chill
693 = godslayer
694 = but we can fight
695 = Lazy Wabbit
696 = Hare-brained Machines
697 = zzzzzzzzzzzzz
698 = zzzzzzzzzzzzz
699 = zzzzzzzzzzzzz
700 = zzzzzzzzzzzzz
701 = zzzzzzzzzzzzz
702 = zzzzzzzzzzzzz
703 = zzzzzzzzzzzzz
704 = zzzzzzzzzzzzz
705 = zzzzzzzzzzzzz
706 = zzzzzzzzzzzzz
707 = Eruption
708 = I'm Counting On You
709 = Kharidian Nights
710 = Living Rock
711 = Exhibit A
712 = Fight of the Dwarves
713 = zzzzzzzzzzzzz
714 = zzzzzzzzzzzzz
715 = final destination
716 = Elven Seed
717 = scape theme
718 = Honkytonky Newbie Melody
719 = Honkytonky Harmony
720 = Trick or Treat?
721 = Itsy Bitsy...
722 = Poison Dreams
723 = Honkytonky Medieval
724 = Jaws of the Dagannoth
725 = Duke, The
726 = Fallen Hero The
727 = zzzzzzzzzzzzz
728 = Honkytonky Sea Shanty
729 = Honkytonky Parade
730 = Maiasaura
731 = zzzzzzzzzzzzz
732 = nomdas_treachery_cutscene
733 = root canal
734 = Desolate Ruins
735 = Smorgasbord
736 = Silent Knight
737 = Ghost of Christmas Presents
738 = zzzzzzzzzzzzz
739 = Battle of Souls
740 = These Stones
741 = Familiar Feeling, A
742 = Dead and Buried
743 = Pact, The
744 = freshwater
745 = saltwater
746 = stillwater
747 = Easter United, An
748 = zzzzzzzzzzzzz
749 = Thieves' Guild 1
750 = Thieves' Guild 2
751 = Thieves' Guild 3
752 = Thieves' Guild 4
753 = Body Talk
754 = Love Story
755 = Love Lost
756 = Love and Hate
757 = Love Bites
758 = zzzzzzzzzzzzz
759 = Castle Warz
760 = zzzzzzzzzzzzz
761 = Mindful
762 = Void Knights' Theme
763 = Lortnoc Tsep
764 = zzzzzzzzzzzzz
765 = Judge and Jury
766 = Born To Do This
767 = zzzzzzzzzzzzz
768 = zzzzzzzzzzzzz
769 = zzzzzzzzzzzzz
770 = zzzzzzzzzzzzz
771 = zzzzzzzzzzzzz
772 = zzzzzzzzzzzzz
773 = zzzzzzzzzzzzz
774 = zzzzzzzzzzzzz
775 = zzzzzzzzzzzzz
776 = zzzzzzzzzzzzz
777 = zzzzzzzzzzzzz
778 = zzzzzzzzzzzzz
779 = zzzzzzzzzzzzz
780 = zzzzzzzzzzzzz
781 = zzzzzzzzzzzzz
782 = zzzzzzzzzzzzz
783 = zzzzzzzzzzzzz
784 = Glacialis 01
785 = Glacialis 02
786 = Glacialis 03
787 = Glacialis 04
788 = Glacialis 05
789 = Glacialis 06
790 = Glacialis 07
791 = Glacialis 08
792 = Glacialis 09
793 = Glacialis 10
794 = Astea Frostweb
795 = To'Kash the Bloodchiller
796 = Icy Bones
797 = Luminescent Icefiend
798 = Gluttonous Behemoth
799 = Plane-freezer Lakhrahnaz
800 = zzzzzzzzzzzzz
801 = zzzzzzzzzzzzz
802 = zzzzzzzzzzzzz
803 = zzzzzzzzzzzzz
804 = zzzzzzzzzzzzz
805 = zzzzzzzzzzzzz
806 = zzzzzzzzzzzzz
807 = zzzzzzzzzzzzz
808 = zzzzzzzzzzzzz
809 = zzzzzzzzzzzzz
810 = zzzzzzzzzzzzz
811 = zzzzzzzzzzzzz
812 = zzzzzzzzzzzzz
813 = zzzzzzzzzzzzz
814 = zzzzzzzzzzzzz
815 = zzzzzzzzzzzzz
816 = Desolo 01
817 = Desolo 02
818 = Desolo 03
819 = Desolo 04
820 = Desolo 05
821 = Desolo 06
822 = Desolo 07
823 = Desolo 08
824 = Desolo 09
825 = Desolo 10
826 = Bal'lak the Pummeller
827 = Bulwark Beast
828 = Hobgoblin Geomancer
829 = Shadow-forger Ihlakhizan
830 = Unholy Cursebearer
831 = Divine Skinweaver
832 = zzzzzzzzzzzzz
833 = zzzzzzzzzzzzz
834 = zzzzzzzzzzzzz
835 = zzzzzzzzzzzzz
836 = zzzzzzzzzzzzz
837 = zzzzzzzzzzzzz
838 = zzzzzzzzzzzzz
839 = zzzzzzzzzzzzz
840 = zzzzzzzzzzzzz
841 = zzzzzzzzzzzzz
842 = zzzzzzzzzzzzz
843 = zzzzzzzzzzzzz
844 = zzzzzzzzzzzzz
845 = zzzzzzzzzzzzz
846 = zzzzzzzzzzzzz
847 = zzzzzzzzzzzzz
848 = Adorno 01
849 = Adorno 02
850 = Adorno 03
851 = Adorno 04
852 = Adorno 05
853 = Adorno 06
854 = Adorno 07
855 = Adorno 08
856 = Adorno 09
857 = Adorno 10
858 = Har'Lakk the Riftsplitter
859 = Lexicus Runewright
860 = Night-gazer Khighorahk
861 = Sagittare
862 = Rammernaut
863 = Stomp
864 = zzzzzzzzzzzzz
865 = zzzzzzzzzzzzz
866 = zzzzzzzzzzzzz
867 = zzzzzzzzzzzzz
868 = zzzzzzzzzzzzz
869 = zzzzzzzzzzzzz
870 = zzzzzzzzzzzzz
871 = zzzzzzzzzzzzz
872 = zzzzzzzzzzzzz
873 = zzzzzzzzzzzzz
874 = zzzzzzzzzzzzz
875 = zzzzzzzzzzzzz
876 = zzzzzzzzzzzzz
877 = zzzzzzzzzzzzz
878 = zzzzzzzzzzzzz
879 = zzzzzzzzzzzzz
880 = zzzzzzzzzzzzz
881 = zzzzzzzzzzzzz
882 = zzzzzzzzzzzzz
883 = zzzzzzzzzzzzz
884 = zzzzzzzzzzzzz
885 = zzzzzzzzzzzzz
886 = zzzzzzzzzzzzz
887 = zzzzzzzzzzzzz
888 = zzzzzzzzzzzzz
889 = zzzzzzzzzzzzz
890 = zzzzzzzzzzzzz
891 = zzzzzzzzzzzzz
892 = zzzzzzzzzzzzz
893 = zzzzzzzzzzzzz
894 = zzzzzzzzzzzzz
895 = zzzzzzzzzzzzz
896 = Occulo 01
897 = Occulo 02
898 = Occulo 03
899 = Occulo 04
900 = Occulo 05
901 = Occulo 06
902 = Occulo 07
903 = Occulo 08
904 = Occulo 09
905 = Occulo 10
906 = Necrolord
907 = Gravecreeper
908 = Skeletal Trio
909 = Yk'Lagor the Thunderous
910 = Runed Behemoth
911 = Flesh-s Spoiler Haasghenahk
912 = Torqueo 01
913 = Torqueo 02
914 = Torqueo 03
915 = Torqueo 04
916 = Torqueo 05
917 = Torqueo 06
918 = Torqueo 07
919 = Torqueo 08
920 = Torqueo 09
921 = Torqueo 10
922 = Blink
923 = Kal'Ger the Warmonger
924 = Hope Devourer
925 = Warped Gulega
926 = Dreadnaught
927 = World-gorger Shukarhazh
928 = Out of Control
929 = Chain Reaction
930 = All for the Pest
931 = Destiny
932 = Unavoidable Conflict
933 = Right of Conquest
934 = zzzzzzzzzzzzz
935 = zzzzzzzzzzzzz
936 = Gunnarsgrunn
937 = zzzzzzzzzzzzz
938 = zzzzzzzzzzzzz
939 = Hallowe'en Party
940 = zzzzzzzzzzzzz
941 = Black Zabeth
942 = In Security
943 = Give it your Pest Shot
944 = zzzzzzzzzzzzz
945 = Void Stares Back, The
946 = Precarious Void
947 = Mystery Revealed
948 = Who are we to Judge?
949 = Metalwork
952 = zzzzzzzzzzzzz
953 = Christmas Caverns
954 = Seasonal Sports
955 = Task at Hand, The
956 = Monkey See, Monkey Do
957 = zzzzzzzzzzzzz
958 = Simian Scuffle
959 = zzzzzzzzzzzzz
960 = zzzzzzzzzzzzz
961 = zzzzzzzzzzzzz
962 = Monkey See, Monkey Do
963 = Rocky Rescue
964 = Go with the Flow
965 = Records Chamber, The
966 = Corporate Callousness
967 = zzzzzzzzzzzzz
968 = zzzzzzzzzzzzz
969 = Colonel Grimsson
970 = Only a King
971 = zzzzzzzzzzzzz
972 = Zaros Zeitgeist
973 = Reunion
974 = Cage Against the Machine
975 = Logical Progression
976 = Factory Floor
977 = Spring Song
978 = Lament of the Snow Queen
979 = Troll Invasion
980 = zzzzzzzzzzzzz
981 = Three of a Kind
982 = Deadliest Catch
983 = Return of Lucien
984 = Kethsi
985 = Citadel
986 = Slug Poison
987 = Darkmeyer
988 = Arboretum
989 = Upir Likhyi
990 = Vanescula Fight
991 = zzzzzzzzzzzzz
992 = Natural Selection
993 = zzzzzzzzzzzzz
994 = Citadel 01
995 = Citadel 02
996 = Citadel 03
997 = Citadel 04
998 = Citadel 05
999 = Citadel 06
1000 = Citadel 07
1001 = Citadel 08
1002 = Citadel 09
1003 = Citadel 10
1004 = Citadel 11
1005 = Citadel 12
1006 = Citadel 13
1007 = Citadel 14
1008 = Citadel 15
1009 = Citadel 16
1010 = zzzzzzzzzzzzz
1011 = zzzzzzzzzzzzz
1012 = Architect of War
1013 = zzzzzzzzzzzzz
1014 = zzzzzzzzzzzzz
1015 = zzzzzzzzzzzzz
1016 = zzzzzzzzzzzzz
1017 = DCII Mash-up (Infinity Mix)
1018 = zzzzzzzzzzzzz
1019 = Valerio's Song
1020 = Troubadour Dance
1021 = Citharede Requiem
1022 = Traveller's Tale
1023 = Dominion Lobby 1
1024 = Dominion Lobby 2
1025 = Dominion Lobby 3
1026 = Dominion Tower 1
1027 = Dominion Tower 2
1028 = Dominion Tower 3
1029 = Dominion Tower 4
1030 = Dominion Tower 5
1031 = Flash Factory
1032 = Chaotic Cookery
1033 = Firemakers' Theme, The
1034 = Charred Remains
1035 = zzzzzzzzzzzzz
1036 = Taverley Frolics
1037 = Taverley Folk
1038 = Taverley Adventure
1039 = Taverley Dreams
1040 = Taverley Lament
1041 = Taverley Enchantment
1042 = Taverley Ambience
1043 = Tzhaar City 1
1044 = Tzhaar Supremacy 1
1045 = Ga'al
1046 = Tzhaar City 2
1047 = Tzhaar City 3
1048 = Tzhaar City 4
1049 = Tzhaar City 5
1050 = Tzhaar Supremacy 2
1051 = Tzhaar Supremacy 3
1052 = Burthorpe Drummer
1053 = Burthorpe Dreams
1054 = Burthorpe Duty
1055 = Burthorpe Danger
1056 = Burthorpe Dilemma
1057 = Daemonheim Fremenniks
1058 = Daemonheim Entrance
1059 = Runesphere
1060 = Runespan
1061 = Runenergy
1062 = Runeiverse
1063 = Runetine
1064 = Runefear
1065 = Runefire
1066 = Runescar
1067 = Runewrath
1068 = Runewaste
1069 = Runearia
1070 = Runesque
1071 = Runeward
1072 = Runebreath
1073 = Runecalm
1074 = Belly of the Beast
1075 = Weaving
1076 = Geting on With Things
1077 = Long Road
1078 = Song from the Depths
1079 = Wending Through the Willows
1080 = Something is Wrong
1081 = Hunting Dragons
1082 = Awoken
1083 = Queen Black Dragon
1084 = Bounty
1085 = Hunted
1086 = I Can See You
1087 = Steady
1088 = Target
1089 = You Will Know Me
1090 = Supreme Champions
1091 = Lords and Ladies
1092 = Carnillean Rising
1093 = Tiny Adventure
1094 = Phillipe's Bane
1095 = Beneath the House
1096 = Drains and Canals
1097 = What We Do
1098 = Cheese Roll
1099 = Penguin Prison
1100 = Sub Way
1101 = Super Furry Animal
1102 = Kharidian Bustle
1103 = Dune
1104 = Palace
1105 = Everything in its Right Palace
1106 = Stalker, The
1107 = Skullery Jam
1108 = Stand-off
1109 = Agents of Keli
1110 = Rooftops
1111 = Above the City
1112 = Breaking In
1113 = Quicksand!
1114 = Chozan One, The
1115 = Final Showdown
1116 = Evil
1117 = Draynor Market
1118 = Darkness in Misthalin
1119 = While We Sleep
1120 = Worlds
1121 = Song for Khnum
1122 = Palace Above
1123 = Violinsanity
1124 = Cave
1125 = Oasis
1126 = Sands of Time
1127 = Shantay Pass
1128 = Royal Rumble
1129 = Harmony of the Runes
1130 = Blue Wizards
1131 = Inner Secret
1132 = Forgotten Orders
1133 = Bloody Foundation
1134 = Sea Folk
1135 = Sea Hear
1136 = Sea You Late Oar
1137 = Shanty Instrumental
1138 = Stick Your Oar In
1139 = Stick Your Ale In
1140 = King of the Desert
1141 = Coleoptera
1142 = Temple of Guthix I
1143 = Temple of Guthix II
1144 = Defenders of Guthix I
1145 = Defenders of Guthix II
1146 = Guthix's Warning
1147 = Bird of Prey
1148 = Boulder and Brighter
1149 = Invaders Must Die I
1150 = Invaders Must Die II
1151 = Invaders Must Die III
1152 = Chamber of Guthix
1153 = Memories of Guthix
1154 = End Song
1155 = Vorago
1156 = Always on my Rind
1157 = Underbelly
1158 = Glutton for Nourishment
1159 = Max Reidneer Variations
1160 = Saradominists
1161 = Saradomin Camp
1162 = Master of Light
1163 = Machines of War
1164 = Zamorak Camp
1165 = Remnants
1166 = Battlefield 1
1167 = Battlefield 2
1168 = Fragments of Guthix
1169 = Scape Slow
1170 = Garden Echo
1171 = Misthalin Mood 1
1172 = Misthalin Mood 2
1173 = Misthalin Mood 3
1174 = Second Harmony
1175 = Wander Waltz
1176 = Creation
1177 = Scape Bold
1178 = Scape Dark
1179 = Scape Melancholy
1180 = Town, The
1181 = Village Life
1182 = Baroque 2
1183 = Village Dance
1184 = Village Fate
1185 = Medieval 2
1186 = Elven Sunrise
1187 = Elven Sunlight
1188 = Elven Sunset
1189 = Waterfall 2
1190 = Waterfall 3
1191 = Infiltration
1192 = Fighting and Praying
1193 = Hidden Evils
1194 = Skirmish
1195 = Fern
1196 = Fighting for Light Part 1
1197 = Fighting for Light Part 2
1198 = Memories of Keldagrim
1199 = Red Axe Retribution
1200 = Chaos Theory
1201 = Rage of the Red Axe
1202 = Undying
1203 = Empyrean Citadel
1204 = Cliffhanger
1205 = Dying Light
1206 = Faces Obscura
1207 = Free Death
1208 = Price is Wight
1209 = Abbey
1210 = Requiem Rehearsal
1211 = There Has Been a Murder
1212 = Contemplation
1213 = Confrontation
1214 = Non Compos Mentis
1215 = Sanctum
1216 = Elder Halls
1217 = Zarosian Reprise
1218 = Nightmare at the Cradle
1219 = Freneskae
1220 = Amor Fati
1221 = Monkey Misadventures
1222 = Yu'biusk
1223 = Bandosian Tournament
1224 = Webbed Feat
1225 = Book of A Thousand Songs
1226 = Undercity
1227 = Scape Bold Heroic
1228 = Dark Lord
1229 = Death
1230 = Elven Elite
1231 = Elven Nightshade
1232 = Elven Holly
1233 = Elven Dhalia
1234 = Elven Daffodil
1235 = Elven Heart
1236 = Elven Voice
1237 = Elven Mother
1238 = Elven Blood
1239 = Baxtorian's Hollow
1240 = Reaper's House, The
1241 = Elven Lily
1242 = Elven Bluebell
1243 = Elven Rose
1244 = Elven Snapegrass
1245 = Among Tirannwn Trees
1246 = Henceward!
1247 = Twilight Twain, The
1248 = Elder Fury
1249 = Heist II, The
1250 = Breaking and Entering
1251 = Undead Army II
1252 = Grave Parade
1253 = Soiled
1254 = Evil Spirit
1255 = Misadventure
1256 = Medi-Evil
1257 = Exorcism
1258 = Jadinko Jig
1259 = Aquarium
1260 = Tuska
1261 = Electric Storm
1262 = Seed of Hope
1263 = Lost Souls
1264 = Broken Land
1265 = Dragonkin Theme
1266 = True or False
1267 = Duplicity
1268 = Ballad of the Basilisk
1269 = Abomination
1270 = Gorgon-Zola
1271 = Tropical Breeze
1272 = Tropical Sneeze
1273 = Beastmaster Durzag
1274 = Yakamaru I
1275 = Goebie Theme
1276 = Yakamaru II
1277 = Worlds Apart
1278 = Arise Hero
1279 = Zaros Returns
1280 = Lament for the Hallowed
1281 = Dirge of Drakan
1282 = Blood Hunt
1283 = Lord of Vampyrium, The
1284 = Gathering, The
1285 = Spirit of Chantli
1286 = Airut Ambush
1287 = Icthlarin's Little Helper
1288 = Amascut the Devourer
1289 = Snow Patrol
1290 = Snowverload
1291 = Newbie Melody (underwater)
1292 = Scape Cave (underwater)
1293 = Newbie Melody (original)
1294 = Newbie Melody (Boss)
1295 = Eureka!
1296 = Scape Invention
1297 = Formation
1298 = Construct
1299 = Deconstruct
1300 = Reconstruct
1301 = Construction Destruction
1302 = RAM upgrade
1303 = Battered Soul
1304 = Abstract of Seren
1305 = Abstract of Zamorak
1306 = Abstract of Zaros
1307 = Abstract of Sliske
1308 = Chocolate Factory
1309 = Arise Legend
1310 = Anima
1311 = Cataclysm
1312 = Helwyr's Hymn
1313 = Song of the Furies
1314 = Dragon Rider
1315 = Gregorovic
1316 = Hallucinations
1317 = Wyrding Way
1318 = Wyrd's Woe
1319 = Three Kings
1320 = Gemstone Dragons
1321 = Sliske's Cellmate
1322 = Moral Maze
1323 = Grip of the Gods
1324 = Run, Escape!
1325 = Hanging in the Balance
1326 = Tables are Turned
1327 = Three Brothers
1328 = Life Altaring
1329 = Life Is Good
1330 = Tale of Waiko
1331 = Dip A Toe
1332 = Forgotten Continent
1333 = Seasons Change
1334 = Spirit of Aminishi
1335 = Sticks and Stones
1336 = White Whale
1337 = Whale's Maw
1338 = One Voice
1339 = Tale of Waiko (instrumental)
1340 = Moai's Lament
1341 = One Voice (instrumental)
1342 = Dip A Toe (instrumental)
1343 = White Whale (instrumental)
1344 = Aminishi Adventure
1345 = Goshimas Lament
1346 = Eye for an Eye
1347 = Tuai Leit
1348 = Cyclosis Shuffle
1349 = Here and There
1350 = Eye for an Eye (instrumental)
1351 = Goshima Lament (instrumental)
1352 = Funus Insula
1353 = Eye Spy
1354 = Tortle Power
1355 = Jiangshi
1356 = March of the Zyclops
1357 = Little Learning, A
1358 = Canon in C
1359 = Whooo-Reeka!
1360 = Calm Before the Storm
1361 = Bad Idea
1362 = Elder Daughter
1363 = Lava Falls
1364 = Chamber of Zaros
1365 = Nightmare Continues, The
1366 = Champions of Sliske
1367 = Moral Maze II
1368 = Sliske's Secrets
1369 = Dying Light II
1370 = Epilogue
1371 = Echoes of Guthix
1372 = Angel of Death (Prelude)
1373 = Angel of Death
1374 = Back to the Freezer
1375 = T.A.R.D.I.S.
1376 = Shattered Worlds 01
1377 = Shattered Worlds 02
1378 = Shattered Worlds 03
1379 = Shattered Worlds 04
1380 = Shattered Worlds 05
1381 = Shattered Worlds 06
1382 = Shattered Worlds 07
1383 = Alpha Omega
1384 = Fun of the Fayre
1385 = Dance of the Sphinx
1386 = Osmans Fable
1387 = Pharaohs Trouble
1388 = Intrigue at Menaphos
1389 = Make Ends Meet
1390 = Money go Round
1391 = Eastern Promise
1392 = A Purseful of Silver
1393 = Sailor's Heart, The
1394 = Sailing Day
1395 = We Menaphites we fight
1396 = Magisters Lesson, The
1397 = Lament of the Workers
1398 = Who is the Pharaoh
1399 = Work while they play
1400 = gulf between us, The
1401 = More than a Mouthful
1402 = Tale of Jack of Spades, The
1403 = Tale of Crondis, The
1404 = Tale of Het, The
1405 = Tale of Amascut,
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