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May 13, 2019 16:43
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GL Constants
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int GL_FALSE = 0x0; | |
int GL_TRUE = 0x1; | |
int GL_BYTE = 0x1400; | |
int GL_UNSIGNED_BYTE = 0x1401; | |
int GL_SHORT = 0x1402; | |
int GL_UNSIGNED_SHORT = 0x1403; | |
int GL_INT = 0x1404; | |
int GL_UNSIGNED_INT = 0x1405; | |
int GL_FLOAT = 0x1406; | |
int GL_DOUBLE = 0x140A; | |
int GL_2_BYTES = 0x1407; | |
int GL_3_BYTES = 0x1408; | |
int GL_4_BYTES = 0x1409; | |
int GL_POINTS = 0x0000; | |
int GL_LINES = 0x0001; | |
int GL_LINE_LOOP = 0x0002; | |
int GL_LINE_STRIP = 0x0003; | |
int GL_TRIANGLES = 0x0004; | |
int GL_TRIANGLE_STRIP = 0x0005; | |
int GL_TRIANGLE_FAN = 0x0006; | |
int GL_QUADS = 0x0007; | |
int GL_QUAD_STRIP = 0x0008; | |
int GL_POLYGON = 0x0009; | |
int GL_MATRIX_MODE = 0x0BA0; | |
int GL_MODELVIEW = 0x1700; | |
int GL_PROJECTION = 0x1701; | |
int GL_TEXTURE = 0x1702; | |
int GL_POINT_SMOOTH = 0x0B10; | |
int GL_POINT_SIZE = 0x0B11; | |
int GL_POINT_SIZE_GRANULARITY = 0x0B13; | |
int GL_POINT_SIZE_RANGE = 0x0B12; | |
int GL_LINE_SMOOTH = 0x0B20; | |
int GL_LINE_STIPPLE = 0x0B24; | |
int GL_LINE_STIPPLE_PATTERN = 0x0B25; | |
int GL_LINE_STIPPLE_REPEAT = 0x0B26; | |
int GL_LINE_WIDTH = 0x0B21; | |
int GL_LINE_WIDTH_GRANULARITY = 0x0B23; | |
int GL_LINE_WIDTH_RANGE = 0x0B22; | |
int GL_POINT = 0x1B00; | |
int GL_LINE = 0x1B01; | |
int GL_FILL = 0x1B02; | |
int GL_CW = 0x0900; | |
int GL_CCW = 0x0901; | |
int GL_FRONT = 0x0404; | |
int GL_BACK = 0x0405; | |
int GL_POLYGON_MODE = 0x0B40; | |
int GL_POLYGON_SMOOTH = 0x0B41; | |
int GL_POLYGON_STIPPLE = 0x0B42; | |
int GL_EDGE_FLAG = 0x0B43; | |
int GL_CULL_FACE = 0x0B44; | |
int GL_CULL_FACE_MODE = 0x0B45; | |
int GL_FRONT_FACE = 0x0B46; | |
int GL_POLYGON_OFFSET_FACTOR = 0x8038; | |
int GL_POLYGON_OFFSET_UNITS = 0x2A00; | |
int GL_POLYGON_OFFSET_POINT = 0x2A01; | |
int GL_POLYGON_OFFSET_LINE = 0x2A02; | |
int GL_POLYGON_OFFSET_FILL = 0x8037; | |
int GL_COMPILE = 0x1300; | |
int GL_COMPILE_AND_EXECUTE = 0x1301; | |
int GL_LIST_BASE = 0x0B32; | |
int GL_LIST_INDEX = 0x0B33; | |
int GL_LIST_MODE = 0x0B30; | |
int GL_NEVER = 0x0200; | |
int GL_LESS = 0x0201; | |
int GL_EQUAL = 0x0202; | |
int GL_LEQUAL = 0x0203; | |
int GL_GREATER = 0x0204; | |
int GL_NOTEQUAL = 0x0205; | |
int GL_GEQUAL = 0x0206; | |
int GL_ALWAYS = 0x0207; | |
int GL_DEPTH_TEST = 0x0B71; | |
int GL_DEPTH_BITS = 0x0D56; | |
int GL_DEPTH_CLEAR_VALUE = 0x0B73; | |
int GL_DEPTH_FUNC = 0x0B74; | |
int GL_DEPTH_RANGE = 0x0B70; | |
int GL_DEPTH_WRITEMASK = 0x0B72; | |
int GL_DEPTH_COMPONENT = 0x1902; | |
int GL_LIGHTING = 0x0B50; | |
int GL_LIGHT0 = 0x4000; | |
int GL_LIGHT1 = 0x4001; | |
int GL_LIGHT2 = 0x4002; | |
int GL_LIGHT3 = 0x4003; | |
int GL_LIGHT4 = 0x4004; | |
int GL_LIGHT5 = 0x4005; | |
int GL_LIGHT6 = 0x4006; | |
int GL_LIGHT7 = 0x4007; | |
int GL_SPOT_EXPONENT = 0x1205; | |
int GL_SPOT_CUTOFF = 0x1206; | |
int GL_CONSTANT_ATTENUATION = 0x1207; | |
int GL_LINEAR_ATTENUATION = 0x1208; | |
int GL_QUADRATIC_ATTENUATION = 0x1209; | |
int GL_AMBIENT = 0x1200; | |
int GL_DIFFUSE = 0x1201; | |
int GL_SPECULAR = 0x1202; | |
int GL_SHININESS = 0x1601; | |
int GL_EMISSION = 0x1600; | |
int GL_POSITION = 0x1203; | |
int GL_SPOT_DIRECTION = 0x1204; | |
int GL_AMBIENT_AND_DIFFUSE = 0x1602; | |
int GL_COLOR_INDEXES = 0x1603; | |
int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; | |
int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; | |
int GL_LIGHT_MODEL_AMBIENT = 0x0B53; | |
int GL_FRONT_AND_BACK = 0x0408; | |
int GL_SHADE_MODEL = 0x0B54; | |
int GL_FLAT = 0x1D00; | |
int GL_SMOOTH = 0x1D01; | |
int GL_COLOR_MATERIAL = 0x0B57; | |
int GL_COLOR_MATERIAL_FACE = 0x0B55; | |
int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; | |
int GL_NORMALIZE = 0x0BA1; | |
int GL_CLIP_PLANE0 = 0x3000; | |
int GL_CLIP_PLANE1 = 0x3001; | |
int GL_CLIP_PLANE2 = 0x3002; | |
int GL_CLIP_PLANE3 = 0x3003; | |
int GL_CLIP_PLANE4 = 0x3004; | |
int GL_CLIP_PLANE5 = 0x3005; | |
int GL_ACCUM_RED_BITS = 0x0D58; | |
int GL_ACCUM_GREEN_BITS = 0x0D59; | |
int GL_ACCUM_BLUE_BITS = 0x0D5A; | |
int GL_ACCUM_ALPHA_BITS = 0x0D5B; | |
int GL_ACCUM_CLEAR_VALUE = 0x0B80; | |
int GL_ACCUM = 0x0100; | |
int GL_ADD = 0x0104; | |
int GL_LOAD = 0x0101; | |
int GL_MULT = 0x0103; | |
int GL_RETURN = 0x0102; | |
int GL_ALPHA_TEST = 0x0BC0; | |
int GL_ALPHA_TEST_REF = 0x0BC2; | |
int GL_ALPHA_TEST_FUNC = 0x0BC1; | |
int GL_BLEND = 0x0BE2; | |
int GL_BLEND_SRC = 0x0BE1; | |
int GL_BLEND_DST = 0x0BE0; | |
int GL_ZERO = 0x0; | |
int GL_ONE = 0x1; | |
int GL_SRC_COLOR = 0x0300; | |
int GL_ONE_MINUS_SRC_COLOR = 0x0301; | |
int GL_SRC_ALPHA = 0x0302; | |
int GL_ONE_MINUS_SRC_ALPHA = 0x0303; | |
int GL_DST_ALPHA = 0x0304; | |
int GL_ONE_MINUS_DST_ALPHA = 0x0305; | |
int GL_DST_COLOR = 0x0306; | |
int GL_ONE_MINUS_DST_COLOR = 0x0307; | |
int GL_SRC_ALPHA_SATURATE = 0x0308; | |
int GL_FEEDBACK = 0x1C01; | |
int GL_RENDER = 0x1C00; | |
int GL_SELECT = 0x1C02; | |
int GL_2D = 0x0600; | |
int GL_3D = 0x0601; | |
int GL_3D_COLOR = 0x0602; | |
int GL_3D_COLOR_TEXTURE = 0x0603; | |
int GL_4D_COLOR_TEXTURE = 0x0604; | |
int GL_POINT_TOKEN = 0x0701; | |
int GL_LINE_TOKEN = 0x0702; | |
int GL_LINE_RESET_TOKEN = 0x0707; | |
int GL_POLYGON_TOKEN = 0x0703; | |
int GL_BITMAP_TOKEN = 0x0704; | |
int GL_DRAW_PIXEL_TOKEN = 0x0705; | |
int GL_COPY_PIXEL_TOKEN = 0x0706; | |
int GL_PASS_THROUGH_TOKEN = 0x0700; | |
int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; | |
int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; | |
int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; | |
int GL_SELECTION_BUFFER_POINTER = 0x0DF3; | |
int GL_SELECTION_BUFFER_SIZE = 0x0DF4; | |
int GL_FOG = 0x0B60; | |
int GL_FOG_MODE = 0x0B65; | |
int GL_FOG_DENSITY = 0x0B62; | |
int GL_FOG_COLOR = 0x0B66; | |
int GL_FOG_INDEX = 0x0B61; | |
int GL_FOG_START = 0x0B63; | |
int GL_FOG_END = 0x0B64; | |
int GL_LINEAR = 0x2601; | |
int GL_EXP = 0x0800; | |
int GL_EXP2 = 0x0801; | |
int GL_LOGIC_OP = 0x0BF1; | |
int GL_INDEX_LOGIC_OP = 0x0BF1; | |
int GL_COLOR_LOGIC_OP = 0x0BF2; | |
int GL_LOGIC_OP_MODE = 0x0BF0; | |
int GL_CLEAR = 0x1500; | |
int GL_SET = 0x150F; | |
int GL_COPY = 0x1503; | |
int GL_COPY_INVERTED = 0x150C; | |
int GL_NOOP = 0x1505; | |
int GL_INVERT = 0x150A; | |
int GL_AND = 0x1501; | |
int GL_NAND = 0x150E; | |
int GL_OR = 0x1507; | |
int GL_NOR = 0x1508; | |
int GL_XOR = 0x1506; | |
int GL_EQUIV = 0x1509; | |
int GL_AND_REVERSE = 0x1502; | |
int GL_AND_INVERTED = 0x1504; | |
int GL_OR_REVERSE = 0x150B; | |
int GL_OR_INVERTED = 0x150D; | |
int GL_STENCIL_TEST = 0x0B90; | |
int GL_STENCIL_WRITEMASK = 0x0B98; | |
int GL_STENCIL_BITS = 0x0D57; | |
int GL_STENCIL_FUNC = 0x0B92; | |
int GL_STENCIL_VALUE_MASK = 0x0B93; | |
int GL_STENCIL_REF = 0x0B97; | |
int GL_STENCIL_FAIL = 0x0B94; | |
int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; | |
int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; | |
int GL_STENCIL_CLEAR_VALUE = 0x0B91; | |
int GL_STENCIL_INDEX = 0x1901; | |
int GL_KEEP = 0x1E00; | |
int GL_REPLACE = 0x1E01; | |
int GL_INCR = 0x1E02; | |
int GL_DECR = 0x1E03; | |
int GL_NONE = 0x0; | |
int GL_LEFT = 0x0406; | |
int GL_RIGHT = 0x0407; | |
int GL_FRONT_LEFT = 0x0400; | |
int GL_FRONT_RIGHT = 0x0401; | |
int GL_BACK_LEFT = 0x0402; | |
int GL_BACK_RIGHT = 0x0403; | |
int GL_AUX0 = 0x0409; | |
int GL_AUX1 = 0x040A; | |
int GL_AUX2 = 0x040B; | |
int GL_AUX3 = 0x040C; | |
int GL_COLOR_INDEX = 0x1900; | |
int GL_RED = 0x1903; | |
int GL_GREEN = 0x1904; | |
int GL_BLUE = 0x1905; | |
int GL_ALPHA = 0x1906; | |
int GL_LUMINANCE = 0x1909; | |
int GL_LUMINANCE_ALPHA = 0x190A; | |
int GL_ALPHA_BITS = 0x0D55; | |
int GL_RED_BITS = 0x0D52; | |
int GL_GREEN_BITS = 0x0D53; | |
int GL_BLUE_BITS = 0x0D54; | |
int GL_INDEX_BITS = 0x0D51; | |
int GL_SUBPIXEL_BITS = 0x0D50; | |
int GL_AUX_BUFFERS = 0x0C00; | |
int GL_READ_BUFFER = 0x0C02; | |
int GL_DRAW_BUFFER = 0x0C01; | |
int GL_DOUBLEBUFFER = 0x0C32; | |
int GL_STEREO = 0x0C33; | |
int GL_BITMAP = 0x1A00; | |
int GL_COLOR = 0x1800; | |
int GL_DEPTH = 0x1801; | |
int GL_STENCIL = 0x1802; | |
int GL_DITHER = 0x0BD0; | |
int GL_RGB = 0x1907; | |
int GL_RGBA = 0x1908; | |
int GL_MAX_LIST_NESTING = 0x0B31; | |
int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; | |
int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; | |
int GL_MAX_NAME_STACK_DEPTH = 0x0D37; | |
int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; | |
int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; | |
int GL_MAX_EVAL_ORDER = 0x0D30; | |
int GL_MAX_LIGHTS = 0x0D31; | |
int GL_MAX_CLIP_PLANES = 0x0D32; | |
int GL_MAX_TEXTURE_SIZE = 0x0D33; | |
int GL_MAX_PIXEL_MAP_TABLE = 0x0D34; | |
int GL_MAX_VIEWPORT_DIMS = 0x0D3A; | |
int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; | |
int GL_ATTRIB_STACK_DEPTH = 0x0BB0; | |
int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; | |
int GL_COLOR_CLEAR_VALUE = 0x0C22; | |
int GL_COLOR_WRITEMASK = 0x0C23; | |
int GL_CURRENT_INDEX = 0x0B01; | |
int GL_CURRENT_COLOR = 0x0B00; | |
int GL_CURRENT_NORMAL = 0x0B02; | |
int GL_CURRENT_RASTER_COLOR = 0x0B04; | |
int GL_CURRENT_RASTER_DISTANCE = 0x0B09; | |
int GL_CURRENT_RASTER_INDEX = 0x0B05; | |
int GL_CURRENT_RASTER_POSITION = 0x0B07; | |
int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; | |
int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; | |
int GL_CURRENT_TEXTURE_COORDS = 0x0B03; | |
int GL_INDEX_CLEAR_VALUE = 0x0C20; | |
int GL_INDEX_MODE = 0x0C30; | |
int GL_INDEX_WRITEMASK = 0x0C21; | |
int GL_MODELVIEW_MATRIX = 0x0BA6; | |
int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; | |
int GL_NAME_STACK_DEPTH = 0x0D70; | |
int GL_PROJECTION_MATRIX = 0x0BA7; | |
int GL_PROJECTION_STACK_DEPTH = 0x0BA4; | |
int GL_RENDER_MODE = 0x0C40; | |
int GL_RGBA_MODE = 0x0C31; | |
int GL_TEXTURE_MATRIX = 0x0BA8; | |
int GL_TEXTURE_STACK_DEPTH = 0x0BA5; | |
int GL_VIEWPORT = 0x0BA2; | |
int GL_AUTO_NORMAL = 0x0D80; | |
int GL_MAP1_COLOR_4 = 0x0D90; | |
int GL_MAP1_INDEX = 0x0D91; | |
int GL_MAP1_NORMAL = 0x0D92; | |
int GL_MAP1_TEXTURE_COORD_1 = 0x0D93; | |
int GL_MAP1_TEXTURE_COORD_2 = 0x0D94; | |
int GL_MAP1_TEXTURE_COORD_3 = 0x0D95; | |
int GL_MAP1_TEXTURE_COORD_4 = 0x0D96; | |
int GL_MAP1_VERTEX_3 = 0x0D97; | |
int GL_MAP1_VERTEX_4 = 0x0D98; | |
int GL_MAP2_COLOR_4 = 0x0DB0; | |
int GL_MAP2_INDEX = 0x0DB1; | |
int GL_MAP2_NORMAL = 0x0DB2; | |
int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; | |
int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; | |
int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; | |
int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; | |
int GL_MAP2_VERTEX_3 = 0x0DB7; | |
int GL_MAP2_VERTEX_4 = 0x0DB8; | |
int GL_MAP1_GRID_DOMAIN = 0x0DD0; | |
int GL_MAP1_GRID_SEGMENTS = 0x0DD1; | |
int GL_MAP2_GRID_DOMAIN = 0x0DD2; | |
int GL_MAP2_GRID_SEGMENTS = 0x0DD3; | |
int GL_COEFF = 0x0A00; | |
int GL_DOMAIN = 0x0A02; | |
int GL_ORDER = 0x0A01; | |
int GL_FOG_HINT = 0x0C54; | |
int GL_LINE_SMOOTH_HINT = 0x0C52; | |
int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; | |
int GL_POINT_SMOOTH_HINT = 0x0C51; | |
int GL_POLYGON_SMOOTH_HINT = 0x0C53; | |
int GL_DONT_CARE = 0x1100; | |
int GL_FASTEST = 0x1101; | |
int GL_NICEST = 0x1102; | |
int GL_SCISSOR_TEST = 0x0C11; | |
int GL_SCISSOR_BOX = 0x0C10; | |
int GL_MAP_COLOR = 0x0D10; | |
int GL_MAP_STENCIL = 0x0D11; | |
int GL_INDEX_SHIFT = 0x0D12; | |
int GL_INDEX_OFFSET = 0x0D13; | |
int GL_RED_SCALE = 0x0D14; | |
int GL_RED_BIAS = 0x0D15; | |
int GL_GREEN_SCALE = 0x0D18; | |
int GL_GREEN_BIAS = 0x0D19; | |
int GL_BLUE_SCALE = 0x0D1A; | |
int GL_BLUE_BIAS = 0x0D1B; | |
int GL_ALPHA_SCALE = 0x0D1C; | |
int GL_ALPHA_BIAS = 0x0D1D; | |
int GL_DEPTH_SCALE = 0x0D1E; | |
int GL_DEPTH_BIAS = 0x0D1F; | |
int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; | |
int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; | |
int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; | |
int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; | |
int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; | |
int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; | |
int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; | |
int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; | |
int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; | |
int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; | |
int GL_PIXEL_MAP_S_TO_S = 0x0C71; | |
int GL_PIXEL_MAP_I_TO_I = 0x0C70; | |
int GL_PIXEL_MAP_I_TO_R = 0x0C72; | |
int GL_PIXEL_MAP_I_TO_G = 0x0C73; | |
int GL_PIXEL_MAP_I_TO_B = 0x0C74; | |
int GL_PIXEL_MAP_I_TO_A = 0x0C75; | |
int GL_PIXEL_MAP_R_TO_R = 0x0C76; | |
int GL_PIXEL_MAP_G_TO_G = 0x0C77; | |
int GL_PIXEL_MAP_B_TO_B = 0x0C78; | |
int GL_PIXEL_MAP_A_TO_A = 0x0C79; | |
int GL_PACK_ALIGNMENT = 0x0D05; | |
int GL_PACK_LSB_FIRST = 0x0D01; | |
int GL_PACK_ROW_LENGTH = 0x0D02; | |
int GL_PACK_SKIP_PIXELS = 0x0D04; | |
int GL_PACK_SKIP_ROWS = 0x0D03; | |
int GL_PACK_SWAP_BYTES = 0x0D00; | |
int GL_UNPACK_ALIGNMENT = 0x0CF5; | |
int GL_UNPACK_LSB_FIRST = 0x0CF1; | |
int GL_UNPACK_ROW_LENGTH = 0x0CF2; | |
int GL_UNPACK_SKIP_PIXELS = 0x0CF4; | |
int GL_UNPACK_SKIP_ROWS = 0x0CF3; | |
int GL_UNPACK_SWAP_BYTES = 0x0CF0; | |
int GL_ZOOM_X = 0x0D16; | |
int GL_ZOOM_Y = 0x0D17; | |
int GL_TEXTURE_ENV = 0x2300; | |
int GL_TEXTURE_ENV_MODE = 0x2200; | |
int GL_TEXTURE_1D = 0x0DE0; | |
int GL_TEXTURE_2D = 0x0DE1; | |
int GL_TEXTURE_WRAP_S = 0x2802; | |
int GL_TEXTURE_WRAP_T = 0x2803; | |
int GL_TEXTURE_MAG_FILTER = 0x2800; | |
int GL_TEXTURE_MIN_FILTER = 0x2801; | |
int GL_TEXTURE_ENV_COLOR = 0x2201; | |
int GL_TEXTURE_GEN_S = 0x0C60; | |
int GL_TEXTURE_GEN_T = 0x0C61; | |
int GL_TEXTURE_GEN_MODE = 0x2500; | |
int GL_TEXTURE_BORDER_COLOR = 0x1004; | |
int GL_TEXTURE_WIDTH = 0x1000; | |
int GL_TEXTURE_HEIGHT = 0x1001; | |
int GL_TEXTURE_BORDER = 0x1005; | |
int GL_TEXTURE_COMPONENTS = 0x1003; | |
int GL_TEXTURE_RED_SIZE = 0x805C; | |
int GL_TEXTURE_GREEN_SIZE = 0x805D; | |
int GL_TEXTURE_BLUE_SIZE = 0x805E; | |
int GL_TEXTURE_ALPHA_SIZE = 0x805F; | |
int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; | |
int GL_TEXTURE_INTENSITY_SIZE = 0x8061; | |
int GL_NEAREST_MIPMAP_NEAREST = 0x2700; | |
int GL_NEAREST_MIPMAP_LINEAR = 0x2702; | |
int GL_LINEAR_MIPMAP_NEAREST = 0x2701; | |
int GL_LINEAR_MIPMAP_LINEAR = 0x2703; | |
int GL_OBJECT_LINEAR = 0x2401; | |
int GL_OBJECT_PLANE = 0x2501; | |
int GL_EYE_LINEAR = 0x2400; | |
int GL_EYE_PLANE = 0x2502; | |
int GL_SPHERE_MAP = 0x2402; | |
int GL_DECAL = 0x2101; | |
int GL_MODULATE = 0x2100; | |
int GL_NEAREST = 0x2600; | |
int GL_REPEAT = 0x2901; | |
int GL_CLAMP = 0x2900; | |
int GL_S = 0x2000; | |
int GL_T = 0x2001; | |
int GL_R = 0x2002; | |
int GL_Q = 0x2003; | |
int GL_TEXTURE_GEN_R = 0x0C62; | |
int GL_TEXTURE_GEN_Q = 0x0C63; | |
int GL_VENDOR = 0x1F00; | |
int GL_RENDERER = 0x1F01; | |
int GL_VERSION = 0x1F02; | |
int GL_EXTENSIONS = 0x1F03; | |
int GL_NO_ERROR = 0x0; | |
int GL_INVALID_VALUE = 0x0501; | |
int GL_INVALID_ENUM = 0x0500; | |
int GL_INVALID_OPERATION = 0x0502; | |
int GL_STACK_OVERFLOW = 0x0503; | |
int GL_STACK_UNDERFLOW = 0x0504; | |
int GL_OUT_OF_MEMORY = 0x0505; | |
int GL_CURRENT_BIT = 0x00000001; | |
int GL_POINT_BIT = 0x00000002; | |
int GL_LINE_BIT = 0x00000004; | |
int GL_POLYGON_BIT = 0x00000008; | |
int GL_POLYGON_STIPPLE_BIT = 0x00000010; | |
int GL_PIXEL_MODE_BIT = 0x00000020; | |
int GL_LIGHTING_BIT = 0x00000040; | |
int GL_FOG_BIT = 0x00000080; | |
int GL_DEPTH_BUFFER_BIT = 0x00000100; | |
int GL_ACCUM_BUFFER_BIT = 0x00000200; | |
int GL_STENCIL_BUFFER_BIT = 0x00000400; | |
int GL_VIEWPORT_BIT = 0x00000800; | |
int GL_TRANSFORM_BIT = 0x00001000; | |
int GL_ENABLE_BIT = 0x00002000; | |
int GL_COLOR_BUFFER_BIT = 0x00004000; | |
int GL_HINT_BIT = 0x00008000; | |
int GL_EVAL_BIT = 0x00010000; | |
int GL_LIST_BIT = 0x00020000; | |
int GL_TEXTURE_BIT = 0x00040000; | |
int GL_SCISSOR_BIT = 0x00080000; | |
int GL_ALL_ATTRIB_BITS = 0x000FFFFF; | |
int GL_PROXY_TEXTURE_1D = 0x8063; | |
int GL_PROXY_TEXTURE_2D = 0x8064; | |
int GL_TEXTURE_PRIORITY = 0x8066; | |
int GL_TEXTURE_RESIDENT = 0x8067; | |
int GL_TEXTURE_BINDING_1D = 0x8068; | |
int GL_TEXTURE_BINDING_2D = 0x8069; | |
int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; | |
int GL_ALPHA4 = 0x803B; | |
int GL_ALPHA8 = 0x803C; | |
int GL_ALPHA12 = 0x803D; | |
int GL_ALPHA16 = 0x803E; | |
int GL_LUMINANCE4 = 0x803F; | |
int GL_LUMINANCE8 = 0x8040; | |
int GL_LUMINANCE12 = 0x8041; | |
int GL_LUMINANCE16 = 0x8042; | |
int GL_LUMINANCE4_ALPHA4 = 0x8043; | |
int GL_LUMINANCE6_ALPHA2 = 0x8044; | |
int GL_LUMINANCE8_ALPHA8 = 0x8045; | |
int GL_LUMINANCE12_ALPHA4 = 0x8046; | |
int GL_LUMINANCE12_ALPHA12 = 0x8047; | |
int GL_LUMINANCE16_ALPHA16 = 0x8048; | |
int GL_INTENSITY = 0x8049; | |
int GL_INTENSITY4 = 0x804A; | |
int GL_INTENSITY8 = 0x804B; | |
int GL_INTENSITY12 = 0x804C; | |
int GL_INTENSITY16 = 0x804D; | |
int GL_R3_G3_B2 = 0x2A10; | |
int GL_RGB4 = 0x804F; | |
int GL_RGB5 = 0x8050; | |
int GL_RGB8 = 0x8051; | |
int GL_RGB10 = 0x8052; | |
int GL_RGB12 = 0x8053; | |
int GL_RGB16 = 0x8054; | |
int GL_RGBA2 = 0x8055; | |
int GL_RGBA4 = 0x8056; | |
int GL_RGB5_A1 = 0x8057; | |
int GL_RGBA8 = 0x8058; | |
int GL_RGB10_A2 = 0x8059; | |
int GL_RGBA12 = 0x805A; | |
int GL_RGBA16 = 0x805B; | |
int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; | |
int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; | |
long GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF; | |
long GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF; | |
int GL_VERTEX_ARRAY = 0x8074; | |
int GL_NORMAL_ARRAY = 0x8075; | |
int GL_COLOR_ARRAY = 0x8076; | |
int GL_INDEX_ARRAY = 0x8077; | |
int GL_TEXTURE_COORD_ARRAY = 0x8078; | |
int GL_EDGE_FLAG_ARRAY = 0x8079; | |
int GL_VERTEX_ARRAY_SIZE = 0x807A; | |
int GL_VERTEX_ARRAY_TYPE = 0x807B; | |
int GL_VERTEX_ARRAY_STRIDE = 0x807C; | |
int GL_NORMAL_ARRAY_TYPE = 0x807E; | |
int GL_NORMAL_ARRAY_STRIDE = 0x807F; | |
int GL_COLOR_ARRAY_SIZE = 0x8081; | |
int GL_COLOR_ARRAY_TYPE = 0x8082; | |
int GL_COLOR_ARRAY_STRIDE = 0x8083; | |
int GL_INDEX_ARRAY_TYPE = 0x8085; | |
int GL_INDEX_ARRAY_STRIDE = 0x8086; | |
int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; | |
int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; | |
int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; | |
int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; | |
int GL_VERTEX_ARRAY_POINTER = 0x808E; | |
int GL_NORMAL_ARRAY_POINTER = 0x808F; | |
int GL_COLOR_ARRAY_POINTER = 0x8090; | |
int GL_INDEX_ARRAY_POINTER = 0x8091; | |
int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; | |
int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; | |
int GL_V2F = 0x2A20; | |
int GL_V3F = 0x2A21; | |
int GL_C4UB_V2F = 0x2A22; | |
int GL_C4UB_V3F = 0x2A23; | |
int GL_C3F_V3F = 0x2A24; | |
int GL_N3F_V3F = 0x2A25; | |
int GL_C4F_N3F_V3F = 0x2A26; | |
int GL_T2F_V3F = 0x2A27; | |
int GL_T4F_V4F = 0x2A28; | |
int GL_T2F_C4UB_V3F = 0x2A29; | |
int GL_T2F_C3F_V3F = 0x2A2A; | |
int GL_T2F_N3F_V3F = 0x2A2B; | |
int GL_T2F_C4F_N3F_V3F = 0x2A2C; | |
int GL_T4F_C4F_N3F_V4F = 0x2A2D; | |
int GL_GLEXT_VERSION = 36; | |
int GL_UNSIGNED_BYTE_3_3_2 = 0x8032; | |
int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; | |
int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; | |
int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; | |
int GL_UNSIGNED_INT_10_10_10_2 = 0x8036; | |
int GL_RESCALE_NORMAL = 0x803A; | |
int GL_TEXTURE_BINDING_3D = 0x806A; | |
int GL_PACK_SKIP_IMAGES = 0x806B; | |
int GL_PACK_IMAGE_HEIGHT = 0x806C; | |
int GL_UNPACK_SKIP_IMAGES = 0x806D; | |
int GL_UNPACK_IMAGE_HEIGHT = 0x806E; | |
int GL_TEXTURE_3D = 0x806F; | |
int GL_PROXY_TEXTURE_3D = 0x8070; | |
int GL_TEXTURE_DEPTH = 0x8071; | |
int GL_TEXTURE_WRAP_R = 0x8072; | |
int GL_MAX_3D_TEXTURE_SIZE = 0x8073; | |
int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; | |
int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; | |
int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; | |
int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; | |
int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; | |
int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; | |
int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; | |
int GL_BGR = 0x80E0; | |
int GL_BGRA = 0x80E1; | |
int GL_MAX_ELEMENTS_VERTICES = 0x80E8; | |
int GL_MAX_ELEMENTS_INDICES = 0x80E9; | |
int GL_CLAMP_TO_EDGE = 0x812F; | |
int GL_TEXTURE_MIN_LOD = 0x813A; | |
int GL_TEXTURE_MAX_LOD = 0x813B; | |
int GL_TEXTURE_BASE_LEVEL = 0x813C; | |
int GL_TEXTURE_MAX_LEVEL = 0x813D; | |
int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8; | |
int GL_SINGLE_COLOR = 0x81F9; | |
int GL_SEPARATE_SPECULAR_COLOR = 0x81FA; | |
int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; | |
int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; | |
int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; | |
int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; | |
int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; | |
int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; | |
int GL_CONSTANT_COLOR = 0x8001; | |
int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; | |
int GL_CONSTANT_ALPHA = 0x8003; | |
int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; | |
int GL_BLEND_COLOR = 0x8005; | |
int GL_FUNC_ADD = 0x8006; | |
int GL_MIN = 0x8007; | |
int GL_MAX = 0x8008; | |
int GL_BLEND_EQUATION = 0x8009; | |
int GL_FUNC_SUBTRACT = 0x800A; | |
int GL_FUNC_REVERSE_SUBTRACT = 0x800B; | |
int GL_CONVOLUTION_1D = 0x8010; | |
int GL_CONVOLUTION_2D = 0x8011; | |
int GL_SEPARABLE_2D = 0x8012; | |
int GL_CONVOLUTION_BORDER_MODE = 0x8013; | |
int GL_CONVOLUTION_FILTER_SCALE = 0x8014; | |
int GL_CONVOLUTION_FILTER_BIAS = 0x8015; | |
int GL_REDUCE = 0x8016; | |
int GL_CONVOLUTION_FORMAT = 0x8017; | |
int GL_CONVOLUTION_WIDTH = 0x8018; | |
int GL_CONVOLUTION_HEIGHT = 0x8019; | |
int GL_MAX_CONVOLUTION_WIDTH = 0x801A; | |
int GL_MAX_CONVOLUTION_HEIGHT = 0x801B; | |
int GL_POST_CONVOLUTION_RED_SCALE = 0x801C; | |
int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D; | |
int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E; | |
int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F; | |
int GL_POST_CONVOLUTION_RED_BIAS = 0x8020; | |
int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021; | |
int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022; | |
int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023; | |
int GL_HISTOGRAM = 0x8024; | |
int GL_PROXY_HISTOGRAM = 0x8025; | |
int GL_HISTOGRAM_WIDTH = 0x8026; | |
int GL_HISTOGRAM_FORMAT = 0x8027; | |
int GL_HISTOGRAM_RED_SIZE = 0x8028; | |
int GL_HISTOGRAM_GREEN_SIZE = 0x8029; | |
int GL_HISTOGRAM_BLUE_SIZE = 0x802A; | |
int GL_HISTOGRAM_ALPHA_SIZE = 0x802B; | |
int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C; | |
int GL_HISTOGRAM_SINK = 0x802D; | |
int GL_MINMAX = 0x802E; | |
int GL_MINMAX_FORMAT = 0x802F; | |
int GL_MINMAX_SINK = 0x8030; | |
int GL_TABLE_TOO_LARGE = 0x8031; | |
int GL_COLOR_MATRIX = 0x80B1; | |
int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2; | |
int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3; | |
int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4; | |
int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5; | |
int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6; | |
int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7; | |
int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8; | |
int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9; | |
int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA; | |
int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB; | |
int GL_COLOR_TABLE = 0x80D0; | |
int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1; | |
int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; | |
int GL_PROXY_COLOR_TABLE = 0x80D3; | |
int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4; | |
int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5; | |
int GL_COLOR_TABLE_SCALE = 0x80D6; | |
int GL_COLOR_TABLE_BIAS = 0x80D7; | |
int GL_COLOR_TABLE_FORMAT = 0x80D8; | |
int GL_COLOR_TABLE_WIDTH = 0x80D9; | |
int GL_COLOR_TABLE_RED_SIZE = 0x80DA; | |
int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB; | |
int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC; | |
int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD; | |
int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE; | |
int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF; | |
int GL_CONSTANT_BORDER = 0x8151; | |
int GL_REPLICATE_BORDER = 0x8153; | |
int GL_CONVOLUTION_BORDER_COLOR = 0x8154; | |
int GL_TEXTURE0 = 0x84C0; | |
int GL_TEXTURE1 = 0x84C1; | |
int GL_TEXTURE2 = 0x84C2; | |
int GL_TEXTURE3 = 0x84C3; | |
int GL_TEXTURE4 = 0x84C4; | |
int GL_TEXTURE5 = 0x84C5; | |
int GL_TEXTURE6 = 0x84C6; | |
int GL_TEXTURE7 = 0x84C7; | |
int GL_TEXTURE8 = 0x84C8; | |
int GL_TEXTURE9 = 0x84C9; | |
int GL_TEXTURE10 = 0x84CA; | |
int GL_TEXTURE11 = 0x84CB; | |
int GL_TEXTURE12 = 0x84CC; | |
int GL_TEXTURE13 = 0x84CD; | |
int GL_TEXTURE14 = 0x84CE; | |
int GL_TEXTURE15 = 0x84CF; | |
int GL_TEXTURE16 = 0x84D0; | |
int GL_TEXTURE17 = 0x84D1; | |
int GL_TEXTURE18 = 0x84D2; | |
int GL_TEXTURE19 = 0x84D3; | |
int GL_TEXTURE20 = 0x84D4; | |
int GL_TEXTURE21 = 0x84D5; | |
int GL_TEXTURE22 = 0x84D6; | |
int GL_TEXTURE23 = 0x84D7; | |
int GL_TEXTURE24 = 0x84D8; | |
int GL_TEXTURE25 = 0x84D9; | |
int GL_TEXTURE26 = 0x84DA; | |
int GL_TEXTURE27 = 0x84DB; | |
int GL_TEXTURE28 = 0x84DC; | |
int GL_TEXTURE29 = 0x84DD; | |
int GL_TEXTURE30 = 0x84DE; | |
int GL_TEXTURE31 = 0x84DF; | |
int GL_ACTIVE_TEXTURE = 0x84E0; | |
int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; | |
int GL_MAX_TEXTURE_UNITS = 0x84E2; | |
int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3; | |
int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4; | |
int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5; | |
int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6; | |
int GL_MULTISAMPLE = 0x809D; | |
int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; | |
int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; | |
int GL_SAMPLE_COVERAGE = 0x80A0; | |
int GL_SAMPLE_BUFFERS = 0x80A8; | |
int GL_SAMPLES = 0x80A9; | |
int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; | |
int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; | |
int GL_MULTISAMPLE_BIT = 0x20000000; | |
int GL_NORMAL_MAP = 0x8511; | |
int GL_REFLECTION_MAP = 0x8512; | |
int GL_TEXTURE_CUBE_MAP = 0x8513; | |
int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; | |
int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; | |
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; | |
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; | |
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; | |
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; | |
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; | |
int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B; | |
int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; | |
int GL_COMPRESSED_ALPHA = 0x84E9; | |
int GL_COMPRESSED_LUMINANCE = 0x84EA; | |
int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB; | |
int GL_COMPRESSED_INTENSITY = 0x84EC; | |
int GL_COMPRESSED_RGB = 0x84ED; | |
int GL_COMPRESSED_RGBA = 0x84EE; | |
int GL_TEXTURE_COMPRESSION_HINT = 0x84EF; | |
int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; | |
int GL_TEXTURE_COMPRESSED = 0x86A1; | |
int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; | |
int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; | |
int GL_CLAMP_TO_BORDER = 0x812D; | |
int GL_COMBINE = 0x8570; | |
int GL_COMBINE_RGB = 0x8571; | |
int GL_COMBINE_ALPHA = 0x8572; | |
int GL_SOURCE0_RGB = 0x8580; | |
int GL_SOURCE1_RGB = 0x8581; | |
int GL_SOURCE2_RGB = 0x8582; | |
int GL_SOURCE0_ALPHA = 0x8588; | |
int GL_SOURCE1_ALPHA = 0x8589; | |
int GL_SOURCE2_ALPHA = 0x858A; | |
int GL_OPERAND0_RGB = 0x8590; | |
int GL_OPERAND1_RGB = 0x8591; | |
int GL_OPERAND2_RGB = 0x8592; | |
int GL_OPERAND0_ALPHA = 0x8598; | |
int GL_OPERAND1_ALPHA = 0x8599; | |
int GL_OPERAND2_ALPHA = 0x859A; | |
int GL_RGB_SCALE = 0x8573; | |
int GL_ADD_SIGNED = 0x8574; | |
int GL_INTERPOLATE = 0x8575; | |
int GL_SUBTRACT = 0x84E7; | |
int GL_CONSTANT = 0x8576; | |
int GL_PRIMARY_COLOR = 0x8577; | |
int GL_PREVIOUS = 0x8578; | |
int GL_DOT3_RGB = 0x86AE; | |
int GL_DOT3_RGBA = 0x86AF; | |
int GL_BLEND_DST_RGB = 0x80C8; | |
int GL_BLEND_SRC_RGB = 0x80C9; | |
int GL_BLEND_DST_ALPHA = 0x80CA; | |
int GL_BLEND_SRC_ALPHA = 0x80CB; | |
int GL_POINT_SIZE_MIN = 0x8126; | |
int GL_POINT_SIZE_MAX = 0x8127; | |
int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; | |
int GL_POINT_DISTANCE_ATTENUATION = 0x8129; | |
int GL_GENERATE_MIPMAP = 0x8191; | |
int GL_GENERATE_MIPMAP_HINT = 0x8192; | |
int GL_DEPTH_COMPONENT16 = 0x81A5; | |
int GL_DEPTH_COMPONENT24 = 0x81A6; | |
int GL_DEPTH_COMPONENT32 = 0x81A7; | |
int GL_MIRRORED_REPEAT = 0x8370; | |
int GL_FOG_COORDINATE_SOURCE = 0x8450; | |
int GL_FOG_COORDINATE = 0x8451; | |
int GL_FRAGMENT_DEPTH = 0x8452; | |
int GL_CURRENT_FOG_COORDINATE = 0x8453; | |
int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454; | |
int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455; | |
int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456; | |
int GL_FOG_COORDINATE_ARRAY = 0x8457; | |
int GL_COLOR_SUM = 0x8458; | |
int GL_CURRENT_SECONDARY_COLOR = 0x8459; | |
int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A; | |
int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B; | |
int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C; | |
int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D; | |
int GL_SECONDARY_COLOR_ARRAY = 0x845E; | |
int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; | |
int GL_TEXTURE_FILTER_CONTROL = 0x8500; | |
int GL_TEXTURE_LOD_BIAS = 0x8501; | |
int GL_INCR_WRAP = 0x8507; | |
int GL_DECR_WRAP = 0x8508; | |
int GL_TEXTURE_DEPTH_SIZE = 0x884A; | |
int GL_DEPTH_TEXTURE_MODE = 0x884B; | |
int GL_TEXTURE_COMPARE_MODE = 0x884C; | |
int GL_TEXTURE_COMPARE_FUNC = 0x884D; | |
int GL_COMPARE_R_TO_TEXTURE = 0x884E; | |
int GL_BUFFER_SIZE = 0x8764; | |
int GL_BUFFER_USAGE = 0x8765; | |
int GL_QUERY_COUNTER_BITS = 0x8864; | |
int GL_CURRENT_QUERY = 0x8865; | |
int GL_QUERY_RESULT = 0x8866; | |
int GL_QUERY_RESULT_AVAILABLE = 0x8867; | |
int GL_ARRAY_BUFFER = 0x8892; | |
int GL_ELEMENT_ARRAY_BUFFER = 0x8893; | |
int GL_ARRAY_BUFFER_BINDING = 0x8894; | |
int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; | |
int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; | |
int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; | |
int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; | |
int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899; | |
int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; | |
int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B; | |
int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C; | |
int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D; | |
int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E; | |
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; | |
int GL_READ_ONLY = 0x88B8; | |
int GL_WRITE_ONLY = 0x88B9; | |
int GL_READ_WRITE = 0x88BA; | |
int GL_BUFFER_ACCESS = 0x88BB; | |
int GL_BUFFER_MAPPED = 0x88BC; | |
int GL_BUFFER_MAP_POINTER = 0x88BD; | |
int GL_STREAM_DRAW = 0x88E0; | |
int GL_STREAM_READ = 0x88E1; | |
int GL_STREAM_COPY = 0x88E2; | |
int GL_STATIC_DRAW = 0x88E4; | |
int GL_STATIC_READ = 0x88E5; | |
int GL_STATIC_COPY = 0x88E6; | |
int GL_DYNAMIC_DRAW = 0x88E8; | |
int GL_DYNAMIC_READ = 0x88E9; | |
int GL_DYNAMIC_COPY = 0x88EA; | |
int GL_SAMPLES_PASSED = 0x8914; | |
int GL_FOG_COORD_SRC = 0x8450; | |
int GL_FOG_COORD = 0x8451; | |
int GL_CURRENT_FOG_COORD = 0x8453; | |
int GL_FOG_COORD_ARRAY_TYPE = 0x8454; | |
int GL_FOG_COORD_ARRAY_STRIDE = 0x8455; | |
int GL_FOG_COORD_ARRAY_POINTER = 0x8456; | |
int GL_FOG_COORD_ARRAY = 0x8457; | |
int GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D; | |
int GL_SRC0_RGB = 0x8580; | |
int GL_SRC1_RGB = 0x8581; | |
int GL_SRC2_RGB = 0x8582; | |
int GL_SRC0_ALPHA = 0x8588; | |
int GL_SRC1_ALPHA = 0x8589; | |
int GL_SRC2_ALPHA = 0x858A; | |
int GL_BLEND_EQUATION_RGB = 0x8009; | |
int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; | |
int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; | |
int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | |
int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | |
int GL_CURRENT_VERTEX_ATTRIB = 0x8626; | |
int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; | |
int GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643; | |
int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; | |
int GL_STENCIL_BACK_FUNC = 0x8800; | |
int GL_STENCIL_BACK_FAIL = 0x8801; | |
int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; | |
int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; | |
int GL_MAX_DRAW_BUFFERS = 0x8824; | |
int GL_DRAW_BUFFER0 = 0x8825; | |
int GL_DRAW_BUFFER1 = 0x8826; | |
int GL_DRAW_BUFFER2 = 0x8827; | |
int GL_DRAW_BUFFER3 = 0x8828; | |
int GL_DRAW_BUFFER4 = 0x8829; | |
int GL_DRAW_BUFFER5 = 0x882A; | |
int GL_DRAW_BUFFER6 = 0x882B; | |
int GL_DRAW_BUFFER7 = 0x882C; | |
int GL_DRAW_BUFFER8 = 0x882D; | |
int GL_DRAW_BUFFER9 = 0x882E; | |
int GL_DRAW_BUFFER10 = 0x882F; | |
int GL_DRAW_BUFFER11 = 0x8830; | |
int GL_DRAW_BUFFER12 = 0x8831; | |
int GL_DRAW_BUFFER13 = 0x8832; | |
int GL_DRAW_BUFFER14 = 0x8833; | |
int GL_DRAW_BUFFER15 = 0x8834; | |
int GL_BLEND_EQUATION_ALPHA = 0x883D; | |
int GL_POINT_SPRITE = 0x8861; | |
int GL_COORD_REPLACE = 0x8862; | |
int GL_MAX_VERTEX_ATTRIBS = 0x8869; | |
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; | |
int GL_MAX_TEXTURE_COORDS = 0x8871; | |
int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; | |
int GL_FRAGMENT_SHADER = 0x8B30; | |
int GL_VERTEX_SHADER = 0x8B31; | |
int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; | |
int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; | |
int GL_MAX_VARYING_FLOATS = 0x8B4B; | |
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; | |
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; | |
int GL_SHADER_TYPE = 0x8B4F; | |
int GL_FLOAT_VEC2 = 0x8B50; | |
int GL_FLOAT_VEC3 = 0x8B51; | |
int GL_FLOAT_VEC4 = 0x8B52; | |
int GL_INT_VEC2 = 0x8B53; | |
int GL_INT_VEC3 = 0x8B54; | |
int GL_INT_VEC4 = 0x8B55; | |
int GL_BOOL = 0x8B56; | |
int GL_BOOL_VEC2 = 0x8B57; | |
int GL_BOOL_VEC3 = 0x8B58; | |
int GL_BOOL_VEC4 = 0x8B59; | |
int GL_FLOAT_MAT2 = 0x8B5A; | |
int GL_FLOAT_MAT3 = 0x8B5B; | |
int GL_FLOAT_MAT4 = 0x8B5C; | |
int GL_SAMPLER_1D = 0x8B5D; | |
int GL_SAMPLER_2D = 0x8B5E; | |
int GL_SAMPLER_3D = 0x8B5F; | |
int GL_SAMPLER_CUBE = 0x8B60; | |
int GL_SAMPLER_1D_SHADOW = 0x8B61; | |
int GL_SAMPLER_2D_SHADOW = 0x8B62; | |
int GL_DELETE_STATUS = 0x8B80; | |
int GL_COMPILE_STATUS = 0x8B81; | |
int GL_LINK_STATUS = 0x8B82; | |
int GL_VALIDATE_STATUS = 0x8B83; | |
int GL_INFO_LOG_LENGTH = 0x8B84; | |
int GL_ATTACHED_SHADERS = 0x8B85; | |
int GL_ACTIVE_UNIFORMS = 0x8B86; | |
int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; | |
int GL_SHADER_SOURCE_LENGTH = 0x8B88; | |
int GL_ACTIVE_ATTRIBUTES = 0x8B89; | |
int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; | |
int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; | |
int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; | |
int GL_CURRENT_PROGRAM = 0x8B8D; | |
int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0; | |
int GL_LOWER_LEFT = 0x8CA1; | |
int GL_UPPER_LEFT = 0x8CA2; | |
int GL_STENCIL_BACK_REF = 0x8CA3; | |
int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; | |
int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; | |
int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F; | |
int GL_PIXEL_PACK_BUFFER = 0x88EB; | |
int GL_PIXEL_UNPACK_BUFFER = 0x88EC; | |
int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; | |
int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; | |
int GL_FLOAT_MAT2x3 = 0x8B65; | |
int GL_FLOAT_MAT2x4 = 0x8B66; | |
int GL_FLOAT_MAT3x2 = 0x8B67; | |
int GL_FLOAT_MAT3x4 = 0x8B68; | |
int GL_FLOAT_MAT4x2 = 0x8B69; | |
int GL_FLOAT_MAT4x3 = 0x8B6A; | |
int GL_SRGB = 0x8C40; | |
int GL_SRGB8 = 0x8C41; | |
int GL_SRGB_ALPHA = 0x8C42; | |
int GL_SRGB8_ALPHA8 = 0x8C43; | |
int GL_SLUMINANCE_ALPHA = 0x8C44; | |
int GL_SLUMINANCE8_ALPHA8 = 0x8C45; | |
int GL_SLUMINANCE = 0x8C46; | |
int GL_SLUMINANCE8 = 0x8C47; | |
int GL_COMPRESSED_SRGB = 0x8C48; | |
int GL_COMPRESSED_SRGB_ALPHA = 0x8C49; | |
int GL_COMPRESSED_SLUMINANCE = 0x8C4A; | |
int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B; | |
int GL_POINT_SIZE_MIN_ARB = 0x8126; | |
int GL_POINT_SIZE_MAX_ARB = 0x8127; | |
int GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128; | |
int GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129; | |
int GL_MAX_VERTEX_UNITS_ARB = 0x86A4; | |
int GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5; | |
int GL_WEIGHT_SUM_UNITY_ARB = 0x86A6; | |
int GL_VERTEX_BLEND_ARB = 0x86A7; | |
int GL_CURRENT_WEIGHT_ARB = 0x86A8; | |
int GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9; | |
int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA; | |
int GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB; | |
int GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC; | |
int GL_WEIGHT_ARRAY_ARB = 0x86AD; | |
int GL_MODELVIEW0_ARB = 0x1700; | |
int GL_MODELVIEW1_ARB = 0x850A; | |
int GL_MODELVIEW2_ARB = 0x8722; | |
int GL_MODELVIEW3_ARB = 0x8723; | |
int GL_MODELVIEW4_ARB = 0x8724; | |
int GL_MODELVIEW5_ARB = 0x8725; | |
int GL_MODELVIEW6_ARB = 0x8726; | |
int GL_MODELVIEW7_ARB = 0x8727; | |
int GL_MODELVIEW8_ARB = 0x8728; | |
int GL_MODELVIEW9_ARB = 0x8729; | |
int GL_MODELVIEW10_ARB = 0x872A; | |
int GL_MODELVIEW11_ARB = 0x872B; | |
int GL_MODELVIEW12_ARB = 0x872C; | |
int GL_MODELVIEW13_ARB = 0x872D; | |
int GL_MODELVIEW14_ARB = 0x872E; | |
int GL_MODELVIEW15_ARB = 0x872F; | |
int GL_MODELVIEW16_ARB = 0x8730; | |
int GL_MODELVIEW17_ARB = 0x8731; | |
int GL_MODELVIEW18_ARB = 0x8732; | |
int GL_MODELVIEW19_ARB = 0x8733; | |
int GL_MODELVIEW20_ARB = 0x8734; | |
int GL_MODELVIEW21_ARB = 0x8735; | |
int GL_MODELVIEW22_ARB = 0x8736; | |
int GL_MODELVIEW23_ARB = 0x8737; | |
int GL_MODELVIEW24_ARB = 0x8738; | |
int GL_MODELVIEW25_ARB = 0x8739; | |
int GL_MODELVIEW26_ARB = 0x873A; | |
int GL_MODELVIEW27_ARB = 0x873B; | |
int GL_MODELVIEW28_ARB = 0x873C; | |
int GL_MODELVIEW29_ARB = 0x873D; | |
int GL_MODELVIEW30_ARB = 0x873E; | |
int GL_MODELVIEW31_ARB = 0x873F; | |
int GL_MATRIX_PALETTE_ARB = 0x8840; | |
int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841; | |
int GL_MAX_PALETTE_MATRICES_ARB = 0x8842; | |
int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843; | |
int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844; | |
int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845; | |
int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846; | |
int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847; | |
int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848; | |
int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849; | |
int GL_MIRRORED_REPEAT_ARB = 0x8370; | |
int GL_DEPTH_COMPONENT16_ARB = 0x81A5; | |
int GL_DEPTH_COMPONENT24_ARB = 0x81A6; | |
int GL_DEPTH_COMPONENT32_ARB = 0x81A7; | |
int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A; | |
int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B; | |
int GL_TEXTURE_COMPARE_MODE_ARB = 0x884C; | |
int GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D; | |
int GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E; | |
int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF; | |
int GL_COLOR_SUM_ARB = 0x8458; | |
int GL_VERTEX_PROGRAM_ARB = 0x8620; | |
int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622; | |
int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623; | |
int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624; | |
int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625; | |
int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; | |
int GL_PROGRAM_LENGTH_ARB = 0x8627; | |
int GL_PROGRAM_STRING_ARB = 0x8628; | |
int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E; | |
int GL_MAX_PROGRAM_MATRICES_ARB = 0x862F; | |
int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640; | |
int GL_CURRENT_MATRIX_ARB = 0x8641; | |
int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642; | |
int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; | |
int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; | |
int GL_PROGRAM_ERROR_POSITION_ARB = 0x864B; | |
int GL_PROGRAM_BINDING_ARB = 0x8677; | |
int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869; | |
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A; | |
int GL_PROGRAM_ERROR_STRING_ARB = 0x8874; | |
int GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875; | |
int GL_PROGRAM_FORMAT_ARB = 0x8876; | |
int GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0; | |
int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1; | |
int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2; | |
int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3; | |
int GL_PROGRAM_TEMPORARIES_ARB = 0x88A4; | |
int GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5; | |
int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6; | |
int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7; | |
int GL_PROGRAM_PARAMETERS_ARB = 0x88A8; | |
int GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9; | |
int GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA; | |
int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB; | |
int GL_PROGRAM_ATTRIBS_ARB = 0x88AC; | |
int GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD; | |
int GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE; | |
int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF; | |
int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0; | |
int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1; | |
int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2; | |
int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3; | |
int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4; | |
int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5; | |
int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6; | |
int GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7; | |
int GL_MATRIX0_ARB = 0x88C0; | |
int GL_MATRIX1_ARB = 0x88C1; | |
int GL_MATRIX2_ARB = 0x88C2; | |
int GL_MATRIX3_ARB = 0x88C3; | |
int GL_MATRIX4_ARB = 0x88C4; | |
int GL_MATRIX5_ARB = 0x88C5; | |
int GL_MATRIX6_ARB = 0x88C6; | |
int GL_MATRIX7_ARB = 0x88C7; | |
int GL_MATRIX8_ARB = 0x88C8; | |
int GL_MATRIX9_ARB = 0x88C9; | |
int GL_MATRIX10_ARB = 0x88CA; | |
int GL_MATRIX11_ARB = 0x88CB; | |
int GL_MATRIX12_ARB = 0x88CC; | |
int GL_MATRIX13_ARB = 0x88CD; | |
int GL_MATRIX14_ARB = 0x88CE; | |
int GL_MATRIX15_ARB = 0x88CF; | |
int GL_MATRIX16_ARB = 0x88D0; | |
int GL_MATRIX17_ARB = 0x88D1; | |
int GL_MATRIX18_ARB = 0x88D2; | |
int GL_MATRIX19_ARB = 0x88D3; | |
int GL_MATRIX20_ARB = 0x88D4; | |
int GL_MATRIX21_ARB = 0x88D5; | |
int GL_MATRIX22_ARB = 0x88D6; | |
int GL_MATRIX23_ARB = 0x88D7; | |
int GL_MATRIX24_ARB = 0x88D8; | |
int GL_MATRIX25_ARB = 0x88D9; | |
int GL_MATRIX26_ARB = 0x88DA; | |
int GL_MATRIX27_ARB = 0x88DB; | |
int GL_MATRIX28_ARB = 0x88DC; | |
int GL_MATRIX29_ARB = 0x88DD; | |
int GL_MATRIX30_ARB = 0x88DE; | |
int GL_MATRIX31_ARB = 0x88DF; | |
int GL_FRAGMENT_PROGRAM_ARB = 0x8804; | |
int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805; | |
int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806; | |
int GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807; | |
int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808; | |
int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809; | |
int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A; | |
int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B; | |
int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C; | |
int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D; | |
int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E; | |
int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F; | |
int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810; | |
int GL_MAX_TEXTURE_COORDS_ARB = 0x8871; | |
int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; | |
int GL_BUFFER_SIZE_ARB = 0x8764; | |
int GL_BUFFER_USAGE_ARB = 0x8765; | |
int GL_ARRAY_BUFFER_ARB = 0x8892; | |
int GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893; | |
int GL_ARRAY_BUFFER_BINDING_ARB = 0x8894; | |
int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895; | |
int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896; | |
int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897; | |
int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898; | |
int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899; | |
int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A; | |
int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B; | |
int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C; | |
int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D; | |
int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E; | |
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F; | |
int GL_READ_ONLY_ARB = 0x88B8; | |
int GL_WRITE_ONLY_ARB = 0x88B9; | |
int GL_READ_WRITE_ARB = 0x88BA; | |
int GL_BUFFER_ACCESS_ARB = 0x88BB; | |
int GL_BUFFER_MAPPED_ARB = 0x88BC; | |
int GL_BUFFER_MAP_POINTER_ARB = 0x88BD; | |
int GL_STREAM_DRAW_ARB = 0x88E0; | |
int GL_STREAM_READ_ARB = 0x88E1; | |
int GL_STREAM_COPY_ARB = 0x88E2; | |
int GL_STATIC_DRAW_ARB = 0x88E4; | |
int GL_STATIC_READ_ARB = 0x88E5; | |
int GL_STATIC_COPY_ARB = 0x88E6; | |
int GL_DYNAMIC_DRAW_ARB = 0x88E8; | |
int GL_DYNAMIC_READ_ARB = 0x88E9; | |
int GL_DYNAMIC_COPY_ARB = 0x88EA; | |
int GL_QUERY_COUNTER_BITS_ARB = 0x8864; | |
int GL_CURRENT_QUERY_ARB = 0x8865; | |
int GL_QUERY_RESULT_ARB = 0x8866; | |
int GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867; | |
int GL_SAMPLES_PASSED_ARB = 0x8914; | |
int GL_PROGRAM_OBJECT_ARB = 0x8B40; | |
int GL_SHADER_OBJECT_ARB = 0x8B48; | |
int GL_OBJECT_TYPE_ARB = 0x8B4E; | |
int GL_OBJECT_SUBTYPE_ARB = 0x8B4F; | |
int GL_FLOAT_VEC2_ARB = 0x8B50; | |
int GL_FLOAT_VEC3_ARB = 0x8B51; | |
int GL_FLOAT_VEC4_ARB = 0x8B52; | |
int GL_INT_VEC2_ARB = 0x8B53; | |
int GL_INT_VEC3_ARB = 0x8B54; | |
int GL_INT_VEC4_ARB = 0x8B55; | |
int GL_BOOL_ARB = 0x8B56; | |
int GL_BOOL_VEC2_ARB = 0x8B57; | |
int GL_BOOL_VEC3_ARB = 0x8B58; | |
int GL_BOOL_VEC4_ARB = 0x8B59; | |
int GL_FLOAT_MAT2_ARB = 0x8B5A; | |
int GL_FLOAT_MAT3_ARB = 0x8B5B; | |
int GL_FLOAT_MAT4_ARB = 0x8B5C; | |
int GL_SAMPLER_1D_ARB = 0x8B5D; | |
int GL_SAMPLER_2D_ARB = 0x8B5E; | |
int GL_SAMPLER_3D_ARB = 0x8B5F; | |
int GL_SAMPLER_CUBE_ARB = 0x8B60; | |
int GL_SAMPLER_1D_SHADOW_ARB = 0x8B61; | |
int GL_SAMPLER_2D_SHADOW_ARB = 0x8B62; | |
int GL_SAMPLER_2D_RECT_ARB = 0x8B63; | |
int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; | |
int GL_OBJECT_DELETE_STATUS_ARB = 0x8B80; | |
int GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81; | |
int GL_OBJECT_LINK_STATUS_ARB = 0x8B82; | |
int GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83; | |
int GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84; | |
int GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85; | |
int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86; | |
int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87; | |
int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88; | |
int GL_VERTEX_SHADER_ARB = 0x8B31; | |
int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A; | |
int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B; | |
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C; | |
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D; | |
int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89; | |
int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; | |
int GL_FRAGMENT_SHADER_ARB = 0x8B30; | |
int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49; | |
int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B; | |
int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C; | |
int GL_POINT_SPRITE_ARB = 0x8861; | |
int GL_COORD_REPLACE_ARB = 0x8862; | |
int GL_MAX_DRAW_BUFFERS_ARB = 0x8824; | |
int GL_DRAW_BUFFER0_ARB = 0x8825; | |
int GL_DRAW_BUFFER1_ARB = 0x8826; | |
int GL_DRAW_BUFFER2_ARB = 0x8827; | |
int GL_DRAW_BUFFER3_ARB = 0x8828; | |
int GL_DRAW_BUFFER4_ARB = 0x8829; | |
int GL_DRAW_BUFFER5_ARB = 0x882A; | |
int GL_DRAW_BUFFER6_ARB = 0x882B; | |
int GL_DRAW_BUFFER7_ARB = 0x882C; | |
int GL_DRAW_BUFFER8_ARB = 0x882D; | |
int GL_DRAW_BUFFER9_ARB = 0x882E; | |
int GL_DRAW_BUFFER10_ARB = 0x882F; | |
int GL_DRAW_BUFFER11_ARB = 0x8830; | |
int GL_DRAW_BUFFER12_ARB = 0x8831; | |
int GL_DRAW_BUFFER13_ARB = 0x8832; | |
int GL_DRAW_BUFFER14_ARB = 0x8833; | |
int GL_DRAW_BUFFER15_ARB = 0x8834; | |
int GL_TEXTURE_RECTANGLE_ARB = 0x84F5; | |
int GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6; | |
int GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7; | |
int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8; | |
int GL_RGBA_FLOAT_MODE_ARB = 0x8820; | |
int GL_CLAMP_VERTEX_COLOR_ARB = 0x891A; | |
int GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B; | |
int GL_CLAMP_READ_COLOR_ARB = 0x891C; | |
int GL_FIXED_ONLY_ARB = 0x891D; | |
int GL_HALF_FLOAT_ARB = 0x140B; | |
int GL_TEXTURE_RED_TYPE_ARB = 0x8C10; | |
int GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11; | |
int GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12; | |
int GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13; | |
int GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14; | |
int GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15; | |
int GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16; | |
int GL_UNSIGNED_NORMALIZED_ARB = 0x8C17; | |
int GL_RGBA32F_ARB = 0x8814; | |
int GL_RGB32F_ARB = 0x8815; | |
int GL_ALPHA32F_ARB = 0x8816; | |
int GL_INTENSITY32F_ARB = 0x8817; | |
int GL_LUMINANCE32F_ARB = 0x8818; | |
int GL_LUMINANCE_ALPHA32F_ARB = 0x8819; | |
int GL_RGBA16F_ARB = 0x881A; | |
int GL_RGB16F_ARB = 0x881B; | |
int GL_ALPHA16F_ARB = 0x881C; | |
int GL_INTENSITY16F_ARB = 0x881D; | |
int GL_LUMINANCE16F_ARB = 0x881E; | |
int GL_LUMINANCE_ALPHA16F_ARB = 0x881F; | |
int GL_PIXEL_PACK_BUFFER_ARB = 0x88EB; | |
int GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC; | |
int GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED; | |
int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF; | |
int GL_ABGR_EXT = 0x8000; | |
int GL_FILTER4_SGIS = 0x8146; | |
int GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147; | |
int GL_PIXEL_TEXTURE_SGIS = 0x8353; | |
int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354; | |
int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355; | |
int GL_PIXEL_GROUP_COLOR_SGIS = 0x8356; | |
int GL_PIXEL_TEX_GEN_SGIX = 0x8139; | |
int GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B; | |
int GL_PACK_SKIP_VOLUMES_SGIS = 0x8130; | |
int GL_PACK_IMAGE_DEPTH_SGIS = 0x8131; | |
int GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132; | |
int GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133; | |
int GL_TEXTURE_4D_SGIS = 0x8134; | |
int GL_PROXY_TEXTURE_4D_SGIS = 0x8135; | |
int GL_TEXTURE_4DSIZE_SGIS = 0x8136; | |
int GL_TEXTURE_WRAP_Q_SGIS = 0x8137; | |
int GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138; | |
int GL_TEXTURE_4D_BINDING_SGIS = 0x814F; | |
int GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC; | |
int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD; | |
int GL_CMYK_EXT = 0x800C; | |
int GL_CMYKA_EXT = 0x800D; | |
int GL_PACK_CMYK_HINT_EXT = 0x800E; | |
int GL_UNPACK_CMYK_HINT_EXT = 0x800F; | |
int GL_DETAIL_TEXTURE_2D_SGIS = 0x8095; | |
int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096; | |
int GL_LINEAR_DETAIL_SGIS = 0x8097; | |
int GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098; | |
int GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099; | |
int GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A; | |
int GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B; | |
int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C; | |
int GL_LINEAR_SHARPEN_SGIS = 0x80AD; | |
int GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE; | |
int GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF; | |
int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0; | |
int GL_MULTISAMPLE_SGIS = 0x809D; | |
int GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E; | |
int GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F; | |
int GL_SAMPLE_MASK_SGIS = 0x80A0; | |
int GL_1PASS_SGIS = 0x80A1; | |
int GL_2PASS_0_SGIS = 0x80A2; | |
int GL_2PASS_1_SGIS = 0x80A3; | |
int GL_4PASS_0_SGIS = 0x80A4; | |
int GL_4PASS_1_SGIS = 0x80A5; | |
int GL_4PASS_2_SGIS = 0x80A6; | |
int GL_4PASS_3_SGIS = 0x80A7; | |
int GL_SAMPLE_BUFFERS_SGIS = 0x80A8; | |
int GL_SAMPLES_SGIS = 0x80A9; | |
int GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA; | |
int GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB; | |
int GL_SAMPLE_PATTERN_SGIS = 0x80AC; | |
int GL_GENERATE_MIPMAP_SGIS = 0x8191; | |
int GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192; | |
int GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170; | |
int GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171; | |
int GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172; | |
int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173; | |
int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174; | |
int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175; | |
int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176; | |
int GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177; | |
int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178; | |
int GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D; | |
int GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E; | |
int GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F; | |
int GL_TEXTURE_COMPARE_SGIX = 0x819A; | |
int GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B; | |
int GL_TEXTURE_LEQUAL_R_SGIX = 0x819C; | |
int GL_TEXTURE_GEQUAL_R_SGIX = 0x819D; | |
int GL_INTERLACE_SGIX = 0x8094; | |
int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E; | |
int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F; | |
int GL_PIXEL_TILE_WIDTH_SGIX = 0x8140; | |
int GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141; | |
int GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142; | |
int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143; | |
int GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144; | |
int GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145; | |
int GL_DUAL_ALPHA4_SGIS = 0x8110; | |
int GL_DUAL_ALPHA8_SGIS = 0x8111; | |
int GL_DUAL_ALPHA12_SGIS = 0x8112; | |
int GL_DUAL_ALPHA16_SGIS = 0x8113; | |
int GL_DUAL_LUMINANCE4_SGIS = 0x8114; | |
int GL_DUAL_LUMINANCE8_SGIS = 0x8115; | |
int GL_DUAL_LUMINANCE12_SGIS = 0x8116; | |
int GL_DUAL_LUMINANCE16_SGIS = 0x8117; | |
int GL_DUAL_INTENSITY4_SGIS = 0x8118; | |
int GL_DUAL_INTENSITY8_SGIS = 0x8119; | |
int GL_DUAL_INTENSITY12_SGIS = 0x811A; | |
int GL_DUAL_INTENSITY16_SGIS = 0x811B; | |
int GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C; | |
int GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D; | |
int GL_QUAD_ALPHA4_SGIS = 0x811E; | |
int GL_QUAD_ALPHA8_SGIS = 0x811F; | |
int GL_QUAD_LUMINANCE4_SGIS = 0x8120; | |
int GL_QUAD_LUMINANCE8_SGIS = 0x8121; | |
int GL_QUAD_INTENSITY4_SGIS = 0x8122; | |
int GL_QUAD_INTENSITY8_SGIS = 0x8123; | |
int GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124; | |
int GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125; | |
int GL_SPRITE_SGIX = 0x8148; | |
int GL_SPRITE_MODE_SGIX = 0x8149; | |
int GL_SPRITE_AXIS_SGIX = 0x814A; | |
int GL_SPRITE_TRANSLATION_SGIX = 0x814B; | |
int GL_SPRITE_AXIAL_SGIX = 0x814C; | |
int GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D; | |
int GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E; | |
int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E; | |
int GL_POINT_SIZE_MIN_EXT = 0x8126; | |
int GL_POINT_SIZE_MAX_EXT = 0x8127; | |
int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128; | |
int GL_DISTANCE_ATTENUATION_EXT = 0x8129; | |
int GL_POINT_SIZE_MIN_SGIS = 0x8126; | |
int GL_POINT_SIZE_MAX_SGIS = 0x8127; | |
int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128; | |
int GL_DISTANCE_ATTENUATION_SGIS = 0x8129; | |
int GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180; | |
int GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181; | |
int GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179; | |
int GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A; | |
int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B; | |
int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C; | |
int GL_FRAMEZOOM_SGIX = 0x818B; | |
int GL_FRAMEZOOM_FACTOR_SGIX = 0x818C; | |
int GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D; | |
int GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001; | |
int GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002; | |
int GL_GEOMETRY_DEFORMATION_SGIX = 0x8194; | |
int GL_TEXTURE_DEFORMATION_SGIX = 0x8195; | |
int GL_DEFORMATIONS_MASK_SGIX = 0x8196; | |
int GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197; | |
int GL_REFERENCE_PLANE_SGIX = 0x817D; | |
int GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E; | |
int GL_DEPTH_COMPONENT16_SGIX = 0x81A5; | |
int GL_DEPTH_COMPONENT24_SGIX = 0x81A6; | |
int GL_DEPTH_COMPONENT32_SGIX = 0x81A7; | |
int GL_FOG_FUNC_SGIS = 0x812A; | |
int GL_FOG_FUNC_POINTS_SGIS = 0x812B; | |
int GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C; | |
int GL_FOG_OFFSET_SGIX = 0x8198; | |
int GL_FOG_OFFSET_VALUE_SGIX = 0x8199; | |
int GL_IMAGE_SCALE_X_HP = 0x8155; | |
int GL_IMAGE_SCALE_Y_HP = 0x8156; | |
int GL_IMAGE_TRANSLATE_X_HP = 0x8157; | |
int GL_IMAGE_TRANSLATE_Y_HP = 0x8158; | |
int GL_IMAGE_ROTATE_ANGLE_HP = 0x8159; | |
int GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A; | |
int GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B; | |
int GL_IMAGE_MAG_FILTER_HP = 0x815C; | |
int GL_IMAGE_MIN_FILTER_HP = 0x815D; | |
int GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E; | |
int GL_CUBIC_HP = 0x815F; | |
int GL_AVERAGE_HP = 0x8160; | |
int GL_IMAGE_TRANSFORM_2D_HP = 0x8161; | |
int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162; | |
int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163; | |
int GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE; | |
int GL_VERTEX_DATA_HINT_PGI = 0x1A22A; | |
int GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B; | |
int GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C; | |
int GL_MAX_VERTEX_HINT_PGI = 0x1A22D; | |
int GL_COLOR3_BIT_PGI = 0x00010000; | |
int GL_COLOR4_BIT_PGI = 0x00020000; | |
int GL_EDGEFLAG_BIT_PGI = 0x00040000; | |
int GL_INDEX_BIT_PGI = 0x00080000; | |
int GL_MAT_AMBIENT_BIT_PGI = 0x00100000; | |
int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000; | |
int GL_MAT_DIFFUSE_BIT_PGI = 0x00400000; | |
int GL_MAT_EMISSION_BIT_PGI = 0x00800000; | |
int GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000; | |
int GL_MAT_SHININESS_BIT_PGI = 0x02000000; | |
int GL_MAT_SPECULAR_BIT_PGI = 0x04000000; | |
int GL_NORMAL_BIT_PGI = 0x08000000; | |
int GL_TEXCOORD1_BIT_PGI = 0x10000000; | |
int GL_TEXCOORD2_BIT_PGI = 0x20000000; | |
int GL_TEXCOORD3_BIT_PGI = 0x40000000; | |
long GL_TEXCOORD4_BIT_PGI = 0x80000000; | |
int GL_VERTEX23_BIT_PGI = 0x00000004; | |
int GL_VERTEX4_BIT_PGI = 0x00000008; | |
int GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8; | |
int GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD; | |
int GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE; | |
int GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202; | |
int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203; | |
int GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204; | |
int GL_ALWAYS_FAST_HINT_PGI = 0x1A20C; | |
int GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D; | |
int GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E; | |
int GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F; | |
int GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210; | |
int GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211; | |
int GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216; | |
int GL_STRICT_LIGHTING_HINT_PGI = 0x1A217; | |
int GL_STRICT_SCISSOR_HINT_PGI = 0x1A218; | |
int GL_FULL_STIPPLE_HINT_PGI = 0x1A219; | |
int GL_CLIP_NEAR_HINT_PGI = 0x1A220; | |
int GL_CLIP_FAR_HINT_PGI = 0x1A221; | |
int GL_WIDE_LINE_HINT_PGI = 0x1A222; | |
int GL_BACK_NORMALS_HINT_PGI = 0x1A223; | |
int GL_COLOR_INDEX1_EXT = 0x80E2; | |
int GL_COLOR_INDEX2_EXT = 0x80E3; | |
int GL_COLOR_INDEX4_EXT = 0x80E4; | |
int GL_COLOR_INDEX8_EXT = 0x80E5; | |
int GL_COLOR_INDEX12_EXT = 0x80E6; | |
int GL_COLOR_INDEX16_EXT = 0x80E7; | |
int GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED; | |
int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0; | |
int GL_LIST_PRIORITY_SGIX = 0x8182; | |
int GL_IR_INSTRUMENT1_SGIX = 0x817F; | |
int GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183; | |
int GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E; | |
int GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F; | |
int GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190; | |
int GL_SHADOW_AMBIENT_SGIX = 0x80BF; | |
int GL_INDEX_MATERIAL_EXT = 0x81B8; | |
int GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9; | |
int GL_INDEX_MATERIAL_FACE_EXT = 0x81BA; | |
int GL_INDEX_TEST_EXT = 0x81B5; | |
int GL_INDEX_TEST_FUNC_EXT = 0x81B6; | |
int GL_INDEX_TEST_REF_EXT = 0x81B7; | |
int GL_IUI_V2F_EXT = 0x81AD; | |
int GL_IUI_V3F_EXT = 0x81AE; | |
int GL_IUI_N3F_V2F_EXT = 0x81AF; | |
int GL_IUI_N3F_V3F_EXT = 0x81B0; | |
int GL_T2F_IUI_V2F_EXT = 0x81B1; | |
int GL_T2F_IUI_V3F_EXT = 0x81B2; | |
int GL_T2F_IUI_N3F_V2F_EXT = 0x81B3; | |
int GL_T2F_IUI_N3F_V3F_EXT = 0x81B4; | |
int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8; | |
int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9; | |
int GL_CULL_VERTEX_EXT = 0x81AA; | |
int GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB; | |
int GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC; | |
int GL_YCRCB_422_SGIX = 0x81BB; | |
int GL_YCRCB_444_SGIX = 0x81BC; | |
int GL_FRAGMENT_LIGHTING_SGIX = 0x8400; | |
int GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401; | |
int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402; | |
int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403; | |
int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; | |
int GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405; | |
int GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406; | |
int GL_LIGHT_ENV_MODE_SGIX = 0x8407; | |
int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408; | |
int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409; | |
int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A; | |
int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B; | |
int GL_FRAGMENT_LIGHT0_SGIX = 0x840C; | |
int GL_FRAGMENT_LIGHT1_SGIX = 0x840D; | |
int GL_FRAGMENT_LIGHT2_SGIX = 0x840E; | |
int GL_FRAGMENT_LIGHT3_SGIX = 0x840F; | |
int GL_FRAGMENT_LIGHT4_SGIX = 0x8410; | |
int GL_FRAGMENT_LIGHT5_SGIX = 0x8411; | |
int GL_FRAGMENT_LIGHT6_SGIX = 0x8412; | |
int GL_FRAGMENT_LIGHT7_SGIX = 0x8413; | |
int GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262; | |
int GL_TEXTURE_LIGHTING_MODE_HP = 0x8167; | |
int GL_TEXTURE_POST_SPECULAR_HP = 0x8168; | |
int GL_TEXTURE_PRE_SPECULAR_HP = 0x8169; | |
int GL_PHONG_WIN = 0x80EA; | |
int GL_PHONG_HINT_WIN = 0x80EB; | |
int GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC; | |
int GL_FRAGMENT_MATERIAL_EXT = 0x8349; | |
int GL_FRAGMENT_NORMAL_EXT = 0x834A; | |
int GL_FRAGMENT_COLOR_EXT = 0x834C; | |
int GL_ATTENUATION_EXT = 0x834D; | |
int GL_SHADOW_ATTENUATION_EXT = 0x834E; | |
int GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F; | |
int GL_TEXTURE_LIGHT_EXT = 0x8350; | |
int GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351; | |
int GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352; | |
int GL_ALPHA_MIN_SGIX = 0x8320; | |
int GL_ALPHA_MAX_SGIX = 0x8321; | |
int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184; | |
int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185; | |
int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186; | |
int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187; | |
int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188; | |
int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189; | |
int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A; | |
int GL_ASYNC_MARKER_SGIX = 0x8329; | |
int GL_ASYNC_TEX_IMAGE_SGIX = 0x835C; | |
int GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D; | |
int GL_ASYNC_READ_PIXELS_SGIX = 0x835E; | |
int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F; | |
int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360; | |
int GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361; | |
int GL_ASYNC_HISTOGRAM_SGIX = 0x832C; | |
int GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D; | |
int GL_OCCLUSION_TEST_HP = 0x8165; | |
int GL_OCCLUSION_TEST_RESULT_HP = 0x8166; | |
int GL_PIXEL_TRANSFORM_2D_EXT = 0x8330; | |
int GL_PIXEL_MAG_FILTER_EXT = 0x8331; | |
int GL_PIXEL_MIN_FILTER_EXT = 0x8332; | |
int GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333; | |
int GL_CUBIC_EXT = 0x8334; | |
int GL_AVERAGE_EXT = 0x8335; | |
int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336; | |
int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337; | |
int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338; | |
int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB; | |
int GL_COLOR_SUM_EXT = 0x8458; | |
int GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459; | |
int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A; | |
int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B; | |
int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C; | |
int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D; | |
int GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E; | |
int GL_PERTURB_EXT = 0x85AE; | |
int GL_TEXTURE_NORMAL_EXT = 0x85AF; | |
int GL_FOG_COORDINATE_SOURCE_EXT = 0x8450; | |
int GL_FOG_COORDINATE_EXT = 0x8451; | |
int GL_FRAGMENT_DEPTH_EXT = 0x8452; | |
int GL_CURRENT_FOG_COORDINATE_EXT = 0x8453; | |
int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454; | |
int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455; | |
int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456; | |
int GL_FOG_COORDINATE_ARRAY_EXT = 0x8457; | |
int GL_SCREEN_COORDINATES_REND = 0x8490; | |
int GL_INVERTED_SCREEN_W_REND = 0x8491; | |
int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0; | |
int GL_TRANSFORM_HINT_APPLE = 0x85B1; | |
int GL_FOG_SCALE_SGIX = 0x81FC; | |
int GL_FOG_SCALE_VALUE_SGIX = 0x81FD; | |
int GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5; | |
int GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6; | |
int GL_GLOBAL_ALPHA_SUN = 0x81D9; | |
int GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA; | |
int GL_BLEND_DST_RGB_EXT = 0x80C8; | |
int GL_BLEND_SRC_RGB_EXT = 0x80C9; | |
int GL_BLEND_DST_ALPHA_EXT = 0x80CA; | |
int GL_BLEND_SRC_ALPHA_EXT = 0x80CB; | |
int GL_RED_MIN_CLAMP_INGR = 0x8560; | |
int GL_GREEN_MIN_CLAMP_INGR = 0x8561; | |
int GL_BLUE_MIN_CLAMP_INGR = 0x8562; | |
int GL_ALPHA_MIN_CLAMP_INGR = 0x8563; | |
int GL_RED_MAX_CLAMP_INGR = 0x8564; | |
int GL_GREEN_MAX_CLAMP_INGR = 0x8565; | |
int GL_BLUE_MAX_CLAMP_INGR = 0x8566; | |
int GL_ALPHA_MAX_CLAMP_INGR = 0x8567; | |
int GL_INTERLACE_READ_INGR = 0x8568; | |
int GL_INCR_WRAP_EXT = 0x8507; | |
int GL_DECR_WRAP_EXT = 0x8508; | |
int GL_422_EXT = 0x80CC; | |
int GL_422_REV_EXT = 0x80CD; | |
int GL_422_AVERAGE_EXT = 0x80CE; | |
int GL_422_REV_AVERAGE_EXT = 0x80CF; | |
int GL_NORMAL_MAP_NV = 0x8511; | |
int GL_REFLECTION_MAP_NV = 0x8512; | |
int GL_WRAP_BORDER_SUN = 0x81D4; | |
int GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD; | |
int GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500; | |
int GL_TEXTURE_LOD_BIAS_EXT = 0x8501; | |
int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; | |
int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; | |
int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3; | |
int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502; | |
int GL_MODELVIEW0_MATRIX_EXT = 0x0BA6; | |
int GL_MODELVIEW1_MATRIX_EXT = 0x8506; | |
int GL_VERTEX_WEIGHTING_EXT = 0x8509; | |
int GL_MODELVIEW0_EXT = 0x1700; | |
int GL_MODELVIEW1_EXT = 0x850A; | |
int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B; | |
int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C; | |
int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D; | |
int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E; | |
int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F; | |
int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510; | |
int GL_MAX_SHININESS_NV = 0x8504; | |
int GL_MAX_SPOT_EXPONENT_NV = 0x8505; | |
int GL_VERTEX_ARRAY_RANGE_NV = 0x851D; | |
int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E; | |
int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F; | |
int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520; | |
int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521; | |
int GL_REGISTER_COMBINERS_NV = 0x8522; | |
int GL_VARIABLE_A_NV = 0x8523; | |
int GL_VARIABLE_B_NV = 0x8524; | |
int GL_VARIABLE_C_NV = 0x8525; | |
int GL_VARIABLE_D_NV = 0x8526; | |
int GL_VARIABLE_E_NV = 0x8527; | |
int GL_VARIABLE_F_NV = 0x8528; | |
int GL_VARIABLE_G_NV = 0x8529; | |
int GL_CONSTANT_COLOR0_NV = 0x852A; | |
int GL_CONSTANT_COLOR1_NV = 0x852B; | |
int GL_PRIMARY_COLOR_NV = 0x852C; | |
int GL_SECONDARY_COLOR_NV = 0x852D; | |
int GL_SPARE0_NV = 0x852E; | |
int GL_SPARE1_NV = 0x852F; | |
int GL_DISCARD_NV = 0x8530; | |
int GL_E_TIMES_F_NV = 0x8531; | |
int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532; | |
int GL_UNSIGNED_IDENTITY_NV = 0x8536; | |
int GL_UNSIGNED_INVERT_NV = 0x8537; | |
int GL_EXPAND_NORMAL_NV = 0x8538; | |
int GL_EXPAND_NEGATE_NV = 0x8539; | |
int GL_HALF_BIAS_NORMAL_NV = 0x853A; | |
int GL_HALF_BIAS_NEGATE_NV = 0x853B; | |
int GL_SIGNED_IDENTITY_NV = 0x853C; | |
int GL_SIGNED_NEGATE_NV = 0x853D; | |
int GL_SCALE_BY_TWO_NV = 0x853E; | |
int GL_SCALE_BY_FOUR_NV = 0x853F; | |
int GL_SCALE_BY_ONE_HALF_NV = 0x8540; | |
int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541; | |
int GL_COMBINER_INPUT_NV = 0x8542; | |
int GL_COMBINER_MAPPING_NV = 0x8543; | |
int GL_COMBINER_COMPONENT_USAGE_NV = 0x8544; | |
int GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545; | |
int GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546; | |
int GL_COMBINER_MUX_SUM_NV = 0x8547; | |
int GL_COMBINER_SCALE_NV = 0x8548; | |
int GL_COMBINER_BIAS_NV = 0x8549; | |
int GL_COMBINER_AB_OUTPUT_NV = 0x854A; | |
int GL_COMBINER_CD_OUTPUT_NV = 0x854B; | |
int GL_COMBINER_SUM_OUTPUT_NV = 0x854C; | |
int GL_MAX_GENERAL_COMBINERS_NV = 0x854D; | |
int GL_NUM_GENERAL_COMBINERS_NV = 0x854E; | |
int GL_COLOR_SUM_CLAMP_NV = 0x854F; | |
int GL_COMBINER0_NV = 0x8550; | |
int GL_COMBINER1_NV = 0x8551; | |
int GL_COMBINER2_NV = 0x8552; | |
int GL_COMBINER3_NV = 0x8553; | |
int GL_COMBINER4_NV = 0x8554; | |
int GL_COMBINER5_NV = 0x8555; | |
int GL_COMBINER6_NV = 0x8556; | |
int GL_COMBINER7_NV = 0x8557; | |
int GL_FOG_DISTANCE_MODE_NV = 0x855A; | |
int GL_EYE_RADIAL_NV = 0x855B; | |
int GL_EYE_PLANE_ABSOLUTE_NV = 0x855C; | |
int GL_EMBOSS_LIGHT_NV = 0x855D; | |
int GL_EMBOSS_CONSTANT_NV = 0x855E; | |
int GL_EMBOSS_MAP_NV = 0x855F; | |
int GL_COMBINE4_NV = 0x8503; | |
int GL_SOURCE3_RGB_NV = 0x8583; | |
int GL_SOURCE3_ALPHA_NV = 0x858B; | |
int GL_OPERAND3_RGB_NV = 0x8593; | |
int GL_OPERAND3_ALPHA_NV = 0x859B; | |
int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; | |
int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; | |
int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; | |
int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; | |
int GL_CULL_VERTEX_IBM = 103050; | |
int GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0; | |
int GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1; | |
int GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2; | |
int GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3; | |
int GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4; | |
int GL_YCRCB_SGIX = 0x8318; | |
int GL_YCRCBA_SGIX = 0x8319; | |
int GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310; | |
int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311; | |
int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312; | |
int GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0; | |
int GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1; | |
int GL_MULTISAMPLE_3DFX = 0x86B2; | |
int GL_SAMPLE_BUFFERS_3DFX = 0x86B3; | |
int GL_SAMPLES_3DFX = 0x86B4; | |
int GL_MULTISAMPLE_BIT_3DFX = 0x20000000; | |
int GL_MULTISAMPLE_EXT = 0x809D; | |
int GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E; | |
int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F; | |
int GL_SAMPLE_MASK_EXT = 0x80A0; | |
int GL_1PASS_EXT = 0x80A1; | |
int GL_2PASS_0_EXT = 0x80A2; | |
int GL_2PASS_1_EXT = 0x80A3; | |
int GL_4PASS_0_EXT = 0x80A4; | |
int GL_4PASS_1_EXT = 0x80A5; | |
int GL_4PASS_2_EXT = 0x80A6; | |
int GL_4PASS_3_EXT = 0x80A7; | |
int GL_SAMPLE_BUFFERS_EXT = 0x80A8; | |
int GL_SAMPLES_EXT = 0x80A9; | |
int GL_SAMPLE_MASK_VALUE_EXT = 0x80AA; | |
int GL_SAMPLE_MASK_INVERT_EXT = 0x80AB; | |
int GL_SAMPLE_PATTERN_EXT = 0x80AC; | |
int GL_MULTISAMPLE_BIT_EXT = 0x20000000; | |
int GL_VERTEX_PRECLIP_SGIX = 0x83EE; | |
int GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF; | |
int GL_CONVOLUTION_HINT_SGIX = 0x8316; | |
int GL_PACK_RESAMPLE_SGIX = 0x842C; | |
int GL_UNPACK_RESAMPLE_SGIX = 0x842D; | |
int GL_RESAMPLE_REPLICATE_SGIX = 0x842E; | |
int GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F; | |
int GL_RESAMPLE_DECIMATE_SGIX = 0x8430; | |
int GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0; | |
int GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1; | |
int GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2; | |
int GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3; | |
int GL_EYE_POINT_SGIS = 0x81F4; | |
int GL_OBJECT_POINT_SGIS = 0x81F5; | |
int GL_EYE_LINE_SGIS = 0x81F6; | |
int GL_OBJECT_LINE_SGIS = 0x81F7; | |
int GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF; | |
int GL_MIRROR_CLAMP_ATI = 0x8742; | |
int GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743; | |
int GL_ALL_COMPLETED_NV = 0x84F2; | |
int GL_FENCE_STATUS_NV = 0x84F3; | |
int GL_FENCE_CONDITION_NV = 0x84F4; | |
int GL_MIRRORED_REPEAT_IBM = 0x8370; | |
int GL_EVAL_2D_NV = 0x86C0; | |
int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1; | |
int GL_MAP_TESSELLATION_NV = 0x86C2; | |
int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3; | |
int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4; | |
int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5; | |
int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6; | |
int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7; | |
int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8; | |
int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9; | |
int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA; | |
int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB; | |
int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC; | |
int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD; | |
int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE; | |
int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF; | |
int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0; | |
int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1; | |
int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2; | |
int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3; | |
int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4; | |
int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5; | |
int GL_MAX_MAP_TESSELLATION_NV = 0x86D6; | |
int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7; | |
int GL_DEPTH_STENCIL_NV = 0x84F9; | |
int GL_UNSIGNED_INT_24_8_NV = 0x84FA; | |
int GL_PER_STAGE_CONSTANTS_NV = 0x8535; | |
int GL_TEXTURE_RECTANGLE_NV = 0x84F5; | |
int GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6; | |
int GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7; | |
int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8; | |
int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C; | |
int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D; | |
int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E; | |
int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9; | |
int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA; | |
int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB; | |
int GL_DSDT_MAG_INTENSITY_NV = 0x86DC; | |
int GL_SHADER_CONSISTENT_NV = 0x86DD; | |
int GL_TEXTURE_SHADER_NV = 0x86DE; | |
int GL_SHADER_OPERATION_NV = 0x86DF; | |
int GL_CULL_MODES_NV = 0x86E0; | |
int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1; | |
int GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2; | |
int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3; | |
int GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1; | |
int GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2; | |
int GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3; | |
int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4; | |
int GL_CONST_EYE_NV = 0x86E5; | |
int GL_PASS_THROUGH_NV = 0x86E6; | |
int GL_CULL_FRAGMENT_NV = 0x86E7; | |
int GL_OFFSET_TEXTURE_2D_NV = 0x86E8; | |
int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9; | |
int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA; | |
int GL_DOT_PRODUCT_NV = 0x86EC; | |
int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED; | |
int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE; | |
int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0; | |
int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1; | |
int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2; | |
int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3; | |
int GL_HILO_NV = 0x86F4; | |
int GL_DSDT_NV = 0x86F5; | |
int GL_DSDT_MAG_NV = 0x86F6; | |
int GL_DSDT_MAG_VIB_NV = 0x86F7; | |
int GL_HILO16_NV = 0x86F8; | |
int GL_SIGNED_HILO_NV = 0x86F9; | |
int GL_SIGNED_HILO16_NV = 0x86FA; | |
int GL_SIGNED_RGBA_NV = 0x86FB; | |
int GL_SIGNED_RGBA8_NV = 0x86FC; | |
int GL_SIGNED_RGB_NV = 0x86FE; | |
int GL_SIGNED_RGB8_NV = 0x86FF; | |
int GL_SIGNED_LUMINANCE_NV = 0x8701; | |
int GL_SIGNED_LUMINANCE8_NV = 0x8702; | |
int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703; | |
int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704; | |
int GL_SIGNED_ALPHA_NV = 0x8705; | |
int GL_SIGNED_ALPHA8_NV = 0x8706; | |
int GL_SIGNED_INTENSITY_NV = 0x8707; | |
int GL_SIGNED_INTENSITY8_NV = 0x8708; | |
int GL_DSDT8_NV = 0x8709; | |
int GL_DSDT8_MAG8_NV = 0x870A; | |
int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B; | |
int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C; | |
int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D; | |
int GL_HI_SCALE_NV = 0x870E; | |
int GL_LO_SCALE_NV = 0x870F; | |
int GL_DS_SCALE_NV = 0x8710; | |
int GL_DT_SCALE_NV = 0x8711; | |
int GL_MAGNITUDE_SCALE_NV = 0x8712; | |
int GL_VIBRANCE_SCALE_NV = 0x8713; | |
int GL_HI_BIAS_NV = 0x8714; | |
int GL_LO_BIAS_NV = 0x8715; | |
int GL_DS_BIAS_NV = 0x8716; | |
int GL_DT_BIAS_NV = 0x8717; | |
int GL_MAGNITUDE_BIAS_NV = 0x8718; | |
int GL_VIBRANCE_BIAS_NV = 0x8719; | |
int GL_TEXTURE_BORDER_VALUES_NV = 0x871A; | |
int GL_TEXTURE_HI_SIZE_NV = 0x871B; | |
int GL_TEXTURE_LO_SIZE_NV = 0x871C; | |
int GL_TEXTURE_DS_SIZE_NV = 0x871D; | |
int GL_TEXTURE_DT_SIZE_NV = 0x871E; | |
int GL_TEXTURE_MAG_SIZE_NV = 0x871F; | |
int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF; | |
int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533; | |
int GL_VERTEX_PROGRAM_NV = 0x8620; | |
int GL_VERTEX_STATE_PROGRAM_NV = 0x8621; | |
int GL_ATTRIB_ARRAY_SIZE_NV = 0x8623; | |
int GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624; | |
int GL_ATTRIB_ARRAY_TYPE_NV = 0x8625; | |
int GL_CURRENT_ATTRIB_NV = 0x8626; | |
int GL_PROGRAM_LENGTH_NV = 0x8627; | |
int GL_PROGRAM_STRING_NV = 0x8628; | |
int GL_MODELVIEW_PROJECTION_NV = 0x8629; | |
int GL_IDENTITY_NV = 0x862A; | |
int GL_INVERSE_NV = 0x862B; | |
int GL_TRANSPOSE_NV = 0x862C; | |
int GL_INVERSE_TRANSPOSE_NV = 0x862D; | |
int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E; | |
int GL_MAX_TRACK_MATRICES_NV = 0x862F; | |
int GL_MATRIX0_NV = 0x8630; | |
int GL_MATRIX1_NV = 0x8631; | |
int GL_MATRIX2_NV = 0x8632; | |
int GL_MATRIX3_NV = 0x8633; | |
int GL_MATRIX4_NV = 0x8634; | |
int GL_MATRIX5_NV = 0x8635; | |
int GL_MATRIX6_NV = 0x8636; | |
int GL_MATRIX7_NV = 0x8637; | |
int GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640; | |
int GL_CURRENT_MATRIX_NV = 0x8641; | |
int GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642; | |
int GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643; | |
int GL_PROGRAM_PARAMETER_NV = 0x8644; | |
int GL_ATTRIB_ARRAY_POINTER_NV = 0x8645; | |
int GL_PROGRAM_TARGET_NV = 0x8646; | |
int GL_PROGRAM_RESIDENT_NV = 0x8647; | |
int GL_TRACK_MATRIX_NV = 0x8648; | |
int GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649; | |
int GL_VERTEX_PROGRAM_BINDING_NV = 0x864A; | |
int GL_PROGRAM_ERROR_POSITION_NV = 0x864B; | |
int GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650; | |
int GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651; | |
int GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652; | |
int GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653; | |
int GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654; | |
int GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655; | |
int GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656; | |
int GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657; | |
int GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658; | |
int GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659; | |
int GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A; | |
int GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B; | |
int GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C; | |
int GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D; | |
int GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E; | |
int GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F; | |
int GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660; | |
int GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661; | |
int GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662; | |
int GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663; | |
int GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664; | |
int GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665; | |
int GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666; | |
int GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667; | |
int GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668; | |
int GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669; | |
int GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A; | |
int GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B; | |
int GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C; | |
int GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D; | |
int GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E; | |
int GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F; | |
int GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670; | |
int GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671; | |
int GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672; | |
int GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673; | |
int GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674; | |
int GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675; | |
int GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676; | |
int GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677; | |
int GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678; | |
int GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679; | |
int GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A; | |
int GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B; | |
int GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C; | |
int GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D; | |
int GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E; | |
int GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F; | |
int GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369; | |
int GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A; | |
int GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B; | |
int GL_SCALEBIAS_HINT_SGIX = 0x8322; | |
int GL_INTERLACE_OML = 0x8980; | |
int GL_INTERLACE_READ_OML = 0x8981; | |
int GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982; | |
int GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983; | |
int GL_PACK_RESAMPLE_OML = 0x8984; | |
int GL_UNPACK_RESAMPLE_OML = 0x8985; | |
int GL_RESAMPLE_REPLICATE_OML = 0x8986; | |
int GL_RESAMPLE_ZERO_FILL_OML = 0x8987; | |
int GL_RESAMPLE_AVERAGE_OML = 0x8988; | |
int GL_RESAMPLE_DECIMATE_OML = 0x8989; | |
int GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E; | |
int GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F; | |
int GL_BUMP_ROT_MATRIX_ATI = 0x8775; | |
int GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776; | |
int GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777; | |
int GL_BUMP_TEX_UNITS_ATI = 0x8778; | |
int GL_DUDV_ATI = 0x8779; | |
int GL_DU8DV8_ATI = 0x877A; | |
int GL_BUMP_ENVMAP_ATI = 0x877B; | |
int GL_BUMP_TARGET_ATI = 0x877C; | |
int GL_FRAGMENT_SHADER_ATI = 0x8920; | |
int GL_REG_0_ATI = 0x8921; | |
int GL_REG_1_ATI = 0x8922; | |
int GL_REG_2_ATI = 0x8923; | |
int GL_REG_3_ATI = 0x8924; | |
int GL_REG_4_ATI = 0x8925; | |
int GL_REG_5_ATI = 0x8926; | |
int GL_REG_6_ATI = 0x8927; | |
int GL_REG_7_ATI = 0x8928; | |
int GL_REG_8_ATI = 0x8929; | |
int GL_REG_9_ATI = 0x892A; | |
int GL_REG_10_ATI = 0x892B; | |
int GL_REG_11_ATI = 0x892C; | |
int GL_REG_12_ATI = 0x892D; | |
int GL_REG_13_ATI = 0x892E; | |
int GL_REG_14_ATI = 0x892F; | |
int GL_REG_15_ATI = 0x8930; | |
int GL_REG_16_ATI = 0x8931; | |
int GL_REG_17_ATI = 0x8932; | |
int GL_REG_18_ATI = 0x8933; | |
int GL_REG_19_ATI = 0x8934; | |
int GL_REG_20_ATI = 0x8935; | |
int GL_REG_21_ATI = 0x8936; | |
int GL_REG_22_ATI = 0x8937; | |
int GL_REG_23_ATI = 0x8938; | |
int GL_REG_24_ATI = 0x8939; | |
int GL_REG_25_ATI = 0x893A; | |
int GL_REG_26_ATI = 0x893B; | |
int GL_REG_27_ATI = 0x893C; | |
int GL_REG_28_ATI = 0x893D; | |
int GL_REG_29_ATI = 0x893E; | |
int GL_REG_30_ATI = 0x893F; | |
int GL_REG_31_ATI = 0x8940; | |
int GL_CON_0_ATI = 0x8941; | |
int GL_CON_1_ATI = 0x8942; | |
int GL_CON_2_ATI = 0x8943; | |
int GL_CON_3_ATI = 0x8944; | |
int GL_CON_4_ATI = 0x8945; | |
int GL_CON_5_ATI = 0x8946; | |
int GL_CON_6_ATI = 0x8947; | |
int GL_CON_7_ATI = 0x8948; | |
int GL_CON_8_ATI = 0x8949; | |
int GL_CON_9_ATI = 0x894A; | |
int GL_CON_10_ATI = 0x894B; | |
int GL_CON_11_ATI = 0x894C; | |
int GL_CON_12_ATI = 0x894D; | |
int GL_CON_13_ATI = 0x894E; | |
int GL_CON_14_ATI = 0x894F; | |
int GL_CON_15_ATI = 0x8950; | |
int GL_CON_16_ATI = 0x8951; | |
int GL_CON_17_ATI = 0x8952; | |
int GL_CON_18_ATI = 0x8953; | |
int GL_CON_19_ATI = 0x8954; | |
int GL_CON_20_ATI = 0x8955; | |
int GL_CON_21_ATI = 0x8956; | |
int GL_CON_22_ATI = 0x8957; | |
int GL_CON_23_ATI = 0x8958; | |
int GL_CON_24_ATI = 0x8959; | |
int GL_CON_25_ATI = 0x895A; | |
int GL_CON_26_ATI = 0x895B; | |
int GL_CON_27_ATI = 0x895C; | |
int GL_CON_28_ATI = 0x895D; | |
int GL_CON_29_ATI = 0x895E; | |
int GL_CON_30_ATI = 0x895F; | |
int GL_CON_31_ATI = 0x8960; | |
int GL_MOV_ATI = 0x8961; | |
int GL_ADD_ATI = 0x8963; | |
int GL_MUL_ATI = 0x8964; | |
int GL_SUB_ATI = 0x8965; | |
int GL_DOT3_ATI = 0x8966; | |
int GL_DOT4_ATI = 0x8967; | |
int GL_MAD_ATI = 0x8968; | |
int GL_LERP_ATI = 0x8969; | |
int GL_CND_ATI = 0x896A; | |
int GL_CND0_ATI = 0x896B; | |
int GL_DOT2_ADD_ATI = 0x896C; | |
int GL_SECONDARY_INTERPOLATOR_ATI = 0x896D; | |
int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E; | |
int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F; | |
int GL_NUM_PASSES_ATI = 0x8970; | |
int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971; | |
int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972; | |
int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973; | |
int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974; | |
int GL_COLOR_ALPHA_PAIRING_ATI = 0x8975; | |
int GL_SWIZZLE_STR_ATI = 0x8976; | |
int GL_SWIZZLE_STQ_ATI = 0x8977; | |
int GL_SWIZZLE_STR_DR_ATI = 0x8978; | |
int GL_SWIZZLE_STQ_DQ_ATI = 0x8979; | |
int GL_SWIZZLE_STRQ_ATI = 0x897A; | |
int GL_SWIZZLE_STRQ_DQ_ATI = 0x897B; | |
int GL_RED_BIT_ATI = 0x00000001; | |
int GL_GREEN_BIT_ATI = 0x00000002; | |
int GL_BLUE_BIT_ATI = 0x00000004; | |
int GL_2X_BIT_ATI = 0x00000001; | |
int GL_4X_BIT_ATI = 0x00000002; | |
int GL_8X_BIT_ATI = 0x00000004; | |
int GL_HALF_BIT_ATI = 0x00000008; | |
int GL_QUARTER_BIT_ATI = 0x00000010; | |
int GL_EIGHTH_BIT_ATI = 0x00000020; | |
int GL_SATURATE_BIT_ATI = 0x00000040; | |
int GL_COMP_BIT_ATI = 0x00000002; | |
int GL_NEGATE_BIT_ATI = 0x00000004; | |
int GL_BIAS_BIT_ATI = 0x00000008; | |
int GL_PN_TRIANGLES_ATI = 0x87F0; | |
int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1; | |
int GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2; | |
int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3; | |
int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4; | |
int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5; | |
int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6; | |
int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7; | |
int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8; | |
int GL_STATIC_ATI = 0x8760; | |
int GL_DYNAMIC_ATI = 0x8761; | |
int GL_PRESERVE_ATI = 0x8762; | |
int GL_DISCARD_ATI = 0x8763; | |
int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764; | |
int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765; | |
int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766; | |
int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767; | |
int GL_VERTEX_SHADER_EXT = 0x8780; | |
int GL_VERTEX_SHADER_BINDING_EXT = 0x8781; | |
int GL_OP_INDEX_EXT = 0x8782; | |
int GL_OP_NEGATE_EXT = 0x8783; | |
int GL_OP_DOT3_EXT = 0x8784; | |
int GL_OP_DOT4_EXT = 0x8785; | |
int GL_OP_MUL_EXT = 0x8786; | |
int GL_OP_ADD_EXT = 0x8787; | |
int GL_OP_MADD_EXT = 0x8788; | |
int GL_OP_FRAC_EXT = 0x8789; | |
int GL_OP_MAX_EXT = 0x878A; | |
int GL_OP_MIN_EXT = 0x878B; | |
int GL_OP_SET_GE_EXT = 0x878C; | |
int GL_OP_SET_LT_EXT = 0x878D; | |
int GL_OP_CLAMP_EXT = 0x878E; | |
int GL_OP_FLOOR_EXT = 0x878F; | |
int GL_OP_ROUND_EXT = 0x8790; | |
int GL_OP_EXP_BASE_2_EXT = 0x8791; | |
int GL_OP_LOG_BASE_2_EXT = 0x8792; | |
int GL_OP_POWER_EXT = 0x8793; | |
int GL_OP_RECIP_EXT = 0x8794; | |
int GL_OP_RECIP_SQRT_EXT = 0x8795; | |
int GL_OP_SUB_EXT = 0x8796; | |
int GL_OP_CROSS_PRODUCT_EXT = 0x8797; | |
int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798; | |
int GL_OP_MOV_EXT = 0x8799; | |
int GL_OUTPUT_VERTEX_EXT = 0x879A; | |
int GL_OUTPUT_COLOR0_EXT = 0x879B; | |
int GL_OUTPUT_COLOR1_EXT = 0x879C; | |
int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D; | |
int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E; | |
int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F; | |
int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0; | |
int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1; | |
int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2; | |
int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3; | |
int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4; | |
int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5; | |
int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6; | |
int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7; | |
int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8; | |
int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9; | |
int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA; | |
int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB; | |
int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC; | |
int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD; | |
int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE; | |
int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF; | |
int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0; | |
int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1; | |
int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2; | |
int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3; | |
int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4; | |
int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5; | |
int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6; | |
int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7; | |
int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8; | |
int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9; | |
int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA; | |
int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB; | |
int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC; | |
int GL_OUTPUT_FOG_EXT = 0x87BD; | |
int GL_SCALAR_EXT = 0x87BE; | |
int GL_VECTOR_EXT = 0x87BF; | |
int GL_MATRIX_EXT = 0x87C0; | |
int GL_VARIANT_EXT = 0x87C1; | |
int GL_INVARIANT_EXT = 0x87C2; | |
int GL_LOCAL_CONSTANT_EXT = 0x87C3; | |
int GL_LOCAL_EXT = 0x87C4; | |
int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5; | |
int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6; | |
int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7; | |
int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8; | |
int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9; | |
int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA; | |
int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB; | |
int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC; | |
int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD; | |
int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE; | |
int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF; | |
int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0; | |
int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1; | |
int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2; | |
int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3; | |
int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4; | |
int GL_X_EXT = 0x87D5; | |
int GL_Y_EXT = 0x87D6; | |
int GL_Z_EXT = 0x87D7; | |
int GL_W_EXT = 0x87D8; | |
int GL_NEGATIVE_X_EXT = 0x87D9; | |
int GL_NEGATIVE_Y_EXT = 0x87DA; | |
int GL_NEGATIVE_Z_EXT = 0x87DB; | |
int GL_NEGATIVE_W_EXT = 0x87DC; | |
int GL_ZERO_EXT = 0x87DD; | |
int GL_ONE_EXT = 0x87DE; | |
int GL_NEGATIVE_ONE_EXT = 0x87DF; | |
int GL_NORMALIZED_RANGE_EXT = 0x87E0; | |
int GL_FULL_RANGE_EXT = 0x87E1; | |
int GL_CURRENT_VERTEX_EXT = 0x87E2; | |
int GL_MVP_MATRIX_EXT = 0x87E3; | |
int GL_VARIANT_VALUE_EXT = 0x87E4; | |
int GL_VARIANT_DATATYPE_EXT = 0x87E5; | |
int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6; | |
int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7; | |
int GL_VARIANT_ARRAY_EXT = 0x87E8; | |
int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9; | |
int GL_INVARIANT_VALUE_EXT = 0x87EA; | |
int GL_INVARIANT_DATATYPE_EXT = 0x87EB; | |
int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC; | |
int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED; | |
int GL_TEXTURE_RECTANGLE_EXT = 0x84F5; | |
int GL_TEXTURE_BINDING_RECTANGLE_EXT = 0x84F6; | |
int GL_PROXY_TEXTURE_RECTANGLE_EXT = 0x84F7; | |
int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = 0x84F8; | |
int GL_MAX_VERTEX_STREAMS_ATI = 0x876B; | |
int GL_VERTEX_STREAM0_ATI = 0x876C; | |
int GL_VERTEX_STREAM1_ATI = 0x876D; | |
int GL_VERTEX_STREAM2_ATI = 0x876E; | |
int GL_VERTEX_STREAM3_ATI = 0x876F; | |
int GL_VERTEX_STREAM4_ATI = 0x8770; | |
int GL_VERTEX_STREAM5_ATI = 0x8771; | |
int GL_VERTEX_STREAM6_ATI = 0x8772; | |
int GL_VERTEX_STREAM7_ATI = 0x8773; | |
int GL_VERTEX_SOURCE_ATI = 0x8774; | |
int GL_ELEMENT_ARRAY_ATI = 0x8768; | |
int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769; | |
int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A; | |
int GL_QUAD_MESH_SUN = 0x8614; | |
int GL_TRIANGLE_MESH_SUN = 0x8615; | |
int GL_SLICE_ACCUM_SUN = 0x85CC; | |
int GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534; | |
int GL_DEPTH_CLAMP_NV = 0x864F; | |
int GL_PIXEL_COUNTER_BITS_NV = 0x8864; | |
int GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865; | |
int GL_PIXEL_COUNT_NV = 0x8866; | |
int GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867; | |
int GL_POINT_SPRITE_NV = 0x8861; | |
int GL_COORD_REPLACE_NV = 0x8862; | |
int GL_POINT_SPRITE_R_MODE_NV = 0x8863; | |
int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850; | |
int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851; | |
int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852; | |
int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853; | |
int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854; | |
int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855; | |
int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856; | |
int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857; | |
int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858; | |
int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859; | |
int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A; | |
int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B; | |
int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C; | |
int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D; | |
int GL_HILO8_NV = 0x885E; | |
int GL_SIGNED_HILO8_NV = 0x885F; | |
int GL_FORCE_BLUE_TO_ONE_NV = 0x8860; | |
int GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910; | |
int GL_ACTIVE_STENCIL_FACE_EXT = 0x8911; | |
int GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200; | |
int GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2; | |
int GL_ELEMENT_ARRAY_APPLE = 0x8768; | |
int GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8769; | |
int GL_ELEMENT_ARRAY_POINTER_APPLE = 0x876A; | |
int GL_DRAW_PIXELS_APPLE = 0x8A0A; | |
int GL_FENCE_APPLE = 0x8A0B; | |
int GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5; | |
int GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D; | |
int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E; | |
int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = 0x8520; | |
int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521; | |
int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F; | |
int GL_STORAGE_PRIVATE_APPLE = 0x85BD; | |
int GL_STORAGE_CACHED_APPLE = 0x85BE; | |
int GL_STORAGE_SHARED_APPLE = 0x85BF; | |
int GL_YCBCR_422_APPLE = 0x85B9; | |
int GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA; | |
int GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB; | |
int GL_RGB_S3TC = 0x83A0; | |
int GL_RGB4_S3TC = 0x83A1; | |
int GL_RGBA_S3TC = 0x83A2; | |
int GL_RGBA4_S3TC = 0x83A3; | |
int GL_MAX_DRAW_BUFFERS_ATI = 0x8824; | |
int GL_DRAW_BUFFER0_ATI = 0x8825; | |
int GL_DRAW_BUFFER1_ATI = 0x8826; | |
int GL_DRAW_BUFFER2_ATI = 0x8827; | |
int GL_DRAW_BUFFER3_ATI = 0x8828; | |
int GL_DRAW_BUFFER4_ATI = 0x8829; | |
int GL_DRAW_BUFFER5_ATI = 0x882A; | |
int GL_DRAW_BUFFER6_ATI = 0x882B; | |
int GL_DRAW_BUFFER7_ATI = 0x882C; | |
int GL_DRAW_BUFFER8_ATI = 0x882D; | |
int GL_DRAW_BUFFER9_ATI = 0x882E; | |
int GL_DRAW_BUFFER10_ATI = 0x882F; | |
int GL_DRAW_BUFFER11_ATI = 0x8830; | |
int GL_DRAW_BUFFER12_ATI = 0x8831; | |
int GL_DRAW_BUFFER13_ATI = 0x8832; | |
int GL_DRAW_BUFFER14_ATI = 0x8833; | |
int GL_DRAW_BUFFER15_ATI = 0x8834; | |
int GL_TYPE_RGBA_FLOAT_ATI = 0x8820; | |
int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835; | |
int GL_MODULATE_ADD_ATI = 0x8744; | |
int GL_MODULATE_SIGNED_ADD_ATI = 0x8745; | |
int GL_MODULATE_SUBTRACT_ATI = 0x8746; | |
int GL_RGBA_FLOAT32_ATI = 0x8814; | |
int GL_RGB_FLOAT32_ATI = 0x8815; | |
int GL_ALPHA_FLOAT32_ATI = 0x8816; | |
int GL_INTENSITY_FLOAT32_ATI = 0x8817; | |
int GL_LUMINANCE_FLOAT32_ATI = 0x8818; | |
int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819; | |
int GL_RGBA_FLOAT16_ATI = 0x881A; | |
int GL_RGB_FLOAT16_ATI = 0x881B; | |
int GL_ALPHA_FLOAT16_ATI = 0x881C; | |
int GL_INTENSITY_FLOAT16_ATI = 0x881D; | |
int GL_LUMINANCE_FLOAT16_ATI = 0x881E; | |
int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F; | |
int GL_FLOAT_R_NV = 0x8880; | |
int GL_FLOAT_RG_NV = 0x8881; | |
int GL_FLOAT_RGB_NV = 0x8882; | |
int GL_FLOAT_RGBA_NV = 0x8883; | |
int GL_FLOAT_R16_NV = 0x8884; | |
int GL_FLOAT_R32_NV = 0x8885; | |
int GL_FLOAT_RG16_NV = 0x8886; | |
int GL_FLOAT_RG32_NV = 0x8887; | |
int GL_FLOAT_RGB16_NV = 0x8888; | |
int GL_FLOAT_RGB32_NV = 0x8889; | |
int GL_FLOAT_RGBA16_NV = 0x888A; | |
int GL_FLOAT_RGBA32_NV = 0x888B; | |
int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C; | |
int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D; | |
int GL_FLOAT_RGBA_MODE_NV = 0x888E; | |
int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868; | |
int GL_FRAGMENT_PROGRAM_NV = 0x8870; | |
int GL_MAX_TEXTURE_COORDS_NV = 0x8871; | |
int GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872; | |
int GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873; | |
int GL_PROGRAM_ERROR_STRING_NV = 0x8874; | |
int GL_HALF_FLOAT_NV = 0x140B; | |
int GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878; | |
int GL_READ_PIXEL_DATA_RANGE_NV = 0x8879; | |
int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A; | |
int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B; | |
int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C; | |
int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D; | |
int GL_PRIMITIVE_RESTART_NV = 0x8558; | |
int GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559; | |
int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F; | |
int GL_STENCIL_BACK_FUNC_ATI = 0x8800; | |
int GL_STENCIL_BACK_FAIL_ATI = 0x8801; | |
int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802; | |
int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803; | |
int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; | |
int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; | |
int GL_DEPTH_BOUNDS_TEST_EXT = 0x8890; | |
int GL_DEPTH_BOUNDS_EXT = 0x8891; | |
int GL_MIRROR_CLAMP_EXT = 0x8742; | |
int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743; | |
int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912; | |
int GL_BLEND_EQUATION_RGB_EXT = 0x8009; | |
int GL_BLEND_EQUATION_ALPHA_EXT = 0x883D; | |
int GL_PACK_INVERT_MESA = 0x8758; | |
int GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA; | |
int GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB; | |
int GL_YCBCR_MESA = 0x8757; | |
int GL_PIXEL_PACK_BUFFER_EXT = 0x88EB; | |
int GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC; | |
int GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED; | |
int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF; | |
int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4; | |
int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5; | |
int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6; | |
int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7; | |
int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8; | |
int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506; | |
int GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8; | |
int GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6; | |
int GL_RENDERBUFFER_BINDING_EXT = 0x8CA7; | |
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0; | |
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1; | |
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2; | |
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3; | |
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4; | |
int GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5; | |
int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6; | |
int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7; | |
int GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8; | |
int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9; | |
int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA; | |
int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB; | |
int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC; | |
int GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD; | |
int GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF; | |
int GL_COLOR_ATTACHMENT0_EXT = 0x8CE0; | |
int GL_COLOR_ATTACHMENT1_EXT = 0x8CE1; | |
int GL_COLOR_ATTACHMENT2_EXT = 0x8CE2; | |
int GL_COLOR_ATTACHMENT3_EXT = 0x8CE3; | |
int GL_COLOR_ATTACHMENT4_EXT = 0x8CE4; | |
int GL_COLOR_ATTACHMENT5_EXT = 0x8CE5; | |
int GL_COLOR_ATTACHMENT6_EXT = 0x8CE6; | |
int GL_COLOR_ATTACHMENT7_EXT = 0x8CE7; | |
int GL_COLOR_ATTACHMENT8_EXT = 0x8CE8; | |
int GL_COLOR_ATTACHMENT9_EXT = 0x8CE9; | |
int GL_COLOR_ATTACHMENT10_EXT = 0x8CEA; | |
int GL_COLOR_ATTACHMENT11_EXT = 0x8CEB; | |
int GL_COLOR_ATTACHMENT12_EXT = 0x8CEC; | |
int GL_COLOR_ATTACHMENT13_EXT = 0x8CED; | |
int GL_COLOR_ATTACHMENT14_EXT = 0x8CEE; | |
int GL_COLOR_ATTACHMENT15_EXT = 0x8CEF; | |
int GL_DEPTH_ATTACHMENT_EXT = 0x8D00; | |
int GL_STENCIL_ATTACHMENT_EXT = 0x8D20; | |
int GL_FRAMEBUFFER_EXT = 0x8D40; | |
int GL_RENDERBUFFER_EXT = 0x8D41; | |
int GL_RENDERBUFFER_WIDTH_EXT = 0x8D42; | |
int GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43; | |
int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44; | |
int GL_STENCIL_INDEX1_EXT = 0x8D46; | |
int GL_STENCIL_INDEX4_EXT = 0x8D47; | |
int GL_STENCIL_INDEX8_EXT = 0x8D48; | |
int GL_STENCIL_INDEX16_EXT = 0x8D49; | |
int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50; | |
int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51; | |
int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52; | |
int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53; | |
int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54; | |
int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55; | |
int GL_DEPTH_STENCIL_EXT = 0x84F9; | |
int GL_UNSIGNED_INT_24_8_EXT = 0x84FA; | |
int GL_DEPTH24_STENCIL8_EXT = 0x88F0; | |
int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1; | |
int GL_STENCIL_TAG_BITS_EXT = 0x88F2; | |
int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3; | |
int GL_SRGB_EXT = 0x8C40; | |
int GL_SRGB8_EXT = 0x8C41; | |
int GL_SRGB_ALPHA_EXT = 0x8C42; | |
int GL_SRGB8_ALPHA8_EXT = 0x8C43; | |
int GL_SLUMINANCE_ALPHA_EXT = 0x8C44; | |
int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45; | |
int GL_SLUMINANCE_EXT = 0x8C46; | |
int GL_SLUMINANCE8_EXT = 0x8C47; | |
int GL_COMPRESSED_SRGB_EXT = 0x8C48; | |
int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49; | |
int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A; | |
int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B; | |
int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C; | |
int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D; | |
int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E; | |
int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F; | |
int GL_READ_FRAMEBUFFER_EXT = 0x8CA8; | |
int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9; | |
int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CA6; | |
int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA; | |
int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB; | |
int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56; | |
int GL_MAX_SAMPLES_EXT = 0x8D57; | |
int GL_TEXTURE_1D_STACK_MESAX = 0x8759; | |
int GL_TEXTURE_2D_STACK_MESAX = 0x875A; | |
int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B; | |
int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C; | |
int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D; | |
int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E; | |
int GL_TIME_ELAPSED_EXT = 0x88BF; | |
int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12; | |
int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13; | |
int GL_CG_VERTEX_SHADER_EXT = 0x890E; | |
int GL_CG_FRAGMENT_SHADER_EXT = 0x890F; | |
int GL_TEXTURE_BUFFER_EXT = 0x8C2A; | |
int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B; | |
int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C; | |
int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D; | |
int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E; | |
int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0; | |
int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1; | |
int GL_SAMPLER_BUFFER_EXT = 0x8DC2; | |
int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3; | |
int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4; | |
int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5; | |
int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6; | |
int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7; | |
int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8; | |
int GL_INT_SAMPLER_1D_EXT = 0x8DC9; | |
int GL_INT_SAMPLER_2D_EXT = 0x8DCA; | |
int GL_INT_SAMPLER_3D_EXT = 0x8DCB; | |
int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC; | |
int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD; | |
int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE; | |
int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF; | |
int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0; | |
int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1; | |
int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2; | |
int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3; | |
int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4; | |
int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5; | |
int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6; | |
int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7; | |
int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8; | |
int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD; | |
int GL_GEOMETRY_SHADER_EXT = 0x8DD9; | |
int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD; | |
int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE; | |
int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B; | |
int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF; | |
int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0; | |
int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1; | |
int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA; | |
int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB; | |
int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC; | |
int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29; | |
int GL_LINES_ADJACENCY_EXT = 0xA; | |
int GL_LINE_STRIP_ADJACENCY_EXT = 0xB; | |
int GL_TRIANGLES_ADJACENCY_EXT = 0xC; | |
int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD; | |
int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7; | |
int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8; | |
int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9; | |
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4; | |
int GL_PROGRAM_POINT_SIZE_EXT = 0x8642; | |
int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2; | |
int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3; | |
int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4; | |
int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED; | |
int GL_UNIFORM_BUFFER_EXT = 0x8DEE; | |
int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF; | |
int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9; | |
int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA; | |
int GL_RGB9_E5_EXT = 0x8C3D; | |
int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E; | |
int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F; | |
int GL_R11F_G11F_B10F_EXT = 0x8C3A; | |
int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B; | |
int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C; | |
int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18; | |
int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19; | |
int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A; | |
int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B; | |
int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C; | |
int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D; | |
int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF; | |
int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E; | |
int GL_RGBA32UI_EXT = 0x8D70; | |
int GL_RGB32UI_EXT = 0x8D71; | |
int GL_ALPHA32UI_EXT = 0x8D72; | |
int GL_INTENSITY32UI_EXT = 0x8D73; | |
int GL_LUMINANCE32UI_EXT = 0x8D74; | |
int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75; | |
int GL_RGBA16UI_EXT = 0x8D76; | |
int GL_RGB16UI_EXT = 0x8D77; | |
int GL_ALPHA16UI_EXT = 0x8D78; | |
int GL_INTENSITY16UI_EXT = 0x8D79; | |
int GL_LUMINANCE16UI_EXT = 0x8D7A; | |
int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B; | |
int GL_RGBA8UI_EXT = 0x8D7C; | |
int GL_RGB8UI_EXT = 0x8D7D; | |
int GL_ALPHA8UI_EXT = 0x8D7E; | |
int GL_INTENSITY8UI_EXT = 0x8D7F; | |
int GL_LUMINANCE8UI_EXT = 0x8D80; | |
int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81; | |
int GL_RGBA32I_EXT = 0x8D82; | |
int GL_RGB32I_EXT = 0x8D83; | |
int GL_ALPHA32I_EXT = 0x8D84; | |
int GL_INTENSITY32I_EXT = 0x8D85; | |
int GL_LUMINANCE32I_EXT = 0x8D86; | |
int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87; | |
int GL_RGBA16I_EXT = 0x8D88; | |
int GL_RGB16I_EXT = 0x8D89; | |
int GL_ALPHA16I_EXT = 0x8D8A; | |
int GL_INTENSITY16I_EXT = 0x8D8B; | |
int GL_LUMINANCE16I_EXT = 0x8D8C; | |
int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D; | |
int GL_RGBA8I_EXT = 0x8D8E; | |
int GL_RGB8I_EXT = 0x8D8F; | |
int GL_ALPHA8I_EXT = 0x8D90; | |
int GL_INTENSITY8I_EXT = 0x8D91; | |
int GL_LUMINANCE8I_EXT = 0x8D92; | |
int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93; | |
int GL_RED_INTEGER_EXT = 0x8D94; | |
int GL_GREEN_INTEGER_EXT = 0x8D95; | |
int GL_BLUE_INTEGER_EXT = 0x8D96; | |
int GL_ALPHA_INTEGER_EXT = 0x8D97; | |
int GL_RGB_INTEGER_EXT = 0x8D98; | |
int GL_RGBA_INTEGER_EXT = 0x8D99; | |
int GL_BGR_INTEGER_EXT = 0x8D9A; | |
int GL_BGRA_INTEGER_EXT = 0x8D9B; | |
int GL_LUMINANCE_INTEGER_EXT = 0x8D9C; | |
int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D; | |
int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E; | |
int GL_DEPTH_COMPONENT32F_NV = 0x8DAB; | |
int GL_DEPTH32F_STENCIL8_NV = 0x8DAC; | |
int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD; | |
int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF; | |
int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70; | |
int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71; | |
int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72; | |
int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73; | |
int GL_BACK_PRIMARY_COLOR_NV = 0x8C77; | |
int GL_BACK_SECONDARY_COLOR_NV = 0x8C78; | |
int GL_TEXTURE_COORD_NV = 0x8C79; | |
int GL_CLIP_DISTANCE_NV = 0x8C7A; | |
int GL_VERTEX_ID_NV = 0x8C7B; | |
int GL_PRIMITIVE_ID_NV = 0x8C7C; | |
int GL_GENERIC_ATTRIB_NV = 0x8C7D; | |
int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E; | |
int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F; | |
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80; | |
int GL_ACTIVE_VARYINGS_NV = 0x8C81; | |
int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82; | |
int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83; | |
int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84; | |
int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85; | |
int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86; | |
int GL_PRIMITIVES_GENERATED_NV = 0x8C87; | |
int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88; | |
int GL_RASTERIZER_DISCARD_NV = 0x8C89; | |
int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A; | |
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B; | |
int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C; | |
int GL_SEPARATE_ATTRIBS_NV = 0x8C8D; | |
int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E; | |
int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F; | |
int GL_GEOMETRY_PROGRAM_NV = 0x8C26; | |
int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27; | |
int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28; | |
int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904; | |
int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905; | |
int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906; | |
int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907; | |
int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908; | |
int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909; | |
int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5; | |
int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6; | |
int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB; | |
int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10; | |
int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8D57; | |
int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E11; | |
int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12; | |
int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E13; | |
int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB; | |
int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC; | |
int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD; | |
int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE; | |
int GL_OES_read_format = 1; | |
int GL_GREMEDY_string_marker = 1; | |
int GL_MESAX_texture_stack = 1; | |
int GL_KTX_FRONT_REGION = 0; | |
int GL_KTX_BACK_REGION = 1; | |
int GL_KTX_Z_REGION = 2; | |
int GL_KTX_STENCIL_REGION = 3; | |
int GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7; | |
int GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8; | |
int GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC; | |
int GL_TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6; | |
int GL_HALF_APPLE = 0x140B; | |
int GL_COLOR_FLOAT_APPLE = 0x8A0F; | |
int GL_RGBA_FLOAT32_APPLE = 0x8814; | |
int GL_RGB_FLOAT32_APPLE = 0x8815; | |
int GL_ALPHA_FLOAT32_APPLE = 0x8816; | |
int GL_INTENSITY_FLOAT32_APPLE = 0x8817; | |
int GL_LUMINANCE_FLOAT32_APPLE = 0x8818; | |
int GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819; | |
int GL_RGBA_FLOAT16_APPLE = 0x881A; | |
int GL_RGB_FLOAT16_APPLE = 0x881B; | |
int GL_ALPHA_FLOAT16_APPLE = 0x881C; | |
int GL_INTENSITY_FLOAT16_APPLE = 0x881D; | |
int GL_LUMINANCE_FLOAT16_APPLE = 0x881E; | |
int GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F; | |
int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10; | |
int GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00; | |
int GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01; | |
int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02; | |
int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03; | |
int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04; | |
int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05; | |
int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06; | |
int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07; | |
int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08; | |
int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09; |
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