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Created July 6, 2021 17:58
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Struct values for RS 919
This file has been truncated, but you can view the full file.
//Structs dump rev919
0 - {
130 (GRAPHIC) = 22452,
131 (GRAPHIC) = 22457,
134 (GRAPHIC) = 22453,
135 (GRAPHIC) = 22454,
}
1 - {
460 (INT) = 11,
462 (STRING) = Skeletons are undead, so Magic is your best bet against them. Skeletons can be found in Edgeville Dungeon or Varrock sewers.,
463 (STRING) = skeletons,
465 (INT) = 15,
466 (INT) = 0,
659 (NPC) = 90 (Skeleton),
}
2 - {
460 (INT) = 9,
462 (STRING) = Wolves are pack animals, so you'll always find them in groups. Watch out for their bite, it can be nasty. There are plenty to kill on White Wolf Mountain.,
463 (STRING) = wolves,
465 (INT) = 8,
466 (INT) = 0,
659 (NPC) = 95 (Wolf),
}
3 - {
460 (INT) = 53,
462 (STRING) = Kalphite are large insects that live in hives under the desert sands. You can best enter their hive south-west of Shantay Pass, but try not to go too deep.,
463 (STRING) = kalphites,
465 (INT) = 20,
466 (INT) = 0,
659 (NPC) = 1153 (Kalphite Worker),
}
4 - {
460 (INT) = 67,
462 (STRING) = Mogres are a type of aquatic ogre that is often mistaken for a giant mudskipper. You have to force them out of the water with a fishing explosive. You can find them on the peninsula to the south of Port Sarim.,
463 (STRING) = mogres,
465 (INT) = 35,
466 (INT) = 32,
659 (NPC) = 114 (Mogre),
}
5 - {
460 (INT) = 12,
462 (STRING) = Ghosts play tricks and japes upon those entering Taverley Dungeon, so put them to rest. If you are after a bigger challenge you can find some stronger ghosts in the Stronghold of Security.,
463 (STRING) = ghosts,
465 (INT) = 25,
466 (INT) = 0,
659 (NPC) = 103 (Ghost),
}
6 - {
460 (INT) = 13,
462 (STRING) = Bears are tough creatures and fierce fighters, so watch out for their powerful claws. Bears have been spotted west of Gunnarsgrunn near the mysterious ruins. I heard a rumour of a stronger type of bear down a rift to the east of Varrock.,
463 (STRING) = bears,
465 (INT) = 20,
466 (INT) = 0,
659 (NPC) = 106 (Black bear),
}
7 - {
460 (INT) = 10,
462 (STRING) = Zombies are undead, so using magic against them is preferred. You should be able to find them roaming in the tunnels beneath Edgeville.,
463 (STRING) = zombies,
465 (INT) = 10,
466 (INT) = 0,
659 (NPC) = 5304 (Zombie),
}
8 - {
460 (INT) = 14,
462 (STRING) = Hill giants use crude weapons or tools so prepare accordingly. There is a colony of them, deep inside the Edgeville tunnels; all good folk will approve if you clean it out.,
463 (STRING) = hill giants,
465 (INT) = 40,
466 (INT) = 0,
659 (NPC) = 117 (Hill Giant),
}
9 - {
460 (INT) = 62,
462 (STRING) = Cave slimes are the lesser cousins of jellies. Don't be fooled, though: they can still be dangerous as they're often poisonous. You'll do Lumbridge a favour if you kill the slimes in Lumbridge Swamp caves.,
463 (STRING) = cave slime,
465 (INT) = 25,
466 (INT) = 17,
659 (NPC) = 1831 (Cave slime),
}
10 - {
460 (INT) = 21,
462 (STRING) = Hobgoblins are larger and stronger then their brethren. There is a peninsula, south-west of Falador, where these creatures have a hideout.,
463 (STRING) = hobgoblins,
465 (INT) = 30,
466 (INT) = 0,
659 (NPC) = 13246 (Hobgoblin),
}
11 - {
460 (INT) = 77,
462 (STRING) = Flesh crawlers are scavengers and will eat you and anyone else, given the chance. Save the weak by killing these creatures in the Stronghold of Security.,
463 (STRING) = flesh crawlers,
465 (INT) = 38,
466 (INT) = 0,
659 (NPC) = 4389 (Flesh Crawler),
}
12 - {
460 (INT) = 78,
462 (STRING) = Catablepon are cow-like, magical creatures that mainly live in the Stronghold of Security. Beware their weakening glare; cutting off their head could help.,
463 (STRING) = catablepon,
465 (INT) = 50,
466 (INT) = 0,
659 (NPC) = 4397 (Catablepon),
}
13 - {
460 (INT) = 61,
462 (STRING) = Wall beasts are really much larger creatures, but you'll only see their arms. You'll want something sharp on your head to stop them grabbing you. The geology of the caves beneath Lumbridge Swamp favours these creatures.,
463 (STRING) = wall beasts,
465 (INT) = 45,
466 (INT) = 35,
659 (NPC) = 7823 (Wall beast),
}
14 - {
460 (INT) = 19,
462 (STRING) = Ice warriors are a kind of ice elemental. Thurgo the dwarf recently spotted some in the caves south of Port Sarim.,
463 (STRING) = ice warriors,
465 (INT) = 50,
466 (INT) = 0,
659 (NPC) = 125 (Ice warrior),
}
15 - {
460 (INT) = 112,
462 (STRING) = Grotworms have recently been spotted in a cave near Rimmington. They will bite and attack with some sort of acid spit. Be careful - they are very aggressive.,
463 (STRING) = grotworms,
465 (INT) = 25,
466 (INT) = 0,
659 (NPC) = 15461 (Young grotworm),
}
16 - {
460 (INT) = 162,
462 (STRING) = Frogs will attack and move faster than the average human. You can find frogs in the Lumbridge swamp and if you venture into the swamp caves you can find giant frogs.,
463 (STRING) = frogs,
466 (INT) = 0,
659 (NPC) = 1828 (Giant frog),
}
17 - {
460 (INT) = 76,
462 (STRING) = Minotaurs are large, man-like creatures, but you'll want to be careful of their horns. I hear they have set up camp under in the Stronghold of Security.,
463 (STRING) = minotaurs,
466 (INT) = 0,
659 (NPC) = 4404 (Minotaur),
}
18 - {
460 (INT) = 4,
462 (STRING) = Spiders are often venomous and many varieties are camouflaged, too. I've seen plenty to the south-west of Lumbridge. If you are up for a challenge you can find stronger spiders down in the Stronghold of Security.,
463 (STRING) = spiders,
466 (INT) = 0,
659 (NPC) = 59 (Giant spider),
}
19 - {
460 (INT) = 7,
462 (STRING) = Scorpions are almost always venomous and usually found in groups. Last I heard you can find some scorpions in the Stronghold of Security.,
463 (STRING) = scorpions,
466 (INT) = 0,
659 (NPC) = 107 (Scorpion),
}
20 - {
460 (INT) = 178,
462 (STRING) = Cockroaches are resilient creatures often found in dark and damp places. They have been spotted in the Stronghold of Player Safety to the south.,
463 (STRING) = Cockroaches,
465 (INT) = 10,
659 (NPC) = 7160 (Cockroach soldier),
}
21 - {
460 (INT) = 8,
462 (STRING) = Bats are rarely found on the ground, so you'll have to fight them while they're airborne, which won't be easy with melee. They have been spotted in the Tavarley dungeon.,
463 (STRING) = bats,
465 (INT) = 40,
659 (NPC) = 78 (Giant bat),
}
22 - {
460 (INT) = 15,
462 (STRING) = Like other giants, ice giants often wield large weapons. Try using fire spells to melt them before they can hit you. Ice giants can be found underground to the south of Port Sarim.,
463 (STRING) = ice giants,
465 (INT) = 50,
659 (NPC) = 111 (Ice giant),
}
23 - {
460 (INT) = 17,
462 (STRING) = Like other giants, moss giants often wield large weapons. Use fire spells to burn them to cinders before they can damage you. Strangely for giants, some have been seen at the end of the Varrock sewers.,
463 (STRING) = moss giants,
465 (INT) = 50,
659 (NPC) = 112 (Moss giant),
}
24 - {
460 (INT) = 75,
462 (STRING) = Icefiends are beings of ice and freezing rock. They're quick and agile, so you'll want to be careful when getting close to them. Ice Mountain is infested with these pesky creatures.,
463 (STRING) = icefiends,
465 (INT) = 35,
659 (NPC) = 7714 (Icefiend),
}
25 - {
5799 (INT) = 302,
5810 (INT) = 1,
6045 (INT) = 160621,
6099 (INT) = 1330,
6100 (INT) = 180,
6103 (STRING) = Mobile Launch Stream,
6104 (STRING) = Join the J-Mods for a 3-hour livestream bonanza as they begin RuneScape's Mobile launch live on stream!,
6110 (STRING) = https://twitch.tv/RuneScape,
6112 (INT) = 2,
6113 (STRING) = <img=1>It's HAPPENING! Join our J-Mods LIVE at <u=5599ff><col=5599ff>https://rs.game/Watch</col></u> as they push the button that launches RuneScape on Mobile live on stream!,
6115 (STRING) = It's HAPPENING! Join our J-Mods LIVE at https://twitch.tv/RuneScape as they push the button that launches RuneScape on Mobile live on stream!,
7179 (STRING) = RuneScape,
7180 (INT) = 2,
7184 (INT) = 7049,
}
26 - {
6045 (INT) = 280621,
6099 (INT) = 1000,
6103 (STRING) = Weekly update: 28th June 2021,
6104 (STRING) = This Week In RuneScape the Ninjas are back with a brand new Scattershot Strike!,
6110 (STRING) = https://www.runescape.com/news/...,
7179 (STRING) = newsitem.ws?id=16420,
7180 (INT) = 0,
7184 (INT) = 7061,
7196 (STRING) = newsitem.ws?id=16418,
7197 (STRING) = newsitem.ws?id=16419,
7198 (STRING) = newsitem.ws?id=16421,
}
27 - {
5799 (INT) = 100,
6045 (INT) = 300621,
6099 (INT) = 1600,
6100 (INT) = 60,
6101 (STRING) = Mods Lynx, Danger e Maths,
6103 (STRING) = Orgulho LGBTQ+,
6106 (STRING) = Pátio do Castelo de Lumbridge,
6107 (INT) = 94,
6109 (STRING) = Comu Pt Br,
6111 (INT) = 3,
6112 (INT) = 1,
6113 (STRING) = Junho é mês do Orgulho LGBTQ+ e, para celebrar, a gente está realizando a primeira Parada do Orgulho LGBTQ+ dos servidores PT-BR! Vamos partir de Lumbridge, então venha já nos encontrar!,
7180 (INT) = 5,
7184 (INT) = 7063,
}
28 - {
5799 (INT) = 101,
6045 (INT) = 20721,
6099 (INT) = 2100,
6100 (INT) = 60,
6101 (STRING) = Mod Lynx,
6103 (STRING) = Ataque em massa ao Dragão Negro Rei,
6106 (STRING) = Fronteiriça,
6107 (INT) = 94,
6109 (STRING) = Comu Pt Br,
6111 (INT) = 3,
6112 (INT) = 1,
6113 (STRING) = Junte-se aos JMods PT-BR para um ataque em massa ao Dragão Negro Rei! Entre no mundo 94 e vá para Fronteiriça. FC: Comu PT BR,
7180 (INT) = 1,
7184 (INT) = 7065,
}
29 - {
5799 (INT) = 201,
6045 (INT) = 300621,
6099 (INT) = 1200,
6100 (INT) = 60,
6101 (STRING) = M e r c y & Helpscape,
6102 (INT) = 112,
6105 (INT) = 112,
6107 (INT) = 35,
6109 (STRING) = Helpscape,
6112 (INT) = 1,
6114 (STRING) = @Mercy4u_rs & Helpscape,
7180 (INT) = 1,
7184 (INT) = 7063,
}
30 - {
5799 (INT) = 201,
6045 (INT) = 300621,
6099 (INT) = 2000,
6100 (INT) = 60,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 134,
6105 (INT) = 134,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7063,
}
31 - {
5799 (INT) = 201,
6045 (INT) = 20721,
6099 (INT) = 2000,
6100 (INT) = 60,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 102,
6105 (INT) = 102,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7065,
}
32 - {
5799 (INT) = 201,
6045 (INT) = 20721,
6099 (INT) = 2100,
6100 (INT) = 60,
6101 (STRING) = Spotleewolf & Nexaodmass,
6102 (INT) = 102,
6105 (INT) = 102,
6107 (INT) = 92,
6109 (STRING) = Nexaodmass,
6112 (INT) = 1,
6114 (STRING) = Spotleewolf & Nexaodmass,
7180 (INT) = 1,
7184 (INT) = 7065,
}
33 - {
5799 (INT) = 201,
6045 (INT) = 30721,
6099 (INT) = 1300,
6100 (INT) = 60,
6101 (STRING) = M e r c y & Dung Titan,
6102 (INT) = 106,
6105 (INT) = 106,
6107 (INT) = 35,
6109 (STRING) = Dung Titan,
6112 (INT) = 1,
6114 (STRING) = @Mercy4u_rs & @Dung_Titan,
7180 (INT) = 1,
7184 (INT) = 7066,
}
34 - {
460 (INT) = 32,
462 (STRING) = Shadow warriors are dark and mysterious. They hide in the shadows, so be wary of ambushes. The basement of the Legends' Guild harbours these menaces.,
463 (STRING) = shadow warriors,
465 (INT) = 65,
466 (INT) = 0,
659 (NPC) = 158 (Shadow warrior),
}
35 - {
460 (INT) = 33,
462 (STRING) = Werewolves are feral creatures; strong and tough with sharp claws and teeth. The village of Canifis is home to many of them.,
463 (STRING) = werewolves,
465 (INT) = 60,
466 (INT) = 0,
659 (NPC) = 6014 (Werewolf),
}
36 - {
460 (INT) = 48,
462 (STRING) = Bloodveld are strange, demonic creatures that use their long, rasping tongue to feed on just about anything they can find. If you wish to slay some, they live in the Slayer Tower to the north-west of Canifis.,
463 (STRING) = bloodvelds,
465 (INT) = 65,
466 (INT) = 50,
659 (NPC) = 1618 (Bloodveld),
}
37 - {
460 (INT) = 73,
462 (STRING) = Killerwatts store huge amounts of energy in their bodies, which is released if they are touched. You'll need to wear heavily insulated boots to counter this shocking effect, plus they can attack speedily with both magic and missiles. To access their cloudy plane, you'll need to explore Draynor Manor.,
463 (STRING) = killerwatts,
465 (INT) = 60,
466 (INT) = 37,
659 (NPC) = 3201 (Killerwatt),
}
38 - {
460 (INT) = 65,
462 (STRING) = Crocodiles are large reptiles that live in the Kharidian Desert near water. River crocodiles are a bigger challenge then the ones found next to the ocean in the south east.,
463 (STRING) = crocodiles,
465 (INT) = 40,
466 (INT) = 0,
659 (NPC) = 1993 (Crocodile),
}
39 - {
460 (INT) = 20,
462 (STRING) = Ogres are brutal creatures, favouring large blunt maces and clubs. They often attack without warning. South of Yanille is an area ruled by these man-devourers.,
463 (STRING) = ogres,
465 (INT) = 65,
466 (INT) = 0,
659 (NPC) = 3419 (Ogre),
}
40 - {
460 (INT) = 71,
462 (STRING) = Sea snakes are long and slithery, with a venomous bite. The larger ones are more dangerous, so keep an eye on your health. They live on isles far to the north-west, or, rather, in the sea caves of those isles.,
463 (STRING) = sea snakes,
465 (INT) = 60,
466 (INT) = 0,
659 (NPC) = 3939 (Sea Snake Young),
}
41 - {
460 (INT) = 17,
462 (STRING) = Like other giants, moss giants often wield large weapons. Use fire spells to burn them to cinders before they can damage you. Strangely for giants, some have been seen at the end of the Varrock sewers.,
463 (STRING) = moss giants,
466 (INT) = 0,
659 (NPC) = 112 (Moss giant),
}
42 - {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you. A nosepeg will help you ignore their stink and make you fight at full capacity. Sniff them out in the Slayer Tower in Morytania.,
463 (STRING) = aberrant spectres,
465 (INT) = 70,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
43 - {
460 (INT) = 28,
462 (STRING) = Lesser demons are magic creatures, so they are weak to ranged attacks. Although they're relatively weak, they are still dangerous. Taverley Dungeon is home to these foul creatures.,
463 (STRING) = lesser demons,
465 (INT) = 65,
466 (INT) = 0,
659 (NPC) = 82 (Lesser demon),
}
44 - {
460 (INT) = 81,
462 (STRING) = Jungle horrors can be found all over Mos Le'Harmless. They are strong, aggressive and fight in packs, so watch out!,
463 (STRING) = jungle horrors,
465 (INT) = 65,
466 (INT) = 0,
659 (NPC) = 4352 (Jungle horror),
}
45 - {
460 (INT) = 36,
462 (STRING) = Turoths are large, vicious creatures with thick hides. You'll need a leaf-bladed weapon, broad arrows or a magic dart to harm them. You can find a nest of them in the Rellekka Slayer Caves.,
463 (STRING) = turoths,
465 (INT) = 60,
466 (INT) = 55,
659 (NPC) = 1627 (Turoth),
}
46 - {
460 (INT) = 79,
462 (STRING) = Ankous are neither ghost nor skeleton, but a combination of both. Not much is known of these creatures. Perform some research in the depths of the Stronghold of Security.,
463 (STRING) = ankous,
465 (INT) = 55,
466 (INT) = 0,
659 (NPC) = 4381 (Ankou),
}
47 - {
460 (INT) = 15,
462 (STRING) = Like other giants, ice giants often wield large weapons. Try using fire spells to melt them before they can hit you. Ice giants can be found underground to the south of Port Sarim.,
463 (STRING) = ice giants,
659 (NPC) = 111 (Ice giant),
}
48 - {
460 (INT) = 24,
462 (STRING) = Green dragons are the weakest dragons but they are still very powerful. Watch out for their fiery breath. These brutes live out in the Wilderness.,
463 (STRING) = green dragons,
465 (INT) = 60,
466 (INT) = 0,
659 (NPC) = 941 (Green dragon),
}
49 - {
460 (INT) = 50,
462 (STRING) = Jellies are nasty, cube-like gelatinous creatures that absorb everything they come across. Their acidic touch attacks in the same fashion as many magics, so prepare your armour beforehand. They keep parts of Rellekka Slayer Caves clean.,
463 (STRING) = jellies,
465 (INT) = 65,
466 (INT) = 52,
659 (NPC) = 1637 (Jelly),
}
50 - {
460 (INT) = 40,
462 (STRING) = Infernal mages are dangerous spell users; beware of their Magic spells and go properly prepared. They have taken over an area upstairs in the Slayer Tower, plotting your doom.,
463 (STRING) = infernal mages,
465 (INT) = 70,
466 (INT) = 45,
659 (NPC) = 1643 (Infernal Mage),
}
51 - {
460 (INT) = 84,
462 (STRING) = Brine rats can be found in caves near to the sea. They are hairless, bad-tempered and generally unfriendly. If you have found Olaf's pirate treasure, you'll know where to find these targets.,
463 (STRING) = brine rats,
466 (INT) = 47,
659 (NPC) = 3707 (Brine rat),
}
52 - {
460 (INT) = 43,
462 (STRING) = Basilisks, like cockatrices, have a gaze which will paralyse and harm their prey. You'll need a mirror shield to protect you. Basilisks live in the Rellekka Slayer Caves, along with their cockatrice relatives.,
463 (STRING) = basilisks,
465 (INT) = 70,
466 (INT) = 40,
659 (NPC) = 1616 (Basilisk),
}
53 - {
460 (INT) = 34,
462 (STRING) = Vampyres are extremely powerful beings. They feed on the blood of the living, so watch that you don't get bitten. Look in the woods of Morytania.,
463 (STRING) = vampyres,
465 (INT) = 55,
466 (INT) = 0,
659 (NPC) = 1220 (Feral vampyre),
}
54 - {
460 (INT) = 87,
462 (STRING) = Molanisks are subterranean creatures. You can find them in caves deep below the ground. I heard that the goblins have recently had trouble with some, but they use a bell to lure them from the cave wall.,
463 (STRING) = molanisks,
466 (INT) = 39,
659 (NPC) = 5751 (Molanisk),
}
55 - {
460 (INT) = 47,
462 (STRING) = Pyrefiends are magical beings of fire and molten rock. They're quick and agile so try attacking them with a crossbow and bolts. You can find some fiends in the Rellekka Slayer Caves.,
463 (STRING) = pyrefiends,
465 (INT) = 55,
466 (INT) = 30,
659 (NPC) = 1633 (Pyrefiend),
}
56 - {
460 (INT) = 64,
462 (STRING) = Shades are undead - The town of Mort'ton in Morytania is plagued by these creatures, so help if you can. There are some shades in the Stronghold of Security too, but you won't learn much from fighting those; stick to Mort'ton.,
463 (STRING) = shades,
466 (INT) = 0,
659 (NPC) = 1241 (Loar Shade),
}
57 - {
460 (INT) = 54,
462 (STRING) = Earth warriors are an elemental warrior pieced together by rocks. Water washes them away easily so use spells of that type. They form from the rocks beneath Edgeville.,
463 (STRING) = earth warriors,
465 (INT) = 70,
466 (INT) = 0,
659 (NPC) = 124 (Earth warrior),
}
58 - {
460 (INT) = 44,
462 (STRING) = Cockatrices, like basilisks, have a gaze which will paralyse and harm their prey. You'll need a mirror shield to protect you. If you are brave enough, head to Slayer Caves east of Rellekka.,
463 (STRING) = cockatrices,
466 (INT) = 25,
659 (NPC) = 1620 (Cockatrice),
}
59 - {
460 (INT) = 39,
462 (STRING) = Crawling hands are undead severed hands; fast and dexterous, they claw their victims. They can be found in the Slayer Tower, north-east of the entrance to Morytania.,
463 (STRING) = crawling hands,
465 (INT) = 10,
466 (INT) = 5,
659 (NPC) = 1648 (Crawling hand),
}
60 - {
460 (INT) = 9,
462 (STRING) = Wolves are pack animals, so you'll always find them in groups. Watch out for their bite, it can be nasty. There are plenty to kill on White Wolf Mountain.,
463 (STRING) = wolves,
465 (INT) = 8,
466 (INT) = 0,
659 (NPC) = 95 (Wolf),
}
61 - {
460 (INT) = 63,
462 (STRING) = Cave bugs are like cave crawlers, except smaller and easier to squish; although, they still have a fondness for plants. They lurk in the dark beneath Lumbridge Swamp.,
463 (STRING) = cave bugs,
465 (INT) = 8,
466 (INT) = 7,
659 (NPC) = 5750 (Cave bug),
}
62 - {
460 (INT) = 6,
462 (STRING) = Cows are bigger than you, and they'll often hit hard but react fairly slowly. You can slaughter the ones in Lumbridge - I bet they are up to no good.,
463 (STRING) = cows,
466 (INT) = 0,
659 (NPC) = 81 (Cow),
}
63 - {
460 (INT) = 5,
462 (STRING) = Birds aren't the most intelligent of creatures, but watch out for their sharp, stabbing beaks. Even the chickens in Lumbridge are after your blood, so get them before they get you.,
463 (STRING) = birds,
466 (INT) = 0,
659 (NPC) = -1,
}
64 - {
460 (INT) = 111,
462 (STRING) = These mindless creatures attack relentlessly once provoked. There is a core floating in their chest, and they can only be beaten by bursting this core wearing spiked gauntlets, once you have damaged them enough.,
463 (STRING) = gelatinous abominations,
466 (INT) = 0,
659 (NPC) = 14849 (Gelatinous abomination),
}
65 - {
460 (INT) = 18,
462 (STRING) = There are plenty of trolls not far from here. Head up to the cave between the Wall and Burthorpe castle if you want to find them. There are three sub-caves in there, one with shamans, another with warriors and another with rangers. Take your pick of how to take them down!,
463 (STRING) = trolls,
466 (INT) = 0,
659 (NPC) = -1,
}
66 - {
5799 (INT) = 203,
6045 (INT) = 30721,
6099 (INT) = 1600,
6100 (INT) = 60,
6101 (STRING) = Nanci, Nastyfruit & Mass PvM,
6102 (INT) = 304,
6105 (INT) = 409,
6107 (INT) = 22,
6109 (STRING) = Mass PvM,
6112 (INT) = 1,
6114 (STRING) = Nanci, Nastyfruit & Mass PvM,
7180 (INT) = 5,
7184 (INT) = 7066,
}
67 - {
5799 (INT) = 201,
6045 (INT) = 30721,
6099 (INT) = 2000,
6100 (INT) = 60,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 112,
6105 (INT) = 112,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7066,
}
68 - {
5799 (INT) = 204,
6045 (INT) = 30721,
6099 (INT) = 2300,
6100 (INT) = 60,
6101 (STRING) = Princess Rae,
6102 (INT) = 307,
6105 (INT) = 307,
6107 (INT) = 3,
6112 (INT) = 1,
6114 (STRING) = @Rae_Aus,
7180 (INT) = 5,
7184 (INT) = 7066,
}
69 - {
5799 (INT) = 201,
6045 (INT) = 40721,
6099 (INT) = 1300,
6100 (INT) = 60,
6101 (STRING) = M e r c y & Dung Titan,
6102 (INT) = 106,
6105 (INT) = 106,
6107 (INT) = 35,
6109 (STRING) = Dung Titan,
6112 (INT) = 1,
6114 (STRING) = @Mercy4u_rs & @Dung_Titan,
7180 (INT) = 1,
7184 (INT) = 7067,
}
70 - {
5799 (INT) = 201,
6045 (INT) = 40721,
6099 (INT) = 1900,
6100 (INT) = 60,
6101 (STRING) = Naruto 1001 & JacobDaPleb,
6102 (INT) = 122,
6105 (INT) = 122,
6107 (INT) = 11,
6109 (STRING) = F2p Events,
6112 (INT) = 1,
6114 (STRING) = Naruto 1001 & JacobDaPleb,
7180 (INT) = 1,
7184 (INT) = 7067,
}
71 - {
5799 (INT) = 201,
6045 (INT) = 50721,
6099 (INT) = 1900,
6100 (INT) = 60,
6101 (STRING) = Patrick K,
6102 (INT) = 124,
6105 (INT) = 124,
6107 (INT) = 123,
6109 (STRING) = Patrick K,
6112 (INT) = 1,
6114 (STRING) = @Forumscape,
7180 (INT) = 1,
7184 (INT) = 7068,
}
72 - {
5799 (INT) = 201,
6045 (INT) = 50721,
6099 (INT) = 2000,
6100 (INT) = 10,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 114,
6105 (INT) = 114,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7068,
}
73 - {
4607 (BOOLEAN) = 0,
5900 (GRAPHIC) = 30411,
5901 (GRAPHIC) = 30417,
5902 (GRAPHIC) = 30417,
5903 (GRAPHIC) = 30417,
5904 (COMPONENT) = IComponent(1802, 1),
5905 (STRING) = Summary,
5906 (GRAPHIC) = 29360,
5907 (GRAPHIC) = 29360,
5908 (GRAPHIC) = 29360,
5909 (COMPONENT) = IComponent(1802, 158),
5910 (STRING) = Shop,
5911 (GRAPHIC) = 30411,
5912 (GRAPHIC) = 30411,
5913 (GRAPHIC) = 30411,
5914 (COMPONENT) = IComponent(1802, 220),
5915 (STRING) = Charities,
6132 (INT) = 7012,
6133 (INT) = 7018,
6134 (INT) = 7047,
6135 (STRING) = Mental Health Awareness Week,
6137 (STRING) = Support our Charities by purchasing the Meditation bundle. For more information on CPSL Mind and Rise Above the Disorder please head to the Charities tab.<br><br>In the bundle you will receive:<br> The Cloak and Banner of Meditation<br> The Stone of Meditation<br> 10x Advanced pulse core<br> 5x Cinder core<br> 5x Portable skilling pack<br> 5x Large protean pack<br><br>Use your Stone of Meditation to grant you a 4% XP boost whilst giving those around you a 2% boost for an hour. 2 additional charges are awarded daily (up to a maximum of 5) until June 13th, after which your Stone of Meditation will be converted into 2500 Oddments.,
6138 (GRAPHIC) = 13388,
6139 (INT) = 2,
6145 (INT) = 25,
6158 (INT) = 1,
6159 (INT) = 1,
6160 (INT) = 1,
6287 (GRAPHIC) = 29361,
6644 (INT) = 1,
8314 (INT) = 0,
}
74 - {
4448 (INT) = 1,
4849 (STRING) = Guardian of Fortitude outfit,
4850 (INT) = 195,
4851 (ITEM) = 51501 (Guardian of Fortitude outfit),
4854 (INT) = 1,
4858 (STRING) = You can buy the Guardian of Fortitude outfit to support our chosen charities.,
4862 (INT) = 1,
6131 (ITEM) = 50648 (Guardian of Fortitude hood),
}
75 - {
4448 (INT) = 1,
4849 (STRING) = Bastion of Fortitude outfit,
4850 (INT) = 195,
4851 (ITEM) = 50259 (Bastion of Fortitude outfit),
4854 (INT) = 1,
4858 (STRING) = You can buy the Bastion of Fortitude outfit to support our chosen charities.,
4862 (INT) = 1,
6131 (ITEM) = 50260 (Bastion of Fortitude helm),
}
76 - {
4448 (INT) = 1,
4849 (STRING) = Scoop,
4850 (INT) = 195,
4851 (ITEM) = 42722 (Scoop),
4854 (INT) = 1,
4858 (STRING) = You can buy the Scoop pet to support our chosen charities.,
4862 (INT) = 1,
}
77 - {
4448 (INT) = 1,
4849 (STRING) = Percy,
4850 (INT) = 195,
4851 (ITEM) = 42725 (Percy),
4854 (INT) = 1,
4858 (STRING) = You can buy the Percy pet to support our chosen charities.,
4862 (INT) = 1,
}
78 - {
4448 (INT) = 1,
4849 (STRING) = Brain plushie,
4850 (INT) = 195,
4851 (ITEM) = 48449 (Brain plushie),
4854 (INT) = 1,
4858 (STRING) = You can buy the Brain plushie to support our chosen charities.,
4862 (INT) = 1,
}
79 - {
4448 (INT) = 1,
4849 (STRING) = Eugene,
4850 (INT) = 195,
4851 (ITEM) = 50256 (Eugene),
4854 (INT) = 1,
4858 (STRING) = You can buy the Eugene pet to support our chosen charities.,
4862 (INT) = 1,
}
80 - {
460 (INT) = 85,
462 (STRING) = Scabarites are the followers of Scabaras and consist of anything from the lowliest dung beetle to the mightiest scarab mage. They are most commonly found near Sophanem, and under it.,
463 (STRING) = scabarites,
466 (INT) = 0,
659 (NPC) = 6774 (Scabaras lancer),
}
81 - {
460 (INT) = 66,
462 (STRING) = Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. You'll find them near the Temple of Light, attracted to the power of the Death Altar.,
463 (STRING) = dark beasts,
466 (INT) = 90,
659 (NPC) = 2783 (Dark beast),
}
82 - {
460 (INT) = 42,
462 (STRING) = Abyssal demons are nasty creatures to deal with. They aren't really part of this realm and are able to move very quickly to trap their prey. The Slayer Tower is home to a number of these creatures.,
463 (STRING) = abyssal demons,
466 (INT) = 85,
659 (NPC) = 1615 (Abyssal demon),
}
83 - {
460 (INT) = 53,
462 (STRING) = Kalphites are large insects that live in hives under the desert sands. I am sure that, by now, you have seen them to the south-west of Shantay Pass.,
463 (STRING) = kalphites,
466 (INT) = 0,
659 (NPC) = 1154 (Kalphite Soldier),
}
84 - {
460 (INT) = 91,
462 (STRING) = Spiritual mages are the strongest of the spiritual guardians. They are devastating against warriors, but a smart ranger can sometimes defeat them. Of course, Prayer might serve you well, too. They can be found in the icy caverns near Trollheim, supporting the cause of their chosen god.,
463 (STRING) = spiritual mages,
466 (INT) = 83,
659 (NPC) = 6257 (Spiritual mage),
}
85 - {
460 (INT) = 52,
462 (STRING) = Nechryael are demons of decay that summon small winged beings to help them fight their victims. They can be found in the Slayer Tower near Canifis.,
463 (STRING) = nechryael,
466 (INT) = 80,
659 (NPC) = 1613 (Nechryael),
}
86 - {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you. A nosepeg will help ignore their stink and weak slayers might decide to pray when fighting them. They can be found in the Slayer Tower near Canifis and I have heard rumours that they also live beneath Pollnivneach in the desert.,
463 (STRING) = aberrant spectres,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
87 - {
460 (INT) = 59,
462 (STRING) = Iron dragons are some of the weaker metallic dragons; their iron scales are far thicker than normal iron armour. Their fiery breath and sharp claws can be negated by a number of means. If you haven't visited Brimhaven Dungeon's depths then I advise you do - if only for the interesting creatures like these to kill there.,
463 (STRING) = iron dragons,
466 (INT) = 0,
659 (NPC) = 1591 (Iron dragon),
}
88 - {
460 (INT) = 46,
462 (STRING) = Gargoyles are winged creatures of stone. You'll need to fight them until they are close to death before breaking them apart with a rock hammer. Exterminate those in the Slayer Tower.,
463 (STRING) = gargoyles,
466 (INT) = 75,
659 (NPC) = 1610 (Gargoyle),
}
89 - {
460 (INT) = 30,
462 (STRING) = Black demons are weak to ranged attacks. They're still the strongest demon and very dangerous, however. Seek them out in the Edgeville or Brimhaven dungeons.,
463 (STRING) = black demons,
466 (INT) = 0,
659 (NPC) = 84 (Black demon),
}
90 - {
460 (INT) = 60,
462 (STRING) = Steel dragons are dangerous and metallic, with steel scales that are far thicker than normal steel armour. As you are an accomplished slayer, I am sure you'll be able to deal with them easily.,
463 (STRING) = steel dragons,
466 (INT) = 0,
659 (NPC) = 1592 (Steel dragon),
}
91 - {
460 (INT) = 48,
462 (STRING) = Bloodveld are strange, demonic creatures. They use their long, rasping tongue to feed on just about anything they can find. Remember that their tongues are magical in nature but, moreso, they deserve to die.,
463 (STRING) = bloodveld,
466 (INT) = 50,
659 (NPC) = 7642 (Mutated bloodveld),
}
92 - {
460 (INT) = 27,
462 (STRING) = Black dragons are among the strongest dragons and are very fierce. Watch out for their fiery breath. I am sure you will have seen them in your travels and have honed your techniques on lesser dragons.,
463 (STRING) = black dragons,
466 (INT) = 0,
659 (NPC) = 54 (Black dragon),
}
93 - {
460 (INT) = 29,
462 (STRING) = Greater demons are weak to ranged attacks. Though not the strongest of the demons, they are still dangerous. Slaughter them easily in Brimhaven's depths, and revel in your power.,
463 (STRING) = greater demons,
466 (INT) = 0,
659 (NPC) = 83 (Greater demon),
}
94 - {
460 (INT) = 83,
462 (STRING) = Suqahs can only be found on the mystical Lunar Isle. They use melee and magical attacks, and they often drop hide, teeth and herbs.,
463 (STRING) = suqahs,
466 (INT) = 0,
659 (NPC) = 4527 (Suqah),
}
95 - {
460 (INT) = 16,
462 (STRING) = Like other giants, Fire giants often wield large weapons. Learn to recognise what kind of weapon it is and act accordingly. Remember the days when these were a challenge to you, and laugh.,
463 (STRING) = fire giants,
466 (INT) = 0,
659 (NPC) = 110 (Fire giant),
}
96 - {
460 (INT) = 35,
462 (STRING) = Dagannoth are large, sea-dwelling creatures that are very aggressive. You'll often find them in caves near sea water. There is no joy so great as to cleanse these from the face of Gielinor.,
463 (STRING) = dagannoth,
466 (INT) = 0,
659 (NPC) = 1339 (Dagannoth),
}
97 - {
460 (INT) = 31,
462 (STRING) = Hellhounds are a cross between dogs and demons; they are also dangerous with a fierce bite. Make them know fear.,
463 (STRING) = hellhounds,
466 (INT) = 0,
659 (NPC) = 49 (Hellhound),
}
98 - {
460 (INT) = 49,
462 (STRING) = Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. Good luck on obtaining a dragon chainmail from their dusty remains.,
463 (STRING) = dust devils,
466 (INT) = 65,
659 (NPC) = 1624 (Dust devil),
}
99 - {
460 (INT) = 93,
462 (STRING) = Warped terrorbirds are creatures tainted by magical waste and are vulnerable to an elven chime and may only be damaged when a chime has been used; look carefully to work out which. Their sonic attack is a Ranged attack but may be affected by ear defences.,
463 (STRING) = warped terrorbirds,
466 (INT) = 56,
659 (NPC) = 6323 (Warped terrorbird),
}
100 - {
460 (INT) = 88,
462 (STRING) = Waterfiends are creatures of water that live under the Baxtorian Lake. Those followed by familiars are keen to slay these elemental forces.,
463 (STRING) = waterfiends,
466 (INT) = 0,
659 (NPC) = 5361 (Waterfiend),
}
101 - {
460 (INT) = 82,
462 (STRING) = Goraks are extremely aggressive creatures. They have been imprisoned on an alternate plane, which is only accessible by using the fairy rings. Be extremely careful: their touch drains life points as well as skills!,
463 (STRING) = goraks,
466 (INT) = 0,
659 (NPC) = 4418 (Gorak),
}
102 - {
460 (INT) = 72,
462 (STRING) = Skeletal wyverns are extremely dangerous and they are hard to hit with arrows, as they slip right through. To stand a good chance of surviving, you'll need some elemental shielding from their icy breath.,
463 (STRING) = skeletal wyverns,
465 (INT) = 100,
466 (INT) = 72,
659 (NPC) = 3068 (Skeletal Wyvern),
}
103 - {
460 (INT) = 94,
462 (STRING) = Mithril dragons are very dangerous opponents. They live beneath the Baxtorian Falls and devour most of those who seek to slay them. You are a battlemaster; test your skills.,
463 (STRING) = mithril dragons,
465 (INT) = 100,
466 (INT) = 0,
659 (NPC) = 5363 (Mithril dragon),
}
104 - {
460 (INT) = 45,
462 (STRING) = Kurasks are large, brutal creatures with very thick hides. You'll need a leaf-bladed weapon, broad arrows or a magic dart to harm them. Kurask may be found in the caverns east of Rellekka. As they are so large, you may be able to kill them when they cannot reach you.,
463 (STRING) = kurasks,
465 (INT) = 55,
466 (INT) = 70,
659 (NPC) = 1608 (Kurask),
}
105 - {
460 (INT) = 16,
462 (STRING) = Like other giants, Fire giants often wield large weapons. Learn to recognise what kind of weapon it is and act accordingly. The smoke dungeon to the west of Pollnivneach has a population of these large and irritating creatures, so go smite them.,
463 (STRING) = fire giants,
465 (INT) = 50,
466 (INT) = 0,
659 (NPC) = 110 (Fire giant),
}
106 - {
460 (INT) = 46,
462 (STRING) = Gargoyles are winged creatures of stone. You'll need to fight them until they are close to death before breaking them apart with a rock hammer. There is a thriving population of Gargoyles in the Slayer Tower near Canifis.,
463 (STRING) = gargoyles,
465 (INT) = 55,
466 (INT) = 75,
659 (NPC) = 1610 (Gargoyle),
}
107 - {
460 (INT) = 53,
462 (STRING) = Kalphites are large insects that live in hives under the desert sands. South-west of Shantay Pass they swarm and make themselves a nuisance. Enter deeper into the lair if you are looking for a suitable challenge.,
463 (STRING) = kalphites,
466 (INT) = 0,
659 (NPC) = 1154 (Kalphite Soldier),
}
108 - {
460 (INT) = 35,
462 (STRING) = Dagannoth are large, sea-dwelling creatures that are very aggressive. You'll often find them in caves near sea water. I can tell that you've seen the vile creatures, so you know where to go. Remember: they attack with missiles, so protect yourself accordingly.,
463 (STRING) = dagannoth,
466 (INT) = 0,
659 (NPC) = 1339 (Dagannoth),
}
109 - {
460 (INT) = 92,
462 (STRING) = Warped tortoises are creatures tainted by magical waste. They are vulnerable to an elven chime.,
463 (STRING) = warped tortoises,
466 (INT) = 56,
659 (NPC) = 6297 (Warped tortoise),
}
110 - {
460 (INT) = 18,
462 (STRING) = Trolls regenerate quickly but are still vulnerable to poisons. They usually use crushing weapons. Perhaps you should head to the snowy islands where these creatures are both fierce and aggressive.,
463 (STRING) = trolls,
466 (INT) = 0,
659 (NPC) = 1106 (Mountain troll),
}
111 - {
460 (INT) = 81,
462 (STRING) = Jungle horrors can be found all over Mos Le'Harmless. They are strong and aggressive, but you should be heroic enough to make short work of them.,
463 (STRING) = jungle horrors,
466 (INT) = 0,
659 (NPC) = 4352 (Jungle horror),
}
112 - {
460 (INT) = 36,
462 (STRING) = Turoths are large, vicious creatures with thick hides. You'll need a leaf-bladed weapon, broad arrows, or a magic dart to harm them. Seek them out in the Rellekka Slayer Caves.,
463 (STRING) = turoths,
466 (INT) = 55,
659 (NPC) = 1627 (Turoth),
}
113 - {
460 (INT) = 80,
462 (STRING) = Cave horrors can be found in the caves under Mos Le'Harmless which favour the use of missiles or Magic. You will need a witchwood icon to fight them effectively. They drop the famous black Slayer mask, so the trip may be worth it.,
463 (STRING) = cave horrors,
466 (INT) = 58,
659 (NPC) = 4355 (Cave horror),
}
114 - {
460 (INT) = 50,
462 (STRING) = Jellies are nasty, cube-like, gelatinous creatures which absorb everything they come across. Rellekka's caves are known to harbour these unnatural abominations. You can consider their attacks to be a form of Ranged and protect yourself with this in mind.,
463 (STRING) = jellies,
466 (INT) = 52,
659 (NPC) = 1637 (Jelly),
}
115 - {
460 (INT) = 28,
462 (STRING) = Lesser demons are weak to ranged attacks. Although they're relatively weak, they are still dangerous. Taverley's underworld is infested with these hellish pests.,
463 (STRING) = lesser demons,
466 (INT) = 0,
659 (NPC) = 82 (Lesser demon),
}
116 - {
460 (INT) = 49,
462 (STRING) = Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. They typically lurk in the smoky dungeon west of Pollnivneach.,
463 (STRING) = dust devils,
466 (INT) = 65,
659 (NPC) = 1624 (Dust devil),
}
117 - {
460 (INT) = 25,
462 (STRING) = Blue dragons aren't as strong as other dragons, but they're still very powerful. Watch out for their fiery breath. Taverley Dungeon has a clutch of these creatures, which it can be profitable to slay.,
463 (STRING) = blue dragons,
466 (INT) = 0,
659 (NPC) = 55 (Blue dragon),
}
118 - {
460 (INT) = 56,
462 (STRING) = Elves are quick, agile, and vicious fighters who often favour bows and polearms. They also irritate me intensely, so slaughtering them is definitely a good thing. They live in the forests far, far to the west of human lands.,
463 (STRING) = elves,
466 (INT) = 0,
659 (NPC) = 1183 (Elf warrior),
}
119 - {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you. A nosepeg will help negate their stink and their attacks are most definitely magical in nature. You'll be able to make the world more fragrant if you kill the ones lurking in the Slayer Tower near Canifis.,
463 (STRING) = aberrant spectres,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
120 - {
460 (INT) = 32,
462 (STRING) = Shadow warriors are dark and mysterious. They hide in the shadows, so be wary of ambushes. Apparently, a large number may be found lurking beneath the Legends' Guild.,
463 (STRING) = shadow warriors,
466 (INT) = 0,
659 (NPC) = 158 (Shadow warrior),
}
121 - {
460 (INT) = 48,
462 (STRING) = Bloodveld are strange, demonic creatures. They use their long, rasping tongue to feed on just about anything they can find. Their tongue assaults physically, so using magic attacks might be the best choice. If you can stand being licked by a half-ton demon, you should take a trip to the Slayer Tower near Canifis.,
463 (STRING) = bloodveld,
466 (INT) = 50,
659 (NPC) = 1618 (Bloodveld),
}
122 - {
460 (INT) = 74,
462 (STRING) = Mutated zygomites are hard to destroy and attack with mainly magical damage. They regenerate quickly, so you will need to finish them off with fungicide. We have a bit of a problem with them here in Zanaris.,
463 (STRING) = mutated zygomites,
466 (INT) = 57,
659 (NPC) = 3346 (Mutated zygomite),
}
123 - {
460 (INT) = 40,
462 (STRING) = Infernal mages are dangerous spell users. Beware of their magic spells and go properly prepared to the Slayer Tower near Canifis.,
463 (STRING) = infernal mages,
466 (INT) = 45,
659 (NPC) = 1643 (Infernal Mage),
}
124 - {
460 (INT) = 84,
462 (STRING) = Brine rats can be found in caves that are near the sea. They are hairless, bad-tempered and generally unfriendly. You may have spotted them while looking for pirate treasures.,
463 (STRING) = brine rats,
466 (INT) = 47,
659 (NPC) = 3707 (Brine rat),
}
125 - {
460 (INT) = 69,
462 (STRING) = Fever spiders are giant spiders that carry the deadly spider fever. If you don't want to catch it, I suggest you wear Slayer gloves to fight them. I've heard they cause problems in breweries, if you want to find some.,
463 (STRING) = fever spiders,
466 (INT) = 42,
659 (NPC) = 2850 (Fever spider),
}
126 - {
460 (INT) = 43,
462 (STRING) = Basilisks, like cockatrices, have a gaze that will paralyse and harm their prey. You'll need a mirror shield to protect you. I am sure you know that there is a Basilisk colony in the Rellekka Slayer Caves.,
463 (STRING) = basilisks,
466 (INT) = 40,
659 (NPC) = 1616 (Basilisk),
}
127 - {
460 (INT) = 70,
462 (STRING) = Harpie bugs are pesky critters that are hard to hit. You need a lit bug lantern to distract them with its hypnotic light. They live on Karamja, near the coast, and just south-east of the narrow stretch of land which joins the two halves of the island.,
463 (STRING) = harpie bug swarms,
466 (INT) = 33,
659 (NPC) = 3153 (Harpie Bug Swarm),
}
128 - {
460 (INT) = 38,
462 (STRING) = Banshees use a piercing scream to shock their enemies. You'll need some earmuffs to protect yourself from them. Head to the Slayer Tower near Canifis to slay them, although I have heard rumours of tougher banshees in Pollnivneach.,
463 (STRING) = banshees,
466 (INT) = 15,
659 (NPC) = 1612 (Banshee),
}
129 - {
460 (INT) = 37,
462 (STRING) = Cave crawlers are small and fast, often hiding in ambush. Avoid their barbed tongue or you'll get poisoned. Squish them in droves at the Rellekka Slayer Dungeon near the golden tree.,
463 (STRING) = cave crawlers,
466 (INT) = 10,
659 (NPC) = 1600 (Cave crawler),
}
130 - {
460 (INT) = 39,
462 (STRING) = Crawling hands are undead severed hands; fast and dexterous they claw their victims. Massacre these unnatural creations at the Slayer Tower near Canifis.,
463 (STRING) = crawling hands,
466 (INT) = 5,
659 (NPC) = 1648 (Crawling hand),
}
131 - {
460 (INT) = 58,
462 (STRING) = Bronze dragons are the weakest of the metallic dragons, but their bronze scales are far thicker than normal bronze armour. They lay in wait for you in Brimhaven Dungeon and the Chaos Tunnels. You'll be well served by taking a defence against their breath.,
463 (STRING) = bronze dragons,
465 (INT) = 80,
466 (INT) = 0,
659 (NPC) = 1590 (Bronze dragon),
}
132 - {
460 (INT) = 30,
462 (STRING) = Black demons are creatures that are weak to ranged attacks. They're the strongest type of demon and are therefore very dangerous. Prove yourself more dangerous by slaying these demons in their lairs beneath Taverley or Edgeville.,
463 (STRING) = black demons,
465 (INT) = 100,
466 (INT) = 0,
659 (NPC) = 84 (Black demon),
}
133 - {
460 (INT) = 89,
462 (STRING) = Spiritual warriors are fighters that have dedicated their souls to their deity; however, they still retain a fighter's weakness to Magic. They can be found fighting for the god whose cause they support. Kill them all and let their gods lament.,
463 (STRING) = spiritual warriors,
466 (INT) = 68,
659 (NPC) = 6277 (Spiritual warrior),
}
134 - {
460 (INT) = 85,
462 (STRING) = Scabarites are the followers of Scabaras and consist of anything from the lowliest dung beetle to the vilest scarab mage. They are most commonly found near and under Sophanem. They are traitorous creatures in the main, so commit genocide upon them.,
463 (STRING) = scabarites,
466 (INT) = 0,
659 (NPC) = 6774 (Scabaras lancer),
}
135 - {
460 (INT) = 56,
462 (STRING) = Elves are quick, agile and vicious fighters that often favour bows, polearms and snide remarks. Their dedication to trees, bushes and music is an affront to me, so go and cause havoc in their vile villages. You'll need to travel far to the west.,
463 (STRING) = elves,
466 (INT) = 0,
659 (NPC) = 1183 (Elf warrior),
}
136 - {
460 (INT) = 25,
462 (STRING) = Blue dragons aren't as strong as other dragons, but they're still very powerful. Watch out for their fiery breath! Taverley is home to these pests - I'm sure you'll enjoy murdering a few.,
463 (STRING) = blue dragons,
466 (INT) = 0,
659 (NPC) = 55 (Blue dragon),
}
137 - {
460 (INT) = 53,
462 (STRING) = Kalphites are large insects that live in hives under the desert sands. Their Queen is rumoured to be quite powerful. Show people that you are a force to be feared by slaying her brood in the hive to the north-west.,
463 (STRING) = kalphites,
466 (INT) = 0,
659 (NPC) = 1154 (Kalphite Soldier),
}
138 - {
460 (INT) = 42,
462 (STRING) = Abyssal demons are nasty creatures to deal with. They aren't really part of this realm and are able to move very quickly to trap their prey. I'm sure you'd love a nice abyssal whip or two, so cull these demons in the Slayer Tower near Canifis.,
463 (STRING) = abyssal demons,
466 (INT) = 85,
659 (NPC) = 1615 (Abyssal demon),
}
139 - {
460 (INT) = 91,
462 (STRING) = Spiritual mages are the strongest of the spiritual guardians. They are devastating against warriors, but a smart ranger can often defeat them. They can be found in the icy God Wars Dungeon near Trollheim, supporting the cause of their chosen god. All these gods must be caused to lament; go slay their followers for me.,
463 (STRING) = spiritual mages,
466 (INT) = 83,
659 (NPC) = 6257 (Spiritual mage),
}
140 - {
460 (INT) = 52,
462 (STRING) = Nechryael are demons of decay that summon small-winged beings to help them fight their victims. I don't like them much, so kill a few as a personal favour. You can find them up to no good in the Slayer Tower near Canifis.,
463 (STRING) = nechryael,
466 (INT) = 80,
659 (NPC) = 1613 (Nechryael),
}
141 - {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you, while a nosepeg will help ignore their stink. If you sniff carefully, you may be able to detect their aroma beneath the town's well. Kill a few of them, as they offend my nose.,
463 (STRING) = aberrant spectres,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
142 - {
460 (INT) = 59,
462 (STRING) = Iron dragons are some of the weaker metallic dragons, but their iron scales are far thicker than normal iron armour. Brimhaven Dungeon has a few of these creatures in residence; I think they should be exterminated because they bore me.,
463 (STRING) = iron dragons,
466 (INT) = 0,
659 (NPC) = 1591 (Iron dragon),
}
143 - {
460 (INT) = 46,
462 (STRING) = Gargoyles are winged creatures of stone. You'll need to fight them until they are close to death, before breaking them apart with a rock hammer. They refuse to serve me, so smite them in my name. They are hiding out in the Slayer Tower near Canifis.,
463 (STRING) = gargoyles,
466 (INT) = 75,
659 (NPC) = 1610 (Gargoyle),
}
144 - {
460 (INT) = 48,
462 (STRING) = Bloodveld are strange, demonic creatures that use their long rasping tongue to feed on just about anything. They are rather robust but frankly feeble and have been seen in the Slayer Tower near Canifis, among other places. I never liked the look of them, so off you go and wipe them out.,
463 (STRING) = bloodveld,
466 (INT) = 50,
659 (NPC) = 1618 (Bloodveld),
}
145 - {
460 (INT) = 18,
462 (STRING) = Trolls regenerate quickly but are still vulnerable to poisons and usually use crushing weapons. I've nothing much against them but their ridiculous names. Unluckily for them, that's enough of a reason to put a few in their graves.,
463 (STRING) = trolls,
466 (INT) = 0,
659 (NPC) = 1106 (Mountain troll),
}
146 - {
460 (INT) = 29,
462 (STRING) = Greater demons are creatures that are weak to ranged attacks. Though not the strongest of demons, they are still dangerous. Prove yourself by doing away with them. If you don't know, a large number live in the Brimhaven Dungeon.,
463 (STRING) = greater demons,
466 (INT) = 0,
659 (NPC) = 83 (Greater demon),
}
147 - {
460 (INT) = 16,
462 (STRING) = Like other giants, Fire giants often wield large weapons. Learn to recognise what kind of weapon it is and act accordingly. Prove that bigger isn't always better by defeating some. They lurk in the smoke dungeon, west of here, telling tales of your weakness.,
463 (STRING) = fire giants,
466 (INT) = 0,
659 (NPC) = 110 (Fire giant),
}
148 - {
460 (INT) = 35,
462 (STRING) = Dagannoth are large, sea-dwelling creatures that are very aggressive. You'll often find them in caves near sea water. You'll cackle with glee if you set up a cannon and massacre them.,
463 (STRING) = dagannoth,
466 (INT) = 0,
659 (NPC) = 1339 (Dagannoth),
}
149 - {
460 (INT) = 31,
462 (STRING) = Hellhounds are a cross between dogs and demons, and are dangerous with a fierce bite. Although they are not cats, they deserve to die anyway. You'll be doing Gielinor a favour if you slay Hellhounds beneath Taverley.,
463 (STRING) = hellhounds,
466 (INT) = 0,
659 (NPC) = 49 (Hellhound),
}
150 - {
460 (INT) = 45,
462 (STRING) = Kurasks are large, brutal creatures with very thick hides. You'll need a leaf-bladed weapon, broad arrows, or a magic dart to harm them. Unluckily for kurasks, I am sending you to kill them. Luckily for you, kurasks thrive in the dungeons below Pollnivneach.,
463 (STRING) = kurasks,
466 (INT) = 70,
659 (NPC) = 1609 (Kurask),
}
151 - {
460 (INT) = 49,
462 (STRING) = Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. You'll be able to test your skills on them in the smoky dungeon to the west. Get going!,
463 (STRING) = dust devils,
466 (INT) = 65,
659 (NPC) = 1624 (Dust devil),
}
152 - {
460 (INT) = 36,
462 (STRING) = Turoths are large vicious creatures with thick hides. You'll need a leaf-bladed weapon, broad arrows, or a magic dart to harm them. I am sure you'll make yourself useful by killing the ones beneath our feet.,
463 (STRING) = turoths,
466 (INT) = 55,
659 (NPC) = 1623 (Turoth),
}
153 - {
460 (INT) = 80,
462 (STRING) = Cave horrors can be found under Mos Le'Harmless. You will need a witchwood icon to fight them effectively. If you want to make a nice Slayer helmet, you'll need the black mask they drop.,
463 (STRING) = cave horrors,
466 (INT) = 58,
659 (NPC) = 4355 (Cave horror),
}
154 - {
460 (INT) = 43,
462 (STRING) = Basilisks, like Cockatrices, have a gaze which will paralyse and harm their prey. You'll need a mirror shield to protect you. Conveniently, you can have some combat fun with these brutes in the dungeon beneath the town well.,
463 (STRING) = basilisks,
466 (INT) = 40,
659 (NPC) = 1616 (Basilisk),
}
155 - {
460 (INT) = 92,
462 (STRING) = Warped tortoises are creatures tainted by magical waste. They are vulnerable to an elven chime. I know you have seen them in your adventures, so go crack some carapace.,
463 (STRING) = warped tortoises,
466 (INT) = 56,
659 (NPC) = 6297 (Warped tortoise),
}
156 - {
460 (INT) = 37,
462 (STRING) = Cave crawlers are small and fast, often hiding in ambush. Avoid their barbed tongue or you'll get poisoned. The ones in the caves below here have grown large and fat in blissful isolation - go and be a force of natural selection.,
463 (STRING) = cave crawlers,
465 (INT) = 10,
466 (INT) = 10,
659 (NPC) = 7787 (Cave crawler),
}
157 - {
460 (INT) = 38,
462 (STRING) = Banshees use a piercing scream to shock their enemies, so you'll need some earmuffs to protect yourself. I am sometimes disturbed in my sleep by their wails, so do me a favour and thin out those beneath us.,
463 (STRING) = banshees,
465 (INT) = 20,
466 (INT) = 15,
659 (NPC) = 7786 (Mighty banshee),
}
158 - {
460 (INT) = 26,
462 (STRING) = Red dragons are fearsome firebreathers, stronger than green or blue. I'm sure that you'll have fun pitting your skills against their claws in either Brimhaven's depths or the ravaged lands far to the north. ,
463 (STRING) = red dragons,
466 (INT) = 0,
659 (NPC) = 53 (Red dragon),
}
159 - {
460 (INT) = 86,
462 (STRING) = Terror dogs are, unsurprisingly, dogs that terrorise the weak. They are the servants of Tarn, who annoyed me when he was young. Be a force of vengeance for me by cleaning his lair of these pathetic servitors.,
463 (STRING) = terror dogs,
466 (INT) = 40,
659 (NPC) = 5417 (Terror dog),
}
160 - {
5799 (INT) = 100,
6045 (INT) = 100621,
6099 (INT) = 1600,
6100 (INT) = 60,
6101 (STRING) = Mods Lynx e Danger,
6103 (STRING) = Festa Junina,
6106 (STRING) = Fazenda Casarão,
6107 (INT) = 75,
6109 (STRING) = Comu Pt Br,
6111 (INT) = 3,
6112 (INT) = 1,
6113 (STRING) = Venha pular fogueira com os JMods! Vá até a Fazenda Casarão em Ardonha e confira a nossa quermesse. FC: Comu PT BR.,
7180 (INT) = 5,
7184 (INT) = 7043,
}
161 - {
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267 - {
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268 - {
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269 - {
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270 - {
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271 - {
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272 - {
}
273 - {
588 (ITEM) = 15300 (Adrenaline potion (4)),
589 (ITEM) = 15301 (Adrenaline potion (3)),
590 (ITEM) = 15302 (Adrenaline potion (2)),
591 (ITEM) = 15303 (Adrenaline potion (1)),
2241 (ITEM) = 23483 (Adrenaline flask (6)),
2242 (ITEM) = 23484 (Adrenaline flask (5)),
2243 (ITEM) = 23485 (Adrenaline flask (4)),
2244 (ITEM) = 23486 (Adrenaline flask (3)),
2245 (ITEM) = 23487 (Adrenaline flask (2)),
2246 (ITEM) = 23488 (Adrenaline flask (1)),
2524 (STRING) = Adrenaline potion,
7601 (STRUCT) = 41002,
}
274 - {
588 (ITEM) = 15304 (Super antifire (4)),
589 (ITEM) = 15305 (Super antifire (3)),
590 (ITEM) = 15306 (Super antifire (2)),
591 (ITEM) = 15307 (Super antifire (1)),
2241 (ITEM) = 23489 (Super antifire flask (6)),
2242 (ITEM) = 23490 (Super antifire flask (5)),
2243 (ITEM) = 23491 (Super antifire flask (4)),
2244 (ITEM) = 23492 (Super antifire flask (3)),
2245 (ITEM) = 23493 (Super antifire flask (2)),
2246 (ITEM) = 23494 (Super antifire flask (1)),
2524 (STRING) = Super antifire potion,
7601 (STRUCT) = 41079,
}
275 - {
588 (ITEM) = 15308 (Extreme attack (4)),
589 (ITEM) = 15309 (Extreme attack (3)),
590 (ITEM) = 15310 (Extreme attack (2)),
591 (ITEM) = 15311 (Extreme attack (1)),
2241 (ITEM) = 23495 (Extreme attack flask (6)),
2242 (ITEM) = 23496 (Extreme attack flask (5)),
2243 (ITEM) = 23497 (Extreme attack flask (4)),
2244 (ITEM) = 23498 (Extreme attack flask (3)),
2245 (ITEM) = 23499 (Extreme attack flask (2)),
2246 (ITEM) = 23500 (Extreme attack flask (1)),
2524 (STRING) = Extreme attack potion,
7601 (STRUCT) = 40686,
}
276 - {
588 (ITEM) = 15312 (Extreme strength (4)),
589 (ITEM) = 15313 (Extreme strength (3)),
590 (ITEM) = 15314 (Extreme strength (2)),
591 (ITEM) = 15315 (Extreme strength (1)),
2241 (ITEM) = 23501 (Extreme strength flask (6)),
2242 (ITEM) = 23502 (Extreme strength flask (5)),
2243 (ITEM) = 23503 (Extreme strength flask (4)),
2244 (ITEM) = 23504 (Extreme strength flask (3)),
2245 (ITEM) = 23505 (Extreme strength flask (2)),
2246 (ITEM) = 23506 (Extreme strength flask (1)),
2524 (STRING) = Extreme strength potion,
7601 (STRUCT) = 40687,
}
277 - {
588 (ITEM) = 15316 (Extreme defence (4)),
589 (ITEM) = 15317 (Extreme defence (3)),
590 (ITEM) = 15318 (Extreme defence (2)),
591 (ITEM) = 15319 (Extreme defence (1)),
2241 (ITEM) = 23507 (Extreme defence flask (6)),
2242 (ITEM) = 23508 (Extreme defence flask (5)),
2243 (ITEM) = 23509 (Extreme defence flask (4)),
2244 (ITEM) = 23510 (Extreme defence flask (3)),
2245 (ITEM) = 23511 (Extreme defence flask (2)),
2246 (ITEM) = 23512 (Extreme defence flask (1)),
2524 (STRING) = Extreme defence potion,
7601 (STRUCT) = 40688,
}
278 - {
588 (ITEM) = 15320 (Extreme magic (4)),
589 (ITEM) = 15321 (Extreme magic (3)),
590 (ITEM) = 15322 (Extreme magic (2)),
591 (ITEM) = 15323 (Extreme magic (1)),
2241 (ITEM) = 23513 (Extreme magic flask (6)),
2242 (ITEM) = 23514 (Extreme magic flask (5)),
2243 (ITEM) = 23515 (Extreme magic flask (4)),
2244 (ITEM) = 23516 (Extreme magic flask (3)),
2245 (ITEM) = 23517 (Extreme magic flask (2)),
2246 (ITEM) = 23518 (Extreme magic flask (1)),
2524 (STRING) = Extreme magic potion,
7601 (STRUCT) = 40690,
}
279 - {
588 (ITEM) = 15324 (Extreme ranging (4)),
589 (ITEM) = 15325 (Extreme ranging (3)),
590 (ITEM) = 15326 (Extreme ranging (2)),
591 (ITEM) = 15327 (Extreme ranging (1)),
2241 (ITEM) = 23519 (Extreme ranging flask (6)),
2242 (ITEM) = 23520 (Extreme ranging flask (5)),
2243 (ITEM) = 23521 (Extreme ranging flask (4)),
2244 (ITEM) = 23522 (Extreme ranging flask (3)),
2245 (ITEM) = 23523 (Extreme ranging flask (2)),
2246 (ITEM) = 23524 (Extreme ranging flask (1)),
2524 (STRING) = Extreme ranging potion,
7601 (STRUCT) = 40689,
}
280 - {
597 (INT) = -1,
}
281 - {
588 (ITEM) = 15328 (Super prayer (4)),
589 (ITEM) = 15329 (Super prayer (3)),
590 (ITEM) = 15330 (Super prayer (2)),
591 (ITEM) = 15331 (Super prayer (1)),
2241 (ITEM) = 23525 (Super prayer flask (6)),
2242 (ITEM) = 23526 (Super prayer flask (5)),
2243 (ITEM) = 23527 (Super prayer flask (4)),
2244 (ITEM) = 23528 (Super prayer flask (3)),
2245 (ITEM) = 23529 (Super prayer flask (2)),
2246 (ITEM) = 23530 (Super prayer flask (1)),
2524 (STRING) = Super prayer potion,
7601 (STRUCT) = 40728,
}
282 - {
588 (ITEM) = 15332 (Overload (4)),
589 (ITEM) = 15333 (Overload (3)),
590 (ITEM) = 15334 (Overload (2)),
591 (ITEM) = 15335 (Overload (1)),
2241 (ITEM) = 23531 (Overload flask (6)),
2242 (ITEM) = 23532 (Overload flask (5)),
2243 (ITEM) = 23533 (Overload flask (4)),
2244 (ITEM) = 23534 (Overload flask (3)),
2245 (ITEM) = 23535 (Overload flask (2)),
2246 (ITEM) = 23536 (Overload flask (1)),
2524 (STRING) = Overload potion,
7601 (STRUCT) = 40719,
}
283 - {
596 (STRING) = Photo Booth,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8969,
}
284 - {
5799 (INT) = 402,
6045 (INT) = 90621,
6099 (INT) = 2250,
6100 (INT) = 60,
6101 (STRING) = Nana sz,
6103 (STRING) = Criações Profanas,
6106 (STRING) = Gruta dos Gamers,
6107 (INT) = 75,
6109 (STRING) = Comu Pt Br,
6111 (INT) = 3,
6112 (INT) = 1,
6113 (STRING) = Ganhe táleres no Minijogo da Vez: Criações Profanas! Venha para a Gruta dos Gamers aqui no mundo 75 para jogar algumas partidas sem combate. No fim do mês, você ainda concorre a 5 notas!,
7180 (INT) = 3,
7184 (INT) = 7042,
}
285 - {
588 (ITEM) = 1712 (Amulet of glory (4)),
589 (ITEM) = 1710 (Amulet of glory (3)),
590 (ITEM) = 1708 (Amulet of glory (2)),
591 (ITEM) = 1706 (Amulet of glory (1)),
592 (ITEM) = 1704 (Amulet of glory),
2524 (STRING) = Amulet of glory,
}
286 - {
588 (ITEM) = 10354 (Amulet of glory (t4)),
589 (ITEM) = 10356 (Amulet of glory (t3)),
590 (ITEM) = 10358 (Amulet of glory (t2)),
591 (ITEM) = 10360 (Amulet of glory (t1)),
592 (ITEM) = 10362 (Amulet of glory (t)),
2524 (STRING) = Amulet of glory (t),
}
287 - {
588 (ITEM) = 11118 (Combat bracelet (4)),
589 (ITEM) = 11120 (Combat bracelet (3)),
590 (ITEM) = 11122 (Combat bracelet (2)),
591 (ITEM) = 11124 (Combat bracelet (1)),
592 (ITEM) = 11126 (Combat bracelet),
2524 (STRING) = Combat bracelet,
}
288 - {
588 (ITEM) = 11105 (Skills necklace (4)),
589 (ITEM) = 11107 (Skills necklace (3)),
590 (ITEM) = 11109 (Skills necklace (2)),
591 (ITEM) = 11111 (Skills necklace (1)),
592 (ITEM) = 11113 (Skills necklace),
2524 (STRING) = Skills necklace,
}
289 - {
532 (ITEM) = 3853 (Games necklace (8)),
533 (ITEM) = 3855 (Games necklace (7)),
534 (ITEM) = 3857 (Games necklace (6)),
535 (ITEM) = 3859 (Games necklace (5)),
588 (ITEM) = 3861 (Games necklace (4)),
589 (ITEM) = 3863 (Games necklace (3)),
590 (ITEM) = 3865 (Games necklace (2)),
591 (ITEM) = 3867 (Games necklace (1)),
592 (ITEM) = -1,
2524 (STRING) = Games necklace,
}
290 - {
535 (ITEM) = 11194 (Dig Site pendant (5)),
588 (ITEM) = 11193 (Dig Site pendant (4)),
589 (ITEM) = 11192 (Dig Site pendant (3)),
590 (ITEM) = 11191 (Dig Site pendant (2)),
591 (ITEM) = 11190 (Dig Site pendant (1)),
592 (ITEM) = -1,
2524 (STRING) = Dig Site pendant,
}
291 - {
532 (ITEM) = 2552 (Ring of duelling (8)),
533 (ITEM) = 2554 (Ring of duelling (7)),
534 (ITEM) = 2556 (Ring of duelling (6)),
535 (ITEM) = 2558 (Ring of duelling (5)),
588 (ITEM) = 2560 (Ring of duelling (4)),
589 (ITEM) = 2562 (Ring of duelling (3)),
590 (ITEM) = 2564 (Ring of duelling (2)),
591 (ITEM) = 2566 (Ring of duelling (1)),
592 (ITEM) = -1,
2524 (STRING) = Ring of duelling,
}
292 - {
532 (ITEM) = 13281 (Ring of slaying (8)),
533 (ITEM) = 13282 (Ring of slaying (7)),
534 (ITEM) = 13283 (Ring of slaying (6)),
535 (ITEM) = 13284 (Ring of slaying (5)),
588 (ITEM) = 13285 (Ring of slaying (4)),
589 (ITEM) = 13286 (Ring of slaying (3)),
590 (ITEM) = 13287 (Ring of slaying (2)),
591 (ITEM) = 13288 (Ring of slaying (1)),
592 (ITEM) = 4155 (Enchanted gem),
2524 (STRING) = Ring of slaying,
}
293 - {
1149 (INT) = 1,
1150 (STRING) = Battle Cry,
1151 (STRING) = A target troop you control gains +200 damage and +200 health until the start of your next turn,
1152 (STRING) = Troop receives +200 damage and +200 health until the start of its owner's next turn,
1153 (GRAPHIC) = 3269,
1154 (INT) = 75,
1155 (INT) = 5,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 160,
}
294 - {
}
295 - {
788 (IDKIT) = 354,
789 (INT) = 37,
790 (IDKIT) = 336,
791 (IDKIT) = 318,
792 (STRING) = Page boy,
}
296 - {
788 (IDKIT) = 355,
789 (INT) = 38,
790 (IDKIT) = 337,
791 (IDKIT) = 319,
792 (STRING) = Half up, half down,
}
297 - {
788 (IDKIT) = 359,
789 (INT) = 39,
790 (IDKIT) = 341,
791 (IDKIT) = 323,
792 (STRING) = Asymmetric fringe,
}
298 - {
788 (IDKIT) = 357,
789 (INT) = 40,
790 (IDKIT) = 339,
791 (IDKIT) = 321,
792 (STRING) = Headband,
}
299 - {
1149 (INT) = 2,
1150 (STRING) = Stoicism,
1151 (STRING) = A target troop you control gains +400 health until the start of your next turn,
1152 (STRING) = Troop receives +400 health until the start of its owner's next turn,
1153 (GRAPHIC) = 3270,
1154 (INT) = 75,
1155 (INT) = 5,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 159,
}
300 - {
1149 (INT) = 3,
1150 (STRING) = Regenerate,
1151 (STRING) = A target troop you control has its health completely restored,
1153 (GRAPHIC) = 3271,
1154 (INT) = 150,
1155 (INT) = 4,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 161,
}
301 - {
1149 (INT) = 4,
1150 (STRING) = Bombard,
1151 (STRING) = A target enemy troop's health is reduced by 100 (any troop defeated will not grant Command points),
1153 (GRAPHIC) = 3272,
1154 (INT) = 200,
1155 (INT) = 2,
1156 (SPOTANIM) = 2787,
1157 (CURSOR) = 162,
}
302 - {
788 (IDKIT) = 310,
789 (INT) = 27,
790 (IDKIT) = 346,
791 (IDKIT) = 328,
792 (STRING) = Dragon variant,
}
303 - {
788 (IDKIT) = 315,
789 (INT) = 28,
790 (IDKIT) = 351,
791 (IDKIT) = 333,
792 (STRING) = Mullet,
}
304 - {
788 (IDKIT) = 312,
789 (INT) = 29,
790 (IDKIT) = 348,
791 (IDKIT) = 330,
792 (STRING) = Mohawk shaved,
}
305 - {
1149 (INT) = 5,
1150 (STRING) = Charge,
1151 (STRING) = A target troop you control has its movement attribute doubled for this turn,
1152 (STRING) = Troop has its movement attribute doubled for this turn,
1153 (GRAPHIC) = 3277,
1154 (INT) = 75,
1155 (INT) = 5,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 163,
}
306 - {
813 (ITEM) = 8463 (Construction guide),
923 (QUEST) = -1,
924 (STRING) = Guide to Construction,
925 (STRING) = A helpful book about how to add rooms and furniture to your house.,
}
307 - {
813 (ITEM) = 7681 (Game book),
923 (QUEST) = -1,
924 (STRING) = Party Pete's Bumper Book of Games,
925 (STRING) = Instructions for a variety of party games you can play in your house.,
}
308 - {
813 (ITEM) = 2408 (Diary),
923 (QUEST) = 263,
924 (STRING) = Witch's Diary,
925 (STRING) = The diary of Nora T. Hagg, a witch who lives in Taverley.,
}
309 - {
813 (ITEM) = 5 (Instruction manual),
923 (QUEST) = 34,
924 (STRING) = Dwarf Multicannon Manual,
925 (STRING) = Instructions for the operation of the multicannon.,
}
310 - {
813 (ITEM) = 711 (Book on chemicals),
923 (QUEST) = 273,
924 (STRING) = Volatile Chemicals,
925 (STRING) = The recipe for an explosive compound, found in the library of the Dig Site.,
}
311 - {
813 (ITEM) = 2886 (Battered book),
923 (QUEST) = 275,
924 (STRING) = Book of the Elemental Shield,
925 (STRING) = Information about a lost workshop and a special shield that can be made there.,
}
312 - {
813 (ITEM) = 4203 (Journal),
923 (QUEST) = 92,
924 (STRING) = Fenkenstrain's Journal,
925 (STRING) = The unreadable journal of the unspeakable Dr Fenkenstrain.,
}
313 - {
813 (ITEM) = 4616 (Varmen's notes),
923 (QUEST) = 286,
924 (STRING) = The Ruins of Uzer,
925 (STRING) = Notes made by Varmen, an archaeologist excavating the ruins of Uzer.,
}
314 - {
813 (ITEM) = 5009 (Goblin symbol book),
923 (QUEST) = 37,
924 (STRING) = A History of the Goblin Race,
925 (STRING) = A list of old goblin tribes and their symbols.,
}
315 - {
813 (ITEM) = 4248 (Book of haricanto),
923 (QUEST) = 82,
924 (STRING) = Book of Haricanto,
925 (STRING) = A book of rituals by Haricanto, an ancient sorcerer from the east.,
}
316 - {
813 (ITEM) = 4249 (Translation manual),
923 (QUEST) = 82,
924 (STRING) = Translation Manual,
925 (STRING) = For translating text written in the language of the eastern lands.,
}
317 - {
813 (ITEM) = 4655 (Translation),
923 (QUEST) = 135,
924 (STRING) = Translation Primer,
925 (STRING) = A translation of the cuneiform writing found on a stone tablet.,
}
318 - {
813 (ITEM) = 784 (Translation book),
923 (QUEST) = 269,
924 (STRING) = Gnome-English Translation Dictionary,
925 (STRING) = Common words in the ancient gnome language, translated into the modern tongue by Anita.,
}
319 - {
813 (ITEM) = 785 (Glough's journal),
923 (QUEST) = 269,
924 (STRING) = Glough's Journal,
925 (STRING) = The journal of Glough, former Tree Guardian of the Grand Tree.,
}
320 - {
813 (ITEM) = 3845 (Journal),
923 (QUEST) = 281,
924 (STRING) = Jossik's Diary,
925 (STRING) = The diary of Jossik, keeper of the lighthouse.,
}
321 - {
813 (ITEM) = 3846 (Diary),
923 (QUEST) = 281,
924 (STRING) = Ancient Diary,
925 (STRING) = The diary of Silas, describing his encounters in the caves beneath the lighthouse.,
}
322 - {
813 (ITEM) = 3847 (Manual),
923 (QUEST) = 281,
924 (STRING) = Lighthouse Manual,
925 (STRING) = Lightomatic Deluxe 500 Maintenance, Upkeep and User Manual: Second Edition.,
}
323 - {
813 (ITEM) = 729 (Shamans tome),
923 (QUEST) = 274,
924 (STRING) = Shaman's Tome,
925 (STRING) = Notes made by Ungadulu, shaman of a tribe in the Kharazi Jungle.,
}
324 - {
813 (ITEM) = 730 (Binding book),
923 (QUEST) = 274,
924 (STRING) = Book of Binding,
925 (STRING) = An ancient tome on demonology, including information about how to fight demons with holy water.,
}
325 - {
813 (ITEM) = 3901 (Ghrim's book),
923 (QUEST) = 282,
924 (STRING) = Managing Thy Kingdom - for Noobes,
925 (STRING) = Advisor Ghrim's book of advice about how to manage a kingdom.,
}
326 - {
813 (ITEM) = 600 (Astronomy book),
923 (QUEST) = 271,
924 (STRING) = The Tale of Scorpius,
925 (STRING) = A history of the study of astronomy, or possibly astrology.,
}
327 - {
813 (ITEM) = 1493 (Old journal),
923 (QUEST) = 270,
924 (STRING) = The Journal of Randas,
925 (STRING) = The Journal of Randas, who came to grief in the Underground Pass.,
}
328 - {
813 (ITEM) = 1494 (History of Iban),
923 (QUEST) = 270,
924 (STRING) = History of Iban,
925 (STRING) = Kardia's account of how she created Iban.,
}
329 - {
813 (ITEM) = 3230 (The Big Book of Bangs),
923 (QUEST) = 278,
924 (STRING) = Big Book o' Bangs,
925 (STRING) = A book of instructions for the manufacture of fire oil.,
}
330 - {
813 (ITEM) = 4209 (Cadarn lineage),
923 (QUEST) = 110,
924 (STRING) = The Cadarn Lineage,
925 (STRING) = Golrie's book about the history of the Cadarn elf clan.,
}
331 - {
813 (ITEM) = 4313 (Crystal of seren),
923 (QUEST) = 110,
924 (STRING) = Crystal Singing for Beginners,
925 (STRING) = Ilfeen's book about the elven art of crystal chanting.,
}
332 - {
813 (ITEM) = 3395 (Diary),
923 (QUEST) = 279,
924 (STRING) = Diary of Herbi Flax,
925 (STRING) = The diary of Herbi Flax, a villager of Mort'ton, detailing his investigation of the Flamtaer temple.,
}
333 - {
}
334 - {
}
335 - {
}
336 - {
}
337 - {
}
338 - {
555 (STRING) = Clan Wars classic,
556 (STRING) = A varied landscape littered with lava pits, crumbled walls and dead trees.,
557 (BOOLEAN) = 0,
}
339 - {
555 (STRING) = Plateau,
556 (STRING) = A barren plateau rising from a sea of lava. Very few obstacles.,
}
340 - {
555 (STRING) = Forsaken quarry,
556 (STRING) = An abandoned mine featuring low obstacles such as rocks and puddles.,
}
341 - {
555 (STRING) = Blasted forest,
556 (STRING) = A dead forest featuring high obstacles such as trees.,
}
342 - {
555 (STRING) = Turrets,
556 (STRING) = Small turrets are scattered around this battlefield. Good for sniping.,
}
343 - {
581 (MODEL) = 30261,
}
344 - {
581 (MODEL) = 42290,
582 (SEQ) = 10373,
583 (INT) = 900,
584 (INT) = 94,
585 (INT) = 1831,
586 (INT) = 0,
587 (INT) = 45,
}
345 - {
478 (BOOLEAN) = 0,
}
346 - {
588 (ITEM) = 113 (Strength potion (4)),
589 (ITEM) = 115 (Strength potion (3)),
590 (ITEM) = 117 (Strength potion (2)),
591 (ITEM) = 119 (Strength potion (1)),
2241 (ITEM) = 23207 (Strength flask (6)),
2242 (ITEM) = 23209 (Strength flask (5)),
2243 (ITEM) = 23211 (Strength flask (4)),
2244 (ITEM) = 23213 (Strength flask (3)),
2245 (ITEM) = 23215 (Strength flask (2)),
2246 (ITEM) = 23217 (Strength flask (1)),
2524 (STRING) = Strength potion,
7601 (STRUCT) = 40660,
}
347 - {
588 (ITEM) = 2428 (Attack potion (4)),
589 (ITEM) = 121 (Attack potion (3)),
590 (ITEM) = 123 (Attack potion (2)),
591 (ITEM) = 125 (Attack potion (1)),
2241 (ITEM) = 23195 (Attack flask (6)),
2242 (ITEM) = 23197 (Attack flask (5)),
2243 (ITEM) = 23199 (Attack flask (4)),
2244 (ITEM) = 23201 (Attack flask (3)),
2245 (ITEM) = 23203 (Attack flask (2)),
2246 (ITEM) = 23205 (Attack flask (1)),
2524 (STRING) = Attack potion,
7601 (STRUCT) = 40658,
}
348 - {
588 (ITEM) = 2430 (Restore potion (4)),
589 (ITEM) = 127 (Restore potion (3)),
590 (ITEM) = 129 (Restore potion (2)),
591 (ITEM) = 131 (Restore potion (1)),
2241 (ITEM) = 23219 (Restore flask (6)),
2242 (ITEM) = 23221 (Restore flask (5)),
2243 (ITEM) = 23223 (Restore flask (4)),
2244 (ITEM) = 23225 (Restore flask (3)),
2245 (ITEM) = 23227 (Restore flask (2)),
2246 (ITEM) = 23229 (Restore flask (1)),
2524 (STRING) = Restore potion,
3743 (INT) = 1,
7601 (STRUCT) = 40720,
}
349 - {
588 (ITEM) = 2432 (Defence potion (4)),
589 (ITEM) = 133 (Defence potion (3)),
590 (ITEM) = 135 (Defence potion (2)),
591 (ITEM) = 137 (Defence potion (1)),
2241 (ITEM) = 23231 (Defence flask (6)),
2242 (ITEM) = 23233 (Defence flask (5)),
2243 (ITEM) = 23235 (Defence flask (4)),
2244 (ITEM) = 23237 (Defence flask (3)),
2245 (ITEM) = 23239 (Defence flask (2)),
2246 (ITEM) = 23241 (Defence flask (1)),
2524 (STRING) = Defence potion,
7601 (STRUCT) = 40663,
}
350 - {
588 (ITEM) = 2434 (Prayer potion (4)),
589 (ITEM) = 139 (Prayer potion (3)),
590 (ITEM) = 141 (Prayer potion (2)),
591 (ITEM) = 143 (Prayer potion (1)),
2241 (ITEM) = 23243 (Prayer flask (6)),
2242 (ITEM) = 23245 (Prayer flask (5)),
2243 (ITEM) = 23247 (Prayer flask (4)),
2244 (ITEM) = 23249 (Prayer flask (3)),
2245 (ITEM) = 23251 (Prayer flask (2)),
2246 (ITEM) = 23253 (Prayer flask (1)),
2524 (STRING) = Prayer potion,
7601 (STRUCT) = 40727,
}
351 - {
588 (ITEM) = 2436 (Super attack (4)),
589 (ITEM) = 145 (Super attack (3)),
590 (ITEM) = 147 (Super attack (2)),
591 (ITEM) = 149 (Super attack (1)),
2241 (ITEM) = 23255 (Super attack flask (6)),
2242 (ITEM) = 23257 (Super attack flask (5)),
2243 (ITEM) = 23259 (Super attack flask (4)),
2244 (ITEM) = 23261 (Super attack flask (3)),
2245 (ITEM) = 23263 (Super attack flask (2)),
2246 (ITEM) = 23265 (Super attack flask (1)),
2524 (STRING) = Super attack potion,
7601 (STRUCT) = 40673,
}
352 - {
588 (ITEM) = 2438 (Fishing potion (4)),
589 (ITEM) = 151 (Fishing potion (3)),
590 (ITEM) = 153 (Fishing potion (2)),
591 (ITEM) = 155 (Fishing potion (1)),
2241 (ITEM) = 23267 (Fishing flask (6)),
2242 (ITEM) = 23269 (Fishing flask (5)),
2243 (ITEM) = 23271 (Fishing flask (4)),
2244 (ITEM) = 23273 (Fishing flask (3)),
2245 (ITEM) = 23275 (Fishing flask (2)),
2246 (ITEM) = 23277 (Fishing flask (1)),
2524 (STRING) = Fishing potion,
3743 (INT) = 1,
7601 (STRUCT) = 40717,
}
353 - {
588 (ITEM) = 2440 (Super strength (4)),
589 (ITEM) = 157 (Super strength (3)),
590 (ITEM) = 159 (Super strength (2)),
591 (ITEM) = 161 (Super strength (1)),
2241 (ITEM) = 23279 (Super strength flask (6)),
2242 (ITEM) = 23281 (Super strength flask (5)),
2243 (ITEM) = 23283 (Super strength flask (4)),
2244 (ITEM) = 23285 (Super strength flask (3)),
2245 (ITEM) = 23287 (Super strength flask (2)),
2246 (ITEM) = 23289 (Super strength flask (1)),
2524 (STRING) = Super strength potion,
7601 (STRUCT) = 40674,
}
354 - {
588 (ITEM) = 2442 (Super defence (4)),
589 (ITEM) = 163 (Super defence (3)),
590 (ITEM) = 165 (Super defence (2)),
591 (ITEM) = 167 (Super defence (1)),
2241 (ITEM) = 23291 (Super defence flask (6)),
2242 (ITEM) = 23293 (Super defence flask (5)),
2243 (ITEM) = 23295 (Super defence flask (4)),
2244 (ITEM) = 23297 (Super defence flask (3)),
2245 (ITEM) = 23299 (Super defence flask (2)),
2246 (ITEM) = 23301 (Super defence flask (1)),
2524 (STRING) = Super defence potion,
7601 (STRUCT) = 40675,
}
355 - {
588 (ITEM) = 2444 (Super ranging potion (4)),
589 (ITEM) = 169 (Super ranging potion (3)),
590 (ITEM) = 171 (Super ranging potion (2)),
591 (ITEM) = 173 (Super ranging potion (1)),
2241 (ITEM) = 23303 (Super ranging flask (6)),
2242 (ITEM) = 23305 (Super ranging flask (5)),
2243 (ITEM) = 23307 (Super ranging flask (4)),
2244 (ITEM) = 23309 (Super ranging flask (3)),
2245 (ITEM) = 23311 (Super ranging flask (2)),
2246 (ITEM) = 23313 (Super ranging flask (1)),
2524 (STRING) = Ranging potion,
7601 (STRUCT) = 40676,
}
356 - {
588 (ITEM) = 2446 (Antipoison (4)),
589 (ITEM) = 175 (Antipoison (3)),
590 (ITEM) = 177 (Antipoison (2)),
591 (ITEM) = 179 (Antipoison (1)),
2241 (ITEM) = 23315 (Antipoison flask (6)),
2242 (ITEM) = 23317 (Antipoison flask (5)),
2243 (ITEM) = 23319 (Antipoison flask (4)),
2244 (ITEM) = 23321 (Antipoison flask (3)),
2245 (ITEM) = 23323 (Antipoison flask (2)),
2246 (ITEM) = 23325 (Antipoison flask (1)),
2524 (STRING) = Antipoison potion,
3743 (INT) = 1,
7601 (STRUCT) = 41074,
}
357 - {
588 (ITEM) = 2448 (Super antipoison (4)),
589 (ITEM) = 181 (Super antipoison (3)),
590 (ITEM) = 183 (Super antipoison (2)),
591 (ITEM) = 185 (Super antipoison (1)),
2241 (ITEM) = 23327 (Super antipoison flask (6)),
2242 (ITEM) = 23329 (Super antipoison flask (5)),
2243 (ITEM) = 23331 (Super antipoison flask (4)),
2244 (ITEM) = 23333 (Super antipoison flask (3)),
2245 (ITEM) = 23335 (Super antipoison flask (2)),
2246 (ITEM) = 23337 (Super antipoison flask (1)),
2524 (STRING) = Super antipoison potion,
3743 (INT) = 1,
7601 (STRUCT) = 41075,
}
358 - {
588 (ITEM) = 2450 (Zamorak brew (4)),
589 (ITEM) = 189 (Zamorak brew (3)),
590 (ITEM) = 191 (Zamorak brew (2)),
591 (ITEM) = 193 (Zamorak brew (1)),
2241 (ITEM) = 23339 (Zamorak brew flask (6)),
2242 (ITEM) = 23341 (Zamorak brew flask (5)),
2243 (ITEM) = 23343 (Zamorak brew flask (4)),
2244 (ITEM) = 23345 (Zamorak brew flask (3)),
2245 (ITEM) = 23347 (Zamorak brew flask (2)),
2246 (ITEM) = 23349 (Zamorak brew flask (1)),
2524 (STRING) = Zamorak brew,
7601 (STRUCT) = 42171,
}
359 - {
588 (ITEM) = 6685 (Saradomin brew (4)),
589 (ITEM) = 6687 (Saradomin brew (3)),
590 (ITEM) = 6689 (Saradomin brew (2)),
591 (ITEM) = 6691 (Saradomin brew (1)),
2241 (ITEM) = 23351 (Saradomin brew flask (6)),
2242 (ITEM) = 23353 (Saradomin brew flask (5)),
2243 (ITEM) = 23355 (Saradomin brew flask (4)),
2244 (ITEM) = 23357 (Saradomin brew flask (3)),
2245 (ITEM) = 23359 (Saradomin brew flask (2)),
2246 (ITEM) = 23361 (Saradomin brew flask (1)),
2524 (STRING) = Saradomin brew,
7601 (STRUCT) = 42169,
}
360 - {
588 (ITEM) = 2452 (Antifire (4)),
589 (ITEM) = 2454 (Antifire (3)),
590 (ITEM) = 2456 (Antifire (2)),
591 (ITEM) = 2458 (Antifire (1)),
2241 (ITEM) = 23363 (Antifire flask (6)),
2242 (ITEM) = 23365 (Antifire flask (5)),
2243 (ITEM) = 23367 (Antifire flask (4)),
2244 (ITEM) = 23369 (Antifire flask (3)),
2245 (ITEM) = 23371 (Antifire flask (2)),
2246 (ITEM) = 23373 (Antifire flask (1)),
2524 (STRING) = Antifire potion,
7601 (STRUCT) = 41078,
}
361 - {
588 (ITEM) = 3008 (Energy potion (4)),
589 (ITEM) = 3010 (Energy potion (3)),
590 (ITEM) = 3012 (Energy potion (2)),
591 (ITEM) = 3014 (Energy potion (1)),
2241 (ITEM) = 23375 (Energy flask (6)),
2242 (ITEM) = 23377 (Energy flask (5)),
2243 (ITEM) = 23379 (Energy flask (4)),
2244 (ITEM) = 23381 (Energy flask (3)),
2245 (ITEM) = 23383 (Energy flask (2)),
2246 (ITEM) = 23385 (Energy flask (1)),
2524 (STRING) = Energy potion,
3743 (INT) = 1,
7601 (STRUCT) = 41006,
}
362 - {
588 (ITEM) = 3016 (Super energy (4)),
589 (ITEM) = 3018 (Super energy (3)),
590 (ITEM) = 3020 (Super energy (2)),
591 (ITEM) = 3022 (Super energy (1)),
2241 (ITEM) = 23387 (Super energy flask (6)),
2242 (ITEM) = 23389 (Super energy flask (5)),
2243 (ITEM) = 23391 (Super energy flask (4)),
2244 (ITEM) = 23393 (Super energy flask (3)),
2245 (ITEM) = 23395 (Super energy flask (2)),
2246 (ITEM) = 23397 (Super energy flask (1)),
2524 (STRING) = Super energy potion,
3743 (INT) = 1,
7601 (STRUCT) = 41007,
}
363 - {
588 (ITEM) = 3024 (Super restore (4)),
589 (ITEM) = 3026 (Super restore (3)),
590 (ITEM) = 3028 (Super restore (2)),
591 (ITEM) = 3030 (Super restore (1)),
2241 (ITEM) = 23399 (Super restore flask (6)),
2242 (ITEM) = 23401 (Super restore flask (5)),
2243 (ITEM) = 23403 (Super restore flask (4)),
2244 (ITEM) = 23405 (Super restore flask (3)),
2245 (ITEM) = 23407 (Super restore flask (2)),
2246 (ITEM) = 23409 (Super restore flask (1)),
2524 (STRING) = Super restore potion,
3743 (INT) = 1,
7601 (STRUCT) = 40721,
}
364 - {
588 (ITEM) = 3032 (Agility potion (4)),
589 (ITEM) = 3034 (Agility potion (3)),
590 (ITEM) = 3036 (Agility potion (2)),
591 (ITEM) = 3038 (Agility potion (1)),
2241 (ITEM) = 23411 (Agility flask (6)),
2242 (ITEM) = 23413 (Agility flask (5)),
2243 (ITEM) = 23415 (Agility flask (4)),
2244 (ITEM) = 23417 (Agility flask (3)),
2245 (ITEM) = 23419 (Agility flask (2)),
2246 (ITEM) = 23421 (Agility flask (1)),
2524 (STRING) = Agility potion,
3743 (INT) = 1,
7601 (STRUCT) = 40699,
}
365 - {
588 (ITEM) = 3040 (Super magic potion (4)),
589 (ITEM) = 3042 (Super magic potion (3)),
590 (ITEM) = 3044 (Super magic potion (2)),
591 (ITEM) = 3046 (Super magic potion (1)),
2241 (ITEM) = 23423 (Super magic flask (6)),
2242 (ITEM) = 23425 (Super magic flask (5)),
2243 (ITEM) = 23427 (Super magic flask (4)),
2244 (ITEM) = 23429 (Super magic flask (3)),
2245 (ITEM) = 23431 (Super magic flask (2)),
2246 (ITEM) = 23433 (Super magic flask (1)),
2524 (STRING) = Magic potion,
7601 (STRUCT) = 40677,
}
366 - {
588 (ITEM) = 9998 (Hunter potion (4)),
589 (ITEM) = 10000 (Hunter potion (3)),
590 (ITEM) = 10002 (Hunter potion (2)),
591 (ITEM) = 10004 (Hunter potion (1)),
2241 (ITEM) = 23435 (Hunter flask (6)),
2242 (ITEM) = 23437 (Hunter flask (5)),
2243 (ITEM) = 23439 (Hunter flask (4)),
2244 (ITEM) = 23441 (Hunter flask (3)),
2245 (ITEM) = 23443 (Hunter flask (2)),
2246 (ITEM) = 23445 (Hunter flask (1)),
2524 (STRING) = Hunter potion,
3743 (INT) = 1,
7601 (STRUCT) = 40716,
}
367 - {
588 (ITEM) = 9739 (Combat potion (4)),
589 (ITEM) = 9741 (Combat potion (3)),
590 (ITEM) = 9743 (Combat potion (2)),
591 (ITEM) = 9745 (Combat potion (1)),
2241 (ITEM) = 23447 (Combat flask (6)),
2242 (ITEM) = 23449 (Combat flask (5)),
2243 (ITEM) = 23451 (Combat flask (4)),
2244 (ITEM) = 23453 (Combat flask (3)),
2245 (ITEM) = 23455 (Combat flask (2)),
2246 (ITEM) = 23457 (Combat flask (1)),
2524 (STRING) = Combat potion,
7601 (STRUCT) = 40695,
}
368 - {
588 (ITEM) = 5943 (Antipoison+ (4)),
589 (ITEM) = 5945 (Antipoison+ (3)),
590 (ITEM) = 5947 (Antipoison+ (2)),
591 (ITEM) = 5949 (Antipoison+ (1)),
2241 (ITEM) = 23579 (Antipoison+ flask (6)),
2242 (ITEM) = 23581 (Antipoison+ flask (5)),
2243 (ITEM) = 23583 (Antipoison+ flask (4)),
2244 (ITEM) = 23585 (Antipoison+ flask (3)),
2245 (ITEM) = 23587 (Antipoison+ flask (2)),
2246 (ITEM) = 23589 (Antipoison+ flask (1)),
2524 (STRING) = Antipoison+ potion,
7601 (STRUCT) = 41076,
}
369 - {
588 (ITEM) = 5952 (Antipoison++ (4)),
589 (ITEM) = 5954 (Antipoison++ (3)),
590 (ITEM) = 5956 (Antipoison++ (2)),
591 (ITEM) = 5958 (Antipoison++ (1)),
2241 (ITEM) = 23591 (Antipoison++ flask (6)),
2242 (ITEM) = 23593 (Antipoison++ flask (5)),
2243 (ITEM) = 23595 (Antipoison++ flask (4)),
2244 (ITEM) = 23597 (Antipoison++ flask (3)),
2245 (ITEM) = 23599 (Antipoison++ flask (2)),
2246 (ITEM) = 23601 (Antipoison++ flask (1)),
2524 (STRING) = Antipoison++ potion,
7601 (STRUCT) = 41077,
}
370 - {
588 (ITEM) = 9021 (Magic essence (4)),
589 (ITEM) = 9022 (Magic essence (3)),
590 (ITEM) = 9023 (Magic essence (2)),
591 (ITEM) = 9024 (Magic essence (1)),
2241 (ITEM) = 23633 (Magic essence flask (6)),
2242 (ITEM) = 23634 (Magic essence flask (5)),
2243 (ITEM) = 23635 (Magic essence flask (4)),
2244 (ITEM) = 23636 (Magic essence flask (3)),
2245 (ITEM) = 23637 (Magic essence flask (2)),
2246 (ITEM) = 23638 (Magic essence flask (1)),
2524 (STRING) = Magic essence potion,
7601 (STRUCT) = 40697,
}
371 - {
588 (ITEM) = 3408 (Serum 207 (4)),
589 (ITEM) = 3410 (Serum 207 (3)),
590 (ITEM) = 3412 (Serum 207 (2)),
591 (ITEM) = 3414 (Serum 207 (1)),
2241 (ITEM) = 23549 (Serum 207 flask (6)),
2242 (ITEM) = 23550 (Serum 207 flask (5)),
2243 (ITEM) = 23551 (Serum 207 flask (4)),
2244 (ITEM) = 23552 (Serum 207 flask (3)),
2245 (ITEM) = 23553 (Serum 207 flask (2)),
2246 (ITEM) = 23554 (Serum 207 flask (1)),
2524 (STRING) = Serum 207,
3743 (INT) = 1,
7601 (STRUCT) = 42155,
}
372 - {
588 (ITEM) = 3416 (Serum 208 (4)),
589 (ITEM) = 3417 (Serum 208 (3)),
590 (ITEM) = 3418 (Serum 208 (2)),
591 (ITEM) = 3419 (Serum 208 (1)),
2241 (ITEM) = 23603 (Serum 208 flask (6)),
2242 (ITEM) = 23604 (Serum 208 flask (5)),
2243 (ITEM) = 23605 (Serum 208 flask (4)),
2244 (ITEM) = 23606 (Serum 208 flask (3)),
2245 (ITEM) = 23607 (Serum 208 flask (2)),
2246 (ITEM) = 23608 (Serum 208 flask (1)),
2524 (STRING) = Serum 208,
3743 (INT) = 1,
7601 (STRUCT) = 42156,
}
373 - {
588 (ITEM) = 3422 (Olive oil (4)),
589 (ITEM) = 3424 (Olive oil (3)),
590 (ITEM) = 3426 (Olive oil (2)),
591 (ITEM) = 3428 (Olive oil (1)),
2524 (STRING) = Olive Oil,
}
374 - {
588 (ITEM) = 3430 (Sacred oil (4)),
589 (ITEM) = 3432 (Sacred oil (3)),
590 (ITEM) = 3434 (Sacred oil (2)),
591 (ITEM) = 3436 (Sacred oil (1)),
2524 (STRING) = Sacred Oil,
7601 (STRUCT) = 42154,
}
375 - {
588 (ITEM) = 11809 (Goblin potion (4)),
589 (ITEM) = 11810 (Goblin potion (3)),
590 (ITEM) = 11811 (Goblin potion (2)),
591 (ITEM) = 11812 (Goblin potion (1)),
2524 (STRING) = Goblin potion,
7601 (STRUCT) = 42157,
}
376 - {
588 (ITEM) = 6470 (Compost potion (4)),
589 (ITEM) = 6472 (Compost potion (3)),
590 (ITEM) = 6474 (Compost potion (2)),
591 (ITEM) = 6476 (Compost potion (1)),
2524 (STRING) = Compost potion,
7601 (STRUCT) = 42159,
}
377 - {
588 (ITEM) = 7652 (Guthix balance (unf)),
589 (ITEM) = 7654 (Guthix balance (unf)),
590 (ITEM) = 7656 (Guthix balance (unf)),
591 (ITEM) = 7658 (Guthix balance (unf)),
2524 (STRING) = Guthix balance (unf),
}
378 - {
588 (ITEM) = 7660 (Guthix balance (4)),
589 (ITEM) = 7662 (Guthix balance (3)),
590 (ITEM) = 7664 (Guthix balance (2)),
591 (ITEM) = 7666 (Guthix balance (1)),
2241 (ITEM) = 23555 (Guthix balance flask (6)),
2242 (ITEM) = 23557 (Guthix balance flask (5)),
2243 (ITEM) = 23559 (Guthix balance flask (4)),
2244 (ITEM) = 23561 (Guthix balance flask (3)),
2245 (ITEM) = 23563 (Guthix balance flask (2)),
2246 (ITEM) = 23565 (Guthix balance flask (1)),
2524 (STRING) = Guthix balance potion,
7601 (STRUCT) = 42153,
}
379 - {
588 (ITEM) = 4417 (Guthix rest (4)),
589 (ITEM) = 4419 (Guthix rest (3)),
590 (ITEM) = 4421 (Guthix rest (2)),
591 (ITEM) = 4423 (Guthix rest (1)),
2524 (STRING) = Guthix rest,
7601 (STRUCT) = 42173,
}
380 - {
588 (ITEM) = 4842 (Relicym's balm (4)),
589 (ITEM) = 4844 (Relicym's balm (3)),
590 (ITEM) = 4846 (Relicym's balm (2)),
591 (ITEM) = 4848 (Relicym's balm (1)),
2241 (ITEM) = 23537 (Relicym's balm flask (6)),
2242 (ITEM) = 23539 (Relicym's balm flask (5)),
2243 (ITEM) = 23541 (Relicym's balm flask (4)),
2244 (ITEM) = 23543 (Relicym's balm flask (3)),
2245 (ITEM) = 23545 (Relicym's balm flask (2)),
2246 (ITEM) = 23547 (Relicym's balm flask (1)),
2524 (STRING) = Relicym's balm,
7601 (STRUCT) = 42158,
}
381 - {
588 (ITEM) = 12140 (Summoning potion (4)),
589 (ITEM) = 12142 (Summoning potion (3)),
590 (ITEM) = 12144 (Summoning potion (2)),
591 (ITEM) = 12146 (Summoning potion (1)),
2241 (ITEM) = 23621 (Summoning flask (6)),
2242 (ITEM) = 23623 (Summoning flask (5)),
2243 (ITEM) = 23625 (Summoning flask (4)),
2244 (ITEM) = 23627 (Summoning flask (3)),
2245 (ITEM) = 23629 (Summoning flask (2)),
2246 (ITEM) = 23631 (Summoning flask (1)),
2524 (STRING) = Summoning potion,
7601 (STRUCT) = 40730,
}
382 - {
1070 (ITEM) = 27068 (Chaotic spike),
1071 (INT) = 80,
1072 (INT) = 20000,
1078 (STRING) = These can be used to make a chaotic spear, chaotic claws and upgrade sirenic hauberks. Spears require 10 spikes, claws require 5 each and hauberks require 5.,
}
383 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Kalphite Sentinel,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 7255,
4742 (INT) = 3975,
}
384 - {
588 (ITEM) = 10925 (Sanfew serum (4)),
589 (ITEM) = 10927 (Sanfew serum (3)),
590 (ITEM) = 10929 (Sanfew serum (2)),
591 (ITEM) = 10931 (Sanfew serum (1)),
2241 (ITEM) = 23567 (Sanfew serum flask (6)),
2242 (ITEM) = 23569 (Sanfew serum flask (5)),
2243 (ITEM) = 23571 (Sanfew serum flask (4)),
2244 (ITEM) = 23573 (Sanfew serum flask (3)),
2245 (ITEM) = 23575 (Sanfew serum flask (2)),
2246 (ITEM) = 23577 (Sanfew serum flask (1)),
2524 (STRING) = Sanfew serum,
7601 (STRUCT) = 41463,
}
385 - {
588 (ITEM) = 5777 (Dwarven stout (4)),
589 (ITEM) = 5775 (Dwarven stout (3)),
590 (ITEM) = 5773 (Dwarven stout (2)),
591 (ITEM) = 5771 (Dwarven stout (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Dwarven stout,
}
386 - {
588 (ITEM) = 5785 (Asgarnian ale (4)),
589 (ITEM) = 5783 (Asgarnian ale (3)),
590 (ITEM) = 5781 (Asgarnian ale (2)),
591 (ITEM) = 5779 (Asgarnian ale (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Asgarnian ale,
}
387 - {
588 (ITEM) = 5793 (Greenman's ale (4)),
589 (ITEM) = 5791 (Greenman's ale (3)),
590 (ITEM) = 5789 (Greenman's ale (2)),
591 (ITEM) = 5787 (Greenman's ale (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Greenman's ale,
}
388 - {
588 (ITEM) = 5801 (Mind bomb (4)),
589 (ITEM) = 5799 (Mind bomb (3)),
590 (ITEM) = 5797 (Mind bomb (2)),
591 (ITEM) = 5795 (Mind bomb (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Wizard's mind bomb,
}
389 - {
588 (ITEM) = 5809 (Dragon bitter (4)),
589 (ITEM) = 5807 (Dragon bitter (3)),
590 (ITEM) = 5805 (Dragon bitter (2)),
591 (ITEM) = 5803 (Dragon bitter (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Dragon bitter,
}
390 - {
588 (ITEM) = 5817 (Moonlight mead (4)),
589 (ITEM) = 5815 (Moonlight mead (3)),
590 (ITEM) = 5813 (Moonlight mead (2)),
591 (ITEM) = 5811 (Moonlight mead (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Moonlight mead,
}
391 - {
588 (ITEM) = 5825 (Axeman's folly (4)),
589 (ITEM) = 5823 (Axeman's folly (3)),
590 (ITEM) = 5821 (Axeman's folly (2)),
591 (ITEM) = 5819 (Axeman's folly (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Axeman's folly,
}
392 - {
588 (ITEM) = 5833 (Chef's delight (4)),
589 (ITEM) = 5831 (Chef's delight (3)),
590 (ITEM) = 5829 (Chef's delight (2)),
591 (ITEM) = 5827 (Chef's delight (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Chef's delight,
}
393 - {
588 (ITEM) = 5841 (Slayer's respite (4)),
589 (ITEM) = 5839 (Slayer's respite (3)),
590 (ITEM) = 5837 (Slayer's respite (2)),
591 (ITEM) = 5835 (Slayer's respite (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Slayer's respite,
}
394 - {
588 (ITEM) = 5849 (Cider (4)),
589 (ITEM) = 5847 (Cider (3)),
590 (ITEM) = 5845 (Cider (2)),
591 (ITEM) = 5843 (Cider (1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Cider,
}
395 - {
588 (ITEM) = 5857 (Dwarven stout (m4)),
589 (ITEM) = 5855 (Dwarven stout (m3)),
590 (ITEM) = 5853 (Dwarven stout (m2)),
591 (ITEM) = 5851 (Dwarven stout (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature dwarven stout,
}
396 - {
588 (ITEM) = 5865 (Asgarnian ale (m4)),
589 (ITEM) = 5863 (Asgarnian ale (m3)),
590 (ITEM) = 5861 (Asgarnian ale (m2)),
591 (ITEM) = 5859 (Asgarnian ale (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature Asgarnian ale,
}
397 - {
588 (ITEM) = 5873 (Greenman's ale (m4)),
589 (ITEM) = 5871 (Greenman's ale (m3)),
590 (ITEM) = 5869 (Greenman's ale (m2)),
591 (ITEM) = 5867 (Greenman's ale (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature greenman's ale,
}
398 - {
588 (ITEM) = 5881 (Mind bomb (m4)),
589 (ITEM) = 5879 (Mind bomb (m3)),
590 (ITEM) = 5877 (Mind bomb (m2)),
591 (ITEM) = 5875 (Mind bomb (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature wizard's mind bomb,
}
399 - {
588 (ITEM) = 5889 (Dragon bitter (m4)),
589 (ITEM) = 5887 (Dragon bitter (m3)),
590 (ITEM) = 5885 (Dragon bitter (m2)),
591 (ITEM) = 5883 (Dragon bitter (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature dragon bitter,
}
400 - {
588 (ITEM) = 5897 (Moonlight mead (m4)),
589 (ITEM) = 5895 (Moonlight mead (m3)),
590 (ITEM) = 5893 (Moonlight mead (m2)),
591 (ITEM) = 5891 (Moonlight mead (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature moonlight mead,
}
401 - {
588 (ITEM) = 5905 (Axeman's folly (m4)),
589 (ITEM) = 5903 (Axeman's folly (m3)),
590 (ITEM) = 5901 (Axeman's folly (m2)),
591 (ITEM) = 5899 (Axeman's folly (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature axeman's folly,
}
402 - {
588 (ITEM) = 5913 (Chef's delight (m4)),
589 (ITEM) = 5911 (Chef's delight (m3)),
590 (ITEM) = 5909 (Chef's delight (m2)),
591 (ITEM) = 5907 (Chef's delight (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature chef's delight,
}
403 - {
588 (ITEM) = 5921 (Slayer respite (m4)),
589 (ITEM) = 5919 (Slayer respite (m3)),
590 (ITEM) = 5917 (Slayer respite (m2)),
591 (ITEM) = 5915 (Slayer respite (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature slayer's respite,
}
404 - {
588 (ITEM) = 5929 (Cider (m4)),
589 (ITEM) = 5927 (Cider (m3)),
590 (ITEM) = 5925 (Cider (m2)),
591 (ITEM) = 5923 (Cider (m1)),
592 (ITEM) = 5769 (Calquat keg),
2524 (STRING) = Mature cider,
}
405 - {
478 (BOOLEAN) = 0,
596 (STRING) = General Store,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8889,
}
406 - {
596 (STRING) = Sword Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8890,
}
407 - {
596 (STRING) = Magic Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8891,
}
408 - {
596 (STRING) = Axe Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8892,
}
409 - {
596 (STRING) = Helmet Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8893,
}
410 - {
596 (STRING) = Bank,
597 (INT) = -1,
4393 (ENUM) = 8894,
}
411 - {
596 (STRING) = Quest Start,
597 (INT) = 1,
4393 (ENUM) = 8895,
}
412 - {
596 (STRING) = Amulet Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8896,
}
413 - {
596 (STRING) = Mining Site,
597 (INT) = 4,
4393 (ENUM) = 8897,
}
414 - {
596 (STRING) = Furnace,
597 (INT) = 3,
4393 (ENUM) = 8898,
}
415 - {
596 (STRING) = Anvil,
597 (INT) = 3,
4393 (ENUM) = 8899,
}
416 - {
2531 (INT) = 2,
2532 (INT) = 2,
2533 (STRING) = Shadow Gem Necklace,
2542 (ENUM) = 8951,
2546 (INT) = 3,
4742 (INT) = 6042,
4743 (INT) = 6046,
4744 (INT) = 527,
}
417 - {
596 (STRING) = Dungeon,
597 (INT) = 1,
4393 (ENUM) = 8901,
}
418 - {
596 (STRING) = Staff Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8902,
}
419 - {
596 (STRING) = Platebody Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8903,
}
420 - {
596 (STRING) = Platelegs Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8904,
}
421 - {
596 (STRING) = Scimitar Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8905,
}
422 - {
596 (STRING) = Archery Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8906,
}
423 - {
596 (STRING) = Shield Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8907,
}
424 - {
596 (STRING) = Altar,
597 (INT) = 3,
4393 (ENUM) = 8908,
}
425 - {
596 (STRING) = Herbalist,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8909,
}
426 - {
596 (STRING) = Jewellery Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8910,
}
427 - {
596 (STRING) = Gem Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8911,
}
428 - {
596 (STRING) = Crafting Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8912,
}
429 - {
596 (STRING) = Candle Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8913,
}
430 - {
596 (STRING) = Fishing Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8914,
}
431 - {
596 (STRING) = Fishing Spot,
597 (INT) = 4,
4393 (ENUM) = 8915,
}
432 - {
596 (STRING) = Clothes Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8916,
}
433 - {
596 (STRING) = Apothecary,
597 (INT) = 3,
4393 (ENUM) = 8917,
}
434 - {
596 (STRING) = Silk Trader,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8918,
}
435 - {
596 (STRING) = Kebab Seller,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8919,
}
436 - {
596 (STRING) = Pub / Bar,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8920,
}
437 - {
596 (STRING) = Mace Shop,
597 (INT) = 2,
4031 (INT) = 0,
4393 (ENUM) = 8921,
}
438 - {
596 (STRING) = Tannery,
597 (INT) = 3,
4393 (ENUM) = 8922,
}
439 - {
596 (STRING) = Rare Trees,
597 (INT) = 4,
4393 (ENUM) = 8923,
}
440 - {
596 (STRING) = Spinning Wheel,
597 (INT) = 3,
4393 (ENUM) = 8924,
}
441 - {
596 (STRING) = Food Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8925,
}
442 - {
596 (STRING) = Cookery Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8926,
}
443 - {
596 (STRING) = Minigame,
597 (INT) = 1,
4031 (INT) = 2,
4393 (ENUM) = 8927,
}
444 - {
596 (STRING) = Water Source,
597 (INT) = 4,
4393 (ENUM) = 8928,
}
445 - {
596 (STRING) = Cooking Range,
597 (INT) = 3,
4393 (ENUM) = 8929,
}
446 - {
596 (STRING) = Plateskirt Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8930,
}
447 - {
596 (STRING) = Pottery Wheel,
597 (INT) = 3,
4393 (ENUM) = 8931,
}
448 - {
596 (STRING) = Windmill,
597 (INT) = 3,
4393 (ENUM) = 8932,
}
449 - {
596 (STRING) = Mining Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8933,
}
450 - {
596 (STRING) = Chainmail Shop,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8934,
}
451 - {
596 (STRING) = Silver Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8935,
}
452 - {
596 (STRING) = Fur Trader,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8936,
}
453 - {
596 (STRING) = Spice Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8937,
}
454 - {
2531 (INT) = 2,
2532 (INT) = 1,
2533 (STRING) = Shadow Gem Cape,
2542 (ENUM) = 14490,
2546 (INT) = 3,
4742 (INT) = 6042,
4743 (INT) = 6046,
4744 (INT) = 528,
}
455 - {
596 (STRING) = Vegetable Store,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8939,
}
456 - {
596 (STRING) = Slayer Master,
597 (INT) = 1,
4031 (INT) = 0,
4393 (ENUM) = 8940,
}
457 - {
596 (STRING) = Hairdresser,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8941,
}
458 - {
596 (STRING) = Farming Patch,
597 (INT) = 4,
4393 (ENUM) = 8942,
}
459 - {
596 (STRING) = Makeover Mage,
597 (INT) = 3,
4393 (ENUM) = 8943,
}
460 - {
596 (STRING) = Guide,
597 (INT) = 3,
4393 (ENUM) = 8944,
}
461 - {
596 (STRING) = Transportation,
597 (INT) = 0,
4393 (ENUM) = 8945,
}
462 - {
596 (STRING) = POH Portal,
597 (INT) = 1,
4393 (ENUM) = 8946,
}
463 - {
596 (STRING) = Farming Shop,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8947,
}
464 - {
596 (STRING) = Loom,
597 (INT) = 3,
4393 (ENUM) = 8948,
}
465 - {
596 (STRING) = Brewery,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8949,
}
466 - {
596 (STRING) = Dairy Churn,
597 (INT) = 3,
4393 (ENUM) = 8950,
}
467 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Shadow Gem Crown,
2542 (ENUM) = 9006,
2546 (INT) = 3,
4742 (INT) = 6042,
4743 (INT) = 6046,
4744 (INT) = 529,
}
468 - {
596 (STRING) = Hunter Store,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8952,
}
469 - {
596 (STRING) = Estate Agent,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8953,
}
470 - {
596 (STRING) = Sawmill,
597 (INT) = 3,
4393 (ENUM) = 8954,
}
471 - {
596 (STRING) = Shortcut,
597 (INT) = 0,
4393 (ENUM) = 8955,
}
472 - {
596 (STRING) = Woodcutting Stump,
597 (INT) = 3,
4393 (ENUM) = 8956,
}
473 - {
596 (STRING) = Holiday Event,
597 (INT) = -1,
4393 (ENUM) = 8957,
}
474 - {
596 (STRING) = Sandpit,
597 (INT) = 4,
4393 (ENUM) = 8958,
}
475 - {
596 (STRING) = Taskmaster,
597 (INT) = 1,
4393 (ENUM) = 8959,
}
476 - {
596 (STRING) = Summoning Obelisk,
597 (INT) = 3,
4393 (ENUM) = 8961,
}
477 - {
596 (STRING) = Summoning Store,
597 (INT) = 2,
4031 (INT) = 3,
4393 (ENUM) = 8962,
}
478 - {
596 (STRING) = Grand Exchange,
597 (INT) = -1,
4393 (ENUM) = 8963,
}
479 - {
596 (STRING) = Pet Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8964,
}
480 - {
596 (STRING) = Mini Obelisk,
597 (INT) = 3,
4393 (ENUM) = 8965,
}
481 - {
596 (STRING) = Distractions/Diversions,
597 (INT) = 1,
4031 (INT) = 3,
4393 (ENUM) = 8966,
}
482 - {
596 (STRING) = Fired Up Beacon,
597 (INT) = 3,
4393 (ENUM) = 8967,
}
483 - {
596 (STRING) = Vambrace exchange,
597 (INT) = 2,
4031 (INT) = 1,
4393 (ENUM) = 8960,
}
484 - {
5742 (STRING) = bubbling ,
5743 (ITEM) = 47435 (Small bubbling lamp),
5744 (ITEM) = 47436 (Medium bubbling lamp),
5745 (ITEM) = 47437 (Large bubbling lamp),
5746 (ITEM) = 47438 (Huge bubbling lamp),
5747 (STRING) = bubbling lamps,
5748 (INT) = 0,
}
485 - {
596 (STRING) = Tools for Games,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8970,
}
486 - {
460 (INT) = 95,
462 (STRING) = Aquanites are amphibious creatures that attract prey using the glowing lures on their heads. They attack stronger opponents from a distance with water magic, and dislike those who pray against it. You'll find these despicable, slimy creatures in the Fremennik Slayer Dungeon, in a chamber past the kurasks.,
463 (STRING) = aquanites,
466 (INT) = 78,
659 (NPC) = 9172 (Aquanite),
}
487 - {
460 (INT) = 95,
462 (STRING) = Aquanites are amphibious creatures that attract prey using the glowing lures on their heads. They attack stronger opponents from a distance with water magic, and dislike those who pray against it. They dwell in the Fremennik Slayer Dungeon, in a chamber past the kurasks.,
463 (STRING) = aquanites,
466 (INT) = 78,
659 (NPC) = 9172 (Aquanite),
}
488 - {
691 (INT) = 0,
694 (STRING) = Treasure Hunter Chest,
695 (STRING) = A treasure chest containing a random Treasure Hunter item.,
696 (MODEL) = 74449,
845 (SEQ) = 22645,
846 (SEQ) = 22644,
}
489 - {
}
490 - {
}
491 - {
}
492 - {
}
493 - {
}
494 - {
}
495 - {
}
496 - {
}
497 - {
}
498 - {
}
499 - {
}
500 - {
}
501 - {
813 (ITEM) = 757 (The Shield of Arrav book),
923 (QUEST) = 63,
924 (STRING) = The Shield of Arrav,
925 (STRING) = The history of the legendary Shield of Arrav.,
}
502 - {
813 (ITEM) = 1856 (Guide book),
923 (QUEST) = 40,
924 (STRING) = Tourist Guide to Ardougne,
925 (STRING) = An excessively enthusiastic introduction to Ardougne, containing the full name of Lord Handlemort.,
}
503 - {
813 (ITEM) = 292 (Book on Baxtorian),
923 (QUEST) = 93,
924 (STRING) = Book on Baxtorian,
925 (STRING) = The history of Baxtorian, his wife and his lost treasure.,
}
504 - {
5799 (INT) = 401,
6045 (INT) = 110621,
6099 (INT) = 2250,
6100 (INT) = 60,
6101 (STRING) = Ceifah e Oceano II,
6103 (STRING) = Massacre ao Gregorovic (LS),
6106 (STRING) = Masmorra da Guerra dos Deuses 2,
6107 (INT) = 75,
6109 (STRING) = Comu Pt Br,
6111 (INT) = 3,
6112 (INT) = 1,
6113 (STRING) = Entre no chat de amigos Comu PT BR e participe de mais um massive patrocinado pela Jagex! Se tiver sorte, poderá ganhar objetos raros e ainda levar uma das 5 notas que serão sortedas no fim do mês.,
7180 (INT) = 1,
7184 (INT) = 7044,
}
505 - {
5799 (INT) = 302,
5810 (INT) = 1,
6045 (INT) = 80621,
6099 (INT) = 1600,
6100 (INT) = 60,
6103 (STRING) = J-Mods vs Monsters Part 2,
6104 (STRING) = Mods Hooli & Spear dive back into the depths of PvMing on their journey from apprentice to master.,
6110 (STRING) = https://twitch.tv/RuneScape,
6112 (INT) = 2,
6113 (STRING) = <img=1>Join Mod Hooli and Mod Spear at <u=5599ff><col=5599ff>https://rs.game/Watch</col></u> as they jump headfirst into some more PvMing. Tune in and help them out, they're going to need it!,
6115 (STRING) = Join @JagexHooli and @JagexSpear at https://twitch.tv/RuneScape as they jump headfirst into some more PvMing. Tune in and help them out, they're going to need it!,
7179 (STRING) = RuneScape,
7180 (INT) = 2,
7184 (INT) = 7041,
}
506 - {
}
507 - {
691 (INT) = 1,
694 (STRING) = Gilded chest,
695 (STRING) = A gilded chest containing 4x the normal amount of prizes.,
696 (MODEL) = 74449,
845 (SEQ) = 22645,
846 (SEQ) = 22644,
}
508 - {
61 (ENUM) = 2252,
152 (COMPONENT) = IComponent(190, 5),
153 (COMPONENT) = IComponent(190, 4),
673 (ENUM) = 274,
675 (ENUM) = 2244,
676 (ENUM) = 2245,
782 (ENUM) = 2243,
}
509 - {
5799 (INT) = 302,
5810 (INT) = 1,
6045 (INT) = 90621,
6099 (INT) = 1600,
6100 (INT) = 60,
6103 (STRING) = Tea Time with Mod Bolton,
6104 (STRING) = Join Head of Influencer Management, Mod Bolton, as he talks about his role how you can level up your content creation skills.,
6110 (STRING) = https://twitch.tv/RuneScape,
6112 (INT) = 2,
6113 (STRING) = <img=1>Mod Bolton is LIVE at <u=5599ff><col=5599ff>https://rs.game/Watch</col></u> sharing his top tips on how to become a successful RuneScape Creator.,
6115 (STRING) = Mod Bolton is LIVE at https://twitch.tv/RuneScape sharing his top tips on how to become a successful RuneScape Creator.,
7179 (STRING) = RuneScape,
7180 (INT) = 2,
7184 (INT) = 7042,
}
510 - {
5799 (INT) = 100,
5810 (INT) = 505,
6045 (INT) = 90621,
6099 (INT) = 500,
6100 (INT) = 120,
6103 (STRING) = Maintenance downtime at 07:00 game time,
6104 (STRING) = RuneScape will be offline for maintenance for ~6 hours, starting at 07:00 game time.,
6112 (INT) = 2,
6113 (STRING) = <col=FF0000>[Alert] Avoid dangerous activities! In under two hours at 07:00 Game Time RuneScape will be offline for maintenance for ~6 hours. Read more <u=5599ff><col=5599ff>here.</col></u>,
7180 (INT) = 0,
7184 (INT) = 7042,
}
511 - {
788 (IDKIT) = 754,
789 (INT) = 61,
790 (IDKIT) = 756,
791 (IDKIT) = 752,
792 (STRING) = Owen's hair,
}
512 - {
}
513 - {
}
514 - {
}
515 - {
5799 (INT) = 204,
6045 (INT) = 50721,
6099 (INT) = 2015,
6100 (INT) = 60,
6101 (STRING) = Steve20058, LynxLynx & Saphhirra,
6102 (INT) = 305,
6105 (INT) = 305,
6107 (INT) = 3,
6112 (INT) = 1,
6114 (STRING) = @Steve20058, @Rs_Lynxlynx & @Saphhirra,
7180 (INT) = 5,
7184 (INT) = 7068,
}
516 - {
5799 (INT) = 203,
6045 (INT) = 50721,
6099 (INT) = 2300,
6100 (INT) = 60,
6101 (STRING) = MadClikr & the Lil Tuzzies Clan,
6102 (INT) = 301,
6105 (INT) = 401,
6107 (INT) = 85,
6109 (STRING) = Lil Tuzzies,
6112 (INT) = 1,
6114 (STRING) = @madclikr & the Lil Tuzzies Clan,
7180 (INT) = 5,
7184 (INT) = 7068,
}
517 - {
5799 (INT) = 302,
5810 (INT) = 1,
6045 (INT) = 60721,
6099 (INT) = 1600,
6100 (INT) = 60,
6103 (STRING) = General Q&A,
6104 (STRING) = The Q&A is back! Bring your finest questions and our J-Mods will offer up their finest answers!,
6110 (STRING) = https://twitch.tv/RuneScape,
6112 (INT) = 2,
6113 (STRING) = <img=1>Got a RuneScape-related query? Then swing on by and get all the answers from the J-Mods themselves! LIVE at <u=5599ff><col=5599ff>https://rs.game/Watch</col></u> now!,
6115 (STRING) = Got a RuneScape-related query? Then swing on by and get all the answers from the J-Mods themselves! LIVE at https://twitch.tv/RuneScape now!,
7179 (STRING) = RuneScape,
7180 (INT) = 2,
7184 (INT) = 7069,
}
518 - {
4398 (STRUCT) = 542,
4399 (STRUCT) = 544,
4400 (STRUCT) = 545,
4401 (STRUCT) = 546,
4402 (STRUCT) = 547,
}
519 - {
388 (INT) = 1,
3839 (ENUM) = 15570,
4630 (INT) = 6593,
4631 (INT) = 6593,
4639 (GRAPHIC) = 9877,
4640 (GRAPHIC) = 9876,
4642 (GRAPHIC) = 9878,
4643 (GRAPHIC) = 9879,
4910 (STRING) = Dive down deep for sunken treasure. These sunken chests contain the all new Bubbling Lamps which let you pick whether you want to use them for direct xp or bonus xp. On top of that, there's a chance that all your chests will become gilded - giving you 4x prizes!,
4911 (STRING) = Bubbling Lamps,
4912 (INT) = 1,
4920 (ENUM) = 3622,
4934 (ENUM) = 3623,
5124 (ENUM) = 3624,
5664 (INT) = 0,
5767 (STRUCT) = 522,
6510 (INT) = 1,
7598 (ENUM) = 3625,
7599 (ENUM) = 3627,
7600 (STRING) = You've received 2x medium bubbling lamps!,
7983 (STRUCT) = 7070,
8205 (INT) = 36,
}
520 - {
4849 (STRING) = Sheratan Mercenary outfit override,
4850 (INT) = 15000,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 10069,
4854 (INT) = 1,
4858 (STRING) = Unlock the Sheratan Mercenary outfit override.,
4862 (INT) = 1,
}
521 - {
}
522 - {
4630 (INT) = 6355,
4631 (INT) = 6355,
4639 (GRAPHIC) = 67,
4640 (GRAPHIC) = 65,
4642 (GRAPHIC) = 66,
4643 (GRAPHIC) = 68,
4910 (STRING) = Dive down deep for sunken treasure. These sunken chests contain the all new Bubbling Lamps which let you pick whether you want to use them for direct xp or bonus xp. On top of that, there's a chance that all your chests will become gilded - giving you 4x prizes!,
4911 (STRING) = Bubbling Lamps, July 2019,
4912 (INT) = 1,
4920 (ENUM) = 3622,
4934 (ENUM) = 3623,
5664 (INT) = 0,
7983 (STRUCT) = 7070,
}
523 - {
813 (ITEM) = 19773 (Gunnar's Ground),
923 (QUEST) = 341,
924 (STRING) = Gunnar's Ground,
925 (STRING) = A poem written by Dororan the dwarf for the chieftain of Barbarian Village (aka Gunnarsgrun).,
}
524 - {
3824 (STRING) = Bubbling Lamps,
3827 (STRING) = Bubbling Lamps<br><br> These sunken chests contain the all new Bubbling Lamps which let you pick whether you want to use them for direct xp or bonus xp. On top of that, there's a chance that all your chests will become gilded - giving you 4x prizes!,
3830 (INT) = 2,
}
525 - {
1089 (STRING) = Tank,
1090 (STRING) = Damage is reduced when wielding a shield.,
}
526 - {
4849 (STRING) = Dioscuri Battlemage outfit override,
4850 (INT) = 10000,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 10081,
4854 (INT) = 1,
4858 (STRING) = Unlock the Dioscuri Battlemage outfit override.,
4862 (INT) = 1,
}
527 - {
3824 (STRING) = Choose XP type,
3827 (STRING) = Choose XP type<br><br> The item you're using allows you to choose between direct experience and bonus experience, select which you want by using the buttons above.,
3830 (INT) = 2,
}
528 - {
1089 (STRING) = Tactician,
1090 (STRING) = Increases chance of hitting with one handed melee weapons.,
}
529 - {
4849 (STRING) = Equuis Archer outfit override,
4850 (INT) = 7500,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 10112,
4854 (INT) = 1,
4858 (STRING) = Unlock the Equuis Archer outfit override.,
4862 (INT) = 1,
}
530 - {
4849 (STRING) = Cosmic Billy pet,
4850 (INT) = 15000,
4851 (ITEM) = 49339 (Cosmic billy),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Cosmic Billy pet.,
4862 (INT) = 1,
}
531 - {
4849 (STRING) = Yaktrick Evenmoore pet,
4850 (INT) = 5000,
4851 (ITEM) = 49335 (Yaktrick Evenmoore),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Yaktrick Evenmoore pet.,
4862 (INT) = 1,
}
532 - {
4849 (STRING) = Dioscuri Sentinel pet,
4850 (INT) = 8000,
4851 (ITEM) = 49341 (Dioscuri sentinel),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Dioscuri Sentinel pet.,
4862 (INT) = 1,
}
533 - {
4849 (STRING) = Cosmic Weaver Teleport animation,
4850 (INT) = 3500,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 10157,
4854 (INT) = 1,
4858 (STRING) = Unlock the Cosmic Weaver Teleport animation.,
4862 (INT) = 1,
}
534 - {
4849 (STRING) = Cosmic Trance Rest animation,
4850 (INT) = 3500,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 10158,
4854 (INT) = 1,
4858 (STRING) = Unlock the Cosmic Trance Rest animation.,
4862 (INT) = 1,
}
535 - {
4849 (STRING) = Monolith Teleport animation,
4850 (INT) = 3500,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 11402,
4854 (INT) = 1,
4858 (STRING) = Unlock the Monolith Teleport animation.,
4862 (INT) = 1,
}
536 - {
4849 (STRING) = Moorrissey (Armoured) pet,
4850 (INT) = 15000,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 11392,
4854 (INT) = 1,
4858 (STRING) = Unlock the Moorrissey (Armoured) pet.,
4862 (INT) = 1,
}
537 - {
4849 (STRING) = Mollik the Great pet,
4850 (INT) = 10000,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 11393,
4854 (INT) = 1,
4858 (STRING) = Unlock the Mollik the Great pet.,
4862 (INT) = 1,
}
538 - {
4849 (STRING) = Herald of Fate outfit override,
4850 (INT) = 7500,
4851 (ITEM) = -1,
4852 (GRAPHIC) = 11391,
4854 (INT) = 1,
4858 (STRING) = Unlock the Herald of Fate outfit override.,
4862 (INT) = 1,
}
539 - {
8231 (COMPONENT) = IComponent(1454, 26),
8232 (COMPONENT) = IComponent(1454, 31),
8233 (COMPONENT) = IComponent(1454, 29),
8234 (COMPONENT) = IComponent(1454, 30),
8235 (COMPONENT) = IComponent(1454, 32),
8236 (COMPONENT) = IComponent(1454, 28),
8237 (COMPONENT) = IComponent(1454, 34),
8238 (COMPONENT) = IComponent(1454, 24),
8239 (COMPONENT) = IComponent(1454, 25),
8240 (COMPONENT) = IComponent(1454, 23),
8241 (COMPONENT) = IComponent(1454, 5),
8242 (COMPONENT) = IComponent(1454, 8),
8243 (COMPONENT) = IComponent(1454, 11),
8244 (COMPONENT) = IComponent(1454, 14),
8245 (COMPONENT) = IComponent(1454, 17),
8246 (COMPONENT) = IComponent(1454, 20),
8247 (COMPONENT) = IComponent(1454, 6),
8248 (COMPONENT) = IComponent(1454, 9),
8249 (COMPONENT) = IComponent(1454, 12),
8250 (COMPONENT) = IComponent(1454, 15),
8251 (COMPONENT) = IComponent(1454, 18),
8252 (COMPONENT) = IComponent(1454, 21),
8253 (COMPONENT) = IComponent(1454, 7),
8254 (COMPONENT) = IComponent(1454, 10),
8255 (COMPONENT) = IComponent(1454, 13),
8256 (COMPONENT) = IComponent(1454, 16),
8257 (COMPONENT) = IComponent(1454, 19),
8258 (COMPONENT) = IComponent(1454, 22),
8268 (COMPONENT) = IComponent(1454, 35),
}
540 - {
8231 (COMPONENT) = IComponent(1945, 206),
8232 (COMPONENT) = IComponent(1945, 211),
8233 (COMPONENT) = IComponent(1945, 208),
8234 (COMPONENT) = IComponent(1945, 210),
8235 (COMPONENT) = IComponent(1945, 212),
8236 (COMPONENT) = IComponent(1945, 207),
8237 (COMPONENT) = IComponent(1945, 181),
8238 (COMPONENT) = IComponent(1945, 204),
8239 (COMPONENT) = IComponent(1945, 205),
8240 (COMPONENT) = IComponent(1945, 183),
8241 (COMPONENT) = IComponent(1945, 186),
8242 (COMPONENT) = IComponent(1945, 189),
8243 (COMPONENT) = IComponent(1945, 192),
8244 (COMPONENT) = IComponent(1945, 195),
8245 (COMPONENT) = IComponent(1945, 198),
8246 (COMPONENT) = IComponent(1945, 201),
8247 (COMPONENT) = IComponent(1945, 187),
8248 (COMPONENT) = IComponent(1945, 190),
8249 (COMPONENT) = IComponent(1945, 193),
8250 (COMPONENT) = IComponent(1945, 196),
8251 (COMPONENT) = IComponent(1945, 199),
8252 (COMPONENT) = IComponent(1945, 202),
8253 (COMPONENT) = IComponent(1945, 188),
8254 (COMPONENT) = IComponent(1945, 191),
8255 (COMPONENT) = IComponent(1945, 194),
8256 (COMPONENT) = IComponent(1945, 197),
8257 (COMPONENT) = IComponent(1945, 200),
8258 (COMPONENT) = IComponent(1945, 203),
8268 (COMPONENT) = IComponent(1945, 209),
}
541 - {
8230 (COMPONENT) = IComponent(1451, 25),
8231 (COMPONENT) = IComponent(1451, 10),
8232 (COMPONENT) = IComponent(1451, 11),
8236 (COMPONENT) = IComponent(1451, 12),
8237 (COMPONENT) = IComponent(1451, 14),
8238 (COMPONENT) = IComponent(1451, 16),
8239 (COMPONENT) = IComponent(1451, 15),
8241 (COMPONENT) = IComponent(1451, 17),
8242 (COMPONENT) = IComponent(1451, 18),
8243 (COMPONENT) = IComponent(1451, 19),
8244 (COMPONENT) = IComponent(1451, 20),
8245 (COMPONENT) = IComponent(1451, 21),
8247 (COMPONENT) = IComponent(1451, 29),
8248 (COMPONENT) = IComponent(1451, 33),
8249 (COMPONENT) = IComponent(1451, 37),
8250 (COMPONENT) = IComponent(1451, 41),
8251 (COMPONENT) = IComponent(1451, 45),
8253 (COMPONENT) = IComponent(1451, 30),
8254 (COMPONENT) = IComponent(1451, 34),
8255 (COMPONENT) = IComponent(1451, 38),
8256 (COMPONENT) = IComponent(1451, 42),
8257 (COMPONENT) = IComponent(1451, 46),
}
542 - {
3797 (INT) = 1,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24420,
4405 (STRUCT) = 518,
}
543 - {
4842 (ENUM) = 3628,
4843 (STRING) = Flash Factory reward shop,
4844 (STRING) = Points,
4845 (STRING) = Experience,
4846 (STRING) = Factory outfit,
4847 (STRING) = Botanist outfit,
4900 (STRING) = Point,
5871 (STRING) = points,
5874 (STRING) = point,
}
544 - {
3797 (INT) = 2,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24421,
4405 (STRUCT) = 518,
}
545 - {
3797 (INT) = 3,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24422,
4405 (STRUCT) = 518,
}
546 - {
3797 (INT) = 4,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24422,
4405 (STRUCT) = 518,
}
547 - {
3797 (INT) = 5,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24420,
4405 (STRUCT) = 518,
}
548 - {
4398 (STRUCT) = 549,
4399 (STRUCT) = 550,
4400 (STRUCT) = 551,
4401 (STRUCT) = 555,
4402 (STRUCT) = 557,
}
549 - {
3797 (INT) = 1,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24423,
4405 (STRUCT) = 548,
}
550 - {
3797 (INT) = 2,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24424,
4405 (STRUCT) = 548,
}
551 - {
3797 (INT) = 3,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24425,
4405 (STRUCT) = 548,
}
552 - {
4849 (STRING) = Small Thieving XP lamp,
4850 (INT) = 10,
4851 (ITEM) = 47439 (Thieving XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Thieving lamp that gives 1750 XP,
4862 (INT) = 2,
}
553 - {
4849 (STRING) = Medium Thieving XP lamp,
4850 (INT) = 100,
4851 (ITEM) = 47440 (Thieving XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Thieving lamp that gives 17,500 XP,
4862 (INT) = 2,
}
554 - {
4849 (STRING) = Large Thieving XP lamp,
4850 (INT) = 1000,
4851 (ITEM) = 47441 (Thieving XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Thieving lamp that gives 175,000 XP,
4862 (INT) = 2,
}
555 - {
3797 (INT) = 4,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24425,
4405 (STRUCT) = 548,
}
556 - {
4849 (STRING) = Huge Thieving XP lamp,
4850 (INT) = 10000,
4851 (ITEM) = 47442 (Thieving XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Thieving lamp that gives 1,750,000 XP,
4862 (INT) = 2,
}
557 - {
3797 (INT) = 5,
3807 (INT) = 21,
3808 (INT) = 21,
3909 (GRAPHIC) = 24423,
4405 (STRUCT) = 548,
}
558 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Tasty Treat (x1),
}
559 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Tasty Treat (x3),
}
560 - {
4849 (STRING) = Small Agility XP lamp,
4850 (INT) = 10,
4851 (ITEM) = 47443 (Agility XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Agility lamp that gives 950 XP,
4862 (INT) = 2,
}
561 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Tasty Treat (x6),
}
562 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Jelly Treat (x1),
}
563 - {
}
564 - {
}
565 - {
}
566 - {
4849 (STRING) = Medium Agility XP lamp,
4850 (INT) = 100,
4851 (ITEM) = 47444 (Agility XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Agility lamp that gives 9500 XP,
4862 (INT) = 2,
}
567 - {
}
568 - {
}
569 - {
}
570 - {
}
571 - {
}
572 - {
4849 (STRING) = Large Agility XP lamp,
4850 (INT) = 1000,
4851 (ITEM) = 47445 (Agility XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Agility lamp that gives 95,000 XP,
4862 (INT) = 2,
}
573 - {
}
574 - {
}
575 - {
}
576 - {
}
577 - {
}
578 - {
}
579 - {
}
580 - {
}
581 - {
}
582 - {
}
583 - {
}
584 - {
}
585 - {
}
586 - {
}
587 - {
4849 (STRING) = Huge Agility XP lamp,
4850 (INT) = 10000,
4851 (ITEM) = 47446 (Agility XP lamp),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 3,
4857 (INT) = -2147483648,
4858 (STRING) = Agility lamp that gives 950,000 XP,
4862 (INT) = 2,
}
588 - {
4849 (STRING) = Factory mask,
4850 (INT) = 2000,
4851 (ITEM) = 22959 (Factory mask),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Wearing this makes your voice sound harsh and menacing,
4862 (INT) = 2,
}
589 - {
}
590 - {
}
591 - {
}
592 - {
}
593 - {
}
594 - {
}
595 - {
}
596 - {
}
597 - {
}
598 - {
}
599 - {
}
600 - {
}
601 - {
}
602 - {
}
603 - {
}
604 - {
}
605 - {
}
606 - {
}
607 - {
}
608 - {
}
609 - {
}
610 - {
}
611 - {
4849 (STRING) = Factory top,
4850 (INT) = 3000,
4851 (ITEM) = 22958 (Factory top),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Reinforced to the second degree,
4862 (INT) = 2,
}
612 - {
}
613 - {
}
614 - {
}
615 - {
4849 (STRING) = Factory trousers,
4850 (INT) = 2500,
4851 (ITEM) = 22960 (Factory trousers),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Good grief, that's a lot of pockets for a single trouser,
4862 (INT) = 2,
}
616 - {
6381 (GRAPHIC) = 12715,
6385 (GRAPHIC) = 12716,
6386 (GRAPHIC) = 12717,
6387 (GRAPHIC) = 12718,
6388 (INT) = 7012,
6389 (INT) = 7025,
6391 (STRING) = Vic the trader,
}
617 - {
4842 (ENUM) = 1465,
4843 (STRING) = Surplus Spring Supplies,
4844 (STRING) = Spring Tokens,
4845 (STRING) = Cosmetics,
4846 (STRING) = Consumables,
4866 (ITEM) = 51395 (Spring Tokens),
4900 (STRING) = Spring Token,
5444 (INT) = 1,
5871 (STRING) = spring tokens,
5874 (STRING) = spring token,
}
618 - {
4849 (STRING) = Factory gloves,
4850 (INT) = 1500,
4851 (ITEM) = 22961 (Factory gloves),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = For a workman's gloves, these seem very...thiefly, somehow,
4862 (INT) = 2,
}
619 - {
4849 (STRING) = Factory boots,
4850 (INT) = 1500,
4851 (ITEM) = 22962 (Factory boots),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Good firm tread and real leather uppers,
4862 (INT) = 2,
}
620 - {
4849 (STRING) = Rogue kit,
4850 (INT) = 35,
4851 (ITEM) = 5558 (Rogue kit),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 5,
4856 (INT) = 10,
4858 (STRING) = It can do almost anything,
4862 (INT) = 2,
}
621 - {
6589 (ENUM) = 7835,
}
622 - {
3910 (GRAPHIC) = 12778,
3915 (INT) = 38,
3916 (INT) = 36,
8299 (GRAPHIC) = 12836,
}
623 - {
4849 (STRING) = Altar of War ability cooldown reset,
4850 (INT) = 0,
4852 (GRAPHIC) = 14695,
4854 (INT) = 1,
4858 (STRING) = Upgrade the Altar of War to additionally reset your ability cooldowns.,
4859 (STRING) = You must have unlocked the Altar of War and killed a number of boss monsters to claim this.,
4862 (INT) = 1,
5091 (STRING) = Unlock,
5093 (STRING) = Unlocked,
5204 (STRING) = You have unlocked this.,
5878 (INT) = 500,
7141 (STRING) = You need to kill more boss monsters.,
}
624 - {
3910 (GRAPHIC) = 12776,
3915 (INT) = 38,
3916 (INT) = 36,
8299 (GRAPHIC) = 12833,
8300 (GRAPHIC) = 11737,
8301 (GRAPHIC) = 11738,
8302 (GRAPHIC) = 11739,
}
625 - {
2794 (STRING) = You are currently earning double XP. All standard DXP rules and caveats apply.,
2802 (GRAPHIC) = 8954,
8109 (INT) = 0,
8112 (BOOLEAN) = 1,
8114 (INT) = 9,
8115 (INT) = 50,
}
626 - {
3910 (GRAPHIC) = 12832,
3915 (INT) = 38,
3916 (INT) = 36,
8299 (GRAPHIC) = 12834,
8300 (GRAPHIC) = 10365,
8301 (GRAPHIC) = 10366,
8302 (GRAPHIC) = 10397,
}
627 - {
5799 (INT) = 400,
6045 (INT) = 70721,
6099 (INT) = 1800,
6100 (INT) = 60,
6103 (STRING) = Pinguinsuche,
6106 (STRING) = Brunnen, Mitte v. Varrock,
6107 (INT) = 121,
6109 (STRING) = Pinguintrupp,
6111 (INT) = 1,
6112 (INT) = 2,
6113 (STRING) = Hilf jetzt auf W121 bei der Suche nach den Pinguinen mit! Freundeschat: Pinguintrupp,
7180 (INT) = 5,
7184 (INT) = 7070,
}
628 - {
3910 (GRAPHIC) = 12773,
3915 (INT) = 38,
3916 (INT) = 36,
8299 (GRAPHIC) = 12837,
8300 (GRAPHIC) = 10398,
8301 (GRAPHIC) = 10399,
8302 (GRAPHIC) = 10400,
}
629 - {
4849 (STRING) = Botanist's mask,
4850 (INT) = 1000,
4851 (ITEM) = 25190 (Botanist's mask),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Increases Herblore experience gained by 1% when worn,
4862 (INT) = 2,
}
630 - {
7513 (INT) = 4,
7514 (ENUM) = 16244,
7527 (STRING) = Icon size,
7528 (STRING) = The size of an icon in the buff/debuff pane.,
7529 (INT) = 1,
}
631 - {
3910 (GRAPHIC) = 12775,
3915 (INT) = 38,
3916 (INT) = 36,
8263 (STRING) = Email / Username,
}
632 - {
7513 (INT) = 11,
7521 (STRING) = Bar Display Settings,
7529 (INT) = 1,
}
633 - {
3910 (GRAPHIC) = 12774,
3915 (INT) = 38,
3916 (INT) = 36,
8299 (GRAPHIC) = 12835,
}
634 - {
7513 (INT) = 11,
7521 (STRING) = Bar Filters,
}
635 - {
4398 (STRUCT) = 28569,
4399 (STRUCT) = 28570,
4400 (STRUCT) = 28571,
4401 (STRUCT) = 28572,
4402 (STRUCT) = 28573,
4403 (STRUCT) = 636,
}
636 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 31,
3811 (INT) = 16777215,
4405 (STRUCT) = 28567,
}
637 - {
4398 (STRUCT) = 41935,
4399 (STRUCT) = 41936,
4400 (STRUCT) = 41937,
4401 (STRUCT) = 41938,
4402 (STRUCT) = 41939,
4403 (STRUCT) = 638,
}
638 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 31,
3811 (INT) = 16382653,
4405 (STRUCT) = 41933,
}
639 - {
4398 (STRUCT) = 641,
4399 (STRUCT) = 642,
4400 (STRUCT) = 643,
4401 (STRUCT) = 644,
4402 (STRUCT) = 645,
4403 (STRUCT) = 640,
}
640 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 56,
3811 (INT) = 16777215,
4405 (STRUCT) = 639,
7558 (INT) = 16,
8063 (BOOLEAN) = 1,
8064 (INT) = 6,
8066 (INT) = 12,
}
641 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 1951,
3802 (GRAPHIC) = 1952,
3803 (GRAPHIC) = 1953,
3807 (INT) = 48,
3808 (INT) = 12,
4405 (STRUCT) = 639,
7447 (BOOLEAN) = 0,
}
642 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 1954,
3802 (GRAPHIC) = 1955,
3803 (GRAPHIC) = 1956,
3807 (INT) = 48,
3808 (INT) = 12,
4405 (STRUCT) = 639,
7447 (BOOLEAN) = 0,
}
643 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 1954,
3802 (GRAPHIC) = 1955,
3803 (GRAPHIC) = 1956,
3807 (INT) = 48,
3808 (INT) = 12,
4405 (STRUCT) = 639,
7447 (BOOLEAN) = 0,
}
644 - {
3797 (INT) = 4,
3801 (GRAPHIC) = 1948,
3802 (GRAPHIC) = 1949,
3803 (GRAPHIC) = 1950,
3807 (INT) = 48,
3808 (INT) = 12,
4405 (STRUCT) = 639,
7447 (BOOLEAN) = 0,
}
645 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 1957,
3802 (GRAPHIC) = 1958,
3803 (GRAPHIC) = 1959,
3807 (INT) = 48,
3808 (INT) = 12,
4405 (STRUCT) = 639,
7447 (BOOLEAN) = 0,
}
646 - {
3797 (INT) = 4,
3798 (GRAPHIC) = 2432,
3799 (GRAPHIC) = 2431,
3800 (GRAPHIC) = 2433,
3801 (GRAPHIC) = 2434,
3802 (GRAPHIC) = 2435,
3803 (GRAPHIC) = 2436,
3804 (GRAPHIC) = 2441,
3805 (GRAPHIC) = 2437,
3806 (GRAPHIC) = 2482,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 42684,
}
647 - {
4398 (STRUCT) = 24114,
4399 (STRUCT) = 24115,
4400 (STRUCT) = 24116,
4401 (STRUCT) = 24117,
4402 (STRUCT) = 24118,
4403 (STRUCT) = 649,
}
648 - {
4849 (STRING) = Botanist's top,
4850 (INT) = 1000,
4851 (ITEM) = 25191 (Botanist's top),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Increases Herblore experience gained by 1% when worn,
4862 (INT) = 2,
}
649 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 31,
3811 (INT) = 11456736,
4405 (STRUCT) = 28556,
}
650 - {
3910 (GRAPHIC) = 12728,
3911 (GRAPHIC) = 12729,
3913 (GRAPHIC) = 12976,
3915 (INT) = 86,
3916 (INT) = 86,
}
651 - {
3910 (GRAPHIC) = 12975,
3911 (GRAPHIC) = 12976,
3913 (GRAPHIC) = 12977,
3915 (INT) = 86,
3916 (INT) = 86,
}
652 - {
3910 (GRAPHIC) = 13011,
3911 (GRAPHIC) = 13012,
3913 (GRAPHIC) = 13013,
3915 (INT) = 60,
3916 (INT) = 60,
}
653 - {
3910 (GRAPHIC) = 13014,
3911 (GRAPHIC) = 13015,
3913 (GRAPHIC) = 13016,
3915 (INT) = 60,
3916 (INT) = 60,
}
654 - {
3910 (GRAPHIC) = 31126,
3911 (GRAPHIC) = 31127,
3912 (GRAPHIC) = 31128,
3914 (GRAPHIC) = 31129,
3915 (INT) = 43,
3916 (INT) = 43,
}
655 - {
3910 (GRAPHIC) = 12985,
3911 (GRAPHIC) = 12986,
3912 (GRAPHIC) = 12987,
3913 (GRAPHIC) = 12988,
3914 (GRAPHIC) = 12989,
3915 (INT) = 35,
3916 (INT) = 35,
}
656 - {
4849 (STRING) = Botanist's trousers,
4850 (INT) = 1000,
4851 (ITEM) = 25192 (Botanist's trousers),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Increases Herblore experience gained by 1% when worn,
4862 (INT) = 2,
}
657 - {
3910 (GRAPHIC) = 12980,
3911 (GRAPHIC) = 12981,
3912 (GRAPHIC) = 12982,
3913 (GRAPHIC) = 12983,
3914 (GRAPHIC) = 12984,
3915 (INT) = 35,
3916 (INT) = 35,
}
658 - {
3910 (GRAPHIC) = 23768,
3911 (GRAPHIC) = 23768,
3912 (GRAPHIC) = 23768,
3913 (GRAPHIC) = 23768,
3914 (GRAPHIC) = 23768,
3915 (INT) = 16,
3916 (INT) = 16,
}
659 - {
7251 (STRUCT) = 40051,
7252 (STRUCT) = 40054,
7253 (STRUCT) = -1,
7254 (STRUCT) = -1,
7255 (STRUCT) = -1,
7256 (STRUCT) = 40057,
7257 (INT) = 0,
}
660 - {
4186 (INT) = 33,
4187 (INT) = 1,
4188 (STRING) = [Player A] has muted/unmuted [Player B].,
4189 (STRING) = [Player A] has muted/unmuted [Player B].,
}
661 - {
7527 (STRING) = Legacy Map Icons,
7528 (STRING) = Use the legacy icons on the minimap and worldmap. Map icons were updated in 2014.,
}
662 - {
6980 (ITEM) = 28 (Insect repellent),
6981 (BOOLEAN) = 0,
6983 (STRING) = Found in a house on the east side of Catherby, or by talking to the beekeeper west of Catherby.,
}
663 - {
2210 (STRING) = Small Rune Pouch,
2212 (INT) = 1,
2213 (ITEM) = 38450 (Sealed small rune pouch),
2215 (INT) = 4,
2217 (BOOLEAN) = 1,
2220 (INT) = 7,
}
664 - {
2210 (STRING) = Large Rune Pouch,
2212 (INT) = 66,
2213 (ITEM) = 38452 (Sealed large rune pouch),
2215 (INT) = 4,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2219 (BOOLEAN) = 1,
2220 (INT) = 7,
}
665 - {
2794 (STRING) = Trimmed Masterwork Set,
2795 (STRING) = Wearing at least three pieces, per piece worn, 10% of the damage you receive is delayed and dealt out over the next six seconds. (50% with all five pieces.),
3205 (ITEM) = 46038 (Trimmed masterwork helm),
3206 (ITEM) = 46040 (Trimmed masterwork helm),
3207 (ITEM) = 46067 (Custom-fit trimmed masterwork helm),
3208 (ITEM) = 46069 (Custom-fit trimmed masterwork helm),
3209 (ITEM) = 47852 (Custom-fit trimmed spiked masterwork helm),
3210 (ITEM) = 46053 (Trimmed masterwork platebody),
3211 (ITEM) = 46055 (Trimmed masterwork platebody),
3212 (ITEM) = 46063 (Augmented Trimmed Masterwork Platebody),
3213 (ITEM) = 46082 (Custom-fit trimmed masterwork platebody),
3214 (ITEM) = 46084 (Custom-fit trimmed masterwork platebody),
3215 (ITEM) = 46043 (Trimmed masterwork gloves),
3216 (ITEM) = 46045 (Trimmed masterwork gloves),
3217 (ITEM) = 46072 (Custom-fit trimmed masterwork gloves),
3218 (ITEM) = 46074 (Custom-fit trimmed masterwork gloves),
3219 (ITEM) = 47855 (Custom-fit trimmed spiked masterwork gloves),
3220 (ITEM) = 46058 (Trimmed masterwork platelegs),
3221 (ITEM) = 46060 (Trimmed masterwork platelegs),
3222 (ITEM) = 46065 (Augmented Trimmed Masterwork Platelegs),
3223 (ITEM) = 46087 (Custom-fit trimmed masterwork platelegs),
3224 (ITEM) = 46089 (Custom-fit trimmed masterwork platelegs),
3225 (ITEM) = 46048 (Trimmed masterwork boots),
3226 (ITEM) = 46050 (Trimmed masterwork boots),
3227 (ITEM) = 46077 (Custom-fit trimmed masterwork boots),
3228 (ITEM) = 46079 (Custom-fit trimmed masterwork boots),
3229 (ITEM) = 47858 (Custom-fit trimmed spiked masterwork boots),
5505 (ITEM) = 47853 (Custom-fit trimmed spiked masterwork helm),
5506 (ITEM) = 46092 (Augmented Custom-fit Trimmed Masterwork Platebody),
5507 (ITEM) = 47856 (Custom-fit trimmed spiked masterwork gloves),
5508 (ITEM) = 46094 (Augmented Custom-fit Trimmed Masterwork Platelegs),
5509 (ITEM) = 47859 (Custom-fit trimmed spiked masterwork boots),
5818 (INT) = 3,
5825 (ITEM) = 47862 (Custom-fit trimmed spiked masterwork platebody),
5826 (ITEM) = 47867 (Augmented custom-fit trimmed spiked masterwork platebody),
6048 (ITEM) = 47865 (Custom-fit trimmed spiked masterwork platelegs),
6049 (ITEM) = 47869 (Augmented custom-fit trimmed spiked masterwork platelegs),
6621 (ITEM) = 47861 (Custom-fit trimmed spiked masterwork platebody),
6623 (ITEM) = 47864 (Custom-fit trimmed spiked masterwork platelegs),
}
666 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 3042,
3799 (GRAPHIC) = 3022,
3800 (GRAPHIC) = 3043,
3801 (GRAPHIC) = 3044,
3802 (GRAPHIC) = 3045,
3803 (GRAPHIC) = 3048,
3804 (GRAPHIC) = 3050,
3805 (GRAPHIC) = 3049,
3806 (GRAPHIC) = 3051,
3807 (INT) = 16,
3808 (INT) = 16,
}
667 - {
}
668 - {
7260 (INT) = 464928,
7261 (INT) = 1846324,
7262 (INT) = 0,
7263 (INT) = 2644336,
7264 (INT) = 0,
7265 (INT) = 23,
7266 (INT) = 3,
7267 (GRAPHIC) = 2026,
7268 (GRAPHIC) = 2027,
7269 (GRAPHIC) = 2028,
7270 (GRAPHIC) = 2029,
7271 (INT) = 8,
7272 (GRAPHIC) = 2030,
7273 (INT) = 13023381,
7274 (INT) = 15656390,
7275 (FONTMETRICS) = 29,
7276 (INT) = 35,
}
669 - {
2531 (INT) = 4,
2532 (INT) = 6,
2533 (STRING) = Warmed by Fire Rest,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 32484,
2536 (SEQ) = 32487,
2537 (MODEL) = 69169,
2540 (INT) = 300,
2541 (INT) = 80,
2546 (INT) = 8,
2547 (BOOLEAN) = 1,
3303 (SEQ) = 32483,
3304 (SPOTANIM) = 7156,
3305 (SPOTANIM) = 7157,
4175 (SEQ) = 32485,
4267 (INT) = 1,
4268 (SPOTANIM) = 7158,
4269 (BAS) = 4344,
4744 (INT) = 592,
4751 (STRING) = From a Premier Club 2018 Gold member's chest.,
5441 (STRING) = Warmed by Fire () Rest,
}
670 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Jelly Treat (x3),
}
671 - {
6432 (GRAPHIC) = 1401,
6433 (GRAPHIC) = 1402,
6533 (GRAPHIC) = 1391,
6534 (GRAPHIC) = 1392,
6535 (GRAPHIC) = 1393,
6536 (GRAPHIC) = 1394,
6537 (GRAPHIC) = 1395,
6538 (GRAPHIC) = 1396,
6539 (GRAPHIC) = 1397,
6540 (GRAPHIC) = 1398,
6541 (GRAPHIC) = 1399,
6586 (GRAPHIC) = 1400,
6587 (INT) = 287,
6588 (INT) = 238,
7959 (GRAPHIC) = 1403,
}
672 - {
5165 (STRING) = Lucien,
5166 (INT) = 10000000,
5418 (AREA) = 2433,
5766 (INT) = 1,
7559 (INT) = 1,
}
673 - {
2795 (STRING) = Stores up to 1000% adrenaline gained from combat, that can then be used to prevent your adrenaline draining while out of combat.,
}
674 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = War's Greataxe,
2542 (ENUM) = 12945,
2546 (INT) = 8,
4591 (INT) = 2048,
4742 (INT) = 6067,
4743 (INT) = 6094,
4744 (INT) = 547,
4751 (STRING) = This can be unlocked as a community by helping Death to stabilise the rift.,
}
675 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Staff of Famine,
2542 (ENUM) = 12946,
2546 (INT) = 8,
4591 (INT) = 16384,
4742 (INT) = 6067,
4743 (INT) = 6094,
4744 (INT) = 548,
4751 (STRING) = This can be unlocked as a community by helping Death to stabilise the rift.,
}
676 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Pestilence's Bow,
2542 (ENUM) = 12948,
2546 (INT) = 8,
4591 (INT) = 4096,
4742 (INT) = 6067,
4743 (INT) = 6094,
4744 (INT) = 549,
4751 (STRING) = This can be unlocked as a community by helping Death to stabilise the rift.,
}
677 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Lucien's staff,
2542 (ENUM) = 12947,
2546 (INT) = 8,
4591 (INT) = 16384,
4742 (INT) = 6093,
4743 (INT) = 6094,
4744 (INT) = 550,
4751 (STRING) = This can be unlocked by completing game content.,
}
678 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = The Urnbreakable,
2534 (GRAPHIC) = -1,
2543 (INT) = 481,
2546 (INT) = 8,
4742 (INT) = 6067,
4743 (INT) = 6094,
4751 (STRING) = This can be unlocked by dismissing all the black hands 3 times.,
}
679 - {
3445 (GRAPHIC) = 20943,
3447 (GRAPHIC) = 20944,
3493 (STRING) = Hallowe'en,
5900 (GRAPHIC) = 20941,
5901 (GRAPHIC) = 20940,
5902 (GRAPHIC) = 20940,
5903 (GRAPHIC) = 20940,
5904 (COMPONENT) = IComponent(438, 34),
5905 (STRING) = Event overview,
5906 (GRAPHIC) = 20939,
5907 (GRAPHIC) = 20939,
5908 (GRAPHIC) = 20939,
5909 (COMPONENT) = IComponent(438, 59),
5910 (STRING) = Community progress,
}
680 - {
2794 (STRING) = Adrenaline urn - prevents your adrenaline draining while out of combat.,
4677 (ITEM) = 44210 (Adrenaline urn),
8109 (INT) = 0,
8110 (BOOLEAN) = 1,
8111 (BOOLEAN) = 1,
8114 (INT) = 3,
8115 (INT) = 50,
}
681 - {
1070 (ITEM) = 44211 (Scroll of gathering),
1071 (INT) = 1,
1072 (INT) = 80000,
1078 (STRING) = Reading this scroll permanently unlocks the secrets of gathering: all gathering activities give 25% more XP within Daemonheim.,
4742 (INT) = 6095,
}
682 - {
7561 (INT) = 0,
7562 (STRING) = Treasure Hunter Chest,
7563 (STRING) = A treasure chest containing a random Treasure Hunter item.,
7564 (MODEL) = 93441,
7565 (SEQ) = 22645,
7566 (SEQ) = 22644,
}
683 - {
7561 (INT) = 1,
7562 (STRING) = Experience chest,
7563 (STRING) = An experience chest that holds a large assortment of stars and lamps.,
7564 (MODEL) = 68327,
7565 (SEQ) = 22645,
7566 (SEQ) = 22644,
}
684 - {
7561 (INT) = 2,
7562 (STRING) = Protean chest,
7563 (STRING) = A protean chest that holds a large assortment of protean items.,
7564 (MODEL) = 68325,
7565 (SEQ) = 22645,
7566 (SEQ) = 22644,
}
685 - {
4639 (GRAPHIC) = 8608,
4640 (GRAPHIC) = 8607,
4642 (GRAPHIC) = 8609,
4643 (GRAPHIC) = 8610,
}
686 - {
858 (MODEL) = 77873,
859 (SEQ) = 22665,
860 (SEQ) = 22664,
4630 (INT) = 6439,
4631 (INT) = 6439,
4639 (GRAPHIC) = 7029,
4640 (GRAPHIC) = 7018,
4642 (GRAPHIC) = 7030,
4643 (GRAPHIC) = 7031,
4910 (STRING) = Volcanic lamps are here and they are overflowing with power! Your Volcanic lamps give direct XP, convert your bonus XP into direct XP, and have a chance to transform other Volcanic lamps into Erupting lamps, which are 100% more powerful than their volcanic counterparts!,
4911 (STRING) = Smouldering Volcano, October 2019,
4912 (INT) = 1,
4920 (ENUM) = 3482,
4934 (ENUM) = 3657,
5664 (INT) = 0,
7983 (STRUCT) = 12007,
}
687 - {
}
688 - {
}
689 - {
}
690 - {
}
691 - {
}
692 - {
}
693 - {
}
694 - {
2210 (STRING) = Minnow,
2212 (INT) = 1,
2213 (ITEM) = 30075 (Minnow),
2215 (INT) = 16,
2220 (INT) = 2,
}
695 - {
2210 (STRING) = Stop burning minnow,
2212 (INT) = 19,
2213 (ITEM) = 30077 (Burnt minnow),
2215 (INT) = 16,
2220 (INT) = 5,
}
696 - {
4849 (STRING) = Botanist's gloves,
4850 (INT) = 500,
4851 (ITEM) = 25194 (Botanist's gloves),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Increases Herblore experience gained by 1% when worn,
4862 (INT) = 2,
}
697 - {
788 (IDKIT) = 45,
789 (INT) = 0,
790 (IDKIT) = 243,
791 (IDKIT) = 244,
792 (STRING) = Bald,
}
698 - {
788 (IDKIT) = 46,
789 (INT) = 1,
790 (IDKIT) = 199,
791 (IDKIT) = 221,
792 (STRING) = Bun,
}
699 - {
788 (IDKIT) = 47,
789 (INT) = 2,
790 (IDKIT) = 200,
791 (IDKIT) = 222,
792 (STRING) = Dreadlocks,
}
700 - {
788 (IDKIT) = 48,
789 (INT) = 3,
790 (IDKIT) = 201,
791 (IDKIT) = 223,
792 (STRING) = Long,
}
701 - {
788 (IDKIT) = 49,
789 (INT) = 4,
790 (IDKIT) = 202,
791 (IDKIT) = 224,
792 (STRING) = Short,
}
702 - {
788 (IDKIT) = 50,
789 (INT) = 5,
790 (IDKIT) = 203,
791 (IDKIT) = 225,
792 (STRING) = Pigtails,
}
703 - {
788 (IDKIT) = 51,
789 (INT) = 6,
790 (IDKIT) = 204,
791 (IDKIT) = 226,
792 (STRING) = Crew cut,
}
704 - {
788 (IDKIT) = 52,
789 (INT) = 7,
790 (IDKIT) = 205,
791 (IDKIT) = 227,
792 (STRING) = Close-cropped,
}
705 - {
788 (IDKIT) = 53,
789 (INT) = 8,
790 (IDKIT) = 206,
791 (IDKIT) = 228,
792 (STRING) = Wild spikes,
}
706 - {
788 (IDKIT) = 54,
789 (INT) = 9,
790 (IDKIT) = 207,
791 (IDKIT) = 229,
792 (STRING) = Spikes,
}
707 - {
788 (IDKIT) = 135,
789 (INT) = 10,
790 (IDKIT) = 209,
791 (IDKIT) = 231,
792 (STRING) = Side ponytail,
}
708 - {
788 (IDKIT) = 136,
789 (INT) = 11,
790 (IDKIT) = 210,
791 (IDKIT) = 232,
792 (STRING) = Curls,
}
709 - {
788 (IDKIT) = 137,
789 (INT) = 12,
790 (IDKIT) = 211,
791 (IDKIT) = 233,
792 (STRING) = Wind braids,
}
710 - {
788 (IDKIT) = 138,
789 (INT) = 13,
790 (IDKIT) = 212,
791 (IDKIT) = 234,
792 (STRING) = Ponytail,
}
711 - {
788 (IDKIT) = 139,
789 (INT) = 14,
790 (IDKIT) = 213,
791 (IDKIT) = 235,
792 (STRING) = Ring braids,
}
712 - {
788 (IDKIT) = 140,
789 (INT) = 15,
790 (IDKIT) = 214,
791 (IDKIT) = 236,
792 (STRING) = Four ponies,
}
713 - {
788 (IDKIT) = 141,
789 (INT) = 16,
790 (IDKIT) = 215,
791 (IDKIT) = 237,
792 (STRING) = Flip,
}
714 - {
788 (IDKIT) = 142,
789 (INT) = 17,
790 (IDKIT) = 216,
791 (IDKIT) = 238,
792 (STRING) = Layered flip,
}
715 - {
788 (IDKIT) = 143,
789 (INT) = 18,
790 (IDKIT) = 217,
791 (IDKIT) = 239,
792 (STRING) = Straight,
}
716 - {
788 (IDKIT) = 144,
789 (INT) = 19,
790 (IDKIT) = 218,
791 (IDKIT) = 240,
792 (STRING) = Long braids,
}
717 - {
788 (IDKIT) = 145,
789 (INT) = 20,
790 (IDKIT) = 219,
791 (IDKIT) = 241,
792 (STRING) = Curtains,
}
718 - {
788 (IDKIT) = 146,
789 (INT) = 21,
790 (IDKIT) = 220,
791 (IDKIT) = 242,
792 (STRING) = Earmuffs,
}
719 - {
788 (IDKIT) = 269,
789 (INT) = 22,
790 (IDKIT) = 281,
791 (IDKIT) = 283,
792 (STRING) = Fringe,
}
720 - {
788 (IDKIT) = 270,
789 (INT) = 23,
790 (IDKIT) = 282,
791 (IDKIT) = 284,
792 (STRING) = Pinned up,
}
721 - {
788 (IDKIT) = 271,
789 (INT) = 24,
790 (IDKIT) = 285,
791 (IDKIT) = 287,
792 (STRING) = Layered,
}
722 - {
788 (IDKIT) = 272,
789 (INT) = 25,
790 (IDKIT) = 286,
791 (IDKIT) = 288,
792 (STRING) = Top knot,
}
723 - {
788 (IDKIT) = 273,
789 (INT) = 26,
790 (IDKIT) = 289,
791 (IDKIT) = 290,
792 (STRING) = Pinned bun,
}
724 - {
788 (IDKIT) = 274,
789 (INT) = 27,
790 (IDKIT) = 291,
791 (IDKIT) = 294,
792 (STRING) = Ponytail spiked,
}
725 - {
788 (IDKIT) = 275,
789 (INT) = 28,
790 (IDKIT) = 292,
791 (IDKIT) = 295,
792 (STRING) = Pixie,
}
726 - {
788 (IDKIT) = 276,
789 (INT) = 29,
790 (IDKIT) = 293,
791 (IDKIT) = 296,
792 (STRING) = Odango,
}
727 - {
788 (IDKIT) = 277,
789 (INT) = 30,
790 (IDKIT) = 301,
791 (IDKIT) = 297,
792 (STRING) = Bun with fringe,
}
728 - {
788 (IDKIT) = 278,
789 (INT) = 31,
790 (IDKIT) = 302,
791 (IDKIT) = 298,
792 (STRING) = Pigtails with fringe,
}
729 - {
788 (IDKIT) = 279,
789 (INT) = 32,
790 (IDKIT) = 303,
791 (IDKIT) = 299,
792 (STRING) = French twist,
}
730 - {
788 (IDKIT) = 280,
789 (INT) = 33,
790 (IDKIT) = 304,
791 (IDKIT) = 300,
792 (STRING) = Princess,
}
731 - {
788 (IDKIT) = 353,
789 (INT) = 34,
790 (IDKIT) = 335,
791 (IDKIT) = 317,
792 (STRING) = Two buns and fringe,
}
732 - {
788 (IDKIT) = 356,
789 (INT) = 35,
790 (IDKIT) = 338,
791 (IDKIT) = 320,
792 (STRING) = Short hair with fringe,
}
733 - {
788 (IDKIT) = 362,
789 (INT) = 36,
790 (IDKIT) = 344,
791 (IDKIT) = 326,
792 (STRING) = Long hair with fringe,
}
734 - {
}
735 - {
788 (IDKIT) = 734,
789 (INT) = 60,
790 (IDKIT) = 728,
791 (IDKIT) = 730,
792 (STRING) = Ozan's Hair,
}
736 - {
788 (IDKIT) = 735,
789 (INT) = 61,
790 (IDKIT) = 729,
791 (IDKIT) = 731,
792 (STRING) = Ariane's Hair,
}
737 - {
788 (IDKIT) = 736,
789 (INT) = 58,
790 (IDKIT) = 732,
791 (IDKIT) = 726,
792 (STRING) = Ozan's Hair,
}
738 - {
4849 (STRING) = Botanist's boots,
4850 (INT) = 500,
4851 (ITEM) = 25193 (Botanist's boots),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = Increases Herblore experience gained by 1% when worn,
4862 (INT) = 2,
}
739 - {
1089 (STRING) = Berserker,
1090 (STRING) = Increases chance of hitting with two-handed melee weapons.,
}
740 - {
813 (ITEM) = 4568 (Dwarven lore),
923 (QUEST) = 284,
924 (STRING) = The Arzinian Being of Bordanzan,
925 (STRING) = A book about a terrifying entity that was encountered in the mines of Keldagrim.,
}
741 - {
788 (IDKIT) = 0,
789 (INT) = 0,
790 (IDKIT) = 0,
791 (IDKIT) = 0,
792 (STRING) = Bald,
}
742 - {
788 (IDKIT) = 1,
789 (INT) = 1,
790 (IDKIT) = 169,
791 (IDKIT) = 170,
792 (STRING) = Dreadlocks,
}
743 - {
788 (IDKIT) = 2,
789 (INT) = 2,
790 (IDKIT) = 171,
791 (IDKIT) = 172,
792 (STRING) = Long hair,
}
744 - {
788 (IDKIT) = 3,
789 (INT) = 3,
790 (IDKIT) = 173,
791 (IDKIT) = 174,
792 (STRING) = Medium hair,
}
745 - {
788 (IDKIT) = 4,
789 (INT) = 4,
790 (IDKIT) = 175,
791 (IDKIT) = 176,
792 (STRING) = Monk,
}
746 - {
788 (IDKIT) = 5,
789 (INT) = 5,
790 (IDKIT) = 177,
791 (IDKIT) = 178,
792 (STRING) = Short,
}
747 - {
788 (IDKIT) = 6,
789 (INT) = 6,
790 (IDKIT) = 179,
791 (IDKIT) = 180,
792 (STRING) = Close-cropped,
}
748 - {
788 (IDKIT) = 7,
789 (INT) = 7,
790 (IDKIT) = 181,
791 (IDKIT) = 182,
792 (STRING) = Wild spikes,
}
749 - {
788 (IDKIT) = 8,
789 (INT) = 8,
790 (IDKIT) = 183,
791 (IDKIT) = 184,
792 (STRING) = Spikes,
}
750 - {
788 (IDKIT) = 91,
789 (INT) = 9,
790 (IDKIT) = 185,
791 (IDKIT) = 186,
792 (STRING) = Mohawk,
}
751 - {
788 (IDKIT) = 92,
789 (INT) = 10,
790 (IDKIT) = 187,
791 (IDKIT) = 188,
792 (STRING) = Wind braids,
}
752 - {
788 (IDKIT) = 93,
789 (INT) = 11,
790 (IDKIT) = 189,
791 (IDKIT) = 190,
792 (STRING) = Quiff,
}
753 - {
788 (IDKIT) = 94,
789 (INT) = 12,
790 (IDKIT) = 191,
791 (IDKIT) = 192,
792 (STRING) = Samurai,
}
754 - {
788 (IDKIT) = 95,
789 (INT) = 13,
790 (IDKIT) = 193,
791 (IDKIT) = 194,
792 (STRING) = Prince,
}
755 - {
788 (IDKIT) = 96,
789 (INT) = 14,
790 (IDKIT) = 195,
791 (IDKIT) = 196,
792 (STRING) = Curtains,
}
756 - {
788 (IDKIT) = 97,
789 (INT) = 15,
790 (IDKIT) = 197,
791 (IDKIT) = 198,
792 (STRING) = Curtains long,
}
757 - {
788 (IDKIT) = 261,
789 (INT) = 16,
790 (IDKIT) = 245,
791 (IDKIT) = 246,
792 (STRING) = Side-part spiky,
}
758 - {
788 (IDKIT) = 262,
789 (INT) = 17,
790 (IDKIT) = 247,
791 (IDKIT) = 250,
792 (STRING) = Top knot,
}
759 - {
788 (IDKIT) = 263,
789 (INT) = 18,
790 (IDKIT) = 248,
791 (IDKIT) = 251,
792 (STRING) = Ponytail spiky,
}
760 - {
788 (IDKIT) = 264,
789 (INT) = 19,
790 (IDKIT) = 249,
791 (IDKIT) = 252,
792 (STRING) = Long swept fringe,
}
761 - {
788 (IDKIT) = 265,
789 (INT) = 20,
790 (IDKIT) = 253,
791 (IDKIT) = 254,
792 (STRING) = Evanstyle,
}
762 - {
788 (IDKIT) = 266,
789 (INT) = 21,
790 (IDKIT) = 255,
791 (IDKIT) = 257,
792 (STRING) = Dragon,
}
763 - {
788 (IDKIT) = 267,
789 (INT) = 22,
790 (IDKIT) = 256,
791 (IDKIT) = 258,
792 (STRING) = Warrior curtains,
}
764 - {
788 (IDKIT) = 268,
789 (INT) = 23,
790 (IDKIT) = 259,
791 (IDKIT) = 260,
792 (STRING) = Comb-over,
}
765 - {
788 (IDKIT) = 309,
789 (INT) = 24,
790 (IDKIT) = 345,
791 (IDKIT) = 327,
792 (STRING) = Warrior,
}
766 - {
788 (IDKIT) = 314,
789 (INT) = 25,
790 (IDKIT) = 350,
791 (IDKIT) = 332,
792 (STRING) = Liberty spikes,
}
767 - {
788 (IDKIT) = 313,
789 (INT) = 26,
790 (IDKIT) = 349,
791 (IDKIT) = 331,
792 (STRING) = Ducktail,
}
768 - {
813 (ITEM) = 4686 (Embalming manual),
923 (QUEST) = 287,
924 (STRING) = The Little Book of Embalming,
925 (STRING) = How to embalm the dead in accordance with the practices of Sophanem and Menaphos, by Bod E Wrapper.,
}
769 - {
813 (ITEM) = 6749 (Demonic tome),
923 (QUEST) = 71,
924 (STRING) = The Confession of Ellemar,
925 (STRING) = Ellemar's explanation for his attempt to summon the demon Agrith Naar.,
}
770 - {
813 (ITEM) = 4707 (Crumbling tome),
923 (QUEST) = -1,
924 (STRING) = Legend of the Brothers,
925 (STRING) = The tale of the six brothers whose remains were interred in the Barrows of Morytania.,
}
771 - {
813 (ITEM) = 4817 (Book of portraiture),
923 (QUEST) = 104,
924 (STRING) = Book of Portraiture,
925 (STRING) = How to draw a portrait.,
}
772 - {
813 (ITEM) = 6767 (The ratpits manual),
923 (QUEST) = 294,
924 (STRING) = The Ratpits Manual,
925 (STRING) = The rules of the ratpits.,
}
773 - {
588 (ITEM) = 14838 (Crafting potion (4)),
589 (ITEM) = 14840 (Crafting potion (3)),
590 (ITEM) = 14842 (Crafting potion (2)),
591 (ITEM) = 14844 (Crafting potion (1)),
2241 (ITEM) = 23459 (Crafting flask (6)),
2242 (ITEM) = 23461 (Crafting flask (5)),
2243 (ITEM) = 23463 (Crafting flask (4)),
2244 (ITEM) = 23465 (Crafting flask (3)),
2245 (ITEM) = 23467 (Crafting flask (2)),
2246 (ITEM) = 23469 (Crafting flask (1)),
2524 (STRING) = Crafting potion,
3743 (INT) = 1,
7601 (STRUCT) = 40718,
}
774 - {
588 (ITEM) = 14846 (Fletching potion (4)),
589 (ITEM) = 14848 (Fletching potion (3)),
590 (ITEM) = 14850 (Fletching potion (2)),
591 (ITEM) = 14852 (Fletching potion (1)),
2241 (ITEM) = 23471 (Fletching flask (6)),
2242 (ITEM) = 23473 (Fletching flask (5)),
2243 (ITEM) = 23475 (Fletching flask (4)),
2244 (ITEM) = 23477 (Fletching flask (3)),
2245 (ITEM) = 23479 (Fletching flask (2)),
2246 (ITEM) = 23481 (Fletching flask (1)),
2524 (STRING) = Fletching potion,
3743 (INT) = 1,
7601 (STRUCT) = 40698,
}
775 - {
596 (STRING) = Resting Spot,
597 (INT) = 3,
4393 (ENUM) = 8968,
}
776 - {
}
777 - {
}
778 - {
}
779 - {
}
780 - {
}
781 - {
}
782 - {
}
783 - {
}
784 - {
}
785 - {
}
786 - {
}
787 - {
}
788 - {
}
789 - {
}
790 - {
}
791 - {
}
792 - {
}
793 - {
}
794 - {
}
795 - {
}
796 - {
}
797 - {
}
798 - {
}
799 - {
}
800 - {
}
801 - {
}
802 - {
}
803 - {
}
804 - {
}
805 - {
}
806 - {
}
807 - {
}
808 - {
}
809 - {
}
810 - {
}
811 - {
}
812 - {
}
813 - {
}
814 - {
}
815 - {
}
816 - {
}
817 - {
}
818 - {
}
819 - {
}
820 - {
}
821 - {
}
822 - {
}
823 - {
}
824 - {
}
825 - {
}
826 - {
}
827 - {
}
828 - {
813 (ITEM) = 5520 (Abyssal book),
923 (QUEST) = -1,
924 (STRING) = Abyssal Research Notes,
925 (STRING) = A Zamorakian researcher's notes on the discovery and nature of the Abyss.,
}
829 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Ironman (5 Year armour),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4744 (INT) = 697,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5441 (STRING) = Ironman (),
}
830 - {
683 (ENUM) = 1579,
1344 (STRING) = Remove Roofs,
6800 (INT) = 16,
7513 (INT) = 4,
7514 (ENUM) = 1579,
7527 (STRING) = Remove Roof,
7528 (STRING) = <col=0xFFFFFF>None</col>: Roofs always visible.<br><col=0xFFFFFF>Always</col>: Roofs are always hidden.<br><col=0xFFFFFF>Selectively</col>: Roof of building hidden when inside.<br><col=0xFFFFFF>All</col>: Every building roof is hidden when inside.,
7536 (BOOLEAN) = 1,
}
831 - {
683 (ENUM) = 1577,
1344 (STRING) = Ground Decoration,
6800 (INT) = 10,
7513 (INT) = 3,
7527 (STRING) = Ground Decoration,
7528 (STRING) = Adds extra ground details and props.,
7536 (BOOLEAN) = 1,
}
832 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 3059,
3799 (GRAPHIC) = 3058,
3800 (GRAPHIC) = 3065,
3801 (GRAPHIC) = 3066,
3802 (GRAPHIC) = 3093,
3803 (GRAPHIC) = 3094,
3804 (GRAPHIC) = 3096,
3805 (GRAPHIC) = 3095,
3806 (GRAPHIC) = 3097,
3807 (INT) = 16,
3808 (INT) = 16,
}
833 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Jelly Treat (x6),
}
834 - {
683 (ENUM) = 1577,
1344 (STRING) = Flickering Effects,
7513 (INT) = 3,
7527 (STRING) = Flickering Effects,
7536 (BOOLEAN) = 1,
}
835 - {
460 (INT) = 55,
462 (STRING) = Otherworldly beings are ethereal creatures, making them weak to ranged attacks. They can be found haunting Zanaris.,
463 (STRING) = otherworldly beings,
465 (INT) = 60,
466 (INT) = 0,
659 (NPC) = 126 (Otherworldly being),
}
836 - {
4398 (STRUCT) = 1596,
4399 (STRUCT) = 1616,
4400 (STRUCT) = 1685,
4401 (STRUCT) = 4282,
4402 (STRUCT) = 7296,
4403 (STRUCT) = 839,
}
837 - {
5799 (INT) = 302,
5810 (INT) = 1,
6045 (INT) = 300621,
6099 (INT) = 1600,
6100 (INT) = 60,
6103 (STRING) = Let's Play City of Senntisten,
6104 (STRING) = Spoilers abound as the J-Mods explore the shadowy depths of Senntisten in this dramatic Let's Play livestream!,
6110 (STRING) = https://twitch.tv/RuneScape,
6112 (INT) = 2,
6113 (STRING) = <img=1>Join a spoiler-filled adventure into the City of Senntisten with the Mods that made it LIVE at <u=5599ff><col=5599ff>https://rs.game/Watch</col></u> now!,
6115 (STRING) = Join a spoiler-filled adventure into the City of Senntisten with the Mods that made it LIVE at https://twitch.tv/RuneScape now!,
7179 (STRING) = RuneScape,
7180 (INT) = 2,
7184 (INT) = 7063,
}
838 - {
683 (ENUM) = 10852,
1344 (STRING) = Lighting Detail,
6800 (INT) = 12,
7513 (INT) = 4,
7514 (ENUM) = 14563,
7527 (STRING) = Lighting Detail,
7528 (STRING) = Alters the level of detail for light effects.,
7536 (BOOLEAN) = 1,
}
839 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 26,
3811 (INT) = 16382653,
4405 (STRUCT) = 836,
}
840 - {
6511 (STRING) = Go H.A.M and deal ,
6512 (STRING) = lifepoints of damage.,
6513 (STRING) = Deal ,
6514 (STRING) = lifepoints of damage.,
}
841 - {
6511 (STRING) = Your exit portal is broken. Repair it so you can escape!,
6513 (STRING) = Repair the exit portal.,
}
842 - {
6511 (STRING) = Kill enough enemies to summon a boss, then kill it!,
6513 (STRING) = Find and kill the boss.,
}
843 - {
683 (ENUM) = 1577,
1344 (STRING) = Terrain Blending,
6800 (INT) = 9,
7513 (INT) = 3,
7527 (STRING) = Terrain Blending,
7528 (STRING) = Smoother ground appearance when textures are disabled.,
7536 (BOOLEAN) = 1,
}
844 - {
683 (ENUM) = 1577,
1344 (STRING) = Custom Cursors,
6800 (INT) = 6,
}
845 - {
683 (ENUM) = 13254,
}
846 - {
813 (ITEM) = 6649 (Edern's journal),
923 (QUEST) = 293,
924 (STRING) = Journal of Nissyen Edern,
925 (STRING) = The journal of Nissyen Edern, an elf who served with the Death Guard.,
}
847 - {
813 (ITEM) = 6073 (Prifddinas' history),
923 (QUEST) = 289,
924 (STRING) = The Creation of Prifddinas,
925 (STRING) = The origin of the elf race.,
}
848 - {
813 (ITEM) = 6075 (Eastern discovery),
923 (QUEST) = 289,
924 (STRING) = Exploration of the Eastern Realm,
925 (STRING) = The expansion of the elven domain into the lands east of Tirannwn.,
}
849 - {
813 (ITEM) = 6077 (Eastern settlement),
923 (QUEST) = 289,
924 (STRING) = Settlement of the East,
925 (STRING) = The settlement of the eastern lands by the Cadarn clan.,
}
850 - {
813 (ITEM) = 6079 (The great divide),
923 (QUEST) = 289,
924 (STRING) = The Great Divide,
925 (STRING) = The attempt by the forces of Baxtorian to return to Tirannwn and restore peace to Prifddinas.,
}
851 - {
813 (ITEM) = 6755 (Journal),
923 (QUEST) = 124,
924 (STRING) = Drozal's Journal,
925 (STRING) = The journal of Drozal, a follower of Zamorak who briefly lived in the outpost north of Ardougne.,
}
852 - {
813 (ITEM) = 2167 (Gianne's cook book),
923 (QUEST) = -1,
924 (STRING) = Gianne's Cook Book,
925 (STRING) = The collected recipes of Aluft Gianne.,
}
853 - {
813 (ITEM) = 2023 (Cocktail guide),
923 (QUEST) = -1,
924 (STRING) = The Blurberry Cocktail Guide,
925 (STRING) = Recipes for the cocktails sold in Blurberry's Bar.,
}
854 - {
813 (ITEM) = 9003 (Security book),
923 (QUEST) = -1,
924 (STRING) = RuneScape Account Security,
925 (STRING) = Security tips, including how to choose a secure password and good recovery questions.,
}
855 - {
813 (ITEM) = 9004 (Stronghold notes),
923 (QUEST) = -1,
924 (STRING) = Stronghold of Security - Notes,
925 (STRING) = Some notes on the layout of the Stronghold of Security, and the creatures found therein.,
}
856 - {
813 (ITEM) = 9078 (Moonclan manual),
923 (QUEST) = 24,
924 (STRING) = Basics of Magic,
925 (STRING) = A Primer in the Mystical Arts, by a member of the Moonclan.,
}
857 - {
813 (ITEM) = 7951 (Herman's book),
923 (QUEST) = 308,
924 (STRING) = Dionysius: A Legend in His Own Lifetime,
925 (STRING) = The biography of Dionysius, a modern-day hero.,
}
858 - {
813 (ITEM) = 7162 (Pie recipe book),
923 (QUEST) = -1,
924 (STRING) = Pie Recipes,
925 (STRING) = Recipes for a variety of pies.,
}
859 - {
813 (ITEM) = 8989 (Brewin' guide),
923 (QUEST) = -1,
924 (STRING) = Brewin' Guide,
925 (STRING) = How to make Mos Le'Harmless 'rum' in Trouble Brewing.,
}
860 - {
813 (ITEM) = 6891 (Arena book),
923 (QUEST) = -1,
924 (STRING) = Mage Training Arena Lore Book,
925 (STRING) = Information about the Mage Training Arena north-east of Al Kharid.,
}
861 - {
813 (ITEM) = 7965 (Burnt diary),
923 (QUEST) = 127,
924 (STRING) = Armod's Burnt Diary,
925 (STRING) = The diary of Armod, a young Fremennik who caused political strife between Miscellania and Etceteria.,
}
862 - {
813 (ITEM) = 7972 (Lift manual),
923 (QUEST) = 127,
924 (STRING) = AMCE Lift-in-a-Box User Manual,
925 (STRING) = Troubleshooting your AMCE Lift-in-a-Box.,
}
863 - {
813 (ITEM) = 7144 (Little Book o' Piracy),
923 (QUEST) = 296,
924 (STRING) = The Little Book o' Piracy,
925 (STRING) = How to act and talk like a pirate.,
}
864 - {
813 (ITEM) = 11002 (Sin'keth's diary),
923 (QUEST) = 144,
924 (STRING) = The Journal of Sin'keth Magis,
925 (STRING) = The journal of Sin'keth Magis, a member of the Dagon'hai.,
}
865 - {
813 (ITEM) = 11001 (Dagon'hai history),
923 (QUEST) = 144,
924 (STRING) = The Fall of the Dagon'hai,
925 (STRING) = An account of how the Dagon'hai order came to Varrock and were subsequently banished.,
}
866 - {
813 (ITEM) = 10587 (Tarn's diary),
923 (QUEST) = -1,
924 (STRING) = The Diary of Tarn Razorlor,
925 (STRING) = Tarn Razorlor's diary, into which is bound the spell needed to enhance the powers of the Salve amulet.,
}
867 - {
813 (ITEM) = 10173 (Bird book),
923 (QUEST) = 149,
924 (STRING) = William Oddity's Guide to the Avian,
925 (STRING) = William Oddity's notes on useful species of bird, including the mysterious giant eagles.,
}
868 - {
813 (ITEM) = 10179 (Feathered journal),
923 (QUEST) = 149,
924 (STRING) = The Journal of Arthur Artimus,
925 (STRING) = The journal of Arthur Artimus, a brigand who had a hideout in Eagles' Peak.,
}
869 - {
813 (ITEM) = 9903 (Farming manual),
923 (QUEST) = 314,
924 (STRING) = Farmer Gricoller's Farming Manual,
925 (STRING) = How to grow healthy crops, even in difficult areas.,
}
870 - {
813 (ITEM) = 10562 (Queen help book),
923 (QUEST) = -1,
924 (STRING) = Queen Help,
925 (STRING) = How to make and use an Omega Egg in Barbarian Assault.,
}
871 - {
813 (ITEM) = 10890 (Prayer book),
923 (QUEST) = 317,
924 (STRING) = Prayer of Deliverance from Poisons,
925 (STRING) = Allows you to cure yourself of poison through prayer.,
}
872 - {
813 (ITEM) = 7634 (Histories of the Hallowland),
923 (QUEST) = 21,
924 (STRING) = Histories of the Hallowland,
925 (STRING) = The history of Morytania in the times before the darkness fell upon it.,
}
873 - {
813 (ITEM) = 7633 (The Sleeping Seven),
923 (QUEST) = 21,
924 (STRING) = The Sleeping Seven,
925 (STRING) = An account of the seven priestly warriors who fought against the forces of evil in Hallowvale.,
}
874 - {
813 (ITEM) = 7635 (Modern Day Morytania),
923 (QUEST) = 21,
924 (STRING) = Modern-day Morytania,
925 (STRING) = A guide to Morytania as it is today.,
}
875 - {
813 (ITEM) = 9717 (Beaten book),
923 (QUEST) = 313,
924 (STRING) = Book of the Elemental Helm,
925 (STRING) = The discovery of the technique whereby one's consciousness may be instilled into an ingot of 'primed' elemental metal.,
}
876 - {
813 (ITEM) = 9627 (A handwritten book),
923 (QUEST) = 310,
924 (STRING) = Crystal Singing for Beginners,
925 (STRING) = Oaknock's translation of an introduction to the elven art of crystal chanting.,
}
877 - {
813 (ITEM) = 10594 (Clockwork book),
923 (QUEST) = 145,
924 (STRING) = Clockwork Toys - Chapter 1.0,
925 (STRING) = A book about clockwork mechanisms, with a note about how to make a clockwork suit that can be controlled from the inside.,
}
878 - {
813 (ITEM) = 10999 (Goblin book),
923 (QUEST) = 155,
924 (STRING) = The Book of the Big High War God,
925 (STRING) = A goblin history book, telling of how they fought for the Big High War God, and of the prophecy of the Chosen Commander.,
}
879 - {
813 (ITEM) = 11340 (Barbarian skills),
923 (QUEST) = -1,
924 (STRING) = Barbarian Skills,
925 (STRING) = A record of instructions received from Otto Godblessed.,
}
880 - {
813 (ITEM) = 11339 (My notes),
923 (QUEST) = -1,
924 (STRING) = 'My Notes',
925 (STRING) = Discoveries from the ancient cavern beneath the lake.,
}
881 - {
813 (ITEM) = 11677 (Explorer's notes),
923 (QUEST) = -1,
924 (STRING) = Beyond Trollheim,
925 (STRING) = Nestor Peregrine, a dwarven explorer, wrote this account of his discovery of a vast battlefield beneath the mountains beyond Trollheim.,
}
882 - {
813 (ITEM) = 11656 (Glassblowing book),
923 (QUEST) = -1,
924 (STRING) = Ultimate Guide to Glassblowing,
925 (STRING) = A guide to the craft of glassblowing by Fritz, the glassblower of Entrana.,
}
883 - {
813 (ITEM) = 11750 (Yewnock's notes),
923 (QUEST) = 320,
924 (STRING) = Yewnock's notes,
925 (STRING) = Yewknock's notes on the use of devices such as singing bowls to enable mortals to chant crystals.,
}
884 - {
813 (ITEM) = 11973 (Scabaras research),
923 (QUEST) = 323,
924 (STRING) = 'My Notes',
925 (STRING) = Discoveries about the Scabarites living east of Sophanem.,
}
885 - {
813 (ITEM) = 13244 (TzHaar Tourist Guide),
923 (QUEST) = 329,
924 (STRING) = TzHaar Tourist Guide,
925 (STRING) = Advice for tourists planning to visit the TzHaar city.,
}
886 - {
813 (ITEM) = 15391 (Ancient hymnal),
923 (QUEST) = 333,
924 (STRING) = Ancient Hymnal,
925 (STRING) = A hymnal of chanted Zarosian curses.,
}
887 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Ironman (Hardcore, 5 Year armour),
2542 (ENUM) = 15726,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4744 (INT) = 698,
4751 (STRING) = This outfit is unlocked for players who have been playing Hardcore Ironman mode for 5 years.,
}
888 - {
734 (STRING) = Level 50<br>Protect Item<br>Keep 1 extra item if you die,
735 (GRAPHIC) = 2329,
736 (GRAPHIC) = 2355,
737 (INT) = 50,
738 (STRING) = You need a Prayer level of at least 50 to use Protect Item.,
739 (BOOLEAN) = 1,
2985 (INT) = 31,
2986 (STRING) = Protect Item,
}
889 - {
734 (STRING) = Level 50<br>Sap Warrior<br>Drains 10% of enemy Attack, Strength and Defence, increasing to 20% over time.,
735 (GRAPHIC) = 2325,
736 (GRAPHIC) = 2351,
737 (INT) = 50,
738 (STRING) = You need a Prayer level of at least 50 to use Sap Warrior.,
739 (BOOLEAN) = 1,
2985 (INT) = 32,
2986 (STRING) = Sap Warrior,
}
890 - {
734 (STRING) = Level 52<br>Sap Ranger<br>Drains 10% of enemy Ranged and Defence, increasing to 20% over time.,
735 (GRAPHIC) = 2326,
736 (GRAPHIC) = 2352,
737 (INT) = 52,
738 (STRING) = You need a Prayer level of at least 52 to use Sap Ranger.,
739 (BOOLEAN) = 1,
2985 (INT) = 33,
2986 (STRING) = Sap Ranger,
}
891 - {
734 (STRING) = Level 54<br>Sap Mage<br>Drains 10% of enemy Magic and Defence, increasing to 20% over time.,
735 (GRAPHIC) = 2324,
736 (GRAPHIC) = 2350,
737 (INT) = 54,
738 (STRING) = You need a Prayer level of at least 54 to use Sap Mage.,
739 (BOOLEAN) = 1,
2985 (INT) = 34,
2986 (STRING) = Sap Mage,
}
892 - {
734 (STRING) = Level 56<br>Sap Spirit<br>Drains enemy adrenaline.,
735 (GRAPHIC) = 2323,
736 (GRAPHIC) = 2349,
737 (INT) = 56,
738 (STRING) = You need a Prayer level of at least 56 to use Sap Spirit.,
739 (BOOLEAN) = 1,
2985 (INT) = 35,
2986 (STRING) = Sap Spirit,
}
893 - {
734 (STRING) = Level 59<br>Berserker<br>Boosted stats last 15% longer,
735 (GRAPHIC) = 2345,
736 (GRAPHIC) = 2371,
737 (INT) = 59,
738 (STRING) = You need a Prayer level of at least 59 to use Berserker.,
739 (BOOLEAN) = 1,
2985 (INT) = 36,
2986 (STRING) = Berserker,
}
894 - {
734 (STRING) = Level 62<br>Deflect Summoning<br>Reduces damage dealt from Summoning scrolls, prevents the use of a familiar's special attack, and can deflect some of the damage back to the attacker.,
735 (GRAPHIC) = 2339,
736 (GRAPHIC) = 2365,
737 (INT) = 62,
738 (STRING) = You need a Prayer level of at least 62 to use Deflect Summoning.,
739 (BOOLEAN) = 1,
2985 (INT) = 37,
2986 (STRING) = Deflect Summoning,
}
895 - {
734 (STRING) = Level 65<br>Deflect Magic<br>Protects against magical attacks and can deflect some of the damage back to the attacker.,
735 (GRAPHIC) = 2341,
736 (GRAPHIC) = 2367,
737 (INT) = 65,
738 (STRING) = You need a Prayer level of at least 65 to use Deflect Magic.,
739 (BOOLEAN) = 1,
2985 (INT) = 38,
2986 (STRING) = Deflect Magic,
}
896 - {
734 (STRING) = Level 68<br>Deflect Missiles<br>Protects against ranged attacks and can deflect some of the damage back to the attacker.,
735 (GRAPHIC) = 2340,
736 (GRAPHIC) = 2366,
737 (INT) = 68,
738 (STRING) = You need a Prayer level of at least 68 to use Deflect Missiles.,
739 (BOOLEAN) = 1,
2985 (INT) = 39,
2986 (STRING) = Deflect Missiles,
}
897 - {
734 (STRING) = Level 71<br>Deflect Melee<br>Protects against melee attacks and can deflect some of the damage back to the attacker.,
735 (GRAPHIC) = 2328,
736 (GRAPHIC) = 2354,
737 (INT) = 71,
738 (STRING) = You need a Prayer level of at least 71 to use Deflect Melee.,
739 (BOOLEAN) = 1,
2985 (INT) = 40,
2986 (STRING) = Deflect Melee,
}
898 - {
734 (STRING) = Level 74<br>Leech Attack<br>Boosts Attack by 5%, increasing to 10% over time, while draining enemy Attack by 10%, increasing to 25% over time.,
735 (GRAPHIC) = 2331,
736 (GRAPHIC) = 2357,
737 (INT) = 74,
738 (STRING) = You need a Prayer level of at least 74 to use Leech Attack.,
739 (BOOLEAN) = 1,
2985 (INT) = 41,
2986 (STRING) = Leech Attack,
}
899 - {
734 (STRING) = Level 76<br>Leech Ranged<br>Boosts Ranged by 5%, increasing to 10% over time, while draining enemy Ranged by 10%, increasing to 25% over time.,
735 (GRAPHIC) = 2332,
736 (GRAPHIC) = 2358,
737 (INT) = 76,
738 (STRING) = You need a Prayer level of at least 76 to use Leech Ranged.,
739 (BOOLEAN) = 1,
2985 (INT) = 42,
2986 (STRING) = Leech Ranged,
}
900 - {
734 (STRING) = Level 78<br>Leech Magic<br>Boosts Magic by 5%, increasing to 10% over time, while draining enemy Magic by 10%, increasing to 25% over time.,
735 (GRAPHIC) = 2333,
736 (GRAPHIC) = 2359,
737 (INT) = 78,
738 (STRING) = You need a Prayer level of at least 78 to use Leech Magic.,
739 (BOOLEAN) = 1,
2985 (INT) = 43,
2986 (STRING) = Leech Magic,
}
901 - {
734 (STRING) = Level 80<br>Leech Defence<br>Boosts Defence by 5%, increasing to 10% over time, while draining enemy Defence by 10%, increasing to 25% over time.,
735 (GRAPHIC) = 2334,
736 (GRAPHIC) = 2360,
737 (INT) = 80,
738 (STRING) = You need a Prayer level of at least 80 to use Leech Defence.,
739 (BOOLEAN) = 1,
2985 (INT) = 44,
2986 (STRING) = Leech Defence,
}
902 - {
734 (STRING) = Level 82<br>Leech Strength<br>Boosts Strength by 5%, increasing to 10% over time, while draining enemy Strength by 10%, increasing to 25% over time.,
735 (GRAPHIC) = 2336,
736 (GRAPHIC) = 2362,
737 (INT) = 82,
738 (STRING) = You need a Prayer level of at least 82 to use Leech Strength.,
739 (BOOLEAN) = 1,
2985 (INT) = 45,
2986 (STRING) = Leech Strength,
}
903 - {
734 (STRING) = Level 84<br>Leech Energy<br>Drains enemy run energy, while increasing your own,
735 (GRAPHIC) = 2337,
736 (GRAPHIC) = 2363,
737 (INT) = 84,
738 (STRING) = You need a Prayer level of at least 84 to use Leech Energy.,
739 (BOOLEAN) = 1,
2985 (INT) = 46,
2986 (STRING) = Leech Energy,
}
904 - {
734 (STRING) = Level 86<br>Leech Special Attack<br>Drains enemy adrenaline, while increasing your own,
735 (GRAPHIC) = 2346,
736 (GRAPHIC) = 2372,
737 (INT) = 86,
738 (STRING) = You need a Prayer level of at least 86 to use Leech Special Attack.,
739 (BOOLEAN) = 1,
2985 (INT) = 47,
2986 (STRING) = Leech Special Attack,
}
905 - {
734 (STRING) = Level 89<br>Wrath<br>Inflicts damage to nearby<br>targets if you die,
735 (GRAPHIC) = 2322,
736 (GRAPHIC) = 2348,
737 (INT) = 89,
738 (STRING) = You need a Prayer level of at least 89 to use Wrath.,
739 (BOOLEAN) = 1,
2985 (INT) = 48,
2986 (STRING) = Wrath,
}
906 - {
734 (STRING) = Level 92<br>Soul Split<br>You gain 1 life point for every 5 damage you do to your opponent, and they lose 10 prayer points for every 50 damage.,
735 (GRAPHIC) = 2330,
736 (GRAPHIC) = 2356,
737 (INT) = 92,
738 (STRING) = You need a Prayer level of at least 92 to use Soul Split.,
739 (BOOLEAN) = 1,
2985 (INT) = 49,
2986 (STRING) = Soul Split,
}
907 - {
734 (STRING) = Level 95<br>Turmoil<br>Increases Attack and Defence by 15%, plus 15% of enemy's level, and Strength by 23%, plus 10% of enemy's level.,
735 (GRAPHIC) = 2321,
736 (GRAPHIC) = 2347,
737 (INT) = 95,
738 (STRING) = You need a Prayer level of at least 95 to use Turmoil.,
739 (BOOLEAN) = 1,
2985 (INT) = 50,
2986 (STRING) = Turmoil,
}
908 - {
4849 (STRING) = Spirit of Battle,
4850 (INT) = 100000000,
4851 (ITEM) = 31101 (Spirit of Battle),
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 2,
4856 (INT) = 5,
4858 (STRING) = Can be used on a slayer mask to reset its kill count.,
4862 (INT) = 1,
}
909 - {
460 (INT) = 66,
462 (STRING) = Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = dark beasts,
466 (INT) = 90,
659 (NPC) = 2783 (Dark beast),
}
910 - {
460 (INT) = 42,
462 (STRING) = Abyssal demons are nasty creatures to deal with. They aren't really part of this realm and are able to move very quickly to trap their prey. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = abyssal demons,
466 (INT) = 85,
659 (NPC) = 1615 (Abyssal demon),
}
911 - {
460 (INT) = 52,
462 (STRING) = Nechryael are demons of decay that summon small winged beings to help them fight their victims. They can be found in the Chaos Tunnels or in Canifis Slayer Tower.,
463 (STRING) = nechryael,
466 (INT) = 80,
659 (NPC) = 1613 (Nechryael),
}
912 - {
460 (INT) = 31,
462 (STRING) = Hellhounds are a cross between dogs and demons; they are also dangerous with a fierce bite. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = hellhounds,
466 (INT) = 0,
659 (NPC) = 49 (Hellhound),
}
913 - {
460 (INT) = 46,
462 (STRING) = Gargoyles are winged creatures of stone. You'll need to fight them until they are close to death before breaking them apart with a rock hammer. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = gargoyles,
466 (INT) = 75,
659 (NPC) = 1610 (Gargoyle),
}
914 - {
460 (INT) = 49,
462 (STRING) = Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. Good luck on obtaining a dragon chainmail from their dusty remains.,
463 (STRING) = dust devils,
466 (INT) = 65,
659 (NPC) = 1624 (Dust devil),
}
915 - {
460 (INT) = 41,
462 (STRING) = Aberrant spectres are fetid, vile ghosts. The very smell of them will paralyse and harm you. A nosepeg will help ignore their stink when fighting them. They can be found in the Slayer Tower near Canifis and I have heard rumours that they also live beneath Pollnivneach in the desert.,
463 (STRING) = aberrant spectres,
466 (INT) = 60,
659 (NPC) = 1604 (Aberrant spectre),
}
916 - {
460 (INT) = 101,
462 (STRING) = The TzHaar contains some mighty warriors, prove yourself against them. You'll find them deep within the Karamja volcano.,
463 (STRING) = TzHaar,
466 (INT) = 0,
659 (NPC) = -1,
}
917 - {
460 (INT) = 92,
462 (STRING) = Warped tortoises are creatures tainted by magical waste. They are vulnerable to an elven chime. I know you have seen them in your adventures, so go crack some carapace.,
463 (STRING) = warped tortoises,
466 (INT) = 56,
659 (NPC) = 6297 (Warped tortoise),
}
918 - {
460 (INT) = 59,
462 (STRING) = Iron dragons are some of the weaker metallic dragons, with iron scales that are far thicker than normal iron armour. Their fiery breath and sharp claws can be negated by a number of means. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = iron dragons,
466 (INT) = 0,
659 (NPC) = 1591 (Iron dragon),
}
919 - {
460 (INT) = 60,
462 (STRING) = Steel dragons are dangerous and metallic, with steel scales that are far thicker than normal steel armour. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = steel dragons,
466 (INT) = 0,
659 (NPC) = 1592 (Steel dragon),
}
920 - {
460 (INT) = 25,
462 (STRING) = Blue dragons aren't as strong as other dragons, but they're still very powerful. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = blue dragons,
466 (INT) = 0,
659 (NPC) = 55 (Blue dragon),
}
921 - {
460 (INT) = 27,
462 (STRING) = Black dragons are among the strongest dragons and are very fierce. Watch out for their fiery breath. I am sure you will have seen them in your travels and have honed your techniques on lesser dragons.,
463 (STRING) = black dragons,
466 (INT) = 0,
659 (NPC) = 54 (Black dragon),
}
922 - {
460 (INT) = 72,
462 (STRING) = Skeletal wyverns are extremely dangerous, and they are hard to hit with arrows as they slip right through. To stand a good chance of surviving, you'll need some elemental shielding from their icy breath.,
463 (STRING) = skeletal wyverns,
466 (INT) = 72,
659 (NPC) = 3068 (Skeletal Wyvern),
}
923 - {
460 (INT) = 86,
462 (STRING) = Terror dogs are, unsurprisingly, dogs that terrorise the weak. You'll find them in the Haunted Mine, near Tarn's lair.,
463 (STRING) = terror dogs,
466 (INT) = 40,
659 (NPC) = 5417 (Terror dog),
}
924 - {
460 (INT) = 106,
462 (STRING) = Found beneath the Dwarven mines, these are tough beings of rock. They can use ranged or melee attacks against you, so plan accordingly!,
463 (STRING) = living rock creatures,
465 (INT) = 80,
466 (INT) = 0,
659 (NPC) = 8832 (Living rock protector),
}
925 - {
460 (INT) = 29,
462 (STRING) = Greater demons are weak to ranged attacks. Though not the strongest of demons, they are still dangerous. I've managed to trap a few in the dungeon I'm guarding.,
463 (STRING) = greater demons,
466 (INT) = 0,
659 (NPC) = 83 (Greater demon),
}
926 - {
460 (INT) = 30,
462 (STRING) = Black demons are weak to ranged attacks. They're still the strongest demon and very dangerous, however. Seek them out in the Edgeville or Brimhaven dungeons.,
463 (STRING) = black demons,
466 (INT) = 0,
659 (NPC) = 84 (Black demon),
}
927 - {
460 (INT) = 83,
462 (STRING) = Suqahs can only be found on the mystical Lunar Isle. They use melee and magical attacks, and they often drop hide, teeth and herbs.,
463 (STRING) = suqahs,
466 (INT) = 0,
659 (NPC) = 4527 (Suqah),
}
928 - {
460 (INT) = 94,
462 (STRING) = Mithril dragons are very dangerous opponents. They live just north of where we are now. You are a battle master - test your skills.,
463 (STRING) = mithril dragons,
465 (INT) = 90,
466 (INT) = 0,
659 (NPC) = 5363 (Mithril dragon),
}
929 - {
460 (INT) = 91,
462 (STRING) = Spiritual mages are the strongest of the spiritual guardians. They are devastating against warriors, but a smart ranger can sometimes defeat them. Of course, Prayer might serve you well, too. They can be found in the icy caverns near Trollheim, supporting the cause of their chosen god.,
463 (STRING) = spiritual mages,
466 (INT) = 83,
659 (NPC) = 6231 (Spiritual mage),
}
930 - {
460 (INT) = 48,
462 (STRING) = Bloodvelds are strange, demonic creatures. They use their long, rasping tongue to feed on just about anything they can find. Remember that their tongues are magical in nature, but, more so, they deserve to die.,
463 (STRING) = bloodveld,
466 (INT) = 50,
659 (NPC) = 7642 (Mutated bloodveld),
}
931 - {
460 (INT) = 16,
462 (STRING) = Like other giants, fire giants often wield large weapons. Learn to recognise what kind of weapon it is and act accordingly. Remember the days when these were a challenge to you and laugh.,
463 (STRING) = fire giants,
466 (INT) = 0,
659 (NPC) = 110 (Fire giant),
}
932 - {
460 (INT) = 53,
462 (STRING) = Kalphites are large insects that live in hives under the desert sands. I am sure that, by now, you have seen them to the south-west of Shantay Pass.,
463 (STRING) = kalphites,
466 (INT) = 0,
659 (NPC) = 1154 (Kalphite Soldier),
}
933 - {
460 (INT) = 88,
462 (STRING) = Waterfiends are creatures of water that live just north of us. Those followed by familiars are keen to slay these elemental forces.,
463 (STRING) = waterfiends,
466 (INT) = 0,
659 (NPC) = 5361 (Waterfiend),
}
934 - {
460 (INT) = 102,
462 (STRING) = These are the creatures that live within the TzHaar fightcaves. You'll have to venture down into the cave in the Karamja volcano to take them on.,
463 (STRING) = volcanic creatures,
466 (INT) = 0,
659 (NPC) = -1,
}
935 - {
935 (STRING) = Honest Jimmy,
936 (MODEL) = 40018,
938 (MODEL) = 39610,
940 (INT) = 1,
}
936 - {
935 (STRING) = Bert the Sandman,
936 (MODEL) = 39992,
938 (MODEL) = 39639,
940 (INT) = 1,
}
937 - {
935 (STRING) = Advisor Ghrim,
936 (MODEL) = 39606,
938 (MODEL) = 39692,
940 (INT) = 1,
}
938 - {
935 (STRING) = Turael,
936 (MODEL) = 39907,
938 (MODEL) = 39907,
940 (INT) = 1,
941 (STRING) = Spria,
942 (MODEL) = 35469,
}
939 - {
935 (STRING) = Lanthus,
938 (MODEL) = 85001,
940 (INT) = 0,
}
940 - {
935 (STRING) = Sumona,
936 (MODEL) = 39031,
938 (MODEL) = 34607,
940 (INT) = 1,
}
941 - {
935 (STRING) = Mazchna,
936 (MODEL) = 76958,
938 (MODEL) = 76958,
940 (INT) = 1,
941 (STRING) = Achtryn,
942 (MODEL) = 35498,
}
942 - {
935 (STRING) = Duradel,
936 (MODEL) = 39789,
938 (MODEL) = 39789,
940 (INT) = 1,
941 (STRING) = Lapalok,
942 (MODEL) = 35497,
}
943 - {
935 (STRING) = Vannaka,
936 (MODEL) = 39680,
938 (MODEL) = 39680,
940 (INT) = 0,
}
944 - {
935 (STRING) = Murphy,
936 (MODEL) = 40000,
938 (MODEL) = 39983,
940 (INT) = 1,
}
945 - {
935 (STRING) = Chaeldar,
936 (MODEL) = 11907,
938 (MODEL) = 11907,
940 (INT) = 0,
}
946 - {
935 (STRING) = Cyrisus,
936 (MODEL) = 39916,
938 (MODEL) = 40006,
940 (INT) = 1,
941 (STRING) = Cyrisus,
942 (MODEL) = 39916,
}
947 - {
935 (STRING) = Larry,
936 (MODEL) = 39772,
938 (MODEL) = 39697,
940 (INT) = 1,
941 (STRING) = Chuck,
942 (MODEL) = 42543,
943 (INT) = 800,
944 (SEQ) = 225,
}
948 - {
935 (STRING) = Kuradal,
936 (MODEL) = 50668,
938 (MODEL) = 50668,
940 (INT) = 0,
}
949 - {
935 (STRING) = Random,
936 (MODEL) = 24992,
937 (INT) = 1307,
938 (MODEL) = 24991,
940 (INT) = 1,
944 (SEQ) = -1,
}
950 - {
935 (STRING) = Dark mage,
936 (MODEL) = 50841,
938 (MODEL) = 50842,
940 (INT) = 1,
}
951 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Ironman Helm (5 Year),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 829,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5441 (STRING) = Ironman (5 Year) Helm,
}
952 - {
460 (INT) = 35,
462 (STRING) = Dagannoth are large, sea-dwelling creatures that are very aggressive. You'll often find them in caves near sea water. There is no joy so great as to cleanse these from the face of Gielinor.,
463 (STRING) = dagannoth,
466 (INT) = 0,
659 (NPC) = 1339 (Dagannoth),
}
953 - {
535 (ITEM) = 15398 (Ferocious ring (5)),
588 (ITEM) = 15399 (Ferocious ring (4)),
589 (ITEM) = 15400 (Ferocious ring (3)),
590 (ITEM) = 15401 (Ferocious ring (2)),
591 (ITEM) = 15402 (Ferocious ring (1)),
592 (ITEM) = -1,
2524 (STRING) = Ferocious ring,
}
954 - {
2210 (STRING) = Davio,
2212 (INT) = 1,
2213 (ITEM) = 51304 (Davio),
2215 (INT) = 16,
2220 (INT) = 2,
}
955 - {
2210 (STRING) = Stop burning davio,
2212 (INT) = 20,
2213 (ITEM) = 51308 (Burnt davio),
2215 (INT) = 16,
2220 (INT) = 5,
}
956 - {
460 (INT) = 103,
462 (STRING) = These tricky creatures burrow beneath the jungle north west of Oo'glog. Be careful, as these poisonous jungle wyrms like to use magical attacks from a distance, while they should be weak to stab attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves,
463 (STRING) = jungle strykewyrms,
465 (INT) = 80,
466 (INT) = 73,
659 (NPC) = 9467 (Jungle strykewyrm),
}
957 - {
460 (INT) = 104,
462 (STRING) = You'll find these East of Al Kharid, atop the mountain. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves - Watch out for their vicious ranged attacks!,
463 (STRING) = desert strykewyrms,
466 (INT) = 79,
659 (NPC) = 9465 (Desert strykewyrm),
}
958 - {
460 (INT) = 105,
462 (STRING) = The coldest of their kind - usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves. They are found beneath the Fremennik mountains. As they are beings of ice, I've found that fire spells inflict far more damage against them.,
463 (STRING) = ice strykewyrms,
466 (INT) = 93,
659 (NPC) = 9463 (Ice strykewyrm),
}
959 - {
460 (INT) = 103,
462 (STRING) = These tricky creatures burrow beneath the jungle north west of Oo'glog. Be careful, as these poisonous jungle wyrms like to use magical attacks from a distance, while they should be weak to stab attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves,
463 (STRING) = jungle strykewyrms,
465 (INT) = 80,
466 (INT) = 73,
659 (NPC) = 9467 (Jungle strykewyrm),
}
960 - {
460 (INT) = 104,
462 (STRING) = These things are the curse of the desert! Head north to find them on the hills above the Shantay Pass. Watch out for their vicious ranged attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves,
463 (STRING) = desert strykewyrms,
465 (INT) = 90,
466 (INT) = 77,
659 (NPC) = 9465 (Desert strykewyrm),
}
961 - {
460 (INT) = 103,
462 (STRING) = These tricky creatures burrow beneath the jungle north west of Oo'glog. Be careful, as these poisonous jungle wyrms like to use magical attacks from a distance, while they should be weak to stab attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves,
463 (STRING) = jungle strykewyrms,
465 (INT) = 80,
466 (INT) = 73,
659 (NPC) = 9467 (Jungle strykewyrm),
}
962 - {
460 (INT) = 104,
462 (STRING) = Head east of Al Kharid to find them on the hills above the Shantay Pass. Watch out for their vicious ranged attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves,
463 (STRING) = desert strykewyrms,
465 (INT) = 90,
466 (INT) = 79,
659 (NPC) = 9465 (Desert strykewyrm),
}
963 - {
683 (ENUM) = 10856,
1344 (STRING) = Textures,
6800 (INT) = 21,
7513 (INT) = 3,
7527 (STRING) = Textures,
7528 (STRING) = Adds artistic detail to the game.,
7536 (BOOLEAN) = 1,
}
964 - {
460 (INT) = 103,
462 (STRING) = These tricky creatures burrow beneath the jungle north west of Oo'glog. Be careful, as these poisonous jungle wyrms like to use magical attacks from a distance, while they should be weak to stab attacks. Usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves.,
463 (STRING) = jungle strykewyrms,
465 (INT) = 80,
466 (INT) = 73,
659 (NPC) = 9467 (Jungle strykewyrm),
}
965 - {
460 (INT) = 105,
462 (STRING) = The strongest and coldest of their kind - usually strykewyrms are passive, but now you've been assigned to kill them, they'll sense your intent and surface to defend themselves. They are found beneath the Fremennik mountains. Be careful of all their attacks; but, as they are beings of ice, I've found my fire spells inflict far more damage against them.,
463 (STRING) = ice strykewyrms,
466 (INT) = 93,
659 (NPC) = 9463 (Ice strykewyrm),
}
966 - {
935 (STRING) = Pikkupstix,
936 (MODEL) = 39845,
938 (MODEL) = 39845,
}
967 - {
460 (INT) = 95,
462 (STRING) = Aquanites are amphibious creatures that attract prey using the glowing lures on their heads. They attack stronger opponents from a distance with water magic, and dislike those who pray against it. They dwell in the Fremennik Slayer Dungeon, in a chamber past the kurasks.,
463 (STRING) = aquanites,
466 (INT) = 78,
659 (NPC) = 9172 (Aquanite),
}
968 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Ironman (Hardcore, 5 Year) Helm,
2542 (ENUM) = 15726,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 887,
4751 (STRING) = This outfit is unlocked for players who have been playing Hardcore Ironman mode for 5 years.,
}
969 - {
813 (ITEM) = 15475 (Combination runes),
923 (QUEST) = 171,
924 (STRING) = Combination Runes,
925 (STRING) = A guide to combining runes.,
}
970 - {
813 (ITEM) = 15672 (Roddeck's diary),
923 (QUEST) = 131,
924 (STRING) = Roddeck's Diary,
925 (STRING) = The diary of Roddeck the Advisor, telling of his ill-fated attempt to raise a dragon in his cellar.,
}
971 - {
813 (ITEM) = 15671 (Manual),
923 (QUEST) = 131,
924 (STRING) = On the Care of Dragons,
925 (STRING) = A book of somewhat dubious accuracy, allegedly containing instructions for raising pet dragons.,
}
972 - {
130 (GRAPHIC) = 22449,
131 (GRAPHIC) = 22456,
134 (GRAPHIC) = 22450,
135 (GRAPHIC) = 22451,
}
973 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Ironman Body (5 Year),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 829,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5441 (STRING) = Ironman (5 Year) Body,
}
974 - {
788 (IDKIT) = 737,
789 (INT) = 59,
790 (IDKIT) = 733,
791 (IDKIT) = 727,
792 (STRING) = Ariane's Hair,
}
975 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Ariane,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
976 - {
1070 (ITEM) = 18330 (Shieldbow sight),
1071 (INT) = 45,
1072 (INT) = 10000,
1073 (STAT) = 4(Ranged),
1074 (INT) = 45,
1077 (STRING) = You need a Ranged level of 45 to access this item.,
1078 (STRING) = This item can be attached to a maple, magic or elder shieldbow to increase its ranged abilities. (Requires 45 Ranged for maple, 55 for magic, 65 for elder.),
}
977 - {
1070 (ITEM) = 18333 (Arcane pulse necklace),
1071 (INT) = 30,
1072 (INT) = 6500,
1073 (STAT) = 6(Magic),
1074 (INT) = 30,
1077 (STRING) = You need a Magic level of 30 to access this item.,
1078 (STRING) = This item can be worn by mages with a Magic level of 30 or higher and provides +13 magic bonus.,
}
978 - {
1070 (ITEM) = 18334 (Arcane blast necklace),
1071 (INT) = 50,
1072 (INT) = 15500,
1073 (STAT) = 6(Magic),
1074 (INT) = 50,
1077 (STRING) = You need a Magic level of 50 to access this item.,
1078 (STRING) = This item can be worn by mages with a Magic level of 50 or higher and provides +24 magic bonus.,
}
979 - {
2210 (STRING) = Monastery of Ascension: Statue shortcut,
2212 (INT) = 60,
2213 (ITEM) = 6514 (Agility jump),
2215 (INT) = 8,
2217 (BOOLEAN) = 1,
2220 (INT) = 4,
}
980 - {
1070 (ITEM) = 18336 (Scroll of life),
1071 (INT) = 25,
1072 (INT) = 10000,
1073 (STAT) = 19(Farming),
1074 (INT) = 25,
1077 (STRING) = You need a Farming level of 25 to access this item.,
1078 (STRING) = This item requires a Farming level of 25 to unlock. When unlocked, farmers who harvest patches have a permanent 10% chance of receiving their seeds back. There is also a 5% chance of getting a tree seed back from a dead tree/stump. For herb seeds, the seed type returned may be random.,
}
981 - {
1070 (ITEM) = 18337 (Bonecrusher),
1071 (INT) = 21,
1072 (INT) = 34000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 21,
1077 (STRING) = You need a Prayer level of 21 to access this item.,
1078 (STRING) = This item requires a Prayer level of 21 to purchase. If you have a bonecrusher in your inventory, pocket or tool belt, dropped bones from monster kills will automatically be converted into Prayer XP. You can configure which bones are converted.,
}
982 - {
1070 (ITEM) = 18338 (Gem bag),
1071 (INT) = 25,
1072 (INT) = 2000,
1073 (STAT) = 12(Crafting),
1074 (INT) = 25,
1077 (STRING) = You need a Crafting level of 25 to access this item.,
1078 (STRING) = This item requires a Crafting level of 25. The gem bag can hold uncut gems of the following types: sapphire, emerald, ruby, diamond. The bag can hold a maximum of 100 gems.,
}
983 - {
1070 (ITEM) = 18339 (Coal bag),
1071 (INT) = 35,
1072 (INT) = 4000,
1073 (STAT) = 14(Mining),
1074 (INT) = 35,
1077 (STRING) = You need a Mining level of 35 to access this item.,
1078 (STRING) = This item requires a Mining level of 35. The coal bag holds up to 81 pieces of coal. When smithing or superheating, coal in the bag will be used before the coal in your inventory.,
}
984 - {
1070 (ITEM) = 40681 (Anti-poison totem (pocket)),
1071 (INT) = 60,
1072 (INT) = 44000,
1073 (STAT) = 15(Herblore),
1074 (INT) = 70,
1077 (STRING) = You need a Herblore level of 70 to access this item.,
1078 (STRING) = This item requires 70 Herblore to wield. While wearing the totem, poison is reduced by half. It can be converted into an off-hand item also requiring 60 Defence that stops you from becoming poisoned when wielded. (The totem does not remove any existing poison effects.) ,
}
985 - {
1070 (ITEM) = 18341 (Nature staff),
1071 (INT) = 53,
1072 (INT) = 12500,
1073 (STAT) = 6(Magic),
1074 (INT) = 53,
1077 (STRING) = You need a Magic level of 53 to access this item.,
1078 (STRING) = This item requires a Magic level of 53 to wield. You can store up to 1000 nature runes in the staff. When casting spells that use nature runes, there is a 1/10 chance that a nature rune will not be used.,
}
986 - {
1070 (ITEM) = 18342 (Law staff),
1071 (INT) = 45,
1072 (INT) = 10000,
1073 (STAT) = 6(Magic),
1074 (INT) = 45,
1077 (STRING) = You need a Magic level of 45 to access this item.,
1078 (STRING) = This item requires a Magic level of 45 to wield. You can store up to 1000 law runes in the staff. When casting spells that use law runes, there is a 1/10 chance that a law rune will not be used.,
}
987 - {
1070 (ITEM) = 18343 (Scroll of renewal),
1071 (INT) = 65,
1072 (INT) = 38000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 65,
1077 (STRING) = You need a Prayer level of 65 to access this item.,
1078 (STRING) = Reading this scroll permanently unlocks Rapid Renewal, a level 65 prayer. This prayer, when activated, will restore life points at 5 times the normal restore rate.,
}
988 - {
1070 (ITEM) = 18344 (Scroll of augury),
1071 (INT) = 77,
1072 (INT) = 153000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 77,
1077 (STRING) = You need a Prayer level of 77 to access this item.,
1078 (STRING) = Reading this scroll permanently unlocks Augury, a level 77 prayer. This prayer, when activated, will boost your magical attack by 20% and defence by 25%.,
}
989 - {
1070 (ITEM) = 18346 (Tome of frost),
1071 (INT) = 48,
1072 (INT) = 43000,
1073 (STAT) = 6(Magic),
1074 (INT) = 48,
1077 (STRING) = You need a Magic level of 48 to access this item.,
1078 (STRING) = This item requires a Magic level of 48 to wield. This item acts as an infinite number of water runes, reduces dehydration damage in the desert, and can be equipped in the offhand slot.,
}
990 - {
1070 (ITEM) = 18347 (Mercenary's gloves),
1071 (INT) = 73,
1072 (INT) = 48500,
1073 (STAT) = 4(Ranged),
1074 (INT) = 73,
1077 (STRING) = You need a Ranged level of 73 to access this item.,
1078 (STRING) = This item requires a Ranged level of 73 to wear. When worn, they provide an armour value of 80.,
}
991 - {
1070 (ITEM) = 18349 (Chaotic rapier),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires an Attack level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
992 - {
1070 (ITEM) = 18351 (Chaotic longsword),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires an Attack level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
993 - {
1070 (ITEM) = 18353 (Chaotic maul),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires an Attack level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
994 - {
1070 (ITEM) = 18355 (Chaotic staff),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires a Magic level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
995 - {
1070 (ITEM) = 18357 (Chaotic crossbow),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires a Ranged level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
996 - {
1070 (ITEM) = 18359 (Chaotic kiteshield),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires a Defence level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
997 - {
1070 (ITEM) = 18361 (Eagle-eye kiteshield),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires a Defence level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
998 - {
1070 (ITEM) = 18363 (Farseer kiteshield),
1071 (INT) = 80,
1072 (INT) = 200000,
1078 (STRING) = This item requires a Defence level of 80 to wield and will last 10 hours in combat before it needs recharging.,
}
999 - {
1070 (ITEM) = 18365 (Gravite rapier),
1071 (INT) = 45,
1072 (INT) = 40000,
1073 (STAT) = 0(Attack),
1074 (INT) = 55,
1077 (STRING) = You need an Attack level of 55 to access this item.,
1078 (STRING) = This item requires an Attack level of 55 to wield and will last 10 hours in combat before it requires recharging.,
}
1000 - {
1070 (ITEM) = 18367 (Gravite longsword),
1071 (INT) = 45,
1072 (INT) = 40000,
1073 (STAT) = 0(Attack),
1074 (INT) = 55,
1077 (STRING) = You need an Attack level of 55 to access this item.,
1078 (STRING) = This item requires an Attack level of 55 to wield and will last 10 hours in combat before it requires recharging.,
}
1001 - {
1070 (ITEM) = 18369 (Gravite 2h sword),
1071 (INT) = 45,
1072 (INT) = 40000,
1073 (STAT) = 0(Attack),
1074 (INT) = 55,
1077 (STRING) = You need an Attack level of 55 to access this item.,
1078 (STRING) = This item requires an Attack level of 55 to wield and will last 10 hours in combat before it requires recharging.,
}
1002 - {
1070 (ITEM) = 18371 (Gravite staff),
1071 (INT) = 45,
1072 (INT) = 40000,
1073 (STAT) = 6(Magic),
1074 (INT) = 55,
1077 (STRING) = You need a Magic level of 55 to access this item.,
1078 (STRING) = This item requires a Magic level of 55 to wield and will last 10 hours in combat before it requires recharging.,
}
1003 - {
1070 (ITEM) = 18373 (Gravite chargebow),
1071 (INT) = 45,
1072 (INT) = 40000,
1073 (STAT) = 4(Ranged),
1074 (INT) = 55,
1077 (STRING) = You need a Ranged level of 55 to access this item.,
1078 (STRING) = This item requires a Ranged level of 55 to wield and will last 10 hours in combat before it requires recharging.,
}
1004 - {
1070 (ITEM) = 18348 (Dungeoneering experience),
1071 (INT) = 1,
1072 (INT) = 1,
1078 (STRING) = This option allows you to trade dungeoneering tokens for Dungeoneering skill XP at a rate of 1:1.,
}
1005 - {
}
1006 - {
7561 (INT) = 3,
7562 (STRING) = Skilling chest,
7563 (STRING) = A skilling chest that holds a large assortment of skilling items.,
7564 (MODEL) = 68326,
7565 (SEQ) = 22645,
7566 (SEQ) = 22644,
}
1007 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Ironman (Hardcore, 5 Year) Body,
2542 (ENUM) = 15726,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 887,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
}
1008 - {
2210 (STRING) = Minnow - Rod fishing,
2212 (INT) = 1,
2213 (ITEM) = 30076 (Raw minnow),
2215 (INT) = 15,
2220 (INT) = 3,
}
1009 - {
4849 (STRING) = 'the Abyssal Knight' title,
4850 (INT) = 150000000,
4851 (ITEM) = 50216 (Title),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the title 'the Abyssal Knight'.,
4862 (INT) = 1,
}
1010 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Ironman Legs (5 Year),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 829,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5047 (INT) = 1,
5441 (STRING) = Ironman (5 Year) Legs,
}
1011 - {
1089 (STRING) = Sniper,
1090 (STRING) = Increases chance of hitting with a bow.,
}
1012 - {
1089 (STRING) = Keen-eye,
1090 (STRING) = Chance of reducing target's Defence with ranged attacks.,
}
1013 - {
1089 (STRING) = Desperado,
1090 (STRING) = Increases damage of ranged attacks.,
}
1014 - {
1089 (STRING) = Blazer,
1090 (STRING) = Chance of applying the combust effect to your target.,
}
1015 - {
1089 (STRING) = Blaster,
1090 (STRING) = Chance to slow down your opponents' attack speed.,
}
1016 - {
1089 (STRING) = Blitzer,
1090 (STRING) = Increases your chance of hitting with magic weapons.,
}
1017 - {
1089 (STRING) = Medic,
1090 (STRING) = Increases the amount you heal other players.,
}
1018 - {
1089 (STRING) = Gatherer,
1090 (STRING) = Chance of extra resources and skill task damage reduction.,
}
1019 - {
1089 (STRING) = Artisan,
1090 (STRING) = Chance of saving resources and increasing rune production.,
}
1020 - {
}
1021 - {
}
1022 - {
}
1023 - {
}
1024 - {
}
1025 - {
}
1026 - {
813 (ITEM) = 19644 (Void knight book),
923 (QUEST) = 83,
924 (STRING) = The Void Knights' Creed,
925 (STRING) = History and tenets of the Void Knight order.,
}
1027 - {
813 (ITEM) = 19643 (Void pest research notes),
923 (QUEST) = 83,
924 (STRING) = Void Pest Research Notes,
925 (STRING) = Jessika's collected notes on void pests and their society.,
}
1028 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Ironman Gauntlets (5 Year),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 829,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5047 (INT) = 1,
5441 (STRING) = Ironman (5 Year) Gauntlets,
}
1029 - {
7561 (INT) = 4,
7562 (STRING) = Antique chest,
7563 (STRING) = An antique chest that holds an assortment of old Treasure Hunter items.,
7564 (MODEL) = 68324,
7565 (SEQ) = 22645,
7566 (SEQ) = 22644,
}
1030 - {
1070 (ITEM) = 19669 (Ring of vigour),
1071 (INT) = 62,
1072 (INT) = 50000,
1073 (STAT) = 0(Attack),
1074 (INT) = 62,
1077 (STRING) = You need an Attack level of 62 to access this item.,
1078 (STRING) = If the ring of vigour is worn, after an ultimate ability is used, the user will continue combat from 10% adrenaline instead of 0.,
}
1031 - {
1070 (ITEM) = 19671 (Magical blastbox),
1071 (INT) = 30,
1072 (INT) = 40000,
1073 (STAT) = 6(Magic),
1074 (INT) = 30,
1075 (STAT) = 20(Runecrafting),
1076 (INT) = 30,
1077 (STRING) = You need Magic and Runecrafting levels of 30 to access this item.,
1078 (STRING) = This item can be charged with the runes required for bolt and blast spells in one worn slot.,
}
1032 - {
1070 (ITEM) = 19675 (Herbicide),
1071 (INT) = 21,
1072 (INT) = 34000,
1073 (STAT) = 15(Herblore),
1074 (INT) = 21,
1077 (STRING) = You need a Herblore level of 21 to access this item.,
1078 (STRING) = You may choose for this item, if held in the inventory, pocket or tool belt, to corrode and destroy selected herbs instead of being dropped. This provides you with 2x the usual cleaning XP in Herblore. (Does not apply to certed herb drops.),
}
1033 - {
1070 (ITEM) = 18839 (Scroll of rigour),
1071 (INT) = 74,
1072 (INT) = 140000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 74,
1077 (STRING) = You need a Prayer level of 74 to access this item.,
1078 (STRING) = Reading this scroll permanently unlocks Rigour, a level 74 prayer. This prayer, when activated, will boost your defences by 25% and your ranging by 20%.,
}
1034 - {
1070 (ITEM) = 19670 (Scroll of efficiency),
1071 (INT) = 55,
1072 (INT) = 20000,
1073 (STAT) = 13(Smithing),
1074 (INT) = 55,
1077 (STRING) = You need a Smithing level of 55 to access this item.,
1078 (STRING) = Reading this scroll permanently unlocks the efficiency smithing perk: You have a 2% chance to refund bars used when completing a smithing item.,
}
1035 - {
}
1036 - {
2210 (STRING) = Davio - Rod fishing,
2212 (INT) = 2,
2213 (ITEM) = 51306 (Raw davio),
2215 (INT) = 15,
2220 (INT) = 3,
}
1037 - {
}
1038 - {
}
1039 - {
}
1040 - {
}
1041 - {
}
1042 - {
}
1043 - {
}
1044 - {
1149 (INT) = 6,
1150 (STRING) = Chastise,
1151 (STRING) = A target enemy troop cannot move or attack during your opponent's next turn,
1152 (STRING) = Troop cannot move or attack during its owner's turn,
1153 (GRAPHIC) = 3273,
1154 (INT) = 50,
1155 (INT) = 3,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 164,
}
1045 - {
1149 (INT) = 7,
1150 (STRING) = Vigilance,
1151 (STRING) = A target troop you control strikes first when defending until the start of your next turn,
1152 (STRING) = Troop strikes first when defending until the start of its owner's next turn,
1153 (GRAPHIC) = 3274,
1154 (INT) = 50,
1155 (INT) = 3,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 166,
}
1046 - {
1149 (INT) = 8,
1150 (STRING) = Shield Wall,
1151 (STRING) = All damage dealt to target troop you control is reduced to 100 until the start of your next turn,
1152 (STRING) = All damage dealt to a troop is reduced to 100 until the start of its owner's next turn,
1153 (GRAPHIC) = 3275,
1154 (INT) = 50,
1155 (INT) = 5,
1156 (SPOTANIM) = 2791,
1157 (CURSOR) = 165,
}
1047 - {
1149 (INT) = 9,
1150 (STRING) = Winds of Fate,
1151 (STRING) = A Command, at random, reaches the end of its cooldown period and is ready to use,
1153 (GRAPHIC) = 3276,
1154 (INT) = 150,
1155 (INT) = 2,
1156 (SPOTANIM) = 2788,
}
1048 - {
1181 (GRAPHIC) = 3320,
1182 (IDKIT) = 457,
1183 (IDKIT) = 588,
1184 (IDKIT) = 364,
1185 (IDKIT) = 620,
1186 (IDKIT) = 427,
1187 (INT) = 61,
1188 (INT) = 61,
1189 (INT) = 4,
1190 (INT) = 62,
1191 (INT) = 62,
1192 (INT) = 4,
1193 (INT) = 63,
1194 (INT) = 63,
1195 (INT) = 4,
1196 (INT) = 64,
1197 (INT) = 64,
1198 (INT) = 4,
1199 (INT) = 65,
1200 (INT) = 65,
1201 (INT) = 4,
1202 (INT) = 66,
1203 (INT) = 66,
1204 (INT) = 4,
1205 (INT) = 67,
1206 (INT) = 67,
1207 (INT) = 4,
1208 (INT) = 68,
1209 (INT) = 68,
1210 (INT) = 4,
}
1049 - {
1181 (GRAPHIC) = 3319,
1182 (IDKIT) = 565,
1183 (IDKIT) = 395,
1184 (IDKIT) = 507,
1185 (IDKIT) = 475,
1186 (IDKIT) = 539,
1187 (INT) = 61,
1188 (INT) = 61,
1189 (INT) = 4,
1190 (INT) = 62,
1191 (INT) = 62,
1192 (INT) = 4,
1193 (INT) = 63,
1194 (INT) = 63,
1195 (INT) = 4,
1196 (INT) = 64,
1197 (INT) = 64,
1198 (INT) = 4,
1199 (INT) = 65,
1200 (INT) = 65,
1201 (INT) = 4,
1202 (INT) = 66,
1203 (INT) = 66,
1204 (INT) = 4,
1205 (INT) = 67,
1206 (INT) = 67,
1207 (INT) = 4,
1208 (INT) = 68,
1209 (INT) = 68,
1210 (INT) = 4,
}
1050 - {
1181 (GRAPHIC) = 3316,
1182 (IDKIT) = 467,
1183 (IDKIT) = 601,
1184 (IDKIT) = 377,
1185 (IDKIT) = 633,
1186 (IDKIT) = 438,
1187 (INT) = 173,
1188 (INT) = 174,
1189 (INT) = 4,
1190 (INT) = 174,
1191 (INT) = 175,
1192 (INT) = 4,
1193 (INT) = 175,
1194 (INT) = 176,
1195 (INT) = 4,
1196 (INT) = 176,
1197 (INT) = 177,
1198 (INT) = 4,
1199 (INT) = 177,
1200 (INT) = 178,
1201 (INT) = 4,
1202 (INT) = 178,
1203 (INT) = 179,
1204 (INT) = 4,
1205 (INT) = 179,
1206 (INT) = 180,
1207 (INT) = 4,
1208 (INT) = 180,
1209 (INT) = 173,
1210 (INT) = 4,
}
1051 - {
1181 (GRAPHIC) = 3315,
1182 (IDKIT) = 577,
1183 (IDKIT) = 408,
1184 (IDKIT) = 520,
1185 (IDKIT) = 488,
1186 (IDKIT) = 549,
1187 (INT) = 173,
1188 (INT) = 174,
1189 (INT) = 4,
1190 (INT) = 174,
1191 (INT) = 175,
1192 (INT) = 4,
1193 (INT) = 175,
1194 (INT) = 176,
1195 (INT) = 4,
1196 (INT) = 176,
1197 (INT) = 177,
1198 (INT) = 4,
1199 (INT) = 177,
1200 (INT) = 178,
1201 (INT) = 4,
1202 (INT) = 178,
1203 (INT) = 179,
1204 (INT) = 4,
1205 (INT) = 179,
1206 (INT) = 180,
1207 (INT) = 4,
1208 (INT) = 180,
1209 (INT) = 173,
1210 (INT) = 4,
}
1052 - {
1181 (GRAPHIC) = 3382,
1182 (IDKIT) = 445,
1183 (IDKIT) = -1,
1184 (IDKIT) = 366,
1185 (IDKIT) = 622,
1186 (IDKIT) = 429,
1187 (INT) = 101,
1188 (INT) = 102,
1189 (INT) = 4,
1190 (INT) = 102,
1191 (INT) = 103,
1192 (INT) = 4,
1193 (INT) = 103,
1194 (INT) = 104,
1195 (INT) = 4,
1196 (INT) = 104,
1197 (INT) = 105,
1198 (INT) = 4,
1199 (INT) = 105,
1200 (INT) = 106,
1201 (INT) = 4,
1202 (INT) = 106,
1203 (INT) = 107,
1204 (INT) = 4,
1205 (INT) = 107,
1206 (INT) = 108,
1207 (INT) = 4,
1208 (INT) = 108,
1209 (INT) = 101,
1210 (INT) = 4,
}
1053 - {
1181 (GRAPHIC) = 3381,
1182 (IDKIT) = 567,
1183 (IDKIT) = 397,
1184 (IDKIT) = 509,
1185 (IDKIT) = 477,
1186 (IDKIT) = 541,
1187 (INT) = 101,
1188 (INT) = 102,
1189 (INT) = 4,
1190 (INT) = 102,
1191 (INT) = 103,
1192 (INT) = 4,
1193 (INT) = 103,
1194 (INT) = 104,
1195 (INT) = 4,
1196 (INT) = 104,
1197 (INT) = 105,
1198 (INT) = 4,
1199 (INT) = 105,
1200 (INT) = 106,
1201 (INT) = 4,
1202 (INT) = 106,
1203 (INT) = 107,
1204 (INT) = 4,
1205 (INT) = 107,
1206 (INT) = 108,
1207 (INT) = 4,
1208 (INT) = 108,
1209 (INT) = 101,
1210 (INT) = 4,
}
1054 - {
1181 (GRAPHIC) = 3336,
1182 (IDKIT) = 469,
1183 (IDKIT) = 607,
1184 (IDKIT) = 383,
1185 (IDKIT) = 639,
1186 (IDKIT) = 431,
1187 (INT) = 149,
1188 (INT) = 150,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 151,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 155,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 156,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 154,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 155,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 156,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 149,
1210 (INT) = 4,
}
1055 - {
1181 (GRAPHIC) = 3335,
1182 (IDKIT) = 470,
1183 (IDKIT) = 608,
1184 (IDKIT) = 384,
1185 (IDKIT) = 640,
1186 (IDKIT) = 429,
1187 (INT) = 149,
1188 (INT) = 150,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 151,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 155,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 156,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 154,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 155,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 156,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 149,
1210 (INT) = 4,
}
1056 - {
1181 (GRAPHIC) = 3334,
1182 (IDKIT) = 450,
1183 (IDKIT) = -1,
1184 (IDKIT) = 385,
1185 (IDKIT) = 641,
1186 (IDKIT) = 429,
1187 (INT) = 149,
1188 (INT) = 150,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 151,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 155,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 156,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 154,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 155,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 156,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 149,
1210 (INT) = 4,
}
1057 - {
1181 (GRAPHIC) = 3333,
1182 (IDKIT) = 579,
1183 (IDKIT) = 414,
1184 (IDKIT) = 526,
1185 (IDKIT) = 494,
1186 (IDKIT) = 551,
1187 (INT) = 149,
1188 (INT) = 149,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 150,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 151,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 152,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 153,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 154,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 155,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 156,
1210 (INT) = 4,
}
1058 - {
1181 (GRAPHIC) = 3332,
1182 (IDKIT) = 559,
1183 (IDKIT) = -1,
1184 (IDKIT) = 527,
1185 (IDKIT) = 495,
1186 (IDKIT) = 551,
1187 (INT) = 149,
1188 (INT) = 150,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 151,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 155,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 156,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 154,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 155,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 156,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 149,
1210 (INT) = 4,
}
1059 - {
1181 (GRAPHIC) = 3331,
1182 (IDKIT) = 580,
1183 (IDKIT) = 416,
1184 (IDKIT) = 528,
1185 (IDKIT) = 496,
1186 (IDKIT) = 552,
1187 (INT) = 149,
1188 (INT) = 150,
1189 (INT) = 4,
1190 (INT) = 150,
1191 (INT) = 151,
1192 (INT) = 4,
1193 (INT) = 151,
1194 (INT) = 155,
1195 (INT) = 4,
1196 (INT) = 152,
1197 (INT) = 156,
1198 (INT) = 4,
1199 (INT) = 153,
1200 (INT) = 154,
1201 (INT) = 4,
1202 (INT) = 154,
1203 (INT) = 155,
1204 (INT) = 4,
1205 (INT) = 155,
1206 (INT) = 156,
1207 (INT) = 4,
1208 (INT) = 156,
1209 (INT) = 149,
1210 (INT) = 4,
}
1060 - {
1181 (GRAPHIC) = 3352,
1182 (IDKIT) = 463,
1183 (IDKIT) = 596,
1184 (IDKIT) = 372,
1185 (IDKIT) = 628,
1186 (IDKIT) = 429,
1187 (INT) = 157,
1188 (INT) = 157,
1189 (INT) = 134,
1190 (INT) = 158,
1191 (INT) = 158,
1192 (INT) = 135,
1193 (INT) = 159,
1194 (INT) = 159,
1195 (INT) = 136,
1196 (INT) = 160,
1197 (INT) = 160,
1198 (INT) = 137,
1199 (INT) = 161,
1200 (INT) = 161,
1201 (INT) = 138,
1202 (INT) = 162,
1203 (INT) = 162,
1204 (INT) = 139,
1205 (INT) = 163,
1206 (INT) = 163,
1207 (INT) = 140,
1208 (INT) = 164,
1209 (INT) = 164,
1210 (INT) = 141,
}
1061 - {
1181 (GRAPHIC) = 3351,
1182 (IDKIT) = 572,
1183 (IDKIT) = 403,
1184 (IDKIT) = 515,
1185 (IDKIT) = 483,
1186 (IDKIT) = 546,
1187 (INT) = 157,
1188 (INT) = 157,
1189 (INT) = 54,
1190 (INT) = 158,
1191 (INT) = 158,
1192 (INT) = 54,
1193 (INT) = 159,
1194 (INT) = 159,
1195 (INT) = 54,
1196 (INT) = 160,
1197 (INT) = 160,
1198 (INT) = 54,
1199 (INT) = 161,
1200 (INT) = 161,
1201 (INT) = 54,
1202 (INT) = 162,
1203 (INT) = 162,
1204 (INT) = 54,
1205 (INT) = 163,
1206 (INT) = 163,
1207 (INT) = 54,
1208 (INT) = 164,
1209 (INT) = 164,
1210 (INT) = 54,
}
1062 - {
1181 (GRAPHIC) = 3348,
1182 (IDKIT) = 459,
1183 (IDKIT) = 591,
1184 (IDKIT) = 367,
1185 (IDKIT) = 623,
1186 (IDKIT) = 430,
1187 (INT) = 133,
1188 (INT) = 134,
1189 (INT) = 4,
1190 (INT) = 134,
1191 (INT) = 135,
1192 (INT) = 4,
1193 (INT) = 135,
1194 (INT) = 136,
1195 (INT) = 4,
1196 (INT) = 136,
1197 (INT) = 137,
1198 (INT) = 4,
1199 (INT) = 137,
1200 (INT) = 138,
1201 (INT) = 4,
1202 (INT) = 138,
1203 (INT) = 139,
1204 (INT) = 4,
1205 (INT) = 139,
1206 (INT) = 140,
1207 (INT) = 4,
1208 (INT) = 140,
1209 (INT) = 134,
1210 (INT) = 4,
}
1063 - {
1181 (GRAPHIC) = 3347,
1182 (IDKIT) = 568,
1183 (IDKIT) = 398,
1184 (IDKIT) = 510,
1185 (IDKIT) = 478,
1186 (IDKIT) = 542,
1187 (INT) = 133,
1188 (INT) = 134,
1189 (INT) = 4,
1190 (INT) = 134,
1191 (INT) = 135,
1192 (INT) = 4,
1193 (INT) = 135,
1194 (INT) = 136,
1195 (INT) = 4,
1196 (INT) = 136,
1197 (INT) = 137,
1198 (INT) = 4,
1199 (INT) = 137,
1200 (INT) = 138,
1201 (INT) = 4,
1202 (INT) = 138,
1203 (INT) = 139,
1204 (INT) = 4,
1205 (INT) = 139,
1206 (INT) = 140,
1207 (INT) = 4,
1208 (INT) = 140,
1209 (INT) = 134,
1210 (INT) = 4,
}
1064 - {
1181 (GRAPHIC) = 3360,
1182 (IDKIT) = 456,
1183 (IDKIT) = -1,
1184 (IDKIT) = 9,
1185 (IDKIT) = 651,
1186 (IDKIT) = 442,
1187 (INT) = 141,
1188 (INT) = 141,
1189 (INT) = 118,
1190 (INT) = 142,
1191 (INT) = 142,
1192 (INT) = 119,
1193 (INT) = 143,
1194 (INT) = 143,
1195 (INT) = 120,
1196 (INT) = 144,
1197 (INT) = 144,
1198 (INT) = 121,
1199 (INT) = 145,
1200 (INT) = 145,
1201 (INT) = 123,
1202 (INT) = 146,
1203 (INT) = 146,
1204 (INT) = 124,
1205 (INT) = 147,
1206 (INT) = 147,
1207 (INT) = 125,
1208 (INT) = 148,
1209 (INT) = 148,
1210 (INT) = 126,
}
1065 - {
1181 (GRAPHIC) = 3359,
1182 (IDKIT) = 558,
1183 (IDKIT) = -1,
1184 (IDKIT) = 538,
1185 (IDKIT) = 506,
1186 (IDKIT) = 555,
1187 (INT) = 141,
1188 (INT) = 141,
1189 (INT) = 118,
1190 (INT) = 142,
1191 (INT) = 142,
1192 (INT) = 119,
1193 (INT) = 143,
1194 (INT) = 143,
1195 (INT) = 120,
1196 (INT) = 144,
1197 (INT) = 144,
1198 (INT) = 121,
1199 (INT) = 145,
1200 (INT) = 145,
1201 (INT) = 123,
1202 (INT) = 146,
1203 (INT) = 146,
1204 (INT) = 124,
1205 (INT) = 147,
1206 (INT) = 147,
1207 (INT) = 125,
1208 (INT) = 148,
1209 (INT) = 148,
1210 (INT) = 126,
}
1066 - {
1181 (GRAPHIC) = 3734,
1182 (IDKIT) = 466,
1183 (IDKIT) = 600,
1184 (IDKIT) = 376,
1185 (IDKIT) = 632,
1186 (IDKIT) = 437,
1187 (INT) = 181,
1188 (INT) = 181,
1189 (INT) = 56,
1190 (INT) = 182,
1191 (INT) = 182,
1192 (INT) = 56,
1193 (INT) = 183,
1194 (INT) = 183,
1195 (INT) = 56,
1196 (INT) = 184,
1197 (INT) = 184,
1198 (INT) = 56,
1199 (INT) = 185,
1200 (INT) = 185,
1201 (INT) = 56,
1202 (INT) = 186,
1203 (INT) = 186,
1204 (INT) = 56,
1205 (INT) = 187,
1206 (INT) = 187,
1207 (INT) = 56,
1208 (INT) = 188,
1209 (INT) = 188,
1210 (INT) = 56,
}
1067 - {
1181 (GRAPHIC) = 3733,
1182 (IDKIT) = 576,
1183 (IDKIT) = 407,
1184 (IDKIT) = 519,
1185 (IDKIT) = 487,
1186 (IDKIT) = 553,
1187 (INT) = 181,
1188 (INT) = 181,
1189 (INT) = 158,
1190 (INT) = 182,
1191 (INT) = 182,
1192 (INT) = 159,
1193 (INT) = 183,
1194 (INT) = 183,
1195 (INT) = 160,
1196 (INT) = 184,
1197 (INT) = 184,
1198 (INT) = 161,
1199 (INT) = 185,
1200 (INT) = 185,
1201 (INT) = 162,
1202 (INT) = 186,
1203 (INT) = 186,
1204 (INT) = 163,
1205 (INT) = 187,
1206 (INT) = 187,
1207 (INT) = 164,
1208 (INT) = 188,
1209 (INT) = 188,
1210 (INT) = 165,
}
1068 - {
1181 (GRAPHIC) = 3394,
1182 (IDKIT) = 446,
1183 (IDKIT) = -1,
1184 (IDKIT) = 374,
1185 (IDKIT) = 630,
1186 (IDKIT) = 429,
1187 (INT) = 109,
1188 (INT) = 109,
1189 (INT) = 4,
1190 (INT) = 110,
1191 (INT) = 110,
1192 (INT) = 4,
1193 (INT) = 111,
1194 (INT) = 111,
1195 (INT) = 4,
1196 (INT) = 112,
1197 (INT) = 112,
1198 (INT) = 4,
1199 (INT) = 113,
1200 (INT) = 113,
1201 (INT) = 4,
1202 (INT) = 114,
1203 (INT) = 114,
1204 (INT) = 4,
1205 (INT) = 115,
1206 (INT) = 115,
1207 (INT) = 4,
1208 (INT) = 116,
1209 (INT) = 116,
1210 (INT) = 4,
}
1069 - {
1181 (GRAPHIC) = 3393,
1182 (IDKIT) = 574,
1183 (IDKIT) = 405,
1184 (IDKIT) = 517,
1185 (IDKIT) = 485,
1186 (IDKIT) = 548,
1187 (INT) = 109,
1188 (INT) = 109,
1189 (INT) = 4,
1190 (INT) = 110,
1191 (INT) = 110,
1192 (INT) = 4,
1193 (INT) = 111,
1194 (INT) = 111,
1195 (INT) = 4,
1196 (INT) = 112,
1197 (INT) = 112,
1198 (INT) = 4,
1199 (INT) = 113,
1200 (INT) = 113,
1201 (INT) = 4,
1202 (INT) = 114,
1203 (INT) = 114,
1204 (INT) = 4,
1205 (INT) = 115,
1206 (INT) = 115,
1207 (INT) = 4,
1208 (INT) = 116,
1209 (INT) = 116,
1210 (INT) = 4,
}
1070 - {
1181 (GRAPHIC) = 3356,
1182 (IDKIT) = 462,
1183 (IDKIT) = 594,
1184 (IDKIT) = 370,
1185 (IDKIT) = 626,
1186 (IDKIT) = 433,
1187 (INT) = 85,
1188 (INT) = 85,
1189 (INT) = 69,
1190 (INT) = 86,
1191 (INT) = 86,
1192 (INT) = 69,
1193 (INT) = 87,
1194 (INT) = 87,
1195 (INT) = 69,
1196 (INT) = 88,
1197 (INT) = 88,
1198 (INT) = 69,
1199 (INT) = 89,
1200 (INT) = 89,
1201 (INT) = 69,
1202 (INT) = 90,
1203 (INT) = 90,
1204 (INT) = 69,
1205 (INT) = 91,
1206 (INT) = 91,
1207 (INT) = 69,
1208 (INT) = 92,
1209 (INT) = 92,
1210 (INT) = 69,
}
1071 - {
1181 (GRAPHIC) = 3355,
1182 (IDKIT) = 571,
1183 (IDKIT) = 401,
1184 (IDKIT) = 513,
1185 (IDKIT) = 481,
1186 (IDKIT) = 544,
1187 (INT) = 85,
1188 (INT) = 86,
1189 (INT) = 69,
1190 (INT) = 86,
1191 (INT) = 87,
1192 (INT) = 69,
1193 (INT) = 87,
1194 (INT) = 88,
1195 (INT) = 69,
1196 (INT) = 88,
1197 (INT) = 89,
1198 (INT) = 69,
1199 (INT) = 89,
1200 (INT) = 90,
1201 (INT) = 69,
1202 (INT) = 90,
1203 (INT) = 91,
1204 (INT) = 69,
1205 (INT) = 91,
1206 (INT) = 92,
1207 (INT) = 69,
1208 (INT) = 92,
1209 (INT) = 85,
1210 (INT) = 69,
}
1072 - {
1181 (GRAPHIC) = 3312,
1182 (IDKIT) = 465,
1183 (IDKIT) = 599,
1184 (IDKIT) = 375,
1185 (IDKIT) = 631,
1186 (IDKIT) = 436,
1187 (INT) = 205,
1188 (INT) = 206,
1189 (INT) = 4,
1190 (INT) = 206,
1191 (INT) = 207,
1192 (INT) = 4,
1193 (INT) = 207,
1194 (INT) = 208,
1195 (INT) = 4,
1196 (INT) = 208,
1197 (INT) = 209,
1198 (INT) = 4,
1199 (INT) = 209,
1200 (INT) = 210,
1201 (INT) = 4,
1202 (INT) = 210,
1203 (INT) = 211,
1204 (INT) = 4,
1205 (INT) = 211,
1206 (INT) = 215,
1207 (INT) = 4,
1208 (INT) = 212,
1209 (INT) = 205,
1210 (INT) = 4,
}
1073 - {
1181 (GRAPHIC) = 3311,
1182 (IDKIT) = 575,
1183 (IDKIT) = 406,
1184 (IDKIT) = 518,
1185 (IDKIT) = 486,
1186 (IDKIT) = 551,
1187 (INT) = 205,
1188 (INT) = 206,
1189 (INT) = 4,
1190 (INT) = 206,
1191 (INT) = 207,
1192 (INT) = 4,
1193 (INT) = 207,
1194 (INT) = 208,
1195 (INT) = 4,
1196 (INT) = 208,
1197 (INT) = 209,
1198 (INT) = 4,
1199 (INT) = 209,
1200 (INT) = 210,
1201 (INT) = 4,
1202 (INT) = 210,
1203 (INT) = 211,
1204 (INT) = 4,
1205 (INT) = 211,
1206 (INT) = 215,
1207 (INT) = 4,
1208 (INT) = 212,
1209 (INT) = 205,
1210 (INT) = 4,
}
1074 - {
1181 (GRAPHIC) = 3324,
1182 (IDKIT) = 451,
1183 (IDKIT) = -1,
1184 (IDKIT) = 378,
1185 (IDKIT) = 634,
1186 (IDKIT) = 429,
1187 (INT) = 165,
1188 (INT) = 165,
1189 (INT) = 4,
1190 (INT) = 166,
1191 (INT) = 166,
1192 (INT) = 4,
1193 (INT) = 167,
1194 (INT) = 167,
1195 (INT) = 4,
1196 (INT) = 168,
1197 (INT) = 168,
1198 (INT) = 4,
1199 (INT) = 169,
1200 (INT) = 169,
1201 (INT) = 4,
1202 (INT) = 170,
1203 (INT) = 170,
1204 (INT) = 4,
1205 (INT) = 171,
1206 (INT) = 171,
1207 (INT) = 4,
1208 (INT) = 172,
1209 (INT) = 172,
1210 (INT) = 4,
}
1075 - {
1181 (GRAPHIC) = 3323,
1182 (IDKIT) = 560,
1183 (IDKIT) = -1,
1184 (IDKIT) = 521,
1185 (IDKIT) = 489,
1186 (IDKIT) = 551,
1187 (INT) = 165,
1188 (INT) = 166,
1189 (INT) = 142,
1190 (INT) = 166,
1191 (INT) = 171,
1192 (INT) = 143,
1193 (INT) = 167,
1194 (INT) = 169,
1195 (INT) = 144,
1196 (INT) = 168,
1197 (INT) = 166,
1198 (INT) = 145,
1199 (INT) = 169,
1200 (INT) = 166,
1201 (INT) = 146,
1202 (INT) = 170,
1203 (INT) = 171,
1204 (INT) = 147,
1205 (INT) = 171,
1206 (INT) = 172,
1207 (INT) = 148,
1208 (INT) = 172,
1209 (INT) = 165,
1210 (INT) = 149,
}
1076 - {
1181 (GRAPHIC) = 3369,
1182 (IDKIT) = 471,
1183 (IDKIT) = 613,
1184 (IDKIT) = 389,
1185 (IDKIT) = 645,
1186 (IDKIT) = 439,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1077 - {
1181 (GRAPHIC) = 3370,
1182 (IDKIT) = 443,
1183 (IDKIT) = -1,
1184 (IDKIT) = 390,
1185 (IDKIT) = 646,
1186 (IDKIT) = 440,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1078 - {
1181 (GRAPHIC) = 3371,
1182 (IDKIT) = 472,
1183 (IDKIT) = 615,
1184 (IDKIT) = 391,
1185 (IDKIT) = 647,
1186 (IDKIT) = 441,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1079 - {
1181 (GRAPHIC) = 3372,
1182 (IDKIT) = 473,
1183 (IDKIT) = 616,
1184 (IDKIT) = 392,
1185 (IDKIT) = 648,
1186 (IDKIT) = 441,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1080 - {
1181 (GRAPHIC) = 3373,
1182 (IDKIT) = 444,
1183 (IDKIT) = -1,
1184 (IDKIT) = 393,
1185 (IDKIT) = 649,
1186 (IDKIT) = 441,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1081 - {
1181 (GRAPHIC) = 3374,
1182 (IDKIT) = 474,
1183 (IDKIT) = 618,
1184 (IDKIT) = 394,
1185 (IDKIT) = 650,
1186 (IDKIT) = 441,
1187 (INT) = 37,
1188 (INT) = 213,
1189 (INT) = 4,
1190 (INT) = 38,
1191 (INT) = 214,
1192 (INT) = 4,
1193 (INT) = 39,
1194 (INT) = 215,
1195 (INT) = 4,
1196 (INT) = 40,
1197 (INT) = 216,
1198 (INT) = 4,
1199 (INT) = 41,
1200 (INT) = 217,
1201 (INT) = 4,
1202 (INT) = 42,
1203 (INT) = 218,
1204 (INT) = 4,
1205 (INT) = 43,
1206 (INT) = 219,
1207 (INT) = 4,
1208 (INT) = 44,
1209 (INT) = 220,
1210 (INT) = 4,
}
1082 - {
1181 (GRAPHIC) = 3363,
1182 (IDKIT) = 583,
1183 (IDKIT) = 420,
1184 (IDKIT) = 532,
1185 (IDKIT) = 500,
1186 (IDKIT) = 551,
1187 (INT) = 45,
1188 (INT) = 221,
1189 (INT) = 15,
1190 (INT) = 46,
1191 (INT) = 222,
1192 (INT) = 4,
1193 (INT) = 47,
1194 (INT) = 223,
1195 (INT) = 4,
1196 (INT) = 48,
1197 (INT) = 224,
1198 (INT) = 4,
1199 (INT) = 49,
1200 (INT) = 225,
1201 (INT) = 4,
1202 (INT) = 50,
1203 (INT) = 226,
1204 (INT) = 4,
1205 (INT) = 51,
1206 (INT) = 22,
1207 (INT) = 4,
1208 (INT) = 52,
1209 (INT) = 221,
1210 (INT) = 4,
}
1083 - {
1181 (GRAPHIC) = 3364,
1182 (IDKIT) = 584,
1183 (IDKIT) = 421,
1184 (IDKIT) = 533,
1185 (IDKIT) = 501,
1186 (IDKIT) = 553,
1187 (INT) = 45,
1188 (INT) = 221,
1189 (INT) = 4,
1190 (INT) = 46,
1191 (INT) = 222,
1192 (INT) = 4,
1193 (INT) = 47,
1194 (INT) = 223,
1195 (INT) = 4,
1196 (INT) = 48,
1197 (INT) = 224,
1198 (INT) = 4,
1199 (INT) = 49,
1200 (INT) = 225,
1201 (INT) = 4,
1202 (INT) = 50,
1203 (INT) = 226,
1204 (INT) = 4,
1205 (INT) = 51,
1206 (INT) = 22,
1207 (INT) = 4,
1208 (INT) = 52,
1209 (INT) = 221,
1210 (INT) = 4,
}
1084 - {
1181 (GRAPHIC) = 3365,
1182 (IDKIT) = 585,
1183 (IDKIT) = 422,
1184 (IDKIT) = 534,
1185 (IDKIT) = 502,
1186 (IDKIT) = 554,
1187 (INT) = 45,
1188 (INT) = 221,
1189 (INT) = 4,
1190 (INT) = 46,
1191 (INT) = 222,
1192 (INT) = 4,
1193 (INT) = 47,
1194 (INT) = 223,
1195 (INT) = 4,
1196 (INT) = 48,
1197 (INT) = 224,
1198 (INT) = 4,
1199 (INT) = 49,
1200 (INT) = 225,
1201 (INT) = 4,
1202 (INT) = 50,
1203 (INT) = 226,
1204 (INT) = 4,
1205 (INT) = 51,
1206 (INT) = 22,
1207 (INT) = 4,
1208 (INT) = 52,
1209 (INT) = 221,
1210 (INT) = 4,
}
1085 - {
1181 (GRAPHIC) = 3366,
1182 (IDKIT) = 586,
1183 (IDKIT) = 423,
1184 (IDKIT) = 535,
1185 (IDKIT) = 503,
1186 (IDKIT) = 553,
1187 (INT) = 53,
1188 (INT) = 53,
1189 (INT) = 155,
1190 (INT) = 54,
1191 (INT) = 54,
1192 (INT) = 155,
1193 (INT) = 55,
1194 (INT) = 55,
1195 (INT) = 155,
1196 (INT) = 56,
1197 (INT) = 56,
1198 (INT) = 155,
1199 (INT) = 57,
1200 (INT) = 57,
1201 (INT) = 155,
1202 (INT) = 58,
1203 (INT) = 58,
1204 (INT) = 155,
1205 (INT) = 59,
1206 (INT) = 59,
1207 (INT) = 155,
1208 (INT) = 60,
1209 (INT) = 60,
1210 (INT) = 155,
}
1086 - {
1181 (GRAPHIC) = 3367,
1182 (IDKIT) = 556,
1183 (IDKIT) = -1,
1184 (IDKIT) = 536,
1185 (IDKIT) = 504,
1186 (IDKIT) = 554,
1187 (INT) = 45,
1188 (INT) = 221,
1189 (INT) = 4,
1190 (INT) = 46,
1191 (INT) = 222,
1192 (INT) = 4,
1193 (INT) = 47,
1194 (INT) = 223,
1195 (INT) = 4,
1196 (INT) = 48,
1197 (INT) = 224,
1198 (INT) = 4,
1199 (INT) = 49,
1200 (INT) = 225,
1201 (INT) = 4,
1202 (INT) = 50,
1203 (INT) = 226,
1204 (INT) = 4,
1205 (INT) = 51,
1206 (INT) = 22,
1207 (INT) = 4,
1208 (INT) = 52,
1209 (INT) = 221,
1210 (INT) = 4,
}
1087 - {
1181 (GRAPHIC) = 3368,
1182 (IDKIT) = 587,
1183 (IDKIT) = 425,
1184 (IDKIT) = 537,
1185 (IDKIT) = 505,
1186 (IDKIT) = 551,
1187 (INT) = 53,
1188 (INT) = 53,
1189 (INT) = 4,
1190 (INT) = 54,
1191 (INT) = 54,
1192 (INT) = 4,
1193 (INT) = 55,
1194 (INT) = 55,
1195 (INT) = 4,
1196 (INT) = 56,
1197 (INT) = 56,
1198 (INT) = 4,
1199 (INT) = 57,
1200 (INT) = 57,
1201 (INT) = 4,
1202 (INT) = 58,
1203 (INT) = 58,
1204 (INT) = 4,
1205 (INT) = 59,
1206 (INT) = 59,
1207 (INT) = 4,
1208 (INT) = 60,
1209 (INT) = 60,
1210 (INT) = 4,
}
1088 - {
1181 (GRAPHIC) = 3390,
1182 (IDKIT) = 458,
1183 (IDKIT) = 589,
1184 (IDKIT) = 365,
1185 (IDKIT) = 621,
1186 (IDKIT) = 428,
1187 (INT) = 69,
1188 (INT) = 69,
1189 (INT) = 154,
1190 (INT) = 70,
1191 (INT) = 70,
1192 (INT) = 154,
1193 (INT) = 71,
1194 (INT) = 71,
1195 (INT) = 154,
1196 (INT) = 72,
1197 (INT) = 72,
1198 (INT) = 154,
1199 (INT) = 73,
1200 (INT) = 73,
1201 (INT) = 154,
1202 (INT) = 74,
1203 (INT) = 74,
1204 (INT) = 154,
1205 (INT) = 75,
1206 (INT) = 75,
1207 (INT) = 154,
1208 (INT) = 76,
1209 (INT) = 76,
1210 (INT) = 154,
}
1089 - {
1181 (GRAPHIC) = 3389,
1182 (IDKIT) = 566,
1183 (IDKIT) = 396,
1184 (IDKIT) = 508,
1185 (IDKIT) = 476,
1186 (IDKIT) = 540,
1187 (INT) = 69,
1188 (INT) = 69,
1189 (INT) = 154,
1190 (INT) = 70,
1191 (INT) = 70,
1192 (INT) = 154,
1193 (INT) = 71,
1194 (INT) = 71,
1195 (INT) = 154,
1196 (INT) = 72,
1197 (INT) = 72,
1198 (INT) = 154,
1199 (INT) = 73,
1200 (INT) = 73,
1201 (INT) = 154,
1202 (INT) = 74,
1203 (INT) = 74,
1204 (INT) = 154,
1205 (INT) = 75,
1206 (INT) = 75,
1207 (INT) = 154,
1208 (INT) = 76,
1209 (INT) = 76,
1210 (INT) = 154,
}
1090 - {
1181 (GRAPHIC) = 3344,
1182 (IDKIT) = 460,
1183 (IDKIT) = 592,
1184 (IDKIT) = 368,
1185 (IDKIT) = 624,
1186 (IDKIT) = 431,
1187 (INT) = 93,
1188 (INT) = 94,
1189 (INT) = 4,
1190 (INT) = 94,
1191 (INT) = 95,
1192 (INT) = 4,
1193 (INT) = 95,
1194 (INT) = 96,
1195 (INT) = 4,
1196 (INT) = 96,
1197 (INT) = 97,
1198 (INT) = 4,
1199 (INT) = 97,
1200 (INT) = 98,
1201 (INT) = 4,
1202 (INT) = 98,
1203 (INT) = 99,
1204 (INT) = 4,
1205 (INT) = 99,
1206 (INT) = 100,
1207 (INT) = 4,
1208 (INT) = 100,
1209 (INT) = 93,
1210 (INT) = 4,
}
1091 - {
1181 (GRAPHIC) = 3343,
1182 (IDKIT) = 569,
1183 (IDKIT) = 399,
1184 (IDKIT) = 511,
1185 (IDKIT) = 479,
1186 (IDKIT) = 551,
1187 (INT) = 93,
1188 (INT) = 94,
1189 (INT) = 4,
1190 (INT) = 94,
1191 (INT) = 95,
1192 (INT) = 4,
1193 (INT) = 95,
1194 (INT) = 96,
1195 (INT) = 4,
1196 (INT) = 96,
1197 (INT) = 97,
1198 (INT) = 4,
1199 (INT) = 97,
1200 (INT) = 98,
1201 (INT) = 4,
1202 (INT) = 98,
1203 (INT) = 99,
1204 (INT) = 4,
1205 (INT) = 99,
1206 (INT) = 100,
1207 (INT) = 4,
1208 (INT) = 100,
1209 (INT) = 93,
1210 (INT) = 4,
}
1092 - {
1181 (GRAPHIC) = 3385,
1182 (IDKIT) = 464,
1183 (IDKIT) = 597,
1184 (IDKIT) = 373,
1185 (IDKIT) = 629,
1186 (IDKIT) = 435,
1187 (INT) = 29,
1188 (INT) = 30,
1189 (INT) = 0,
1190 (INT) = 30,
1191 (INT) = 31,
1192 (INT) = 1,
1193 (INT) = 31,
1194 (INT) = 32,
1195 (INT) = 10,
1196 (INT) = 32,
1197 (INT) = 33,
1198 (INT) = 3,
1199 (INT) = 33,
1200 (INT) = 34,
1201 (INT) = 4,
1202 (INT) = 34,
1203 (INT) = 35,
1204 (INT) = 5,
1205 (INT) = 35,
1206 (INT) = 36,
1207 (INT) = 0,
1208 (INT) = 36,
1209 (INT) = 29,
1210 (INT) = 1,
}
1093 - {
1181 (GRAPHIC) = 3386,
1182 (IDKIT) = 573,
1183 (IDKIT) = 404,
1184 (IDKIT) = 516,
1185 (IDKIT) = 484,
1186 (IDKIT) = 547,
1187 (INT) = 29,
1188 (INT) = 30,
1189 (INT) = 0,
1190 (INT) = 30,
1191 (INT) = 31,
1192 (INT) = 1,
1193 (INT) = 31,
1194 (INT) = 32,
1195 (INT) = 10,
1196 (INT) = 32,
1197 (INT) = 33,
1198 (INT) = 3,
1199 (INT) = 33,
1200 (INT) = 34,
1201 (INT) = 4,
1202 (INT) = 34,
1203 (INT) = 35,
1204 (INT) = 5,
1205 (INT) = 35,
1206 (INT) = 36,
1207 (INT) = 0,
1208 (INT) = 36,
1209 (INT) = 29,
1210 (INT) = 1,
}
1094 - {
1181 (GRAPHIC) = 3729,
1182 (IDKIT) = 447,
1183 (IDKIT) = -1,
1184 (IDKIT) = 386,
1185 (IDKIT) = 642,
1186 (IDKIT) = 429,
1187 (INT) = 125,
1188 (INT) = 125,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 126,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 127,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 128,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 129,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 130,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 131,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 132,
1210 (INT) = 4,
}
1095 - {
1181 (GRAPHIC) = 3730,
1182 (IDKIT) = 448,
1183 (IDKIT) = -1,
1184 (IDKIT) = 387,
1185 (IDKIT) = 643,
1186 (IDKIT) = 429,
1187 (INT) = 125,
1188 (INT) = 125,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 126,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 127,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 128,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 129,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 130,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 131,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 132,
1210 (INT) = 4,
}
1096 - {
1181 (GRAPHIC) = 3728,
1182 (IDKIT) = 449,
1183 (IDKIT) = -1,
1184 (IDKIT) = 388,
1185 (IDKIT) = 644,
1186 (IDKIT) = 429,
1187 (INT) = 125,
1188 (INT) = 125,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 126,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 127,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 128,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 129,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 130,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 131,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 132,
1210 (INT) = 4,
}
1097 - {
1181 (GRAPHIC) = 3725,
1182 (IDKIT) = 581,
1183 (IDKIT) = 417,
1184 (IDKIT) = 529,
1185 (IDKIT) = 497,
1186 (IDKIT) = 551,
1187 (INT) = 125,
1188 (INT) = 125,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 126,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 127,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 128,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 129,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 130,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 131,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 132,
1210 (INT) = 4,
}
1098 - {
1181 (GRAPHIC) = 3726,
1182 (IDKIT) = 582,
1183 (IDKIT) = 418,
1184 (IDKIT) = 530,
1185 (IDKIT) = 498,
1186 (IDKIT) = 551,
1187 (INT) = 125,
1188 (INT) = 129,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 130,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 131,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 132,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 125,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 126,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 127,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 128,
1210 (INT) = 4,
}
1099 - {
1181 (GRAPHIC) = 3727,
1182 (IDKIT) = 557,
1183 (IDKIT) = -1,
1184 (IDKIT) = 531,
1185 (IDKIT) = 499,
1186 (IDKIT) = 551,
1187 (INT) = 125,
1188 (INT) = 125,
1189 (INT) = 4,
1190 (INT) = 126,
1191 (INT) = 126,
1192 (INT) = 4,
1193 (INT) = 127,
1194 (INT) = 127,
1195 (INT) = 4,
1196 (INT) = 128,
1197 (INT) = 128,
1198 (INT) = 4,
1199 (INT) = 129,
1200 (INT) = 129,
1201 (INT) = 4,
1202 (INT) = 130,
1203 (INT) = 130,
1204 (INT) = 4,
1205 (INT) = 131,
1206 (INT) = 131,
1207 (INT) = 4,
1208 (INT) = 132,
1209 (INT) = 132,
1210 (INT) = 4,
}
1100 - {
1181 (GRAPHIC) = 3378,
1182 (IDKIT) = 452,
1183 (IDKIT) = -1,
1184 (IDKIT) = 371,
1185 (IDKIT) = 627,
1186 (IDKIT) = 434,
1187 (INT) = 189,
1188 (INT) = 189,
1189 (INT) = 39,
1190 (INT) = 190,
1191 (INT) = 190,
1192 (INT) = 39,
1193 (INT) = 191,
1194 (INT) = 191,
1195 (INT) = 39,
1196 (INT) = 192,
1197 (INT) = 192,
1198 (INT) = 39,
1199 (INT) = 193,
1200 (INT) = 193,
1201 (INT) = 39,
1202 (INT) = 194,
1203 (INT) = 194,
1204 (INT) = 39,
1205 (INT) = 195,
1206 (INT) = 195,
1207 (INT) = 39,
1208 (INT) = 196,
1209 (INT) = 196,
1210 (INT) = 39,
}
1101 - {
1181 (GRAPHIC) = 3377,
1182 (IDKIT) = 561,
1183 (IDKIT) = -1,
1184 (IDKIT) = 514,
1185 (IDKIT) = 482,
1186 (IDKIT) = 545,
1187 (INT) = 189,
1188 (INT) = 189,
1189 (INT) = 39,
1190 (INT) = 190,
1191 (INT) = 190,
1192 (INT) = 39,
1193 (INT) = 191,
1194 (INT) = 191,
1195 (INT) = 39,
1196 (INT) = 192,
1197 (INT) = 192,
1198 (INT) = 39,
1199 (INT) = 193,
1200 (INT) = 193,
1201 (INT) = 39,
1202 (INT) = 194,
1203 (INT) = 194,
1204 (INT) = 39,
1205 (INT) = 195,
1206 (INT) = 195,
1207 (INT) = 39,
1208 (INT) = 196,
1209 (INT) = 196,
1210 (INT) = 39,
}
1102 - {
1181 (GRAPHIC) = 3328,
1182 (IDKIT) = 461,
1183 (IDKIT) = 593,
1184 (IDKIT) = 369,
1185 (IDKIT) = 625,
1186 (IDKIT) = 432,
1187 (INT) = 77,
1188 (INT) = 78,
1189 (INT) = 4,
1190 (INT) = 78,
1191 (INT) = 79,
1192 (INT) = 4,
1193 (INT) = 79,
1194 (INT) = 80,
1195 (INT) = 4,
1196 (INT) = 80,
1197 (INT) = 81,
1198 (INT) = 4,
1199 (INT) = 81,
1200 (INT) = 82,
1201 (INT) = 4,
1202 (INT) = 82,
1203 (INT) = 83,
1204 (INT) = 4,
1205 (INT) = 83,
1206 (INT) = 84,
1207 (INT) = 4,
1208 (INT) = 84,
1209 (INT) = 77,
1210 (INT) = 4,
}
1103 - {
1181 (GRAPHIC) = 3327,
1182 (IDKIT) = 570,
1183 (IDKIT) = 400,
1184 (IDKIT) = 512,
1185 (IDKIT) = 480,
1186 (IDKIT) = 543,
1187 (INT) = 77,
1188 (INT) = 78,
1189 (INT) = 4,
1190 (INT) = 78,
1191 (INT) = 79,
1192 (INT) = 4,
1193 (INT) = 79,
1194 (INT) = 80,
1195 (INT) = 4,
1196 (INT) = 80,
1197 (INT) = 81,
1198 (INT) = 4,
1199 (INT) = 81,
1200 (INT) = 82,
1201 (INT) = 4,
1202 (INT) = 82,
1203 (INT) = 83,
1204 (INT) = 4,
1205 (INT) = 83,
1206 (INT) = 84,
1207 (INT) = 4,
1208 (INT) = 84,
1209 (INT) = 77,
1210 (INT) = 4,
}
1104 - {
1181 (GRAPHIC) = 3340,
1182 (IDKIT) = 468,
1183 (IDKIT) = 603,
1184 (IDKIT) = 379,
1185 (IDKIT) = 635,
1186 (IDKIT) = 429,
1187 (INT) = 117,
1188 (INT) = 118,
1189 (INT) = 4,
1190 (INT) = 118,
1191 (INT) = 119,
1192 (INT) = 4,
1193 (INT) = 119,
1194 (INT) = 120,
1195 (INT) = 4,
1196 (INT) = 120,
1197 (INT) = 121,
1198 (INT) = 4,
1199 (INT) = 121,
1200 (INT) = 122,
1201 (INT) = 4,
1202 (INT) = 122,
1203 (INT) = 123,
1204 (INT) = 4,
1205 (INT) = 123,
1206 (INT) = 124,
1207 (INT) = 4,
1208 (INT) = 124,
1209 (INT) = 117,
1210 (INT) = 4,
}
1105 - {
1181 (GRAPHIC) = 3339,
1182 (IDKIT) = 578,
1183 (IDKIT) = 410,
1184 (IDKIT) = 522,
1185 (IDKIT) = 490,
1186 (IDKIT) = 550,
1187 (INT) = 117,
1188 (INT) = 118,
1189 (INT) = 4,
1190 (INT) = 118,
1191 (INT) = 119,
1192 (INT) = 4,
1193 (INT) = 119,
1194 (INT) = 120,
1195 (INT) = 4,
1196 (INT) = 120,
1197 (INT) = 121,
1198 (INT) = 4,
1199 (INT) = 121,
1200 (INT) = 122,
1201 (INT) = 4,
1202 (INT) = 122,
1203 (INT) = 123,
1204 (INT) = 4,
1205 (INT) = 123,
1206 (INT) = 124,
1207 (INT) = 4,
1208 (INT) = 124,
1209 (INT) = 117,
1210 (INT) = 4,
}
1106 - {
1181 (GRAPHIC) = 3742,
1182 (IDKIT) = 453,
1183 (IDKIT) = -1,
1184 (IDKIT) = 380,
1185 (IDKIT) = 636,
1186 (IDKIT) = 429,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1107 - {
1181 (GRAPHIC) = 3741,
1182 (IDKIT) = 454,
1183 (IDKIT) = -1,
1184 (IDKIT) = 381,
1185 (IDKIT) = 637,
1186 (IDKIT) = 429,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1108 - {
1181 (GRAPHIC) = 3740,
1182 (IDKIT) = 455,
1183 (IDKIT) = -1,
1184 (IDKIT) = 382,
1185 (IDKIT) = 638,
1186 (IDKIT) = 429,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1109 - {
1181 (GRAPHIC) = 3739,
1182 (IDKIT) = 562,
1183 (IDKIT) = -1,
1184 (IDKIT) = 523,
1185 (IDKIT) = 491,
1186 (IDKIT) = 551,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1110 - {
1181 (GRAPHIC) = 3737,
1182 (IDKIT) = 563,
1183 (IDKIT) = -1,
1184 (IDKIT) = 524,
1185 (IDKIT) = 492,
1186 (IDKIT) = 551,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1111 - {
1181 (GRAPHIC) = 3738,
1182 (IDKIT) = 564,
1183 (IDKIT) = -1,
1184 (IDKIT) = 525,
1185 (IDKIT) = 493,
1186 (IDKIT) = 551,
1187 (INT) = 197,
1188 (INT) = 202,
1189 (INT) = 4,
1190 (INT) = 198,
1191 (INT) = 203,
1192 (INT) = 4,
1193 (INT) = 199,
1194 (INT) = 204,
1195 (INT) = 4,
1196 (INT) = 200,
1197 (INT) = 197,
1198 (INT) = 4,
1199 (INT) = 201,
1200 (INT) = 198,
1201 (INT) = 4,
1202 (INT) = 202,
1203 (INT) = 199,
1204 (INT) = 4,
1205 (INT) = 203,
1206 (INT) = 200,
1207 (INT) = 4,
1208 (INT) = 204,
1209 (INT) = 201,
1210 (INT) = 4,
}
1112 - {
1160 (STRING) = Adventurer,
1161 (GRAPHIC) = 3376,
1162 (GRAPHIC) = 3375,
1164 (SEQ) = 14683,
1165 (SEQ) = 14682,
1169 (STRUCT) = 1079,
1170 (STRUCT) = 1077,
1171 (STRUCT) = 1081,
1175 (STRUCT) = 1085,
1176 (STRUCT) = 1084,
1177 (STRUCT) = 1087,
}
1113 - {
1160 (STRING) = Warrior,
1161 (GRAPHIC) = 3744,
1162 (GRAPHIC) = 3743,
1163 (INV) = 594,
1164 (SEQ) = 14700,
1165 (SEQ) = 14700,
1169 (STRUCT) = 28147,
1170 (STRUCT) = 1106,
1171 (STRUCT) = 1107,
1172 (STRUCT) = 1108,
1175 (STRUCT) = 28148,
1176 (STRUCT) = 1109,
1177 (STRUCT) = 1110,
1178 (STRUCT) = 1111,
}
1114 - {
1160 (STRING) = Mage,
1161 (GRAPHIC) = 3732,
1162 (GRAPHIC) = 3731,
1163 (INV) = 586,
1164 (SEQ) = 14690,
1165 (SEQ) = 14690,
1169 (STRUCT) = 28133,
1170 (STRUCT) = 28135,
1171 (STRUCT) = 1094,
1172 (STRUCT) = 1095,
1173 (STRUCT) = 1096,
1175 (STRUCT) = 28134,
1176 (STRUCT) = 28136,
1177 (STRUCT) = 1097,
1178 (STRUCT) = 1098,
1179 (STRUCT) = 1099,
}
1115 - {
1160 (STRING) = Ranger,
1161 (GRAPHIC) = 3338,
1162 (GRAPHIC) = 3337,
1163 (INV) = 463,
1164 (SEQ) = 14640,
1165 (SEQ) = 14640,
1169 (STRUCT) = 28143,
1170 (STRUCT) = 28145,
1171 (STRUCT) = 1054,
1172 (STRUCT) = 1055,
1173 (STRUCT) = 1056,
1175 (STRUCT) = 28144,
1176 (STRUCT) = 28146,
1177 (STRUCT) = 1057,
1178 (STRUCT) = 1058,
1179 (STRUCT) = 1059,
}
1116 - {
1160 (STRING) = Slayer,
1161 (GRAPHIC) = 3326,
1162 (GRAPHIC) = 3325,
1163 (INV) = 592,
1164 (SEQ) = 14680,
1165 (SEQ) = 14681,
1169 (STRUCT) = 28116,
1170 (STRUCT) = 1074,
1175 (STRUCT) = 28117,
1176 (STRUCT) = 1075,
}
1117 - {
1160 (STRING) = Thief,
1161 (GRAPHIC) = 3380,
1162 (GRAPHIC) = 3379,
1164 (SEQ) = 14693,
1165 (SEQ) = 14693,
1169 (STRUCT) = 28131,
1170 (STRUCT) = 1100,
1175 (STRUCT) = 28132,
1176 (STRUCT) = 1101,
}
1118 - {
1160 (STRING) = Athlete,
1161 (GRAPHIC) = 3388,
1162 (GRAPHIC) = 3387,
1164 (SEQ) = 14689,
1165 (SEQ) = 14688,
1169 (STRUCT) = 1092,
1175 (STRUCT) = 1093,
}
1119 - {
1160 (STRING) = Hunter,
1161 (GRAPHIC) = 3342,
1162 (GRAPHIC) = 3341,
1163 (INV) = 486,
1164 (SEQ) = 14697,
1165 (SEQ) = 14698,
1169 (STRUCT) = 28123,
1170 (STRUCT) = 1104,
1175 (STRUCT) = 28124,
1176 (STRUCT) = 1105,
}
1120 - {
1160 (STRING) = Chef,
1161 (GRAPHIC) = 3392,
1162 (GRAPHIC) = 3391,
1163 (INV) = 587,
1164 (SEQ) = 14685,
1165 (SEQ) = 14684,
1169 (STRUCT) = 28125,
1170 (STRUCT) = 1088,
1175 (STRUCT) = 28126,
1176 (STRUCT) = 1089,
}
1121 - {
1160 (STRING) = Priest,
1161 (GRAPHIC) = 3362,
1162 (GRAPHIC) = 3361,
1163 (INV) = 591,
1164 (SEQ) = 14648,
1165 (SEQ) = 14649,
1169 (STRUCT) = 28118,
1170 (STRUCT) = 1064,
1175 (STRUCT) = 28119,
1176 (STRUCT) = 1065,
}
1122 - {
1160 (STRING) = Fisher,
1161 (GRAPHIC) = 3346,
1162 (GRAPHIC) = 3345,
1163 (INV) = 596,
1164 (SEQ) = 14687,
1165 (SEQ) = 14686,
1169 (STRUCT) = 28121,
1170 (STRUCT) = 1090,
1175 (STRUCT) = 28122,
1176 (STRUCT) = 1091,
}
1123 - {
1160 (STRING) = Woodcutter,
1161 (GRAPHIC) = 3314,
1162 (GRAPHIC) = 3313,
1163 (INV) = 595,
1164 (SEQ) = 14678,
1165 (SEQ) = 14679,
1169 (STRUCT) = 1072,
1175 (STRUCT) = 1073,
}
1124 - {
1160 (STRING) = Miner,
1161 (GRAPHIC) = 3350,
1162 (GRAPHIC) = 3349,
1163 (INV) = 499,
1164 (SEQ) = 14646,
1165 (SEQ) = 14647,
1169 (STRUCT) = 28141,
1170 (STRUCT) = 1062,
1175 (STRUCT) = 28142,
1176 (STRUCT) = 1063,
}
1125 - {
1160 (STRING) = Farmer,
1161 (GRAPHIC) = 3358,
1162 (GRAPHIC) = 3357,
1163 (INV) = 597,
1164 (SEQ) = 14677,
1165 (SEQ) = 14676,
1169 (STRUCT) = 1070,
1175 (STRUCT) = 1071,
}
1126 - {
1160 (STRING) = Smith,
1161 (GRAPHIC) = 3318,
1162 (GRAPHIC) = 3317,
1163 (INV) = 593,
1164 (SEQ) = 14635,
1165 (SEQ) = 14634,
1169 (STRUCT) = 28137,
1170 (STRUCT) = 1050,
1171 (STRUCT) = 1048,
1175 (STRUCT) = 28138,
1176 (STRUCT) = 1051,
1177 (STRUCT) = 1049,
}
1127 - {
1160 (STRING) = Crafter,
1161 (GRAPHIC) = 3330,
1162 (GRAPHIC) = 3329,
1163 (INV) = 588,
1164 (SEQ) = 14695,
1165 (SEQ) = 14696,
1169 (STRUCT) = 1102,
1175 (STRUCT) = 1103,
}
1128 - {
1160 (STRING) = Fletcher,
1161 (GRAPHIC) = 3384,
1162 (GRAPHIC) = 3383,
1163 (INV) = 589,
1164 (SEQ) = 14636,
1165 (SEQ) = 14637,
1166 (MODEL) = 60330,
1167 (SEQ) = 14638,
1168 (SEQ) = 14639,
1169 (STRUCT) = 1052,
1175 (STRUCT) = 1053,
}
1129 - {
1160 (STRING) = Herbalist,
1161 (GRAPHIC) = 3396,
1162 (GRAPHIC) = 3395,
1163 (INV) = 590,
1164 (SEQ) = 14674,
1165 (SEQ) = 14674,
1169 (STRUCT) = 28139,
1170 (STRUCT) = 1068,
1175 (STRUCT) = 28140,
1176 (STRUCT) = 1069,
}
1130 - {
1160 (STRING) = Runecrafter,
1161 (GRAPHIC) = 3354,
1162 (GRAPHIC) = 3353,
1163 (INV) = 598,
1164 (SEQ) = 14643,
1165 (SEQ) = 14642,
1166 (MODEL) = 60331,
1167 (SEQ) = 14644,
1168 (SEQ) = 14645,
1169 (STRUCT) = 1060,
1175 (STRUCT) = 1061,
}
1131 - {
1160 (STRING) = Summoner,
1161 (GRAPHIC) = 3736,
1162 (GRAPHIC) = 3735,
1163 (INV) = 599,
1164 (SEQ) = 14651,
1165 (SEQ) = 14650,
1169 (STRUCT) = 28127,
1170 (STRUCT) = 1066,
1175 (STRUCT) = 28128,
1176 (STRUCT) = 1067,
}
1132 - {
788 (IDKIT) = 311,
789 (INT) = 30,
790 (IDKIT) = 347,
791 (IDKIT) = 329,
792 (STRING) = Punk,
}
1133 - {
788 (IDKIT) = 316,
789 (INT) = 31,
790 (IDKIT) = 352,
791 (IDKIT) = 334,
792 (STRING) = Samurai variant,
}
1134 - {
788 (IDKIT) = 358,
789 (INT) = 41,
790 (IDKIT) = 340,
791 (IDKIT) = 322,
792 (STRING) = Alice band,
}
1135 - {
788 (IDKIT) = 360,
789 (INT) = 42,
790 (IDKIT) = 342,
791 (IDKIT) = 324,
792 (STRING) = Side-part long,
}
1136 - {
788 (IDKIT) = 361,
789 (INT) = 43,
790 (IDKIT) = 343,
791 (IDKIT) = 325,
792 (STRING) = High ponytail,
}
1137 - {
6410 (STRING) = Leave No Zygomite Buried,
6411 (STRING) = Find all the hidden Zygomites on Anachronia.,
6413 (INT) = 3831,
6416 (INT) = 1,
6426 (ENUM) = 15396,
6427 (INT) = 0,
6755 (INT) = 15,
}
1138 - {
}
1139 - {
}
1140 - {
}
1141 - {
}
1142 - {
}
1143 - {
}
1144 - {
}
1145 - {
}
1146 - {
}
1147 - {
}
1148 - {
}
1149 - {
}
1150 - {
}
1151 - {
}
1152 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Growth Surge (x1),
}
1153 - {
6132 (INT) = 5549,
6133 (INT) = 5562,
6134 (INT) = 5565,
6135 (STRING) = Gielinorian Giving,
6136 (STRING) = <col=674338>Visit charity representatives to learn about their work!,
6137 (STRING) = <col=674338>Visitors from CPSL Mind, The Prince's Trust and YMCA have entered Gielinor to provide you with some incredible rewards, whilst also bringing awareness to the work they do around mental health. Talk to each of the representatives in game, and visit the information interface to learn more!,
6138 (GRAPHIC) = 30412,
6139 (INT) = 0,
6140 (ITEM) = 40173 (Charity tokens),
6141 (STRING) = Charity Tokens,
6142 (INT) = 10000,
6143 (INT) = 1000,
6144 (INT) = 1,
6145 (INT) = 5,
6146 (ENUM) = 12559,
6147 (ENUM) = 12561,
6148 (ENUM) = 12560,
6150 (NPC) = 24366 (Zoed),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 0,
6161 (INT) = 6,
6162 (INT) = 20,
6163 (INT) = 7,
6164 (INT) = 20,
6165 (INT) = 8,
6166 (INT) = 20,
6396 (ENUM) = 12564,
6530 (NPC) = 24370 (Kat),
6531 (NPC) = 24393 (Lau'Ra),
}
1154 - {
1070 (ITEM) = 19886 (Twisted bird skull necklace),
1071 (INT) = 30,
1072 (INT) = 8500,
1073 (STAT) = 5(Prayer),
1074 (INT) = 30,
1077 (STRING) = You need a Prayer level of 30 to access this item.,
1078 (STRING) = This item restores 50 prayer points for each normal bone you bury (Requires 30 prayer).,
}
1155 - {
1070 (ITEM) = 19887 (Split dragontooth necklace),
1071 (INT) = 60,
1072 (INT) = 17000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 60,
1077 (STRING) = You need a Prayer level of 60 to access this item.,
1078 (STRING) = This item restores 50 prayer points for each normal bone you bury, and 100 prayer points for every big, baby dragon or wyvern bone (Requires 60 prayer).,
}
1156 - {
1070 (ITEM) = 19888 (Demon horn necklace),
1071 (INT) = 90,
1072 (INT) = 35000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 90,
1077 (STRING) = You need a Prayer level of 90 to access this item.,
1078 (STRING) = This item restores 50 prayer points for burying normal bones, 100 prayer points for burying big, baby dragon or wyvern bones, and 150 prayer points for burying dragon, ourg, dagannoth, frost dragon, hardened dragon and reinforced dragon bones (Requires 90 prayer).,
}
1157 - {
1070 (ITEM) = 19889 (Celestial surgebox),
1071 (INT) = 70,
1072 (INT) = 65000,
1073 (STAT) = 6(Magic),
1074 (INT) = 70,
1075 (STAT) = 20(Runecrafting),
1076 (INT) = 70,
1077 (STRING) = You need Magic and Runecrafting levels of 70 to access this item.,
1078 (STRING) = This item can be charged with the runes required for wave and surge spells in one worn slot.,
}
1158 - {
1070 (ITEM) = 19890 (Scroll of cleansing),
1071 (INT) = 49,
1072 (INT) = 20000,
1073 (STAT) = 15(Herblore),
1074 (INT) = 49,
1077 (STRING) = You need a Herblore level of 49 to access this item.,
1078 (STRING) = Reading this scroll permanently unlocks the wasteless herblore ability: when concocting a potion, there is a chance you will complete the potion slightly quicker, and that you will save the secondary item completely.,
}
1159 - {
1070 (ITEM) = 19894 (Sneakerpeeper spawn),
1071 (INT) = 80,
1072 (INT) = 85000,
1073 (STAT) = 23(Summoning),
1074 (INT) = 80,
1077 (STRING) = You need a Summoning level of 80 to access this item.,
1078 (STRING) = This is a pet stalker from Daemonheim.,
5661 (INT) = 1,
}
1160 - {
1070 (ITEM) = 19892 (Amulet of zealots),
1071 (INT) = 48,
1072 (INT) = 40000,
1073 (STAT) = 5(Prayer),
1074 (INT) = 48,
1077 (STRING) = You need a Prayer level of 48 to access this item.,
1078 (STRING) = This item, when wielded, improves the effect of any prayer that boosts only one skill. It comes with a -5 penalty to your prayer points.,
}
1161 - {
1070 (ITEM) = 19893 (Spirit cape),
1071 (INT) = 50,
1072 (INT) = 45000,
1073 (STAT) = 1(Defence),
1074 (INT) = 50,
1075 (STAT) = 23(Summoning),
1076 (INT) = 50,
1077 (STRING) = You need Defence and Summoning levels of 50 to access this item.,
1078 (STRING) = This cape gives a strength, ranged and magic bonus of 17. Also when purchased permanently reduces the cost of any scroll abilities that your combat familiars have by 20%,
}
1162 - {
590 (ITEM) = 11429 (Attack mix (2)),
591 (ITEM) = 11431 (Attack mix (1)),
2524 (STRING) = Attack mix,
7601 (STRUCT) = 41083,
}
1163 - {
590 (ITEM) = 11433 (Antipoison mix (2)),
591 (ITEM) = 11435 (Antipoison mix (1)),
2524 (STRING) = Antipoison mix,
7601 (STRUCT) = 41451,
}
1164 - {
590 (ITEM) = 11437 (Relicym's mix (2)),
591 (ITEM) = 11439 (Relicym's mix (1)),
2524 (STRING) = Relicym's mix,
7601 (STRUCT) = 41459,
}
1165 - {
590 (ITEM) = 11443 (Strength mix (2)),
591 (ITEM) = 11441 (Strength mix (1)),
2524 (STRING) = Strength mix,
7601 (STRUCT) = 41085,
}
1166 - {
590 (ITEM) = 11445 (Combat mix (2)),
591 (ITEM) = 11447 (Combat mix (1)),
2524 (STRING) = Combat mix,
7601 (STRUCT) = 41444,
}
1167 - {
590 (ITEM) = 11449 (Restore mix (2)),
591 (ITEM) = 11451 (Restore mix (1)),
2524 (STRING) = Restore mix,
7601 (STRUCT) = 41455,
}
1168 - {
590 (ITEM) = 11453 (Energy mix (2)),
591 (ITEM) = 11455 (Energy mix (1)),
2524 (STRING) = Energy mix,
3743 (INT) = 1,
7601 (STRUCT) = 41449,
}
1169 - {
590 (ITEM) = 11457 (Defence mix (2)),
591 (ITEM) = 11459 (Defence mix (1)),
2524 (STRING) = Defence mix,
7601 (STRUCT) = 41087,
}
1170 - {
590 (ITEM) = 11461 (Agility mix (2)),
591 (ITEM) = 11463 (Agility mix (1)),
2524 (STRING) = Agility mix,
3743 (INT) = 1,
7601 (STRUCT) = 41445,
}
1171 - {
590 (ITEM) = 11465 (Prayer mix (2)),
591 (ITEM) = 11467 (Prayer mix (1)),
2524 (STRING) = Prayer mix,
7601 (STRUCT) = 41448,
}
1172 - {
590 (ITEM) = 11469 (Super attack mix (2)),
591 (ITEM) = 11471 (Super attack mix (1)),
2524 (STRING) = Super attack mix,
7601 (STRUCT) = 41084,
}
1173 - {
590 (ITEM) = 11473 (Super antipoison mix (2)),
591 (ITEM) = 11475 (Super antipoison mix (1)),
2524 (STRING) = Super antipoison mix,
7601 (STRUCT) = 41452,
}
1174 - {
590 (ITEM) = 11477 (Fishing mix (2)),
591 (ITEM) = 11479 (Fishing mix (1)),
2524 (STRING) = Fishing mix,
3743 (INT) = 1,
7601 (STRUCT) = 41446,
}
1175 - {
590 (ITEM) = 11481 (Super energy mix (2)),
591 (ITEM) = 11483 (Super energy mix (1)),
2524 (STRING) = Super energy mix,
3743 (INT) = 1,
7601 (STRUCT) = 41450,
}
1176 - {
590 (ITEM) = 11485 (Super strength mix (2)),
591 (ITEM) = 11487 (Super strength mix (1)),
2524 (STRING) = Super strength mix,
7601 (STRUCT) = 41086,
}
1177 - {
590 (ITEM) = 11489 (Magic essence mix (2)),
591 (ITEM) = 11491 (Magic essence mix (1)),
2524 (STRING) = Magic essence mix,
7601 (STRUCT) = 42278,
}
1178 - {
590 (ITEM) = 11493 (Super restore mix (2)),
591 (ITEM) = 11495 (Super restore mix (1)),
2524 (STRING) = Super restore mix,
3743 (INT) = 1,
7601 (STRUCT) = 41457,
}
1179 - {
590 (ITEM) = 11497 (Super defence mix (2)),
591 (ITEM) = 11499 (Super defence mix (1)),
2524 (STRING) = Super defence mix,
7601 (STRUCT) = 41088,
}
1180 - {
590 (ITEM) = 11501 (Antipoison+ mix (2)),
591 (ITEM) = 11503 (Antipoison+ mix (1)),
2524 (STRING) = Antidote+ mix,
7601 (STRUCT) = 41453,
}
1181 - {
590 (ITEM) = 11505 (Antifire mix (2)),
591 (ITEM) = 11507 (Antifire mix (1)),
2524 (STRING) = Antifire mix,
7601 (STRUCT) = 41454,
}
1182 - {
590 (ITEM) = 11509 (Super ranging mix (2)),
591 (ITEM) = 11511 (Super ranging mix (1)),
2524 (STRING) = Super ranging mix,
7601 (STRUCT) = 41443,
}
1183 - {
590 (ITEM) = 11513 (Super magic mix (2)),
591 (ITEM) = 11515 (Super magic mix (1)),
2524 (STRING) = Super magic mix,
7601 (STRUCT) = 41394,
}
1184 - {
590 (ITEM) = 11517 (Hunting mix (2)),
591 (ITEM) = 11519 (Hunting mix (1)),
2524 (STRING) = Hunting mix,
3743 (INT) = 1,
7601 (STRUCT) = 41447,
}
1185 - {
590 (ITEM) = 11521 (Zamorak mix (2)),
591 (ITEM) = 11523 (Zamorak mix (1)),
2524 (STRING) = Zamorak mix,
7601 (STRUCT) = 41458,
}
1186 - {
588 (ITEM) = 20023 (Juju hunter potion (4)),
589 (ITEM) = 20024 (Juju hunter potion (3)),
590 (ITEM) = 20025 (Juju hunter potion (2)),
591 (ITEM) = 20026 (Juju hunter potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23161 (Juju hunter flask (6)),
2242 (ITEM) = 23162 (Juju hunter flask (5)),
2243 (ITEM) = 23163 (Juju hunter flask (4)),
2244 (ITEM) = 23164 (Juju hunter flask (3)),
2245 (ITEM) = 23165 (Juju hunter flask (2)),
2246 (ITEM) = 23166 (Juju hunter flask (1)),
2524 (STRING) = Juju hunter potion,
3743 (INT) = 1,
7601 (STRUCT) = 42202,
}
1187 - {
588 (ITEM) = 20003 (Juju mining potion (4)),
589 (ITEM) = 20004 (Juju mining potion (3)),
590 (ITEM) = 20005 (Juju mining potion (2)),
591 (ITEM) = 20006 (Juju mining potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23131 (Juju mining flask (6)),
2242 (ITEM) = 23132 (Juju mining flask (5)),
2243 (ITEM) = 23133 (Juju mining flask (4)),
2244 (ITEM) = 23134 (Juju mining flask (3)),
2245 (ITEM) = 23135 (Juju mining flask (2)),
2246 (ITEM) = 23136 (Juju mining flask (1)),
2524 (STRING) = Juju mining potion,
3743 (INT) = 1,
7601 (STRUCT) = 42213,
}
1188 - {
588 (ITEM) = 20015 (Juju woodcutting potion (4)),
589 (ITEM) = 20016 (Juju woodcutting potion (3)),
590 (ITEM) = 20017 (Juju woodcutting potion (2)),
591 (ITEM) = 20018 (Juju woodcutting potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23149 (Juju woodcutting flask (6)),
2242 (ITEM) = 23150 (Juju woodcutting flask (5)),
2243 (ITEM) = 23151 (Juju woodcutting flask (4)),
2244 (ITEM) = 23152 (Juju woodcutting flask (3)),
2245 (ITEM) = 23153 (Juju woodcutting flask (2)),
2246 (ITEM) = 23154 (Juju woodcutting flask (1)),
2524 (STRING) = Juju woodcutting potion,
3743 (INT) = 1,
7601 (STRUCT) = 42211,
}
1189 - {
588 (ITEM) = 20007 (Juju cooking potion (4)),
589 (ITEM) = 20008 (Juju cooking potion (3)),
590 (ITEM) = 20009 (Juju cooking potion (2)),
591 (ITEM) = 20010 (Juju cooking potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23137 (Juju cooking flask (6)),
2242 (ITEM) = 23138 (Juju cooking flask (5)),
2243 (ITEM) = 23139 (Juju cooking flask (4)),
2244 (ITEM) = 23140 (Juju cooking flask (3)),
2245 (ITEM) = 23141 (Juju cooking flask (2)),
2246 (ITEM) = 23142 (Juju cooking flask (1)),
2524 (STRING) = Juju cooking potion,
3743 (INT) = 1,
7601 (STRUCT) = 42208,
}
1190 - {
588 (ITEM) = 20019 (Juju fishing potion (4)),
589 (ITEM) = 20020 (Juju fishing potion (3)),
590 (ITEM) = 20021 (Juju fishing potion (2)),
591 (ITEM) = 20022 (Juju fishing potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23155 (Juju fishing flask (6)),
2242 (ITEM) = 23156 (Juju fishing flask (5)),
2243 (ITEM) = 23157 (Juju fishing flask (4)),
2244 (ITEM) = 23158 (Juju fishing flask (3)),
2245 (ITEM) = 23159 (Juju fishing flask (2)),
2246 (ITEM) = 23160 (Juju fishing flask (1)),
2524 (STRING) = Juju fishing potion,
3743 (INT) = 1,
7601 (STRUCT) = 42209,
}
1191 - {
588 (ITEM) = 20027 (Scentless potion (4)),
589 (ITEM) = 20028 (Scentless potion (3)),
590 (ITEM) = 20029 (Scentless potion (2)),
591 (ITEM) = 20030 (Scentless potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23167 (Scentless flask (6)),
2242 (ITEM) = 23168 (Scentless flask (5)),
2243 (ITEM) = 23169 (Scentless flask (4)),
2244 (ITEM) = 23170 (Scentless flask (3)),
2245 (ITEM) = 23171 (Scentless flask (2)),
2246 (ITEM) = 23172 (Scentless flask (1)),
2524 (STRING) = Scentless potion,
3743 (INT) = 1,
7601 (STRUCT) = 42204,
}
1192 - {
588 (ITEM) = 20011 (Juju farming potion (4)),
589 (ITEM) = 20012 (Juju farming potion (3)),
590 (ITEM) = 20013 (Juju farming potion (2)),
591 (ITEM) = 20014 (Juju farming potion (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23143 (Juju farming flask (6)),
2242 (ITEM) = 23144 (Juju farming flask (5)),
2243 (ITEM) = 23145 (Juju farming flask (4)),
2244 (ITEM) = 23146 (Juju farming flask (3)),
2245 (ITEM) = 23147 (Juju farming flask (2)),
2246 (ITEM) = 23148 (Juju farming flask (1)),
2524 (STRING) = Juju farming potion,
3743 (INT) = 1,
7601 (STRUCT) = 42206,
}
1193 - {
588 (ITEM) = 20031 (Saradomin's blessing (4)),
589 (ITEM) = 20032 (Saradomin's blessing (3)),
590 (ITEM) = 20033 (Saradomin's blessing (2)),
591 (ITEM) = 20034 (Saradomin's blessing (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23173 (Saradomin's blessing flask (6)),
2242 (ITEM) = 23174 (Saradomin's blessing flask (5)),
2243 (ITEM) = 23175 (Saradomin's blessing flask (4)),
2244 (ITEM) = 23176 (Saradomin's blessing flask (3)),
2245 (ITEM) = 23177 (Saradomin's blessing flask (2)),
2246 (ITEM) = 23178 (Saradomin's blessing flask (1)),
2524 (STRING) = Saradomin's blessing potion,
3743 (INT) = 1,
7601 (STRUCT) = 42215,
}
1194 - {
588 (ITEM) = 20035 (Guthix's gift (4)),
589 (ITEM) = 20036 (Guthix's gift (3)),
590 (ITEM) = 20037 (Guthix's gift (2)),
591 (ITEM) = 20038 (Guthix's gift (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23179 (Guthix's gift flask (6)),
2242 (ITEM) = 23180 (Guthix's gift flask (5)),
2243 (ITEM) = 23181 (Guthix's gift flask (4)),
2244 (ITEM) = 23182 (Guthix's gift flask (3)),
2245 (ITEM) = 23183 (Guthix's gift flask (2)),
2246 (ITEM) = 23184 (Guthix's gift flask (1)),
2524 (STRING) = Guthix's gift potion,
3743 (INT) = 1,
7601 (STRUCT) = 42217,
}
1195 - {
588 (ITEM) = 20039 (Zamorak's favour (4)),
589 (ITEM) = 20040 (Zamorak's favour (3)),
590 (ITEM) = 20041 (Zamorak's favour (2)),
591 (ITEM) = 20042 (Zamorak's favour (1)),
592 (ITEM) = 19996 (Juju vial),
2241 (ITEM) = 23185 (Zamorak's favour flask (6)),
2242 (ITEM) = 23186 (Zamorak's favour flask (5)),
2243 (ITEM) = 23187 (Zamorak's favour flask (4)),
2244 (ITEM) = 23188 (Zamorak's favour flask (3)),
2245 (ITEM) = 23189 (Zamorak's favour flask (2)),
2246 (ITEM) = 23190 (Zamorak's favour flask (1)),
2524 (STRING) = Zamorak's favour potion,
3743 (INT) = 1,
7601 (STRUCT) = 42219,
}
1196 - {
6410 (STRING) = Trip to the East,
6411 (STRING) = Complete one of the trio storylines from your Player Owned Port.,
6413 (INT) = 1988,
6417 (INT) = 1700,
6755 (INT) = 15,
}
1197 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Fayre (Menowin),
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1198 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Fayre (Menowin) Hat,
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Menowin's Hat,
4850 (INT) = 50,
4851 (ITEM) = 39970 (Menowin hat),
4854 (INT) = 1,
4862 (INT) = 3,
}
1199 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Fayre (Menowin) Coat,
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Menowin's Coat,
4850 (INT) = 50,
4851 (ITEM) = 39971 (Menowin coat),
4854 (INT) = 1,
4862 (INT) = 3,
}
1200 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Fayre (Menowin) Legs,
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Menowin's Legs,
4850 (INT) = 50,
4851 (ITEM) = 39972 (Menowin legs),
4854 (INT) = 1,
4862 (INT) = 3,
}
1201 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Fayre (Menowin) Boots,
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Menowin's Boots,
4850 (INT) = 50,
4851 (ITEM) = 39973 (Menowin boots),
4854 (INT) = 1,
4862 (INT) = 3,
}
1202 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Fayre (Menowin) Gloves,
2542 (ENUM) = 5503,
2546 (INT) = 9,
4419 (STRUCT) = 1197,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Menowin's Gloves,
4850 (INT) = 50,
4851 (ITEM) = 39974 (Menowin gloves),
4854 (INT) = 1,
4862 (INT) = 3,
}
1203 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Fayre (Fortune Teller),
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1204 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Fayre (Fortune Teller) Headband,
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune Teller's Headband,
4850 (INT) = 100,
4851 (ITEM) = 39981 (Fortune teller headband),
4854 (INT) = 1,
4862 (INT) = 3,
}
1205 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Fayre (Fortune Teller) Top,
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune Teller's Top,
4850 (INT) = 100,
4851 (ITEM) = 39982 (Fortune teller top),
4854 (INT) = 1,
4862 (INT) = 3,
}
1206 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Fayre (Fortune Teller) Legs,
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune Teller's Legs,
4850 (INT) = 100,
4851 (ITEM) = 39983 (Fortune teller bottoms),
4854 (INT) = 1,
4862 (INT) = 3,
}
1207 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Fayre (Fortune Teller) Boots,
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune Teller's Boots,
4850 (INT) = 50,
4851 (ITEM) = 39984 (Fortune teller boots),
4854 (INT) = 1,
4862 (INT) = 3,
}
1208 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Fayre (Fortune Teller) Gloves,
2542 (ENUM) = 5504,
2546 (INT) = 9,
4419 (STRUCT) = 1203,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune Teller's Gloves,
4850 (INT) = 50,
4851 (ITEM) = 39985 (Fortune teller gloves),
4854 (INT) = 1,
4862 (INT) = 3,
}
1209 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Fayre (Venturer),
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1210 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Fayre (Venturer) Head,
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Venturer's Hat,
4850 (INT) = 100,
4851 (ITEM) = 39987 (Venturer head),
4854 (INT) = 1,
4862 (INT) = 3,
}
1211 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Fayre (Venturer) Body,
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Venturer's Torso,
4850 (INT) = 100,
4851 (ITEM) = 39988 (Venturer body),
4854 (INT) = 1,
4862 (INT) = 3,
}
1212 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Fayre (Venturer) Legs,
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Venturer's Legs,
4850 (INT) = 100,
4851 (ITEM) = 39989 (Venturer legs),
4854 (INT) = 1,
4862 (INT) = 3,
}
1213 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Fayre (Venturer) Boots,
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Venturer's Boots,
4850 (INT) = 50,
4851 (ITEM) = 39990 (Venturer boots),
4854 (INT) = 1,
4862 (INT) = 3,
}
1214 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Fayre (Venturer) Gloves,
2542 (ENUM) = 5505,
2546 (INT) = 9,
4419 (STRUCT) = 1209,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Venturer's Gloves,
4850 (INT) = 50,
4851 (ITEM) = 39991 (Venturer gloves),
4854 (INT) = 1,
4862 (INT) = 3,
}
1215 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Fayre (Dancer),
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1216 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Fayre (Dancer) Headband,
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer's Headband,
4850 (INT) = 100,
4851 (ITEM) = 39993 (Dancer head),
4854 (INT) = 1,
4862 (INT) = 3,
}
1217 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Fayre (Dancer) Body,
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer's Torso,
4850 (INT) = 100,
4851 (ITEM) = 39994 (Dancer body),
4854 (INT) = 1,
4862 (INT) = 3,
}
1218 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Fayre (Dancer) Legs,
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer's Legs,
4850 (INT) = 100,
4851 (ITEM) = 39995 (Dancer legs),
4854 (INT) = 1,
4862 (INT) = 3,
}
1219 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Fayre (Dancer) Boots,
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer's Boots,
4850 (INT) = 50,
4851 (ITEM) = 39996 (Dancer boots),
4854 (INT) = 1,
4862 (INT) = 3,
}
1220 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Fayre (Dancer) Gloves,
2542 (ENUM) = 5506,
2546 (INT) = 9,
4419 (STRUCT) = 1215,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer's Gloves,
4850 (INT) = 50,
4851 (ITEM) = 39997 (Dancer gloves),
4854 (INT) = 1,
4862 (INT) = 3,
}
1221 - {
4842 (ENUM) = 5507,
4843 (STRING) = Chinchompa Reward Shop,
4844 (STRING) = Spring Fayre Tickets,
4845 (STRING) = Menowin's Outfit,
4900 (STRING) = Spring Fayre Ticket,
5871 (STRING) = spring fayre tickets,
5874 (STRING) = spring fayre ticket,
}
1222 - {
4842 (ENUM) = 5508,
4843 (STRING) = Chinchompa Reward Shop,
4844 (STRING) = Spring Fayre Tickets,
4845 (STRING) = Fortune Teller's Outfit,
4846 (STRING) = Menowin's Outfit,
4900 (STRING) = Spring Fayre Ticket,
5871 (STRING) = spring fayre tickets,
5874 (STRING) = spring fayre ticket,
}
1223 - {
4842 (ENUM) = 5509,
4843 (STRING) = Chinchompa Reward Shop,
4844 (STRING) = Spring Fayre Tickets,
4845 (STRING) = Venturers's Outfit,
4846 (STRING) = Fortune Teller's Outfit,
4847 (STRING) = Menowin's Outfit,
4900 (STRING) = Spring Fayre Ticket,
5871 (STRING) = spring fayre tickets,
5874 (STRING) = spring fayre ticket,
}
1224 - {
4842 (ENUM) = 5510,
4843 (STRING) = Chinchompa Reward Shop,
4844 (STRING) = Spring Fayre Tickets,
4845 (STRING) = Dancer's Outfit,
4846 (STRING) = Venturer's Outfit,
4847 (STRING) = Fortune Teller's Outfit,
4848 (STRING) = Menowin's Outfit,
4900 (STRING) = Spring Fayre Ticket,
5871 (STRING) = spring fayre tickets,
5874 (STRING) = spring fayre ticket,
}
1225 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Fayre Pickaxe Hat,
2542 (ENUM) = 11495,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 255,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1226 - {
2531 (INT) = 2,
2532 (INT) = 1,
2533 (STRING) = Fayre Fortune Cape,
2542 (ENUM) = 12409,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 256,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1227 - {
2531 (INT) = 2,
2532 (INT) = 5,
2533 (STRING) = Fayre Crystal Ball,
2542 (ENUM) = 12410,
2546 (INT) = 9,
4591 (INT) = 16777216,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 257,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1228 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Fayre Mallet,
2542 (ENUM) = 12411,
2546 (INT) = 9,
4591 (INT) = 2048,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 258,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1229 - {
2531 (INT) = 4,
2532 (INT) = 1,
2533 (STRING) = Bucking Yak Teleport,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 30375,
2536 (SEQ) = 30376,
2537 (MODEL) = 117227,
2540 (INT) = 400,
2541 (INT) = 100,
2546 (INT) = 9,
3363 (INT) = 0,
4267 (INT) = 1,
4299 (INT) = 1200,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 259,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1230 - {
2531 (INT) = 4,
2532 (INT) = 6,
2533 (STRING) = Contact Juggling Rest,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 30377,
2536 (SEQ) = 30903,
2537 (MODEL) = 119630,
2546 (INT) = 9,
3303 (SEQ) = 30370,
3304 (SPOTANIM) = 6740,
3363 (INT) = 0,
4175 (SEQ) = 30371,
4268 (SPOTANIM) = 6741,
4269 (BAS) = 4003,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 260,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1231 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 3,
2533 (STRING) = Zoltan,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 9,
4420 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5906,
4744 (INT) = 261,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
}
1232 - {
3152 (NPC) = 24190 (Zoltan),
}
1233 - {
2531 (INT) = 6,
2533 (STRING) = Chinchompa Hunter,
4742 (INT) = 5535,
4743 (INT) = 5906,
}
1234 - {
2531 (INT) = 6,
2533 (STRING) = Chinchompa Hunter,
4742 (INT) = 5535,
4743 (INT) = 5906,
}
1235 - {
2531 (INT) = 6,
2533 (STRING) = Chinchompa Hunter,
4742 (INT) = 5535,
4743 (INT) = 5906,
}
1236 - {
2531 (INT) = 6,
2533 (STRING) = Chinchompa Hunter,
4742 (INT) = 5535,
4743 (INT) = 5906,
}
1237 - {
4842 (ENUM) = 10216,
4843 (STRING) = Activities Shop,
4844 (STRING) = Fayre Tickets,
4845 (STRING) = Animations,
4900 (STRING) = Fayre Ticket,
5871 (STRING) = fayre tickets,
5874 (STRING) = fayre ticket,
}
1238 - {
4842 (ENUM) = 11492,
4843 (STRING) = Item Shop,
4844 (STRING) = Fayre Tickets,
4845 (STRING) = Items,
4900 (STRING) = Fayre Ticket,
5871 (STRING) = fayre tickets,
5874 (STRING) = fayre ticket,
}
1239 - {
4842 (ENUM) = 11493,
4843 (STRING) = Yak Shop,
4844 (STRING) = Fayre Tickets,
4845 (STRING) = Yak Items,
4900 (STRING) = Fayre Ticket,
5871 (STRING) = fayre tickets,
5874 (STRING) = fayre ticket,
}
1240 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Test of Strength emote token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Test of Strength emote token,
4850 (INT) = 247,
4851 (ITEM) = 40027 (Test of strength emote token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A tradeable token to unlock the Test of Strength emote.,
4862 (INT) = 1,
}
1241 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Fayre Dancer emote pack 1 token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer emote pack 1 token,
4850 (INT) = 49,
4851 (ITEM) = 40028 (Fayre dancer emote pack 1 token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the first pair of Fayre dancer emotes. ,
4862 (INT) = 1,
}
1242 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Fayre Dancer emote pack 2 token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Dancer emote pack 2 token,
4850 (INT) = 49,
4851 (ITEM) = 40029 (Fayre dancer emote pack 2 token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the second pair of Fayre dancer emotes. ,
4862 (INT) = 1,
}
1243 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Bucking Yak teleport token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Bucking Yak teleport token,
4850 (INT) = 297,
4851 (ITEM) = 40030 (Bucking yak teleport token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Bucking Yak teleport animation.,
4862 (INT) = 1,
}
1244 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Contact Juggling resting token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Contact Juggling resting token,
4850 (INT) = 297,
4851 (ITEM) = 40031 (Contact juggling resting token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Contact Juggling resting animation.,
4862 (INT) = 1,
}
1245 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Pickaxe hat token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Pickaxe hat token,
4850 (INT) = 49,
4851 (ITEM) = 40032 (Pickaxe hat token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 3,
}
1246 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Hypnotic parasol token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Hypnotic Parasol token,
4850 (INT) = 544,
4851 (ITEM) = 40033 (Hypnotic parasol token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Hypnotic Parasol item. ,
4862 (INT) = 1,
}
1247 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Fortune cape token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Fortune cape token,
4850 (INT) = 247,
4851 (ITEM) = 40034 (Fortune cape token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 3,
}
1248 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Crystal Ball token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Crystal Ball token,
4850 (INT) = 49,
4851 (ITEM) = 40035 (Crystal ball token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 3,
}
1249 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Mallet token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Mallet token,
4850 (INT) = 445,
4851 (ITEM) = 40036 (Mallet token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 3,
}
1250 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Yak Plushie token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Yak Plushie token,
4850 (INT) = 594,
4851 (ITEM) = 40037 (Yak plushie token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Yak Plushie item.,
4862 (INT) = 1,
}
1251 - {
}
1252 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Yak Balloon token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Yak Balloon token,
4850 (INT) = 495,
4851 (ITEM) = 40038 (Yak balloon token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Yak Balloon item.,
4862 (INT) = 1,
}
1253 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Zoltan pet token,
2546 (INT) = 9,
4742 (INT) = 5535,
4743 (INT) = 5906,
4751 (STRING) = This item can be obtained from the Lumbridge Spring Fayre.,
4849 (STRING) = Zoltan pet token,
4850 (INT) = 594,
4851 (ITEM) = 40039 (Zoltan pet token),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4858 (STRING) = A token used to unlock the Zoltan Machine pet.,
4862 (INT) = 1,
}
1254 - {
4153 (INT) = 1,
4842 (ENUM) = 11494,
4843 (STRING) = Runecoin Shop,
4844 (STRING) = Rune Coins,
4845 (STRING) = Rune Coin Items,
4900 (STRING) = Rune Coin,
5871 (STRING) = Rune Coins,
5874 (STRING) = Rune Coin,
}
1255 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Spring Fayre Tokens (x100),
4414 (STRUCT) = 1255,
4448 (INT) = 100,
4849 (STRING) = Spring Fayre Tokens,
4850 (INT) = 40,
4851 (ITEM) = 39921 (Fayre attraction tokens),
4854 (INT) = 1,
4858 (STRING) = Tokens that can be used at the Spring Fayre to play with the attractions.,
4862 (INT) = 1,
5093 (STRING) = Unavailable,
5204 (STRING) = You can no longer purchase this.,
}
1256 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Spring Fayre Tokens (x500),
4414 (STRUCT) = 1256,
4448 (INT) = 500,
4849 (STRING) = Spring Fayre Tokens,
4850 (INT) = 140,
4851 (ITEM) = 39921 (Fayre attraction tokens),
4854 (INT) = 1,
4858 (STRING) = Tokens that can be used at the Spring Fayre to play with the attractions.,
4862 (INT) = 1,
5093 (STRING) = Unavailable,
5204 (STRING) = You can no longer purchase this.,
}
1257 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Spring Fayre Tickets (x100),
4414 (STRUCT) = 1257,
4448 (INT) = 100,
4849 (STRING) = Spring Fayre Tickets,
4850 (INT) = 75,
4851 (ITEM) = 39922 (Fayre prize tickets),
4854 (INT) = 1,
4858 (STRING) = Tickets that can be used at the Spring Fayre vendors to exchange for prizes.,
4862 (INT) = 1,
5093 (STRING) = Unavailable,
5204 (STRING) = You can no longer purchase this.,
}
1258 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Spring Fayre Tickets (x500),
4414 (STRUCT) = 1258,
4448 (INT) = 500,
4849 (STRING) = Spring Fayre Tickets,
4850 (INT) = 300,
4851 (ITEM) = 39922 (Fayre prize tickets),
4854 (INT) = 1,
4858 (STRING) = Tickets that can be used at the Spring Fayre vendors to exchange for prizes.,
4862 (INT) = 1,
5093 (STRING) = Unavailable,
5204 (STRING) = You can no longer purchase this.,
}
1259 - {
2531 (INT) = 6,
2532 (INT) = 2,
2533 (STRING) = Spring Fayre Tickets (x1000),
4414 (STRUCT) = 1259,
4448 (INT) = 1000,
4849 (STRING) = Spring Fayre Tickets,
4850 (INT) = 550,
4851 (ITEM) = 39922 (Fayre prize tickets),
4854 (INT) = 1,
4858 (STRING) = Tickets that can be used at the Spring Fayre vendors to exchange for prizes.,
4862 (INT) = 1,
5093 (STRING) = Unavailable,
5204 (STRING) = You can no longer purchase this.,
}
1260 - {
}
1261 - {
}
1262 - {
}
1263 - {
}
1264 - {
}
1265 - {
}
1266 - {
}
1267 - {
}
1268 - {
}
1269 - {
}
1270 - {
}
1271 - {
}
1272 - {
}
1273 - {
}
1274 - {
}
1275 - {
}
1276 - {
}
1277 - {
}
1278 - {
}
1279 - {
}
1280 - {
}
1281 - {
}
1282 - {
}
1283 - {
}
1284 - {
}
1285 - {
}
1286 - {
}
1287 - {
}
1288 - {
1419 (STRING) = Test of Strength,
1420 (GRAPHIC) = 30233,
1422 (INT) = 8,
3326 (INT) = 2,
3394 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5577,
}
1289 - {
1419 (STRING) = Dance Step,
1420 (GRAPHIC) = 30229,
1422 (INT) = 8,
3326 (INT) = 2,
3394 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5577,
}
1290 - {
1419 (STRING) = Samba Step,
1420 (GRAPHIC) = 30230,
1422 (INT) = 8,
3326 (INT) = 2,
3394 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5577,
}
1291 - {
1419 (STRING) = Skip Step,
1420 (GRAPHIC) = 30231,
1422 (INT) = 8,
3326 (INT) = 2,
3394 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5577,
}
1292 - {
1419 (STRING) = Twirl Step,
1420 (GRAPHIC) = 30232,
1422 (INT) = 8,
3326 (INT) = 2,
3394 (INT) = 0,
4742 (INT) = 5535,
4743 (INT) = 5577,
}
1293 - {
5799 (INT) = 400,
6045 (INT) = 70621,
6099 (INT) = 1500,
6100 (INT) = 60,
6103 (STRING) = Liebesbriefe zur Pride 2021,
6106 (STRING) = Schloss von Lumbridge,
6107 (INT) = 102,
6111 (INT) = 1,
7180 (INT) = 5,
7184 (INT) = 7040,
}
1294 - {
6045 (INT) = 70621,
6099 (INT) = 1000,
6103 (STRING) = Weekly update: 7th June 2021,
6104 (STRING) = This week we share the launch date for RuneScape on mobile, plus the next part of the Battle of the Monolith and a new store in-game!,
6110 (STRING) = https://www.runescape.com/news/...,
7179 (STRING) = newsitem.ws?id=16369,
7180 (INT) = 0,
7184 (INT) = 7040,
7196 (STRING) = newsitem.ws?id=16371,
7197 (STRING) = newsitem.ws?id=16372,
7198 (STRING) = newsitem.ws?id=16374,
}
1295 - {
5799 (INT) = 201,
6045 (INT) = 90621,
6099 (INT) = 1200,
6100 (INT) = 60,
6101 (STRING) = M e r c y & Helpscape,
6102 (INT) = 112,
6105 (INT) = 112,
6107 (INT) = 35,
6109 (STRING) = Helpscape,
6112 (INT) = 1,
6114 (STRING) = @Mercy4u_rs & Helpscape,
7180 (INT) = 1,
7184 (INT) = 7042,
}
1296 - {
5799 (INT) = 201,
6045 (INT) = 90621,
6099 (INT) = 2000,
6100 (INT) = 60,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 124,
6105 (INT) = 124,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7042,
}
1297 - {
7143 (INT) = 6452,
7144 (INT) = 6478,
7145 (INT) = 6504,
}
1298 - {
7513 (INT) = 11,
7521 (STRING) = Player Owned Farm,
}
1299 - {
5799 (INT) = 201,
6045 (INT) = 100621,
6099 (INT) = 2030,
6100 (INT) = 60,
6101 (STRING) = Philly PD,
6102 (INT) = 134,
6105 (INT) = 134,
6107 (INT) = 68,
6109 (STRING) = Ahelp,
6112 (INT) = 1,
6114 (STRING) = Philly PD,
7180 (INT) = 1,
7184 (INT) = 7043,
}
1300 - {
5799 (INT) = 201,
6045 (INT) = 110621,
6099 (INT) = 2000,
6100 (INT) = 60,
6101 (STRING) = Pippyspot & Boss Guild,
6102 (INT) = 102,
6105 (INT) = 102,
6107 (INT) = 88,
6109 (STRING) = Boss Guild,
6112 (INT) = 1,
6114 (STRING) = Pippyspot & Boss Guild,
7180 (INT) = 1,
7184 (INT) = 7044,
}
1301 - {
5799 (INT) = 201,
6045 (INT) = 110621,
6099 (INT) = 2100,
6100 (INT) = 60,
6101 (STRING) = Spotleewolf & Nexaodmass,
6102 (INT) = 102,
6105 (INT) = 102,
6107 (INT) = 92,
6109 (STRING) = Nexaodmass,
6112 (INT) = 1,
6114 (STRING) = Spotleewolf & Nexaodmass,
7180 (INT) = 1,
7184 (INT) = 7044,
}
1302 - {
5799 (INT) = 201,
6045 (INT) = 120621,
6099 (INT) = 200,
6100 (INT) = 60,
6101 (STRING) = Leao & Potato Squad,
6102 (INT) = 125,
6105 (INT) = 125,
6107 (INT) = 6,
6109 (STRING) = Leao,
6112 (INT) = 1,
6114 (STRING) = Leao & Potato Squad,
7180 (INT) = 1,
7184 (INT) = 7045,
}
1303 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Fairest of Them All,
2534 (GRAPHIC) = -1,
2543 (INT) = 388,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
}
1304 - {
2802 (GRAPHIC) = 30234,
8109 (INT) = 0,
8114 (INT) = 7,
8115 (INT) = 50,
8116 (BOOLEAN) = 1,
}
1305 - {
2210 (STRING) = Ports Adventurer: The Tengu,
2211 (STRING) = The Tengu will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22054,
2215 (INT) = 8,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 6,
}
1306 - {
2210 (STRING) = Ports Adventurer: The Architect,
2211 (STRING) = The Architect will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22047,
2215 (INT) = 22,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 8,
}
1307 - {
2210 (STRING) = Ports Adventurer: The Chef,
2211 (STRING) = The Chef will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22045,
2215 (INT) = 16,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 4,
}
1308 - {
2210 (STRING) = Ports Adventurer: The Memory,
2211 (STRING) = The Memory will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22053,
2215 (INT) = 26,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 1,
}
1309 - {
2210 (STRING) = Ports Adventurer: The Exile,
2211 (STRING) = The Exile will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22055,
2215 (INT) = 25,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 4,
}
1310 - {
2210 (STRING) = Ports Adventurer: The Whaler,
2211 (STRING) = The Whaler will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22012,
2215 (INT) = 15,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 6,
}
1311 - {
2210 (STRING) = Ports Adventurer: The Biologist,
2211 (STRING) = The Biologist will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22003,
2215 (INT) = 9,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 9,
}
1312 - {
2210 (STRING) = Ports Adventurer: The Trapper,
2211 (STRING) = The Trapper will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 22046,
2215 (INT) = 23,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 5,
}
1313 - {
2210 (STRING) = Ports Adventurer: The Missionary,
2211 (STRING) = The Missionary will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 21985,
2215 (INT) = 7,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 1,
}
1314 - {
2210 (STRING) = Ports Adventurer: The Occultist,
2211 (STRING) = The Occultist will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 21994,
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 5,
}
1315 - {
2210 (STRING) = Ports Adventurer: The Assassin,
2211 (STRING) = The Assassin will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 21983,
2215 (INT) = 20,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 1,
}
1316 - {
2210 (STRING) = Ports Adventurer: The Convict,
2211 (STRING) = The Convict will now have a chance to appear in your Port.,
2212 (INT) = 90,
2214 (GRAPHIC) = 21984,
2215 (INT) = 10,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 7,
}
1317 - {
4630 (INT) = 6418,
4631 (INT) = 6418,
4639 (GRAPHIC) = 31242,
4640 (GRAPHIC) = 31241,
4642 (GRAPHIC) = 31243,
4643 (GRAPHIC) = 31244,
4736 (INT) = 2,
4737 (INT) = 2,
4738 (INT) = 2,
4739 (INT) = 2,
4909 (BOOLEAN) = 1,
4910 (STRING) = Alice has gotten a hold of some Ancient relics - all of which contain various prizes and rewards. Open chests to get your hands on these relics, and then smash them to the ground to find out what hides within! You can get your hands on cash bags, prismatic lamps and more - however these relics also include prizes from events past, such as Samid's Gloves and much more!,
4911 (STRING) = Smashing Relics, September 2019,
4912 (INT) = 1,
4913 (BOOLEAN) = 1,
4920 (ENUM) = 12598,
4934 (ENUM) = 12599,
5124 (ENUM) = 12600,
5664 (INT) = 1,
}
1318 - {
6132 (INT) = 5738,
6133 (INT) = 5751,
6134 (INT) = 5754,
6135 (STRING) = Going Like Clockwork,
6136 (STRING) = <col=531502>Eira, Santa's head elf, needs your assistance.,
6137 (STRING) = <col=531502>Santa has gone on his annual holiday, before the usual Christmas rush. Unfortunately the imps are jealous and have run amok!<br><col=531502>Santa's helpers have stolen the pieces of clockwork needed for this year's new toy. Help Eira, Santa's head elf, collect them all back up again, and save Christmas.<br><col=531502>Collect clockwork pieces through skilling, combat and daily challenges and return them to Eira for your rewards.<br><col=531502>The naughty snow imps can also be spotted around the world. Catch them for additional clockwork pieces.,
6138 (GRAPHIC) = 32005,
6139 (INT) = 0,
6140 (ITEM) = 41337 (Clockwork pieces),
6141 (STRING) = Clockwork pieces,
6142 (INT) = 10000,
6143 (INT) = 1000,
6144 (INT) = 1,
6145 (INT) = 9,
6146 (ENUM) = 13265,
6147 (ENUM) = 13267,
6148 (ENUM) = 13266,
6149 (ENUM) = 13272,
6150 (NPC) = 25011 (Eira),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 0,
6161 (INT) = 11,
6162 (INT) = 20,
6163 (INT) = 27,
6164 (INT) = 20,
6165 (INT) = 23,
6166 (INT) = 20,
6273 (ITEM) = 41338 (Event mystery box),
6274 (ITEM) = 41339 (Big event mystery box),
6396 (ENUM) = 13269,
6644 (INT) = 1,
}
1319 - {
6132 (INT) = 5591,
6133 (INT) = 5604,
6134 (INT) = 5607,
6135 (STRING) = Aiding the Exile,
6136 (STRING) = <col=472E17>Your help is needed to smuggle Menaphite coins!,
6137 (STRING) = <col=472E17>A travelling merchant, who was once a citizen of Menaphos is in search of special coins only found within the walls of Menaphos.<br><br><col=472E17>Smuggle Menaphite Coins out of Menaphos and return them to unlock magical rewards!<br><br><col=472E17>Note: Ironmen will not receive the mystery boxes.,
6138 (GRAPHIC) = 31216,
6139 (INT) = 0,
6140 (ITEM) = 40511 (Menaphite coins),
6141 (STRING) = Menaphite coins,
6142 (INT) = 10000,
6143 (INT) = 1000,
6144 (INT) = 1,
6145 (INT) = 6,
6146 (ENUM) = 12842,
6147 (ENUM) = 12844,
6148 (ENUM) = 12843,
6150 (NPC) = 24681 (Shady lurker),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 1,
6161 (INT) = 13,
6162 (INT) = 20,
6163 (INT) = 15,
6164 (INT) = 20,
6165 (INT) = 18,
6166 (INT) = 20,
6273 (ITEM) = 40515 (Event mystery box),
6274 (ITEM) = 40516 (Big event mystery box),
6396 (ENUM) = 12847,
6617 (INT) = 10,
6618 (INT) = 20,
6644 (INT) = 1,
}
1320 - {
2531 (INT) = 4,
2532 (INT) = 1,
2533 (STRING) = Magic Carpet Teleport,
2535 (SEQ) = 30843,
2536 (SEQ) = 30844,
2537 (MODEL) = 119176,
2540 (INT) = 500,
2541 (INT) = 100,
2546 (INT) = 9,
4267 (INT) = 1,
4742 (INT) = 5591,
4743 (INT) = 5607,
4751 (STRING) = This can be unlocked from the 'Aiding the Exile' event.,
5441 (STRING) = Magic Carpet () Teleport,
}
1321 - {
2531 (INT) = 4,
2532 (INT) = 6,
2533 (STRING) = Magical Rest,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 30840,
2536 (SEQ) = 30872,
2537 (MODEL) = 119176,
2546 (INT) = 9,
3303 (SEQ) = 30840,
3304 (SPOTANIM) = 6734,
4175 (SEQ) = 30842,
4267 (INT) = 1,
4268 (SPOTANIM) = 6736,
4269 (BAS) = 4099,
4742 (INT) = 5591,
4743 (INT) = 5607,
4751 (STRING) = This can be unlocked from the 'Aiding the Exile' event.,
5441 (STRING) = Magical () Rest,
}
1322 - {
5743 (ITEM) = 40198 (Small supreme star),
5744 (ITEM) = 40199 (Medium supreme star),
5745 (ITEM) = 40200 (Large supreme star),
5746 (ITEM) = 40201 (Huge supreme star),
5747 (STRING) = supreme stars,
5748 (INT) = 5,
}
1323 - {
3839 (ENUM) = 15561,
4630 (INT) = 6714,
4631 (INT) = 6718,
4639 (GRAPHIC) = 11480,
4640 (GRAPHIC) = 11479,
4642 (GRAPHIC) = 11481,
4643 (GRAPHIC) = 11482,
4736 (INT) = 2,
4737 (INT) = 2,
4738 (INT) = 2,
4739 (INT) = 2,
4909 (BOOLEAN) = 1,
4910 (STRING) = Alice has gotten a hold of some Ancient relics - all of which contain various prizes and rewards. Open chests to get your hands on these relics, and then smash them to the ground to find out what hides within! You can get your hands on cash bags, prismatic lamps and more - however these relics also include prizes from events past, such as the Dragon Ceremonial and Queen's Guard armours!,
4911 (STRING) = Smashing Relics,
4912 (INT) = 1,
4913 (BOOLEAN) = 1,
4920 (ENUM) = 12598,
4934 (ENUM) = 12599,
5124 (ENUM) = 12600,
5664 (INT) = 1,
5767 (STRUCT) = 1317,
6510 (INT) = 1,
}
1324 - {
3839 (ENUM) = 15562,
4630 (INT) = 6677,
4631 (INT) = 6677,
4639 (GRAPHIC) = 30717,
4640 (GRAPHIC) = 30716,
4642 (GRAPHIC) = 30718,
4643 (GRAPHIC) = 30719,
4909 (BOOLEAN) = 1,
4910 (STRING) = There's a phenomenon in the skies - a collection of Supernovae! Collect Supreme Stars throughout this event, and you'll be rewarded. These stars replace many lamps and stars, awarding double the amount of bonus XP usual stars give out. Stock up now and be prepared for all your adventures ahead!,
4911 (STRING) = Supreme Stars,
4912 (INT) = 1,
4913 (BOOLEAN) = 1,
4920 (ENUM) = 12601,
4934 (ENUM) = 12602,
5664 (INT) = 0,
5767 (STRUCT) = 37417,
6510 (INT) = 1,
}
1325 - {
}
1326 - {
}
1327 - {
}
1328 - {
}
1329 - {
3867 (WORLDTILE) = [ X: 3095, Y: 3275, Z: 0 ],
3868 (STRING) = Road to Menaphos,
3870 (INT) = 1,
3871 (WORLDTILE) = [ X: 3127, Y: 3307, Z: 0 ],
3872 (WORLDTILE) = [ X: 3059, Y: 3239, Z: 0 ],
3877 (INT) = 7,
3881 (INT) = 29,
3883 (INT) = 37,
3885 (INT) = 35,
3887 (INT) = 103,
3888 (INT) = 103,
3893 (GRAPHIC) = 9401,
3894 (GRAPHIC) = 9418,
3895 (GRAPHIC) = 11195,
3896 (GRAPHIC) = 3828,
3897 (GRAPHIC) = -1,
3898 (GRAPHIC) = -1,
3899 (GRAPHIC) = 30709,
3900 (GRAPHIC) = 30713,
3901 (GRAPHIC) = 30714,
3902 (STRING) = Stolen Hearts,
3903 (STRING) = Diamond in the Rough,
3904 (STRING) = Menaphos,
3905 (STRING) = Menaphos is just around the corner. Prepare yourself by joining Ozan and completing the quest 'Stolen Hearts'!<br><br>Completeing 'Stolen Hearts' and 'Diamond in the Rough' will allow you to access Menaphos. 'Icthlarin's Little Helper' will grant you access to the Slayer Dungeon.,
3906 (STRING) = Help Ozan find his old friend,
3907 (STRING) = Explore Al Kharid,
3908 (STRING) = Prepare yourself for Menaphos!,
6291 (INT) = 1,
6292 (INT) = 1,
6293 (INT) = 1,
6294 (GRAPHIC) = 30708,
6554 (STRING) = Road to Menaphos,
}
1330 - {
4448 (INT) = 500,
4849 (STRING) = Small Event Currency Package,
4850 (INT) = 45,
4851 (ITEM) = 39033 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a small amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40511 (Menaphite coins),
}
1331 - {
3867 (WORLDTILE) = [ X: 3290, Y: 3158, Z: 0 ],
3868 (STRING) = Road to Menaphos,
3870 (INT) = 1,
3871 (WORLDTILE) = [ X: 3414, Y: 2912, Z: 0 ],
3872 (WORLDTILE) = [ X: 3346, Y: 2844, Z: 0 ],
3877 (INT) = 7,
3881 (INT) = 29,
3883 (INT) = 37,
3885 (INT) = 35,
3887 (INT) = 103,
3888 (INT) = 103,
3893 (GRAPHIC) = 9401,
3894 (GRAPHIC) = 9418,
3895 (GRAPHIC) = 11195,
3896 (GRAPHIC) = 3828,
3897 (GRAPHIC) = -1,
3898 (GRAPHIC) = -1,
3899 (GRAPHIC) = 30712,
3900 (GRAPHIC) = 30710,
3901 (GRAPHIC) = 30714,
3902 (STRING) = Stolen Hearts,
3903 (STRING) = Diamond in the Rough,
3904 (STRING) = Menaphos,
3905 (STRING) = Menaphos is just around the corner. Prepare yourself by joining Ozan and completing the quest 'Diamond in the Rough'!<br><br>Completing 'Diamond in the Rough' is a requirement to access Menaphos. 'Icthlarin's Little Helper' will grant you access to the Slayer Dungeon.,
3906 (STRING) = Help Ozan solve a kidnapping,
3907 (STRING) = Explore the Kharidian Desert,
3908 (STRING) = Prepare yourself for Menaphos!,
6291 (INT) = 1,
6292 (INT) = 1,
6293 (INT) = 0,
6294 (GRAPHIC) = 30708,
6554 (STRING) = Road to Menaphos,
}
1332 - {
3867 (WORLDTILE) = [ X: 3151, Y: 3411, Z: 0 ],
3868 (STRING) = Road to Menaphos,
3870 (INT) = 1,
3871 (WORLDTILE) = [ X: 3182, Y: 3442, Z: 0 ],
3872 (WORLDTILE) = [ X: 3114, Y: 3374, Z: 0 ],
3877 (INT) = 7,
3881 (INT) = 29,
3883 (INT) = 37,
3885 (INT) = 35,
3887 (INT) = 103,
3888 (INT) = 103,
3893 (GRAPHIC) = 9401,
3894 (GRAPHIC) = 9418,
3895 (GRAPHIC) = 11195,
3896 (GRAPHIC) = 3828,
3897 (GRAPHIC) = -1,
3898 (GRAPHIC) = -1,
3899 (GRAPHIC) = 30712,
3900 (GRAPHIC) = 30713,
3901 (GRAPHIC) = 30711,
3902 (STRING) = Stolen Hearts,
3903 (STRING) = Diamond in the Rough,
3904 (STRING) = Gertrude's Cat,
3905 (STRING) = Menaphos is just around the corner. You'll need a cat to learn more. Speak to Gertrude near Varrock.<br><br>This will allow you to complete 'Icthlarin's Little Helper', granting access to the Slayer dungeon in Menaphos.,
3906 (STRING) = Get yourself a pet cat!,
3907 (STRING) = Your new pet will unlock a new quest.,
3908 (STRING) = Prepare yourself for Menaphos!,
6291 (INT) = 1,
6292 (INT) = 1,
6293 (INT) = 0,
6294 (GRAPHIC) = 30708,
6554 (STRING) = Road to Menaphos,
}
1333 - {
3867 (WORLDTILE) = [ X: 3315, Y: 2848, Z: 0 ],
3868 (STRING) = Road to Menaphos,
3870 (INT) = 1,
3871 (WORLDTILE) = [ X: 3347, Y: 2943, Z: 0 ],
3872 (WORLDTILE) = [ X: 3279, Y: 2816, Z: 0 ],
3877 (INT) = 7,
3881 (INT) = 29,
3883 (INT) = 37,
3885 (INT) = 35,
3887 (INT) = 103,
3888 (INT) = 103,
3893 (GRAPHIC) = 9401,
3894 (GRAPHIC) = 9418,
3895 (GRAPHIC) = 11195,
3896 (GRAPHIC) = 3828,
3897 (GRAPHIC) = -1,
3898 (GRAPHIC) = -1,
3899 (GRAPHIC) = 30712,
3900 (GRAPHIC) = 30713,
3901 (GRAPHIC) = 30711,
3902 (STRING) = Stolen Hearts,
3903 (STRING) = Diamond in the Rough,
3904 (STRING) = Icthlarin's Little Helper,
3905 (STRING) = Menaphos is just around the corner. Learn about Sophanem, Menaphos' sister city, in the quest 'Icthlarin's Little Helper'! Bring your cat and some waterskins along on your journey into the desert.<br><br>Completing 'Icthlarin's Little Helper' will grant you access to the Slayer dungeon in Menaphos.,
3906 (STRING) = You and your cat are on an adventure,
3907 (STRING) = Explore the city of Sophanem,
3908 (STRING) = Prepare yourself for Menaphos!,
6291 (INT) = 1,
6292 (INT) = 1,
6293 (INT) = 0,
6294 (GRAPHIC) = 30708,
6554 (STRING) = Road to Menaphos,
}
1334 - {
5799 (INT) = 201,
6045 (INT) = 120621,
6099 (INT) = 1300,
6100 (INT) = 60,
6101 (STRING) = M e r c y & Dung Titan,
6102 (INT) = 134,
6105 (INT) = 134,
6107 (INT) = 35,
6109 (STRING) = Dung Titan,
6112 (INT) = 1,
6114 (STRING) = @Mercy4u_rs & @Dung_Titan,
7180 (INT) = 1,
7184 (INT) = 7045,
}
1335 - {
4448 (INT) = 2500,
4849 (STRING) = Medium Event Currency Package,
4850 (INT) = 240,
4851 (ITEM) = 39035 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a medium amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40511 (Menaphite coins),
}
1336 - {
4448 (INT) = 5000,
4849 (STRING) = Large Event Currency Package,
4850 (INT) = 385,
4851 (ITEM) = 39037 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a large amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40511 (Menaphite coins),
}
1337 - {
5799 (INT) = 201,
6045 (INT) = 120621,
6099 (INT) = 1800,
6100 (INT) = 60,
6101 (STRING) = Good Nap, offindawoods & Raid FC staff,
6102 (INT) = 132,
6105 (INT) = 132,
6107 (INT) = 71,
6109 (STRING) = Raid FC,
6112 (INT) = 1,
6114 (STRING) = Good Nap, offindawoods & Raid FC staff,
7180 (INT) = 1,
7184 (INT) = 7045,
}
1338 - {
}
1339 - {
}
1340 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 3,
2533 (STRING) = Springy,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 11,
4420 (INT) = 0,
4742 (INT) = 5593,
4744 (INT) = 276,
4751 (STRING) = This pet can be unlocked by exchanging rare item tokens or via Treasure Hunter.,
}
1341 - {
3152 (NPC) = 24758 (Springy),
}
1342 - {
}
1343 - {
}
1344 - {
}
1345 - {
1266 (STRING) = Shattered Worlds,
1268 (INT) = 1260,
1269 (INT) = 349,
1271 (GRAPHIC) = 9487,
1272 (INT) = 2,
1273 (STRING) = Get metaphysical with this madcap new combat minigame.,
1274 (STRING) = Head south of the Lumbridge Swamp to find out more.,
1282 (WORLDTILE) = [ X: 3168, Y: 3155, Z: 0 ],
1290 (INT) = 2,
1322 (INT) = 1,
2700 (WORLDTILE) = [ X: 3233, Y: 3222, Z: 0 ],
}
1346 - {
5165 (STRING) = Pharaoh,
5166 (INT) = 150000,
5418 (AREA) = 2334,
}
1347 - {
6056 (GRAPHIC) = 31023,
6057 (GRAPHIC) = 31022,
6059 (INT) = 0,
6061 (INT) = 1,
6063 (STRING) = Phenakite,
6064 (STRING) = Often used to adorn the jewellery of Pharaoh's past.,
6065 (STRING) = Very few locations remain to mine phenakite, and the Pharaoh controls access to them.,
6555 (STRING) = a phenakite cluster,
6557 (ITEM) = 38837 (Phenakite),
}
1348 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Defender of the Mind,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4742 (INT) = 6655,
4743 (INT) = 6667,
4744 (INT) = 263,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind (),
5544 (ENUM) = 13227,
6628 (INT) = 5549,
}
1349 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Defender of the Mind helmet,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () helmet,
6628 (INT) = 5549,
}
1350 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Defender of the Mind chestplate,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () chestplate,
6628 (INT) = 5549,
}
1351 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Defender of the Mind legguards,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () legguards,
6628 (INT) = 5549,
}
1352 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Defender of the Mind gauntlets,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () gauntlets,
6628 (INT) = 5549,
}
1353 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Defender of the Mind sabatons,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () sabatons,
6628 (INT) = 5549,
}
1354 - {
2531 (INT) = 2,
2532 (INT) = 5,
2533 (STRING) = Aegis of the Mind,
2542 (ENUM) = 12565,
2546 (INT) = 1,
4419 (STRUCT) = 1348,
4591 (INT) = 8388608,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Aegis of the Mind,
6628 (INT) = 5549,
}
1355 - {
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Angelic Inari,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 1,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
6628 (INT) = 5549,
}
1356 - {
6410 (STRING) = Mac,
6411 (STRING) = Find all the hidden Zygomites on Anachronia.,
6413 (INT) = 3838,
6417 (INT) = 3831,
6423 (INT) = 1,
6424 (INT) = 0,
6755 (INT) = 0,
7960 (INT) = 0,
}
1357 - {
2232 (STRING) = A Quick Trip to Hell,
6449 (STRING) = Enter hell and slay 50 demons with the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12458,
}
1358 - {
2232 (STRING) = Arachnophobia,
6449 (STRING) = Face your fears and kill 50 spiders with the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12454,
}
1359 - {
2232 (STRING) = Novice World Traveller,
6449 (STRING) = Clear any 5 worlds.,
6452 (INT) = 5,
}
1360 - {
2232 (STRING) = Experienced World Traveller,
6449 (STRING) = Clear 10 worlds over world 50.,
6452 (INT) = 10,
}
1361 - {
2232 (STRING) = Master World Traveller,
6449 (STRING) = Clear 15 worlds over world 100.,
6452 (INT) = 15,
}
1362 - {
2232 (STRING) = Stardust Crusade,
6449 (STRING) = Stand against the undead and defeat 50 of them using the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12459,
}
1363 - {
2232 (STRING) = Zones,
6449 (STRING) = Clear 3 worlds with the following mutators:,
6452 (INT) = 3,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12460,
}
1364 - {
2232 (STRING) = Shocking,
6449 (STRING) = Try not to get electrocuted whilst clearing 2 worlds with the following mutators:,
6452 (INT) = 2,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12461,
}
1365 - {
2232 (STRING) = Just Keep Moving,
6449 (STRING) = Stopping here could prove deadly. Clear 5 worlds with the following mutators:,
6452 (INT) = 5,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12462,
}
1366 - {
2232 (STRING) = Novice Adventurer,
6449 (STRING) = Explore and clear 2 worlds over world 10.,
6452 (INT) = 2,
}
1367 - {
2232 (STRING) = Experienced Adventurer,
6449 (STRING) = Explore and clear 2 worlds over world 75.,
6452 (INT) = 2,
}
1368 - {
2232 (STRING) = Master Adventurer,
6449 (STRING) = Explore and clear 2 worlds over world 125.,
6452 (INT) = 2,
}
1369 - {
2232 (STRING) = Hella Mental,
4562 (STRING) = Rewards,
6449 (STRING) = Defeat 50 elementals with the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12463,
}
1370 - {
2232 (STRING) = The Undead Rise,
6449 (STRING) = Clear this world using the following mutators:,
6452 (INT) = 1,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12457,
}
1371 - {
2232 (STRING) = British Summer Time,
6449 (STRING) = Pack your coat and your shorts, you will need both when clearing this world.,
6452 (INT) = 1,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12456,
}
1372 - {
2232 (STRING) = Stacked and Jacked,
6449 (STRING) = Pumped up and ready to go, clear 5 worlds using the following mutators.,
6452 (INT) = 5,
6453 (BOOLEAN) = 1,
6464 (ENUM) = 12464,
}
1373 - {
2232 (STRING) = Demon Slayer,
4562 (STRING) = ,
6449 (STRING) = Hunt down and slay 50 Demons on world 50 or above.,
6452 (INT) = 50,
}
1374 - {
2232 (STRING) = The Floor is Lava,
6449 (STRING) = Burning feet? Move fast and clear 5 worlds with the following mutators:,
6452 (INT) = 5,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12465,
}
1375 - {
2232 (STRING) = Bug Squasher,
6449 (STRING) = Weevil your way through worlds and squash 50 Spiders.,
6452 (INT) = 50,
}
1376 - {
2232 (STRING) = Un-undead The Undead,
6449 (STRING) = Kill 50 Undead on world 100 or above.,
6452 (INT) = 50,
}
1377 - {
2232 (STRING) = Starved,
6449 (STRING) = Try not to starve to death whilst clearing 5 worlds with the following mutators:,
6452 (INT) = 5,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12466,
}
1378 - {
2232 (STRING) = Instability,
4562 (STRING) = Stardust Crusade Rewards,
6449 (STRING) = Avoid the unstable rifts and clear 5 worlds with the following mutators:,
6452 (INT) = 5,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12467,
}
1379 - {
2232 (STRING) = Knightmare,
6449 (STRING) = Overthrow 50 knights using the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12455,
}
1380 - {
2232 (STRING) = Automata Adjustment,
4562 (STRING) = ,
6449 (STRING) = Kill 50 automata and teach them some respect while using the following mutators:,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12455,
}
1381 - {
2232 (STRING) = Shelve The Elves,
6449 (STRING) = Kill 50 elves while using the following mutators.,
6452 (INT) = 50,
6453 (BOOLEAN) = 1,
6457 (BOOLEAN) = 1,
6464 (ENUM) = 12455,
}
1382 - {
}
1383 - {
}
1384 - {
}
1385 - {
}
1386 - {
}
1387 - {
}
1388 - {
}
1389 - {
6502 (STRING) = Error,
6503 (STRING) = Something has gone wrong, please select different mutator.,
6504 (GRAPHIC) = 18695,
6506 (INT) = 0,
6508 (INT) = 0,
6509 (INT) = 0,
}
1390 - {
6502 (STRING) = Explosive,
6503 (STRING) = Enemies explode on death, dealing damage to everything around them.,
6504 (GRAPHIC) = 30348,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1391 - {
6502 (STRING) = Combustion,
6503 (STRING) = Some enemies will spawn patches of fire around them. Don't get burned!,
6504 (GRAPHIC) = 30349,
6506 (INT) = 0,
6508 (INT) = 1,
6509 (INT) = 0,
}
1392 - {
2794 (STRING) = <col=f91b1b>Static:<col=ffffff> Your damage taken is increased by the percentage shown. The longer you stand still the more this percentage increases.,
2802 (GRAPHIC) = 30350,
6502 (STRING) = Static,
6503 (STRING) = The longer you stand still, the more damage you'll take! Simples!,
6504 (GRAPHIC) = 30350,
6506 (INT) = 0,
6508 (INT) = 0,
6509 (INT) = 0,
8109 (INT) = 1,
8110 (BOOLEAN) = 1,
8111 (BOOLEAN) = 1,
8114 (INT) = 0,
8115 (INT) = 80,
}
1393 - {
6502 (STRING) = Hydra,
6503 (STRING) = Killing some enemies will cause them to erupt into smaller versions of themselves!,
6504 (GRAPHIC) = 30351,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 1,
6509 (INT) = 1,
}
1394 - {
6502 (STRING) = Power Grows,
6503 (STRING) = Killing an enemy has a chance to buff some of your stats!,
6504 (GRAPHIC) = 30352,
6506 (INT) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1395 - {
6502 (STRING) = Electric,
6503 (STRING) = Attacking an enemy has a chance to trigger an electric surge, dealing damage and jumping to nearby enemies.,
6504 (GRAPHIC) = 30353,
6506 (INT) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1396 - {
6502 (STRING) = Volcanic,
6503 (STRING) = Some enemies will spawn volcanic eruptions around them.,
6504 (GRAPHIC) = 30354,
6506 (INT) = 0,
6508 (INT) = 1,
6509 (INT) = 3,
}
1397 - {
6502 (STRING) = Die Together,
6503 (STRING) = Some enemies are now linked by the power of friendship. They must both be below 10% hp before they can die.,
6504 (GRAPHIC) = 30357,
6506 (INT) = 0,
6508 (INT) = 3,
6509 (INT) = 2,
}
1398 - {
6502 (STRING) = Protect,
6503 (STRING) = Some enemies are now protecting others, the protected enemies cannot be harmed until their protector has died.,
6504 (GRAPHIC) = 30358,
6506 (INT) = 0,
6508 (INT) = 3,
6509 (INT) = 2,
}
1399 - {
6502 (STRING) = Freezing,
6503 (STRING) = Some enemies will spawn freezing balls around them, get caught and you'll get frozen!,
6504 (GRAPHIC) = 30355,
6506 (INT) = 0,
6508 (INT) = 1,
6509 (INT) = 0,
}
1400 - {
2794 (STRING) = You currently have unlimited adrenaline,
2802 (GRAPHIC) = 30359,
6502 (STRING) = Feeling Pumped,
6503 (STRING) = You have a small chance on hit to feel EPIC, gaining unlimited adrenaline for the next 10 seconds.,
6504 (GRAPHIC) = 30359,
6506 (INT) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
8109 (INT) = 0,
8112 (BOOLEAN) = 1,
8114 (INT) = 0,
8115 (INT) = 50,
}
1401 - {
6502 (STRING) = Rockfall,
6503 (STRING) = Some enemies will spawn rockfalls around them, don't get crushed!,
6504 (GRAPHIC) = 30356,
6506 (INT) = 0,
6508 (INT) = 1,
6509 (INT) = 0,
}
1402 - {
6502 (STRING) = Hungry,
6503 (STRING) = Food heals for half the normal amount.,
6504 (GRAPHIC) = 30360,
6506 (INT) = 0,
6508 (INT) = 0,
6509 (INT) = 0,
}
1403 - {
6502 (STRING) = Zone of Suffering,
6503 (STRING) = Conjures zones of suffering. They will deplete your summoning points, then your prayer points and then your lifepoints.,
6504 (GRAPHIC) = 30361,
6506 (INT) = 0,
6508 (INT) = 2,
6509 (INT) = 0,
}
1404 - {
6502 (STRING) = Zone of Restoration,
6503 (STRING) = Conjures zones of restoration. They will restore your summoning points, then your prayer points and then your lifepoints.,
6504 (GRAPHIC) = 30362,
6506 (INT) = 1,
6508 (INT) = 2,
6509 (INT) = 0,
}
1405 - {
6502 (STRING) = Blood Money,
6503 (STRING) = Enemies bleed anima currency when you damage them.,
6504 (GRAPHIC) = 30364,
6506 (INT) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1406 - {
6502 (STRING) = Catastrophe,
6503 (STRING) = Evil Bob is hunting you down to feast on your summoning points, your prayer points and then your run energy! Leg it!,
6504 (GRAPHIC) = 30365,
6506 (INT) = 0,
6508 (INT) = 0,
6509 (INT) = 0,
}
1407 - {
6502 (STRING) = Zombie Apocalypse,
6503 (STRING) = Defeating an enemy can summon a terrifying undead brood.,
6504 (GRAPHIC) = 30366,
6506 (INT) = 0,
6508 (INT) = 0,
6509 (INT) = 0,
}
1408 - {
2794 (STRING) = Deals damage to surrounding NPCs. Damage is increased with multiple stacks.,
2802 (GRAPHIC) = 30363,
6502 (STRING) = Charged,
6503 (STRING) = Collect electric orbs to deal AoE damage to enemies. Damage dealt is increased with more charges.,
6504 (GRAPHIC) = 30363,
6506 (INT) = 1,
6508 (INT) = 2,
6509 (INT) = 3,
8109 (INT) = 0,
8110 (BOOLEAN) = 1,
8112 (BOOLEAN) = 1,
8114 (INT) = 1,
8115 (INT) = 50,
}
1409 - {
6502 (STRING) = Laser Lodestones,
6503 (STRING) = Unstable crystal shards appear around the world. Touch them to create barriers between them that will harm you and the enemy.,
6504 (GRAPHIC) = 30367,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 2,
6509 (INT) = 2,
}
1410 - {
6502 (STRING) = Unstable Rifts,
6503 (STRING) = Rifts appear around the world which will teleport you to other rifts.,
6504 (GRAPHIC) = 30368,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 2,
6509 (INT) = 0,
}
1411 - {
6502 (STRING) = Vampyric,
6503 (STRING) = You will heal a small amount of life each time you damage an enemy.,
6504 (GRAPHIC) = 30369,
6506 (INT) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1412 - {
6502 (STRING) = Leeching,
6503 (STRING) = Your opponents will heal a small amount of life each time they damage you.,
6504 (GRAPHIC) = 30370,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 1,
6509 (INT) = 1,
}
1413 - {
6502 (STRING) = Honourable,
6503 (STRING) = You deal more damage to adjacent enemies and take more damage from enemies at range.,
6504 (GRAPHIC) = 30371,
6506 (INT) = 0,
6507 (BOOLEAN) = 1,
6508 (INT) = 0,
6509 (INT) = 0,
}
1414 - {
6511 (STRING) = You have no objective this world. Find the portal to advance.,
6518 (GRAPHIC) = 7280,
}
1415 - {
6511 (STRING) = Bring this world under control. Kill ,
6512 (STRING) = % of enemies.,
6513 (STRING) = Kill ,
6514 (STRING) = % of enemies.,
}
1416 - {
2794 (STRING) = Anima Boost - You are gaining 50% more anima.,
2802 (GRAPHIC) = 30336,
8109 (INT) = 0,
8112 (BOOLEAN) = 1,
8114 (INT) = 0,
8115 (INT) = 50,
}
1417 - {
2794 (STRING) = Lifepoints Boost - All anima gained will instead heal you.,
2802 (GRAPHIC) = 30337,
8109 (INT) = 0,
8112 (BOOLEAN) = 1,
8114 (INT) = 0,
8115 (INT) = 50,
}
1418 - {
2794 (STRING) = Kill as many ghosts as you can before the time expires,
2802 (GRAPHIC) = 30338,
8109 (INT) = 0,
8112 (BOOLEAN) = 1,
8114 (INT) = 0,
8115 (INT) = 50,
}
1419 - {
7984 (INT) = 3,
7985 (MODEL) = 93441,
7986 (MATERIAL) = 11440,
7987 (INT) = 18,
7988 (INT) = 125,
7989 (MODEL) = 93441,
7990 (MATERIAL) = 11440,
7991 (INT) = 425,
7992 (INT) = 144,
7993 (MODEL) = 93441,
7994 (MATERIAL) = 11440,
7995 (INT) = 207,
7996 (INT) = 140,
8005 (INT) = 1,
8006 (INT) = 1024,
8007 (INT) = 179,
8008 (INT) = 0,
8009 (INT) = 255,
8010 (INT) = 255,
8011 (INT) = 255,
8012 (INT) = -50,
8013 (INT) = -60,
8014 (INT) = -50,
8015 (MATERIAL) = 3224,
}
1420 - {
2794 (STRING) = Destroy tank,
2802 (GRAPHIC) = 14255,
8109 (INT) = 1,
8114 (INT) = 12,
8115 (INT) = 60,
}
1421 - {
2795 (STRING) = On activation: Increases your slayer experience gain by 10% for 30 seconds.<br>1 minute cooldown.,
}
1422 - {
2795 (STRING) = On activation: Monsters in Kuradal's dungeon will instantly respawn while slaying for 30 seconds.<br>1 minute cooldown.,
}
1423 - {
2795 (STRING) = On activation: Force all nearby monsters to instantly attack you.<br>20 second cooldown.,
}
1424 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Anima Creature,
2541 (INT) = 70,
2546 (INT) = 5,
4420 (INT) = 0,
4751 (STRING) = This pet is unlocked via the Shattered Worlds reward store.,
7494 (INT) = 1,
8210 (ENUM) = 12535,
8211 (ENUM) = 2383,
}
1425 - {
3152 (NPC) = 24371 (Anima Creature),
7494 (INT) = 1,
}
1426 - {
4692 (NPC) = 24375 (Aniwisp),
4693 (MODEL) = 117415,
4694 (BAS) = 4010,
}
1427 - {
4692 (NPC) = 24377 (Animist),
4693 (MODEL) = 117416,
4694 (BAS) = 4011,
}
1428 - {
4692 (NPC) = 24379 (Animagu),
4693 (MODEL) = 117418,
4694 (BAS) = 4012,
}
1429 - {
4692 (NPC) = 24381 (Animawhal),
4693 (MODEL) = 117420,
4694 (BAS) = 4013,
}
1430 - {
4692 (NPC) = 24383 (Animaroo),
4693 (MODEL) = 117422,
4694 (BAS) = 4014,
}
1431 - {
4692 (NPC) = 24385 (Animaptor),
4693 (MODEL) = 117424,
4694 (BAS) = 4015,
}
1432 - {
4692 (NPC) = 24387 (Animasaur),
4693 (MODEL) = 117426,
4694 (BAS) = 4016,
}
1433 - {
4692 (NPC) = 24389 (Animasaurus),
4693 (MODEL) = 117428,
4694 (BAS) = 4017,
}
1434 - {
4692 (NPC) = 24391 (Animasaurus Rex),
4693 (MODEL) = 117430,
4694 (BAS) = 4018,
}
1435 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Abyssal Hound,
2541 (INT) = 70,
2546 (INT) = 5,
4420 (INT) = 0,
4751 (STRING) = You must play Shattered Worlds to obtain this pet.,
}
1436 - {
3152 (NPC) = 24373 (Abyssal hound),
}
1437 - {
4692 (NPC) = 24373 (Abyssal hound),
4693 (MODEL) = 117433,
4694 (BAS) = 4019,
}
1438 - {
4842 (ENUM) = 12538,
4843 (STRING) = Shattered Worlds Reward Shop,
4844 (STRING) = Anima,
4845 (STRING) = Signature Items,
4846 (STRING) = Pets,
4847 (STRING) = Slayer Masks,
4900 (STRING) = Anima,
5871 (STRING) = anima,
5874 (STRING) = anima,
}
1439 - {
4849 (STRING) = Anima Pet - Tier 1,
4850 (INT) = 900000,
4851 (ITEM) = 40153 (Aniwisp),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlocks the Aniwisp pet, representing the anima you have collected from Shattered Worlds.,
4862 (INT) = 1,
}
1440 - {
4849 (STRING) = Anima Pet - Tier 2,
4850 (INT) = 1800000,
4851 (ITEM) = 40154 (Animist),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animist pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 1 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1441 - {
4849 (STRING) = Anima Pet - Tier 3,
4850 (INT) = 4000000,
4851 (ITEM) = 40155 (Animagu),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animagu pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 2 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1442 - {
4849 (STRING) = Anima Pet - Tier 4,
4850 (INT) = 6000000,
4851 (ITEM) = 40156 (Animawhal),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animawhal pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 3 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1443 - {
4849 (STRING) = Anima Pet - Tier 5,
4850 (INT) = 11000000,
4851 (ITEM) = 40157 (Animaroo),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animaroo pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 4 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1444 - {
4849 (STRING) = Anima Pet - Tier 6,
4850 (INT) = 18000000,
4851 (ITEM) = 40158 (Animaptor),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animaptor pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 5 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1445 - {
4849 (STRING) = Anima Pet - Tier 7,
4850 (INT) = 29000000,
4851 (ITEM) = 40159 (Animasaur),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animasaur pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 6 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1446 - {
4849 (STRING) = Anima Pet - Tier 8,
4850 (INT) = 47000000,
4851 (ITEM) = 40160 (Animasaurus),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animasaurus pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 7 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1447 - {
4849 (STRING) = Anima Pet - Tier 9,
4850 (INT) = 58000000,
4851 (ITEM) = 40161 (Animasaurus rex),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the Animasaurus Rex pet appearance, representing the anima you have collected from Shattered Worlds. You must have unlocked the Tier 8 pet to purchase this appearance upgrade.,
4859 (STRING) = You must unlock previous Anima Pet tiers to purchase this.,
4862 (INT) = 1,
}
1448 - {
4849 (STRING) = Huge Slayer XP lamp,
4850 (INT) = 6000000,
4851 (ITEM) = 40168 (Huge XP lamp (Slayer)),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 5,
4856 (INT) = 10,
4858 (STRING) = A huge Slayer XP lamp.,
4862 (INT) = 1,
}
1449 - {
7524 (BOOLEAN) = 1,
7527 (STRING) = Camera shake,
7528 (STRING) = The camera may have shake effects in areas such as cutscenes.,
}
1450 - {
7524 (BOOLEAN) = 1,
7527 (STRING) = Bare-handed fishing,
7528 (STRING) = Fish bare-handed and gain strength XP when not carrying a harpoon.,
}
1451 - {
7527 (STRING) = Proximity Entity Highlighting,
7528 (STRING) = Interactable entities in close proximity to the player are highlighted.<br>Enabling this option will also enable 'Entity Highlights' in the graphics settings.,
7529 (INT) = 2,
7536 (BOOLEAN) = 1,
}
1452 - {
4849 (STRING) = Bladed Dive ability,
4850 (INT) = 63000000,
4852 (GRAPHIC) = 30331,
4854 (INT) = 1,
4858 (STRING) = Leap towards your specified location, spinning your blades around you as you land. Dealing damage to all nearby enemies.<br>Basic ability.<br>Requires 65 Attack.<br>Requires melee dual wielding.,
4862 (INT) = 1,
}
1453 - {
4849 (STRING) = Salt the Wound ability,
4850 (INT) = 63000000,
4852 (GRAPHIC) = 30334,
4854 (INT) = 1,
4858 (STRING) = Deals weapon damage for every puncture stack on the enemy, and resets puncture's duration.<br>Threshold ability.<br>Requires 60 Ranged.<br>Permanently upgrades Dazing Shot to apply the Punctured effect to enemies.,
4862 (INT) = 1,
}
1454 - {
4849 (STRING) = Mask of the Abyss,
4850 (INT) = 135000000,
4851 (ITEM) = 27624 (Mask of the Abyss),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1455 - {
4849 (STRING) = Mask of Reflection,
4850 (INT) = 18000000,
4851 (ITEM) = 27620 (Mask of Reflection),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1456 - {
4849 (STRING) = Mask of Stone,
4850 (INT) = 15000000,
4851 (ITEM) = 27618 (Mask of Stone),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1457 - {
4849 (STRING) = Mask of Broken Fingers,
4850 (INT) = 9000000,
4851 (ITEM) = 27616 (Mask of Broken Fingers),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1458 - {
4849 (STRING) = Mask of the Kura,
4850 (INT) = 45000000,
4851 (ITEM) = 27622 (Mask of the Kura),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1459 - {
4849 (STRING) = Mask of Mourning,
4850 (INT) = 13000000,
4851 (ITEM) = 28686 (Mask of Mourning),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1460 - {
4849 (STRING) = Mask of Dust,
4850 (INT) = 45000000,
4851 (ITEM) = 28690 (Mask of Dust),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1461 - {
4849 (STRING) = Mask of Granite,
4850 (INT) = 72000000,
4851 (ITEM) = 28692 (Mask of Granite),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1462 - {
4849 (STRING) = Mask of Vines,
4850 (INT) = 72000000,
4851 (ITEM) = 28694 (Mask of Vines),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1463 - {
4849 (STRING) = Mask of Gelatin,
4850 (INT) = 18000000,
4851 (ITEM) = 28688 (Mask of Gelatin),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1464 - {
4849 (STRING) = Mask of Stench,
4850 (INT) = 63000000,
4851 (ITEM) = 31091 (Mask of Stench),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1465 - {
4849 (STRING) = Mask of Crimson,
4850 (INT) = 18000000,
4851 (ITEM) = 31089 (Mask of Crimson),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1466 - {
4849 (STRING) = Mask of Gloom,
4850 (INT) = 135000000,
4851 (ITEM) = 31099 (Mask of Gloom),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1467 - {
4849 (STRING) = Mask of the Yellow Wyrm,
4850 (INT) = 45000000,
4851 (ITEM) = 31095 (Mask of the Yellow Wyrm),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1468 - {
4849 (STRING) = Mask of the White Wyrm,
4850 (INT) = 81000000,
4851 (ITEM) = 31097 (Mask of the White Wyrm),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1469 - {
4849 (STRING) = Mask of the Green Wyrm,
4850 (INT) = 45000000,
4851 (ITEM) = 31093 (Mask of the Green Wyrm),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1470 - {
4849 (STRING) = Mask of the Airut,
4850 (INT) = 135000000,
4851 (ITEM) = 35285 (Mask of the Airut),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1471 - {
4849 (STRING) = Mask of the Aquanites,
4850 (INT) = 45000000,
4851 (ITEM) = 35289 (Mask of the Aquanites),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1472 - {
4849 (STRING) = Mask of the Automatons,
4850 (INT) = 72000000,
4851 (ITEM) = 35283 (Mask of the Automatons),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1473 - {
4849 (STRING) = Mask of the Dagannoth,
4850 (INT) = 63000000,
4851 (ITEM) = 35277 (Mask of the Dagannoth),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1474 - {
4849 (STRING) = Mask of the Black Demon,
4850 (INT) = 63000000,
4851 (ITEM) = 35287 (Mask of the Black Demon),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1475 - {
4849 (STRING) = Mask of the Ganodermic,
4850 (INT) = 135000000,
4851 (ITEM) = 35281 (Mask of the Ganodermic),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1476 - {
4849 (STRING) = Mask of the Troll,
4850 (INT) = 13000000,
4851 (ITEM) = 35279 (Mask of the Troll),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4862 (INT) = 2,
}
1477 - {
4849 (STRING) = Abyssal Knights' Armour Override,
4850 (INT) = 27000000,
4851 (ITEM) = 40163 (Abyssal platebody),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock a cosmetic override set, matching the Abyssal Knights' armour.,
4862 (INT) = 1,
}
1478 - {
4849 (STRING) = Abyssal Slayer Contract,
4850 (INT) = 500000,
4851 (ITEM) = 40151 (Abyssal slayer contract (inactive)),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 5,
4856 (INT) = 10,
4858 (STRING) = A contract to kill a random subset of creatures within Shattered Worlds for Slayer XP. Can be stacked with normal Slayer tasks.,
4862 (INT) = 1,
}
1479 - {
2533 (STRING) = Abyssal Knight,
2546 (INT) = 5,
4717 (ENUM) = 12539,
4742 (INT) = 5542,
4744 (INT) = 262,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1480 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Abyssal Knight,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1481 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Abyssal Knight Platebody,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1482 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Abyssal Knight Helmet,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1483 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Abyssal Knight Platelegs,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1484 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Abyssal Knight Gauntlets,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1485 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Abyssal Knight Boots,
2542 (ENUM) = 12540,
2546 (INT) = 5,
4419 (STRUCT) = 1479,
4742 (INT) = 5542,
4751 (STRING) = Purchased from the Shattered Worlds rewards store.,
}
1486 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Ironman Boots (5 Year),
2542 (ENUM) = 15725,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
4419 (STRUCT) = 829,
4751 (STRING) = This outfit is unlocked for players who have been playing Ironman mode for 5 years.,
5047 (INT) = 1,
5441 (STRING) = Ironman (5 Year) Boots,
}
1487 - {
4284 (INT) = 1,
4285 (GRAPHIC) = 9957,
6132 (INT) = 6585,
6133 (INT) = 6598,
6134 (INT) = 6604,
6135 (STRING) = Master Crafting event,
6136 (STRING) = The crafting guild is open to all for a limited time!,
6137 (STRING) = You can currently access the crafting guild restriction free!<br>There is a new cosmetic set and a handful of jewellery, mining and urn creation benefits to unlock!<br>Additionally within the guild there is a +5% XP buff to all skills and a +10% XP buff to crafting.<br>You have until the 23rd March to grab the outfit and make use of these benefits!,
6138 (GRAPHIC) = 9959,
6139 (INT) = 0,
6140 (ITEM) = 49293 (Master crafting patches),
6141 (STRING) = Master crafting patches,
6142 (INT) = 20000,
6144 (INT) = 1,
6145 (INT) = 21,
6146 (ENUM) = 6407,
6147 (ENUM) = 6409,
6148 (ENUM) = 6408,
6150 (NPC) = 805 (Master Crafter),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 0,
6161 (INT) = 14,
6162 (INT) = 5,
6163 (INT) = 19,
6164 (INT) = 5,
6165 (INT) = 11,
6166 (INT) = 10,
6273 (ITEM) = 47913 (Event mystery box),
6274 (ITEM) = 47914 (Big event mystery box),
6617 (INT) = 22,
6618 (INT) = 5,
6644 (INT) = 1,
}
1488 - {
2793 (INT) = 17,
2794 (STRING) = Bladed Dive,
2795 (STRING) = Dash forward striking the enemies around you.<br>- <col=ffffff>25%-125%</col> ability damage.<br>- Instantly move to selected tile.<br>- Cooldown is reset if any enemies it hit die within <col=ffffff>6s</col>.<br>- Damages up to <col=ffffff>9</col> targets adjacent to destination. <br>- <col=ffffff>Revolution</col> mode will not trigger this ability.,
2796 (INT) = 34,
2799 (INT) = 0,
2800 (INT) = 80,
2802 (GRAPHIC) = 30331,
2803 (CURSOR) = 42,
2806 (INT) = 1,
2807 (INT) = 65,
2809 (INT) = 1,
2811 (INT) = 1,
2819 (INT) = 1,
2875 (INT) = 1,
2914 (SEQ) = 30604,
3394 (INT) = 0,
5198 (INT) = 10,
5542 (INT) = 9,
5550 (BOOLEAN) = 1,
6525 (BOOLEAN) = 1,
6528 (BOOLEAN) = 1,
7946 (STRING) = <br><br><col=00FF00>Wearing Laceration boots allows you to use this with 1 weapon equipped in the mainhand.</col>,
7949 (INT) = 1,
8120 (GRAPHIC) = 6448,
8170 (INT) = 4,
}
1489 - {
2794 (STRING) = Punctured - Deals damage every <col=ffffff>1.8</col> seconds during its duration. Deals more damage earlier on in its duration.,
2802 (GRAPHIC) = 30335,
5193 (INT) = 1,
8109 (INT) = 1,
8110 (BOOLEAN) = 1,
8114 (INT) = 1,
8115 (INT) = 60,
}
1490 - {
1331 (BOOLEAN) = 1,
2793 (INT) = 15,
2794 (STRING) = Greater Dazing Shot,
2795 (STRING) = Shoot an arrow that detonates on contact.<br>- <col=ffffff>31%-157%</col> ability damage.<br>- Target suffers a <col=ffffff>10%</col> decrease to accuracy on their next attack.<br>- Apply a stack of <col=ffffff>puncture</col> to the target that deals <col=ffffff>8%-10%</col> ability damage every <col=ffffff>1.8s</col> for <col=ffffff>9s</col>.<br>- <col=ffffff>Puncture</col> can stack up to <col=ffffff>10</col> times, with each stack resetting the duration.,
2796 (INT) = 9,
2799 (INT) = 0,
2800 (INT) = 80,
2802 (GRAPHIC) = 30332,
2806 (INT) = 3,
2807 (INT) = 8,
2809 (INT) = 0,
2812 (INT) = 1,
2915 (ENUM) = 7373,
2933 (SPOTANIM) = 3910,
5542 (INT) = 6,
6527 (BOOLEAN) = 1,
8120 (GRAPHIC) = 6465,
8170 (INT) = 1,
}
1491 - {
1331 (BOOLEAN) = 1,
2793 (INT) = 20,
2794 (STRING) = Salt the Wound,
2795 (STRING) = Perform a coup de grâce.<br>- <col=ffffff>37%-188%</col> ability damage.<br>- Deal an additional <col=ffffff>18%</col> ability damage for each stack of <col=ffffff>puncture</col> on target.<br>- Resets the duration of the <col=ffffff>puncture</col> on target.<br>- Does not remove any stacks of <col=ffffff>puncture</col> from target.,
2796 (INT) = 25,
2799 (INT) = 1,
2802 (GRAPHIC) = 30334,
2806 (INT) = 3,
2807 (INT) = 60,
2809 (INT) = 1,
2819 (INT) = 1,
5197 (INT) = 1,
5542 (INT) = 6,
8120 (GRAPHIC) = 6467,
8170 (INT) = 1,
}
1492 - {
}
1493 - {
}
1494 - {
}
1495 - {
}
1496 - {
}
1497 - {
}
1498 - {
}
1499 - {
}
1500 - {
}
1501 - {
}
1502 - {
}
1503 - {
}
1504 - {
}
1505 - {
}
1506 - {
}
1507 - {
2988 (SPOTANIM) = -1,
3152 (NPC) = 24394 (Angelic Inari),
}
1508 - {
}
1509 - {
2531 (INT) = 2,
2532 (INT) = 1,
2533 (STRING) = Defender of the Mind cape,
2542 (ENUM) = 12566,
2546 (INT) = 1,
4742 (INT) = 6655,
4743 (INT) = 6667,
4744 (INT) = 264,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Defender of the Mind () Cape,
6628 (INT) = 5549,
}
1510 - {
4448 (INT) = 500,
4849 (STRING) = Small Event Currency Package,
4850 (INT) = 45,
4851 (ITEM) = 39033 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a small amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40173 (Charity tokens),
}
1511 - {
4448 (INT) = 2500,
4849 (STRING) = Medium Event Currency Package,
4850 (INT) = 240,
4851 (ITEM) = 39035 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a medium amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40173 (Charity tokens),
}
1512 - {
4448 (INT) = 5000,
4849 (STRING) = Large Event Currency Package,
4850 (INT) = 385,
4851 (ITEM) = 39037 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a large amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 40173 (Charity tokens),
}
1513 - {
4448 (INT) = 1,
4849 (STRING) = Defender of the Mind Cape,
4850 (INT) = 195,
4851 (ITEM) = 40183 (Defender of the mind cape),
4854 (INT) = 1,
4858 (STRING) = You can buy the Defender of the Mind Cape to support our chosen charities.,
4862 (INT) = 3,
6131 (ITEM) = 40183 (Defender of the mind cape),
}
1514 - {
2531 (INT) = 4,
2532 (INT) = 6,
2533 (STRING) = Treasure Rest,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 30628,
2536 (SEQ) = 30630,
2537 (MODEL) = 117718,
2546 (INT) = 3,
3303 (SEQ) = 30628,
3304 (SPOTANIM) = 6666,
4175 (SEQ) = 30629,
4267 (INT) = 1,
4268 (SPOTANIM) = 6667,
4269 (BAS) = 4022,
4742 (INT) = 6098,
4743 (INT) = 6102,
4751 (STRING) = Tokens for this item can be obtained from Treasure Hunter during the 'Buried Treasure' event.,
5441 (STRING) = Treasure () Rest,
}
1515 - {
388 (INT) = 1,
3839 (ENUM) = 15560,
4630 (INT) = 6434,
4631 (INT) = 6438,
4639 (GRAPHIC) = 30439,
4640 (GRAPHIC) = 30438,
4642 (GRAPHIC) = 30440,
4643 (GRAPHIC) = 30441,
4909 (BOOLEAN) = 1,
4910 (STRING) = Brand new chests to be dug up during this promotion! Take the hunt into your own hands as you dig around our new maps in search for prizes. Dig up usual rewards, but also 6 chests:<br>- Cosmetic Chests for a chance at cosmetics from days gone by!<br>- Animation Chests for a chance at animation tokens!<br>- Experience Chests for an abundance of lamps, stars and the like<br>- Skilling Chests for items that help you train<br>- Protean Chests for all your protean needs<br>- Antique Chests for a chance at some old Treasure Hunter rewards<br>There are also two unique items to win as well - the Treasure Resting Emote and the Treasure Map item to hold!,
4911 (STRING) = Buried Treasure,
4912 (INT) = 1,
4913 (BOOLEAN) = 1,
4920 (ENUM) = 12588,
4934 (ENUM) = 12589,
5664 (INT) = 0,
5767 (STRUCT) = 37465,
7598 (ENUM) = 14720,
7599 (ENUM) = 14721,
7983 (STRUCT) = 7070,
8205 (INT) = 20,
}
1516 - {
4692 (NPC) = 24394 (Angelic Inari),
4693 (MODEL) = 117741,
4694 (BAS) = 2307,
}
1517 - {
}
1518 - {
}
1519 - {
4639 (GRAPHIC) = 17809,
4640 (GRAPHIC) = 17727,
4642 (GRAPHIC) = 17810,
4643 (GRAPHIC) = 17811,
}
1520 - {
4630 (INT) = 5705,
4631 (INT) = 5710,
4639 (GRAPHIC) = 31912,
4640 (GRAPHIC) = 31911,
4642 (GRAPHIC) = 31913,
4643 (GRAPHIC) = 31914,
4909 (BOOLEAN) = 1,
4910 (STRING) = A mystical glow has taken over Treasure Hunter, and your prize line-up has been enhanced! Enjoy a minimum of all yellow prizes on the prize ticker, and keep opening chests for a chance at all oranges plus, or even all red prizes plus!,
4911 (STRING) = Golden Glow, October 2017,
4912 (INT) = 1,
4913 (BOOLEAN) = 1,
4920 (ENUM) = 13201,
4934 (ENUM) = 13202,
5664 (INT) = 0,
7983 (STRUCT) = 7067,
8205 (INT) = 23,
}
1521 - {
4153 (INT) = 1,
4842 (ENUM) = 13218,
4843 (STRING) = NovtumberFest Item Shop,
4844 (STRING) = Rune Coins,
4845 (STRING) = Cosmetics,
4846 (STRING) = Pets,
4847 (STRING) = Animations,
4900 (STRING) = Rune Coin,
5871 (STRING) = rune coins,
5874 (STRING) = Rune Coin,
}
1522 - {
2210 (STRING) = Lost Grove creature: Vinecrawler,
2212 (INT) = 104,
2213 (ITEM) = 41115 (),
2215 (INT) = 20,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
1523 - {
2210 (STRING) = Lost Grove creature: Moss golem,
2212 (INT) = 108,
2213 (ITEM) = 41114 (),
2215 (INT) = 20,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
1524 - {
2210 (STRING) = Lost Grove creature: Bulbous crawler,
2212 (INT) = 106,
2213 (ITEM) = 41116 (),
2215 (INT) = 20,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
1525 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Diddykin,
2541 (INT) = 70,
2546 (INT) = 11,
2547 (BOOLEAN) = 1,
4420 (INT) = 0,
4744 (INT) = 294,
}
1526 - {
3152 (NPC) = 19716 (Diddykin),
}
1527 - {
6421 (STRING) = Feats,
6422 (ENUM) = 12275,
6757 (ENUM) = 12275,
}
1528 - {
1294 (INT) = 61,
1295 (INT) = 204,
1296 (INT) = 25,
1297 (INT) = 115,
6410 (STRING) = Scribblings of a Dragonkin,
6411 (STRING) = Find 'Vicendithas' Scribblings' located in the Edimmu Resource Dungeon,
6413 (INT) = 1990,
6417 (INT) = 1825,
6755 (INT) = 25,
}
1529 - {
5165 (STRING) = An Oversized Cabbage,
5166 (INT) = 5000000,
5418 (AREA) = 2565,
5766 (INT) = 1,
7559 (INT) = 1,
}
1530 - {
388 (INT) = 1,
3313 (BOOLEAN) = 0,
3839 (ENUM) = 1476,
4639 (GRAPHIC) = 1499,
4640 (GRAPHIC) = 410,
4642 (GRAPHIC) = 1500,
4643 (GRAPHIC) = 1505,
4910 (STRING) = Goo would think it? - A slime has taken over Treasure Hunter! Feed it Hearts of Ice to increase the probabilities of winning rarer prizes! Also, feed it keys to both increase your slay multiplier and to receive a prize. Once you are content with your goopy creation, slay it and release that juicy multiplier. Slime flies when you're having fun, doesn't it?,
4911 (STRING) = Slay the Slime,
4912 (INT) = 1,
4920 (ENUM) = 1478,
4934 (ENUM) = 5484,
5664 (INT) = 0,
6510 (INT) = 1,
6816 (INT) = 0,
7983 (STRUCT) = 7070,
8205 (INT) = 54,
}
1531 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Araxyte,
2543 (INT) = 409,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Friendly Neighbour,
6411 (STRING) = Obtained a collection of unique drops from Araxxi.,
6413 (INT) = 3196,
6414 (STRING) = You are granted the ability to use the title 'the Araxyte'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1532 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Kal-Haar-Xil,
2543 (INT) = 410,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = First rule of fight caves,
6411 (STRING) = Obtained a collection of unique drops from TzTok-Jad and Har-Aken.,
6413 (INT) = 3197,
6414 (STRING) = You are granted the ability to use the title 'Kal-Haar-Xil'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1533 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Graverobber,
2543 (INT) = 411,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Barrowed Time,
6411 (STRING) = Obtained a collection of unique drops from the Barrows Brothers.,
6413 (INT) = 3198,
6414 (STRING) = You are granted the ability to use the title 'Graverobber'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1534 - {
2531 (INT) = 1,
2532 (INT) = 3,
2534 (GRAPHIC) = -1,
2772 (INT) = 61,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
1535 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Banisher of Shadows,
2543 (INT) = 412,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Family Affair,
6411 (STRING) = Obtained a collection of unique drops from the Barrows Brothers: Rise of the Six.,
6413 (INT) = 3199,
6414 (STRING) = You are granted the ability to use the title 'Banisher of Shadows'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1536 - {
}
1537 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = cHaOs,
2543 (INT) = 413,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Chaos Theory,
6411 (STRING) = Obtained a collection of unique drops from the Chaos Elemental.,
6413 (INT) = 3200,
6414 (STRING) = You are granted the ability to use the title 'cHaOs'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1538 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Finesse of the Icyene,
2543 (INT) = 414,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Keeper of the Faith,
6411 (STRING) = Obtained a collection of unique drops from Commander Zilyana.,
6413 (INT) = 3201,
6414 (STRING) = You are granted the ability to use the title 'Finesse of the Icyene'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1539 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Dark Core,
2543 (INT) = 415,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Out of Body experience,
6411 (STRING) = Obtained a collection of unique drops from Corporeal Beast.,
6413 (INT) = 3202,
6414 (STRING) = You are granted the ability to use the title 'Dark Core'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1540 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Bukalla's Heir,
2543 (INT) = 416,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Long live the Kings!,
6411 (STRING) = Obtained a collection of unique drops from the Dagannoth Kings.,
6413 (INT) = 3203,
6414 (STRING) = You are granted the ability to use the title 'Bukalla's Heir'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1541 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Strength of Ourgs,
2543 (INT) = 417,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Five-Star General,
6411 (STRING) = Obtained a collection of unique drops from General Graardor.,
6413 (INT) = 3204,
6414 (STRING) = You are granted the ability to use the title 'Strength of Ourgs'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1542 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = of the Underground,
2543 (INT) = 418,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Can you dig it?,
6411 (STRING) = Obtained a collection of unique drops from the Giant Mole.,
6413 (INT) = 3205,
6414 (STRING) = You are granted the ability to use the title 'of the Underground'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1543 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Faceless One,
2543 (INT) = 419,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Game Over,
6411 (STRING) = Obtained a collection of unique drops from Gregorovic.,
6413 (INT) = 3206,
6414 (STRING) = You are granted the ability to use the title 'the Faceless One'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1544 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Shapeshifter,
2543 (INT) = 420,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Once the hunter, now the hunted,
6411 (STRING) = Obtained a collection of unique drops from Helwyr.,
6413 (INT) = 3207,
6414 (STRING) = You are granted the ability to use the title 'Shapeshifter'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1545 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Kingslayer,
2543 (INT) = 421,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Exiled,
6411 (STRING) = Obtained a collection of unique drops from the Kalphite King.,
6413 (INT) = 3208,
6414 (STRING) = You are granted the ability to use the title 'the Kingslayer'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1546 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Queenslayer,
2543 (INT) = 422,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Checkmate,
6411 (STRING) = Obtained a collection of unique drops from the Kalphite Queen.,
6413 (INT) = 3209,
6414 (STRING) = You are granted the ability to use the title 'the Queenslayer'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1547 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Last Rider,
2543 (INT) = 423,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = How to shame your Dragon,
6411 (STRING) = Obtained a collection of unique drops from the King Black Dragon.,
6413 (INT) = 3210,
6414 (STRING) = You are granted the ability to use the title 'the Last Rider'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1548 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Swiftness of the Aviansie,
2543 (INT) = 424,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Light as a feather,
6411 (STRING) = Obtained a collection of unique drops from Kree'arra.,
6413 (INT) = 3211,
6414 (STRING) = You are granted the ability to use the title 'Swiftness of the Aviansie'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1549 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Brawn of a Tsutsaroth,
2543 (INT) = 425,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Whale food,
6411 (STRING) = Obtained a collection of unique drops from K'ril Tsutsaroth.,
6413 (INT) = 3212,
6414 (STRING) = You are granted the ability to use the title 'Brawn of a Tsutsaroth'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1550 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Legio,
2543 (INT) = 426,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = We are legion,
6411 (STRING) = Obtained a collection of unique drops from Legiones.,
6413 (INT) = 3213,
6414 (STRING) = You are granted the ability to use the title 'Legio'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1551 - {
}
1552 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Liberator,
2543 (INT) = 427,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Liberated,
6411 (STRING) = Obtained a collection of unique drops from the Liberation of Mazcab.,
6413 (INT) = 3214,
6414 (STRING) = You are granted the ability to use the title 'the Liberator'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1553 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = of the Crossing,
2543 (INT) = 428,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Superior Successor,
6411 (STRING) = Obtained a collection of unique drops from the Magister.,
6413 (INT) = 3215,
6414 (STRING) = You are granted the ability to use the title 'of the Crossing'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1554 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = Tenacity of Zarytes,
2543 (INT) = 429,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Prison Log,
6411 (STRING) = Obtained a collection of unique drops from Nex.,
6413 (INT) = 3216,
6414 (STRING) = You are granted the ability to use the title 'Tenacity of Zarytes'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1555 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = of the Praesul,
2543 (INT) = 430,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Fallen Angel,
6411 (STRING) = Obtained a collection of unique drops from Nex - Angel of Death.,
6413 (INT) = 3217,
6414 (STRING) = You are granted the ability to use the title 'of the Praesul'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1556 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Experiment,
2543 (INT) = 431,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Blackout,
6411 (STRING) = Obtained a collection of unique drops from the Queen Black Dragon.,
6413 (INT) = 3218,
6414 (STRING) = You are granted the ability to use the title 'the Experiment'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1557 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Dormant,
2543 (INT) = 432,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Party Anima,
6411 (STRING) = Obtained a collection of unique drops from Telos.,
6413 (INT) = 3219,
6414 (STRING) = You are granted the ability to use the title 'the Dormant'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1558 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Lone Fury,
2543 (INT) = 433,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Heart to Heart,
6411 (STRING) = Obtained a collection of unique drops from the Twin Furies.,
6413 (INT) = 3220,
6414 (STRING) = You are granted the ability to use the title 'the Lone Fury'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1559 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = the Dragonrider,
2543 (INT) = 434,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Revenge is sweet,
6411 (STRING) = Obtained a collection of unique drops from Vindicta & Gorvek.,
6413 (INT) = 3221,
6414 (STRING) = You are granted the ability to use the title 'the Dragonrider'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1560 - {
2531 (INT) = 3,
2532 (INT) = 3,
2533 (STRING) = of Omens,
2543 (INT) = 435,
2546 (INT) = 5,
2547 (BOOLEAN) = 1,
6410 (STRING) = Hard as a rock,
6411 (STRING) = Obtained a collection of unique drops from Vorago.,
6413 (INT) = 3222,
6414 (STRING) = You are granted the ability to use the title 'of Omens'.,
6797 (INT) = 1,
6798 (INT) = 1,
}
1561 - {
4692 (NPC) = 19716 (Diddykin),
4693 (MODEL) = 120070,
4694 (BAS) = 4109,
}
1562 - {
813 (ITEM) = 41038 (Vicendithas' Scribblings),
924 (STRING) = Vicendithas' Scribblings,
925 (STRING) = A lone journal written by the Dragonkin creator of the Motherlode Maw.,
}
1563 - {
6299 (STRING) = Smouldering!,
6300 (STRING) = Activate and lamps and stars will become Smouldering lamps for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 50,
6303 (INT) = 5,
}
1564 - {
6299 (STRING) = Hydra!,
6300 (STRING) = Activate to turn all your lamps and stars into Hydra lamps for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 40,
6303 (INT) = 6,
}
1565 - {
6299 (STRING) = Supreme!,
6300 (STRING) = Activate to turn all your lamps and stars into Supreme stars for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 30,
6303 (INT) = 7,
}
1566 - {
6299 (STRING) = Meteor!,
6300 (STRING) = Activate to turn all your lamps and stars into Meteorites and Space Dust for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 25,
6303 (INT) = 8,
}
1567 - {
6299 (STRING) = Lava!,
6300 (STRING) = Activate to turn all your lamps and stars into Lava lanterns for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 30,
6303 (INT) = 9,
}
1568 - {
6299 (STRING) = Celebration!,
6300 (STRING) = Activate to turn all your lamps and stars Celebration lamps for a number of chests!,
6301 (INT) = 5,
6302 (INT) = 50,
6303 (INT) = 10,
}
1569 - {
6299 (STRING) = Deep Freeze!,
6300 (STRING) = Activate to freeze an additional 5 categories for free!,
6301 (INT) = 5,
6302 (INT) = 20,
6303 (INT) = 11,
}
1570 - {
6299 (STRING) = Upgrade!,
6300 (STRING) = Chance to upgrade prizes to the next rarity up!,
6301 (INT) = 5,
6302 (INT) = 25,
6303 (INT) = 12,
}
1571 - {
6132 (INT) = 5696,
6133 (INT) = 5710,
6134 (INT) = 5713,
6135 (STRING) = Gielinorian Giving II,
6136 (STRING) = <col=ffbb11>Visit charity representatives to learn about their work!,
6137 (STRING) = <col=ffbb11>Visitors from CPSL Mind, The Prince's Trust and YMCA have entered Gielinor to provide you with some incredible rewards, whilst also bringing awareness to the work they do around mental health. Talk to each of the representatives in game, and visit the information interface to learn more!,
6138 (GRAPHIC) = 31841,
6139 (INT) = 0,
6140 (ITEM) = 41136 (Charity tokens),
6141 (STRING) = Charity Tokens,
6142 (INT) = 10000,
6143 (INT) = 1000,
6144 (INT) = 1,
6145 (INT) = 8,
6146 (ENUM) = 13186,
6147 (ENUM) = 13188,
6148 (ENUM) = 13187,
6150 (NPC) = 24366 (Zoed),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 0,
6161 (INT) = 6,
6162 (INT) = 20,
6163 (INT) = 7,
6164 (INT) = 20,
6165 (INT) = 8,
6166 (INT) = 20,
6396 (ENUM) = 13191,
6530 (NPC) = 24370 (Kat),
6531 (NPC) = 24393 (Lau'Ra),
6644 (INT) = 1,
}
1572 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Warden of the Mind,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4742 (INT) = 6655,
4743 (INT) = 6667,
4744 (INT) = 297,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Warden of the Mind (),
5544 (ENUM) = 13831,
6628 (INT) = 5696,
}
1573 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Warden of the Mind coif,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Warden of the Mind () coif,
6628 (INT) = 5696,
}
1574 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Warden of the Mind robe top,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Warden of the Mind () robe top,
6628 (INT) = 5696,
}
1575 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Warden of the Mind robe bottom,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Warden of the Mind () robe bottom,
6628 (INT) = 5696,
}
1576 - {
3824 (STRING) = Buried Treasure,
3827 (STRING) = Buried Treasure<br><br>Search for special treasure within the map and receive a prize each time you uncover a square within the grid.,
3830 (INT) = 2,
}
1577 - {
3824 (STRING) = Buried Treasure,
3827 (STRING) = Buried Treasure<br><br>These are special chests which contain an assortment of special prizes. This is a list of what special chests are buried within the current map.,
3830 (INT) = 2,
}
1578 - {
3824 (STRING) = Buried Treasure,
3827 (STRING) = Buried Treasure<br><br>Find all special chests within the map and and you'll automatically move on to search another area, filled with more special chests!,
3830 (INT) = 2,
}
1579 - {
6533 (GRAPHIC) = 30451,
6534 (GRAPHIC) = 30452,
6535 (GRAPHIC) = 30453,
6536 (GRAPHIC) = 30454,
6537 (GRAPHIC) = 30455,
6538 (GRAPHIC) = 30456,
6539 (GRAPHIC) = 30457,
6540 (GRAPHIC) = 30458,
6541 (GRAPHIC) = 30459,
}
1580 - {
4234 (INT) = 4500,
}
1581 - {
6533 (GRAPHIC) = 30463,
6534 (GRAPHIC) = 30464,
6535 (GRAPHIC) = 30465,
6536 (GRAPHIC) = 30466,
6537 (GRAPHIC) = 30467,
6538 (GRAPHIC) = 30468,
6539 (GRAPHIC) = 30469,
6540 (GRAPHIC) = 30470,
6541 (GRAPHIC) = 30471,
}
1582 - {
6533 (GRAPHIC) = 30475,
6534 (GRAPHIC) = 30476,
6535 (GRAPHIC) = 30477,
6536 (GRAPHIC) = 30478,
6537 (GRAPHIC) = 30479,
6538 (GRAPHIC) = 30480,
6539 (GRAPHIC) = 30481,
6540 (GRAPHIC) = 30482,
6541 (GRAPHIC) = 30483,
6586 (GRAPHIC) = 26204,
6587 (INT) = 219,
6588 (INT) = 240,
}
1583 - {
6533 (GRAPHIC) = 30487,
6534 (GRAPHIC) = 30488,
6535 (GRAPHIC) = 30489,
6536 (GRAPHIC) = 30490,
6537 (GRAPHIC) = 30491,
6538 (GRAPHIC) = 30492,
6539 (GRAPHIC) = 30493,
6540 (GRAPHIC) = 30494,
6541 (GRAPHIC) = 30495,
}
1584 - {
6533 (GRAPHIC) = 30499,
6534 (GRAPHIC) = 30500,
6535 (GRAPHIC) = 30501,
6536 (GRAPHIC) = 30502,
6537 (GRAPHIC) = 30503,
6538 (GRAPHIC) = 30504,
6539 (GRAPHIC) = 30505,
6540 (GRAPHIC) = 30506,
6541 (GRAPHIC) = 30507,
6586 (GRAPHIC) = 24241,
}
1585 - {
6533 (GRAPHIC) = 30511,
6534 (GRAPHIC) = 30512,
6535 (GRAPHIC) = 30513,
6536 (GRAPHIC) = 30514,
6537 (GRAPHIC) = 30515,
6538 (GRAPHIC) = 30516,
6539 (GRAPHIC) = 30517,
6540 (GRAPHIC) = 30518,
6541 (GRAPHIC) = 30519,
}
1586 - {
6533 (GRAPHIC) = 30523,
6534 (GRAPHIC) = 30524,
6535 (GRAPHIC) = 30525,
6536 (GRAPHIC) = 30526,
6537 (GRAPHIC) = 30527,
6538 (GRAPHIC) = 30528,
6539 (GRAPHIC) = 30529,
6540 (GRAPHIC) = 30530,
6541 (GRAPHIC) = 30531,
}
1587 - {
6533 (GRAPHIC) = 30535,
6534 (GRAPHIC) = 30536,
6535 (GRAPHIC) = 30537,
6536 (GRAPHIC) = 30538,
6537 (GRAPHIC) = 30539,
6538 (GRAPHIC) = 30540,
6539 (GRAPHIC) = 30541,
6540 (GRAPHIC) = 30542,
6541 (GRAPHIC) = 30543,
}
1588 - {
6533 (GRAPHIC) = 30547,
6534 (GRAPHIC) = 30548,
6535 (GRAPHIC) = 30549,
6536 (GRAPHIC) = 30550,
6537 (GRAPHIC) = 30551,
6538 (GRAPHIC) = 30552,
6539 (GRAPHIC) = 30553,
6540 (GRAPHIC) = 30554,
6541 (GRAPHIC) = 30555,
}
1589 - {
6533 (GRAPHIC) = 30559,
6534 (GRAPHIC) = 30560,
6535 (GRAPHIC) = 30561,
6536 (GRAPHIC) = 30562,
6537 (GRAPHIC) = 30563,
6538 (GRAPHIC) = 30564,
6539 (GRAPHIC) = 30565,
6540 (GRAPHIC) = 30566,
6541 (GRAPHIC) = 30567,
}
1590 - {
6533 (GRAPHIC) = 30571,
6534 (GRAPHIC) = 30572,
6535 (GRAPHIC) = 30573,
6536 (GRAPHIC) = 30574,
6537 (GRAPHIC) = 30575,
6538 (GRAPHIC) = 30576,
6539 (GRAPHIC) = 30577,
6540 (GRAPHIC) = 30578,
6541 (GRAPHIC) = 30579,
}
1591 - {
6533 (GRAPHIC) = 30583,
6534 (GRAPHIC) = 30584,
6535 (GRAPHIC) = 30585,
6536 (GRAPHIC) = 30586,
6537 (GRAPHIC) = 30587,
6538 (GRAPHIC) = 30588,
6539 (GRAPHIC) = 30589,
6540 (GRAPHIC) = 30590,
6541 (GRAPHIC) = 30591,
}
1592 - {
6533 (GRAPHIC) = 30595,
6534 (GRAPHIC) = 30596,
6535 (GRAPHIC) = 30597,
6536 (GRAPHIC) = 30598,
6537 (GRAPHIC) = 30599,
6538 (GRAPHIC) = 30600,
6539 (GRAPHIC) = 30601,
6540 (GRAPHIC) = 30602,
6541 (GRAPHIC) = 30603,
}
1593 - {
6533 (GRAPHIC) = 30607,
6534 (GRAPHIC) = 30608,
6535 (GRAPHIC) = 30609,
6536 (GRAPHIC) = 30610,
6537 (GRAPHIC) = 30611,
6538 (GRAPHIC) = 30612,
6539 (GRAPHIC) = 30613,
6540 (GRAPHIC) = 30614,
6541 (GRAPHIC) = 30615,
}
1594 - {
6533 (GRAPHIC) = 30619,
6534 (GRAPHIC) = 30620,
6535 (GRAPHIC) = 30621,
6536 (GRAPHIC) = 30622,
6537 (GRAPHIC) = 30623,
6538 (GRAPHIC) = 30624,
6539 (GRAPHIC) = 30625,
6540 (GRAPHIC) = 30626,
6541 (GRAPHIC) = 30627,
}
1595 - {
6410 (STRING) = Olivia,
6411 (STRING) = Find all the hidden Zygomites on Anachronia.,
6413 (INT) = 3839,
6417 (INT) = 3831,
6423 (INT) = 1,
6424 (INT) = 0,
6755 (INT) = 0,
7960 (INT) = 0,
}
1596 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 13223,
3799 (GRAPHIC) = 13222,
3800 (GRAPHIC) = 13224,
3801 (GRAPHIC) = 13225,
3802 (GRAPHIC) = 13226,
3803 (GRAPHIC) = 13227,
3804 (GRAPHIC) = 13229,
3805 (GRAPHIC) = 13228,
3806 (GRAPHIC) = 13230,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 836,
}
1597 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Lil Miss Gloop,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 11,
4420 (INT) = 0,
4742 (INT) = 6557,
4744 (INT) = 763,
4751 (STRING) = You can obtain this as a reward from the Once Upon a Slime quest.,
}
1598 - {
4398 (STRUCT) = 1600,
4399 (STRUCT) = 1601,
4400 (STRUCT) = 1602,
4401 (STRUCT) = 1603,
4402 (STRUCT) = 1604,
4403 (STRUCT) = 1599,
}
1599 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 26,
3811 (INT) = 16777215,
4405 (STRUCT) = 1598,
}
1600 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 30665,
3802 (GRAPHIC) = 30666,
3803 (GRAPHIC) = 30667,
3807 (INT) = 20,
3808 (INT) = 20,
4034 (GRAPHIC) = 30674,
4035 (GRAPHIC) = 30675,
4036 (GRAPHIC) = 30676,
4405 (STRUCT) = 1598,
}
1601 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 30668,
3802 (GRAPHIC) = 30669,
3803 (GRAPHIC) = 30670,
3807 (INT) = 20,
3808 (INT) = 20,
4034 (GRAPHIC) = 30677,
4035 (GRAPHIC) = 30678,
4036 (GRAPHIC) = 30679,
4405 (STRUCT) = 1598,
}
1602 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 30671,
3802 (GRAPHIC) = 30672,
3803 (GRAPHIC) = 30673,
3807 (INT) = 20,
3808 (INT) = 20,
4034 (GRAPHIC) = 30680,
4035 (GRAPHIC) = 30681,
4036 (GRAPHIC) = 30682,
4405 (STRUCT) = 1598,
}
1603 - {
3797 (INT) = 4,
4405 (STRUCT) = 1598,
}
1604 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 30683,
3802 (GRAPHIC) = 30684,
3803 (GRAPHIC) = 30685,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 1598,
}
1605 - {
2531 (INT) = 4,
2532 (INT) = 6,
2533 (STRING) = Balloon Rest,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 30900,
2536 (SEQ) = 30899,
2537 (MODEL) = 119550,
2540 (INT) = 300,
2541 (INT) = 100,
2546 (INT) = 3,
3303 (SEQ) = 30895,
3304 (SPOTANIM) = 6737,
4175 (SEQ) = 30898,
4267 (INT) = 1,
4268 (SPOTANIM) = 6738,
4269 (BAS) = 4098,
4742 (INT) = 5593,
4751 (STRING) = Tokens for this item can be obtained from Treasure Hunter or with Rare Item tokens.,
5441 (STRING) = Balloon () Rest,
}
1606 - {
4255 (STRUCT) = 37612,
5165 (STRING) = The Magister,
5166 (INT) = 200000,
5418 (AREA) = 2305,
}
1607 - {
6056 (GRAPHIC) = 31025,
6057 (GRAPHIC) = 31024,
6059 (INT) = 1,
6061 (INT) = 1,
6063 (STRING) = Menaphyrite,
6064 (STRING) = Fool's gold streaked with an abundant facsimile of azure from the east.,
6065 (STRING) = Traditionally this gemstone is buried with its owner to be used in the afterlife.,
6555 (STRING) = a menaphyrite cluster,
6557 (ITEM) = 38838 (Menaphyrite),
}
1608 - {
6056 (GRAPHIC) = 31027,
6057 (GRAPHIC) = 31026,
6059 (INT) = 2,
6061 (INT) = 1,
6063 (STRING) = Waikonite,
6064 (STRING) = First discovered on the island of Waiko.,
6065 (STRING) = A gemstone found in the Arc region, perhaps you could track down some easterners to locate it for you.,
6555 (STRING) = a waikonite cluster,
6557 (ITEM) = 38839 (Waikonite),
}
1609 - {
6056 (GRAPHIC) = 31029,
6057 (GRAPHIC) = 31028,
6059 (INT) = 3,
6061 (INT) = 1,
6063 (STRING) = Corundum,
6064 (STRING) = Tends to form in sheets, creating pleasing rectangular patterns.,
6065 (STRING) = We don't condone ransacking tombs, but recent geological activity makes retrieving these more an act of preservation than looting.,
6555 (STRING) = a corundum cluster,
6557 (ITEM) = 38840 (Corundum),
}
1610 - {
6056 (GRAPHIC) = 31031,
6057 (GRAPHIC) = 31030,
6059 (INT) = 4,
6061 (INT) = 1,
6063 (STRING) = Wavecrest opal,
6064 (STRING) = Sometimes jokingly referred to as seagull pearls.,
6065 (STRING) = A crate of these gems was being transported here from the Arc region, but was lost at sea. Perhaps they could be retrieved?,
6555 (STRING) = a wavecrest opal,
6557 (ITEM) = 38841 (Wavecrest opal),
}
1611 - {
6056 (GRAPHIC) = 31032,
6057 (GRAPHIC) = 31033,
6059 (INT) = 5,
6061 (INT) = 1,
6063 (STRING) = Maw coral,
6064 (STRING) = Found in coral reefs off the coast. Many divers don't come back...,
6065 (STRING) = You might be able to find samples of this mineral on the sea shores.,
6555 (STRING) = some maw coral,
6557 (ITEM) = 38842 (Maw coral),
}
1612 - {
6056 (GRAPHIC) = 31035,
6057 (GRAPHIC) = 31034,
6059 (INT) = 6,
6061 (INT) = 1,
6063 (STRING) = Crondite,
6064 (STRING) = Named so as it tends to form very sharp tooth-like shapes.,
6065 (STRING) = Smuggled out by a trustworthy worker, but with the Pharaoh's eyes everywhere it's been hard to keep it secret.,
6555 (STRING) = a crondite gem,
6557 (ITEM) = 38843 (Crondite),
}
1613 - {
2794 (STRING) = Desert trapper outfit,
2795 (STRING) = 5% increase to hunting success rate, auto-reapplies Juju hunter potion in Herblore Habitat, increased chance of rarer charm sprites from Yaktwee, and 3 daily teleports to hunter locations,
3205 (ITEM) = 41008 (Desert trapper head),
3206 (ITEM) = 41023 (Volcanic trapper head),
3210 (ITEM) = 41009 (Desert trapper chest),
3211 (ITEM) = 41024 (Volcanic trapper chest),
3215 (ITEM) = 41011 (Desert trapper arms),
3216 (ITEM) = 41026 (Volcanic trapper arms),
3220 (ITEM) = 41010 (Desert trapper legguards),
3221 (ITEM) = 41025 (Volcanic trapper legguards),
3225 (ITEM) = 41012 (Desert trapper boots),
3226 (ITEM) = 41027 (Volcanic trapper boots),
5818 (INT) = 5,
}
1614 - {
4398 (STRUCT) = 1617,
4399 (STRUCT) = 1618,
4401 (STRUCT) = 1619,
}
1615 - {
6533 (GRAPHIC) = 27810,
6534 (GRAPHIC) = 27811,
6535 (GRAPHIC) = 27812,
6536 (GRAPHIC) = 27813,
6537 (GRAPHIC) = 27814,
6538 (GRAPHIC) = 27815,
6539 (GRAPHIC) = 27816,
6540 (GRAPHIC) = 27817,
6541 (GRAPHIC) = 28033,
}
1616 - {
3797 (INT) = 2,
3798 (GRAPHIC) = 13232,
3799 (GRAPHIC) = 13231,
3800 (GRAPHIC) = 13233,
3801 (GRAPHIC) = 13234,
3802 (GRAPHIC) = 13235,
3803 (GRAPHIC) = 13236,
3804 (GRAPHIC) = 13238,
3805 (GRAPHIC) = 13237,
3806 (GRAPHIC) = 13239,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 836,
}
1617 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 24636,
3799 (GRAPHIC) = 24635,
3800 (GRAPHIC) = 24637,
3801 (GRAPHIC) = 24638,
3802 (GRAPHIC) = 24639,
3803 (GRAPHIC) = 24640,
3804 (GRAPHIC) = 24642,
3805 (GRAPHIC) = 24641,
3806 (GRAPHIC) = 24643,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1614,
}
1618 - {
3797 (INT) = 2,
3798 (GRAPHIC) = 24645,
3799 (GRAPHIC) = 24644,
3800 (GRAPHIC) = 24646,
3801 (GRAPHIC) = 24647,
3802 (GRAPHIC) = 24648,
3803 (GRAPHIC) = 24649,
3804 (GRAPHIC) = 24651,
3805 (GRAPHIC) = 24650,
3806 (GRAPHIC) = 24652,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1614,
}
1619 - {
3797 (INT) = 4,
3798 (GRAPHIC) = 24654,
3799 (GRAPHIC) = 24653,
3800 (GRAPHIC) = 24655,
3801 (GRAPHIC) = 24656,
3802 (GRAPHIC) = 24657,
3803 (GRAPHIC) = 24658,
3804 (GRAPHIC) = 24660,
3805 (GRAPHIC) = 24659,
3806 (GRAPHIC) = 24661,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1614,
}
1620 - {
4398 (STRUCT) = 1621,
4399 (STRUCT) = 1622,
4401 (STRUCT) = 1623,
4402 (STRUCT) = 1621,
}
1621 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 24663,
3799 (GRAPHIC) = 24662,
3800 (GRAPHIC) = 24664,
3801 (GRAPHIC) = 24665,
3802 (GRAPHIC) = 24666,
3803 (GRAPHIC) = 24667,
3804 (GRAPHIC) = 24669,
3805 (GRAPHIC) = 24668,
3806 (GRAPHIC) = 24670,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1620,
}
1622 - {
3797 (INT) = 2,
3798 (GRAPHIC) = 24672,
3799 (GRAPHIC) = 24671,
3800 (GRAPHIC) = 24673,
3801 (GRAPHIC) = 24674,
3802 (GRAPHIC) = 24675,
3803 (GRAPHIC) = 24676,
3804 (GRAPHIC) = 24678,
3805 (GRAPHIC) = 24677,
3806 (GRAPHIC) = 24679,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1620,
}
1623 - {
3797 (INT) = 4,
3798 (GRAPHIC) = 24681,
3799 (GRAPHIC) = 24680,
3800 (GRAPHIC) = 24682,
3801 (GRAPHIC) = 24683,
3802 (GRAPHIC) = 24684,
3803 (GRAPHIC) = 24685,
3804 (GRAPHIC) = 24687,
3805 (GRAPHIC) = 24686,
3806 (GRAPHIC) = 24688,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 1620,
}
1624 - {
2794 (STRING) = Your sign of the porter is active, banking specific items, using a charge each time.,
4677 (ITEM) = 51490 (Sign of the porter VII),
8109 (INT) = 0,
8110 (BOOLEAN) = 1,
8114 (INT) = 3,
8115 (INT) = 50,
}
1625 - {
2794 (STRING) = Your Crystal Shield effect will not activate for at least 60 seconds.,
2802 (GRAPHIC) = 28065,
8109 (INT) = 1,
8112 (BOOLEAN) = 1,
8114 (INT) = 8,
8115 (INT) = 60,
}
1626 - {
2794 (STRING) = ,
4677 (ITEM) = 31558 (Stone of Jas ball),
8109 (INT) = 0,
8110 (BOOLEAN) = 1,
8112 (BOOLEAN) = 1,
8114 (INT) = 9,
8115 (INT) = 60,
8119 (BOOLEAN) = 1,
}
1627 - {
6056 (GRAPHIC) = 31037,
6057 (GRAPHIC) = 31036,
6059 (INT) = 7,
6061 (INT) = 1,
6063 (STRING) = Alaeite,
6064 (STRING) = Thought to be the crystallised salty tears of crablets.,
6065 (STRING) = A gemstone found in the Arc region, perhaps you could track down some easterners to locate it for you.,
6555 (STRING) = an alaeite crystal,
6557 (ITEM) = 38844 (Alaeite),
}
1628 - {
6056 (GRAPHIC) = 31039,
6057 (GRAPHIC) = 31038,
6059 (INT) = 8,
6061 (INT) = 1,
6063 (STRING) = Hetite stone,
6064 (STRING) = One of the strongest and most resistant precious stones in existence.,
6065 (STRING) = This gem is held by a sympathetic Menaphite guard, but they've been home ill with a strange corrupting affliction.,
6555 (STRING) = a hetite stone,
6557 (ITEM) = 38845 (Hetite stone),
}
1629 - {
6056 (GRAPHIC) = 31041,
6057 (GRAPHIC) = 31040,
6059 (INT) = 9,
6061 (INT) = 1,
6063 (STRING) = Aminishi miststone,
6064 (STRING) = Said to be formed in the bellies of Aminishi spirit dragons.,
6065 (STRING) = A gemstone found in the Arc region, perhaps you could track down some easterners to locate it for you.,
6555 (STRING) = an Aminishi miststone,
6557 (ITEM) = 38846 (Aminishi miststone),
}
1630 - {
6056 (GRAPHIC) = 31043,
6057 (GRAPHIC) = 31042,
6059 (INT) = 10,
6061 (INT) = 1,
6063 (STRING) = Hauyne,
6064 (STRING) = No one alive remembers where the name for these crystals comes from.,
6065 (STRING) = Ask around town, somebody is sure to have some still in supply.,
6555 (STRING) = a hauyne crystal,
6557 (ITEM) = 38847 (Hauyne),
}
1631 - {
6056 (GRAPHIC) = 31045,
6057 (GRAPHIC) = 31044,
6059 (INT) = 11,
6061 (INT) = 1,
6063 (STRING) = Scabarite crystal,
6064 (STRING) = Tends to be mistaken for a horned beetle or kalphite, but only at a glance.,
6065 (STRING) = This one-of-a-kind crystal was smuggled out of the Grand Library. I'm not sure who is keeping a hold of it now.,
6555 (STRING) = a scabarite crystal,
6557 (ITEM) = 38848 (Scabarite crystal),
}
1632 - {
6056 (GRAPHIC) = 31046,
6057 (GRAPHIC) = 31047,
6059 (INT) = 12,
6061 (INT) = 1,
6063 (STRING) = Tuai Leit sparkle,
6064 (STRING) = Abundant deposits in Tuai Leit's sea caves have led many sailors to their deaths.,
6065 (STRING) = A gemstone found in the Arc region, perhaps you could track down some easterners to locate it for you.,
6555 (STRING) = a Tuai Leit sparkle,
6557 (ITEM) = 38849 (Tuai Leit sparkle),
}
1633 - {
6056 (GRAPHIC) = 31049,
6057 (GRAPHIC) = 31048,
6059 (INT) = 13,
6061 (INT) = 1,
6063 (STRING) = Idocrase,
6064 (STRING) = For a gemstone, it doesn't half form some weird shapes.,
6065 (STRING) = All the samples were confiscated, but there might be somebody in the city with some who is willing to part with it for a price.,
6555 (STRING) = an idocrase crystal,
6557 (ITEM) = 38850 (Idocrase),
}
1634 - {
6056 (GRAPHIC) = 31051,
6057 (GRAPHIC) = 31050,
6059 (INT) = 14,
6061 (INT) = 1,
6063 (STRING) = Apmeken amethyst,
6064 (STRING) = This gem's brown colouration links this to Apmeken in a less than flattering way.,
6065 (STRING) = This unique gemstone was rumored to have been sold on the black market to somebody in the merchant district.,
6555 (STRING) = an Apmeken amethyst,
6557 (ITEM) = 38851 (Apmeken amethyst),
}
1635 - {
6056 (GRAPHIC) = 31053,
6057 (GRAPHIC) = 31052,
6059 (INT) = 15,
6061 (INT) = 1,
6063 (STRING) = Umesco arpos,
6064 (STRING) = This crescent-shaped gem is colloquially known as a soulstone. The name was coined by a gnomish explorer.,
6065 (STRING) = This gem is mined and exported for great profits.,
6555 (STRING) = an umesco arpos,
6557 (ITEM) = 38852 (Umesco arpos),
}
1636 - {
6056 (GRAPHIC) = 31055,
6057 (GRAPHIC) = 31054,
6059 (INT) = 0,
6061 (INT) = 2,
6063 (STRING) = Anukat,
6064 (STRING) = The famous cat-headed cat of Menaphos.,
6065 (STRING) = Known to frequent only the most exclusive of areas in Menaphos.,
6555 (STRING) = Anukat,
}
1637 - {
6056 (GRAPHIC) = 31057,
6057 (GRAPHIC) = 31056,
6059 (INT) = 1,
6061 (INT) = 2,
6063 (STRING) = Bestopet,
6064 (STRING) = Didn't appreciate the way you smashed her new home to pieces.,
6065 (STRING) = Often lost in tight spaces in the tombs below Menaphos.,
6555 (STRING) = Bestopet,
}
1638 - {
6056 (GRAPHIC) = 31059,
6057 (GRAPHIC) = 31058,
6059 (INT) = 2,
6061 (INT) = 2,
6063 (STRING) = Oedipuss,
6064 (STRING) = Loves the sea view, and loves his mummy.,
6065 (STRING) = Loves the sea view.,
6555 (STRING) = Oedipuss,
}
1639 - {
6056 (GRAPHIC) = 31061,
6057 (GRAPHIC) = 31060,
6059 (INT) = 3,
6061 (INT) = 2,
6063 (STRING) = Hetepheres,
6064 (STRING) = The descendant of great aristocats. Enjoys sunbathing on lazy weekends.,
6065 (STRING) = Lives for the weekend. Praise the sun!,
6555 (STRING) = Hetepheres,
}
1640 - {
6056 (GRAPHIC) = 31063,
6057 (GRAPHIC) = 31062,
6059 (INT) = 4,
6061 (INT) = 2,
6063 (STRING) = Lucifurr,
6064 (STRING) = Also known as 'The Micebringer'. A real anti-authoritarian.,
6065 (STRING) = Has developed a successful weekly hunting ritual.,
6555 (STRING) = Lucifurr,
}
1641 - {
1267 (INT) = 63,
1268 (INT) = 349,
1322 (INT) = 1,
}
1642 - {
1266 (STRING) = No Task Available,
1267 (INT) = 63,
1268 (INT) = 4089,
1269 (INT) = 349,
1271 (GRAPHIC) = 4265,
1273 (STRING) = There are no Tasks in this locality. Enter another locality or pin a Task from the full list.,
1292 (STRING) = ,
1293 (INT) = 63,
1322 (INT) = 1,
}
1643 - {
1266 (STRING) = No Task Available,
1267 (INT) = 63,
1268 (INT) = 4090,
1269 (INT) = 349,
1271 (GRAPHIC) = 4265,
1273 (STRING) = You have completed all of the Tasks in this locality. Enter another locality or pin a Task from the full list.,
1292 (STRING) = ,
1293 (INT) = 63,
1322 (INT) = 1,
}
1644 - {
1266 (STRING) = No Pinned Task,
1267 (INT) = 63,
1268 (INT) = 4092,
1269 (INT) = 349,
1271 (GRAPHIC) = 4265,
1273 (STRING) = You currently have no Task pinned.,
1274 (STRING) = You can choose one from Achievements or Challenges.,
1282 (WORLDTILE) = [ X: 6336, Y: 6336, Z: 0 ],
1292 (STRING) = ,
1293 (INT) = 63,
1322 (INT) = 1,
}
1645 - {
1266 (STRING) = ,
1267 (INT) = 63,
1268 (INT) = 4091,
1269 (INT) = 349,
1271 (GRAPHIC) = -1,
1273 (STRING) = ,
1292 (STRING) = ,
1293 (INT) = 63,
1322 (INT) = 1,
}
1646 - {
1266 (STRING) = Penguin Hide & Seek,
1267 (INT) = 0,
1268 (INT) = 3002,
1269 (INT) = 3003,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Locate and spy on penguins across the length and breadth of Gielinor.,
1274 (STRING) = Talk to <col=ffffff>Larry</col> or <col=ffffff>Chuck</col> at <col=ffffff>Ardougne Zoo</col> to learn more.,
1275 (STRING) = You may spy on each penguin <col=ffffff>once per week</col>, and each week they all move.,
1282 (WORLDTILE) = [ X: 2596, Y: 3266, Z: 0 ],
1283 (WORLDTILE) = [ X: 2596, Y: 3266, Z: 0 ],
1292 (STRING) = Gives points, which can be exchanged for <col=ffffff>experience</col> or <col=ffffff>money</col>. Spotting penguins also allows you to upgrade the <col=ffffff>penguin spy device</col> and unlock <col=ffffff>cosmetic rewards</col>.,
1293 (INT) = 63,
1294 (INT) = 62,
1296 (INT) = 62,
1298 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2634, Y: 3349, Z: 0 ],
2701 (INT) = 60,
3629 (INT) = 1,
3631 (STRING) = Locate and spy on penguins across the length and breadth of Gielinor.,
3632 (INT) = 6,
}
1647 - {
1266 (STRING) = Evil Tree,
1267 (INT) = 0,
1268 (INT) = 3003,
1269 (INT) = 3004,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Nurture an evil sapling to full growth, then chop and burn it down.,
1274 (STRING) = Evil trees sprout around common <col=ffffff>woodcutting</col> areas and <col=ffffff>close to major paths</col>.,
1275 (STRING) = Talk to <col=ffffff>spirit trees</col> to discover where the evil trees are and to learn about them. You will need to complete the <col=ffffff>Tree Gnome Village</col> quest before they will speak to you.,
1276 (STRING) = You may nurture or kill <col=ffffff>2</col> evil trees <col=ffffff>per day</col>.,
1282 (WORLDTILE) = [ X: 3187, Y: 3508, Z: 0 ],
1283 (WORLDTILE) = [ X: 3187, Y: 3508, Z: 0 ],
1284 (WORLDTILE) = [ X: 3187, Y: 3508, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>Farming</col>, <col=ffffff>Woodcutting</col> and <col=ffffff>Firemaking</col> experience, material rewards and a boost to <col=ffffff>Woodcutting</col>.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3214, Y: 3377, Z: 0 ],
3629 (INT) = 1,
3630 (INT) = 0,
3631 (STRING) = Nurture evil trees using your Farming skill until they're fully grown. Then, use Woodcutting and Firemaking to attack the trees and destroy them.,
3632 (INT) = 4,
}
1648 - {
1266 (STRING) = Shooting Star,
1267 (INT) = 0,
1268 (INT) = 3004,
1269 (INT) = 3005,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Locate fallen stars across Gielinor and mine them to free their occupants.,
1274 (STRING) = If you've completed the <col=ffffff>Observatory Quest</col> you can talk to the staff at the <col=ffffff>Observatory</col> south of <col=ffffff>Ardougne</col> to learn more.,
1275 (STRING) = If you have one, you can also use a <col=ffffff>telescope in your house</col> to locate the stars.,
1276 (STRING) = You may mine as many shooting stars as you can locate.,
1282 (WORLDTILE) = [ X: 2442, Y: 3183, Z: 0 ],
1283 (WORLDTILE) = [ X: 2442, Y: 3183, Z: 0 ],
1284 (WORLDTILE) = [ X: 2442, Y: 3183, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Can yield <col=ffffff>experience</col>, material rewards and a <col=ffffff>mining-related buff</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2634, Y: 3349, Z: 0 ],
3629 (INT) = 1,
3630 (INT) = 0,
3631 (STRING) = Stars containing star sprites are falling from the sky all across Gielinor. If you can manage to locate one of these rocks you can mine it to free its occupant and claim a reward.,
3632 (INT) = 4,
}
1649 - {
1266 (STRING) = Impetuous Impulses,
1267 (INT) = 0,
1268 (INT) = 3005,
1269 (INT) = 3006,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Hunt implings in the world, or go to Puro-Puro to hunt them in their native habitat.,
1274 (STRING) = Entering Puro-Puro through a crop circle in a wheat field outside Zanaris will aid your impling hunting endeavours.,
1275 (STRING) = Talk to the wandering impling by the Zanaris crop circle to learn more.,
1292 (STRING) = Gives experience and a variety of material rewards.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1650 - {
1266 (STRING) = Vinesweeper,
1267 (INT) = 0,
1268 (INT) = 3006,
1269 (INT) = 3007,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Use logic to locate potato seeds for harvest. Defend your flags from the rabbit horde!,
1274 (STRING) = You may aid the farmers as much as you wish.,
1275 (STRING) = Talk to any tool leprechaun to be transported to Farmer Winkin's Farm.,
1276 (STRING) = Replacing lost flags will cost 1,000 coins or 50 points.,
1292 (STRING) = Gives points which can be exchanged for seeds and experience.,
1293 (INT) = 63,
1322 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4506 (WORLDTILE) = [ X: 1637, Y: 4707, Z: 0 ],
6523 (STAT) = 19(Farming),
6524 (STAT) = 21(Hunter),
8050 (STRING) = You will gain 'Vinesweeper points' which can be exchanged for many types of seeds.,
}
1651 - {
1266 (STRING) = The Circus,
1267 (INT) = 0,
1268 (INT) = 3007,
1269 (INT) = 3046,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Perform using your Ranged, Magic and Agility skills to delight the crowd.,
1274 (STRING) = You may perform in each of the activities <col=ffffff>once per week</col>.,
1275 (STRING) = Completing the <col=ffffff>Some Like It Cold</col> quest unlocks a <col=ffffff>Thieving</col> performance.,
1276 (STRING) = Completing the <col=ffffff>Firemaker's Curse</col> quest unlocks two <col=ffffff>Firemaking</col> performances.,
1282 (WORLDTILE) = [ X: 6338, Y: 6342, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6342, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6342, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Ranged</col>, <col=ffffff>Magic</col> and <col=ffffff>Agility</col> experience and a chance of earning costume rewards.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 6338, Y: 6342, Z: 0 ],
3629 (INT) = 1,
3631 (STRING) = Balthazar Beauregard's Big Top Bonanza has come to Gielinor but unfortunately it's a little short of performers. Join in and perform using your Ranged, Magic and Agility skills to delight the crowd.,
3632 (INT) = 6,
}
1652 - {
1266 (STRING) = Tears of Guthix,
1267 (INT) = 0,
1268 (INT) = 3000,
1269 (INT) = 3001,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Collect tears of power from the rocks beneath Lumbridge.,
1274 (STRING) = Talk to <col=ffffff>Juna</col> in the caves beneath <col=ffffff>Lumbridge Castle</col> to learn more.,
1275 (STRING) = You may collect tears <col=ffffff>once per week</col>, as long as you have gained a quest point or sufficient experience during that period.,
1282 (WORLDTILE) = [ X: 3175, Y: 3160, Z: 0 ],
1283 (WORLDTILE) = [ X: 3175, Y: 3160, Z: 0 ],
1292 (STRING) = Gives experience in your <col=ffffff>lowest-levelled skill.</col>.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 105,
1296 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3233, Y: 3222, Z: 0 ],
3629 (INT) = 1,
3631 (STRING) = Collect tears of power from the rocks beneath Lumbridge. You have limited time to move about the caves, collecting blue tears while avoiding green ones.,
3632 (INT) = 6,
}
1653 - {
1266 (STRING) = Conquest,
1267 (INT) = 0,
1268 (INT) = 3001,
1269 (INT) = 3047,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Engage in tactical combat against your fellow commander aspirants.,
1274 (STRING) = Talk to <col=ffffff>Dorian</col> or <col=ffffff>Ethar</col> in the north-west of the <col=ffffff>Void Knight Outpost</col> to learn more and take part.,
1275 (STRING) = You can reach the <col=ffffff>Void Knight Outpost</col> via boat from <col=ffffff>Port Sarim</col>.,
1276 (STRING) = This is a troop management game so you don't need to bring any items with you.,
1277 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1285 (WORLDTILE) = [ X: 6337, Y: 6379, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Commendations</col>, which can be exchanged for armour and experience.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3011, Y: 3216, Z: 0 ],
2701 (INT) = 53,
3039 (ENUM) = 9170,
3631 (STRING) = To prepare their rookies, the Void Knights have set up a Conquest Training Facility. Command your own squad and engage in tactical turn-based combat against fellow players.,
4500 (INT) = 2,
4501 (INT) = 2,
4502 (INT) = 2,
4503 (INT) = 35,
4505 (STRING) = You must have completed the Conquest tutorial.,
4506 (WORLDTILE) = [ X: 2646, Y: 2676, Z: 0 ],
8050 (STRING) = You can also spend Void Knight Commendations on packs containing herbs, minerals or seeds.,
}
1654 - {
1266 (STRING) = Defeat Bork,
1267 (INT) = 0,
1268 (INT) = 3008,
1269 (INT) = 3009,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Descend into the Chaos Tunnels to kill Bork.,
1274 (STRING) = You may kill Bork once per day.,
1292 (STRING) = Gives Slayer experience and rare summoning charms.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 121,
1296 (INT) = 62,
1322 (INT) = 1,
3629 (INT) = 1,
3630 (INT) = 1,
3631 (STRING) = Deep inside the chaos tunnels the Dagon'hai have summoned an ork by the name of Bork! Defeat Bork daily for great rewards.,
3632 (INT) = 5,
}
1655 - {
1266 (STRING) = All Fired Up,
1267 (INT) = 0,
1268 (INT) = 3009,
1269 (INT) = 3010,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Test the Varrock beacon network, and keep as many beacons alight as possible.,
1274 (STRING) = You may make as many attempts as you wish to light the beacon network.,
1275 (STRING) = Talk to any beacon guard to learn more.,
1292 (STRING) = Gives Firemaking experience and tools.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 142,
1322 (INT) = 1,
}
1656 - {
1266 (STRING) = Skeletal Horror,
1267 (INT) = 0,
1268 (INT) = 3010,
1269 (INT) = 3012,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Kill the Odd Old Man's undead creation.,
1274 (STRING) = You may kill the Skeletal Horror once per week.,
1275 (STRING) = Talk to the Odd Old Man just west of Paterdomus to learn more.,
1292 (STRING) = Gives Slayer and Prayer experience.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 154,
1296 (INT) = 62,
1322 (INT) = 1,
}
1657 - {
1266 (STRING) = Champion's Challenge,
1267 (INT) = 0,
1268 (INT) = 3011,
1269 (INT) = 3012,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Fight against representatives of the races of Gielinor in honourable combat.,
1274 (STRING) = Talk to <col=ffffff>Larxus</col> in the <col=ffffff>Champions' Guild basement</col>, south of <col=ffffff>Varrock</col>, to learn more.,
1275 (STRING) = You can try out an informal fight versus a leprechaun at the <col=ffffff>Champions' Guild</col>, no scroll needed.,
1276 (STRING) = Otherwise, to fight a race's champion you must find a <col=ffffff>challenge scroll</col> dropped randomly while fighting creatures of that race.,
1282 (WORLDTILE) = [ X: 3191, Y: 3365, Z: 0 ],
1283 (WORLDTILE) = [ X: 3191, Y: 3365, Z: 0 ],
1284 (WORLDTILE) = [ X: 3191, Y: 3365, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Constitution</col> and <col=ffffff>Slayer</col> experience.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3214, Y: 3377, Z: 0 ],
3629 (INT) = 1,
3631 (STRING) = Various races around Gielinor have chosen their bravest and strongest champions to fight for them in an arena beneath the Champions' Guild. Find a challenge from one of these champions and fight them in honourable combat.,
3632 (INT) = 6,
}
1658 - {
1266 (STRING) = The Great Orb Project,
1267 (INT) = 0,
1268 (INT) = 3012,
1269 (INT) = 3013,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Compete with fellow runecrafters to gather orbs of power.,
1274 (STRING) = You can find the game at the <col=ffffff>Runecrafting Guild</col>, which itself can be found through a blue portal on the roof of the <col=ffffff>Wizards' Tower</col>.,
1275 (STRING) = Talk to the staff at the <col=ffffff>Runecrafting Guild</col> to learn more about the rules of the game.,
1276 (STRING) = You may play the Great Orb Project <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1283 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1284 (WORLDTILE) = [ X: 3103, Y: 3151, Z: 3 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>tokens</col>, which can be exchanged for <col=ffffff>Runecrafting armour</col> and <col=ffffff>experience</col>.,
1293 (INT) = 63,
1294 (INT) = 12,
1295 (INT) = 50,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
3039 (ENUM) = 9171,
3630 (INT) = 0,
3631 (STRING) = In this team game you compete with fellow runecrafters to gather orbs of power. Use special wands to push and pull orbs towards your team's altar while preventing the other team from doing the same.,
4500 (INT) = 2,
4501 (INT) = 10,
4502 (INT) = 6,
4506 (WORLDTILE) = [ X: 1697, Y: 5464, Z: 2 ],
4508 (ENUM) = 9137,
}
1659 - {
1266 (STRING) = Pest Control,
1267 (INT) = 0,
1268 (INT) = 3013,
1269 (INT) = 3014,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Hold off a horde of invading beasts and destroy their portals.,
1274 (STRING) = Begin the game by entering a lander at the Void Knight Outpost. You can get there via the docks at <col=ffffff>Port Sarim</col>.,
1275 (STRING) = Extra difficulties for this game are unlocked at <col=ffffff>Combat Level 70</col> and <col=ffffff>100</col>.,
1276 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6377, Z: 0 ],
1292 (STRING) = Gives Commendations, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>experience</col>.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3011, Y: 3216, Z: 0 ],
2701 (INT) = 53,
3039 (ENUM) = 9170,
3631 (STRING) = This is a combat game where as a team you must defend a Void Knight from ever-increasing hordes of enemies. Either attack the portals from which the monsters spawn, or defend the knight by preventing monsters from attacking him.,
4500 (INT) = 5,
4501 (INT) = 50,
4502 (INT) = 10,
4503 (INT) = 35,
4506 (WORLDTILE) = [ X: 2649, Y: 2648, Z: 0 ],
4510 (ENUM) = 9148,
8050 (STRING) = You can also spend Void Knight Commendations on packs containing herbs, minerals or seeds.,
}
1660 - {
1266 (STRING) = Castle Wars,
1267 (INT) = 0,
1268 (INT) = 3014,
1269 (INT) = 3015,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Pit yourself in combat against your fellow players to capture and return the flag.,
1274 (STRING) = Travel to the waiting room, west of <col=ffffff>Yanille</col>, to learn more.,
1275 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 2442, Y: 3089, Z: 0 ],
1283 (WORLDTILE) = [ X: 2442, Y: 3089, Z: 0 ],
1292 (STRING) = Gives tickets, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>equipment</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2529, Y: 3095, Z: 0 ],
2701 (INT) = 24,
3039 (ENUM) = 9163,
3631 (STRING) = This team game challenges you to assault your opponents' castle using combat, siege weapons and traps, in an attempt to steal their flag. You must do all this while defending your own team's flag.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2443, Y: 3089, Z: 0 ],
4508 (ENUM) = 9138,
4510 (ENUM) = 9423,
8050 (STRING) = Castle Wars tickets can be exchanged for decorative armour and consumable items which give boosts within Castle Wars.,
}
1661 - {
1266 (STRING) = Court Cases,
1267 (INT) = 0,
1268 (INT) = 3015,
1269 (INT) = 3016,
1271 (GRAPHIC) = 4267,
1273 (STRING) = Prosecute or defend the accused before a jury of their peers.,
1274 (STRING) = You can take on your first case by talking to the <col=ffffff>clerk</col> at the <col=ffffff>Seers' Village</col> courthouse.,
1275 (STRING) = You must find <col=ffffff>court summons</col> to take up more cases after this.,
1276 (STRING) = If you have a summons in your inventory or bank, you will not receive any more court summons.,
1282 (WORLDTILE) = [ X: 2735, Y: 3470, Z: 0 ],
1283 (WORLDTILE) = [ X: 2735, Y: 3470, Z: 0 ],
1284 (WORLDTILE) = [ X: 2735, Y: 3470, Z: 0 ],
1292 (STRING) = Gives experience in <col=ffffff>Attack</col> or <col=ffffff>Defence</col>.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 126,
1296 (INT) = 62,
1298 (INT) = 62,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2689, Y: 3483, Z: 0 ],
3629 (INT) = 1,
3631 (STRING) = Prosecute or defend the accused of Gielinor before a jury of their peers. Use your investigative skills to analyse fingerprints, interrogate witnesses and examine crime scenes in order to bring justice and win your case.,
3632 (INT) = 1,
}
1662 - {
1266 (STRING) = Tai Bwo Wannai Cleanup,
1267 (INT) = 0,
1268 (INT) = 3016,
1269 (INT) = 3017,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Hack back the encroaching jungle to protect the village of Tai Bwo Wannai.,
1274 (STRING) = You may play this minigame as often as you wish.,
1275 (STRING) = Talk to Murcaily, on the east side of Tai Bwo Wannai, to learn more.,
1276 (STRING) = You will be attacked and may be poisoned while hacking back the jungle.,
1292 (STRING) = Gives favour, which can be exchanged for trading sticks used to purchase goods and access to hardwood.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 66,
1296 (INT) = 18,
1297 (INT) = 10,
1322 (INT) = 1,
}
1663 - {
1266 (STRING) = TzHaar Fight Cave,
1267 (INT) = 0,
1268 (INT) = 3017,
1269 (INT) = 3018,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Fight waves of TzHaar in an attempt to reach and defeat TzTok-Jad.,
1274 (STRING) = The TzHaar Fight Cave is in the <col=ffffff>TzHaar City</col> on <col=ffffff>Karamja</col>. <col=ffffff>Captain Tobias</col> sails to Karamja from Port Sarim.,
1275 (STRING) = You may attempt the TzHaar Fight Cave <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6375, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6375, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>TokKul</col> (TzHaar currency) and, potentially, a <col=ffffff>fire cape</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2761, Y: 3148, Z: 0 ],
3631 (STRING) = Fight waves of TzHaar in an attempt to reach and defeat TzTok-Jad.,
}
1664 - {
1266 (STRING) = TzHaar Fight Pit,
1267 (INT) = 0,
1268 (INT) = 3018,
1269 (INT) = 3044,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Fight your fellow players in a brawl to be the last adventurer standing.,
1274 (STRING) = You can find the TzHaar Fight Pit in the <col=ffffff>TzHaar City</col>, located deep under the volcano on <col=ffffff>Karamja</ffffff>.,
1275 (STRING) = You may enter the TzHaar Fight Pit <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6340, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6340, Z: 0 ],
1292 (STRING) = Victory will provide <col=ffffff>TokKul</col>, used by the TzHaar as currency. If you win there is also a chance you'll receive a <col=ffffff>hybrid armour</col> torso piece.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2761, Y: 3148, Z: 0 ],
2701 (INT) = 35,
3039 (ENUM) = 9165,
3631 (STRING) = Fight your fellow players in a brawl to be the last adventurer standing.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 4600, Y: 5062, Z: 0 ],
4655 (BOOLEAN) = 1,
}
1665 - {
1266 (STRING) = Brimhaven Agility Arena,
1267 (INT) = 0,
1268 (INT) = 3019,
1269 (INT) = 3020,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Traverse obstacles to gather tickets from pillars within the arena.,
1274 (STRING) = You may brave the arena as often as you wish.,
1275 (STRING) = Talk to Izzy No-Beard or Jackie the Fruit in the arena lobby to learn more.,
1276 (STRING) = It costs 200 coins to enter the arena.,
1277 (STRING) = At 20 and 40 Agility, you will be able to attempt more obstacles in the arena.,
1292 (STRING) = Gives tickets, which can be exchanged for rare herbs and Agility experience.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1666 - {
1266 (STRING) = Barbarian Assault,
1267 (INT) = 0,
1268 (INT) = 3020,
1269 (INT) = 3021,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Work as a team to defeat the Penance monsters and their queen.,
1274 (STRING) = Talk to Captain Cain at the Barbarian Outpost to learn more and sign up.,
1275 (STRING) = You may join the assault <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
1283 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
1292 (STRING) = Gives honour points - usable for upgrades within Barbarian Assault - items, or experience boosts to <col=ffffff>Mining</col>, <col=ffffff>Firemaking</col> and <col=ffffff>Agility</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2366, Y: 3480, Z: 0 ],
2701 (INT) = 6,
3039 (ENUM) = 9169,
3631 (STRING) = Work as a team with your friends to defeat waves of monsters. Each member of the team takes on a different role to defeat the monsters using combat and traps.,
4500 (INT) = 5,
4501 (INT) = 5,
4502 (INT) = 5,
4505 (STRING) = You must have completed the Barbarian Assault tutorial.,
4506 (WORLDTILE) = [ X: 2533, Y: 3570, Z: 0 ],
4508 (ENUM) = 9132,
8050 (STRING) = You can also spend honour points to:<br>Upgrade roles to be more effective in game.<br>Gain double XP in Agility, Mining and Firemaking.,
}
1667 - {
1266 (STRING) = Blast Furnace,
1267 (INT) = 0,
1268 (INT) = 3021,
1269 (INT) = 3022,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Work with other players to collectively improve your smithing output.,
1274 (STRING) = You may work the Blast Furnace as often as you wish.,
1275 (STRING) = Talk to the staff at the furnace to learn more.,
1276 (STRING) = While this is not a combat-based minigame, you may still take damage if you operate the pump incorrectly.,
1277 (STRING) = Remember to bring sufficient ore and coal to smelt!,
1278 (STRING) = Your team must collectively have 30 Firemaking, Strength, Agility and Crafting.,
1279 (STRING) = In addition, if you do not have level 60 Smithing, you must pay 2,500 coins per ten minutes of using the furnace.,
1292 (STRING) = Increases the rate of Smithing experience gain, and halves the amount of coal required per bar.,
1293 (INT) = 63,
1322 (INT) = 1,
2700 (WORLDTILE) = [ X: 3105, Y: 3299, Z: 0 ],
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 8,
4505 (STRING) = You must have either level 60 Smithing, or 2,500 coins per ten minutes of using the Furnace.<br>You must have at least one of:<br>30 Firemaking to fuel to the stove.<br>30 Strength to pump the stove.<br>30 Agility to pedal the conveyor belt.<br>30 Crafting to fix the broken pipes.,
4506 (WORLDTILE) = [ X: 1940, Y: 4960, Z: 0 ],
6523 (STAT) = 16(Agility),
6524 (STAT) = 12(Crafting),
6591 (STAT) = 2(Strength),
6592 (STAT) = 11(Firemaking),
7704 (STAT) = 13(Smithing),
8050 (STRING) = Using the blast furnace requires half as much coal to create bars.,
}
1668 - {
1266 (STRING) = Shades of Mort'ton,
1267 (INT) = 0,
1268 (INT) = 3022,
1269 (INT) = 3023,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Rebuild the Mort'ton temple and use its powers to lay the undead to rest.,
1274 (STRING) = You may perform these actions as often as you wish.,
1275 (STRING) = Talk to Razmire in Mort'ton to learn more. You may require Serum 207.,
1292 (STRING) = Gives experience in Prayer, Crafting and Firemaking.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 84,
1296 (INT) = 61,
1297 (INT) = 96,
1322 (INT) = 1,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 5,
4505 (STRING) = You must have access to Morytania.,
4506 (WORLDTILE) = [ X: 3506, Y: 3317, Z: 0 ],
4655 (BOOLEAN) = 1,
8050 (STRING) = Burning shades in Mort'ton can grant keys, which allow you to open chests in the tombs beneath the town.,
}
1669 - {
1266 (STRING) = Barrows,
1267 (INT) = 0,
1268 (INT) = 3023,
1269 (INT) = 3024,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Defeat the six undead Barrows Brothers in their graves beneath Morytania.,
1274 (STRING) = You may brave the Barrows as often as you dare.,
1275 (STRING) = Talk to the Strange Old Man near the Barrows to learn more.,
1292 (STRING) = Gives material rewards, including a chance of winning a powerful piece of armour.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1670 - {
1266 (STRING) = Pyramid Plunder,
1267 (INT) = 0,
1268 (INT) = 3024,
1269 (INT) = 3025,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Disarm traps and avoid snakes as you search an ancient pyramid for treasure.,
1274 (STRING) = The <col=ffffff>Pyramid of Jalsavrah</col> can be found in <col=ffffff>Sophanem</col>.,
1275 (STRING) = Talk to the guardian within the pyramid, or <col=ffffff>Tarik</col> outside it, to learn more.,
1276 (STRING) = This game is a <col=ffffff>dangerous area</col>. If you die while participating, you will lose your items.,
1277 (STRING) = Every ten <col=ffffff>Thieving</col> levels after 21, another floor of Jalsavrah becomes accessible.,
1278 (STRING) = You may attempt the pyramid <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3288, Y: 2787, Z: 0 ],
1283 (WORLDTILE) = [ X: 3288, Y: 2787, Z: 0 ],
1284 (WORLDTILE) = [ X: 3288, Y: 2787, Z: 0 ],
1285 (WORLDTILE) = [ X: 3288, Y: 2787, Z: 0 ],
1286 (WORLDTILE) = [ X: 3288, Y: 2787, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>Thieving</col> experience and treasures which can be sold for cash.,
1293 (INT) = 63,
1294 (INT) = 10,
1295 (INT) = 21,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3214, Y: 2955, Z: 0 ],
3631 (STRING) = Disarm traps and avoid snakes as you search an ancient pyramid for treasure.,
}
1671 - {
1266 (STRING) = Sorceress' Garden,
1267 (INT) = 0,
1268 (INT) = 3025,
1269 (INT) = 3026,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Avoid the sorceress' guards and steal her fruit for Osman.,
1274 (STRING) = You may attempt the gardens as often as you wish.,
1275 (STRING) = Talk to Osman in Al Kharid to learn more.,
1276 (STRING) = The spring, autumn and summer gardens give better experience than the winter, and unlock at 25, 45 and 65 Thieving respectively.,
1292 (STRING) = Crush the fruit into empty glasses and hand it to Osman for Thieving experience. Also gives some Farming experience.,
1293 (INT) = 63,
1294 (INT) = 61,
1295 (INT) = 175,
1322 (INT) = 1,
}
1672 - {
1266 (STRING) = Mage Training Arena,
1267 (INT) = 0,
1268 (INT) = 3026,
1269 (INT) = 3027,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Practice your non-combat spells and display your pizazz.,
1274 (STRING) = You may train as much as you wish in the arena.,
1275 (STRING) = Talk to the staff at the arena to learn more.,
1276 (STRING) = You will need to bring your own runes for enchanting, alchemy and telegrab spells.,
1277 (STRING) = While you may enter the Arena at level 7 Magic, some spells require up to level 33 Magic.,
1292 (STRING) = Gives Pizazz Points which can be exchanged for armour, runes and spells.,
1293 (INT) = 63,
1294 (INT) = 4,
1295 (INT) = 7,
1322 (INT) = 1,
}
1673 - {
1266 (STRING) = Duel Arena,
1267 (INT) = 0,
1268 (INT) = 3027,
1269 (INT) = 3028,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Fight your friends to the death!,
1274 (STRING) = To set up a duel visit the <col=ffffff>Duel Arena</col> north of <col=ffffff>Al Kharid</col>.,
1275 (STRING) = Talk to <col=ffffff>Mubariz</col> to the west of the arena entrance to learn more.,
1276 (STRING) = You may visit the Duel Arena <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3334, Y: 3232, Z: 0 ],
1283 (WORLDTILE) = [ X: 3334, Y: 3232, Z: 0 ],
1284 (WORLDTILE) = [ X: 3334, Y: 3232, Z: 0 ],
1285 (WORLDTILE) = [ X: 3334, Y: 3232, Z: 0 ],
1286 (WORLDTILE) = [ X: 3334, Y: 3232, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = You may risk a stake for a chance to win your <col=ffffff>opponent's items</col>.,
1293 (INT) = 0,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3297, Y: 3185, Z: 0 ],
3630 (INT) = 0,
3631 (STRING) = Fight other players for fun or reward. Take part in friendly duels to prove a point of honour, or put your money where your mouth is and stake some money on your fight.,
}
1674 - {
1266 (STRING) = Fist of Guthix,
1267 (INT) = 0,
1268 (INT) = 3028,
1269 (INT) = 3029,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Play as hunter and hunted to gather the most power from the Fist of Guthix.,
1274 (STRING) = You can find the portal to Fist of Guthix in the south of the <col=ffffff>Gamers' Grotto</col>, just north of <col=ffffff>Falador</col>.,
1275 (STRING) = Talk to <col>Fiara</col> in the anteroom to learn more about the rules.,
1276 (STRING) = You may play Fist of Guthix <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6386, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Gives <col=ffffff>tokens</col>, which can be exchanged for <col=ffffff>armour</col> and <col=ffffff>experience-boosting equipment</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
3039 (ENUM) = 9173,
3630 (INT) = 0,
3631 (STRING) = This is a combat-based minigame that pits you against a single opponent. You must either track down and slay your opponent or evade them and gather charges for the Fist of Guthix.,
4500 (INT) = 2,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 1689, Y: 5600, Z: 0 ],
4655 (BOOLEAN) = 1,
}
1675 - {
1266 (STRING) = Stealing Creation,
1267 (INT) = 0,
1268 (INT) = 3029,
1269 (INT) = 3030,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Use gathering skills to claim sacred clay for your team.,
1274 (STRING) = You can find the portal to Stealing Creation in the north of the <col=ffffff>Gamers' Grotto</col>, just north of <col=ffffff>Falador</col>.,
1275 (STRING) = Talk to the <col=ffffff>Head Mystic</col> in the Stealing Creation camp to learn more.,
1276 (STRING) = You <col=ffffff>cannot</col> bring any of your own items through the Stealing Creation portal.,
1277 (STRING) = You may play this minigame <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1283 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1284 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1285 (WORLDTILE) = [ X: 6337, Y: 6376, Z: 0 ],
1292 (STRING) = Gives points, which can be exchanged for<col=ffffff> experience-boosting equipment</col> and <col=ffffff>armour</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
2701 (INT) = 45,
3631 (STRING) = In this game you must harvest sacred clay using Mining, Fishing, Woodcutting and Hunting. Whichever team gathers the most clay is the winner.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2968, Y: 9700, Z: 0 ],
4508 (ENUM) = 9135,
8050 (STRING) = You will receive Stealing Creation points, which may be exchanged for tools and armours granting bonus experience.,
}
1676 - {
1266 (STRING) = Soul Wars,
1267 (INT) = 0,
1268 (INT) = 3030,
1269 (INT) = 3031,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Gather soul fragments in an attempt to destroy your opponents' avatar.,
1274 (STRING) = You can find a portal to the island in the south-west of <col=ffffff>Edgeville</col>.,
1275 (STRING) = Once on the island, speak with <col=ffffff>Nomad</col> or <col=ffffff>Zimberfizz</col> in the camp to learn more about the rules.,
1276 (STRING) = This game is a <col=ffffff>safe area</col>. If you die while participating, you won't lose any items.,
1277 (STRING) = You may join a soul war <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1283 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1284 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1285 (WORLDTILE) = [ X: 3083, Y: 3474, Z: 0 ],
1292 (STRING) = Gives <col=ffffff>zeal</col>, which can be exchanged for combat experience, charms and pets.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 3067, Y: 3506, Z: 0 ],
2701 (INT) = 79,
3631 (STRING) = Join a huge team battle across an entire island, where you must gather soul fragments in an attempt to destroy the opposing team's avatar.,
4500 (INT) = 4,
4501 (INT) = 50,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 1890, Y: 3177, Z: 0 ],
4508 (ENUM) = 9136,
8050 (STRING) = You will receive Zeal, which can be exchanged for experience in combat skills, charms or slayer pets.,
}
1677 - {
1266 (STRING) = Clan Wars,
1267 (INT) = 0,
1268 (INT) = 3031,
1269 (INT) = 3032,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Stand with your clan to destroy your opponents!,
1274 (STRING) = You may fight in clan wars as often as you wish.,
1275 (STRING) = Talk to the staff at the Clan Wars waiting area to learn more.,
1276 (STRING) = While the requirement for this minigame is a Combat level of 48, higher Combat levels will be highly useful.,
1290 (INT) = 1,
1292 (STRING) = The honour of victory.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
3630 (INT) = 0,
}
1678 - {
1266 (STRING) = Gnome Restaurant,
1267 (INT) = 0,
1268 (INT) = 3032,
1269 (INT) = 3034,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Create tasty treats and deliver them across the world.,
1274 (STRING) = You may work for the restaurant as often as you wish.,
1275 (STRING) = Talk to Aluft Gianne Jr at the restaurant in the Grand Tree to learn more.,
1276 (STRING) = You will need level 42 Cooking to create every possible dish required.,
1292 (STRING) = Gives tips, including rare herbs, gems and unique costumes.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1679 - {
2210 (STRING) = Inferior locator,
2211 (STRING) = Used to teleport to resources.<br><br>Ingredients:<br>100 x bright energy<br>A level 1-30 divine location,
2212 (INT) = 24,
2213 (ITEM) = 15005 (Inferior locator),
2215 (INT) = 26,
2217 (BOOLEAN) = 1,
2220 (INT) = 8,
}
1680 - {
1266 (STRING) = Warriors' Guild,
1267 (INT) = 0,
1268 (INT) = 3034,
1269 (INT) = 349,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Practice your melee skills against living or stationary opponents.,
1274 (STRING) = You may train as much as you wish in the guild.,
1275 (STRING) = Talk to the guild staff to learn more.,
1292 (STRING) = Gives tokens, which allow access to the cyclopes, who may drop the powerful defender weapons.,
1293 (INT) = 63,
1294 (INT) = 62,
1322 (INT) = 1,
}
1681 - {
813 (ITEM) = 20176 (Miner's diary),
923 (QUEST) = 340,
924 (STRING) = Diary of Runvastr,
925 (STRING) = The diary of Runvastr, a dwarven miner, telling of how Dionysius drove a tribe of aggressive trolls out of Keldagrim's mines.,
}
1682 - {
}
1683 - {
}
1684 - {
}
1685 - {
3797 (INT) = 3,
3798 (GRAPHIC) = 13241,
3799 (GRAPHIC) = 13240,
3800 (GRAPHIC) = 13242,
3801 (GRAPHIC) = 13243,
3802 (GRAPHIC) = 13244,
3803 (GRAPHIC) = 13245,
3804 (GRAPHIC) = 13247,
3805 (GRAPHIC) = 13246,
3806 (GRAPHIC) = 13248,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 836,
}
1686 - {
}
1687 - {
}
1688 - {
}
1689 - {
}
1690 - {
}
1691 - {
}
1692 - {
}
1693 - {
}
1694 - {
}
1695 - {
}
1696 - {
}
1697 - {
}
1698 - {
}
1699 - {
2210 (STRING) = Combat ability: Deep Impact,
2212 (INT) = 3,
2214 (GRAPHIC) = 22755,
2215 (INT) = 4,
2220 (INT) = 9,
}
1700 - {
}
1701 - {
}
1702 - {
1266 (STRING) = Rotate Your Camera,
1267 (INT) = 60,
1268 (INT) = 3522,
1269 (INT) = 3500,
1271 (GRAPHIC) = 4525,
1273 (STRING) = Welcome to RuneScape.<br><br>You control your camera view using the arrow keys.<br><br>Pan the camera round until you can see the knight at the door of the room you are in.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1703 - {
1266 (STRING) = Talk to Sir Vant,
1267 (INT) = 60,
1268 (INT) = 3500,
1269 (INT) = 3501,
1271 (GRAPHIC) = 4520,
1273 (STRING) = The knight, Sir Vant, has information for you.<br><br>To talk to him and find out more, click on him (or click on him and select 'Talk To' if you have a one-button mouse).,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1704 - {
1266 (STRING) = Assist Sir Vant,
1267 (INT) = 60,
1268 (INT) = 3501,
1269 (INT) = 3502,
1271 (GRAPHIC) = 4521,
1273 (STRING) = Sir Vant needs your help - talk to him to find out more.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = The Hints tab offers further information that will help you complete many Tasks.,
1275 (STRING) = Some Hints have a button next to them which you can click to point you to a useful place, thing or person.,
1276 (STRING) = For now, simply click on Sir Vant to find out what he needs from you.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1705 - {
1266 (STRING) = Gather the Squire's Gear,
1267 (INT) = 60,
1268 (INT) = 3502,
1269 (INT) = 3503,
1271 (GRAPHIC) = 4529,
1273 (STRING) = Pick up the bronze armour and weapon from the spot where Sir Vant's squire was incinerated.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = To pick up an object, you may right-click on it where it lies and choose 'Take', or simply left-click on it.,
1275 (STRING) = Items you pick up go into your inventory.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1706 - {
1266 (STRING) = Equip Yourself,
1267 (INT) = 60,
1268 (INT) = 3503,
1269 (INT) = 3504,
1271 (GRAPHIC) = 4530,
1273 (STRING) = Wield the bronze armour and weapon you have acquired.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = To wear an object, right-click on it in your inventory and choose 'Wear' or 'Wield'.,
1275 (STRING) = Most weapons and armour can be equipped by simply left-clicking on them in your inventory.,
1276 (STRING) = You can see what you are currently wearing, and what effect it has on your character, via the Worn Equipment tab on the side bar.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1707 - {
1266 (STRING) = Kill the Goblin,
1267 (INT) = 60,
1268 (INT) = 3504,
1269 (INT) = 3505,
1271 (GRAPHIC) = 4537,
1273 (STRING) = Engage and kill the goblin currently looting Sir Vant's supplies.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = You must have gathered and equipped all three pieces of the squire's gear to engage this goblin.,
1275 (STRING) = Right-click on the goblin and choose 'Attack' to begin combat. You may also left-click the enemy to attack it.,
1276 (STRING) = Once combat begins, you will continue to attack your opponent until one of you dies or flees.,
1277 (STRING) = This goblin poses little threat, but other enemies will be considerably tougher. You can get a rough estimate of an enemy's strength by looking at the level displayed next to their name when you right-click on them.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1708 - {
1266 (STRING) = Find Out Sir Vant's Plan,
1267 (INT) = 60,
1268 (INT) = 3505,
1269 (INT) = 3506,
1271 (GRAPHIC) = 4522,
1273 (STRING) = Talk to Sir Vant again to find out what he needs you to do next.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1709 - {
1266 (STRING) = Check your Quest Journal,
1267 (INT) = 60,
1268 (INT) = 3506,
1269 (INT) = 3508,
1271 (GRAPHIC) = 4532,
1273 (STRING) = Open the Quest Journal interface to see your current quest progress. Click on an entry in the list to see what you should be doing to progress in that quest.,
1274 (STRING) = You are now on a quest to deal with the dragon. For more information, click on the Quest List tab on the side bar...,
1275 (STRING) = ...and then on the Unstable Foundations entry to view your Quest Journal.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1710 - {
1266 (STRING) = Check your World Map,
1267 (INT) = 60,
1268 (INT) = 3508,
1269 (INT) = 3509,
1271 (GRAPHIC) = 4533,
1273 (STRING) = Before you go off to drug the dragon, check your surroundings. The minimap in the top-right of the screen gives a general picture; for more detail, open the world map by clicking on the globe icon.,
1274 (STRING) = Check the minimap in the top-right corner of the screen to see a plan of the cellar.,
1275 (STRING) = For a more complete picture of the area, click on the globe button next to the minimap.,
1276 (STRING) = The world map will show you many other places once you are free of this cellar.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1711 - {
1266 (STRING) = Realign your Minimap,
1267 (INT) = 60,
1268 (INT) = 3509,
1269 (INT) = 3507,
1271 (GRAPHIC) = 4534,
1273 (STRING) = Set your camera view and minimap alignment back to face North, by clicking on the compass icon next to your minimap.,
1274 (STRING) = Clicking on the compass arrow on the other side of the minimap from the World Map button will cause your camera and minimap to face due North.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1712 - {
1266 (STRING) = Climb the Wall,
1267 (INT) = 60,
1268 (INT) = 3507,
1269 (INT) = 3523,
1271 (GRAPHIC) = 4535,
1273 (STRING) = You must get past the dragon.<br><br>Take some drugged meat from Sir Vant's bag, then find a way to climb over the broken wall near Sir Vant into the main room of the cellar.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = Pick up some drugged meat from Sir Vant's bag by clicking on it.,
1275 (STRING) = The wall is too high to climb without aid.,
1276 (STRING) = There is a plank next to the wall; click on it to pick it up.,
1282 (WORLDTILE) = [ X: 6336, Y: 6375, Z: 0 ],
1284 (WORLDTILE) = [ X: 6336, Y: 6373, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1713 - {
1266 (STRING) = Make a Ramp,
1267 (INT) = 60,
1268 (INT) = 3523,
1269 (INT) = 3510,
1271 (GRAPHIC) = 4535,
1273 (STRING) = The wall is too high to climb without aid. Click on the plank in your inventory to select it, then on the wall to construct a ramp.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = In your inventory, click on the plank to select it (or right-click and select 'Use').,
1275 (STRING) = With the plank selected, click on the low wall to place it. Once you have placed the plank down, you will be able to climb the wall by clicking on it.,
1282 (WORLDTILE) = [ X: 6336, Y: 6337, Z: 0 ],
1283 (WORLDTILE) = [ X: 6336, Y: 6374, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1714 - {
1266 (STRING) = Put the Dragon to Sleep,
1267 (INT) = 60,
1268 (INT) = 3510,
1269 (INT) = 3511,
1271 (GRAPHIC) = 4536,
1273 (STRING) = Search the cellar to locate the dragon's food bowl and put the drugged meat in it.,
1274 (STRING) = Explore the cellar until you find the food bowl.,
1275 (STRING) = Use the food on the bowl to aid Sir Vant with his plan (make sure to right-click and select 'Use').,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1715 - {
1266 (STRING) = Talk to Sir Vant Again,
1267 (INT) = 60,
1268 (INT) = 3511,
1269 (INT) = 3512,
1271 (GRAPHIC) = 4523,
1273 (STRING) = Sir Vant has joined you by the pillars. Talk to him to discover the next step of the plan.,
1274 (STRING) = Sir Vant has moved; you can now find him by the wooden pillar just south-east of the dragon's nest.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1716 - {
1266 (STRING) = Sabotage!,
1267 (INT) = 60,
1268 (INT) = 3512,
1269 (INT) = 3513,
1271 (GRAPHIC) = 4524,
1273 (STRING) = Set Sir Vant's trap by tying an oily rag around each pillar and adding a fuse.<br><br>Once you have done this, give Sir Vant a tinderbox and light the fuse on the right.<br><br>For more information on this Task, click on the Hints tab above.,
1274 (STRING) = To rip the cloth into strips, simply left-click on it in your inventory.,
1275 (STRING) = Use each cloth on the oil can to soak it in oil, then on a pillar to set in place.,
1276 (STRING) = Once the cloth is in place, use the fuse on it to ready the trap.,
1277 (STRING) = You can then give a tinderbox to Sir Vant by clicking on it in your inventory and using it on him.,
1278 (STRING) = Once all is ready, use the tinderbox on the pillar to light the fuse, then run for cover!,
1283 (WORLDTILE) = [ X: 6336, Y: 6376, Z: 0 ],
1285 (WORLDTILE) = [ X: 6336, Y: 6377, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1717 - {
1266 (STRING) = Return the Squire's Gear,
1267 (INT) = 60,
1268 (INT) = 3513,
1269 (INT) = 3514,
1271 (GRAPHIC) = 4528,
1273 (STRING) = Sir Vant will need to return the squire's weapons and armour to the family. Take them off and give them to him.,
1274 (STRING) = Take off your armour and weapons by opening the worn equipment tab and clicking on them.,
1275 (STRING) = Right-click on the items in your inventory and choose Use, then click on Sir Vant to hand back the kit.,
1282 (WORLDTILE) = [ X: 6336, Y: 6338, Z: 0 ],
1283 (WORLDTILE) = [ X: 6336, Y: 6337, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1718 - {
1266 (STRING) = Discover an Exit,
1267 (INT) = 60,
1268 (INT) = 3514,
1269 (INT) = 3515,
1271 (GRAPHIC) = 4538,
1273 (STRING) = The dragon's breath burned away the ladder to the surface.<br><br>Locate another way out - the man you rescued may be able to advise you.,
1274 (STRING) = The ladder in the starting room is gone, but you may be able to use the ladder in the cellar of the connected house, if you can reach it.,
1275 (STRING) = You'll need to exploit a weak spot in the wall between the two cellars in order to make further progress.,
1276 (STRING) = Talk to Roddeck, the man who just came out of the cupboard, to seek his input.,
1284 (WORLDTILE) = [ X: 6336, Y: 6378, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1719 - {
1266 (STRING) = Cutting a Path,
1267 (INT) = 60,
1268 (INT) = 3515,
1269 (INT) = 3516,
1271 (GRAPHIC) = 4539,
1273 (STRING) = Use a woodcutting hatchet to clear the roots blocking the right-hand path out of the cellar.<br><br>You now have two Tasks: click on the Back button above or the Task System icon to view both, then on one of the icons displayed to find out more.,
1274 (STRING) = The exit route you have chosen is blocked by thick roots. In order to clear them, you will need a hatchet; simply click on them to attempt to cut through.,
1282 (WORLDTILE) = [ X: 6336, Y: 6379, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1720 - {
1266 (STRING) = Breaking Through,
1267 (INT) = 60,
1268 (INT) = 3516,
1269 (INT) = 3517,
1271 (GRAPHIC) = 4540,
1273 (STRING) = Use a mining pickaxe to clear the rubble blocking the left-hand path out of the cellar.<br><br>You now have two Tasks: click on the Back button above or the Task System icon to view both, then on one of the icons displayed to find out more.,
1274 (STRING) = The exit route you have chosen is blocked by rubble. In order to clear it, you will need a pickaxe; simply click on the rubble to attempt to break through it.,
1282 (WORLDTILE) = [ X: 6336, Y: 6380, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1721 - {
1266 (STRING) = Skill in Woodcutting,
1267 (INT) = 60,
1268 (INT) = 3517,
1269 (INT) = 3518,
1271 (GRAPHIC) = 4531,
1273 (STRING) = Clearing the roots requires level 2 Woodcutting. Find a way to attain this; Roddeck may have some useful advice.,
1274 (STRING) = It seems that cutting through a tangle of roots is a harder job than it looked. You'll need to get in some practice in order to be up to the task.,
1275 (STRING) = On another wall nearby is a spot where weaker roots have breached the cellar walls. Click on them, or use your hatchet on them, to cut them and practice the art of woodcutting.,
1276 (STRING) = Each root knole you successfully chop will yield some chippings and 42 experience. The chippings are useless to you and can be safely dropped on the floor using their right-click option.,
1277 (STRING) = Gaining 83 experience from cutting the roots will allow you to reach level 2 and be ready to deal with the major root blockage.,
1283 (WORLDTILE) = [ X: 6336, Y: 6381, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1722 - {
1266 (STRING) = Skill in Mining,
1267 (INT) = 60,
1268 (INT) = 3518,
1269 (INT) = 3519,
1271 (GRAPHIC) = 4542,
1273 (STRING) = Clearing the rubble requires level 2 Mining. Find a way to attain this; Roddeck may have some useful advice.,
1274 (STRING) = It seems that smashing through solid rock is a harder job than it looked. You'll need to get in some practice in order to be up to the task.,
1275 (STRING) = On the ground nearby is a spot where stone has fallen from the ceiling. Click on it, or use your pick on it, to hack at it and practice the art of mining.,
1276 (STRING) = Each lump of rock you successfully shatter will yield some chippings and 42 experience. The chippings are useless to you and can be safely dropped on the floor using their right-click option.,
1277 (STRING) = Gaining 83 experience from breaking the stone will allow you to reach level 2 and be ready to deal with the major rubble blockage.,
1283 (WORLDTILE) = [ X: 6336, Y: 6382, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1723 - {
1266 (STRING) = To Freedom!,
1267 (INT) = 60,
1268 (INT) = 3519,
1269 (INT) = 3520,
1271 (GRAPHIC) = 4526,
1273 (STRING) = Leave the cellar via the ladder under Explorer Jack's house.,
1274 (STRING) = By clearing a path into Explorer Jack's cellar you have opened a route to the outside world.,
1275 (STRING) = Depart up the ladder to the surface.,
1283 (WORLDTILE) = [ X: 6336, Y: 6383, Z: 0 ],
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1724 - {
1266 (STRING) = Introducing...Explorer Jack,
1267 (INT) = 60,
1268 (INT) = 3520,
1269 (INT) = 3521,
1271 (GRAPHIC) = 4541,
1273 (STRING) = Talk to Explorer Jack about the world outside.,
1274 (STRING) = Explorer Jack can tell you more about the Tasks and other possible goals available to you outside. Talk to him before you go.,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1725 - {
1266 (STRING) = The Journey Begins,
1267 (INT) = 60,
1268 (INT) = 3521,
1269 (INT) = 349,
1271 (GRAPHIC) = 4527,
1273 (STRING) = You may now leave Explorer Jack's house and begin your own explorations.,
1274 (STRING) = Good luck and have fun!,
1290 (INT) = 1,
1292 (STRING) = Completing this Task will help you escape from the cellar in which you find yourself.,
1293 (INT) = 63,
1322 (INT) = 1,
}
1726 - {
6410 (STRING) = Dennis,
6411 (STRING) = Find all the hidden Zygomites on Anachronia.,
6413 (INT) = 3840,
6417 (INT) = 3831,
6423 (INT) = 1,
6424 (INT) = 0,
6755 (INT) = 0,
7960 (INT) = 0,
}
1727 - {
596 (STRING) = Seasonal Activity,
597 (INT) = 1,
4393 (ENUM) = 8973,
}
1728 - {
3544 (INT) = 16763653,
3545 (BOOLEAN) = 1,
3546 (INT) = 1,
3547 (INT) = 32,
3548 (INT) = 0,
3549 (INT) = 8,
3550 (INT) = 8,
3551 (INT) = 8,
3552 (INT) = 28,
3553 (INT) = 32,
3554 (INT) = 64,
3555 (INT) = 32,
3556 (INT) = 0,
3557 (INT) = 104,
3558 (INT) = 64,
3559 (INT) = 16,
3560 (INT) = 16,
3561 (INT) = 16,
3562 (INT) = 16,
3565 (INT) = 0,
3566 (INT) = 0,
3567 (INT) = 32,
3568 (INT) = 32,
3569 (INT) = 24,
3570 (INT) = 24,
3571 (INT) = 0,
3572 (INT) = 0,
3573 (INT) = 0,
3574 (INT) = 0,
3585 (INT) = 64,
3586 (INT) = 0,
3587 (INT) = 0,
3588 (INT) = 44,
3589 (INT) = 44,
3590 (GRAPHIC) = 20995,
3591 (GRAPHIC) = 13003,
3592 (GRAPHIC) = 21001,
3593 (GRAPHIC) = 21001,
3594 (GRAPHIC) = -1,
3595 (GRAPHIC) = 21002,
3596 (GRAPHIC) = 21000,
3597 (GRAPHIC) = 21000,
3598 (GRAPHIC) = 20996,
3599 (GRAPHIC) = 20997,
3600 (GRAPHIC) = 20998,
3601 (GRAPHIC) = -1,
3602 (GRAPHIC) = 21004,
3603 (GRAPHIC) = 21005,
3619 (GRAPHIC) = 24801,
3620 (GRAPHIC) = -1,
3621 (GRAPHIC) = -1,
3622 (GRAPHIC) = -1,
3623 (GRAPHIC) = -1,
3624 (GRAPHIC) = -1,
3625 (GRAPHIC) = -1,
3626 (GRAPHIC) = -1,
3627 (GRAPHIC) = -1,
3796 (INT) = 0,
}
1729 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Warden of the Mind gloves,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Warden of the Mind () gloves,
6628 (INT) = 5696,
}
1730 - {
813 (ITEM) = 20431 (Notched book),
923 (QUEST) = 344,
924 (STRING) = Book of the Elemental Gloves,
925 (STRING) = A book about a secret workshop, and the gloves that can be made there.,
}
1731 - {
813 (ITEM) = 20432 (Shabby book),
923 (QUEST) = 344,
924 (STRING) = Book of the Elemental Boots,
925 (STRING) = A book about a secret workshop, and the boots that can be made there.,
}
1732 - {
813 (ITEM) = 18685 (Ragged book),
923 (QUEST) = 338,
924 (STRING) = Book of the Elemental Body,
925 (STRING) = A book about a secret workshop, and the body armour that can be made there.,
}
1733 - {
2531 (INT) = 1,
2532 (INT) = 3,
2534 (GRAPHIC) = -1,
2772 (INT) = 73,
}
1734 - {
813 (ITEM) = 20258 (A handwritten book),
923 (QUEST) = 186,
924 (STRING) = Bolrie's Notebook,
925 (STRING) = Bolrie's research notes on anti-illusion devices.,
}
1735 - {
}
1736 - {
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5420,
3800 (GRAPHIC) = 5421,
3802 (GRAPHIC) = 5440,
3803 (GRAPHIC) = 5441,
3804 (GRAPHIC) = 5430,
3806 (GRAPHIC) = 5431,
}
1737 - {
1358 (INT) = 255,
3797 (INT) = 2,
3798 (GRAPHIC) = 5422,
3800 (GRAPHIC) = 5423,
3802 (GRAPHIC) = 5442,
3803 (GRAPHIC) = 5443,
3804 (GRAPHIC) = 5432,
3806 (GRAPHIC) = 5433,
}
1738 - {
1358 (INT) = 255,
3797 (INT) = 3,
3798 (GRAPHIC) = 5424,
3800 (GRAPHIC) = 5425,
3802 (GRAPHIC) = 5444,
3803 (GRAPHIC) = 5445,
3804 (GRAPHIC) = 5434,
3806 (GRAPHIC) = 5435,
}
1739 - {
1358 (INT) = 255,
3797 (INT) = 4,
3798 (GRAPHIC) = 5426,
3800 (GRAPHIC) = 5427,
3802 (GRAPHIC) = 5446,
3803 (GRAPHIC) = 5447,
3804 (GRAPHIC) = 5436,
3806 (GRAPHIC) = 5437,
}
1740 - {
1358 (INT) = 255,
3797 (INT) = 5,
3798 (GRAPHIC) = 5428,
3800 (GRAPHIC) = 5429,
3802 (GRAPHIC) = 5448,
3803 (GRAPHIC) = 5449,
3804 (GRAPHIC) = 5438,
3806 (GRAPHIC) = 5439,
}
1741 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 5478,
3802 (GRAPHIC) = 5479,
3803 (GRAPHIC) = 5480,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 28604,
}
1742 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 5481,
3802 (GRAPHIC) = 5482,
3803 (GRAPHIC) = 5483,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 28604,
}
1743 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 5484,
3802 (GRAPHIC) = 5485,
3803 (GRAPHIC) = 5486,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 28604,
}
1744 - {
3797 (INT) = 4,
3801 (GRAPHIC) = 5487,
3802 (GRAPHIC) = 5488,
3803 (GRAPHIC) = 5489,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 28604,
}
1745 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 5490,
3802 (GRAPHIC) = 5491,
3803 (GRAPHIC) = 5492,
3807 (INT) = 20,
3808 (INT) = 20,
4405 (STRUCT) = 28604,
}
1746 - {
1354 (GRAPHIC) = 5548,
1357 (GRAPHIC) = 5549,
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5529,
3800 (GRAPHIC) = 5528,
3802 (GRAPHIC) = 5539,
3803 (GRAPHIC) = 5538,
3804 (GRAPHIC) = 5559,
3806 (GRAPHIC) = 5558,
}
1747 - {
1354 (GRAPHIC) = 5550,
1357 (GRAPHIC) = 5551,
1358 (INT) = 255,
3797 (INT) = 2,
3798 (GRAPHIC) = 5531,
3800 (GRAPHIC) = 5530,
3802 (GRAPHIC) = 5541,
3803 (GRAPHIC) = 5540,
3804 (GRAPHIC) = 5561,
3806 (GRAPHIC) = 5560,
}
1748 - {
1354 (GRAPHIC) = 5552,
1357 (GRAPHIC) = 5553,
1358 (INT) = 255,
3797 (INT) = 3,
3798 (GRAPHIC) = 5533,
3800 (GRAPHIC) = 5532,
3802 (GRAPHIC) = 5543,
3803 (GRAPHIC) = 5542,
3804 (GRAPHIC) = 5563,
3806 (GRAPHIC) = 5562,
}
1749 - {
1354 (GRAPHIC) = 5554,
1357 (GRAPHIC) = 5555,
1358 (INT) = 255,
3797 (INT) = 4,
3798 (GRAPHIC) = 5535,
3800 (GRAPHIC) = 5534,
3802 (GRAPHIC) = 5545,
3803 (GRAPHIC) = 5544,
3804 (GRAPHIC) = 5565,
3806 (GRAPHIC) = 5564,
}
1750 - {
1354 (GRAPHIC) = 5556,
1357 (GRAPHIC) = 5557,
1358 (INT) = 255,
3797 (INT) = 5,
3798 (GRAPHIC) = 5537,
3800 (GRAPHIC) = 5536,
3802 (GRAPHIC) = 5547,
3803 (GRAPHIC) = 5546,
3804 (GRAPHIC) = 5567,
3806 (GRAPHIC) = 5566,
}
1751 - {
2531 (INT) = 1,
2532 (INT) = 3,
2534 (GRAPHIC) = -1,
2772 (INT) = 72,
}
1752 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Warden of the Mind boots,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Warden of the Mind () boots,
6628 (INT) = 5696,
}
1753 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Staff of the Mind,
2542 (ENUM) = 13192,
2546 (INT) = 1,
4419 (STRUCT) = 1572,
4591 (INT) = 16384,
4742 (INT) = 6655,
4743 (INT) = 6667,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5047 (INT) = 1,
5441 (STRING) = Staff of the Mind,
6628 (INT) = 5696,
}
1754 - {
3797 (INT) = 6,
3810 (FONTMETRICS) = 26,
3811 (INT) = 11456736,
4405 (STRUCT) = 28557,
}
1755 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 23143,
3799 (GRAPHIC) = 23142,
3800 (GRAPHIC) = 23144,
3801 (GRAPHIC) = 23145,
3802 (GRAPHIC) = 23146,
3803 (GRAPHIC) = 23147,
3804 (GRAPHIC) = 23149,
3805 (GRAPHIC) = 23148,
3806 (GRAPHIC) = 23150,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 28557,
}
1756 - {
3797 (INT) = 2,
3798 (GRAPHIC) = 23152,
3799 (GRAPHIC) = 23151,
3800 (GRAPHIC) = 23153,
3801 (GRAPHIC) = 23154,
3802 (GRAPHIC) = 23155,
3803 (GRAPHIC) = 23156,
3804 (GRAPHIC) = 23158,
3805 (GRAPHIC) = 23157,
3806 (GRAPHIC) = 23159,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 28557,
}
1757 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Mysterious Egg,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 9,
4420 (INT) = 0,
4742 (INT) = 6256,
4743 (INT) = 6270,
4744 (INT) = 635,
4751 (STRING) = You can unlock this pet by completing the Guilded Eggstravaganza quest.,
}
1758 - {
3152 (NPC) = 26251 (Mysterious Egg),
}
1759 - {
2531 (INT) = 2,
2532 (INT) = 1,
2533 (STRING) = Warden of the Mind cape,
2542 (ENUM) = 13193,
2546 (INT) = 1,
4742 (INT) = 6655,
4743 (INT) = 6667,
4744 (INT) = 298,
4751 (STRING) = This reward can be purchased during the May 2020 Mental Health Awareness event.,
5441 (STRING) = Warden of the Mind () Cape,
6628 (INT) = 5696,
}
1760 - {
4448 (INT) = 1,
4849 (STRING) = Warden of the Mind Cape,
4850 (INT) = 195,
4851 (ITEM) = 41126 (Warden of the mind cape),
4854 (INT) = 1,
4858 (STRING) = You can buy the Warden of the Mind Cape to support our chosen charities.,
4862 (INT) = 3,
6131 (ITEM) = 41126 (Warden of the mind cape),
}
1761 - {
460 (INT) = 121,
462 (STRING) = Kal'gerion demons are powerful creatures that use both magic and melee. They reside in a storage dungeon near Daemonheim. I would recommend you take cover when they smash the ground, or when they use magic to pull you towards them.,
463 (STRING) = Kal'gerion demons,
466 (INT) = 90,
659 (NPC) = 14977 (Kal'gerion demon),
}
1762 - {
477 (INT) = 1,
2531 (INT) = 5,
2532 (INT) = 2,
2533 (STRING) = Mysterious Chicken,
2534 (GRAPHIC) = -1,
2541 (INT) = 70,
2546 (INT) = 9,
4420 (INT) = 0,
4742 (INT) = 9999,
4743 (INT) = 9999,
4744 (INT) = 636,
4751 (STRING) = You can only unlock this pet if you completed the Guilded Eggstravaganza quest. Entering the Varrock digsite area will unlock this pet.,
}
1763 - {
3152 (NPC) = 26253 (Mysterious Chicken),
}
1764 - {
5803 (STRING) = During the event, the Eastertime Fete area offers a 25% bonus to the amount of currency you earn.,
5804 (ENUM) = 15166,
5805 (INT) = 25,
5806 (BOOLEAN) = 1,
6132 (INT) = 6256,
6133 (INT) = 6270,
6134 (INT) = 6275,
6135 (STRING) = Avoiding Dental Catastrophe,
6136 (STRING) = <col=FFE532>Collect crystallised chocolate before someone loses a tooth!,
6137 (STRING) = <col=FFE532>Crystallised easter egg fragments have been found throughout Gielinor and the Easter Bunny needs your help to collect them before someone loses a tooth. You can gather them through skilling and combat, as well as finding fifteen crystallised chocolate eggs somewhere in the world. Return the fragments to the Easter Bunny for fantastic rewards!<br><br>Any and all proceeds earned through this event will be donated to our partnered charities.,
6138 (GRAPHIC) = 369,
6139 (INT) = 0,
6140 (ITEM) = 47782 (Crystallised chocolate fragments),
6141 (STRING) = Crystallised chocolate fragments,
6142 (INT) = 15000,
6143 (INT) = 2000,
6144 (INT) = 1,
6145 (INT) = 15,
6146 (ENUM) = 15160,
6147 (ENUM) = 15162,
6148 (ENUM) = 15161,
6150 (NPC) = 26270 (Easter Bunny),
6158 (INT) = 0,
6159 (INT) = 0,
6160 (INT) = 0,
6273 (ITEM) = 43410 (Event mystery box),
6274 (ITEM) = 43411 (Big event mystery box),
6644 (INT) = 1,
}
1765 - {
2502 (INT) = 3956078,
2503 (INT) = 36147,
2504 (INT) = 37258,
2505 (INT) = 37270,
2506 (INT) = 36133,
3840 (INT) = 1,
}
1766 - {
2502 (INT) = 3956078,
2503 (INT) = 36147,
2504 (INT) = 37258,
2505 (INT) = 37270,
2506 (INT) = 36133,
3840 (INT) = 1,
}
1767 - {
935 (STRING) = Pauline Polaris,
936 (MODEL) = 64718,
938 (MODEL) = 64717,
940 (INT) = 1,
941 (STRING) = Pauline Polaris,
942 (MODEL) = 64718,
}
1768 - {
6056 (GRAPHIC) = 31065,
6057 (GRAPHIC) = 31064,
6059 (INT) = 5,
6061 (INT) = 2,
6063 (STRING) = Jennifurr,
6064 (STRING) = Sarcophagi are dark and quiet. If she fits, she sits.,
6065 (STRING) = A courageous spirit that guards the tombs of Sophanem.,
6555 (STRING) = Jennifurr,
}
1769 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 5670,
3802 (GRAPHIC) = 5671,
3803 (GRAPHIC) = 5672,
3807 (INT) = 21,
3808 (INT) = 20,
4405 (STRUCT) = 28607,
}
1770 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 5673,
3802 (GRAPHIC) = 5674,
3803 (GRAPHIC) = 5675,
3807 (INT) = 21,
3808 (INT) = 20,
4405 (STRUCT) = 28607,
}
1771 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 5676,
3802 (GRAPHIC) = 5677,
3803 (GRAPHIC) = 5678,
3807 (INT) = 21,
3808 (INT) = 20,
4405 (STRUCT) = 28607,
}
1772 - {
3797 (INT) = 4,
3801 (GRAPHIC) = 5679,
3802 (GRAPHIC) = 5680,
3803 (GRAPHIC) = 5681,
3807 (INT) = 21,
3808 (INT) = 20,
4405 (STRUCT) = 28607,
}
1773 - {
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 4594,
3800 (GRAPHIC) = 4595,
3802 (GRAPHIC) = 4614,
3803 (GRAPHIC) = 4615,
3804 (GRAPHIC) = 4604,
3806 (GRAPHIC) = 4605,
}
1774 - {
1358 (INT) = 255,
3797 (INT) = 2,
3798 (GRAPHIC) = 4596,
3800 (GRAPHIC) = 4597,
3802 (GRAPHIC) = 4616,
3803 (GRAPHIC) = 4617,
3804 (GRAPHIC) = 4606,
3806 (GRAPHIC) = 4607,
}
1775 - {
1358 (INT) = 255,
3797 (INT) = 3,
3798 (GRAPHIC) = 4598,
3800 (GRAPHIC) = 4599,
3802 (GRAPHIC) = 4618,
3803 (GRAPHIC) = 4619,
3804 (GRAPHIC) = 4608,
3806 (GRAPHIC) = 4609,
}
1776 - {
1358 (INT) = 255,
3797 (INT) = 4,
3798 (GRAPHIC) = 4600,
3800 (GRAPHIC) = 4601,
3802 (GRAPHIC) = 4620,
3803 (GRAPHIC) = 4621,
3804 (GRAPHIC) = 4610,
3806 (GRAPHIC) = 4611,
}
1777 - {
1358 (INT) = 255,
3797 (INT) = 5,
3798 (GRAPHIC) = 4602,
3800 (GRAPHIC) = 4603,
3802 (GRAPHIC) = 4622,
3803 (GRAPHIC) = 4623,
3804 (GRAPHIC) = 4612,
3806 (GRAPHIC) = 4613,
}
1778 - {
}
1779 - {
}
1780 - {
}
1781 - {
}
1782 - {
}
1783 - {
1419 (STRING) = Bow,
1420 (GRAPHIC) = 703,
1422 (INT) = 2,
1423 (INT) = 11,
3394 (INT) = 0,
}
1784 - {
1358 (INT) = 0,
3797 (INT) = 1,
3801 (GRAPHIC) = 25781,
3802 (GRAPHIC) = 25782,
3803 (GRAPHIC) = 25783,
3807 (INT) = 22,
3808 (INT) = 22,
4405 (STRUCT) = 28618,
}
1785 - {
1358 (INT) = 255,
3797 (INT) = 2,
3801 (GRAPHIC) = 25784,
3802 (GRAPHIC) = 25785,
3803 (GRAPHIC) = 25786,
3807 (INT) = 22,
3808 (INT) = 22,
4405 (STRUCT) = 28618,
}
1786 - {
1358 (INT) = 255,
3797 (INT) = 3,
3801 (GRAPHIC) = 25787,
3802 (GRAPHIC) = 25788,
3803 (GRAPHIC) = 25789,
3807 (INT) = 22,
3808 (INT) = 22,
4405 (STRUCT) = 28618,
}
1787 - {
1358 (INT) = 255,
3797 (INT) = 4,
3801 (GRAPHIC) = 25787,
3802 (GRAPHIC) = 25788,
3803 (GRAPHIC) = 25789,
3807 (INT) = 22,
3808 (INT) = 22,
4405 (STRUCT) = 28618,
}
1788 - {
1358 (INT) = 0,
1382 (GRAPHIC) = 6143,
1383 (GRAPHIC) = 6147,
1384 (GRAPHIC) = 6145,
1385 (GRAPHIC) = 6144,
1386 (GRAPHIC) = 6146,
1387 (GRAPHIC) = 20726,
3797 (INT) = 7,
3810 (FONTMETRICS) = 26,
3811 (INT) = 3,
4405 (STRUCT) = 28618,
4523 (INT) = 5,
}
1789 - {
1419 (STRING) = Curtsy,
1420 (GRAPHIC) = 2317,
1422 (INT) = 2,
1423 (INT) = 11,
3394 (INT) = 0,
}
1790 - {
1419 (STRING) = Angry,
1420 (GRAPHIC) = 704,
1422 (INT) = 5,
1423 (INT) = 11,
3394 (INT) = 0,
}
1791 - {
1419 (STRING) = Cry,
1420 (GRAPHIC) = 705,
1422 (INT) = 5,
1423 (INT) = 11,
3394 (INT) = 0,
}
1792 - {
1419 (STRING) = Think,
1420 (GRAPHIC) = 702,
1422 (INT) = 5,
1423 (INT) = 11,
3394 (INT) = 0,
}
1793 - {
1419 (STRING) = Wave,
1420 (GRAPHIC) = 708,
1422 (INT) = 2,
1423 (INT) = 11,
3394 (INT) = 0,
}
1794 - {
1419 (STRING) = Dance,
1420 (GRAPHIC) = 710,
1422 (INT) = 4,
1423 (INT) = 11,
3394 (INT) = 0,
}
1795 - {
1419 (STRING) = Beckon,
1420 (GRAPHIC) = 718,
1422 (INT) = 2,
1423 (INT) = 11,
3394 (INT) = 0,
}
1796 - {
1419 (STRING) = Yes,
1420 (GRAPHIC) = 700,
1422 (INT) = 5,
1423 (INT) = 3,
3394 (INT) = 0,
}
1797 - {
1419 (STRING) = No,
1420 (GRAPHIC) = 701,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1798 - {
1419 (STRING) = Laugh,
1420 (GRAPHIC) = 706,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1799 - {
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5882,
3800 (GRAPHIC) = 5881,
3802 (GRAPHIC) = 5872,
3803 (GRAPHIC) = 5871,
3804 (GRAPHIC) = 5892,
3806 (GRAPHIC) = 5891,
}
1800 - {
1358 (INT) = 255,
3797 (INT) = 2,
3798 (GRAPHIC) = 5884,
3800 (GRAPHIC) = 5883,
3802 (GRAPHIC) = 5874,
3803 (GRAPHIC) = 5873,
3804 (GRAPHIC) = 5894,
3806 (GRAPHIC) = 5893,
}
1801 - {
1358 (INT) = 255,
3797 (INT) = 3,
3798 (GRAPHIC) = 5886,
3800 (GRAPHIC) = 5885,
3802 (GRAPHIC) = 5876,
3803 (GRAPHIC) = 5875,
3804 (GRAPHIC) = 5896,
3806 (GRAPHIC) = 5895,
}
1802 - {
1358 (INT) = 0,
3797 (INT) = 4,
3798 (GRAPHIC) = 5888,
3800 (GRAPHIC) = 5887,
3802 (GRAPHIC) = 5878,
3803 (GRAPHIC) = 5877,
3804 (GRAPHIC) = 5898,
3806 (GRAPHIC) = 5897,
}
1803 - {
1358 (INT) = 255,
3797 (INT) = 5,
3798 (GRAPHIC) = 5890,
3800 (GRAPHIC) = 5889,
3802 (GRAPHIC) = 5880,
3803 (GRAPHIC) = 5879,
3804 (GRAPHIC) = 5900,
3806 (GRAPHIC) = 5899,
}
1804 - {
1419 (STRING) = Cheer,
1420 (GRAPHIC) = 707,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1805 - {
1419 (STRING) = Clap,
1420 (GRAPHIC) = 711,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1806 - {
1419 (STRING) = Glass Wall,
1420 (GRAPHIC) = 725,
1421 (GRAPHIC) = 1593,
1422 (INT) = 6,
3394 (INT) = 0,
}
1807 - {
460 (INT) = 109,
462 (STRING) = These warped jade vine creatures will not hesitate to use their environment to help them in combat if they cannot retaliate otherwise. The baby jadinkos are easiest to kill, but the males offer the greatest rewards. Ranged weapons made from vines are best against them.,
463 (STRING) = mutated jadinkos,
465 (INT) = 90,
466 (INT) = 80,
659 (NPC) = 13821 (Mutated jadinko guard),
}
1808 - {
460 (INT) = 109,
462 (STRING) = These warped jade vine creatures will not hesitate to use their environment to help them in combat if they cannot retaliate otherwise. The baby jadinkos are easiest to kill, but the males offer the greatest rewards. Ranged weapons made from vines are best against them.,
463 (STRING) = mutated jadinkos,
465 (INT) = 90,
466 (INT) = 80,
659 (NPC) = 13821 (Mutated jadinko guard),
}
1809 - {
460 (INT) = 109,
462 (STRING) = These warped jade vine creatures will not hesitate to use their environment to help them in combat if they cannot retaliate otherwise. The baby jadinkos are easiest to kill, but the males offer the greatest rewards. Ranged weapons made from vines are best against them.,
463 (STRING) = mutated jadinkos,
465 (INT) = 90,
466 (INT) = 80,
659 (NPC) = 13821 (Mutated jadinko guard),
}
1810 - {
813 (ITEM) = 21432 (Citadel handbook (basic)),
923 (QUEST) = -1,
924 (STRING) = Citadel Handbook (Basic),
925 (STRING) = A handbook detailing the basics of clan citadels.,
}
1811 - {
813 (ITEM) = 21433 (Citadel handbook (advanced)),
923 (QUEST) = -1,
924 (STRING) = Citadel Handbook (Advanced),
925 (STRING) = A handbook further detailing clan citadels.,
}
1812 - {
}
1813 - {
596 (STRING) = Clans: Vexillum stands,
597 (INT) = 1,
4393 (ENUM) = 8971,
}
1814 - {
596 (STRING) = Clans: Guard,
597 (INT) = 1,
4393 (ENUM) = 8974,
}
1815 - {
596 (STRING) = Clans: Sergeant-At-Arms,
597 (INT) = 1,
4031 (INT) = 0,
4393 (ENUM) = 8975,
}
1816 - {
596 (STRING) = Clans: Scribe,
597 (INT) = 1,
4393 (ENUM) = 8976,
}
1817 - {
1419 (STRING) = Glass Box,
1420 (GRAPHIC) = 722,
1421 (GRAPHIC) = 1588,
1422 (INT) = 6,
3394 (INT) = 0,
}
1818 - {
1419 (STRING) = Climb Rope,
1420 (GRAPHIC) = 723,
1421 (GRAPHIC) = 1589,
1422 (INT) = 6,
3394 (INT) = 0,
}
1819 - {
1419 (STRING) = Lean,
1420 (GRAPHIC) = 724,
1421 (GRAPHIC) = 1590,
1422 (INT) = 6,
3394 (INT) = 0,
}
1820 - {
1419 (STRING) = Blow Kiss,
1420 (GRAPHIC) = 721,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1821 - {
1419 (STRING) = Panic,
1420 (GRAPHIC) = 712,
1422 (INT) = 5,
1423 (INT) = 11,
3394 (INT) = 0,
}
1822 - {
1419 (STRING) = Jig,
1420 (GRAPHIC) = 713,
1422 (INT) = 4,
1423 (INT) = 11,
3394 (INT) = 0,
}
1823 - {
1419 (STRING) = Twirl,
1420 (GRAPHIC) = 714,
1422 (INT) = 4,
1423 (INT) = 11,
3394 (INT) = 0,
}
1824 - {
1419 (STRING) = Headbang,
1420 (GRAPHIC) = 715,
1422 (INT) = 4,
1423 (INT) = 11,
3394 (INT) = 0,
}
1825 - {
1419 (STRING) = Jump For Joy,
1420 (GRAPHIC) = 716,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 4,
1425 (INT) = 11,
3394 (INT) = 0,
}
1826 - {
1419 (STRING) = Raspberry,
1420 (GRAPHIC) = 717,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1827 - {
1419 (STRING) = Yawn,
1420 (GRAPHIC) = 709,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1828 - {
1419 (STRING) = Salute,
1420 (GRAPHIC) = 719,
1422 (INT) = 2,
1423 (INT) = 11,
3394 (INT) = 0,
}
1829 - {
1419 (STRING) = Shrug,
1420 (GRAPHIC) = 720,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 11,
3394 (INT) = 0,
}
1830 - {
1419 (STRING) = Goblin Bow,
1420 (GRAPHIC) = 726,
1421 (GRAPHIC) = 1742,
1422 (INT) = 2,
3394 (INT) = 0,
}
1831 - {
1419 (STRING) = Goblin Salute,
1420 (GRAPHIC) = 727,
1421 (GRAPHIC) = 2318,
1422 (INT) = 2,
3394 (INT) = 0,
}
1832 - {
1419 (STRING) = Scared,
1420 (GRAPHIC) = 728,
1421 (GRAPHIC) = 2423,
1422 (INT) = 5,
1423 (INT) = 8,
3394 (INT) = 0,
}
1833 - {
1419 (STRING) = Zombie Dance,
1420 (GRAPHIC) = 734,
1421 (GRAPHIC) = 6561,
1422 (INT) = 4,
1423 (INT) = 7,
3394 (INT) = 0,
}
1834 - {
1419 (STRING) = Zombie Walk,
1420 (GRAPHIC) = 733,
1421 (GRAPHIC) = 6560,
1422 (INT) = 7,
3394 (INT) = 0,
}
1835 - {
1419 (STRING) = Zombie Hand,
1420 (GRAPHIC) = 737,
1421 (GRAPHIC) = 6564,
1422 (INT) = 7,
1423 (INT) = 8,
3394 (INT) = 0,
}
1836 - {
1419 (STRING) = Flap,
1420 (GRAPHIC) = 731,
1421 (GRAPHIC) = 4408,
1422 (INT) = 5,
3394 (INT) = 0,
}
1837 - {
1419 (STRING) = Slap Head,
1420 (GRAPHIC) = 729,
1421 (GRAPHIC) = 3758,
1422 (INT) = 5,
1423 (INT) = 3,
3394 (INT) = 0,
}
1838 - {
1419 (STRING) = Idea,
1420 (GRAPHIC) = 732,
1421 (GRAPHIC) = 4409,
1422 (INT) = 3,
1423 (INT) = 11,
3394 (INT) = 0,
}
1839 - {
1419 (STRING) = Stomp,
1420 (GRAPHIC) = 730,
1421 (GRAPHIC) = 3889,
1422 (INT) = 5,
3394 (INT) = 0,
}
1840 - {
1419 (STRING) = Bunny-hop,
1420 (GRAPHIC) = 735,
1421 (GRAPHIC) = 6562,
1422 (INT) = 8,
3394 (INT) = 0,
}
1841 - {
1419 (STRING) = Snowman Dance,
1420 (GRAPHIC) = 738,
1421 (GRAPHIC) = 6565,
1422 (INT) = 4,
1423 (INT) = 8,
3394 (INT) = 0,
}
1842 - {
1419 (STRING) = Air Guitar,
1420 (GRAPHIC) = 739,
1421 (GRAPHIC) = 6566,
1422 (INT) = 4,
1423 (INT) = 9,
3394 (INT) = 0,
}
1843 - {
1419 (STRING) = Safety First,
1420 (GRAPHIC) = 0,
1421 (GRAPHIC) = 6567,
1422 (INT) = 9,
3394 (INT) = 0,
}
1844 - {
1419 (STRING) = Explore,
1420 (GRAPHIC) = 1416,
1421 (GRAPHIC) = 6568,
1422 (INT) = 9,
3394 (INT) = 0,
}
1845 - {
1419 (STRING) = Trick,
1420 (GRAPHIC) = 1585,
1421 (GRAPHIC) = 6569,
1422 (INT) = 8,
3394 (INT) = 0,
}
1846 - {
1419 (STRING) = Freeze,
1420 (GRAPHIC) = 1587,
1421 (GRAPHIC) = 6571,
1422 (INT) = 8,
3394 (INT) = 0,
}
1847 - {
1419 (STRING) = Give Thanks,
1420 (GRAPHIC) = 1592,
1421 (GRAPHIC) = 6572,
1422 (INT) = 8,
3394 (INT) = 0,
}
1848 - {
1419 (STRING) = Around the World in Eggty Days,
1420 (GRAPHIC) = 1215,
1421 (GRAPHIC) = 6573,
1422 (INT) = 8,
3394 (INT) = 0,
}
1849 - {
1419 (STRING) = Dramatic Point,
1420 (GRAPHIC) = 2422,
1421 (GRAPHIC) = 7818,
1422 (INT) = 8,
1423 (INT) = 3,
3394 (INT) = 0,
}
1850 - {
1419 (STRING) = Faint,
1420 (GRAPHIC) = 3757,
1421 (GRAPHIC) = 7819,
1422 (INT) = 6,
1423 (INT) = 5,
3394 (INT) = 0,
}
1851 - {
1419 (STRING) = Puppet Master,
1420 (GRAPHIC) = 3887,
1421 (GRAPHIC) = 7820,
1422 (INT) = 8,
3394 (INT) = 0,
}
1852 - {
1419 (STRING) = Seal of Approval,
1420 (GRAPHIC) = 3888,
1421 (GRAPHIC) = 7821,
1422 (INT) = 8,
3394 (INT) = 0,
}
1853 - {
1419 (STRING) = Taskmaster,
1420 (GRAPHIC) = 4407,
1421 (GRAPHIC) = 7822,
1422 (INT) = 9,
3394 (INT) = 0,
}
1854 - {
1419 (STRING) = Invoke Spring,
1420 (GRAPHIC) = 6559,
1421 (GRAPHIC) = 10038,
1422 (INT) = 8,
1423 (INT) = 10,
3394 (INT) = 0,
}
1855 - {
1419 (STRING) = Cape,
1420 (GRAPHIC) = 736,
1421 (GRAPHIC) = 6563,
1422 (INT) = 9,
3394 (INT) = 0,
5430 (INT) = 1,
}
1856 - {
}
1857 - {
}
1858 - {
}
1859 - {
}
1860 - {
}
1861 - {
}
1862 - {
}
1863 - {
}
1864 - {
1972 (INT) = 1,
1974 (STRING) = Remove prop,
1975 (STRING) = Removes the selected prop from the stage.,
1983 (GRAPHIC) = 7704,
}
1865 - {
1972 (INT) = 2,
1974 (STRING) = Rotate prop,
1975 (STRING) = Rotates any prop that is not a cardboard cut-out.,
1983 (GRAPHIC) = 7703,
}
1866 - {
1972 (INT) = 3,
1974 (STRING) = Cloud 1,
1975 (STRING) = A cardboard cut-out cloud.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61886,
1979 (OBJECT) = 61886,
1980 (OBJECT) = 61886,
1981 (OBJECT) = 61886,
1982 (OBJECT) = 61886,
1983 (GRAPHIC) = 6492,
}
1867 - {
1972 (INT) = 4,
1974 (STRING) = Cloud 2,
1975 (STRING) = A cardboard cut-out cloud.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61887,
1979 (OBJECT) = 61887,
1980 (OBJECT) = 61887,
1981 (OBJECT) = 61887,
1982 (OBJECT) = 61887,
1983 (GRAPHIC) = 6493,
}
1868 - {
1441 (GRAPHIC) = 6321,
1442 (INT) = 2634834,
1443 (ITEM) = 20970 (Dervish head wrap),
1444 (ITEM) = 20980 (Dervish robe),
1445 (ITEM) = 20990 (Dervish trousers),
1446 (ITEM) = 21000 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 20980 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1868,
1947 (STRUCT) = 1869,
1948 (STRUCT) = 1870,
1949 (STRUCT) = 1871,
1950 (STRUCT) = 1872,
1994 (STRING) = Blue/Gold,
1995 (STRING) = loy_arabian_male_v1,
}
1869 - {
1441 (GRAPHIC) = 6322,
1442 (INT) = 6108468,
1443 (ITEM) = 20972 (Dervish head wrap),
1444 (ITEM) = 20982 (Dervish robe),
1445 (ITEM) = 20992 (Dervish trousers),
1446 (ITEM) = 21002 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 20980 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1868,
1947 (STRUCT) = 1869,
1948 (STRUCT) = 1870,
1949 (STRUCT) = 1871,
1950 (STRUCT) = 1872,
1994 (STRING) = Maroon,
1995 (STRING) = loy_arabian_male_v2,
}
1870 - {
1441 (GRAPHIC) = 6323,
1442 (INT) = 4346419,
1443 (ITEM) = 20974 (Dervish head wrap),
1444 (ITEM) = 20984 (Dervish robe),
1445 (ITEM) = 20994 (Dervish trousers),
1446 (ITEM) = 21004 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 20980 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1868,
1947 (STRUCT) = 1869,
1948 (STRUCT) = 1870,
1949 (STRUCT) = 1871,
1950 (STRUCT) = 1872,
1994 (STRING) = Green/Yellow,
1995 (STRING) = loy_arabian_male_v3,
}
1871 - {
1441 (GRAPHIC) = 6324,
1442 (INT) = 5316895,
1443 (ITEM) = 20976 (Dervish head wrap),
1444 (ITEM) = 20986 (Dervish robe),
1445 (ITEM) = 20996 (Dervish trousers),
1446 (ITEM) = 21006 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 20980 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1868,
1947 (STRUCT) = 1869,
1948 (STRUCT) = 1870,
1949 (STRUCT) = 1871,
1950 (STRUCT) = 1872,
1994 (STRING) = Blue/Red,
1995 (STRING) = loy_arabian_male_v4,
}
1872 - {
1441 (GRAPHIC) = 6325,
1442 (INT) = 3288888,
1443 (ITEM) = 20978 (Dervish head wrap),
1444 (ITEM) = 20988 (Dervish robe),
1445 (ITEM) = 20998 (Dervish trousers),
1446 (ITEM) = 21008 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 20980 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1868,
1947 (STRUCT) = 1869,
1948 (STRUCT) = 1870,
1949 (STRUCT) = 1871,
1950 (STRUCT) = 1872,
1994 (STRING) = Blue,
1995 (STRING) = loy_arabian_male_v5,
}
1873 - {
1441 (GRAPHIC) = 6311,
1442 (INT) = 4673378,
1443 (ITEM) = 21050 (Eastern knot),
1444 (ITEM) = 21052 (Eastern robe),
1445 (ITEM) = 21062 (Eastern trousers),
1446 (ITEM) = 21072 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21052 (Eastern robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1873,
1947 (STRUCT) = 1874,
1948 (STRUCT) = 1875,
1949 (STRUCT) = 1876,
1950 (STRUCT) = 1877,
1994 (STRING) = Dark blue,
1995 (STRING) = loy_japanese_male_v1,
}
1874 - {
1441 (GRAPHIC) = 6312,
1442 (INT) = 6705279,
1443 (ITEM) = 21050 (Eastern knot),
1444 (ITEM) = 21054 (Eastern robe),
1445 (ITEM) = 21064 (Eastern trousers),
1446 (ITEM) = 21072 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21052 (Eastern robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1873,
1947 (STRUCT) = 1874,
1948 (STRUCT) = 1875,
1949 (STRUCT) = 1876,
1950 (STRUCT) = 1877,
1994 (STRING) = Purple,
1995 (STRING) = loy_japanese_male_v2,
}
1875 - {
1441 (GRAPHIC) = 6313,
1442 (INT) = 6116154,
1443 (ITEM) = 21050 (Eastern knot),
1444 (ITEM) = 21056 (Eastern robe),
1445 (ITEM) = 21066 (Eastern trousers),
1446 (ITEM) = 21072 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21052 (Eastern robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1873,
1947 (STRUCT) = 1874,
1948 (STRUCT) = 1875,
1949 (STRUCT) = 1876,
1950 (STRUCT) = 1877,
1994 (STRING) = Sepia,
1995 (STRING) = loy_japanese_male_v3,
}
1876 - {
1441 (GRAPHIC) = 6314,
1442 (INT) = 2105376,
1443 (ITEM) = 21050 (Eastern knot),
1444 (ITEM) = 21058 (Eastern robe),
1445 (ITEM) = 21068 (Eastern trousers),
1446 (ITEM) = 21072 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21052 (Eastern robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1873,
1947 (STRUCT) = 1874,
1948 (STRUCT) = 1875,
1949 (STRUCT) = 1876,
1950 (STRUCT) = 1877,
1994 (STRING) = Black,
1995 (STRING) = loy_japanese_male_v4,
}
1877 - {
1441 (GRAPHIC) = 6315,
1442 (INT) = 3886676,
1443 (ITEM) = 21050 (Eastern knot),
1444 (ITEM) = 21060 (Eastern robe),
1445 (ITEM) = 21070 (Eastern trousers),
1446 (ITEM) = 21072 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21052 (Eastern robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1873,
1947 (STRUCT) = 1874,
1948 (STRUCT) = 1875,
1949 (STRUCT) = 1876,
1950 (STRUCT) = 1877,
1994 (STRING) = Light blue,
1995 (STRING) = loy_japanese_male_v5,
}
1878 - {
1441 (GRAPHIC) = 6341,
1442 (INT) = 3027534,
1443 (ITEM) = 21106 (Tribal ringlet),
1444 (ITEM) = 21116 (Tribal shirt),
1445 (ITEM) = 21126 (Tribal trousers),
1446 (ITEM) = 21136 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21116 (Tribal shirt),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1878,
1947 (STRUCT) = 1879,
1948 (STRUCT) = 1880,
1949 (STRUCT) = 1881,
1950 (STRUCT) = 1882,
1994 (STRING) = Green,
1995 (STRING) = loy_viking_male_v1,
}
1879 - {
1441 (GRAPHIC) = 6342,
1442 (INT) = 5529919,
1443 (ITEM) = 21108 (Tribal ringlet),
1444 (ITEM) = 21118 (Tribal shirt),
1445 (ITEM) = 21128 (Tribal trousers),
1446 (ITEM) = 21138 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21116 (Tribal shirt),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1878,
1947 (STRUCT) = 1879,
1948 (STRUCT) = 1880,
1949 (STRUCT) = 1881,
1950 (STRUCT) = 1882,
1994 (STRING) = Blue,
1995 (STRING) = loy_viking_male_v2,
}
1880 - {
1441 (GRAPHIC) = 6343,
1442 (INT) = 4863040,
1443 (ITEM) = 21110 (Tribal ringlet),
1444 (ITEM) = 21120 (Tribal shirt),
1445 (ITEM) = 21130 (Tribal trousers),
1446 (ITEM) = 21140 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21116 (Tribal shirt),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1878,
1947 (STRUCT) = 1879,
1948 (STRUCT) = 1880,
1949 (STRUCT) = 1881,
1950 (STRUCT) = 1882,
1994 (STRING) = Purple,
1995 (STRING) = loy_viking_male_v3,
}
1881 - {
1441 (GRAPHIC) = 6344,
1442 (INT) = 5578783,
1443 (ITEM) = 21112 (Tribal ringlet),
1444 (ITEM) = 21122 (Tribal shirt),
1445 (ITEM) = 21132 (Tribal trousers),
1446 (ITEM) = 21142 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21116 (Tribal shirt),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1878,
1947 (STRUCT) = 1879,
1948 (STRUCT) = 1880,
1949 (STRUCT) = 1881,
1950 (STRUCT) = 1882,
1994 (STRING) = Red,
1995 (STRING) = loy_viking_male_v4,
}
1882 - {
1441 (GRAPHIC) = 6345,
1442 (INT) = 3159093,
1443 (ITEM) = 21114 (Tribal ringlet),
1444 (ITEM) = 21124 (Tribal shirt),
1445 (ITEM) = 21134 (Tribal trousers),
1446 (ITEM) = 21144 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21116 (Tribal shirt),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1878,
1947 (STRUCT) = 1879,
1948 (STRUCT) = 1880,
1949 (STRUCT) = 1881,
1950 (STRUCT) = 1882,
1994 (STRING) = Black,
1995 (STRING) = loy_viking_male_v5,
}
1883 - {
1441 (GRAPHIC) = 6331,
1442 (INT) = 12945713,
1443 (ITEM) = 21178 (Samba headdress),
1444 (ITEM) = 21188 (Samba top),
1445 (ITEM) = 21198 (Samba loincloth),
1446 (ITEM) = 21208 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21188 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1883,
1947 (STRUCT) = 1884,
1948 (STRUCT) = 1885,
1949 (STRUCT) = 1886,
1950 (STRUCT) = 1887,
1994 (STRING) = Red,
1995 (STRING) = loy_jungle_male_v1,
}
1884 - {
1441 (GRAPHIC) = 6332,
1442 (INT) = 7150862,
1443 (ITEM) = 21180 (Samba headdress),
1444 (ITEM) = 21190 (Samba top),
1445 (ITEM) = 21200 (Samba loincloth),
1446 (ITEM) = 21210 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21188 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1883,
1947 (STRUCT) = 1884,
1948 (STRUCT) = 1885,
1949 (STRUCT) = 1886,
1950 (STRUCT) = 1887,
1994 (STRING) = Yellow,
1995 (STRING) = loy_jungle_male_v2,
}
1885 - {
1441 (GRAPHIC) = 6333,
1442 (INT) = 7486057,
1443 (ITEM) = 21182 (Samba headdress),
1444 (ITEM) = 21192 (Samba top),
1445 (ITEM) = 21202 (Samba loincloth),
1446 (ITEM) = 21212 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21188 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1883,
1947 (STRUCT) = 1884,
1948 (STRUCT) = 1885,
1949 (STRUCT) = 1886,
1950 (STRUCT) = 1887,
1994 (STRING) = Violet,
1995 (STRING) = loy_jungle_male_v3,
}
1886 - {
1441 (GRAPHIC) = 6334,
1442 (INT) = 6782622,
1443 (ITEM) = 21184 (Samba headdress),
1444 (ITEM) = 21194 (Samba top),
1445 (ITEM) = 21204 (Samba loincloth),
1446 (ITEM) = 21214 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21188 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1883,
1947 (STRUCT) = 1884,
1948 (STRUCT) = 1885,
1949 (STRUCT) = 1886,
1950 (STRUCT) = 1887,
1994 (STRING) = White,
1995 (STRING) = loy_jungle_male_v4,
}
1887 - {
1441 (GRAPHIC) = 6335,
1442 (INT) = 7899207,
1443 (ITEM) = 21186 (Samba headdress),
1444 (ITEM) = 21196 (Samba top),
1445 (ITEM) = 21206 (Samba loincloth),
1446 (ITEM) = 21216 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21188 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1883,
1947 (STRUCT) = 1884,
1948 (STRUCT) = 1885,
1949 (STRUCT) = 1886,
1950 (STRUCT) = 1887,
1994 (STRING) = Blue,
1995 (STRING) = loy_jungle_male_v5,
}
1888 - {
1441 (GRAPHIC) = 6316,
1442 (INT) = 8926734,
1443 (ITEM) = 21010 (Dervish hood),
1444 (ITEM) = 21020 (Dervish robe),
1445 (ITEM) = 21030 (Dervish skirt),
1446 (ITEM) = 21040 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 21020 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1888,
1947 (STRUCT) = 1889,
1948 (STRUCT) = 1890,
1949 (STRUCT) = 1891,
1950 (STRUCT) = 1892,
1994 (STRING) = Red,
1995 (STRING) = loy_arabian_female_v1,
}
1889 - {
1441 (GRAPHIC) = 6317,
1442 (INT) = 2770252,
1443 (ITEM) = 21012 (Dervish hood),
1444 (ITEM) = 21022 (Dervish robe),
1445 (ITEM) = 21032 (Dervish skirt),
1446 (ITEM) = 21042 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 21020 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1888,
1947 (STRUCT) = 1889,
1948 (STRUCT) = 1890,
1949 (STRUCT) = 1891,
1950 (STRUCT) = 1892,
1994 (STRING) = Blue,
1995 (STRING) = loy_arabian_female_v2,
}
1890 - {
1441 (GRAPHIC) = 6318,
1442 (INT) = 8875849,
1443 (ITEM) = 21014 (Dervish hood),
1444 (ITEM) = 21024 (Dervish robe),
1445 (ITEM) = 21034 (Dervish skirt),
1446 (ITEM) = 21044 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 21020 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1888,
1947 (STRUCT) = 1889,
1948 (STRUCT) = 1890,
1949 (STRUCT) = 1891,
1950 (STRUCT) = 1892,
1994 (STRING) = Sepia,
1995 (STRING) = loy_arabian_female_v3,
}
1891 - {
1441 (GRAPHIC) = 6319,
1442 (INT) = 4077400,
1443 (ITEM) = 21016 (Dervish hood),
1444 (ITEM) = 21026 (Dervish robe),
1445 (ITEM) = 21036 (Dervish skirt),
1446 (ITEM) = 21046 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 21020 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1888,
1947 (STRUCT) = 1889,
1948 (STRUCT) = 1890,
1949 (STRUCT) = 1891,
1950 (STRUCT) = 1892,
1994 (STRING) = Pink,
1995 (STRING) = loy_arabian_female_v4,
}
1892 - {
1441 (GRAPHIC) = 6320,
1442 (INT) = 4150387,
1443 (ITEM) = 21018 (Dervish hood),
1444 (ITEM) = 21028 (Dervish robe),
1445 (ITEM) = 21038 (Dervish skirt),
1446 (ITEM) = 21048 (Dervish shoes),
1447 (STRING) = Dervish outfit,
1930 (STRING) = Dervish outfit,
1931 (STRING) = Fashion from the desert.,
1932 (INT) = 1000,
1935 (ITEM) = 21020 (Dervish robe),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1888,
1947 (STRUCT) = 1889,
1948 (STRUCT) = 1890,
1949 (STRUCT) = 1891,
1950 (STRUCT) = 1892,
1994 (STRING) = Violet,
1995 (STRING) = loy_arabian_female_v5,
}
1893 - {
1441 (GRAPHIC) = 6306,
1442 (INT) = 4008961,
1443 (ITEM) = 21074 (Eastern bun),
1444 (ITEM) = 21076 (Eastern kimono),
1445 (ITEM) = 21086 (Eastern skirt),
1446 (ITEM) = 21096 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21076 (Eastern kimono),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1893,
1947 (STRUCT) = 1894,
1948 (STRUCT) = 1895,
1949 (STRUCT) = 1896,
1950 (STRUCT) = 1897,
1994 (STRING) = Brown,
1995 (STRING) = loy_japanese_female_v1,
}
1894 - {
1441 (GRAPHIC) = 6307,
1442 (INT) = 6567203,
1443 (ITEM) = 21074 (Eastern bun),
1444 (ITEM) = 21078 (Eastern kimono),
1445 (ITEM) = 21088 (Eastern skirt),
1446 (ITEM) = 21098 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21076 (Eastern kimono),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1893,
1947 (STRUCT) = 1894,
1948 (STRUCT) = 1895,
1949 (STRUCT) = 1896,
1950 (STRUCT) = 1897,
1994 (STRING) = Orange,
1995 (STRING) = loy_japanese_female_v2,
}
1895 - {
1441 (GRAPHIC) = 6308,
1442 (INT) = 6375250,
1443 (ITEM) = 21074 (Eastern bun),
1444 (ITEM) = 21080 (Eastern kimono),
1445 (ITEM) = 21090 (Eastern skirt),
1446 (ITEM) = 21100 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21076 (Eastern kimono),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1893,
1947 (STRUCT) = 1894,
1948 (STRUCT) = 1895,
1949 (STRUCT) = 1896,
1950 (STRUCT) = 1897,
1994 (STRING) = Purple,
1995 (STRING) = loy_japanese_female_v3,
}
1896 - {
1441 (GRAPHIC) = 6309,
1442 (INT) = 4151632,
1443 (ITEM) = 21074 (Eastern bun),
1444 (ITEM) = 21082 (Eastern kimono),
1445 (ITEM) = 21092 (Eastern skirt),
1446 (ITEM) = 21102 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21076 (Eastern kimono),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1893,
1947 (STRUCT) = 1894,
1948 (STRUCT) = 1895,
1949 (STRUCT) = 1896,
1950 (STRUCT) = 1897,
1994 (STRING) = Green,
1995 (STRING) = loy_japanese_female_v4,
}
1897 - {
1441 (GRAPHIC) = 6310,
1442 (INT) = 4669522,
1443 (ITEM) = 21074 (Eastern bun),
1444 (ITEM) = 21084 (Eastern kimono),
1445 (ITEM) = 21094 (Eastern skirt),
1446 (ITEM) = 21104 (Eastern sandals),
1447 (STRING) = Eastern outfit,
1930 (STRING) = Eastern outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 1000,
1935 (ITEM) = 21076 (Eastern kimono),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1893,
1947 (STRUCT) = 1894,
1948 (STRUCT) = 1895,
1949 (STRUCT) = 1896,
1950 (STRUCT) = 1897,
1994 (STRING) = Blue,
1995 (STRING) = loy_japanese_female_v5,
}
1898 - {
1441 (GRAPHIC) = 6336,
1442 (INT) = 3027534,
1443 (ITEM) = 21146 (Tribal ringlet),
1444 (ITEM) = 21156 (Tribal top),
1445 (ITEM) = 21166 (Tribal skirt),
1446 (ITEM) = 21176 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21156 (Tribal top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1898,
1947 (STRUCT) = 1899,
1948 (STRUCT) = 1900,
1949 (STRUCT) = 1901,
1950 (STRUCT) = 1902,
1994 (STRING) = Orange,
1995 (STRING) = loy_viking_female_v1,
}
1899 - {
1441 (GRAPHIC) = 6337,
1442 (INT) = 5529919,
1443 (ITEM) = 21148 (Tribal ringlet),
1444 (ITEM) = 21158 (Tribal top),
1445 (ITEM) = 21168 (Tribal skirt),
1446 (ITEM) = 21176 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21156 (Tribal top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1898,
1947 (STRUCT) = 1899,
1948 (STRUCT) = 1900,
1949 (STRUCT) = 1901,
1950 (STRUCT) = 1902,
1994 (STRING) = Purple,
1995 (STRING) = loy_viking_female_v2,
}
1900 - {
1441 (GRAPHIC) = 6338,
1442 (INT) = 4863040,
1443 (ITEM) = 21150 (Tribal ringlet),
1444 (ITEM) = 21160 (Tribal top),
1445 (ITEM) = 21170 (Tribal skirt),
1446 (ITEM) = 21176 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21156 (Tribal top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1898,
1947 (STRUCT) = 1899,
1948 (STRUCT) = 1900,
1949 (STRUCT) = 1901,
1950 (STRUCT) = 1902,
1994 (STRING) = Pink,
1995 (STRING) = loy_viking_female_v3,
}
1901 - {
1441 (GRAPHIC) = 6339,
1442 (INT) = 5578783,
1443 (ITEM) = 21152 (Tribal ringlet),
1444 (ITEM) = 21162 (Tribal top),
1445 (ITEM) = 21172 (Tribal skirt),
1446 (ITEM) = 21176 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21156 (Tribal top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1898,
1947 (STRUCT) = 1899,
1948 (STRUCT) = 1900,
1949 (STRUCT) = 1901,
1950 (STRUCT) = 1902,
1994 (STRING) = Black,
1995 (STRING) = loy_viking_female_v4,
}
1902 - {
1441 (GRAPHIC) = 6340,
1442 (INT) = 5324069,
1443 (ITEM) = 21154 (Tribal ringlet),
1444 (ITEM) = 21164 (Tribal top),
1445 (ITEM) = 21174 (Tribal skirt),
1446 (ITEM) = 21176 (Tribal shoes),
1447 (STRING) = Tribal outfit,
1930 (STRING) = Tribal outfit,
1931 (STRING) = Fashion from the north-west.,
1932 (INT) = 1000,
1935 (ITEM) = 21156 (Tribal top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1898,
1947 (STRUCT) = 1899,
1948 (STRUCT) = 1900,
1949 (STRUCT) = 1901,
1950 (STRUCT) = 1902,
1994 (STRING) = Red,
1995 (STRING) = loy_viking_female_v5,
}
1903 - {
1441 (GRAPHIC) = 6326,
1442 (INT) = 12945713,
1443 (ITEM) = 21218 (Samba headdress),
1444 (ITEM) = 21228 (Samba top),
1445 (ITEM) = 21238 (Samba loincloth),
1446 (ITEM) = 21248 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21228 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1903,
1947 (STRUCT) = 1904,
1948 (STRUCT) = 1905,
1949 (STRUCT) = 1906,
1950 (STRUCT) = 1907,
1994 (STRING) = Pink,
1995 (STRING) = loy_jungle_female_v1,
}
1904 - {
1441 (GRAPHIC) = 6327,
1442 (INT) = 7150862,
1443 (ITEM) = 21220 (Samba headdress),
1444 (ITEM) = 21230 (Samba top),
1445 (ITEM) = 21240 (Samba loincloth),
1446 (ITEM) = 21248 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21228 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1903,
1947 (STRUCT) = 1904,
1948 (STRUCT) = 1905,
1949 (STRUCT) = 1906,
1950 (STRUCT) = 1907,
1994 (STRING) = Red,
1995 (STRING) = loy_jungle_female_v2,
}
1905 - {
1441 (GRAPHIC) = 6328,
1442 (INT) = 7486057,
1443 (ITEM) = 21222 (Samba headdress),
1444 (ITEM) = 21232 (Samba top),
1445 (ITEM) = 21242 (Samba loincloth),
1446 (ITEM) = 21248 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21228 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1903,
1947 (STRUCT) = 1904,
1948 (STRUCT) = 1905,
1949 (STRUCT) = 1906,
1950 (STRUCT) = 1907,
1994 (STRING) = Purple,
1995 (STRING) = loy_jungle_female_v3,
}
1906 - {
1441 (GRAPHIC) = 6329,
1442 (INT) = 6782622,
1443 (ITEM) = 21224 (Samba headdress),
1444 (ITEM) = 21234 (Samba top),
1445 (ITEM) = 21244 (Samba loincloth),
1446 (ITEM) = 21248 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21228 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1903,
1947 (STRUCT) = 1904,
1948 (STRUCT) = 1905,
1949 (STRUCT) = 1906,
1950 (STRUCT) = 1907,
1994 (STRING) = Blue,
1995 (STRING) = loy_jungle_female_v4,
}
1907 - {
1441 (GRAPHIC) = 6330,
1442 (INT) = 7899207,
1443 (ITEM) = 21226 (Samba headdress),
1444 (ITEM) = 21236 (Samba top),
1445 (ITEM) = 21246 (Samba loincloth),
1446 (ITEM) = 21248 (Samba sandals),
1447 (STRING) = Samba outfit,
1930 (STRING) = Samba outfit,
1931 (STRING) = Fashion from the southern islands.,
1932 (INT) = 1000,
1935 (ITEM) = 21228 (Samba top),
1936 (INT) = 1,
1937 (INT) = 3,
1946 (STRUCT) = 1903,
1947 (STRUCT) = 1904,
1948 (STRUCT) = 1905,
1949 (STRUCT) = 1906,
1950 (STRUCT) = 1907,
1994 (STRING) = Green,
1995 (STRING) = loy_jungle_female_v5,
}
1908 - {
7524 (BOOLEAN) = 1,
7527 (STRING) = Receive sedimentary geodes when mining,
}
1909 - {
}
1910 - {
}
1911 - {
}
1912 - {
}
1913 - {
}
1914 - {
}
1915 - {
}
1916 - {
}
1917 - {
}
1918 - {
1463 (STRING) = Delete,
1464 (STRING) = Click on an element to delete it from the battlefield, or drag your mouse over the grid to wipe an area.,
1465 (GRAPHIC) = 7320,
1466 (INT) = 1,
}
1919 - {
1463 (STRING) = Neutral portal,
1464 (STRING) = A place where neutral players will spawn. The portal will be inactive until activated by a neutral player.<br><br>At the beginning of the battle, the neutral portal closest to the centre of the battlefield will be activated automatically.,
1465 (GRAPHIC) = 7321,
1466 (INT) = 0,
}
1920 - {
1463 (STRING) = Red portal,
1464 (STRING) = A place where the red team will spawn. The portal will be inactive until activated by a team-member.<br><br>At the beginning of the battle, the red portal closest to the south-west corner of the battlefield will be activated automatically.,
1465 (GRAPHIC) = 7322,
1466 (INT) = 0,
}
1921 - {
1463 (STRING) = Blue portal,
1464 (STRING) = A place where the blue team will spawn. The portal will be inactive until activated by a team-member.<br><br>At the beginning of the battle, the blue portal closest to the north-east corner of the battlefield will be activated automatically.,
1465 (GRAPHIC) = 7323,
1466 (INT) = 0,
}
1922 - {
1463 (STRING) = Tall block,
1464 (STRING) = A tall obstacle that blocks spells and projectiles.,
1465 (GRAPHIC) = 7324,
1466 (INT) = 1,
}
1923 - {
1463 (STRING) = Short block,
1464 (STRING) = A short obstacle that does not block spells or projectiles.,
1465 (GRAPHIC) = 7325,
1466 (INT) = 1,
}
1924 - {
1463 (STRING) = Tall, red door,
1464 (STRING) = A block that only the red team can pass through.,
1465 (GRAPHIC) = 7365,
1466 (INT) = 0,
}
1925 - {
1463 (STRING) = Tall, blue door,
1464 (STRING) = A block that only the blue team can pass through.,
1465 (GRAPHIC) = 7364,
1466 (INT) = 0,
}
1926 - {
1463 (STRING) = Short, red door,
1464 (STRING) = A block that only the red team can pass through.,
1465 (GRAPHIC) = 7367,
1466 (INT) = 0,
}
1927 - {
1463 (STRING) = Short, blue door,
1464 (STRING) = A block that only the blue team can pass through.,
1465 (GRAPHIC) = 7366,
1466 (INT) = 0,
}
1928 - {
1463 (STRING) = Water,
1464 (STRING) = Acts like an obstacle that does not block spells or projectiles.,
1465 (GRAPHIC) = 7326,
1466 (INT) = 1,
}
1929 - {
1463 (STRING) = Ice,
1464 (STRING) = Makes the ground slippery, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7327,
1466 (INT) = 1,
}
1930 - {
1463 (STRING) = Sticky tile,
1464 (STRING) = Makes the ground sticky to inhibit running, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7368,
1466 (INT) = 1,
}
1931 - {
1463 (STRING) = Tall barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.,
1465 (GRAPHIC) = 7328,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1932 - {
1463 (STRING) = Tall, red barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.<br><br>The red team can destroy it instantaneously without requiring any tools.,
1465 (GRAPHIC) = 7329,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1933 - {
1463 (STRING) = Tall, blue barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.<br><br>The blue team can destroy it instantaneously without requiring any tools.,
1465 (GRAPHIC) = 7330,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1934 - {
1463 (STRING) = Short barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.,
1465 (GRAPHIC) = 7331,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1935 - {
1463 (STRING) = Short, red barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.<br><br>The red team can destroy it instantaneously without requiring any tools.,
1465 (GRAPHIC) = 7332,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1936 - {
1463 (STRING) = Short, blue barrier,
1464 (STRING) = This barrier must be destroyed before people may pass it.<br><br>Use the options below to choose how it is destroyed, and how fast it reappears.<br><br>If one player destroys it, others may pass through the gap before it reappears.<br><br>The blue team can destroy it instantaneously without requiring any tools.,
1465 (GRAPHIC) = 7333,
1466 (INT) = 2,
1470 (ENUM) = 3955,
1471 (ENUM) = 3962,
1472 (ENUM) = 3951,
}
1937 - {
1463 (STRING) = Climbing block,
1464 (STRING) = Players may climb over this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle blocks ranged and magic attacks.,
1465 (GRAPHIC) = 7334,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1938 - {
1463 (STRING) = Climbing block (north),
1464 (STRING) = Players may climb northwards over this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle blocks ranged and magic attacks.,
1465 (GRAPHIC) = 7356,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1939 - {
1463 (STRING) = Climbing block (south),
1464 (STRING) = Players may climb southwards over this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle blocks ranged and magic attacks.,
1465 (GRAPHIC) = 7358,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1940 - {
1463 (STRING) = Climbing block (east),
1464 (STRING) = Players may climb eastwards over this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle blocks ranged and magic attacks.,
1465 (GRAPHIC) = 7357,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1941 - {
1463 (STRING) = Climbing block (west),
1464 (STRING) = Players may climb westwards over this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle blocks ranged and magic attacks.,
1465 (GRAPHIC) = 7359,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1942 - {
1463 (STRING) = Climbing frame,
1464 (STRING) = Players may climb through this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle does not block ranged or magic attacks.,
1465 (GRAPHIC) = 7335,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1943 - {
1463 (STRING) = Climbing frame (north),
1464 (STRING) = Players may climb northwards through this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle does not block ranged or magic attacks.,
1465 (GRAPHIC) = 7360,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1944 - {
1463 (STRING) = Climbing frame (south),
1464 (STRING) = Players may climb southwards through this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle does not block ranged or magic attacks.,
1465 (GRAPHIC) = 7362,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1945 - {
1463 (STRING) = Climbing frame (east),
1464 (STRING) = Players may climb eastwards through this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle does not block ranged or magic attacks.,
1465 (GRAPHIC) = 7361,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1946 - {
1463 (STRING) = Climbing frame (west),
1464 (STRING) = Players may climb westwards through this if they have the required Agility level, provided there's space on the far side.<br><br>The obstacle does not block ranged or magic attacks.,
1465 (GRAPHIC) = 7363,
1466 (INT) = 0,
1470 (ENUM) = 3964,
}
1947 - {
1463 (STRING) = Spikes,
1464 (STRING) = Spikes damage anyone who steps on them, although a running player may be able to cross unscathed.<br><br>Use the options below to specify how much damage they do.,
1465 (GRAPHIC) = 7336,
1466 (INT) = 1,
1470 (ENUM) = 3953,
}
1948 - {
1463 (STRING) = Invisible spikes,
1464 (STRING) = Invisible spikes are hidden until someone steps on them, at which point they will deal damage to their victim, although a running player may be able to cross unscathed.<br><br>Use the options below to specify how much damage they do.,
1465 (GRAPHIC) = 7337,
1466 (INT) = 1,
1470 (ENUM) = 3953,
}
1949 - {
1463 (STRING) = Conveyor (north),
1464 (STRING) = Attempts to move people northwards, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7338,
1466 (INT) = 1,
}
1950 - {
1463 (STRING) = Conveyor (south),
1464 (STRING) = Attempts to move people southwards, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7339,
1466 (INT) = 1,
}
1951 - {
1463 (STRING) = Conveyor (east),
1464 (STRING) = Attempts to move people eastwards, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7340,
1466 (INT) = 1,
}
1952 - {
1463 (STRING) = Conveyor (west),
1464 (STRING) = Attempts to move people westwards, although a running player may be able to cross unaffected.,
1465 (GRAPHIC) = 7341,
1466 (INT) = 1,
}
1953 - {
1463 (STRING) = Power-up (stats),
1464 (STRING) = Modifies the stats of anyone who stands in it.,
1465 (GRAPHIC) = 7342,
1466 (INT) = 3,
1470 (ENUM) = 3966,
1471 (ENUM) = 3968,
1472 (ENUM) = 3951,
}
1954 - {
1463 (STRING) = Power-up (other),
1464 (STRING) = Modifies the attributes of anyone who stands in it.,
1465 (GRAPHIC) = 7342,
1466 (INT) = 3,
1470 (ENUM) = 3970,
1471 (ENUM) = 3971,
1472 (ENUM) = 3951,
}
1955 - {
1463 (STRING) = Warrior,
1464 (STRING) = A melee fighter aligned to neither team.,
1465 (GRAPHIC) = 7343,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1956 - {
1463 (STRING) = Red warrior,
1464 (STRING) = A melee fighter aligned to the red team.,
1465 (GRAPHIC) = 7343,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1957 - {
1463 (STRING) = Blue warrior,
1464 (STRING) = A melee fighter aligned to the blue team.,
1465 (GRAPHIC) = 7343,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1958 - {
1463 (STRING) = Ranger,
1464 (STRING) = A ranger aligned to neither team.,
1465 (GRAPHIC) = 7344,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1959 - {
1463 (STRING) = Red ranger,
1464 (STRING) = A ranger aligned to the red team.,
1465 (GRAPHIC) = 7344,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1960 - {
1463 (STRING) = Blue ranger,
1464 (STRING) = A ranger aligned to the blue team.,
1465 (GRAPHIC) = 7344,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1961 - {
1463 (STRING) = Mage,
1464 (STRING) = A mage aligned to neither team.,
1465 (GRAPHIC) = 7345,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1962 - {
1463 (STRING) = Red mage,
1464 (STRING) = A mage aligned to the red team.,
1465 (GRAPHIC) = 7345,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1963 - {
1463 (STRING) = Blue mage,
1464 (STRING) = A mage aligned to the blue team.,
1465 (GRAPHIC) = 7345,
1466 (INT) = 5,
1470 (ENUM) = 3975,
1471 (ENUM) = 3951,
1472 (ENUM) = 3949,
}
1964 - {
1463 (STRING) = Item spawn,
1464 (STRING) = Items appear on the ground here.,
1465 (GRAPHIC) = 7347,
1466 (INT) = 5,
1470 (ENUM) = 3985,
1471 (ENUM) = 3951,
}
1965 - {
1463 (STRING) = Tag marker,
1464 (STRING) = Players must tag these markers.,
1465 (GRAPHIC) = 7355,
1466 (INT) = 4,
1470 (ENUM) = 3949,
1471 (ENUM) = 3973,
}
1966 - {
1463 (STRING) = Ball spawn,
1464 (STRING) = A ball spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.,
1465 (GRAPHIC) = 7348,
1466 (INT) = 6,
1470 (ENUM) = 3987,
1471 (ENUM) = 3989,
1472 (ENUM) = 3991,
}
1967 - {
1463 (STRING) = Neutral flag spawn,
1464 (STRING) = A flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.,
1465 (GRAPHIC) = 7349,
1466 (INT) = 6,
1470 (ENUM) = -1,
1471 (ENUM) = 3993,
1472 (ENUM) = 3991,
}
1968 - {
1463 (STRING) = Red flag spawn,
1464 (STRING) = A red flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.,
1465 (GRAPHIC) = 7350,
1466 (INT) = 6,
1470 (ENUM) = 3992,
1471 (ENUM) = 3993,
1472 (ENUM) = 3991,
}
1969 - {
1463 (STRING) = Blue flag spawn,
1464 (STRING) = A blue flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.,
1465 (GRAPHIC) = 7351,
1466 (INT) = 6,
1470 (ENUM) = 3992,
1471 (ENUM) = 3993,
1472 (ENUM) = 3991,
}
1970 - {
1463 (STRING) = Neutral goal,
1464 (STRING) = If balls are in play, players must kick or carry balls to this goal, and their opponents must try to stop them. If flags are in play, players must capture a flag and bring it to this goal.,
1465 (GRAPHIC) = 7352,
1470 (ENUM) = 3949,
}
1971 - {
1463 (STRING) = Red goal,
1464 (STRING) = If balls are in play, the blue team must kick or carry balls to this goal, and the red team must defend it. If flags are in play, the red team must capture the blue team's flag and bring it home to this goal.,
1465 (GRAPHIC) = 7353,
1470 (ENUM) = 3949,
}
1972 - {
1463 (STRING) = Blue goal,
1464 (STRING) = If balls are in play, the red team must kick or carry balls to this goal, and the blue team must defend it. If flags are in play, the blue team must capture the red team's flag and bring it home to this goal.,
1465 (GRAPHIC) = 7354,
1470 (ENUM) = 3949,
}
1973 - {
1480 (INT) = 1,
1481 (INT) = 1,
}
1974 - {
1480 (INT) = 3,
1481 (INT) = 2,
}
1975 - {
1480 (INT) = 2,
1481 (INT) = 3,
}
1976 - {
1480 (INT) = 4,
1481 (INT) = 4,
1482 (INT) = 1,
}
1977 - {
1480 (INT) = 5,
1481 (INT) = 4,
1482 (INT) = 2,
}
1978 - {
1480 (INT) = 6,
1481 (INT) = 4,
1482 (INT) = 3,
}
1979 - {
1480 (INT) = 7,
1481 (INT) = 4,
1482 (INT) = 4,
}
1980 - {
1480 (INT) = 8,
1481 (INT) = 4,
1482 (INT) = 5,
}
1981 - {
1480 (INT) = 9,
1481 (INT) = 4,
1482 (INT) = 6,
}
1982 - {
1480 (INT) = 10,
1481 (INT) = 4,
1482 (INT) = 7,
}
1983 - {
1480 (INT) = 11,
1481 (INT) = 4,
1482 (INT) = 8,
}
1984 - {
1480 (INT) = 12,
1481 (INT) = 4,
1482 (INT) = 9,
}
1985 - {
1480 (INT) = 13,
1481 (INT) = 4,
1482 (INT) = 10,
}
1986 - {
1480 (INT) = 14,
1481 (INT) = 4,
1482 (INT) = 11,
}
1987 - {
1480 (INT) = 15,
1481 (INT) = 4,
1482 (INT) = 12,
}
1988 - {
1480 (INT) = 301,
1481 (INT) = 1,
}
1989 - {
1480 (INT) = 303,
1481 (INT) = 2,
}
1990 - {
1480 (INT) = 302,
1481 (INT) = 3,
}
1991 - {
1480 (INT) = 304,
1481 (INT) = 4,
1482 (INT) = 1,
}
1992 - {
1480 (INT) = 305,
1481 (INT) = 4,
1482 (INT) = 2,
}
1993 - {
1480 (INT) = 306,
1481 (INT) = 4,
1482 (INT) = 3,
}
1994 - {
1480 (INT) = 307,
1481 (INT) = 4,
1482 (INT) = 4,
}
1995 - {
1480 (INT) = 308,
1481 (INT) = 4,
1482 (INT) = 5,
}
1996 - {
1480 (INT) = 309,
1481 (INT) = 4,
1482 (INT) = 6,
}
1997 - {
1480 (INT) = 310,
1481 (INT) = 4,
1482 (INT) = 7,
}
1998 - {
1480 (INT) = 311,
1481 (INT) = 4,
1482 (INT) = 8,
}
1999 - {
1480 (INT) = 312,
1481 (INT) = 4,
1482 (INT) = 9,
}
2000 - {
1480 (INT) = 313,
1481 (INT) = 4,
1482 (INT) = 10,
}
2001 - {
1480 (INT) = 314,
1481 (INT) = 4,
1482 (INT) = 11,
}
2002 - {
1480 (INT) = 315,
1481 (INT) = 4,
1482 (INT) = 12,
}
2003 - {
1480 (INT) = 601,
1481 (INT) = 1,
}
2004 - {
1480 (INT) = 603,
1481 (INT) = 2,
}
2005 - {
1480 (INT) = 602,
1481 (INT) = 3,
}
2006 - {
1480 (INT) = 604,
1481 (INT) = 4,
1482 (INT) = 1,
}
2007 - {
1480 (INT) = 605,
1481 (INT) = 4,
1482 (INT) = 2,
}
2008 - {
1480 (INT) = 606,
1481 (INT) = 4,
1482 (INT) = 3,
}
2009 - {
1480 (INT) = 607,
1481 (INT) = 4,
1482 (INT) = 4,
}
2010 - {
1480 (INT) = 608,
1481 (INT) = 4,
1482 (INT) = 5,
}
2011 - {
1480 (INT) = 609,
1481 (INT) = 4,
1482 (INT) = 6,
}
2012 - {
1480 (INT) = 610,
1481 (INT) = 4,
1482 (INT) = 7,
}
2013 - {
1480 (INT) = 611,
1481 (INT) = 4,
1482 (INT) = 8,
}
2014 - {
1480 (INT) = 612,
1481 (INT) = 4,
1482 (INT) = 9,
}
2015 - {
1480 (INT) = 613,
1481 (INT) = 4,
1482 (INT) = 10,
}
2016 - {
1480 (INT) = 614,
1481 (INT) = 4,
1482 (INT) = 11,
}
2017 - {
1480 (INT) = 615,
1481 (INT) = 4,
1482 (INT) = 12,
}
2018 - {
1480 (INT) = 616,
1481 (INT) = 5,
1482 (INT) = 1,
}
2019 - {
1480 (INT) = 617,
1481 (INT) = 5,
1482 (INT) = 2,
}
2020 - {
1480 (INT) = 618,
1481 (INT) = 5,
1482 (INT) = 3,
}
2021 - {
1483 (INT) = 300,
1484 (INT) = 720,
1485 (INT) = 595,
1486 (INT) = 335,
1487 (INT) = 360,
1488 (INT) = 490,
1489 (INT) = 560,
1492 (INT) = 510,
1493 (INT) = 300,
1494 (INT) = 330,
1495 (INT) = 295,
1496 (INT) = 80,
1500 (INT) = 300,
1501 (INT) = 315,
1502 (INT) = 335,
1503 (INT) = 320,
1510 (INT) = 600,
1516 (INT) = 440,
1517 (INT) = 600,
1522 (INT) = 140,
1523 (INT) = 270,
1524 (INT) = 400,
}
2022 - {
1483 (INT) = 20,
1484 (INT) = 25,
1485 (INT) = 30,
1486 (INT) = 30,
1487 (INT) = 25,
1488 (INT) = 20,
1489 (INT) = 10,
1491 (INT) = 10,
1492 (INT) = 15,
1493 (INT) = 20,
1494 (INT) = 20,
1495 (INT) = 25,
1496 (INT) = 25,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 10,
1503 (INT) = 10,
1509 (INT) = 35,
1510 (INT) = 70,
1515 (INT) = 25,
1516 (INT) = 35,
1517 (INT) = 70,
1521 (INT) = 5,
1522 (INT) = 10,
1523 (INT) = 10,
1524 (INT) = 15,
}
2023 - {
1483 (INT) = 20,
1484 (INT) = 10,
1485 (INT) = 10,
1486 (INT) = 10,
1487 (INT) = 10,
1488 (INT) = 10,
1489 (INT) = 10,
1491 (INT) = 20,
1492 (INT) = 15,
1493 (INT) = 15,
1494 (INT) = 15,
1495 (INT) = 15,
1496 (INT) = 10,
1499 (INT) = 25,
1500 (INT) = 20,
1501 (INT) = 15,
1502 (INT) = 15,
1503 (INT) = 10,
1509 (INT) = 55,
1510 (INT) = 120,
1515 (INT) = 40,
1516 (INT) = 35,
1517 (INT) = 40,
1521 (INT) = 30,
1522 (INT) = 20,
1523 (INT) = 25,
1524 (INT) = 20,
}
2024 - {
1483 (INT) = 30,
1484 (INT) = 30,
1485 (INT) = 25,
1486 (INT) = 35,
1487 (INT) = 35,
1488 (INT) = 30,
1489 (INT) = 30,
1492 (INT) = 10,
1493 (INT) = 15,
1494 (INT) = 20,
1495 (INT) = 20,
1496 (INT) = 20,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 5,
1510 (INT) = 10,
1515 (INT) = 5,
1516 (INT) = 5,
1517 (INT) = 10,
1521 (INT) = 5,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2025 - {
1483 (INT) = 30,
1484 (INT) = 20,
1485 (INT) = 20,
1486 (INT) = 5,
1487 (INT) = 5,
1488 (INT) = 5,
1489 (INT) = 10,
1491 (INT) = 10,
1492 (INT) = 20,
1493 (INT) = 10,
1494 (INT) = 10,
1495 (INT) = 15,
1496 (INT) = 20,
1500 (INT) = 10,
1501 (INT) = 5,
1502 (INT) = 10,
1503 (INT) = 10,
1509 (INT) = 5,
1510 (INT) = 10,
1515 (INT) = 5,
1516 (INT) = 5,
1517 (INT) = 10,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2026 - {
1483 (INT) = 5,
1484 (INT) = 5,
1485 (INT) = 5,
1486 (INT) = 5,
1487 (INT) = 5,
1488 (INT) = 5,
1489 (INT) = 10,
1490 (INT) = 10,
1491 (INT) = 10,
1492 (INT) = 10,
1493 (INT) = 10,
1494 (INT) = 10,
1495 (INT) = 10,
1496 (INT) = 15,
1497 (INT) = 5,
1498 (INT) = 5,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 5,
1510 (INT) = 20,
1512 (INT) = 5,
1513 (INT) = 10,
1514 (INT) = 15,
1515 (INT) = 20,
1516 (INT) = 25,
1517 (INT) = 20,
1518 (INT) = 5,
1519 (INT) = 5,
1520 (INT) = 5,
1521 (INT) = 5,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2027 - {
1483 (INT) = 15,
1484 (INT) = 10,
1485 (INT) = 15,
1486 (INT) = 20,
1487 (INT) = 20,
1488 (INT) = 20,
1489 (INT) = 30,
1490 (INT) = 20,
1491 (INT) = 20,
1492 (INT) = 20,
1493 (INT) = 20,
1494 (INT) = 15,
1495 (INT) = 15,
1496 (INT) = 20,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 5,
1510 (INT) = 10,
1515 (INT) = 5,
1516 (INT) = 5,
1517 (INT) = 10,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2028 - {
1483 (INT) = 10,
1484 (INT) = 10,
1485 (INT) = 10,
1486 (INT) = 15,
1487 (INT) = 10,
1488 (INT) = 15,
1489 (INT) = 20,
1490 (INT) = 20,
1491 (INT) = 25,
1492 (INT) = 20,
1493 (INT) = 35,
1494 (INT) = 35,
1495 (INT) = 30,
1496 (INT) = 40,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 5,
1510 (INT) = 10,
1515 (INT) = 5,
1516 (INT) = 5,
1517 (INT) = 10,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2029 - {
1483 (INT) = 5,
1484 (INT) = 5,
1485 (INT) = 5,
1486 (INT) = 10,
1487 (INT) = 10,
1488 (INT) = 15,
1489 (INT) = 10,
1490 (INT) = 15,
1491 (INT) = 15,
1492 (INT) = 15,
1493 (INT) = 20,
1494 (INT) = 20,
1495 (INT) = 5,
1496 (INT) = 10,
1497 (INT) = 5,
1498 (INT) = 5,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 15,
1510 (INT) = 25,
1513 (INT) = 5,
1514 (INT) = 5,
1515 (INT) = 5,
1516 (INT) = 10,
1517 (INT) = 20,
1520 (INT) = 5,
1521 (INT) = 5,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2030 - {
1483 (INT) = 10,
1484 (INT) = 10,
1485 (INT) = 10,
1486 (INT) = 10,
1487 (INT) = 10,
1488 (INT) = 10,
1489 (INT) = 15,
1490 (INT) = 10,
1491 (INT) = 10,
1492 (INT) = 10,
1493 (INT) = 10,
1494 (INT) = 10,
1495 (INT) = 10,
1496 (INT) = 15,
1497 (INT) = 5,
1498 (INT) = 5,
1499 (INT) = 5,
1500 (INT) = 5,
1501 (INT) = 5,
1502 (INT) = 5,
1503 (INT) = 5,
1509 (INT) = 20,
1510 (INT) = 15,
1512 (INT) = 5,
1513 (INT) = 10,
1514 (INT) = 10,
1515 (INT) = 10,
1516 (INT) = 10,
1517 (INT) = 15,
1518 (INT) = 5,
1519 (INT) = 5,
1520 (INT) = 5,
1521 (INT) = 5,
1522 (INT) = 5,
1523 (INT) = 5,
1524 (INT) = 5,
}
2031 - {
1484 (INT) = 12240,
1485 (INT) = 18200,
1486 (INT) = 18550,
1487 (INT) = 18200,
1488 (INT) = 66000,
1489 (INT) = 123200,
1492 (INT) = 15600,
1493 (INT) = 15900,
1494 (INT) = 29700,
1495 (INT) = 38500,
1496 (INT) = 17920,
1500 (INT) = 15900,
1501 (INT) = 27000,
1502 (INT) = 44000,
1503 (INT) = 72800,
1510 (INT) = 134400,
1516 (INT) = 55000,
1517 (INT) = 134400,
1522 (INT) = 12960,
1523 (INT) = 33000,
1524 (INT) = 89600,
}
2032 - {
1484 (INT) = 1020,
1485 (INT) = 1660,
1486 (INT) = 2120,
1487 (INT) = 2700,
1488 (INT) = 2750,
1489 (INT) = 2800,
1491 (INT) = 410,
1492 (INT) = 830,
1493 (INT) = 1590,
1494 (INT) = 2160,
1495 (INT) = 3080,
1496 (INT) = 5600,
1499 (INT) = 310,
1500 (INT) = 530,
1501 (INT) = 810,
1502 (INT) = 1540,
1503 (INT) = 2800,
1509 (INT) = 4950,
1510 (INT) = 15680,
1515 (INT) = 2700,
1516 (INT) = 4400,
1517 (INT) = 5040,
1521 (INT) = 530,
1522 (INT) = 970,
1523 (INT) = 1650,
1524 (INT) = 3360,
}
2033 - {
1484 (INT) = 410,
1485 (INT) = 620,
1486 (INT) = 800,
1487 (INT) = 970,
1488 (INT) = 1650,
1489 (INT) = 2240,
1491 (INT) = 820,
1492 (INT) = 830,
1493 (INT) = 1060,
1494 (INT) = 1620,
1495 (INT) = 2090,
1496 (INT) = 2240,
1499 (INT) = 1250,
1500 (INT) = 1380,
1501 (INT) = 1620,
1502 (INT) = 2090,
1503 (INT) = 2240,
1509 (INT) = 7700,
1510 (INT) = 26880,
1515 (INT) = 3890,
1516 (INT) = 4950,
1517 (INT) = 8960,
1521 (INT) = 2120,
1522 (INT) = 1940,
1523 (INT) = 3300,
1524 (INT) = 4480,
}
2034 - {
1484 (INT) = 820,
1485 (INT) = 780,
1486 (INT) = 1590,
1487 (INT) = 1840,
1488 (INT) = 1980,
1489 (INT) = 3360,
1492 (INT) = 310,
1493 (INT) = 740,
1494 (INT) = 1080,
1495 (INT) = 1100,
1496 (INT) = 2460,
1499 (INT) = 50,
1500 (INT) = 160,
1501 (INT) = 160,
1502 (INT) = 330,
1503 (INT) = 1010,
1509 (INT) = 220,
1510 (INT) = 1120,
1515 (INT) = 220,
1516 (INT) = 440,
1517 (INT) = 1120,
1521 (INT) = 60,
1522 (INT) = 80,
1523 (INT) = 170,
1524 (INT) = 450,
}
2035 - {
1483 (INT) = 700,
1484 (INT) = 510,
1485 (INT) = 620,
1486 (INT) = 270,
1487 (INT) = 380,
1488 (INT) = 500,
1489 (INT) = 1120,
1491 (INT) = 410,
1492 (INT) = 620,
1493 (INT) = 530,
1494 (INT) = 700,
1495 (INT) = 990,
1496 (INT) = 2240,
1500 (INT) = 530,
1501 (INT) = 430,
1502 (INT) = 660,
1503 (INT) = 1570,
1509 (INT) = 220,
1510 (INT) = 1120,
1515 (INT) = 380,
1516 (INT) = 440,
1517 (INT) = 1120,
1522 (INT) = 220,
1523 (INT) = 220,
1524 (INT) = 450,
}
2036 - {
1483 (INT) = 160,
1484 (INT) = 180,
1485 (INT) = 160,
1486 (INT) = 270,
1487 (INT) = 380,
1488 (INT) = 440,
1489 (INT) = 1120,
1490 (INT) = 250,
1491 (INT) = 360,
1492 (INT) = 360,
1493 (INT) = 530,
1494 (INT) = 700,
1495 (INT) = 660,
1496 (INT) = 1790,
1497 (INT) = 80,
1498 (INT) = 100,
1499 (INT) = 130,
1500 (INT) = 210,
1501 (INT) = 220,
1502 (INT) = 330,
1503 (INT) = 560,
1509 (INT) = 220,
1510 (INT) = 2240,
1512 (INT) = 150,
1513 (INT) = 310,
1514 (INT) = 640,
1515 (INT) = 1080,
1516 (INT) = 1430,
1517 (INT) = 2240,
1518 (INT) = 60,
1519 (INT) = 100,
1520 (INT) = 100,
1521 (INT) = 210,
1522 (INT) = 220,
1523 (INT) = 330,
1524 (INT) = 560,
}
2037 - {
1483 (INT) = 300,
1484 (INT) = 410,
1485 (INT) = 520,
1486 (INT) = 950,
1487 (INT) = 970,
1488 (INT) = 1430,
1489 (INT) = 3360,
1490 (INT) = 500,
1491 (INT) = 560,
1492 (INT) = 620,
1493 (INT) = 950,
1494 (INT) = 860,
1495 (INT) = 990,
1496 (INT) = 2240,
1499 (INT) = 50,
1500 (INT) = 210,
1501 (INT) = 270,
1502 (INT) = 330,
1503 (INT) = 780,
1509 (INT) = 440,
1510 (INT) = 1120,
1515 (INT) = 320,
1516 (INT) = 440,
1517 (INT) = 1120,
1522 (INT) = 160,
1523 (INT) = 160,
1524 (INT) = 450,
}
2038 - {
1483 (INT) = 200,
1484 (INT) = 310,
1485 (INT) = 360,
1486 (INT) = 740,
1487 (INT) = 760,
1488 (INT) = 990,
1489 (INT) = 2240,
1490 (INT) = 500,
1491 (INT) = 610,
1492 (INT) = 730,
1493 (INT) = 1480,
1494 (INT) = 1730,
1495 (INT) = 1930,
1496 (INT) = 4480,
1499 (INT) = 100,
1500 (INT) = 110,
1501 (INT) = 110,
1502 (INT) = 170,
1503 (INT) = 450,
1509 (INT) = 450,
1510 (INT) = 1120,
1515 (INT) = 380,
1516 (INT) = 450,
1517 (INT) = 1120,
1522 (INT) = 110,
1523 (INT) = 170,
1524 (INT) = 450,
}
2039 - {
1483 (INT) = 160,
1484 (INT) = 260,
1485 (INT) = 260,
1486 (INT) = 640,
1487 (INT) = 700,
1488 (INT) = 1100,
1489 (INT) = 1120,
1490 (INT) = 300,
1491 (INT) = 460,
1492 (INT) = 520,
1493 (INT) = 850,
1494 (INT) = 970,
1495 (INT) = 550,
1496 (INT) = 1120,
1497 (INT) = 120,
1498 (INT) = 180,
1499 (INT) = 160,
1500 (INT) = 320,
1501 (INT) = 380,
1502 (INT) = 330,
1503 (INT) = 560,
1509 (INT) = 990,
1510 (INT) = 2910,
1513 (INT) = 160,
1514 (INT) = 270,
1515 (INT) = 380,
1516 (INT) = 660,
1517 (INT) = 2240,
1520 (INT) = 50,
1521 (INT) = 110,
1522 (INT) = 110,
1523 (INT) = 220,
1524 (INT) = 780,
}
2040 - {
1483 (INT) = 250,
1484 (INT) = 280,
1485 (INT) = 310,
1486 (INT) = 580,
1487 (INT) = 650,
1488 (INT) = 660,
1489 (INT) = 1790,
1490 (INT) = 250,
1491 (INT) = 280,
1492 (INT) = 310,
1493 (INT) = 580,
1494 (INT) = 650,
1495 (INT) = 660,
1496 (INT) = 1790,
1497 (INT) = 60,
1498 (INT) = 70,
1499 (INT) = 100,
1500 (INT) = 210,
1501 (INT) = 270,
1502 (INT) = 280,
1503 (INT) = 560,
1509 (INT) = 1320,
1510 (INT) = 1790,
1512 (INT) = 230,
1513 (INT) = 310,
1514 (INT) = 580,
1515 (INT) = 650,
1516 (INT) = 660,
1517 (INT) = 1790,
1518 (INT) = 60,
1519 (INT) = 70,
1520 (INT) = 100,
1521 (INT) = 210,
1522 (INT) = 270,
1523 (INT) = 280,
1524 (INT) = 560,
}
2041 - {
1532 (INT) = 0,
1533 (INT) = 1,
1534 (INT) = 1,
}
2042 - {
1532 (INT) = 0,
1533 (INT) = 1,
1534 (INT) = 1,
}
2043 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 1,
}
2044 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 2,
1536 (INT) = 1,
}
2045 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 2,
1536 (INT) = 2,
1537 (INT) = 2,
1538 (INT) = 2,
}
2046 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 3,
1536 (INT) = 4,
1537 (INT) = 3,
1538 (INT) = 4,
}
2047 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 4,
1536 (INT) = 4,
1537 (INT) = 5,
1538 (INT) = 5,
1539 (INT) = 3,
1541 (INT) = 3,
}
2048 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 6,
1536 (INT) = 6,
1537 (INT) = 6,
1538 (INT) = 6,
1539 (INT) = 6,
1540 (INT) = 6,
1541 (INT) = 6,
}
2049 - {
1532 (INT) = 1,
1533 (INT) = 0,
1534 (INT) = 1,
}
2050 - {
1532 (INT) = 1,
1533 (INT) = 0,
1534 (INT) = 1,
}
2051 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
}
2052 - {
1532 (INT) = 3,
1533 (INT) = 2,
1534 (INT) = 1,
}
2053 - {
1532 (INT) = 4,
1533 (INT) = 3,
1534 (INT) = 1,
}
2054 - {
1532 (INT) = 5,
1533 (INT) = 4,
1534 (INT) = 1,
}
2055 - {
1532 (INT) = 6,
1533 (INT) = 5,
1534 (INT) = 1,
}
2056 - {
1532 (INT) = 7,
1533 (INT) = 6,
1534 (INT) = 1,
}
2057 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 0,
}
2058 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 0,
}
2059 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
}
2060 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 2,
}
2061 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 3,
}
2062 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 4,
}
2063 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 5,
}
2064 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 6,
}
2065 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 0,
}
2066 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 0,
}
2067 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 1,
}
2068 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 2,
}
2069 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 3,
}
2070 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 4,
}
2071 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 5,
}
2072 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1535 (INT) = 6,
}
2073 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 0,
}
2074 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 0,
}
2075 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 1,
}
2076 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 2,
}
2077 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 3,
}
2078 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 4,
}
2079 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 5,
}
2080 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1536 (INT) = 6,
}
2081 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 0,
}
2082 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 0,
}
2083 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 1,
}
2084 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 2,
}
2085 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 3,
}
2086 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 4,
}
2087 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 5,
}
2088 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1537 (INT) = 6,
}
2089 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 0,
}
2090 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 0,
}
2091 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 1,
}
2092 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 2,
}
2093 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 3,
}
2094 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 4,
}
2095 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 5,
}
2096 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1540 (INT) = 6,
}
2097 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 0,
}
2098 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 0,
}
2099 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 1,
}
2100 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 2,
}
2101 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 3,
}
2102 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 4,
}
2103 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 5,
}
2104 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1538 (INT) = 6,
}
2105 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 0,
}
2106 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 0,
}
2107 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 1,
}
2108 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 2,
}
2109 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 3,
}
2110 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 4,
}
2111 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 5,
}
2112 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1539 (INT) = 6,
}
2113 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 0,
}
2114 - {
1532 (INT) = 1,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 0,
}
2115 - {
1532 (INT) = 2,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 1,
}
2116 - {
1532 (INT) = 3,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 2,
}
2117 - {
1532 (INT) = 4,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 3,
}
2118 - {
1532 (INT) = 5,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 4,
}
2119 - {
1532 (INT) = 6,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 5,
}
2120 - {
1532 (INT) = 7,
1533 (INT) = 1,
1534 (INT) = 1,
1541 (INT) = 6,
}
2121 - {
1565 (GRAPHIC) = 7037,
1566 (STRING) = Austere banner frame,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1200,
}
2122 - {
1565 (GRAPHIC) = 7032,
1566 (STRING) = Threadbare banner,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 800,
}
2123 - {
1565 (GRAPHIC) = 7038,
1566 (STRING) = Carved banner frame,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1500,
}
2124 - {
1565 (GRAPHIC) = 7039,
1566 (STRING) = Engraved banner frame,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2125 - {
1565 (GRAPHIC) = 7040,
1566 (STRING) = Solid banner frame,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2126 - {
1565 (GRAPHIC) = 7033,
1566 (STRING) = Twill banner,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 3000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2127 - {
1565 (GRAPHIC) = 7034,
1566 (STRING) = Satin banner,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 3000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1500,
}
2128 - {
1565 (GRAPHIC) = 7041,
1566 (STRING) = Ornate banner frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 8000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2129 - {
1565 (GRAPHIC) = 7042,
1566 (STRING) = Filigreed banner frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2130 - {
1565 (GRAPHIC) = 7043,
1566 (STRING) = Plated banner frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2131 - {
1565 (GRAPHIC) = 7035,
1566 (STRING) = Brocade banner,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 50000,
}
2132 - {
1565 (GRAPHIC) = 7036,
1566 (STRING) = Lampas banner,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 107,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 80000,
}
2133 - {
1565 (GRAPHIC) = 7247,
1566 (STRING) = Militia's arsenal,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
}
2134 - {
1565 (GRAPHIC) = 7248,
1566 (STRING) = Gladiator's arsenal,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 6000,
}
2135 - {
1565 (GRAPHIC) = 7249,
1566 (STRING) = Quartermaster's arsenal,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 6000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 8000,
}
2136 - {
1565 (GRAPHIC) = 7250,
1566 (STRING) = Imperial arsenal,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2137 - {
1565 (GRAPHIC) = 7251,
1566 (STRING) = Grandmaster's arsenal,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 30000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 15000,
}
2138 - {
1565 (GRAPHIC) = 7252,
1566 (STRING) = Dynastic arsenal,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 35000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2139 - {
1565 (GRAPHIC) = 7253,
1566 (STRING) = Phalanx arsenal,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 12,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 50000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2140 - {
1565 (GRAPHIC) = 7053,
1566 (STRING) = Rough-hewn melee statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2141 - {
1565 (GRAPHIC) = 7054,
1566 (STRING) = Rough-hewn magic statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2142 - {
1565 (GRAPHIC) = 7055,
1566 (STRING) = Rough-hewn ranged statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2143 - {
1565 (GRAPHIC) = 7056,
1566 (STRING) = Engraved melee statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2144 - {
1565 (GRAPHIC) = 7057,
1566 (STRING) = Engraved magic statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2145 - {
1565 (GRAPHIC) = 7058,
1566 (STRING) = Engraved ranged statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2146 - {
1565 (GRAPHIC) = 7059,
1566 (STRING) = Artisan melee statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2147 - {
1565 (GRAPHIC) = 7060,
1566 (STRING) = Artisan magic statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2148 - {
1565 (GRAPHIC) = 7061,
1566 (STRING) = Artisan ranged statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 11,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2149 - {
1565 (GRAPHIC) = 7222,
1566 (STRING) = Rough-hewn sundial,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 3000,
}
2150 - {
1565 (GRAPHIC) = 7223,
1566 (STRING) = Marble sundial,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
}
2151 - {
1565 (GRAPHIC) = 7224,
1566 (STRING) = Granite sundial,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2152 - {
1565 (GRAPHIC) = 7225,
1566 (STRING) = Gilded sundial,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2153 - {
1565 (GRAPHIC) = 7226,
1566 (STRING) = Baroque sundial,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2154 - {
1565 (GRAPHIC) = 7227,
1566 (STRING) = Ornate sundial,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 30000,
}
2155 - {
1565 (GRAPHIC) = 7228,
1566 (STRING) = Arcane sundial,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 104,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 40000,
}
2156 - {
1565 (GRAPHIC) = 7087,
1566 (STRING) = Rough-hewn fountain,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2157 - {
1565 (GRAPHIC) = 7088,
1566 (STRING) = Tiered fountain,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 7500,
}
2158 - {
1565 (GRAPHIC) = 7089,
1566 (STRING) = Artisan fountain,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2159 - {
1565 (GRAPHIC) = 7090,
1566 (STRING) = Lion fountain,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 50000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 5000,
}
2160 - {
1565 (GRAPHIC) = 7091,
1566 (STRING) = Cascading fountain,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 6000,
}
2161 - {
1565 (GRAPHIC) = 7092,
1566 (STRING) = Leviathan fountain,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 8000,
}
2162 - {
1565 (GRAPHIC) = 7093,
1566 (STRING) = Ondine fountain,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 21,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 100000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 10000,
}
2163 - {
1565 (GRAPHIC) = 7267,
1566 (STRING) = Helix,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 750,
}
2164 - {
1565 (GRAPHIC) = 7268,
1566 (STRING) = Crux,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 7500,
}
2165 - {
1565 (GRAPHIC) = 7269,
1566 (STRING) = Diamond,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
}
2166 - {
1565 (GRAPHIC) = 7270,
1566 (STRING) = Bulwark,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 45000,
}
2167 - {
1565 (GRAPHIC) = 7271,
1566 (STRING) = Arcana,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2168 - {
1565 (GRAPHIC) = 7272,
1566 (STRING) = Spines,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 50000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
}
2169 - {
1565 (GRAPHIC) = 7273,
1566 (STRING) = Tableau,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 70000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 20000,
}
2170 - {
1565 (GRAPHIC) = 7274,
1566 (STRING) = Bladeleaf,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2171 - {
1565 (GRAPHIC) = 7275,
1566 (STRING) = Serpentine,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 125000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 15000,
}
2172 - {
1565 (GRAPHIC) = 7276,
1566 (STRING) = Hubris,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 113,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 200000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 20000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 50000,
}
2173 - {
1565 (GRAPHIC) = 7131,
1566 (STRING) = Small evergreen,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
}
2174 - {
1565 (GRAPHIC) = 7132,
1566 (STRING) = Tall evergreen,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
}
2175 - {
1565 (GRAPHIC) = 7133,
1566 (STRING) = Sculpted evergreen,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 6000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
}
2176 - {
1565 (GRAPHIC) = 7134,
1566 (STRING) = Tiered evergreen,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 1000,
}
2177 - {
1565 (GRAPHIC) = 7135,
1566 (STRING) = Coiled evergreen,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 1000,
}
2178 - {
1565 (GRAPHIC) = 7136,
1566 (STRING) = Guided evergreen,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 3000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 1500,
}
2179 - {
1565 (GRAPHIC) = 7137,
1566 (STRING) = Spherical evergreen,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 103,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 3000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 1500,
}
2180 - {
1565 (GRAPHIC) = 7277,
1566 (STRING) = Simple fireplace,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 3000,
}
2181 - {
1565 (GRAPHIC) = 7278,
1566 (STRING) = Marble fireplace,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 30000,
}
2182 - {
1565 (GRAPHIC) = 7279,
1566 (STRING) = Earthenware fireplace,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 50000,
}
2183 - {
1565 (GRAPHIC) = 7280,
1566 (STRING) = Sanctuary fireplace,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2184 - {
1565 (GRAPHIC) = 7281,
1566 (STRING) = Brazen fireplace,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 15000,
}
2185 - {
1565 (GRAPHIC) = 7282,
1566 (STRING) = Inferno fireplace,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2186 - {
1565 (GRAPHIC) = 7283,
1566 (STRING) = Temple fireplace,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 109,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 50000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 25000,
}
2187 - {
1565 (GRAPHIC) = 7138,
1566 (STRING) = Footman's shield,
1567 (INT) = 3,
1568 (INT) = 1,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 1000,
}
2188 - {
1565 (GRAPHIC) = 7139,
1566 (STRING) = Guardian's shield,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 4000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 2000,
}
2189 - {
1565 (GRAPHIC) = 7140,
1566 (STRING) = Marauder's shield,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 7000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 3000,
}
2190 - {
1565 (GRAPHIC) = 7141,
1566 (STRING) = Lord's eschutcheon,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2191 - {
1565 (GRAPHIC) = 7142,
1566 (STRING) = Reaver's eschutcheon,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 15000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2192 - {
1565 (GRAPHIC) = 7143,
1566 (STRING) = Lord's bulwark,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 20000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2193 - {
1565 (GRAPHIC) = 7144,
1566 (STRING) = Reaver's bulwark,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 25000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2194 - {
1565 (GRAPHIC) = 7145,
1566 (STRING) = Lord's targe,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 20000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2195 - {
1565 (GRAPHIC) = 7146,
1566 (STRING) = Reaver's targe,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 15000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 20000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2196 - {
1565 (GRAPHIC) = 7147,
1566 (STRING) = Lord's aegis,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 20000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 20000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2197 - {
1565 (GRAPHIC) = 7148,
1566 (STRING) = Reaver's aegis,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 108,
1570 (STRING) = Bars,
1571 (INT) = 5,
1572 (GRAPHIC) = 7377,
1573 (INT) = 25000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 20000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2198 - {
1565 (GRAPHIC) = 7240,
1566 (STRING) = Austere tapestry frame,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1200,
}
2199 - {
1565 (GRAPHIC) = 7235,
1566 (STRING) = Threadbare tapestry,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 800,
}
2200 - {
1565 (GRAPHIC) = 7241,
1566 (STRING) = Carved tapestry frame,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2201 - {
1565 (GRAPHIC) = 7242,
1566 (STRING) = Engraved tapestry frame,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
}
2202 - {
1565 (GRAPHIC) = 7236,
1566 (STRING) = Twill tapestry,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 3000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2203 - {
1565 (GRAPHIC) = 7237,
1566 (STRING) = Satin tapestry,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
}
2204 - {
1565 (GRAPHIC) = 7243,
1566 (STRING) = Martial tapestry frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 7500,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 7000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2205 - {
1565 (GRAPHIC) = 7244,
1566 (STRING) = Ornate tapestry frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 8000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2206 - {
1565 (GRAPHIC) = 7245,
1566 (STRING) = Aegis tapestry frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 12500,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 9000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2207 - {
1565 (GRAPHIC) = 7246,
1566 (STRING) = Lion tapestry frame,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2208 - {
1565 (GRAPHIC) = 7238,
1566 (STRING) = Brocade tapestry,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 20000,
}
2209 - {
1565 (GRAPHIC) = 7239,
1566 (STRING) = Lampas tapestry,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 106,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 40000,
}
2210 - {
1565 (GRAPHIC) = 7099,
1566 (STRING) = Tower hedge,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2500,
}
2211 - {
1565 (GRAPHIC) = 7094,
1566 (STRING) = Rough-hewn base,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 500,
}
2212 - {
1565 (GRAPHIC) = 7100,
1566 (STRING) = Bear hedge,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
}
2213 - {
1565 (GRAPHIC) = 7101,
1566 (STRING) = Dragon hedge,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
}
2214 - {
1565 (GRAPHIC) = 7102,
1566 (STRING) = Phoenix hedge,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
}
2215 - {
1565 (GRAPHIC) = 7103,
1566 (STRING) = Castle hedge,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
}
2216 - {
1565 (GRAPHIC) = 7104,
1566 (STRING) = Unicorn hedge,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 15000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
}
2217 - {
1565 (GRAPHIC) = 7095,
1566 (STRING) = Artisan base,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 8000,
}
2218 - {
1565 (GRAPHIC) = 7096,
1566 (STRING) = Embellished base,
1567 (INT) = 2,
1568 (INT) = 2,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 12000,
}
2219 - {
1565 (GRAPHIC) = 7105,
1566 (STRING) = Floral bear hedge,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 50000,
}
2220 - {
1565 (GRAPHIC) = 7106,
1566 (STRING) = Floral dragon hedge,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 50000,
}
2221 - {
1565 (GRAPHIC) = 7107,
1566 (STRING) = Floral phoenix hedge,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 50000,
}
2222 - {
1565 (GRAPHIC) = 7108,
1566 (STRING) = Floral castle hedge,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 50000,
}
2223 - {
1565 (GRAPHIC) = 7109,
1566 (STRING) = Floral unicorn hedge,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 50000,
}
2224 - {
1565 (GRAPHIC) = 7097,
1566 (STRING) = Adorned base,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 50000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 10000,
}
2225 - {
1565 (GRAPHIC) = 7098,
1566 (STRING) = Grand base,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 20,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Stone,
1575 (INT) = 2,
1576 (GRAPHIC) = 7380,
1577 (INT) = 50000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 10000,
}
2226 - {
1565 (GRAPHIC) = 7257,
1566 (STRING) = Simple windows (level 1),
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 111,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 2000,
}
2227 - {
1565 (GRAPHIC) = 7258,
1566 (STRING) = Manor windows (level 1),
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 111,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 2000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 1000,
}
2228 - {
1565 (GRAPHIC) = 7259,
1566 (STRING) = Stronghold windows (level 1),
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 111,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 2000,
}
2229 - {
1565 (GRAPHIC) = 7260,
1566 (STRING) = Palace windows (level 1),
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 111,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 5000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2230 - {
1565 (GRAPHIC) = 7261,
1566 (STRING) = Fortress windows (level 1),
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 111,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 10000,
}
2231 - {
1565 (GRAPHIC) = 7075,
1566 (STRING) = Austere flagpole,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
}
2232 - {
1565 (GRAPHIC) = 7072,
1566 (STRING) = Threadbare flag,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1200,
}
2233 - {
1565 (GRAPHIC) = 7067,
1566 (STRING) = Austere flag base,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 800,
}
2234 - {
1565 (GRAPHIC) = 7076,
1566 (STRING) = Carved flagpole,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 20000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 4000,
}
2235 - {
1565 (GRAPHIC) = 7077,
1566 (STRING) = Engraved flagpole,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 30000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
}
2236 - {
1565 (GRAPHIC) = 7078,
1566 (STRING) = Artisan flagpole,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
}
2237 - {
1565 (GRAPHIC) = 7079,
1566 (STRING) = Elaborate flagpole,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
}
2238 - {
1565 (GRAPHIC) = 7073,
1566 (STRING) = Twill flag,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
}
2239 - {
1565 (GRAPHIC) = 7068,
1566 (STRING) = Lacquered flag base,
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 2000,
}
2240 - {
1565 (GRAPHIC) = 7080,
1566 (STRING) = Ornate flagpole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 30000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2241 - {
1565 (GRAPHIC) = 7081,
1566 (STRING) = Filigreed flagpole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 35000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 12000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2242 - {
1565 (GRAPHIC) = 7082,
1566 (STRING) = Plated flagpole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 40000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 15000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2243 - {
1565 (GRAPHIC) = 7083,
1566 (STRING) = Adorned flagpole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 45000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 20000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2244 - {
1565 (GRAPHIC) = 7074,
1566 (STRING) = Brocade flag,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 2500,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 60000,
}
2245 - {
1565 (GRAPHIC) = 7069,
1566 (STRING) = Gilded flag base,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 4000,
}
2246 - {
1565 (GRAPHIC) = 7070,
1566 (STRING) = Baroque flag base,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 4000,
}
2247 - {
1565 (GRAPHIC) = 7071,
1566 (STRING) = Reinforced flag base,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 102,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 15000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 4000,
}
2248 - {
1565 (GRAPHIC) = 7262,
1566 (STRING) = Simple windows (level 0),
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 110,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 2000,
}
2249 - {
1565 (GRAPHIC) = 7263,
1566 (STRING) = Manor windows (level 0),
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 110,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 2000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 1000,
}
2250 - {
1565 (GRAPHIC) = 7264,
1566 (STRING) = Stronghold windows (level 0),
1567 (INT) = 4,
1568 (INT) = 2,
1569 (INT) = 110,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 2000,
}
2251 - {
1565 (GRAPHIC) = 7265,
1566 (STRING) = Palace windows (level 0),
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 110,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 5000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 5000,
}
2252 - {
1565 (GRAPHIC) = 7266,
1566 (STRING) = Fortress windows (level 0),
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 110,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Precious Bars,
1575 (INT) = 7,
1576 (GRAPHIC) = 7376,
1577 (INT) = 10000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 10000,
}
2253 - {
1565 (GRAPHIC) = 7161,
1566 (STRING) = Basic knight statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
}
2254 - {
1565 (GRAPHIC) = 7162,
1566 (STRING) = Basic mage statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
}
2255 - {
1565 (GRAPHIC) = 7163,
1566 (STRING) = Basic ranger statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
}
2256 - {
1565 (GRAPHIC) = 7160,
1566 (STRING) = Basic penguin statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 6000,
}
2257 - {
1565 (GRAPHIC) = 7166,
1566 (STRING) = Basic squirrel statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 6000,
}
2258 - {
1565 (GRAPHIC) = 7154,
1566 (STRING) = Basic tortoise statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 8000,
}
2259 - {
1565 (GRAPHIC) = 7151,
1566 (STRING) = Basic Armadyl icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2260 - {
1565 (GRAPHIC) = 7153,
1566 (STRING) = Basic Bandos icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2261 - {
1565 (GRAPHIC) = 7157,
1566 (STRING) = Basic Guthix icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2262 - {
1565 (GRAPHIC) = 7165,
1566 (STRING) = Basic Saradomin icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2263 - {
1565 (GRAPHIC) = 7169,
1566 (STRING) = Basic Zamorak icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2264 - {
1565 (GRAPHIC) = 7213,
1566 (STRING) = Basic Zaros icon,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 14000,
}
2265 - {
1565 (GRAPHIC) = 7158,
1566 (STRING) = Basic Kalphite Queen statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 16000,
}
2266 - {
1565 (GRAPHIC) = 7156,
1566 (STRING) = Basic dragon statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 18000,
}
2267 - {
1565 (GRAPHIC) = 7167,
1566 (STRING) = Basic TzTok-Jad statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 18000,
}
2268 - {
1565 (GRAPHIC) = 7159,
1566 (STRING) = Basic King Black Dragon statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
}
2269 - {
1565 (GRAPHIC) = 7168,
1566 (STRING) = Basic Zamorak statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
}
2270 - {
1565 (GRAPHIC) = 7150,
1566 (STRING) = Basic Armadyl statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2271 - {
1565 (GRAPHIC) = 7152,
1566 (STRING) = Basic Bandos statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2272 - {
1565 (GRAPHIC) = 7155,
1566 (STRING) = Basic demon statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2273 - {
1565 (GRAPHIC) = 7164,
1566 (STRING) = Basic Saradomin statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2274 - {
1565 (GRAPHIC) = 7170,
1566 (STRING) = Basic Zaros statue,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 25000,
}
2275 - {
1565 (GRAPHIC) = 7182,
1566 (STRING) = Fine knight statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2276 - {
1565 (GRAPHIC) = 7183,
1566 (STRING) = Fine mage statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2277 - {
1565 (GRAPHIC) = 7184,
1566 (STRING) = Fine ranger statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 4000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2278 - {
1565 (GRAPHIC) = 7181,
1566 (STRING) = Fine penguin statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 7000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2279 - {
1565 (GRAPHIC) = 7187,
1566 (STRING) = Fine squirrel statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 7000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2280 - {
1565 (GRAPHIC) = 7175,
1566 (STRING) = Fine tortoise statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2281 - {
1565 (GRAPHIC) = 7172,
1566 (STRING) = Fine Armadyl icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2282 - {
1565 (GRAPHIC) = 7174,
1566 (STRING) = Fine Bandos icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2283 - {
1565 (GRAPHIC) = 7178,
1566 (STRING) = Fine Guthix icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2284 - {
1565 (GRAPHIC) = 7186,
1566 (STRING) = Fine Saradomin icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2285 - {
1565 (GRAPHIC) = 7190,
1566 (STRING) = Fine Zamorak icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2286 - {
1565 (GRAPHIC) = 7214,
1566 (STRING) = Fine Zaros icon,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 15000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2287 - {
1565 (GRAPHIC) = 7179,
1566 (STRING) = Fine Kalphite Queen statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 17000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
}
2288 - {
1565 (GRAPHIC) = 7177,
1566 (STRING) = Fine dragon statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
}
2289 - {
1565 (GRAPHIC) = 7188,
1566 (STRING) = Fine TzTok-Jad statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
}
2290 - {
1565 (GRAPHIC) = 7180,
1566 (STRING) = Fine King Black Dragon statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2291 - {
1565 (GRAPHIC) = 7189,
1566 (STRING) = Fine Zamorak statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2292 - {
1565 (GRAPHIC) = 7171,
1566 (STRING) = Fine Armadyl statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2293 - {
1565 (GRAPHIC) = 7173,
1566 (STRING) = Fine Bandos statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2294 - {
1565 (GRAPHIC) = 7176,
1566 (STRING) = Fine demon statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2295 - {
1565 (GRAPHIC) = 7185,
1566 (STRING) = Fine Saradomin statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2296 - {
1565 (GRAPHIC) = 7191,
1566 (STRING) = Fine Zaros statue,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 30000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2297 - {
1565 (GRAPHIC) = 7203,
1566 (STRING) = Grand knight statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2298 - {
1565 (GRAPHIC) = 7204,
1566 (STRING) = Grand mage statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2299 - {
1565 (GRAPHIC) = 7205,
1566 (STRING) = Grand ranger statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2300 - {
1565 (GRAPHIC) = 7202,
1566 (STRING) = Grand penguin statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2301 - {
1565 (GRAPHIC) = 7208,
1566 (STRING) = Grand squirrel statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2302 - {
1565 (GRAPHIC) = 7196,
1566 (STRING) = Grand tortoise statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2303 - {
1565 (GRAPHIC) = 7193,
1566 (STRING) = Grand Armadyl icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2304 - {
1565 (GRAPHIC) = 7195,
1566 (STRING) = Grand Bandos icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2305 - {
1565 (GRAPHIC) = 7199,
1566 (STRING) = Grand Guthix icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2306 - {
1565 (GRAPHIC) = 7207,
1566 (STRING) = Grand Saradomin icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2307 - {
1565 (GRAPHIC) = 7211,
1566 (STRING) = Grand Zamorak icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2308 - {
1565 (GRAPHIC) = 7215,
1566 (STRING) = Grand Zaros icon,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 2000,
}
2309 - {
1565 (GRAPHIC) = 7200,
1566 (STRING) = Grand Kalphite Queen statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2310 - {
1565 (GRAPHIC) = 7198,
1566 (STRING) = Grand dragon statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 50000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2311 - {
1565 (GRAPHIC) = 7209,
1566 (STRING) = Grand TzTok-Jad statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 50000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2312 - {
1565 (GRAPHIC) = 7201,
1566 (STRING) = Grand King Black Dragon statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 20000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2313 - {
1565 (GRAPHIC) = 7210,
1566 (STRING) = Grand Zamorak statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 60000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 20000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 10000,
}
2314 - {
1565 (GRAPHIC) = 7192,
1566 (STRING) = Grand Armadyl statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2315 - {
1565 (GRAPHIC) = 7194,
1566 (STRING) = Grand Bandos statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2316 - {
1565 (GRAPHIC) = 7197,
1566 (STRING) = Grand demon statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2317 - {
1565 (GRAPHIC) = 7206,
1566 (STRING) = Grand Saradomin statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2318 - {
1565 (GRAPHIC) = 7212,
1566 (STRING) = Grand Zaros statue,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 1,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 80000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 25000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2319 - {
1565 (GRAPHIC) = 7044,
1566 (STRING) = Basic melee pillar,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2320 - {
1565 (GRAPHIC) = 7045,
1566 (STRING) = Basic ranged pillar,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2321 - {
1565 (GRAPHIC) = 7046,
1566 (STRING) = Basic magic pillar,
1567 (INT) = 2,
1568 (INT) = 1,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 12500,
}
2322 - {
1565 (GRAPHIC) = 7047,
1566 (STRING) = Elaborate melee pillar,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2323 - {
1565 (GRAPHIC) = 7048,
1566 (STRING) = Elaborate ranged pillar,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2324 - {
1565 (GRAPHIC) = 7049,
1566 (STRING) = Elaborate magic pillar,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2325 - {
1565 (GRAPHIC) = 7050,
1566 (STRING) = Ornate melee pillar,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2326 - {
1565 (GRAPHIC) = 7051,
1566 (STRING) = Ornate ranged pillar,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2327 - {
1565 (GRAPHIC) = 7052,
1566 (STRING) = Ornate magic pillar,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 10,
1570 (STRING) = Stone,
1571 (INT) = 2,
1572 (GRAPHIC) = 7380,
1573 (INT) = 40000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 15000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 5000,
}
2328 - {
1565 (GRAPHIC) = 7122,
1566 (STRING) = Simple finial,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1400,
}
2329 - {
1565 (GRAPHIC) = 7110,
1566 (STRING) = Threadbare pennant,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1000,
}
2330 - {
1565 (GRAPHIC) = 7115,
1566 (STRING) = Simple pennant pole,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 600,
}
2331 - {
1565 (GRAPHIC) = 7123,
1566 (STRING) = Spiked finial,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 3500,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 500,
}
2332 - {
1565 (GRAPHIC) = 7124,
1566 (STRING) = Globe finial,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2333 - {
1565 (GRAPHIC) = 7111,
1566 (STRING) = Twill pennant,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 500,
}
2334 - {
1565 (GRAPHIC) = 7112,
1566 (STRING) = Satin pennant,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 5000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 500,
}
2335 - {
1565 (GRAPHIC) = 7116,
1566 (STRING) = Lacquered pennant pole,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
}
2336 - {
1565 (GRAPHIC) = 7117,
1566 (STRING) = Varnished pennant pole,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 1500,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1500,
}
2337 - {
1565 (GRAPHIC) = 7125,
1566 (STRING) = Gilded finial,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2338 - {
1565 (GRAPHIC) = 7126,
1566 (STRING) = Winged finial,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2339 - {
1565 (GRAPHIC) = 7127,
1566 (STRING) = Filigreed finial,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 8000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2340 - {
1565 (GRAPHIC) = 7128,
1566 (STRING) = Jewelled finial,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 2000,
}
2341 - {
1565 (GRAPHIC) = 7113,
1566 (STRING) = Brocade pennant,
1567 (INT) = 5,
1568 (INT) = 5,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 20000,
}
2342 - {
1565 (GRAPHIC) = 7114,
1566 (STRING) = Lampas pennant,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 1000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 30000,
}
2343 - {
1565 (GRAPHIC) = 7118,
1566 (STRING) = Engraved pennant pole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 1000,
}
2344 - {
1565 (GRAPHIC) = 7119,
1566 (STRING) = Carved pennant pole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 3000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 1000,
}
2345 - {
1565 (GRAPHIC) = 7120,
1566 (STRING) = Flared pennant pole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 1000,
}
2346 - {
1565 (GRAPHIC) = 7121,
1566 (STRING) = Ornate pennant pole,
1567 (INT) = 5,
1568 (INT) = 3,
1569 (INT) = 105,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 10000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 1000,
}
2347 - {
1565 (GRAPHIC) = 7254,
1566 (STRING) = Solid keep door,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 112,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 4000,
}
2348 - {
1565 (GRAPHIC) = 7255,
1566 (STRING) = Arched keep door,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 112,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 100000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
}
2349 - {
1565 (GRAPHIC) = 7256,
1566 (STRING) = Pristine keep door,
1567 (INT) = 4,
1568 (INT) = 3,
1569 (INT) = 112,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 200000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 20000,
1578 (STRING) = Precious Bars,
1579 (INT) = 7,
1580 (GRAPHIC) = 7376,
1581 (INT) = 20000,
}
2350 - {
1565 (GRAPHIC) = 7066,
1566 (STRING) = Green dragon,
1567 (INT) = 7,
1568 (INT) = 3,
1569 (INT) = 30,
1570 (STRING) = Precious Bars,
1571 (INT) = 7,
1572 (GRAPHIC) = 7376,
1573 (INT) = 100000,
1574 (STRING) = Cloth,
1575 (INT) = 8,
1576 (GRAPHIC) = 7383,
1577 (INT) = 200000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 500000,
}
2351 - {
1565 (GRAPHIC) = 7063,
1566 (STRING) = Blue dragon,
1567 (INT) = 7,
1568 (INT) = 3,
1569 (INT) = 30,
1570 (STRING) = Precious Bars,
1571 (INT) = 7,
1572 (GRAPHIC) = 7376,
1573 (INT) = 100000,
1574 (STRING) = Cloth,
1575 (INT) = 8,
1576 (GRAPHIC) = 7383,
1577 (INT) = 200000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 500000,
}
2352 - {
1565 (GRAPHIC) = 7065,
1566 (STRING) = Red dragon,
1567 (INT) = 7,
1568 (INT) = 3,
1569 (INT) = 30,
1570 (STRING) = Precious Bars,
1571 (INT) = 7,
1572 (GRAPHIC) = 7376,
1573 (INT) = 100000,
1574 (STRING) = Cloth,
1575 (INT) = 8,
1576 (GRAPHIC) = 7383,
1577 (INT) = 200000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 500000,
}
2353 - {
1565 (GRAPHIC) = 7064,
1566 (STRING) = Frost dragon,
1567 (INT) = 7,
1568 (INT) = 3,
1569 (INT) = 30,
1570 (STRING) = Precious Bars,
1571 (INT) = 7,
1572 (GRAPHIC) = 7376,
1573 (INT) = 100000,
1574 (STRING) = Cloth,
1575 (INT) = 8,
1576 (GRAPHIC) = 7383,
1577 (INT) = 200000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 500000,
}
2354 - {
1565 (GRAPHIC) = 7062,
1566 (STRING) = Black dragon,
1567 (INT) = 7,
1568 (INT) = 3,
1569 (INT) = 30,
1570 (STRING) = Precious Bars,
1571 (INT) = 7,
1572 (GRAPHIC) = 7376,
1573 (INT) = 100000,
1574 (STRING) = Cloth,
1575 (INT) = 8,
1576 (GRAPHIC) = 7383,
1577 (INT) = 200000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 500000,
}
2355 - {
1565 (GRAPHIC) = 7229,
1566 (STRING) = Party table,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 101,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
}
2356 - {
1565 (GRAPHIC) = 7230,
1566 (STRING) = Revelry table,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 101,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 4000,
}
2357 - {
1565 (GRAPHIC) = 7231,
1566 (STRING) = Bacchanal table,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 101,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 10000,
1578 (STRING) = Rations,
1579 (INT) = 9,
1580 (GRAPHIC) = 7382,
1581 (INT) = 5000,
}
2358 - {
1565 (GRAPHIC) = 7232,
1566 (STRING) = Party bench,
1567 (INT) = 1,
1568 (INT) = 1,
1569 (INT) = 100,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 2000,
}
2359 - {
1565 (GRAPHIC) = 7233,
1566 (STRING) = Revelry bench,
1567 (INT) = 3,
1568 (INT) = 2,
1569 (INT) = 100,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 12000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 2000,
}
2360 - {
1565 (GRAPHIC) = 7234,
1566 (STRING) = Bacchanal bench,
1567 (INT) = 6,
1568 (INT) = 3,
1569 (INT) = 100,
1570 (STRING) = Timber,
1571 (INT) = 1,
1572 (GRAPHIC) = 7381,
1573 (INT) = 20000,
1574 (STRING) = Bars,
1575 (INT) = 5,
1576 (GRAPHIC) = 7377,
1577 (INT) = 5000,
1578 (STRING) = Cloth,
1579 (INT) = 8,
1580 (GRAPHIC) = 7383,
1581 (INT) = 15000,
}
2361 - {
}
2362 - {
3482 (INT) = 4095,
3483 (INT) = 4095,
3484 (INT) = 352,
3485 (INT) = 48,
3488 (INT) = 1,
3489 (INT) = 0,
3490 (INT) = 0,
}
2363 - {
}
2364 - {
}
2365 - {
}
2366 - {
}
2367 - {
}
2368 - {
}
2369 - {
}
2370 - {
}
2371 - {
}
2372 - {
}
2373 - {
}
2374 - {
}
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1741 (WORLDTILE) = [ X: 31, Y: 99, Z: 0 ],
1744 (WORLDTILE) = [ X: 95, Y: 99, Z: 0 ],
1747 (WORLDTILE) = [ X: 54, Y: 10, Z: 1 ],
1750 (WORLDTILE) = [ X: 56, Y: 5, Z: 1 ],
1753 (WORLDTILE) = [ X: 63, Y: 0, Z: 1 ],
1756 (WORLDTILE) = [ X: 70, Y: 5, Z: 1 ],
1759 (WORLDTILE) = [ X: 72, Y: 10, Z: 1 ],
1762 (WORLDTILE) = [ X: 62, Y: 80, Z: 0 ],
1765 (WORLDTILE) = [ X: 82, Y: 94, Z: 0 ],
1768 (WORLDTILE) = [ X: 26, Y: 54, Z: 0 ],
1771 (WORLDTILE) = [ X: 98, Y: 54, Z: 0 ],
1772 (WORLDTILE) = [ X: 114, Y: 114, Z: 0 ],
1775 (WORLDTILE) = [ X: 42, Y: 93, Z: 0 ],
1800 (WORLDTILE) = [ X: 32, Y: 8, Z: 0 ],
1802 (WORLDTILE) = [ X: 90, Y: 30, Z: 0 ],
1803 (WORLDTILE) = [ X: 100, Y: 92, Z: 0 ],
1804 (WORLDTILE) = [ X: 119, Y: 119, Z: 0 ],
1805 (WORLDTILE) = [ X: 28, Y: 95, Z: 0 ],
1806 (WORLDTILE) = [ X: 51, Y: 113, Z: 0 ],
1807 (WORLDTILE) = [ X: 12, Y: 52, Z: 0 ],
1808 (WORLDTILE) = [ X: 61, Y: 45, Z: 0 ],
1809 (WORLDTILE) = [ X: 67, Y: 45, Z: 0 ],
1810 (WORLDTILE) = [ X: 115, Y: 44, Z: 0 ],
1811 (WORLDTILE) = [ X: 75, Y: 113, Z: 0 ],
1812 (WORLDTILE) = [ X: 76, Y: 84, Z: 0 ],
1813 (WORLDTILE) = [ X: 52, Y: 84, Z: 0 ],
1814 (WORLDTILE) = [ X: 8, Y: 119, Z: 0 ],
1815 (WORLDTILE) = [ X: 40, Y: 31, Z: 0 ],
1816 (WORLDTILE) = [ X: 72, Y: 53, Z: 0 ],
1817 (WORLDTILE) = [ X: 56, Y: 53, Z: 0 ],
1818 (WORLDTILE) = [ X: 115, Y: 9, Z: 0 ],
1822 (WORLDTILE) = [ X: 29, Y: 12, Z: 0 ],
1823 (WORLDTILE) = [ X: 62, Y: 38, Z: 0 ],
1824 (WORLDTILE) = [ X: 65, Y: 38, Z: 0 ],
1825 (WORLDTILE) = [ X: 16383, Y: 16383, Z: -1 ],
1826 (WORLDTILE) = [ X: 16383, Y: 16383, Z: -1 ],
}
2403 - {
1616 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 207,
1620 (INT) = 204,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 65, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 118,
1628 (INT) = 109,
1631 (WORLDTILE) = [ X: 63, Y: 23, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 117,
1634 (INT) = 193,
1635 (WORLDTILE) = [ X: 63, Y: 41, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 116,
1638 (INT) = 134,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 13, Y: 12, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 31,
1650 (INT) = 200,
1651 (WORLDTILE) = [ X: 40, Y: 40, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 43, Y: 37, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 83,
1656 (INT) = 149,
1657 (WORLDTILE) = [ X: 80, Y: 40, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 83, Y: 37, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 152,
1662 (INT) = 139,
1724 (INT) = 64,
1725 (INT) = 160,
1727 (INT) = 161,
1728 (INT) = 144,
1748 (INT) = 186,
1749 (INT) = 217,
1751 (INT) = 213,
1752 (INT) = 217,
1754 (INT) = 213,
1755 (INT) = 190,
1757 (INT) = 213,
1758 (INT) = 163,
1760 (INT) = 186,
1761 (INT) = 164,
1763 (INT) = 46,
1764 (INT) = 57,
1766 (INT) = 191,
1767 (INT) = 103,
}
2404 - {
1616 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 206,
1620 (INT) = 205,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 65, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 118,
1628 (INT) = 109,
1631 (WORLDTILE) = [ X: 63, Y: 23, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 117,
1634 (INT) = 193,
1635 (WORLDTILE) = [ X: 63, Y: 41, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 116,
1638 (INT) = 134,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 13, Y: 12, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 30,
1650 (INT) = 202,
1651 (WORLDTILE) = [ X: 40, Y: 40, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 43, Y: 37, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 83,
1656 (INT) = 140,
1657 (WORLDTILE) = [ X: 80, Y: 40, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 83, Y: 37, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 152,
1662 (INT) = 140,
1663 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 35, Y: 68, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 69,
1668 (INT) = 84,
1669 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 91, Y: 68, Z: 0 ],
1672 (INT) = 0,
1673 (INT) = 166,
1674 (INT) = 84,
1724 (INT) = 64,
1725 (INT) = 160,
1727 (INT) = 161,
1728 (INT) = 144,
1730 (INT) = 59,
1731 (INT) = 28,
1733 (INT) = 154,
1734 (INT) = 27,
1748 (INT) = 186,
1749 (INT) = 217,
1751 (INT) = 213,
1752 (INT) = 217,
1754 (INT) = 213,
1755 (INT) = 190,
1757 (INT) = 213,
1758 (INT) = 163,
1760 (INT) = 186,
1761 (INT) = 164,
1763 (INT) = 46,
1764 (INT) = 57,
1766 (INT) = 191,
1767 (INT) = 103,
}
2405 - {
1616 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 206,
1620 (INT) = 204,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 65, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 118,
1628 (INT) = 109,
1631 (WORLDTILE) = [ X: 63, Y: 23, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 116,
1634 (INT) = 191,
1635 (WORLDTILE) = [ X: 63, Y: 41, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 116,
1638 (INT) = 133,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 13, Y: 12, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 30,
1650 (INT) = 202,
1651 (WORLDTILE) = [ X: 40, Y: 40, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 43, Y: 37, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 83,
1656 (INT) = 139,
1657 (WORLDTILE) = [ X: 80, Y: 40, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 83, Y: 37, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 152,
1662 (INT) = 139,
1663 (WORLDTILE) = [ X: 16, Y: 48, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 26, Y: 55, Z: 0 ],
1666 (INT) = 3,
1667 (INT) = 43,
1668 (INT) = 126,
1669 (WORLDTILE) = [ X: 104, Y: 48, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 100, Y: 55, Z: 0 ],
1672 (INT) = 1,
1673 (INT) = 192,
1674 (INT) = 125,
1675 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 42, Y: 78, Z: 0 ],
1678 (INT) = 3,
1679 (INT) = 69,
1680 (INT) = 84,
1681 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 84, Y: 78, Z: 0 ],
1684 (INT) = 1,
1685 (INT) = 167,
1686 (INT) = 84,
1687 (WORLDTILE) = [ X: 40, Y: 104, Z: 0 ],
1688 (INT) = 1,
1689 (WORLDTILE) = [ X: 59, Y: 107, Z: 0 ],
1690 (INT) = 3,
1691 (INT) = 90,
1692 (INT) = 37,
1693 (WORLDTILE) = [ X: 72, Y: 104, Z: 0 ],
1694 (INT) = 1,
1695 (WORLDTILE) = [ X: 68, Y: 107, Z: 0 ],
1696 (INT) = 1,
1697 (INT) = 145,
1698 (INT) = 37,
1724 (INT) = 64,
1725 (INT) = 160,
1727 (INT) = 161,
1728 (INT) = 144,
1730 (INT) = 59,
1731 (INT) = 28,
1733 (INT) = 154,
1734 (INT) = 27,
1736 (INT) = 23,
1737 (INT) = 102,
1739 (INT) = 147,
1740 (INT) = 56,
1748 (INT) = 186,
1749 (INT) = 217,
1751 (INT) = 213,
1752 (INT) = 217,
1754 (INT) = 213,
1755 (INT) = 190,
1757 (INT) = 213,
1758 (INT) = 163,
1760 (INT) = 186,
1761 (INT) = 164,
1763 (INT) = 46,
1764 (INT) = 57,
1766 (INT) = 191,
1767 (INT) = 103,
1769 (INT) = 66,
1770 (INT) = 134,
1874 (INT) = 155,
1875 (INT) = 92,
}
2406 - {
1616 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 10, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 206,
1620 (INT) = 205,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 65, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 118,
1628 (INT) = 109,
1631 (WORLDTILE) = [ X: 63, Y: 23, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 117,
1634 (INT) = 193,
1635 (WORLDTILE) = [ X: 63, Y: 41, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 116,
1638 (INT) = 134,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 13, Y: 12, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 28,
1650 (INT) = 201,
1651 (WORLDTILE) = [ X: 40, Y: 40, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 43, Y: 37, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 83,
1656 (INT) = 139,
1657 (WORLDTILE) = [ X: 80, Y: 40, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 83, Y: 37, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 152,
1662 (INT) = 139,
1663 (WORLDTILE) = [ X: 16, Y: 48, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 27, Y: 53, Z: 0 ],
1666 (INT) = 3,
1667 (INT) = 43,
1668 (INT) = 126,
1669 (WORLDTILE) = [ X: 104, Y: 48, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 100, Y: 54, Z: 0 ],
1672 (INT) = 1,
1673 (INT) = 193,
1674 (INT) = 125,
1675 (WORLDTILE) = [ X: 16, Y: 72, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 19, Y: 68, Z: 0 ],
1678 (INT) = 0,
1679 (INT) = 42,
1680 (INT) = 84,
1681 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 28, Y: 78, Z: 0 ],
1684 (INT) = 1,
1685 (INT) = 69,
1686 (INT) = 84,
1687 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1688 (INT) = 0,
1689 (WORLDTILE) = [ X: 99, Y: 79, Z: 0 ],
1690 (INT) = 3,
1691 (INT) = 166,
1692 (INT) = 84,
1693 (WORLDTILE) = [ X: 104, Y: 72, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 100, Y: 79, Z: 0 ],
1696 (INT) = 1,
1697 (INT) = 193,
1698 (INT) = 84,
1699 (WORLDTILE) = [ X: 24, Y: 96, Z: 0 ],
1700 (INT) = 0,
1701 (WORLDTILE) = [ X: 27, Y: 92, Z: 0 ],
1702 (INT) = 0,
1703 (INT) = 55,
1704 (INT) = 42,
1705 (WORLDTILE) = [ X: 40, Y: 104, Z: 0 ],
1706 (INT) = 1,
1707 (WORLDTILE) = [ X: 60, Y: 107, Z: 0 ],
1708 (INT) = 3,
1709 (INT) = 90,
1710 (INT) = 37,
1711 (WORLDTILE) = [ X: 72, Y: 104, Z: 0 ],
1712 (INT) = 1,
1713 (WORLDTILE) = [ X: 67, Y: 107, Z: 0 ],
1714 (INT) = 1,
1715 (INT) = 145,
1716 (INT) = 37,
1717 (WORLDTILE) = [ X: 96, Y: 96, Z: 0 ],
1718 (INT) = 0,
1719 (WORLDTILE) = [ X: 100, Y: 92, Z: 0 ],
1720 (INT) = 0,
1721 (INT) = 180,
1722 (INT) = 43,
1724 (INT) = 64,
1725 (INT) = 160,
1727 (INT) = 161,
1728 (INT) = 144,
1730 (INT) = 59,
1731 (INT) = 28,
1733 (INT) = 154,
1734 (INT) = 27,
1736 (INT) = 23,
1737 (INT) = 102,
1739 (INT) = 147,
1740 (INT) = 56,
1742 (INT) = 165,
1743 (INT) = 118,
1745 (INT) = 154,
1746 (INT) = 170,
1748 (INT) = 186,
1749 (INT) = 217,
1751 (INT) = 213,
1752 (INT) = 217,
1754 (INT) = 213,
1755 (INT) = 190,
1757 (INT) = 213,
1758 (INT) = 163,
1760 (INT) = 186,
1761 (INT) = 164,
1763 (INT) = 46,
1764 (INT) = 57,
1766 (INT) = 191,
1767 (INT) = 103,
1769 (INT) = 66,
1770 (INT) = 134,
1773 (INT) = 40,
1774 (INT) = 134,
1776 (INT) = 51,
1777 (INT) = 108,
1874 (INT) = 155,
1875 (INT) = 92,
}
2407 - {
1616 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 204,
1620 (INT) = 152,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 32, Y: 78, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 66,
1628 (INT) = 82,
1631 (WORLDTILE) = [ X: 76, Y: 40, Z: 0 ],
1632 (INT) = 3,
1633 (INT) = 145,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 48, Y: 40, Z: 0 ],
1636 (INT) = 1,
1637 (INT) = 79,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 88, Y: 7, Z: 0 ],
1648 (INT) = 2,
1649 (INT) = 158,
1650 (INT) = 208,
1651 (WORLDTILE) = [ X: 32, Y: 56, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 35, Y: 52, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 72,
1656 (INT) = 112,
1657 (WORLDTILE) = [ X: 56, Y: 96, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 60, Y: 92, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 112,
1662 (INT) = 45,
1724 (INT) = 86,
1725 (INT) = 27,
1727 (INT) = 113,
1728 (INT) = 27,
1748 (INT) = 188,
1749 (INT) = 178,
1751 (INT) = 215,
1752 (INT) = 178,
1754 (INT) = 215,
1755 (INT) = 151,
1757 (INT) = 215,
1758 (INT) = 124,
1760 (INT) = 188,
1761 (INT) = 124,
1763 (INT) = 74,
1764 (INT) = 93,
1766 (INT) = 100,
1767 (INT) = 93,
1776 (INT) = 215,
1777 (INT) = 215,
}
2408 - {
1616 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 204,
1620 (INT) = 152,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 32, Y: 78, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 66,
1628 (INT) = 82,
1631 (WORLDTILE) = [ X: 76, Y: 40, Z: 0 ],
1632 (INT) = 3,
1633 (INT) = 145,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 48, Y: 40, Z: 0 ],
1636 (INT) = 1,
1637 (INT) = 79,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 88, Y: 7, Z: 0 ],
1648 (INT) = 2,
1649 (INT) = 158,
1650 (INT) = 208,
1651 (WORLDTILE) = [ X: 32, Y: 56, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 35, Y: 52, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 72,
1656 (INT) = 112,
1657 (WORLDTILE) = [ X: 48, Y: 56, Z: 0 ],
1658 (INT) = 1,
1659 (WORLDTILE) = [ X: 44, Y: 59, Z: 0 ],
1660 (INT) = 1,
1661 (INT) = 105,
1662 (INT) = 119,
1663 (WORLDTILE) = [ X: 56, Y: 96, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 59, Y: 90, Z: 0 ],
1666 (INT) = 2,
1667 (INT) = 119,
1668 (INT) = 79,
1669 (WORLDTILE) = [ X: 56, Y: 80, Z: 0 ],
1670 (INT) = 1,
1671 (WORLDTILE) = [ X: 59, Y: 92, Z: 0 ],
1672 (INT) = 0,
1673 (INT) = 112,
1674 (INT) = 45,
1724 (INT) = 86,
1725 (INT) = 27,
1727 (INT) = 113,
1728 (INT) = 27,
1730 (INT) = 141,
1731 (INT) = 27,
1733 (INT) = 168,
1734 (INT) = 27,
1748 (INT) = 188,
1749 (INT) = 178,
1751 (INT) = 215,
1752 (INT) = 178,
1754 (INT) = 215,
1755 (INT) = 151,
1757 (INT) = 215,
1758 (INT) = 124,
1760 (INT) = 188,
1761 (INT) = 124,
1763 (INT) = 74,
1764 (INT) = 93,
1766 (INT) = 100,
1767 (INT) = 93,
1776 (INT) = 215,
1777 (INT) = 215,
}
2409 - {
1616 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 204,
1620 (INT) = 152,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 32, Y: 78, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 66,
1628 (INT) = 82,
1631 (WORLDTILE) = [ X: 76, Y: 40, Z: 0 ],
1632 (INT) = 3,
1633 (INT) = 144,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 48, Y: 40, Z: 0 ],
1636 (INT) = 1,
1637 (INT) = 79,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 88, Y: 7, Z: 0 ],
1648 (INT) = 2,
1649 (INT) = 158,
1650 (INT) = 208,
1651 (WORLDTILE) = [ X: 56, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 59, Y: 92, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 111,
1656 (INT) = 45,
1657 (WORLDTILE) = [ X: 72, Y: 96, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 75, Y: 92, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 138,
1662 (INT) = 45,
1663 (WORLDTILE) = [ X: 88, Y: 96, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 91, Y: 92, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 165,
1668 (INT) = 45,
1669 (WORLDTILE) = [ X: 56, Y: 80, Z: 0 ],
1670 (INT) = 1,
1671 (WORLDTILE) = [ X: 75, Y: 84, Z: 0 ],
1672 (INT) = 3,
1673 (INT) = 118,
1674 (INT) = 79,
1675 (WORLDTILE) = [ X: 16, Y: 56, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 19, Y: 52, Z: 0 ],
1678 (INT) = 0,
1679 (INT) = 48,
1680 (INT) = 111,
1681 (WORLDTILE) = [ X: 32, Y: 56, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 35, Y: 52, Z: 0 ],
1684 (INT) = 0,
1685 (INT) = 74,
1686 (INT) = 111,
1687 (WORLDTILE) = [ X: 48, Y: 56, Z: 0 ],
1688 (INT) = 1,
1689 (WORLDTILE) = [ X: 44, Y: 60, Z: 0 ],
1690 (INT) = 1,
1691 (INT) = 105,
1692 (INT) = 119,
1693 (WORLDTILE) = [ X: 16, Y: 32, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 19, Y: 51, Z: 0 ],
1696 (INT) = 2,
1697 (INT) = 48,
1698 (INT) = 151,
1724 (INT) = 86,
1725 (INT) = 27,
1727 (INT) = 113,
1728 (INT) = 27,
1730 (INT) = 141,
1731 (INT) = 27,
1733 (INT) = 168,
1734 (INT) = 27,
1736 (INT) = 25,
1737 (INT) = 170,
1739 (INT) = 25,
1740 (INT) = 127,
1748 (INT) = 188,
1749 (INT) = 178,
1751 (INT) = 215,
1752 (INT) = 178,
1754 (INT) = 215,
1755 (INT) = 151,
1757 (INT) = 215,
1758 (INT) = 124,
1760 (INT) = 188,
1761 (INT) = 124,
1763 (INT) = 74,
1764 (INT) = 93,
1766 (INT) = 100,
1767 (INT) = 93,
1769 (INT) = 158,
1770 (INT) = 69,
1776 (INT) = 215,
1777 (INT) = 215,
1874 (INT) = 132,
1875 (INT) = 69,
}
2410 - {
1616 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1617 (WORLDTILE) = [ X: 113, Y: 40, Z: 0 ],
1618 (INT) = 3,
1619 (INT) = 204,
1620 (INT) = 152,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 32, Y: 78, Z: 0 ],
1626 (INT) = 0,
1627 (INT) = 66,
1628 (INT) = 82,
1631 (WORLDTILE) = [ X: 76, Y: 40, Z: 0 ],
1632 (INT) = 3,
1633 (INT) = 148,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 48, Y: 40, Z: 0 ],
1636 (INT) = 1,
1637 (INT) = 79,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 88, Y: 7, Z: 0 ],
1648 (INT) = 2,
1649 (INT) = 158,
1650 (INT) = 208,
1651 (WORLDTILE) = [ X: 56, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 59, Y: 92, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 113,
1656 (INT) = 44,
1657 (WORLDTILE) = [ X: 72, Y: 96, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 75, Y: 92, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 139,
1662 (INT) = 44,
1663 (WORLDTILE) = [ X: 88, Y: 96, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 91, Y: 92, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 165,
1668 (INT) = 44,
1669 (WORLDTILE) = [ X: 104, Y: 96, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 100, Y: 102, Z: 0 ],
1672 (INT) = 1,
1673 (INT) = 191,
1674 (INT) = 44,
1675 (WORLDTILE) = [ X: 56, Y: 80, Z: 0 ],
1676 (INT) = 1,
1677 (WORLDTILE) = [ X: 75, Y: 84, Z: 0 ],
1678 (INT) = 3,
1679 (INT) = 118,
1680 (INT) = 78,
1681 (WORLDTILE) = [ X: 96, Y: 80, Z: 0 ],
1682 (INT) = 1,
1683 (WORLDTILE) = [ X: 92, Y: 84, Z: 0 ],
1684 (INT) = 1,
1685 (INT) = 186,
1686 (INT) = 77,
1687 (WORLDTILE) = [ X: 16, Y: 56, Z: 0 ],
1688 (INT) = 0,
1689 (WORLDTILE) = [ X: 19, Y: 75, Z: 0 ],
1690 (INT) = 2,
1691 (INT) = 47,
1692 (INT) = 111,
1693 (WORLDTILE) = [ X: 32, Y: 56, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 35, Y: 75, Z: 0 ],
1696 (INT) = 2,
1697 (INT) = 73,
1698 (INT) = 111,
1699 (WORLDTILE) = [ X: 48, Y: 56, Z: 0 ],
1700 (INT) = 1,
1701 (WORLDTILE) = [ X: 44, Y: 60, Z: 0 ],
1702 (INT) = 1,
1703 (INT) = 105,
1704 (INT) = 119,
1705 (WORLDTILE) = [ X: 16, Y: 32, Z: 0 ],
1706 (INT) = 0,
1707 (WORLDTILE) = [ X: 19, Y: 51, Z: 0 ],
1708 (INT) = 2,
1709 (INT) = 48,
1710 (INT) = 151,
1711 (WORLDTILE) = [ X: 16, Y: 16, Z: 0 ],
1712 (INT) = 1,
1713 (WORLDTILE) = [ X: 35, Y: 19, Z: 0 ],
1714 (INT) = 3,
1715 (INT) = 52,
1716 (INT) = 183,
1717 (WORLDTILE) = [ X: 40, Y: 16, Z: 0 ],
1718 (INT) = 1,
1719 (WORLDTILE) = [ X: 36, Y: 19, Z: 0 ],
1720 (INT) = 1,
1721 (INT) = 91,
1722 (INT) = 183,
1724 (INT) = 86,
1725 (INT) = 27,
1727 (INT) = 113,
1728 (INT) = 27,
1730 (INT) = 141,
1731 (INT) = 27,
1733 (INT) = 168,
1734 (INT) = 27,
1736 (INT) = 25,
1737 (INT) = 170,
1739 (INT) = 25,
1740 (INT) = 127,
1742 (INT) = 100,
1743 (INT) = 190,
1745 (INT) = 59,
1746 (INT) = 190,
1748 (INT) = 188,
1749 (INT) = 178,
1751 (INT) = 215,
1752 (INT) = 178,
1754 (INT) = 215,
1755 (INT) = 151,
1757 (INT) = 215,
1758 (INT) = 124,
1760 (INT) = 188,
1761 (INT) = 124,
1763 (INT) = 74,
1764 (INT) = 93,
1766 (INT) = 100,
1767 (INT) = 93,
1769 (INT) = 158,
1770 (INT) = 69,
1773 (INT) = 184,
1774 (INT) = 62,
1776 (INT) = 87,
1777 (INT) = 119,
1874 (INT) = 132,
1875 (INT) = 69,
}
2411 - {
1616 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 63,
1620 (INT) = 199,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 79, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 83,
1631 (WORLDTILE) = [ X: 36, Y: 41, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 63,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 91, Y: 40, Z: 0 ],
1636 (INT) = 3,
1637 (INT) = 177,
1638 (INT) = 152,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 7, Y: 40, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 25,
1650 (INT) = 152,
1651 (WORLDTILE) = [ X: 72, Y: 56, Z: 0 ],
1652 (INT) = 1,
1653 (WORLDTILE) = [ X: 90, Y: 59, Z: 0 ],
1654 (INT) = 3,
1655 (INT) = 146,
1656 (INT) = 119,
1657 (WORLDTILE) = [ X: 96, Y: 56, Z: 0 ],
1658 (INT) = 1,
1659 (WORLDTILE) = [ X: 93, Y: 59, Z: 0 ],
1660 (INT) = 1,
1661 (INT) = 186,
1662 (INT) = 119,
1724 (INT) = 86,
1725 (INT) = 86,
1727 (INT) = 112,
1728 (INT) = 86,
1748 (INT) = 38,
1749 (INT) = 191,
1751 (INT) = 38,
1752 (INT) = 217,
1754 (INT) = 64,
1755 (INT) = 217,
1757 (INT) = 90,
1758 (INT) = 217,
1760 (INT) = 90,
1761 (INT) = 191,
1763 (INT) = 44,
1764 (INT) = 27,
1766 (INT) = 44,
1767 (INT) = 98,
1776 (INT) = 215,
1777 (INT) = 215,
}
2412 - {
1616 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 63,
1620 (INT) = 201,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 79, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 119,
1628 (INT) = 83,
1631 (WORLDTILE) = [ X: 36, Y: 41, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 63,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 91, Y: 40, Z: 0 ],
1636 (INT) = 3,
1637 (INT) = 178,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 7, Y: 40, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 25,
1650 (INT) = 152,
1651 (WORLDTILE) = [ X: 32, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 36, Y: 93, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 72,
1656 (INT) = 46,
1657 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 36, Y: 90, Z: 0 ],
1660 (INT) = 2,
1661 (INT) = 72,
1662 (INT) = 86,
1663 (WORLDTILE) = [ X: 72, Y: 56, Z: 0 ],
1664 (INT) = 1,
1665 (WORLDTILE) = [ X: 90, Y: 59, Z: 0 ],
1666 (INT) = 3,
1667 (INT) = 146,
1668 (INT) = 119,
1669 (WORLDTILE) = [ X: 96, Y: 56, Z: 0 ],
1670 (INT) = 1,
1671 (WORLDTILE) = [ X: 93, Y: 59, Z: 0 ],
1672 (INT) = 1,
1673 (INT) = 186,
1674 (INT) = 119,
1724 (INT) = 86,
1725 (INT) = 86,
1727 (INT) = 112,
1728 (INT) = 86,
1730 (INT) = 134,
1731 (INT) = 183,
1733 (INT) = 132,
1734 (INT) = 130,
1748 (INT) = 38,
1749 (INT) = 191,
1751 (INT) = 38,
1752 (INT) = 217,
1754 (INT) = 64,
1755 (INT) = 217,
1757 (INT) = 90,
1758 (INT) = 217,
1760 (INT) = 90,
1761 (INT) = 191,
1763 (INT) = 44,
1764 (INT) = 27,
1766 (INT) = 44,
1767 (INT) = 98,
1776 (INT) = 215,
1777 (INT) = 215,
}
2413 - {
1616 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 64,
1620 (INT) = 200,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 79, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 83,
1631 (WORLDTILE) = [ X: 36, Y: 41, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 63,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 91, Y: 40, Z: 0 ],
1636 (INT) = 3,
1637 (INT) = 177,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 7, Y: 40, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 25,
1650 (INT) = 152,
1651 (WORLDTILE) = [ X: 32, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 36, Y: 93, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 73,
1656 (INT) = 46,
1657 (WORLDTILE) = [ X: 88, Y: 96, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 92, Y: 93, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 166,
1662 (INT) = 46,
1663 (WORLDTILE) = [ X: 104, Y: 96, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 108, Y: 93, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 192,
1668 (INT) = 46,
1669 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 36, Y: 90, Z: 0 ],
1672 (INT) = 2,
1673 (INT) = 72,
1674 (INT) = 85,
1675 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 91, Y: 90, Z: 0 ],
1678 (INT) = 2,
1679 (INT) = 166,
1680 (INT) = 86,
1681 (WORLDTILE) = [ X: 104, Y: 72, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 108, Y: 90, Z: 0 ],
1684 (INT) = 2,
1685 (INT) = 192,
1686 (INT) = 86,
1687 (WORLDTILE) = [ X: 72, Y: 56, Z: 0 ],
1688 (INT) = 1,
1689 (WORLDTILE) = [ X: 90, Y: 59, Z: 0 ],
1690 (INT) = 3,
1691 (INT) = 146,
1692 (INT) = 120,
1693 (WORLDTILE) = [ X: 96, Y: 56, Z: 0 ],
1694 (INT) = 1,
1695 (WORLDTILE) = [ X: 93, Y: 59, Z: 0 ],
1696 (INT) = 1,
1697 (INT) = 186,
1698 (INT) = 120,
1724 (INT) = 86,
1725 (INT) = 86,
1727 (INT) = 112,
1728 (INT) = 86,
1730 (INT) = 134,
1731 (INT) = 183,
1733 (INT) = 132,
1734 (INT) = 130,
1736 (INT) = 193,
1737 (INT) = 61,
1739 (INT) = 193,
1740 (INT) = 102,
1748 (INT) = 38,
1749 (INT) = 191,
1751 (INT) = 38,
1752 (INT) = 217,
1754 (INT) = 64,
1755 (INT) = 217,
1757 (INT) = 90,
1758 (INT) = 217,
1760 (INT) = 90,
1761 (INT) = 191,
1763 (INT) = 44,
1764 (INT) = 27,
1766 (INT) = 44,
1767 (INT) = 98,
1769 (INT) = 166,
1770 (INT) = 27,
1776 (INT) = 215,
1777 (INT) = 215,
1874 (INT) = 166,
1875 (INT) = 83,
}
2414 - {
1616 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 30, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 63,
1620 (INT) = 198,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 79, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 83,
1631 (WORLDTILE) = [ X: 36, Y: 41, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 63,
1634 (INT) = 151,
1635 (WORLDTILE) = [ X: 91, Y: 40, Z: 0 ],
1636 (INT) = 3,
1637 (INT) = 177,
1638 (INT) = 151,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 7, Y: 40, Z: 0 ],
1648 (INT) = 3,
1649 (INT) = 25,
1650 (INT) = 152,
1651 (WORLDTILE) = [ X: 16, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 19, Y: 93, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 46,
1656 (INT) = 45,
1657 (WORLDTILE) = [ X: 32, Y: 96, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 35, Y: 93, Z: 0 ],
1660 (INT) = 2,
1661 (INT) = 73,
1662 (INT) = 45,
1663 (WORLDTILE) = [ X: 88, Y: 96, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 92, Y: 93, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 165,
1668 (INT) = 46,
1669 (WORLDTILE) = [ X: 104, Y: 96, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 108, Y: 93, Z: 0 ],
1672 (INT) = 0,
1673 (INT) = 191,
1674 (INT) = 46,
1675 (WORLDTILE) = [ X: 16, Y: 72, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 19, Y: 90, Z: 0 ],
1678 (INT) = 2,
1679 (INT) = 46,
1680 (INT) = 86,
1681 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 35, Y: 90, Z: 0 ],
1684 (INT) = 2,
1685 (INT) = 73,
1686 (INT) = 86,
1687 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1688 (INT) = 0,
1689 (WORLDTILE) = [ X: 92, Y: 90, Z: 0 ],
1690 (INT) = 2,
1691 (INT) = 165,
1692 (INT) = 86,
1693 (WORLDTILE) = [ X: 104, Y: 72, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 108, Y: 90, Z: 0 ],
1696 (INT) = 2,
1697 (INT) = 191,
1698 (INT) = 86,
1699 (WORLDTILE) = [ X: 72, Y: 56, Z: 0 ],
1700 (INT) = 1,
1701 (WORLDTILE) = [ X: 90, Y: 60, Z: 0 ],
1702 (INT) = 3,
1703 (INT) = 146,
1704 (INT) = 119,
1705 (WORLDTILE) = [ X: 96, Y: 56, Z: 0 ],
1706 (INT) = 1,
1707 (WORLDTILE) = [ X: 93, Y: 60, Z: 0 ],
1708 (INT) = 1,
1709 (INT) = 186,
1710 (INT) = 119,
1711 (WORLDTILE) = [ X: 72, Y: 16, Z: 0 ],
1712 (INT) = 1,
1713 (WORLDTILE) = [ X: 90, Y: 20, Z: 0 ],
1714 (INT) = 3,
1715 (INT) = 146,
1716 (INT) = 185,
1717 (WORLDTILE) = [ X: 96, Y: 16, Z: 0 ],
1718 (INT) = 1,
1719 (WORLDTILE) = [ X: 93, Y: 20, Z: 0 ],
1720 (INT) = 1,
1721 (INT) = 186,
1722 (INT) = 185,
1724 (INT) = 86,
1725 (INT) = 86,
1727 (INT) = 112,
1728 (INT) = 86,
1730 (INT) = 134,
1731 (INT) = 183,
1733 (INT) = 132,
1734 (INT) = 130,
1736 (INT) = 193,
1737 (INT) = 61,
1739 (INT) = 193,
1740 (INT) = 102,
1742 (INT) = 27,
1743 (INT) = 61,
1745 (INT) = 139,
1746 (INT) = 103,
1748 (INT) = 38,
1749 (INT) = 191,
1751 (INT) = 38,
1752 (INT) = 217,
1754 (INT) = 64,
1755 (INT) = 217,
1757 (INT) = 90,
1758 (INT) = 217,
1760 (INT) = 90,
1761 (INT) = 191,
1763 (INT) = 44,
1764 (INT) = 27,
1766 (INT) = 44,
1767 (INT) = 98,
1769 (INT) = 166,
1770 (INT) = 27,
1773 (INT) = 160,
1774 (INT) = 192,
1776 (INT) = 125,
1777 (INT) = 157,
1874 (INT) = 166,
1875 (INT) = 83,
}
2415 - {
1616 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 121,
1620 (INT) = 197,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 48, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 140,
1631 (WORLDTILE) = [ X: 36, Y: 25, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 76,
1634 (INT) = 177,
1635 (WORLDTILE) = [ X: 64, Y: 94, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 119,
1638 (INT) = 48,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 112, Y: 9, Z: 0 ],
1648 (INT) = 1,
1649 (INT) = 205,
1650 (INT) = 204,
1651 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 35, Y: 69, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 73,
1656 (INT) = 85,
1657 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 91, Y: 69, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 166,
1662 (INT) = 85,
1724 (INT) = 81,
1725 (INT) = 146,
1727 (INT) = 134,
1728 (INT) = 146,
1748 (INT) = 94,
1749 (INT) = 191,
1751 (INT) = 94,
1752 (INT) = 217,
1754 (INT) = 120,
1755 (INT) = 217,
1757 (INT) = 146,
1758 (INT) = 217,
1760 (INT) = 146,
1761 (INT) = 191,
1763 (INT) = 105,
1764 (INT) = 79,
1766 (INT) = 139,
1767 (INT) = 56,
}
2416 - {
1616 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 121,
1620 (INT) = 199,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 48, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 121,
1628 (INT) = 140,
1631 (WORLDTILE) = [ X: 36, Y: 25, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 76,
1634 (INT) = 177,
1635 (WORLDTILE) = [ X: 64, Y: 94, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 119,
1638 (INT) = 47,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 112, Y: 9, Z: 0 ],
1648 (INT) = 1,
1649 (INT) = 202,
1650 (INT) = 204,
1651 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 35, Y: 69, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 73,
1656 (INT) = 85,
1657 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 91, Y: 69, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 167,
1662 (INT) = 84,
1663 (WORLDTILE) = [ X: 32, Y: 48, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 35, Y: 66, Z: 0 ],
1666 (INT) = 2,
1667 (INT) = 73,
1668 (INT) = 125,
1669 (WORLDTILE) = [ X: 88, Y: 48, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 91, Y: 66, Z: 0 ],
1672 (INT) = 2,
1673 (INT) = 167,
1674 (INT) = 125,
1724 (INT) = 81,
1725 (INT) = 146,
1727 (INT) = 134,
1728 (INT) = 146,
1730 (INT) = 45,
1731 (INT) = 68,
1733 (INT) = 166,
1734 (INT) = 73,
1748 (INT) = 94,
1749 (INT) = 191,
1751 (INT) = 94,
1752 (INT) = 217,
1754 (INT) = 120,
1755 (INT) = 217,
1757 (INT) = 146,
1758 (INT) = 217,
1760 (INT) = 146,
1761 (INT) = 191,
1763 (INT) = 105,
1764 (INT) = 79,
1766 (INT) = 139,
1767 (INT) = 56,
}
2417 - {
1616 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 120,
1620 (INT) = 197,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 48, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 140,
1631 (WORLDTILE) = [ X: 36, Y: 25, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 76,
1634 (INT) = 177,
1635 (WORLDTILE) = [ X: 64, Y: 94, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 119,
1638 (INT) = 49,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 112, Y: 9, Z: 0 ],
1648 (INT) = 1,
1649 (INT) = 201,
1650 (INT) = 204,
1651 (WORLDTILE) = [ X: 16, Y: 72, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 19, Y: 69, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 47,
1656 (INT) = 85,
1657 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1658 (INT) = 0,
1659 (WORLDTILE) = [ X: 35, Y: 69, Z: 0 ],
1660 (INT) = 0,
1661 (INT) = 74,
1662 (INT) = 85,
1663 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1664 (INT) = 0,
1665 (WORLDTILE) = [ X: 91, Y: 69, Z: 0 ],
1666 (INT) = 0,
1667 (INT) = 165,
1668 (INT) = 85,
1669 (WORLDTILE) = [ X: 104, Y: 72, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 107, Y: 69, Z: 0 ],
1672 (INT) = 0,
1673 (INT) = 192,
1674 (INT) = 85,
1675 (WORLDTILE) = [ X: 16, Y: 48, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 19, Y: 66, Z: 0 ],
1678 (INT) = 2,
1679 (INT) = 46,
1680 (INT) = 124,
1681 (WORLDTILE) = [ X: 32, Y: 48, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 35, Y: 66, Z: 0 ],
1684 (INT) = 2,
1685 (INT) = 73,
1686 (INT) = 124,
1687 (WORLDTILE) = [ X: 88, Y: 48, Z: 0 ],
1688 (INT) = 0,
1689 (WORLDTILE) = [ X: 91, Y: 66, Z: 0 ],
1690 (INT) = 2,
1691 (INT) = 166,
1692 (INT) = 124,
1693 (WORLDTILE) = [ X: 104, Y: 48, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 107, Y: 66, Z: 0 ],
1696 (INT) = 2,
1697 (INT) = 193,
1698 (INT) = 124,
1724 (INT) = 81,
1725 (INT) = 146,
1727 (INT) = 134,
1728 (INT) = 146,
1730 (INT) = 45,
1731 (INT) = 68,
1733 (INT) = 166,
1734 (INT) = 73,
1736 (INT) = 45,
1737 (INT) = 102,
1739 (INT) = 168,
1740 (INT) = 102,
1748 (INT) = 94,
1749 (INT) = 191,
1751 (INT) = 94,
1752 (INT) = 217,
1754 (INT) = 120,
1755 (INT) = 217,
1757 (INT) = 146,
1758 (INT) = 217,
1760 (INT) = 146,
1761 (INT) = 191,
1763 (INT) = 105,
1764 (INT) = 79,
1766 (INT) = 139,
1767 (INT) = 56,
1769 (INT) = 168,
1770 (INT) = 128,
1874 (INT) = 46,
1875 (INT) = 128,
}
2418 - {
1616 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1617 (WORLDTILE) = [ X: 64, Y: 14, Z: 0 ],
1618 (INT) = 0,
1619 (INT) = 121,
1620 (INT) = 198,
1623 (WORLDTILE) = [ X: 64, Y: 64, Z: 0 ],
1624 (INT) = 0,
1625 (WORLDTILE) = [ X: 64, Y: 48, Z: 0 ],
1626 (INT) = 2,
1627 (INT) = 120,
1628 (INT) = 140,
1631 (WORLDTILE) = [ X: 36, Y: 25, Z: 0 ],
1632 (INT) = 0,
1633 (INT) = 76,
1634 (INT) = 177,
1635 (WORLDTILE) = [ X: 64, Y: 94, Z: 0 ],
1636 (INT) = 2,
1637 (INT) = 119,
1638 (INT) = 48,
1639 (WORLDTILE) = [ X: 50, Y: 50, Z: 0 ],
1640 (INT) = 0,
1645 (WORLDTILE) = [ X: 74, Y: 74, Z: 0 ],
1646 (INT) = 0,
1647 (WORLDTILE) = [ X: 112, Y: 9, Z: 0 ],
1648 (INT) = 1,
1649 (INT) = 201,
1650 (INT) = 203,
1651 (WORLDTILE) = [ X: 16, Y: 96, Z: 0 ],
1652 (INT) = 0,
1653 (WORLDTILE) = [ X: 19, Y: 93, Z: 0 ],
1654 (INT) = 0,
1655 (INT) = 47,
1656 (INT) = 44,
1657 (WORLDTILE) = [ X: 32, Y: 104, Z: 0 ],
1658 (INT) = 1,
1659 (WORLDTILE) = [ X: 30, Y: 107, Z: 0 ],
1660 (INT) = 1,
1661 (INT) = 79,
1662 (INT) = 39,
1663 (WORLDTILE) = [ X: 80, Y: 104, Z: 0 ],
1664 (INT) = 1,
1665 (WORLDTILE) = [ X: 97, Y: 108, Z: 0 ],
1666 (INT) = 3,
1667 (INT) = 159,
1668 (INT) = 39,
1669 (WORLDTILE) = [ X: 104, Y: 96, Z: 0 ],
1670 (INT) = 0,
1671 (WORLDTILE) = [ X: 108, Y: 93, Z: 0 ],
1672 (INT) = 0,
1673 (INT) = 191,
1674 (INT) = 44,
1675 (WORLDTILE) = [ X: 16, Y: 72, Z: 0 ],
1676 (INT) = 0,
1677 (WORLDTILE) = [ X: 19, Y: 69, Z: 0 ],
1678 (INT) = 0,
1679 (INT) = 46,
1680 (INT) = 85,
1681 (WORLDTILE) = [ X: 32, Y: 72, Z: 0 ],
1682 (INT) = 0,
1683 (WORLDTILE) = [ X: 35, Y: 69, Z: 0 ],
1684 (INT) = 0,
1685 (INT) = 74,
1686 (INT) = 85,
1687 (WORLDTILE) = [ X: 88, Y: 72, Z: 0 ],
1688 (INT) = 0,
1689 (WORLDTILE) = [ X: 91, Y: 69, Z: 0 ],
1690 (INT) = 0,
1691 (INT) = 167,
1692 (INT) = 85,
1693 (WORLDTILE) = [ X: 104, Y: 72, Z: 0 ],
1694 (INT) = 0,
1695 (WORLDTILE) = [ X: 107, Y: 69, Z: 0 ],
1696 (INT) = 0,
1697 (INT) = 193,
1698 (INT) = 85,
1699 (WORLDTILE) = [ X: 16, Y: 48, Z: 0 ],
1700 (INT) = 0,
1701 (WORLDTILE) = [ X: 19, Y: 66, Z: 0 ],
1702 (INT) = 2,
1703 (INT) = 46,
1704 (INT) = 125,
1705 (WORLDTILE) = [ X: 32, Y: 48, Z: 0 ],
1706 (INT) = 0,
1707 (WORLDTILE) = [ X: 35, Y: 66, Z: 0 ],
1708 (INT) = 2,
1709 (INT) = 74,
1710 (INT) = 125,
1711 (WORLDTILE) = [ X: 88, Y: 48, Z: 0 ],
1712 (INT) = 0,
1713 (WORLDTILE) = [ X: 91, Y: 66, Z: 0 ],
1714 (INT) = 2,
1715 (INT) = 167,
1716 (INT) = 125,
1717 (WORLDTILE) = [ X: 104, Y: 48, Z: 0 ],
1718 (INT) = 0,
1719 (WORLDTILE) = [ X: 107, Y: 66, Z: 0 ],
1720 (INT) = 2,
1721 (INT) = 193,
1722 (INT) = 125,
1724 (INT) = 81,
1725 (INT) = 146,
1727 (INT) = 134,
1728 (INT) = 146,
1730 (INT) = 45,
1731 (INT) = 68,
1733 (INT) = 166,
1734 (INT) = 73,
1736 (INT) = 45,
1737 (INT) = 102,
1739 (INT) = 168,
1740 (INT) = 102,
1742 (INT) = 45,
1743 (INT) = 42,
1745 (INT) = 166,
1746 (INT) = 47,
1748 (INT) = 94,
1749 (INT) = 191,
1751 (INT) = 94,
1752 (INT) = 217,
1754 (INT) = 120,
1755 (INT) = 217,
1757 (INT) = 146,
1758 (INT) = 217,
1760 (INT) = 146,
1761 (INT) = 191,
1763 (INT) = 105,
1764 (INT) = 79,
1766 (INT) = 139,
1767 (INT) = 56,
1769 (INT) = 168,
1770 (INT) = 128,
1773 (INT) = 193,
1774 (INT) = 22,
1776 (INT) = 71,
1777 (INT) = 57,
1874 (INT) = 46,
1875 (INT) = 128,
}
2419 - {
}
2420 - {
}
2421 - {
}
2422 - {
}
2423 - {
}
2424 - {
}
2425 - {
}
2426 - {
6056 (GRAPHIC) = 31067,
6057 (GRAPHIC) = 31066,
6059 (INT) = 6,
6061 (INT) = 2,
6063 (STRING) = Katarina,
6064 (STRING) = Ex-star of 'Keeping up with the Kharidians'.,
6065 (STRING) = Last time I saw her, she said she was feeling a little corrupted.,
6555 (STRING) = Katarina,
}
2427 - {
6056 (GRAPHIC) = 31069,
6057 (GRAPHIC) = 31068,
6059 (INT) = 7,
6061 (INT) = 2,
6063 (STRING) = Shebit,
6064 (STRING) = Part of a large family collectively known as the Shebyte.,
6065 (STRING) = Works hard, day and night.,
6555 (STRING) = Shebit,
}
2428 - {
6056 (GRAPHIC) = 31071,
6057 (GRAPHIC) = 31070,
6059 (INT) = 8,
6061 (INT) = 2,
6063 (STRING) = Takhuit,
6064 (STRING) = Takes frequent walks, to battle the existential dread.,
6065 (STRING) = The best day is the day with frequent walks.,
6555 (STRING) = Takhuit,
}
2429 - {
6056 (GRAPHIC) = 31073,
6057 (GRAPHIC) = 31072,
6059 (INT) = 9,
6061 (INT) = 2,
6063 (STRING) = Catsanova,
6064 (STRING) = Runner-up in the 'Most Prolific Kharidian Lover' contest, behind Ozan.,
6065 (STRING) = Currently wooing a whole lot of trader cats.,
6555 (STRING) = Catsanova,
}
2430 - {
4849 (STRING) = 'Animaniac' title,
4850 (INT) = 150000000,
4851 (ITEM) = 50216 (Title),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the title 'Animaniac'.,
4862 (INT) = 1,
}
2431 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 5682,
3802 (GRAPHIC) = 5683,
3803 (GRAPHIC) = 5684,
3807 (INT) = 21,
3808 (INT) = 20,
4405 (STRUCT) = 28607,
}
2432 - {
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5890,
3800 (GRAPHIC) = 5889,
3802 (GRAPHIC) = 5880,
3803 (GRAPHIC) = 5879,
3804 (GRAPHIC) = 5900,
3806 (GRAPHIC) = 5899,
}
2433 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 5493,
3802 (GRAPHIC) = 5494,
3803 (GRAPHIC) = 5495,
3807 (INT) = 20,
3808 (INT) = 8,
4405 (STRUCT) = 28605,
}
2434 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 5496,
3802 (GRAPHIC) = 5497,
3803 (GRAPHIC) = 5498,
3807 (INT) = 20,
3808 (INT) = 8,
4405 (STRUCT) = 28605,
}
2435 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 5499,
3802 (GRAPHIC) = 5500,
3803 (GRAPHIC) = 5501,
3807 (INT) = 20,
3808 (INT) = 8,
4405 (STRUCT) = 28605,
}
2436 - {
}
2437 - {
}
2438 - {
4427 (INT) = 15,
4524 (INT) = 15,
}
2439 - {
4398 (STRUCT) = 2440,
4399 (STRUCT) = 2442,
4402 (STRUCT) = 2443,
}
2440 - {
3797 (INT) = 1,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32058,
4405 (STRUCT) = 2439,
}
2441 - {
}
2442 - {
3797 (INT) = 2,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32060,
4405 (STRUCT) = 2439,
}
2443 - {
3797 (INT) = 5,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32063,
4405 (STRUCT) = 2439,
}
2444 - {
4398 (STRUCT) = 2445,
4399 (STRUCT) = 2446,
4402 (STRUCT) = 2456,
}
2445 - {
3797 (INT) = 1,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32061,
4405 (STRUCT) = 2444,
}
2446 - {
3797 (INT) = 2,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32062,
4405 (STRUCT) = 2444,
}
2447 - {
}
2448 - {
}
2449 - {
}
2450 - {
}
2451 - {
}
2452 - {
}
2453 - {
}
2454 - {
}
2455 - {
}
2456 - {
3797 (INT) = 5,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 32086,
4405 (STRUCT) = 2444,
}
2457 - {
4398 (STRUCT) = 2458,
4399 (STRUCT) = 2460,
4402 (STRUCT) = 2461,
}
2458 - {
3797 (INT) = 1,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 18541,
4405 (STRUCT) = 2457,
}
2459 - {
}
2460 - {
3797 (INT) = 2,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 18542,
4405 (STRUCT) = 2457,
}
2461 - {
3797 (INT) = 5,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 18545,
4405 (STRUCT) = 2457,
}
2462 - {
4398 (STRUCT) = 2463,
4399 (STRUCT) = 2465,
4402 (STRUCT) = 2823,
}
2463 - {
3797 (INT) = 1,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 18543,
4405 (STRUCT) = 2462,
}
2464 - {
}
2465 - {
3797 (INT) = 2,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 18544,
4405 (STRUCT) = 2462,
}
2466 - {
1877 (INT) = 1,
1878 (INT) = 2,
1879 (STRING) = Quest - Easy,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>The Blood Pact</col> to unlock this goal.,
1881 (GRAPHIC) = 7455,
1882 (INT) = 0,
}
2467 - {
1877 (INT) = 2,
1878 (INT) = 3,
1879 (STRING) = Quest - Medium,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Myths of the White Lands</col> to unlock this goal.,
1881 (GRAPHIC) = 7456,
1882 (INT) = 0,
}
2468 - {
1877 (INT) = 3,
1878 (INT) = 4,
1879 (STRING) = Quest - Hard,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Vampyre Slayer</col> to unlock this goal.,
1881 (GRAPHIC) = 7457,
1882 (INT) = 0,
}
2469 - {
1877 (INT) = 4,
1878 (INT) = 0,
1879 (STRING) = Tasks,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete <col=3399FF>24 tasks</col> in the <col=3399FF>Lumbridge/Draynor</col> area to unlock this goal.,
1881 (GRAPHIC) = -1,
1882 (INT) = 1,
}
2470 - {
1877 (INT) = 5,
1878 (INT) = 6,
1879 (STRING) = Quest - Easy,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Gunnar's Ground</col> to unlock this goal.,
1881 (GRAPHIC) = 7458,
1882 (INT) = 0,
}
2471 - {
1877 (INT) = 6,
1878 (INT) = 7,
1879 (STRING) = Quest - Medium,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Shield of Arrav</col> to unlock this goal.,
1881 (GRAPHIC) = 7459,
1882 (INT) = 0,
}
2472 - {
1877 (INT) = 7,
1878 (INT) = 8,
1879 (STRING) = Quest - Hard,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Demon Slayer</col> to unlock this goal.,
1881 (GRAPHIC) = 7460,
1882 (INT) = 0,
}
2473 - {
1877 (INT) = 8,
1878 (INT) = 0,
1879 (STRING) = Tasks,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete <col=3399FF>17 tasks</col> in the <col=3399FF>Varrock</col> area to unlock this goal.,
1881 (GRAPHIC) = -1,
1882 (INT) = 1,
}
2474 - {
1877 (INT) = 9,
1878 (INT) = 10,
1879 (STRING) = Quest - Easy,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Goblin Diplomacy</col> to unlock this goal.,
1881 (GRAPHIC) = 7461,
1882 (INT) = 0,
}
2475 - {
1877 (INT) = 10,
1878 (INT) = 11,
1879 (STRING) = Quest - Medium,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>The Death of Chivalry</col> to unlock this goal.,
1881 (GRAPHIC) = 7462,
1882 (INT) = 0,
}
2476 - {
1877 (INT) = 11,
1878 (INT) = 12,
1879 (STRING) = Quest - Hard,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete the quest <col=3399FF>Knight's Sword</col> to unlock this goal.,
1881 (GRAPHIC) = 7463,
1882 (INT) = 0,
}
2477 - {
1877 (INT) = 12,
1878 (INT) = 0,
1879 (STRING) = Tasks,
1880 (STRING) = Reward: Tier unlocked.<br><br>You must complete <col=3399FF>11 tasks</col> in the <col=3399FF>Falador</col> area to unlock this goal.,
1881 (GRAPHIC) = -1,
1882 (INT) = 1,
}
2478 - {
1877 (INT) = 13,
1878 (INT) = 0,
1879 (STRING) = Hidden Unlock,
1880 (STRING) = Reward: Unknown.<br><br>You need to complete the highest tier for this city to view this goal.,
1881 (GRAPHIC) = -1,
1882 (INT) = 0,
}
2479 - {
1877 (INT) = 14,
1878 (INT) = 15,
1879 (STRING) = Quest - Special,
1880 (STRING) = Reward: Dragon Crest.<br><br>You must complete the quest <col=3399FF>Dragon Slayer</col> to unlock this goal.,
1881 (GRAPHIC) = 7464,
1882 (INT) = 0,
}
2480 - {
1883 (GRAPHIC) = 7449,
1884 (MATERIAL) = 753,
1885 (INT) = 0,
}
2481 - {
1883 (GRAPHIC) = 7450,
1884 (MATERIAL) = 757,
1885 (INT) = 0,
}
2482 - {
1883 (GRAPHIC) = 7451,
1884 (MATERIAL) = 755,
1885 (INT) = 0,
}
2483 - {
1883 (GRAPHIC) = 7452,
1884 (MATERIAL) = 750,
1885 (INT) = 0,
}
2484 - {
1883 (GRAPHIC) = 7453,
1884 (MATERIAL) = 752,
1885 (INT) = 14,
}
2485 - {
}
2486 - {
}
2487 - {
}
2488 - {
}
2489 - {
}
2490 - {
}
2491 - {
}
2492 - {
}
2493 - {
}
2494 - {
}
2495 - {
}
2496 - {
}
2497 - {
}
2498 - {
}
2499 - {
}
2500 - {
}
2501 - {
}
2502 - {
}
2503 - {
}
2504 - {
}
2505 - {
}
2506 - {
588 (ITEM) = 20659 (Ring of Wealth (4)),
589 (ITEM) = 20657 (Ring of Wealth (3)),
590 (ITEM) = 20655 (Ring of Wealth (2)),
591 (ITEM) = 20653 (Ring of Wealth (1)),
592 (ITEM) = 2572 (Ring of Wealth),
2524 (STRING) = Ring of wealth,
}
2507 - {
1480 (INT) = 616,
1481 (INT) = 5,
1482 (INT) = 1,
}
2508 - {
1480 (INT) = 617,
1481 (INT) = 5,
1482 (INT) = 2,
}
2509 - {
1480 (INT) = 618,
1481 (INT) = 5,
1482 (INT) = 3,
}
2510 - {
}
2511 - {
}
2512 - {
}
2513 - {
}
2514 - {
}
2515 - {
}
2516 - {
}
2517 - {
}
2518 - {
}
2519 - {
}
2520 - {
}
2521 - {
}
2522 - {
}
2523 - {
}
2524 - {
}
2525 - {
1898 (INT) = 25,
1899 (STRING) = Backpack,
1900 (STRING) = Cosmetic reward: Rambling backpack,
1901 (INT) = 60,
1902 (STRING) = Butcher,
1903 (STRING) = Special attack unlocked,
1904 (INT) = 75,
1905 (STRING) = Daredevil,
1906 (STRING) = +1 to attack speed,
1907 (INT) = 80,
1908 (STRING) = Abyssal!,
1909 (STRING) = Gains ability to use abyssal whip,
1910 (NPC) = 14011 (Dean Vellio),
1911 (NPC) = 14012 (Dean Vellio),
1912 (INT) = 80,
1913 (INT) = 1,
1915 (INT) = 1,
7278 (STRING) = Dean Vellio,
}
2526 - {
1898 (INT) = 20,
1899 (STRING) = Stay put,
1900 (STRING) = Ability to use Bind,
1901 (INT) = 66,
1902 (STRING) = Defenceless,
1903 (STRING) = Ability to use Vulnerability,
1904 (INT) = 75,
1905 (STRING) = Into the light,
1906 (STRING) = Ability to use Fire Wave & Staff of Light,
1907 (INT) = 85,
1908 (STRING) = Item reward,
1909 (STRING) = Skill reward: Construction gloves,
1910 (NPC) = 14013 (Pazuzu),
1911 (NPC) = 14014 (Pazuzu),
1912 (INT) = 75,
1913 (INT) = 1,
1915 (INT) = 1,
7278 (STRING) = Pazuzu,
}
2527 - {
1898 (INT) = 25,
1899 (STRING) = Trained,
1900 (STRING) = +1 attack speed,
1901 (INT) = 50,
1902 (STRING) = Twin fire,
1903 (STRING) = Ability to fire two arrows at once,
1904 (INT) = 75,
1905 (STRING) = Darkness!,
1906 (STRING) = NPC uses a dark bow,
1907 (INT) = 99,
1908 (STRING) = Druidic,
1909 (STRING) = Reward: Unlimited druid pouch,
1910 (NPC) = 14015 (Jayene Kliyn),
1911 (NPC) = 14016 (Jayene Kliyn),
1912 (INT) = 75,
1913 (INT) = 1,
1915 (INT) = 2,
7278 (STRING) = Jayene Kliyn,
}
2528 - {
1898 (INT) = 25,
1899 (STRING) = Item reward,
1900 (STRING) = Skill reward: Construction boots,
1901 (INT) = 59,
1902 (STRING) = Fired up,
1903 (STRING) = Ability to cast Fire Blast,
1904 (INT) = 79,
1905 (STRING) = Rooted,
1906 (STRING) = Ability to cast Entangle,
1907 (INT) = 99,
1908 (STRING) = Shortcut,
1909 (STRING) = Option to travel from Canifis trapdoor to Mort'ton,
1910 (NPC) = 14017 (Zachory Bragg),
1911 (NPC) = 14018 (Zachory Bragg),
1912 (INT) = 79,
1913 (INT) = 1,
1915 (INT) = 2,
7278 (STRING) = Zachory Bragg,
}
2529 - {
1898 (INT) = 20,
1899 (STRING) = Scream,
1900 (STRING) = Stuns enemies within a small radius,
1901 (INT) = 60,
1902 (STRING) = Raspberry,
1903 (STRING) = Annoy the enemy, lowering their defences,
1904 (INT) = 92,
1905 (STRING) = A&E,
1906 (STRING) = Ability to cast Heal Other,
1907 (INT) = 99,
1908 (STRING) = Heal,
1909 (STRING) = Skill reward: Heal spells effects increased, damage inflicted reduced.,
1910 (NPC) = 14019 (Smiddi Ryak),
1911 (NPC) = 14020 (Smiddi Ryak),
1912 (INT) = 92,
1913 (INT) = 0,
1915 (INT) = 3,
7278 (STRING) = Smiddi Ryak,
}
2530 - {
1898 (INT) = 20,
1899 (STRING) = New hips,
1900 (STRING) = Ability to run,
1901 (INT) = 40,
1902 (STRING) = Walking stick,
1903 (STRING) = Cosmetic reward: Shepherd's walking stick,
1904 (INT) = 80,
1905 (STRING) = Not dead yet,
1906 (STRING) = NPC deals double damage,
1907 (INT) = 99,
1908 (STRING) = Well aged,
1909 (STRING) = Ability to cast Air Strike,
1910 (NPC) = 14021 (Rolayne Twickit),
1911 (NPC) = 14022 (Rolayne Twickit),
1912 (INT) = 20,
1913 (INT) = 0,
1915 (INT) = 3,
7278 (STRING) = Rolayne Twickit,
}
2531 - {
1910 (NPC) = 14010 (Mercenary Adventurer),
1911 (NPC) = 14010 (Mercenary Adventurer),
1913 (INT) = 1,
1915 (INT) = 1,
}
2532 - {
}
2533 - {
}
2534 - {
}
2535 - {
}
2536 - {
}
2537 - {
}
2538 - {
}
2539 - {
}
2540 - {
7524 (BOOLEAN) = 1,
7527 (STRING) = Receiving igneous geodes when mining,
7528 (STRING) = Note: if turned off this will also stop giving metamorphic geodes.,
}
2541 - {
1441 (GRAPHIC) = 7746,
1442 (INT) = 862502,
1443 (ITEM) = 21887 (Theatrical hat),
1444 (ITEM) = 21897 (Theatrical tunic),
1445 (ITEM) = 21907 (Theatrical trousers),
1446 (ITEM) = 21917 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21897 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2541,
1947 (STRUCT) = 2542,
1948 (STRUCT) = 2543,
1949 (STRUCT) = 2544,
1950 (STRUCT) = 2545,
1994 (STRING) = Blue,
1995 (STRING) = loy_theatrical_male_v1,
}
2542 - {
1441 (GRAPHIC) = 7747,
1442 (INT) = 12985907,
1443 (ITEM) = 21889 (Theatrical hat),
1444 (ITEM) = 21899 (Theatrical tunic),
1445 (ITEM) = 21909 (Theatrical trousers),
1446 (ITEM) = 21919 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21897 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2541,
1947 (STRUCT) = 2542,
1948 (STRUCT) = 2543,
1949 (STRUCT) = 2544,
1950 (STRUCT) = 2545,
1994 (STRING) = Orange,
1995 (STRING) = loy_theatrical_male_v2,
}
2543 - {
1441 (GRAPHIC) = 7748,
1442 (INT) = 2004272,
1443 (ITEM) = 21891 (Theatrical hat),
1444 (ITEM) = 21901 (Theatrical tunic),
1445 (ITEM) = 21911 (Theatrical trousers),
1446 (ITEM) = 21921 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21897 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2541,
1947 (STRUCT) = 2542,
1948 (STRUCT) = 2543,
1949 (STRUCT) = 2544,
1950 (STRUCT) = 2545,
1994 (STRING) = Light green,
1995 (STRING) = loy_theatrical_male_v3,
}
2544 - {
1441 (GRAPHIC) = 7749,
1442 (INT) = 9535015,
1443 (ITEM) = 21893 (Theatrical hat),
1444 (ITEM) = 21903 (Theatrical tunic),
1445 (ITEM) = 21913 (Theatrical trousers),
1446 (ITEM) = 21923 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21897 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2541,
1947 (STRUCT) = 2542,
1948 (STRUCT) = 2543,
1949 (STRUCT) = 2544,
1950 (STRUCT) = 2545,
1994 (STRING) = Yellow,
1995 (STRING) = loy_theatrical_male_v4,
}
2545 - {
1441 (GRAPHIC) = 7750,
1442 (INT) = 3809620,
1443 (ITEM) = 21895 (Theatrical hat),
1444 (ITEM) = 21905 (Theatrical tunic),
1445 (ITEM) = 21915 (Theatrical trousers),
1446 (ITEM) = 21925 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21897 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2541,
1947 (STRUCT) = 2542,
1948 (STRUCT) = 2543,
1949 (STRUCT) = 2544,
1950 (STRUCT) = 2545,
1994 (STRING) = Purple,
1995 (STRING) = loy_theatrical_male_v5,
}
2546 - {
1441 (GRAPHIC) = 7751,
1442 (INT) = 2981188,
1443 (ITEM) = 21967 (Pharaoh's nemes),
1444 (ITEM) = 21977 (Pharaoh's ankh),
1445 (ITEM) = 21987 (Pharaoh's shendyt),
1446 (ITEM) = 21997 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 21977 (Pharaoh's ankh),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2546,
1947 (STRUCT) = 2547,
1948 (STRUCT) = 2548,
1949 (STRUCT) = 2549,
1950 (STRUCT) = 2550,
1994 (STRING) = Green,
1995 (STRING) = loy_egyptian_male_v1,
}
2547 - {
1441 (GRAPHIC) = 7752,
1442 (INT) = 15133081,
1443 (ITEM) = 21969 (Pharaoh's nemes),
1444 (ITEM) = 21979 (Pharaoh's ankh),
1445 (ITEM) = 21989 (Pharaoh's shendyt),
1446 (ITEM) = 21999 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 21977 (Pharaoh's ankh),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2546,
1947 (STRUCT) = 2547,
1948 (STRUCT) = 2548,
1949 (STRUCT) = 2549,
1950 (STRUCT) = 2550,
1994 (STRING) = Yellow,
1995 (STRING) = loy_egyptian_male_v2,
}
2548 - {
1441 (GRAPHIC) = 7753,
1442 (INT) = 11082784,
1443 (ITEM) = 21971 (Pharaoh's nemes),
1444 (ITEM) = 21981 (Pharaoh's ankh),
1445 (ITEM) = 21991 (Pharaoh's shendyt),
1446 (ITEM) = 22001 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 21977 (Pharaoh's ankh),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2546,
1947 (STRUCT) = 2547,
1948 (STRUCT) = 2548,
1949 (STRUCT) = 2549,
1950 (STRUCT) = 2550,
1994 (STRING) = Red,
1995 (STRING) = loy_egyptian_male_v3,
}
2549 - {
1441 (GRAPHIC) = 7754,
1442 (INT) = 11892507,
1443 (ITEM) = 21973 (Pharaoh's nemes),
1444 (ITEM) = 21983 (Pharaoh's ankh),
1445 (ITEM) = 21993 (Pharaoh's shendyt),
1446 (ITEM) = 22003 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 21977 (Pharaoh's ankh),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2546,
1947 (STRUCT) = 2547,
1948 (STRUCT) = 2548,
1949 (STRUCT) = 2549,
1950 (STRUCT) = 2550,
1994 (STRING) = Orange,
1995 (STRING) = loy_egyptian_male_v4,
}
2550 - {
1441 (GRAPHIC) = 7755,
1442 (INT) = 1923761,
1443 (ITEM) = 21975 (Pharaoh's nemes),
1444 (ITEM) = 21985 (Pharaoh's ankh),
1445 (ITEM) = 21995 (Pharaoh's shendyt),
1446 (ITEM) = 22005 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 21977 (Pharaoh's ankh),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2546,
1947 (STRUCT) = 2547,
1948 (STRUCT) = 2548,
1949 (STRUCT) = 2549,
1950 (STRUCT) = 2550,
1994 (STRING) = Blue,
1995 (STRING) = loy_egyptian_male_v5,
}
2551 - {
1441 (GRAPHIC) = 7727,
1442 (INT) = 3091066,
1443 (ITEM) = 22047 (Wushanko hat),
1444 (ITEM) = 22057 (Wushanko jacket),
1445 (ITEM) = 22067 (Wushanko trousers),
1446 (ITEM) = 22077 (Wushanko shoes),
1447 (STRING) = Changshan outfit,
1930 (STRING) = Changshan outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22057 (Wushanko jacket),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2551,
1947 (STRUCT) = 2552,
1948 (STRUCT) = 2553,
1949 (STRUCT) = 2554,
1950 (STRUCT) = 2555,
1994 (STRING) = Green,
1995 (STRING) = loy_chinese_male_v1,
}
2552 - {
1441 (GRAPHIC) = 7726,
1442 (INT) = 4091489,
1443 (ITEM) = 22049 (Wushanko hat),
1444 (ITEM) = 22059 (Wushanko jacket),
1445 (ITEM) = 22069 (Wushanko trousers),
1446 (ITEM) = 22079 (Wushanko shoes),
1447 (STRING) = Changshan outfit,
1930 (STRING) = Changshan outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22057 (Wushanko jacket),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2551,
1947 (STRUCT) = 2552,
1948 (STRUCT) = 2553,
1949 (STRUCT) = 2554,
1950 (STRUCT) = 2555,
1994 (STRING) = Blue,
1995 (STRING) = loy_chinese_male_v2,
}
2553 - {
1441 (GRAPHIC) = 7728,
1442 (INT) = 11152180,
1443 (ITEM) = 22051 (Wushanko hat),
1444 (ITEM) = 22061 (Wushanko jacket),
1445 (ITEM) = 22071 (Wushanko trousers),
1446 (ITEM) = 22081 (Wushanko shoes),
1447 (STRING) = Changshan outfit,
1930 (STRING) = Changshan outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22057 (Wushanko jacket),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2551,
1947 (STRUCT) = 2552,
1948 (STRUCT) = 2553,
1949 (STRUCT) = 2554,
1950 (STRUCT) = 2555,
1994 (STRING) = Red,
1995 (STRING) = loy_chinese_male_v3,
}
2554 - {
1441 (GRAPHIC) = 7729,
1442 (INT) = 1249555,
1443 (ITEM) = 22053 (Wushanko hat),
1444 (ITEM) = 22063 (Wushanko jacket),
1445 (ITEM) = 22073 (Wushanko trousers),
1446 (ITEM) = 22083 (Wushanko shoes),
1447 (STRING) = Changshan outfit,
1930 (STRING) = Changshan outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22057 (Wushanko jacket),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2551,
1947 (STRUCT) = 2552,
1948 (STRUCT) = 2553,
1949 (STRUCT) = 2554,
1950 (STRUCT) = 2555,
1994 (STRING) = Black,
1995 (STRING) = loy_chinese_male_v4,
}
2555 - {
1441 (GRAPHIC) = 7730,
1442 (INT) = 9657906,
1443 (ITEM) = 22055 (Wushanko hat),
1444 (ITEM) = 22065 (Wushanko jacket),
1445 (ITEM) = 22075 (Wushanko trousers),
1446 (ITEM) = 22085 (Wushanko shoes),
1447 (STRING) = Changshan outfit,
1930 (STRING) = Changshan outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22057 (Wushanko jacket),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2551,
1947 (STRUCT) = 2552,
1948 (STRUCT) = 2553,
1949 (STRUCT) = 2554,
1950 (STRUCT) = 2555,
1994 (STRING) = Sepia,
1995 (STRING) = loy_chinese_male_v5,
}
2556 - {
1441 (GRAPHIC) = 7731,
1442 (INT) = 9916209,
1443 (ITEM) = 22127 (Silken turban),
1444 (ITEM) = 22137 (Silken top),
1445 (ITEM) = 22147 (Silken trousers),
1446 (ITEM) = 22157 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22137 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2556,
1947 (STRUCT) = 2557,
1948 (STRUCT) = 2558,
1949 (STRUCT) = 2559,
1950 (STRUCT) = 2560,
1994 (STRING) = Sepia,
1995 (STRING) = loy_indian_male_v1,
}
2557 - {
1441 (GRAPHIC) = 7732,
1442 (INT) = 9513859,
1443 (ITEM) = 22129 (Silken turban),
1444 (ITEM) = 22139 (Silken top),
1445 (ITEM) = 22149 (Silken trousers),
1446 (ITEM) = 22159 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22137 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2556,
1947 (STRUCT) = 2557,
1948 (STRUCT) = 2558,
1949 (STRUCT) = 2559,
1950 (STRUCT) = 2560,
1994 (STRING) = Purple,
1995 (STRING) = loy_indian_male_v2,
}
2558 - {
1441 (GRAPHIC) = 7733,
1442 (INT) = 9706012,
1443 (ITEM) = 22131 (Silken turban),
1444 (ITEM) = 22141 (Silken top),
1445 (ITEM) = 22151 (Silken trousers),
1446 (ITEM) = 22161 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22137 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2556,
1947 (STRUCT) = 2557,
1948 (STRUCT) = 2558,
1949 (STRUCT) = 2559,
1950 (STRUCT) = 2560,
1994 (STRING) = Red,
1995 (STRING) = loy_indian_male_v3,
}
2559 - {
1441 (GRAPHIC) = 7734,
1442 (INT) = 2641702,
1443 (ITEM) = 22133 (Silken turban),
1444 (ITEM) = 22143 (Silken top),
1445 (ITEM) = 22153 (Silken trousers),
1446 (ITEM) = 22163 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22137 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2556,
1947 (STRUCT) = 2557,
1948 (STRUCT) = 2558,
1949 (STRUCT) = 2559,
1950 (STRUCT) = 2560,
1994 (STRING) = Green,
1995 (STRING) = loy_indian_male_v4,
}
2560 - {
1441 (GRAPHIC) = 7735,
1442 (INT) = 9513859,
1443 (ITEM) = 22135 (Silken turban),
1444 (ITEM) = 22145 (Silken top),
1445 (ITEM) = 22155 (Silken trousers),
1446 (ITEM) = 22165 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22137 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2556,
1947 (STRUCT) = 2557,
1948 (STRUCT) = 2558,
1949 (STRUCT) = 2559,
1950 (STRUCT) = 2560,
1994 (STRING) = Pink,
1995 (STRING) = loy_indian_male_v5,
}
2561 - {
1441 (GRAPHIC) = 7757,
1442 (INT) = 3020075,
1443 (ITEM) = 21927 (Theatrical earrings),
1444 (ITEM) = 21937 (Theatrical tunic),
1445 (ITEM) = 21947 (Theatrical skirt),
1446 (ITEM) = 21957 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21937 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2561,
1947 (STRUCT) = 2562,
1948 (STRUCT) = 2563,
1949 (STRUCT) = 2564,
1950 (STRUCT) = 2565,
1994 (STRING) = Red,
1995 (STRING) = loy_theatrical_female_v1,
}
2562 - {
1441 (GRAPHIC) = 7760,
1442 (INT) = 6230549,
1443 (ITEM) = 21929 (Theatrical earrings),
1444 (ITEM) = 21939 (Theatrical tunic),
1445 (ITEM) = 21949 (Theatrical skirt),
1446 (ITEM) = 21959 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21937 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2561,
1947 (STRUCT) = 2562,
1948 (STRUCT) = 2563,
1949 (STRUCT) = 2564,
1950 (STRUCT) = 2565,
1994 (STRING) = Blue,
1995 (STRING) = loy_theatrical_female_v2,
}
2563 - {
1441 (GRAPHIC) = 7759,
1442 (INT) = 1785399,
1443 (ITEM) = 21931 (Theatrical earrings),
1444 (ITEM) = 21941 (Theatrical tunic),
1445 (ITEM) = 21951 (Theatrical skirt),
1446 (ITEM) = 21961 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21937 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2561,
1947 (STRUCT) = 2562,
1948 (STRUCT) = 2563,
1949 (STRUCT) = 2564,
1950 (STRUCT) = 2565,
1994 (STRING) = Yellow,
1995 (STRING) = loy_theatrical_female_v3,
}
2564 - {
1441 (GRAPHIC) = 7758,
1442 (INT) = 6702611,
1443 (ITEM) = 21933 (Theatrical earrings),
1444 (ITEM) = 21943 (Theatrical tunic),
1445 (ITEM) = 21953 (Theatrical skirt),
1446 (ITEM) = 21963 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21937 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2561,
1947 (STRUCT) = 2562,
1948 (STRUCT) = 2563,
1949 (STRUCT) = 2564,
1950 (STRUCT) = 2565,
1994 (STRING) = Green,
1995 (STRING) = loy_theatrical_female_v4,
}
2565 - {
1441 (GRAPHIC) = 7756,
1442 (INT) = 1458017,
1443 (ITEM) = 21935 (Theatrical earrings),
1444 (ITEM) = 21945 (Theatrical tunic),
1445 (ITEM) = 21955 (Theatrical skirt),
1446 (ITEM) = 21965 (Theatrical shoes),
1447 (STRING) = Theatrical outfit,
1930 (STRING) = Theatrical outfit,
1931 (STRING) = Fashion for the stage.,
1932 (INT) = 2000,
1935 (ITEM) = 21937 (Theatrical tunic),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2561,
1947 (STRUCT) = 2562,
1948 (STRUCT) = 2563,
1949 (STRUCT) = 2564,
1950 (STRUCT) = 2565,
1994 (STRING) = Purple,
1995 (STRING) = loy_theatrical_female_v5,
}
2566 - {
1441 (GRAPHIC) = 7764,
1442 (INT) = 2257707,
1443 (ITEM) = 22007 (Pharaoh's bun),
1444 (ITEM) = 22017 (Pharaoh's top),
1445 (ITEM) = 22027 (Pharaoh's shendyt),
1446 (ITEM) = 22037 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 22017 (Pharaoh's top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2566,
1947 (STRUCT) = 2567,
1948 (STRUCT) = 2568,
1949 (STRUCT) = 2569,
1950 (STRUCT) = 2570,
1994 (STRING) = Red,
1995 (STRING) = loy_egyptian_female_v1,
}
2567 - {
1441 (GRAPHIC) = 7762,
1442 (INT) = 13951086,
1443 (ITEM) = 22009 (Pharaoh's bun),
1444 (ITEM) = 22019 (Pharaoh's top),
1445 (ITEM) = 22029 (Pharaoh's shendyt),
1446 (ITEM) = 22039 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 22017 (Pharaoh's top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2566,
1947 (STRUCT) = 2567,
1948 (STRUCT) = 2568,
1949 (STRUCT) = 2569,
1950 (STRUCT) = 2570,
1994 (STRING) = Yellow,
1995 (STRING) = loy_egyptian_female_v2,
}
2568 - {
1441 (GRAPHIC) = 7763,
1442 (INT) = 7086958,
1443 (ITEM) = 22011 (Pharaoh's bun),
1444 (ITEM) = 22021 (Pharaoh's top),
1445 (ITEM) = 22031 (Pharaoh's shendyt),
1446 (ITEM) = 22041 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 22017 (Pharaoh's top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2566,
1947 (STRUCT) = 2567,
1948 (STRUCT) = 2568,
1949 (STRUCT) = 2569,
1950 (STRUCT) = 2570,
1994 (STRING) = Purple,
1995 (STRING) = loy_egyptian_female_v3,
}
2569 - {
1441 (GRAPHIC) = 7761,
1442 (INT) = 8072495,
1443 (ITEM) = 22013 (Pharaoh's bun),
1444 (ITEM) = 22023 (Pharaoh's top),
1445 (ITEM) = 22033 (Pharaoh's shendyt),
1446 (ITEM) = 22043 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 22017 (Pharaoh's top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2566,
1947 (STRUCT) = 2567,
1948 (STRUCT) = 2568,
1949 (STRUCT) = 2569,
1950 (STRUCT) = 2570,
1994 (STRING) = Green,
1995 (STRING) = loy_egyptian_female_v4,
}
2570 - {
1441 (GRAPHIC) = 7765,
1442 (INT) = 7030312,
1443 (ITEM) = 22015 (Pharaoh's bun),
1444 (ITEM) = 22025 (Pharaoh's top),
1445 (ITEM) = 22035 (Pharaoh's shendyt),
1446 (ITEM) = 22045 (Pharaoh's sandals),
1447 (STRING) = Pharaoh outfit,
1930 (STRING) = Pharaoh outfit,
1931 (STRING) = Fashion from a forgotten age.,
1932 (INT) = 2000,
1935 (ITEM) = 22017 (Pharaoh's top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2566,
1947 (STRUCT) = 2567,
1948 (STRUCT) = 2568,
1949 (STRUCT) = 2569,
1950 (STRUCT) = 2570,
1994 (STRING) = Brown,
1995 (STRING) = loy_egyptian_female_v5,
}
2571 - {
1441 (GRAPHIC) = 7736,
1442 (INT) = 14564164,
1443 (ITEM) = 22087 (Wushanko headdress),
1444 (ITEM) = 22097 (Wushanko top),
1445 (ITEM) = 22107 (Wushanko skirt),
1446 (ITEM) = 22117 (Wushanko shoes),
1447 (STRING) = Cheongsam outfit,
1930 (STRING) = Cheongsam outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22097 (Wushanko top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2571,
1947 (STRUCT) = 2572,
1948 (STRUCT) = 2573,
1949 (STRUCT) = 2574,
1950 (STRUCT) = 2575,
1994 (STRING) = Red,
1995 (STRING) = loy_chinese_female_v1,
}
2572 - {
1441 (GRAPHIC) = 7737,
1442 (INT) = 4292566,
1443 (ITEM) = 22089 (Wushanko headdress),
1444 (ITEM) = 22099 (Wushanko top),
1445 (ITEM) = 22109 (Wushanko skirt),
1446 (ITEM) = 22119 (Wushanko shoes),
1447 (STRING) = Cheongsam outfit,
1930 (STRING) = Cheongsam outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22097 (Wushanko top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2571,
1947 (STRUCT) = 2572,
1948 (STRUCT) = 2573,
1949 (STRUCT) = 2574,
1950 (STRUCT) = 2575,
1994 (STRING) = Blue,
1995 (STRING) = loy_chinese_female_v2,
}
2573 - {
1441 (GRAPHIC) = 7738,
1442 (INT) = 13845110,
1443 (ITEM) = 22091 (Wushanko headdress),
1444 (ITEM) = 22101 (Wushanko top),
1445 (ITEM) = 22111 (Wushanko skirt),
1446 (ITEM) = 22121 (Wushanko shoes),
1447 (STRING) = Cheongsam outfit,
1930 (STRING) = Cheongsam outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22097 (Wushanko top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2571,
1947 (STRUCT) = 2572,
1948 (STRUCT) = 2573,
1949 (STRUCT) = 2574,
1950 (STRUCT) = 2575,
1994 (STRING) = Pink,
1995 (STRING) = loy_chinese_female_v3,
}
2574 - {
1441 (GRAPHIC) = 7739,
1442 (INT) = 13989953,
1443 (ITEM) = 22093 (Wushanko headdress),
1444 (ITEM) = 22103 (Wushanko top),
1445 (ITEM) = 22113 (Wushanko skirt),
1446 (ITEM) = 22123 (Wushanko shoes),
1447 (STRING) = Cheongsam outfit,
1930 (STRING) = Cheongsam outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22097 (Wushanko top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2571,
1947 (STRUCT) = 2572,
1948 (STRUCT) = 2573,
1949 (STRUCT) = 2574,
1950 (STRUCT) = 2575,
1994 (STRING) = Orange,
1995 (STRING) = loy_chinese_female_v4,
}
2575 - {
1441 (GRAPHIC) = 7740,
1442 (INT) = 12985907,
1443 (ITEM) = 22095 (Wushanko headdress),
1444 (ITEM) = 22105 (Wushanko top),
1445 (ITEM) = 22115 (Wushanko skirt),
1446 (ITEM) = 22125 (Wushanko shoes),
1447 (STRING) = Cheongsam outfit,
1930 (STRING) = Cheongsam outfit,
1931 (STRING) = Fashion from a foreign land.,
1932 (INT) = 2000,
1935 (ITEM) = 22097 (Wushanko top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2571,
1947 (STRUCT) = 2572,
1948 (STRUCT) = 2573,
1949 (STRUCT) = 2574,
1950 (STRUCT) = 2575,
1994 (STRING) = Light red,
1995 (STRING) = loy_chinese_female_v5,
}
2576 - {
1441 (GRAPHIC) = 7741,
1442 (INT) = 9846323,
1443 (ITEM) = 22167 (Silken turban),
1444 (ITEM) = 22177 (Silken top),
1445 (ITEM) = 22187 (Silken skirt),
1446 (ITEM) = 22197 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22177 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2576,
1947 (STRUCT) = 2577,
1948 (STRUCT) = 2578,
1949 (STRUCT) = 2579,
1950 (STRUCT) = 2580,
1994 (STRING) = Orange,
1995 (STRING) = loy_indian_female_v1,
}
2577 - {
1441 (GRAPHIC) = 7742,
1442 (INT) = 8071762,
1443 (ITEM) = 22169 (Silken turban),
1444 (ITEM) = 22179 (Silken top),
1445 (ITEM) = 22189 (Silken skirt),
1446 (ITEM) = 22199 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22177 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2576,
1947 (STRUCT) = 2577,
1948 (STRUCT) = 2578,
1949 (STRUCT) = 2579,
1950 (STRUCT) = 2580,
1994 (STRING) = Violet,
1995 (STRING) = loy_indian_female_v2,
}
2578 - {
1441 (GRAPHIC) = 7743,
1442 (INT) = 9658907,
1443 (ITEM) = 22171 (Silken turban),
1444 (ITEM) = 22181 (Silken top),
1445 (ITEM) = 22191 (Silken skirt),
1446 (ITEM) = 22201 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22177 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2576,
1947 (STRUCT) = 2577,
1948 (STRUCT) = 2578,
1949 (STRUCT) = 2579,
1950 (STRUCT) = 2580,
1994 (STRING) = Pink,
1995 (STRING) = loy_indian_female_v3,
}
2579 - {
1441 (GRAPHIC) = 7744,
1442 (INT) = 2004272,
1443 (ITEM) = 22173 (Silken turban),
1444 (ITEM) = 22183 (Silken top),
1445 (ITEM) = 22193 (Silken skirt),
1446 (ITEM) = 22203 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22177 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2576,
1947 (STRUCT) = 2577,
1948 (STRUCT) = 2578,
1949 (STRUCT) = 2579,
1950 (STRUCT) = 2580,
1994 (STRING) = Green,
1995 (STRING) = loy_indian_female_v4,
}
2580 - {
1441 (GRAPHIC) = 7745,
1442 (INT) = 1530002,
1443 (ITEM) = 22175 (Silken turban),
1444 (ITEM) = 22185 (Silken top),
1445 (ITEM) = 22195 (Silken skirt),
1446 (ITEM) = 22205 (Silken boots),
1447 (STRING) = Silken outfit,
1930 (STRING) = Silken outfit,
1931 (STRING) = Of the finest craftmanship.,
1932 (INT) = 2000,
1935 (ITEM) = 22177 (Silken top),
1936 (INT) = 2,
1937 (INT) = 3,
1946 (STRUCT) = 2576,
1947 (STRUCT) = 2577,
1948 (STRUCT) = 2578,
1949 (STRUCT) = 2579,
1950 (STRUCT) = 2580,
1994 (STRING) = Blue,
1995 (STRING) = loy_indian_female_v5,
}
2581 - {
1427 (STRING) = Red,
1930 (STRING) = Robin Hood hat,
1931 (STRING) = Robin's technicoloured dream hat!,
1932 (INT) = 1000,
1935 (ITEM) = 2581 (Robin Hood hat),
1936 (INT) = 1,
1937 (INT) = 5,
1938 (ITEM) = 21258 (Robin Hood hat),
1939 (ITEM) = 21260 (Robin Hood hat),
1940 (ITEM) = 21262 (Robin Hood hat),
1941 (ITEM) = 21264 (Robin Hood hat),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = White,
1995 (STRING) = loy_recolobj_robinhood,
}
2582 - {
1427 (STRING) = Red,
1930 (STRING) = Pet rock,
1931 (STRING) = That's a rock of a different colour.,
1932 (INT) = 1000,
1935 (ITEM) = 3695 (Pet rock),
1936 (INT) = 1,
1937 (INT) = 5,
1938 (ITEM) = 21250 (Pet rock),
1939 (ITEM) = 21252 (Pet rock),
1940 (ITEM) = 21254 (Pet rock),
1941 (ITEM) = 21256 (Pet rock),
1985 (STRING) = Green,
1986 (STRING) = Blue,
1987 (STRING) = Yellow,
1995 (STRING) = loy_recolobj_petrock,
}
2583 - {
1427 (STRING) = Red,
1930 (STRING) = Staff of Light,
1931 (STRING) = The light has been shifted to a different part of the spectrum.,
1932 (INT) = 2000,
1935 (ITEM) = 15486 (Staff of light),
1936 (INT) = 2,
1937 (INT) = 5,
1938 (ITEM) = 22207 (Staff of light),
1939 (ITEM) = 22209 (Staff of light),
1940 (ITEM) = 22211 (Staff of light),
1941 (ITEM) = 22213 (Staff of light),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = Green,
1995 (STRING) = loy_recolobj_staffoflight,
}
2584 - {
1427 (STRING) = Pink,
1930 (STRING) = Gnome scarf,
1931 (STRING) = Now your upper lip can stiffen while you colour-coordinate!,
1932 (INT) = 2000,
1935 (ITEM) = 9470 (Gnome scarf),
1936 (INT) = 2,
1937 (INT) = 5,
1938 (ITEM) = 22215 (Gnome scarf),
1939 (ITEM) = 22216 (Gnome scarf),
1940 (ITEM) = 22217 (Gnome scarf),
1941 (ITEM) = 22218 (Gnome scarf),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = Green,
1995 (STRING) = loy_recolobj_gnomescarf,
}
2585 - {
1427 (STRING) = Red,
1930 (STRING) = Lunar equipment,
1931 (STRING) = Mystical equipment in all the colours you can dream of.,
1932 (INT) = 2000,
1935 (ITEM) = 9096 (Lunar helm),
1936 (INT) = 2,
1937 (INT) = 5,
1938 (ITEM) = 22219 (Lunar helm),
1939 (ITEM) = 22255 (Lunar helm),
1940 (ITEM) = 22243 (Lunar helm),
1941 (ITEM) = 22231 (Lunar helm),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = Green,
1988 (BOOLEAN) = 1,
1995 (STRING) = loy_recolobj_lunararmour,
}
2586 - {
1930 (STRING) = Oddball,
1931 (STRING) = Turns dwarf cannon ammo into odd things, like beer, squids and brains.,
1932 (INT) = 2000,
1935 (ITEM) = 20957 (Oddball aura),
1936 (INT) = 1,
1937 (INT) = 1,
1993 (INT) = 1,
1995 (STRING) = loy_aura_dwarfcannon,
}
2587 - {
1930 (STRING) = Poison Purge,
1931 (STRING) = Causes poison to heal instead of damage you.,
1932 (INT) = 2750,
1935 (ITEM) = 20958 (Poison purge aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22268 (Greater poison purge aura),
1991 (ITEM) = 22917 (Master poison purge aura),
1992 (ITEM) = 23862 (Supreme poison purge aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_halfpoison,
6875 (INT) = 3,
}
2588 - {
1930 (STRING) = Friend in Need,
1931 (STRING) = Summons Party Pete to help distract your foe. Does not work in PvP.,
1932 (INT) = 3500,
1935 (ITEM) = 20963 (Friend in need aura),
1936 (INT) = 1,
1937 (INT) = 1,
1993 (INT) = 1,
1995 (STRING) = loy_aura_friendinneed,
}
2589 - {
1930 (STRING) = Knock-out,
1931 (STRING) = Increase hitchance by <col=ffffff>20%</col> if target is below <col=ffffff>10%</col> lifepoints. Doesn't work in PvP.,
1932 (INT) = 3500,
1935 (ITEM) = 20961 (Knock-out aura),
1936 (INT) = 1,
1937 (INT) = 1,
1991 (ITEM) = 22933 (Master knock-out aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_knockout,
6875 (INT) = 3,
}
2590 - {
1930 (STRING) = Sharpshooter,
1931 (STRING) = Increases your ranged accuracy by <col=ffffff>3%</col>. Does not work in PvP.,
1932 (INT) = 4250,
1935 (ITEM) = 20967 (Sharpshooter aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22272 (Greater sharpshooter aura),
1991 (ITEM) = 22921 (Master sharpshooter aura),
1992 (ITEM) = 23866 (Supreme sharpshooter aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_sharpshooter,
6875 (INT) = 3,
}
2591 - {
1930 (STRING) = Runic Accuracy,
1931 (STRING) = <col=ffffff>3%</col> greater chance of offensive spells hitting target. Doesn't work in PvP.,
1932 (INT) = 4250,
1935 (ITEM) = 20962 (Runic accuracy aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22270 (Greater runic accuracy aura),
1991 (ITEM) = 22919 (Master runic accuracy aura),
1992 (ITEM) = 23864 (Supreme runic accuracy aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_magic_hitchance,
6875 (INT) = 3,
}
2592 - {
1930 (STRING) = Surefooted,
1931 (STRING) = Prevents you from failing obstacles if you are on an agility course.,
1932 (INT) = 5000,
1935 (ITEM) = 20964 (Surefooted aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22278 (Greater surefooted aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_agile,
6875 (INT) = 2,
}
2593 - {
1930 (STRING) = Reverence,
1931 (STRING) = Slows down prayer drain and increases prayer restoration from potions by <col=ffffff>3%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 20965 (Reverence aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22276 (Greater reverence aura),
1991 (ITEM) = 22925 (Master reverence aura),
1992 (ITEM) = 23870 (Supreme reverence aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_reverence,
6875 (INT) = 3,
}
2594 - {
1930 (STRING) = Call of the Sea,
1931 (STRING) = Increases your chance of catching fish by <col=ffffff>3%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 20966 (Call of the sea aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 22274 (Greater call of the sea aura),
1991 (ITEM) = 22923 (Master call of the sea aura),
1992 (ITEM) = 23868 (Supreme call of the sea aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_angler,
4084 (ITEM) = 30794 (Legendary call of the sea aura),
6875 (INT) = 2,
}
2595 - {
1930 (STRING) = Jack of Trades,
1931 (STRING) = Gain XP in 10 different skills within 3 hours to receive a bonus XP reward.,
1932 (INT) = 15000,
1935 (ITEM) = 20959 (Jack of trades aura),
1936 (INT) = 1,
1937 (INT) = 1,
1990 (ITEM) = 20959 (Jack of trades aura),
1991 (ITEM) = 30806 (Master jack of trades aura),
1992 (ITEM) = 30808 (Supreme jack of trades aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_multiskiller,
4084 (ITEM) = 35828 (Legendary jack of trades aura),
6875 (INT) = 2,
}
2596 - {
1930 (STRING) = Greater Poison Purge,
1931 (STRING) = Causes poison to heal instead of damage you.,
1932 (INT) = 12250,
1935 (ITEM) = 22268 (Greater poison purge aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20958 (Poison purge aura),
1991 (ITEM) = 22917 (Master poison purge aura),
1992 (ITEM) = 23862 (Supreme poison purge aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_halfpoison_level_2,
6875 (INT) = 3,
}
2597 - {
1930 (STRING) = Greater Runic Accuracy,
1931 (STRING) = <col=ffffff>5%</col> greater chance of offensive spells hitting target. Doesn't work in PvP.,
1932 (INT) = 16750,
1935 (ITEM) = 22270 (Greater runic accuracy aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20962 (Runic accuracy aura),
1991 (ITEM) = 22919 (Master runic accuracy aura),
1992 (ITEM) = 23864 (Supreme runic accuracy aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_magic_hitchance_level_2,
6875 (INT) = 3,
}
2598 - {
1930 (STRING) = Greater Sharpshooter,
1931 (STRING) = Increases your ranged accuracy by <col=ffffff>5%</col>. Does not work in PvP.,
1932 (INT) = 16750,
1935 (ITEM) = 22272 (Greater sharpshooter aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20967 (Sharpshooter aura),
1991 (ITEM) = 22921 (Master sharpshooter aura),
1992 (ITEM) = 23866 (Supreme sharpshooter aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_sharpshooter_level_2,
6875 (INT) = 3,
}
2599 - {
1930 (STRING) = Greater Call of the Sea,
1931 (STRING) = Increases your chance of catching fish by <col=ffffff>5%</col>.,
1932 (INT) = 14000,
1935 (ITEM) = 22274 (Greater call of the sea aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20966 (Call of the sea aura),
1991 (ITEM) = 22923 (Master call of the sea aura),
1992 (ITEM) = 23868 (Supreme call of the sea aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_angler_level_2,
4084 (ITEM) = 30794 (Legendary call of the sea aura),
6875 (INT) = 2,
}
2600 - {
1930 (STRING) = Greater Reverence,
1931 (STRING) = Slows down prayer drain and increases prayer restoration from potions by <col=ffffff>5%</col>.,
1932 (INT) = 16000,
1935 (ITEM) = 22276 (Greater reverence aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20965 (Reverence aura),
1991 (ITEM) = 22925 (Master reverence aura),
1992 (ITEM) = 23870 (Supreme reverence aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_reverence_level_2,
6875 (INT) = 3,
}
2601 - {
1930 (STRING) = Greater Surefooted,
1931 (STRING) = Prevents you from failing obstacles if you are on an agility course.,
1932 (INT) = 12000,
1935 (ITEM) = 22278 (Greater surefooted aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 20964 (Surefooted aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_agile_level_2,
6875 (INT) = 2,
}
2602 - {
1930 (STRING) = Lumberjack,
1931 (STRING) = Increases your chance of chopping wood by <col=ffffff>3%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 22280 (Lumberjack aura),
1936 (INT) = 2,
1937 (INT) = 1,
1990 (ITEM) = 22282 (Greater lumberjack aura),
1991 (ITEM) = 22915 (Master lumberjack aura),
1992 (ITEM) = 23860 (Supreme lumberjack aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_lumberjack_level_1,
4084 (ITEM) = 30796 (Legendary lumberjack aura),
6875 (INT) = 2,
}
2603 - {
1930 (STRING) = Greater Lumberjack,
1931 (STRING) = Increases your chance of chopping wood by <col=ffffff>5%</col>.,
1932 (INT) = 14000,
1935 (ITEM) = 22282 (Greater lumberjack aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 22280 (Lumberjack aura),
1991 (ITEM) = 22915 (Master lumberjack aura),
1992 (ITEM) = 23860 (Supreme lumberjack aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_lumberjack_level_2,
4084 (ITEM) = 30796 (Legendary lumberjack aura),
6875 (INT) = 2,
}
2604 - {
1930 (STRING) = Quarrymaster,
1931 (STRING) = Increases your chance to critically hit when mining by <col=ffffff>2%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 22284 (Quarrymaster aura),
1936 (INT) = 2,
1937 (INT) = 1,
1990 (ITEM) = 22286 (Greater quarrymaster aura),
1991 (ITEM) = 22913 (Master quarrymaster aura),
1992 (ITEM) = 23858 (Supreme quarrymaster aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_quarryman_level_1,
4084 (ITEM) = 30800 (Legendary quarrymaster aura),
6875 (INT) = 2,
}
2605 - {
1930 (STRING) = Greater Quarrymaster,
1931 (STRING) = Increases your chance to critically hit when mining by <col=ffffff>4%</col>.,
1932 (INT) = 14000,
1935 (ITEM) = 22286 (Greater quarrymaster aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 22284 (Quarrymaster aura),
1991 (ITEM) = 22913 (Master quarrymaster aura),
1992 (ITEM) = 23858 (Supreme quarrymaster aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_quarryman_level_2,
4084 (ITEM) = 30800 (Legendary quarrymaster aura),
6875 (INT) = 2,
}
2606 - {
1930 (STRING) = Five Finger Discount,
1931 (STRING) = Increases your chance of thieving successfully by <col=ffffff>3%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 22288 (Five-finger discount aura),
1936 (INT) = 2,
1937 (INT) = 1,
1990 (ITEM) = 22290 (Greater five-finger discount aura),
1991 (ITEM) = 22911 (Master five-finger discount aura),
1992 (ITEM) = 23856 (Supreme five-finger discount aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_five_finger_discount_level_1,
4084 (ITEM) = 30798 (Legendary five-finger discount aura),
6875 (INT) = 2,
}
2607 - {
1930 (STRING) = Greater Five Finger Discount,
1931 (STRING) = Increases your chance of thieving successfully by <col=ffffff>5%</col>.,
1932 (INT) = 14000,
1935 (ITEM) = 22290 (Greater five-finger discount aura),
1936 (INT) = 2,
1937 (INT) = 1,
1989 (ITEM) = 22288 (Five-finger discount aura),
1991 (ITEM) = 22911 (Master five-finger discount aura),
1992 (ITEM) = 23856 (Supreme five-finger discount aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_five_finger_discount_level_2,
4084 (ITEM) = 30798 (Legendary five-finger discount aura),
6875 (INT) = 2,
}
2608 - {
1930 (STRING) = Resourceful,
1931 (STRING) = When woodcutting or excavating, <col=ffffff>10%</col> chance to not deplete the resource. When mining, <col=ffffff>2%</col> geode chance. When mining red or crystal sandstone, <col=ffffff>10%</col> chance to get double sandstone.,
1932 (INT) = 23000,
1935 (ITEM) = 22292 (Resourceful aura),
1936 (INT) = 2,
1937 (INT) = 1,
1993 (INT) = 2,
1995 (STRING) = loy_aura_resourceful,
6875 (INT) = 2,
}
2609 - {
1930 (STRING) = Equilibrium,
1931 (STRING) = Decreases your maximum hit by <col=ffffff>25%</col>, but increases your minimum hit by the same amount.,
1932 (INT) = 23000,
1935 (ITEM) = 22294 (Equilibrium aura),
1936 (INT) = 2,
1937 (INT) = 1,
1993 (INT) = 2,
1995 (STRING) = loy_aura_equilibrium,
6875 (INT) = 3,
}
2610 - {
1930 (STRING) = Inspiration,
1931 (STRING) = Your successful attacks generate <col=ffffff>0.5%</col> additional adrenaline.,
1932 (INT) = 23000,
1935 (ITEM) = 22296 (Inspiration aura),
1936 (INT) = 2,
1937 (INT) = 1,
1993 (INT) = 2,
1995 (STRING) = loy_aura_inspiration,
6875 (INT) = 3,
}
2611 - {
1930 (STRING) = Vampyrism,
1931 (STRING) = Gain life points equal to <col=ffffff>5%</col> of any damage you deal.,
1932 (INT) = 23000,
1935 (ITEM) = 22298 (Vampyrism aura),
1936 (INT) = 2,
1937 (INT) = 1,
1993 (INT) = 2,
1995 (STRING) = loy_aura_vampirism,
6875 (INT) = 3,
}
2612 - {
1930 (STRING) = Penance,
1931 (STRING) = Gain prayer points equal to <col=ffffff>5%</col> of any damage you receive.,
1932 (INT) = 23000,
1935 (ITEM) = 22300 (Penance aura),
1936 (INT) = 2,
1937 (INT) = 1,
1993 (INT) = 2,
1995 (STRING) = loy_aura_penance,
6875 (INT) = 3,
}
2613 - {
1930 (STRING) = Wisdom,
1931 (STRING) = Increases all experience gained by <col=ffffff>2.5%</col>.,
1932 (INT) = 40000,
1935 (ITEM) = 22302 (Wisdom aura),
1936 (INT) = 2,
1937 (INT) = 1,
1991 (ITEM) = 22302 (Wisdom aura),
1992 (ITEM) = 35830 (Supreme wisdom aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 35832 (Legendary wisdom aura),
6875 (INT) = 2,
}
2614 - {
1930 (STRING) = Sir ,
1931 (STRING) = A title.,
1932 (INT) = 1000,
1935 (ITEM) = 21266 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_sir,
}
2615 - {
1930 (STRING) = Lord ,
1931 (STRING) = A title.,
1932 (INT) = 1000,
1935 (ITEM) = 21268 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_lord,
}
2616 - {
1930 (STRING) = Duderino ,
1931 (STRING) = A title.,
1932 (INT) = 4000,
1935 (ITEM) = 21270 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_duderino,
4743 (INT) = 6635,
}
2617 - {
1930 (STRING) = Lionheart ,
1931 (STRING) = A title.,
1932 (INT) = 4000,
1935 (ITEM) = 21272 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_lionheart,
}
2618 - {
1930 (STRING) = Hellraiser ,
1931 (STRING) = A title.,
1932 (INT) = 8000,
1935 (ITEM) = 21274 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_hellraiser,
}
2619 - {
1930 (STRING) = Crusader ,
1931 (STRING) = A title.,
1932 (INT) = 8000,
1935 (ITEM) = 21276 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_crusader,
}
2620 - {
1930 (STRING) = Desperado ,
1931 (STRING) = A title.,
1932 (INT) = 10000,
1935 (ITEM) = 21278 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_desperado,
4743 (INT) = 6635,
}
2621 - {
1930 (STRING) = Baron ,
1931 (STRING) = A title.,
1932 (INT) = 10000,
1935 (ITEM) = 21280 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_baron,
}
2622 - {
1930 (STRING) = Count ,
1931 (STRING) = A title.,
1932 (INT) = 15000,
1935 (ITEM) = 21282 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_count,
}
2623 - {
1930 (STRING) = Overlord ,
1931 (STRING) = A title.,
1932 (INT) = 15000,
1935 (ITEM) = 21284 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_overlord,
}
2624 - {
1930 (STRING) = Bandito ,
1931 (STRING) = A title.,
1932 (INT) = 20000,
1935 (ITEM) = 21286 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_bandito,
4743 (INT) = 6635,
}
2625 - {
1930 (STRING) = Duke ,
1931 (STRING) = A title.,
1932 (INT) = 20000,
1935 (ITEM) = 21288 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_duke,
}
2626 - {
1930 (STRING) = King ,
1931 (STRING) = A title.,
1932 (INT) = 25000,
1935 (ITEM) = 21290 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_king,
}
2627 - {
1930 (STRING) = Big Cheese ,
1931 (STRING) = A title.,
1932 (INT) = 25000,
1935 (ITEM) = 21292 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_bigcheese,
4743 (INT) = 6635,
}
2628 - {
1930 (STRING) = Bigwig ,
1931 (STRING) = A title.,
1932 (INT) = 25000,
1935 (ITEM) = 21294 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_bigwig,
}
2629 - {
1930 (STRING) = Wunderkind ,
1931 (STRING) = A title.,
1932 (INT) = 50000,
1935 (ITEM) = 21296 (Picture),
1936 (INT) = 1,
1937 (INT) = 4,
1995 (STRING) = loy_title_wunderkind,
}
2630 - {
1972 (INT) = 0,
1974 (STRING) = Remove all props,
1975 (STRING) = Removes all props from the stage.,
1983 (GRAPHIC) = 7907,
}
2631 - {
}
2632 - {
}
2633 - {
}
2634 - {
}
2635 - {
}
2636 - {
}
2637 - {
}
2638 - {
460 (INT) = 110,
462 (STRING) = These foul creatures can be found throughout Meiyerditch and Darkmeyer in Morytania. They have a telepathic ability which enables them to dodge incoming attacks, so you'll need a weapon specially created to harm them.,
463 (STRING) = vyrewatch,
466 (INT) = 0,
659 (NPC) = 4837 (Vyrewatch),
}
2639 - {
460 (INT) = 110,
462 (STRING) = These foul creatures can be found throughout Meiyerditch and Darkmeyer in Morytania. They have a telepathic ability which enables them to dodge incoming attacks, so you'll need a weapon specially created to harm them.,
463 (STRING) = vyrewatch,
466 (INT) = 0,
659 (NPC) = 4837 (Vyrewatch),
}
2640 - {
460 (INT) = 110,
462 (STRING) = These foul creatures can be found throughout Meiyerditch and Darkmeyer in Morytania. They have a telepathic ability which enables them to dodge incoming attacks, so you'll need a weapon specially created to harm them.,
463 (STRING) = vyrewatch,
466 (INT) = 0,
659 (NPC) = 4837 (Vyrewatch),
}
2641 - {
460 (INT) = 110,
462 (STRING) = These foul creatures can be found throughout Meiyerditch and Darkmeyer in Morytania. They have a telepathic ability which enables them to dodge incoming attacks, so you'll need a weapon specially created to harm them.,
463 (STRING) = vyrewatch,
466 (INT) = 0,
659 (NPC) = 4837 (Vyrewatch),
}
2642 - {
588 (ITEM) = 21630 (Prayer renewal (4)),
589 (ITEM) = 21632 (Prayer renewal (3)),
590 (ITEM) = 21634 (Prayer renewal (2)),
591 (ITEM) = 21636 (Prayer renewal (1)),
2241 (ITEM) = 23609 (Prayer renewal flask (6)),
2242 (ITEM) = 23611 (Prayer renewal flask (5)),
2243 (ITEM) = 23613 (Prayer renewal flask (4)),
2244 (ITEM) = 23615 (Prayer renewal flask (3)),
2245 (ITEM) = 23617 (Prayer renewal flask (2)),
2246 (ITEM) = 23619 (Prayer renewal flask (1)),
2524 (STRING) = Prayer renewal potion,
7601 (STRUCT) = 40729,
}
2643 - {
}
2644 - {
}
2645 - {
}
2646 - {
2531 (INT) = 1,
2532 (INT) = 3,
2534 (GRAPHIC) = -1,
2772 (INT) = 74,
}
2647 - {
813 (ITEM) = 21804 (Dathana's message),
923 (QUEST) = 194,
924 (STRING) = Dathana's Message,
925 (STRING) = A book telling of the destruction of a civilization on the plane of Kethsi.,
}
2648 - {
813 (ITEM) = 14464 (Movario's notes (volume 1)),
923 (QUEST) = 86,
924 (STRING) = Movario's Notes (1),
925 (STRING) = Research notes made by Movario.,
}
2649 - {
813 (ITEM) = 14465 (Movario's notes (volume 2)),
923 (QUEST) = 86,
924 (STRING) = Movario's Notes (2),
925 (STRING) = More research notes made by Movario.,
}
2650 - {
1419 (STRING) = Muscle-man Pose,
1420 (GRAPHIC) = 6557,
1421 (GRAPHIC) = 10036,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Muscle-man Pose,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 21298 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_muscle,
2531 (INT) = 4,
2533 (STRING) = Muscle-man Pose emote,
3394 (INT) = 0,
}
2651 - {
1419 (STRING) = Shake Hands,
1420 (GRAPHIC) = 6555,
1421 (GRAPHIC) = 9029,
1422 (INT) = 2,
1423 (INT) = 12,
1930 (STRING) = Shake Hands,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21300 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_handshake,
2531 (INT) = 4,
2533 (STRING) = Shake Hands Emote,
3394 (INT) = 0,
}
2652 - {
1419 (STRING) = High Five,
1420 (GRAPHIC) = 6554,
1421 (GRAPHIC) = 9028,
1422 (INT) = 2,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = High Five,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21302 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_highfive,
2531 (INT) = 4,
2533 (STRING) = Hive Five Emote,
3394 (INT) = 0,
}
2653 - {
1419 (STRING) = Levitate,
1420 (GRAPHIC) = 6547,
1421 (GRAPHIC) = 7824,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Levitate,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 21304 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_levitate,
2531 (INT) = 4,
2533 (STRING) = Levitate Emote,
3394 (INT) = 0,
}
2654 - {
1419 (STRING) = Talk to the Hand,
1420 (GRAPHIC) = 6548,
1421 (GRAPHIC) = 7825,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Talk to the Hand,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21306 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_talktohand,
2531 (INT) = 4,
2533 (STRING) = Talk to the Hand Emote,
3394 (INT) = 0,
}
2655 - {
1419 (STRING) = Storm,
1420 (GRAPHIC) = 6551,
1421 (GRAPHIC) = 9025,
1422 (INT) = 5,
1423 (INT) = 10,
1424 (INT) = 12,
1930 (STRING) = Storm,
1931 (STRING) = An emote.,
1932 (INT) = 4000,
1935 (ITEM) = 21308 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_weather_storm,
2531 (INT) = 4,
2533 (STRING) = Storm Emote,
3394 (INT) = 0,
}
2656 - {
1419 (STRING) = Snow,
1420 (GRAPHIC) = 6552,
1421 (GRAPHIC) = 9026,
1422 (INT) = 5,
1423 (INT) = 10,
1424 (INT) = 12,
1930 (STRING) = Snow,
1931 (STRING) = An emote.,
1932 (INT) = 4000,
1935 (ITEM) = 21310 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_weather_snow,
2531 (INT) = 4,
2533 (STRING) = Snow Emote,
3394 (INT) = 0,
}
2657 - {
1419 (STRING) = Face-palm,
1420 (GRAPHIC) = 6518,
1421 (GRAPHIC) = 7823,
1422 (INT) = 3,
1423 (INT) = 12,
1930 (STRING) = Face-palm,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21312 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_facepalm,
2531 (INT) = 4,
2533 (STRING) = Face-palm Emote,
3394 (INT) = 0,
}
2658 - {
1419 (STRING) = Cat Fight,
1420 (GRAPHIC) = 6553,
1421 (GRAPHIC) = 9027,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Cat Fight,
1931 (STRING) = An emote.,
1932 (INT) = 500,
1935 (ITEM) = 21314 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_catfight,
2531 (INT) = 4,
2533 (STRING) = Cat Fight Emote,
3394 (INT) = 0,
}
2659 - {
1419 (STRING) = ROFL,
1420 (GRAPHIC) = 6556,
1421 (GRAPHIC) = 9030,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = ROFL,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 21316 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_rofl,
2531 (INT) = 4,
2533 (STRING) = ROFL Emote,
3394 (INT) = 0,
}
2660 - {
1419 (STRING) = Breathe Fire,
1420 (GRAPHIC) = 6550,
1421 (GRAPHIC) = 9024,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Breathe Fire,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 21318 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_firebreathing,
2531 (INT) = 4,
2533 (STRING) = Breathe Fire Emote,
3394 (INT) = 0,
}
2661 - {
1419 (STRING) = Surrender,
1420 (GRAPHIC) = 6549,
1421 (GRAPHIC) = 9023,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Surrender,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21320 (Picture),
1936 (INT) = 1,
1937 (INT) = 2,
1995 (STRING) = loy_emote_surrender,
2531 (INT) = 4,
2533 (STRING) = Surrender Emote,
3394 (INT) = 0,
}
2662 - {
1419 (STRING) = Head in the Sand,
1420 (GRAPHIC) = 7810,
1421 (GRAPHIC) = 20539,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Head in the Sand,
1931 (STRING) = An emote.,
1932 (INT) = 6000,
1935 (ITEM) = 21874 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_head_in_the_sand,
2531 (INT) = 4,
2533 (STRING) = Head in the Sand Emote,
3394 (INT) = 0,
}
2663 - {
1419 (STRING) = Hula Hoop,
1420 (GRAPHIC) = 6302,
1421 (GRAPHIC) = 10039,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Hula Hoop,
1931 (STRING) = An emote.,
1932 (INT) = 4000,
1935 (ITEM) = 21876 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_hula_hoop,
2531 (INT) = 4,
2533 (STRING) = Hula Hoop Emote,
3394 (INT) = 0,
}
2664 - {
1419 (STRING) = Disappear,
1420 (GRAPHIC) = 7811,
1421 (GRAPHIC) = 20540,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Disappear,
1931 (STRING) = An emote.,
1932 (INT) = 12000,
1935 (ITEM) = 21878 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_disappear,
2531 (INT) = 4,
2533 (STRING) = Disappear Emote,
3394 (INT) = 0,
}
2665 - {
1419 (STRING) = Ghost,
1420 (GRAPHIC) = 7813,
1421 (GRAPHIC) = 20542,
1422 (INT) = 6,
1423 (INT) = 12,
1930 (STRING) = Ghost,
1931 (STRING) = An emote.,
1932 (INT) = 12000,
1935 (ITEM) = 21880 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_ghost,
2531 (INT) = 4,
2533 (STRING) = Ghost Emote,
3394 (INT) = 0,
}
2666 - {
1419 (STRING) = Bring It!,
1420 (GRAPHIC) = 7812,
1421 (GRAPHIC) = 20541,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Bring It!,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 21882 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_bring_it,
2531 (INT) = 4,
2533 (STRING) = Bring It Emote,
3394 (INT) = 0,
}
2667 - {
1419 (STRING) = Palm-fist,
1420 (GRAPHIC) = 7814,
1421 (GRAPHIC) = 20543,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Palm-fist,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 21884 (Picture),
1936 (INT) = 2,
1937 (INT) = 2,
1995 (STRING) = loy_emote_fist_into_palm,
2531 (INT) = 4,
2533 (STRING) = Palm-fist Emote,
3394 (INT) = 0,
}
2668 - {
1972 (INT) = 5,
1974 (STRING) = Cloud 3,
1975 (STRING) = A cardboard cut-out cloud.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61888,
1979 (OBJECT) = 61888,
1980 (OBJECT) = 61888,
1981 (OBJECT) = 61888,
1982 (OBJECT) = 61888,
1983 (GRAPHIC) = 6494,
}
2669 - {
1972 (INT) = 6,
1973 (INT) = 1,
1974 (STRING) = Large rock,
1975 (STRING) = A cardboard cut-out rock.,
1976 (INT) = 2,
1977 (INT) = 1,
1978 (OBJECT) = 61889,
1979 (OBJECT) = 61889,
1980 (OBJECT) = 61892,
1981 (OBJECT) = 61893,
1982 (OBJECT) = 61894,
1983 (GRAPHIC) = 6490,
}
2670 - {
1972 (INT) = 7,
1973 (INT) = 1,
1974 (STRING) = Medium rock,
1975 (STRING) = A cardboard cut-out rock.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61895,
1979 (OBJECT) = 61895,
1980 (OBJECT) = 61897,
1981 (OBJECT) = 61898,
1982 (OBJECT) = 61899,
1983 (GRAPHIC) = 6489,
}
2671 - {
1972 (INT) = 8,
1973 (INT) = 1,
1974 (STRING) = Tree,
1975 (STRING) = A cardboard cut-out tree.,
1976 (INT) = 3,
1977 (INT) = 1,
1978 (OBJECT) = 61901,
1979 (OBJECT) = 61900,
1980 (OBJECT) = 61902,
1981 (OBJECT) = 61903,
1982 (OBJECT) = 61904,
1983 (GRAPHIC) = 6483,
}
2672 - {
1972 (INT) = 9,
1973 (INT) = 1,
1974 (STRING) = Dragon,
1975 (STRING) = A cardboard cut-out dragon.,
1976 (INT) = 3,
1977 (INT) = 1,
1978 (OBJECT) = 61906,
1979 (OBJECT) = 61905,
1980 (OBJECT) = 61907,
1981 (OBJECT) = 61908,
1982 (OBJECT) = 61909,
1983 (GRAPHIC) = 6495,
}
2673 - {
1972 (INT) = 10,
1973 (INT) = 1,
1974 (STRING) = Ship,
1975 (STRING) = A cardboard cut-out ship.,
1976 (INT) = 3,
1977 (INT) = 1,
1978 (OBJECT) = 61911,
1979 (OBJECT) = 61910,
1980 (OBJECT) = 61912,
1981 (OBJECT) = 61913,
1982 (OBJECT) = 61914,
1983 (GRAPHIC) = 6488,
}
2674 - {
1972 (INT) = 11,
1973 (INT) = 1,
1974 (STRING) = Apple stall,
1975 (STRING) = A cardboard cut-out apple stall.,
1976 (INT) = 2,
1977 (INT) = 1,
1978 (OBJECT) = 61916,
1979 (OBJECT) = 61915,
1980 (OBJECT) = 61917,
1981 (OBJECT) = 61918,
1982 (OBJECT) = 61919,
1983 (GRAPHIC) = 6486,
}
2675 - {
1972 (INT) = 13,
1973 (INT) = 1,
1974 (STRING) = Orange stall,
1975 (STRING) = A cardboard cut-out orange stall.,
1976 (INT) = 2,
1977 (INT) = 1,
1978 (OBJECT) = 61926,
1979 (OBJECT) = 61925,
1980 (OBJECT) = 61927,
1981 (OBJECT) = 61928,
1982 (OBJECT) = 61929,
1983 (GRAPHIC) = 6484,
}
2676 - {
1972 (INT) = 12,
1973 (INT) = 1,
1974 (STRING) = Flower stall,
1975 (STRING) = A cardboard cut-out flower stall.,
1976 (INT) = 2,
1977 (INT) = 1,
1978 (OBJECT) = 61921,
1979 (OBJECT) = 61920,
1980 (OBJECT) = 61922,
1981 (OBJECT) = 61923,
1982 (OBJECT) = 61924,
1983 (GRAPHIC) = 6485,
}
2677 - {
1972 (INT) = 14,
1973 (INT) = 1,
1974 (STRING) = Waves,
1975 (STRING) = A cardboard cut-out of waves.,
1976 (INT) = 3,
1977 (INT) = 1,
1978 (OBJECT) = 61931,
1979 (OBJECT) = 61930,
1980 (OBJECT) = 61932,
1981 (OBJECT) = 61933,
1982 (OBJECT) = 61934,
1983 (GRAPHIC) = 6482,
}
2678 - {
1972 (INT) = 23,
1973 (INT) = 1,
1974 (STRING) = Goblin,
1975 (STRING) = A cardboard cut-out goblin - very scary.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61946,
1979 (OBJECT) = 61945,
1980 (OBJECT) = 61947,
1981 (OBJECT) = 61948,
1982 (OBJECT) = 61949,
1983 (GRAPHIC) = 7705,
}
2679 - {
1972 (INT) = 15,
1973 (INT) = 0,
1974 (STRING) = Door,
1975 (STRING) = When is a door not a door?,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61935,
1979 (OBJECT) = 61935,
1980 (OBJECT) = 61935,
1981 (OBJECT) = 61935,
1982 (OBJECT) = 61935,
1983 (GRAPHIC) = 6481,
}
2680 - {
1972 (INT) = 16,
1973 (INT) = 0,
1974 (STRING) = Bench,
1975 (STRING) = A bench you can sit on.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61938,
1979 (OBJECT) = 61938,
1980 (OBJECT) = 61938,
1981 (OBJECT) = 61938,
1982 (OBJECT) = 61938,
1983 (GRAPHIC) = 6480,
}
2681 - {
1972 (INT) = 17,
1973 (INT) = 0,
1974 (STRING) = Small table,
1975 (STRING) = For resting feet on.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61939,
1979 (OBJECT) = 61939,
1980 (OBJECT) = 61939,
1981 (OBJECT) = 61939,
1982 (OBJECT) = 61939,
1983 (GRAPHIC) = 6479,
}
2682 - {
1972 (INT) = 18,
1973 (INT) = 0,
1974 (STRING) = Round table,
1975 (STRING) = Must have come from Camelot.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61940,
1979 (OBJECT) = 61940,
1980 (OBJECT) = 61940,
1981 (OBJECT) = 61940,
1982 (OBJECT) = 61940,
1983 (GRAPHIC) = 6475,
}
2683 - {
1972 (INT) = 19,
1973 (INT) = 0,
1974 (STRING) = Padded armchair,
1975 (STRING) = A comfortable armchair.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61941,
1979 (OBJECT) = 61941,
1980 (OBJECT) = 61941,
1981 (OBJECT) = 61941,
1982 (OBJECT) = 61941,
1983 (GRAPHIC) = 6477,
}
2684 - {
1972 (INT) = 21,
1973 (INT) = 0,
1974 (STRING) = Padded chair,
1975 (STRING) = A comfortable chair.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61943,
1979 (OBJECT) = 61943,
1980 (OBJECT) = 61943,
1981 (OBJECT) = 61943,
1982 (OBJECT) = 61943,
1983 (GRAPHIC) = 6476,
}
2685 - {
1972 (INT) = 20,
1973 (INT) = 0,
1974 (STRING) = Chair,
1975 (STRING) = A chair for reclining.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61942,
1979 (OBJECT) = 61942,
1980 (OBJECT) = 61942,
1981 (OBJECT) = 61942,
1982 (OBJECT) = 61942,
1983 (GRAPHIC) = 6478,
}
2686 - {
1972 (INT) = 22,
1973 (INT) = 0,
1974 (STRING) = Cauldron,
1975 (STRING) = Hubble bubble.,
1976 (INT) = 1,
1977 (INT) = 1,
1978 (OBJECT) = 61890,
1979 (OBJECT) = 61890,
1980 (OBJECT) = 61890,
1981 (OBJECT) = 61890,
1982 (OBJECT) = 61890,
1983 (GRAPHIC) = 6491,
}
2687 - {
1419 (STRING) = Kneel,
1420 (GRAPHIC) = 6992,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12449,
}
2688 - {
1419 (STRING) = Begging,
1420 (GRAPHIC) = 6981,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12450,
}
2689 - {
1419 (STRING) = Stir Cauldron,
1420 (GRAPHIC) = 7004,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12463,
}
2690 - {
1419 (STRING) = Cheer,
1420 (GRAPHIC) = 6982,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12473,
}
2691 - {
1419 (STRING) = Tantrum,
1420 (GRAPHIC) = 6983,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12497,
}
2692 - {
1419 (STRING) = Dramatic Death,
1420 (GRAPHIC) = 6984,
1422 (INT) = 13,
3394 (INT) = 0,
}
2693 - {
1419 (STRING) = Jump & Yell,
1420 (GRAPHIC) = 6985,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12472,
}
2694 - {
1419 (STRING) = Point,
1420 (GRAPHIC) = 6986,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12476,
}
2695 - {
1419 (STRING) = Punch,
1420 (GRAPHIC) = 6987,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12477,
}
2696 - {
1419 (STRING) = Raise Hand,
1420 (GRAPHIC) = 6988,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12484,
}
2697 - {
1419 (STRING) = Make Speech,
1420 (GRAPHIC) = 6989,
1422 (INT) = 13,
3394 (INT) = 0,
}
2698 - {
1419 (STRING) = Sword Fight,
1420 (GRAPHIC) = 6990,
1422 (INT) = 13,
3394 (INT) = 0,
5318 (SEQ) = 12496,
}
2699 - {
1419 (STRING) = Raise Hand (Sitting),
1420 (GRAPHIC) = 6998,
1422 (INT) = 14,
3394 (INT) = 0,
}
2700 - {
1419 (STRING) = Wave (Sitting),
1420 (GRAPHIC) = 6994,
1422 (INT) = 14,
3394 (INT) = 0,
}
2701 - {
1419 (STRING) = Cheer (Sitting),
1420 (GRAPHIC) = 6995,
1422 (INT) = 14,
3394 (INT) = 0,
}
2702 - {
1419 (STRING) = Agree (Sitting),
1420 (GRAPHIC) = 6996,
1422 (INT) = 14,
3394 (INT) = 0,
}
2703 - {
1419 (STRING) = Point (Sitting),
1420 (GRAPHIC) = 6997,
1422 (INT) = 14,
3394 (INT) = 0,
}
2704 - {
1419 (STRING) = Whistle (Sitting),
1420 (GRAPHIC) = 6999,
1422 (INT) = 14,
3394 (INT) = 0,
}
2705 - {
1419 (STRING) = Clap (Sitting),
1420 (GRAPHIC) = 7002,
1422 (INT) = 14,
3394 (INT) = 0,
}
2706 - {
1419 (STRING) = Thumbs Up (Sitting),
1420 (GRAPHIC) = 7000,
1422 (INT) = 14,
3394 (INT) = 0,
}
2707 - {
1419 (STRING) = Thumbs Down (Sitting),
1420 (GRAPHIC) = 7001,
1422 (INT) = 14,
3394 (INT) = 0,
}
2708 - {
1419 (STRING) = Throw Tomato (Sitting),
1420 (GRAPHIC) = 6993,
1422 (INT) = 14,
3394 (INT) = 0,
}
2709 - {
1419 (STRING) = Throw Flowers (Sitting),
1420 (GRAPHIC) = 7003,
1422 (INT) = 14,
3394 (INT) = 0,
}
2710 - {
}
2711 - {
}
2712 - {
}
2713 - {
}
2714 - {
}
2715 - {
}
2716 - {
}
2717 - {
}
2718 - {
}
2719 - {
}
2720 - {
}
2721 - {
}
2722 - {
596 (STRING) = Gravestone exchange,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8977,
}
2723 - {
}
2724 - {
}
2725 - {
}
2726 - {
}
2727 - {
}
2728 - {
}
2729 - {
}
2730 - {
}
2731 - {
}
2732 - {
}
2733 - {
}
2734 - {
}
2735 - {
}
2736 - {
}
2737 - {
}
2738 - {
}
2739 - {
}
2740 - {
}
2741 - {
}
2742 - {
}
2743 - {
}
2744 - {
}
2745 - {
}
2746 - {
}
2747 - {
}
2748 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Bullsmith outfit,
2542 (ENUM) = 15475,
2546 (INT) = 4,
4742 (INT) = 6935,
4744 (INT) = 999,
4751 (STRING) = This cosmetic can be obtained through membership packages in the mobile store.,
}
2749 - {
1419 (STRING) = Living on Borrowed Time,
1420 (GRAPHIC) = 7815,
1421 (GRAPHIC) = 20544,
1422 (INT) = 8,
3394 (INT) = 0,
}
2750 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 7920,
3802 (GRAPHIC) = 7921,
3803 (GRAPHIC) = 7922,
3807 (INT) = 26,
3808 (INT) = 15,
4405 (STRUCT) = 28609,
}
2751 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 7923,
3802 (GRAPHIC) = 7924,
3803 (GRAPHIC) = 7925,
3807 (INT) = 26,
3808 (INT) = 15,
4405 (STRUCT) = 28609,
}
2752 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 7926,
3802 (GRAPHIC) = 7927,
3803 (GRAPHIC) = 7928,
3807 (INT) = 26,
3808 (INT) = 15,
4405 (STRUCT) = 28609,
}
2753 - {
3797 (INT) = 4,
3801 (GRAPHIC) = 7929,
3802 (GRAPHIC) = 7930,
3803 (GRAPHIC) = 7931,
3807 (INT) = 26,
3808 (INT) = 15,
4405 (STRUCT) = 28609,
}
2754 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 7932,
3802 (GRAPHIC) = 7933,
3803 (GRAPHIC) = 7934,
3807 (INT) = 26,
3808 (INT) = 15,
4405 (STRUCT) = 28609,
}
2755 - {
813 (ITEM) = 22341 (Dominion journal),
923 (QUEST) = -1,
924 (STRING) = Dominion Tower Journal,
925 (STRING) = A warrior's discoveries about the tower and its creation.,
}
2756 - {
2095 (STRING) = Nomad,
2096 (INT) = 1,
2097 (INT) = 4,
2099 (INT) = 0,
2101 (GRAPHIC) = 8228,
2102 (STRING) = Prepare to meet death,
2118 (VORBIS) = 7977,
2119 (VORBIS) = 7977,
2120 (VORBIS) = 7977,
2121 (VORBIS) = 7977,
2122 (INT) = 90000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14497 (Nomad),
2168 (NPC) = 14498 (Nomad),
2184 (STRING) = Nomad is an incredibly proud warrior. He doesn't think twice at killing others or even harvesting the souls of innocents. Probably best to not mention that he's somewhat bald.<br><br><col=F5B241>Quest</col>: Nomad's Requiem<br><br><col=F5B241>Combat</col>: As the final boss in a high-level quest he offers a horrific battle involving duplicates of himself, proximity mines, and a devastating attack from which you'd better try to hide. Plus, he replenishes his own health. He also has an attack where he teleports you into the centre of the arena, freezes you and proceeds to take away all your life points except 1.,
}
2757 - {
2095 (STRING) = Pest Queen (+ Drones),
2096 (INT) = 2,
2097 (INT) = 2,
2099 (INT) = 2,
2101 (GRAPHIC) = 8229,
2102 (STRING) = Gnraar,
2118 (VORBIS) = 8630,
2119 (VORBIS) = 8630,
2120 (VORBIS) = 8630,
2121 (VORBIS) = 8630,
2122 (INT) = 100000,
2123 (INT) = 28,
2124 (INT) = 30,
2153 (NPC) = 14444 (Pest Queen),
2168 (NPC) = 14445 (Pest Queen),
2184 (STRING) = This giant monster is a mother to the pests that plague the void knights. Big, squirmy, and covered in eyes and tentacles; it's best not to get too close!<br><br><col=F5B241>Quest</col>: The Void Stares Back<br><br><col=F5B241>Combat</col>: She spawns drones that, in turn, spawn defilers. You must keep the queen's helpers at bay so your fellow knights can stop the queen from healing herself. You need to use the special attack of Korasi's sword (provided in the arena) to stop the queen from obliterating the knights.,
}
2758 - {
2095 (STRING) = Decaying Avatar,
2096 (INT) = 3,
2097 (INT) = 1,
2099 (INT) = 1,
2101 (GRAPHIC) = 8230,
2102 (STRING) = Grrr,
2118 (VORBIS) = 8252,
2119 (VORBIS) = 8252,
2120 (VORBIS) = 8252,
2121 (VORBIS) = 8252,
2122 (INT) = 42000,
2123 (INT) = 35,
2124 (INT) = 29,
2153 (NPC) = 14493 (Decaying avatar),
2168 (NPC) = 14494 (Decaying avatar),
2184 (STRING) = Probably the tallest monster ever to exist, this lumbering beast embodies destruction and decay.<br><br><col=F5B241>Quest</col>: Nomad's Requiem<br><br><col=F5B241>Combat</col>: A fearsome foe that replenishes his health from the roots that appear around the arena. Remove the roots to avoid the avatar replenishing itself and the fight taking longer than it needs to.,
}
2759 - {
2095 (STRING) = Eruni, Ayuni and Leeuni,
2096 (INT) = 4,
2097 (INT) = 4,
2099 (INT) = 0,
2101 (GRAPHIC) = 8240,
2102 (STRING) = Do you hear that? Sounds like defeat,
2103 (STRING) = Iiii see you,
2104 (STRING) = Delicious, tasty mortal,
2118 (VORBIS) = 8049,
2119 (VORBIS) = 8049,
2120 (VORBIS) = 8049,
2121 (VORBIS) = 8049,
2122 (INT) = 45000,
2123 (INT) = 35,
2124 (INT) = 32,
2125 (INT) = 35,
2126 (INT) = 29,
2127 (INT) = 38,
2128 (INT) = 30,
2153 (NPC) = 14600 (Eruni),
2154 (NPC) = 14601 (Ayuni),
2155 (NPC) = 14602 (Leeuni),
2168 (NPC) = 14603 (Eruni),
2169 (NPC) = 14605 (Ayuni),
2170 (NPC) = 14606 (Leeuni),
2184 (STRING) = These beasts were created by Amascut who stole the hearing, sound and sight of Apmeken in order to create the deadly trio. There's something incredibly creepy about a foe who hides their face behind a mask...<br><br><col=F5B241>Quest</col>: Do no Evil<br><br><col=F5B241>Combat</col>: Fight these three together you'll have several things to worry about. Ayuni will teleport towards you if you get too far away; attacks with melee and magic and will drain your prayer. Leeuni attacks with melee and magic and will teleport to get up close and personal should you stray too far away. Leeuni will also remove any helmet should you choose to wear one. Eruni attacks with magic and is invincible while there are any demons around (oh yes, by the way you have to fight demons at the same time).,
}
2760 - {
2095 (STRING) = Zenevivia,
2096 (INT) = 5,
2097 (INT) = 5,
2099 (INT) = 0,
2101 (GRAPHIC) = 8235,
2102 (STRING) = Be prepared to meet your maker!,
2118 (VORBIS) = 8077,
2119 (VORBIS) = 8077,
2120 (VORBIS) = 8077,
2121 (VORBIS) = 8077,
2122 (INT) = 30000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14572 (Zenevivia),
2168 (NPC) = 14573 (Zenevivia),
2184 (STRING) = A sweetheart of the Wise Old Man. With her love of combat she is ready to show just how mean she can be!<br><br><col=F5B241>Quest</col>: Love Story<br><br><col=F5B241>Combat</col>: During her onslaught, she teleports around to pedestals, and you should knock her off these in order to damage her. Watch out for her spawning fire. At least the Wise Old Man is there to help!,
}
2761 - {
2095 (STRING) = Dagannoth Mother (Version 2),
2096 (INT) = 6,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8232,
2102 (STRING) = Raaaa,
2118 (VORBIS) = 8348,
2119 (VORBIS) = 8348,
2120 (VORBIS) = 8348,
2121 (VORBIS) = 8348,
2122 (INT) = 17500,
2123 (INT) = 36,
2124 (INT) = 30,
2153 (NPC) = 14504 (Dagannoth Mother),
2168 (NPC) = 14505 (Dagannoth Mother),
2184 (STRING) = One of the most dangerous types of dagannoth, she is the daughter of the first dagannoth to terrorise the Fremennik. Through many generations they have developed a unique set of defensive and offensive abilities. Beware!<br><br><col=F5B241>Quest</col>: Blood Runs Deep<br><br><col=F5B241>Combat</col>: To start with, you'll need to hit her with Balmung (weapon provided in arena), then she will switch at random between different combat types, requiring you to use different attack styles to deal damage to her. Be prepared to use melee, ranged and magic attacks unless you fancy a very long battle. She will attack with magic, melee and ranged attacks. You'll need to remember: blue (water magic); orange (melee attacks); green (ranged attacks); brown (earth magic); red (fire magic); white (air magic).<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.,
}
2762 - {
2095 (STRING) = The Untouchable,
2096 (INT) = 7,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8234,
2102 (STRING) = Grrrr,
2118 (VORBIS) = 9166,
2119 (VORBIS) = 9166,
2120 (VORBIS) = 9166,
2121 (VORBIS) = 9166,
2122 (INT) = 10000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14484 (The Untouchable),
2168 (NPC) = 14485 (The Untouchable),
2184 (STRING) = A figment of your imagination, this creature thrives on being practically impossible to injure. Its gelatinous quality means it's difficult to deal an impact. And anyone fighting it ends up all slimy.<br><br><col=F5B241>Quest</col>: Dream Mentor<br><br><col=F5B241>Combat</col>: Fights using melee only but takes a fair amount to get in a hit. At least good old Cyrisus is there to help a little.,
}
2763 - {
2095 (STRING) = Damis, Fareed, Kamil and Dessous,
2096 (INT) = 8,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 17251,
2102 (STRING) = Attack!,
2103 (STRING) = Don't let it leave this place,
2104 (STRING) = Kill!,
2105 (STRING) = We will destroy you,
2118 (VORBIS) = 8633,
2119 (VORBIS) = 8633,
2120 (VORBIS) = 8633,
2121 (VORBIS) = 8633,
2122 (INT) = 24500,
2123 (INT) = 38,
2124 (INT) = 33,
2125 (INT) = 37,
2126 (INT) = 32,
2127 (INT) = 37,
2128 (INT) = 31,
2129 (INT) = 38,
2130 (INT) = 30,
2153 (NPC) = 14582 (Damis),
2154 (NPC) = 14584 (Fareed),
2155 (NPC) = 14579 (Kamil),
2156 (NPC) = 14580 (Dessous),
2168 (NPC) = 14587 (Damis),
2169 (NPC) = 14589 (Fareed),
2170 (NPC) = 14585 (Kamil),
2171 (NPC) = 14586 (Dessous),
2184 (STRING) = These four foes feature as guardians to four diamonds used to gain entrance to a pyramid in the Kharidian desert.<br><br><col=F5B241>Quest</col>: Desert Treasure<br><br><col=F5B241>Combat</col>: You need to fight this dangerous quartet together. Damis has two versions that you must defeat and attacks with melee. Fareed will penalise anyone not wearing ice gloves, attacking with his magic fire attacks. Kamil fights with magic and will occasionally freeze you. Dessous will make use of his patented bat attack to deal magic and ranged damage, should you choose to use one of those protection prayers.,
}
2764 - {
2095 (STRING) = The Everlasting and The Illusive,
2096 (INT) = 9,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8236,
2102 (STRING) = Roarrrr,
2103 (STRING) = Squeek,
2118 (VORBIS) = 7949,
2119 (VORBIS) = 7949,
2120 (VORBIS) = 7949,
2121 (VORBIS) = 7949,
2122 (INT) = 19700,
2123 (INT) = 37,
2124 (INT) = 31,
2125 (INT) = 38,
2126 (INT) = 30,
2153 (NPC) = 14541 (The Everlasting),
2154 (NPC) = 14523 (The Illusive),
2168 (NPC) = 14542 (The Everlasting),
2169 (NPC) = 14524 (The Illusive),
2184 (STRING) = These two creatures are the stuff of (very bizarre) dreams. One of them tries very little to avoid confrontation but is incredibly tough, whereas the other is a nuisance to chase down yet can be killed with a couple of blows.<br><br><col=F5B241>Quest</col>: Dream Mentor<br><br><col=F5B241>Combat</col>: One very tough, one tricky to reach. They both attack with melee, but you'll have Cyrisus with you to help out a bit.,
}
2765 - {
2095 (STRING) = Dagannoth Sentinels,
2096 (INT) = 10,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8237,
2102 (STRING) = Grrr,
2103 (STRING) = Rawr,
2118 (VORBIS) = 8367,
2119 (VORBIS) = 8367,
2120 (VORBIS) = 8367,
2121 (VORBIS) = 8367,
2122 (INT) = 24000,
2123 (INT) = 37,
2124 (INT) = 32,
2125 (INT) = 37,
2126 (INT) = 29,
2153 (NPC) = 14467 (Dagannoth sentinel),
2154 (NPC) = 14467 (Dagannoth sentinel),
2168 (NPC) = 14468 (Dagannoth sentinel),
2169 (NPC) = 14468 (Dagannoth sentinel),
2184 (STRING) = These chaps are so identical they must be closely related! They are of the race of sea creatures that cause havoc for the Fremennik.<br><br><col=F5B241>Quest</col>: Blood Runs Deep<br><br><col=F5B241>Combat</col>: These bad boys work as a fearsome pair. They will restore each other's health if you concentrate on one for too long. They attack with a mixture of melee, magic and ranged.,
}
2766 - {
2095 (STRING) = Karamel and Gelatinnoth Mother,
2096 (INT) = 11,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8251,
2102 (STRING) = Well hello, sweetie.,
2103 (STRING) = Graaar,
2118 (VORBIS) = 8026,
2119 (VORBIS) = 8026,
2120 (VORBIS) = 8026,
2121 (VORBIS) = 8026,
2122 (INT) = 19350,
2123 (INT) = 38,
2124 (INT) = 30,
2125 (INT) = 37,
2126 (INT) = 31,
2153 (NPC) = 14456 (Karamel),
2154 (NPC) = 14475 (Gelatinnoth Mother),
2168 (NPC) = 14457 (Karamel),
2169 (NPC) = 14476 (Gelatinnoth Mother),
2184 (STRING) = These two creatures are creations of the Culinaromancer. One's a karamel treat, the other a jelly, so if a warrior is not hungry before fighting them, they may be afterwards.<br><br><col=F5B241>Quest</col>: Recipe for Disaster<br><br><col=F5B241>Combat</col>: Karamel will attack you with melee and mage attacks, reacting to the protection prayers you have active. She will also freeze you occasionally. The gelatinnoth mother works much like dagannoths, switching between the following states for you to attack by: blue (water magic); orange (melee attacks); green (ranged attacks); brown (earth magic); red (fire magic); white (air magic). She uses ranged attacks. Tasty.<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.,
}
2767 - {
2095 (STRING) = Nezikchened,
2096 (INT) = 12,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 24881,
2102 (STRING) = Graaarrr!,
2118 (VORBIS) = 4428,
2119 (VORBIS) = 4428,
2120 (VORBIS) = 4428,
2121 (VORBIS) = 4428,
2122 (INT) = 9000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14519 (Nezikchened),
2168 (NPC) = 14520 (Nezikchened),
2184 (STRING) = An enormous black demon, a creature of the underworld and altogether evil being. If he doesn't slash his enemies to pieces with his claws, they're likely to succumb to his vicious magic.<br><br><col=F5B241>Quest</col>: Legend's Quest<br><br><col=F5B241>Combat</col>: The huge black demon will attack with magic unless you run in and attack close range, at which he will switch to attack with his claws.,
}
2768 - {
2095 (STRING) = Balance Elemental,
2096 (INT) = 13,
2097 (INT) = 4,
2099 (INT) = 0,
2101 (GRAPHIC) = 8231,
2102 (STRING) = I'm going to annihilate you.,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 25000,
2123 (INT) = 36,
2124 (INT) = 30,
2153 (NPC) = 14462 (Balance Elemental),
2168 (NPC) = 14466 (Balance Elemental),
2183 (NPC) = 14463 (Balance Elemental),
2184 (STRING) = This amorphous being is one of Guthix's guardians set to protect the Stone of Jas. He is unlike any creature in the world since he is able to alter his own body into shapes, calling upon worldly elements to perform deadly attacks.<br><br><col=F5B241>Quest</col>: While Guthix Sleeps<br><br><col=F5B241>Combat</col>: He's wise to prayer types, so prepare your attacks carefully. He attacks with melee, ranged and mage attacks.,
}
2769 - {
2095 (STRING) = Jungle Demon,
2096 (INT) = 14,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 24882,
2102 (STRING) = Rarrrr,
2118 (VORBIS) = 4454,
2119 (VORBIS) = 4454,
2120 (VORBIS) = 4454,
2121 (VORBIS) = 4454,
2122 (INT) = 15000,
2123 (INT) = 37,
2124 (INT) = 30,
2153 (NPC) = 14590 (Jungle demon),
2168 (NPC) = 14591 (Jungle demon),
2184 (STRING) = This big, lean, green killing machine is hardly friendly. Like all demons this one exists to slice its enemies to pieces with its claws or damage them with its magic powers.<br><br><col=F5B241>Quest</col>: Monkey Madness<br><br><col=F5B241>Combat</col>: The demon attacks with a mixture of melee and magic and will alter its attacks based on any protection prayers you use. There are no gnomes to help you out this time!,
}
2770 - {
2095 (STRING) = Arrav,
2096 (INT) = 15,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8242,
2102 (STRING) = Foolish! You'll never defeat me!,
2118 (VORBIS) = 8632,
2119 (VORBIS) = 8632,
2120 (VORBIS) = 8632,
2121 (VORBIS) = 8632,
2122 (INT) = 4875,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14433 (Arrav),
2168 (NPC) = 14434 (Arrav),
2184 (STRING) = A man with a deep history, he lived many years ago in the fourth age. He was pivotal in the defence of Varrock against a zombie invasion summoned by the Mahjarrat Zemouregal. How can someone bring themselves to kill him?<br><br><col=F5B241>Quest</col>: Curse of Arrav<br><br><col=F5B241>Combat</col>: Arrav will heal himself twice before he dies and, unlike during your first encounter with him, in the tower this image of him will most certainly die. He attacks with his sword and basic melee.,
}
2771 - {
2095 (STRING) = Ice Demon,
2096 (INT) = 16,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8243,
2102 (STRING) = Grrrr,
2118 (VORBIS) = 4452,
2119 (VORBIS) = 4452,
2120 (VORBIS) = 4452,
2121 (VORBIS) = 4452,
2122 (INT) = 10500,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14545 (Ice demon),
2168 (NPC) = 14546 (Ice demon),
2184 (STRING) = This frosty fellow is making a return from the frozen fortress of Ghorrock to remind warriors of his icy grip.<br><br><col=F5B241>Quest</col>: The Temple at Senntisten<br><br><col=F5B241>Combat</col>: This chilly demon fights with ranged and magic attacks. He also will occasionally freeze you. Might require some careful use of the protection prayers, assuming you have them available to you!,
}
2772 - {
2095 (STRING) = The Inadequacy (+ Doubts),
2096 (INT) = 17,
2097 (INT) = 2,
2099 (INT) = 1,
2101 (GRAPHIC) = 8233,
2102 (STRING) = Squelch,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 7000,
2123 (INT) = 35,
2124 (INT) = 29,
2153 (NPC) = 14538 (The Inadequacy),
2168 (NPC) = 14539 (The Inadequacy),
2184 (STRING) = Does this beast really exist? Only in our imaginations! The writhing blob with eyes feeds on people's insecurities and hits them with doubts.<br><br><col=F5B241>Quest</col>: Dream Mentor<br><br><col=F5B241>Combat</col>: The Inadequacy has aggressive ranged and melee attacks but also spawns doubts to deal you extra damage. At least Cyrisus is there to help a little.,
}
2773 - {
2095 (STRING) = Giant Roc,
2096 (INT) = 18,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8245,
2102 (STRING) = Nraaa,
2118 (VORBIS) = 8169,
2119 (VORBIS) = 8169,
2120 (VORBIS) = 8169,
2121 (VORBIS) = 8169,
2122 (INT) = 15000,
2123 (INT) = 36,
2124 (INT) = 29,
2153 (NPC) = 14460 (Giant Roc),
2168 (NPC) = 14461 (Giant Roc),
2184 (STRING) = Now that's a very big blue bird! It's swift and deadly and attacks from above unlike most other creatures likely to be found in Gielinor.<br><br><col=F5B241>Quest</col>: My Arm's Big Adventure<br><br><col=F5B241>Combat</col>: This bird of epic proportions will use several types of attack. Occasionally it will knock you back, stunning you. It pecks at your eyes with its melee attack and throws boulders to deal ranged damage.,
}
2774 - {
2095 (STRING) = Arrg,
2096 (INT) = 19,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8246,
2102 (STRING) = Kill silly human,
2118 (VORBIS) = 8052,
2119 (VORBIS) = 8052,
2120 (VORBIS) = 8052,
2121 (VORBIS) = 8052,
2122 (INT) = 10000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14452 (Arrg),
2168 (NPC) = 14453 (Arrg),
2184 (STRING) = Arrg is a giant troll, named after the sound made by the first thing he ate. Arrg won't hesitate to smash his victims' bones to dust with his hammer so anyone approaching should be quick on their feet.<br><br><col=F5B241>Quest</col>: Troll Romance<br><br><col=F5B241>Combat</col>: Oh no, it's the beastly Arrg! He'll attack you with a mixture of melee and ranged as he hurls rocks into your face! Bam!,
}
2775 - {
2095 (STRING) = Barrelchest (version 1),
2096 (INT) = 20,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8247,
2102 (STRING) = You my friend are about to die.,
2118 (VORBIS) = 8043,
2119 (VORBIS) = 8043,
2120 (VORBIS) = 8043,
2121 (VORBIS) = 8043,
2122 (INT) = 15000,
2123 (INT) = 37,
2124 (INT) = 30,
2153 (NPC) = 14513 (Barrelchest),
2168 (NPC) = 14514 (Barrelchest),
2184 (STRING) = This monstrosity is a clever machine made from various nautical objects by Mi-Gor the undead surgeon pirate. No, really...<br><br><col=F5B241>Quest</col>: The Great Brain Robbery<br><br><col=F5B241>Combat</col>: This weird contraption will perform melee damage, but also reduces your Defence stat. He will also reduce your prayer points and turn off any active prayers.,
}
2776 - {
2095 (STRING) = Chronozon,
2096 (INT) = 21,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 24883,
2102 (STRING) = I am everlasting!,
2118 (VORBIS) = 7946,
2119 (VORBIS) = 7946,
2120 (VORBIS) = 7946,
2121 (VORBIS) = 7946,
2122 (INT) = 12000,
2123 (INT) = 37,
2124 (INT) = 30,
2153 (NPC) = 14549 (Chronozon),
2168 (NPC) = 14550 (Chronozon),
2184 (STRING) = This demon doesn't seem to mind living in a cave not too far from the Wilderness, so understandably he's not very friendly. Big, red, clawed, spiked - he is a fearsome creature.<br><br><col=F5B241>Quest</col>: Family Crest<br><br><col=F5B241>Combat</col>: Chronozon will simply punch you, but in order to defeat him you need to cast one of each of the 4 elemental blast spells (runes provided in the arena - don't waste them!).<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.,
}
2777 - {
2095 (STRING) = Evil Chicken,
2096 (INT) = 22,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8249,
2102 (STRING) = Bwak bwak,
2118 (VORBIS) = 8078,
2119 (VORBIS) = 8078,
2120 (VORBIS) = 8078,
2121 (VORBIS) = 8078,
2122 (INT) = 8250,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14521 (Evil Chicken),
2168 (NPC) = 14522 (Evil Chicken),
2184 (STRING) = A really big chicken by any standards, she also has one overriding character trait: she's evil. At least that's what people say about her. Maybe she's just misunderstood.<br><br><col=F5B241>Quest</col>: Recipe for Disaster<br><br><col=F5B241>Combat</col>: Be prepared for her magic attack. Other than that, try to avoid being pecked to death.,
}
2778 - {
2095 (STRING) = Flambeed, Agrith-Na-Na and Dessourt,
2096 (INT) = 23,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8250,
2102 (STRING) = Yummy!,
2103 (STRING) = Let's eat him,
2104 (STRING) = A tasty morsel,
2118 (VORBIS) = 8639,
2119 (VORBIS) = 8639,
2120 (VORBIS) = 8639,
2121 (VORBIS) = 8639,
2122 (INT) = 25900,
2123 (INT) = 35,
2124 (INT) = 31,
2125 (INT) = 37,
2126 (INT) = 28,
2127 (INT) = 36,
2128 (INT) = 30,
2153 (NPC) = 14437 (Flambeed),
2154 (NPC) = 14543 (Agrith-Na-Na),
2155 (NPC) = 14424 (Dessourt),
2168 (NPC) = 14438 (Flambeed),
2169 (NPC) = 14544 (Agrith-Na-Na),
2170 (NPC) = 14425 (Dessourt),
2184 (STRING) = These evil machinations of the Culinaromancer could only be created by someone obsessed with food. Three 'things' are made from loads of hot cakes, bananas and sweets. Beyond not dying, most people struggle not to take a sneaky bite of one of them.<br><br><col=F5B241>Quest</col>: Recipe for Disaster<br><br><col=F5B241>Combat</col>: A deadly trio. Flambeed is a fiery foe and you'll need to be wearing ice gloves when attacking to hold on to your weapons. He attacks with melee and magic. Agrith-Na-Na fights with magic and will occasionally teleport you face-to-face. Dessourt deals a mixture of melee, ranged and magic attacks and will occasionally teleport straight to you if you wander (or flee) too far away.,
}
2779 - {
2095 (STRING) = Giant Scarab,
2096 (INT) = 24,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8238,
2102 (STRING) = Rrrrr,
2118 (VORBIS) = 4312,
2119 (VORBIS) = 4312,
2120 (VORBIS) = 4312,
2121 (VORBIS) = 4312,
2122 (INT) = 30000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14608 (Giant scarab),
2168 (NPC) = 14609 (Giant scarab),
2184 (STRING) = It's giant. It's scaraby. What else does anyone need to know? If one looks closely enough they'll spy Kaleef's Keris dagger - a weapon crafted to destroy any one who should worship Scabaras.<br><br><col=F5B241>Quest</col>: Contact!<br><br><col=F5B241>Combat</col>: The scarab is a mighty foe by himself, but he'll also summon locust riders, mages and rangers to fight by his side. The giant scarab himself attacks with a mixture of melee and ranged while his helpers will set upon you with a mixture of all corners of the combat triangle. The giant scarab will also poison you if you're fighting from a distance.,
}
2780 - {
2095 (STRING) = Bouncer,
2096 (INT) = 25,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8252,
2102 (STRING) = Grrr,
2118 (VORBIS) = 4303,
2119 (VORBIS) = 4303,
2120 (VORBIS) = 4303,
2121 (VORBIS) = 4303,
2122 (INT) = 11000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14482 (Bouncer),
2168 (NPC) = 14483 (Bouncer),
2184 (STRING) = The most brutal guard dog of all time. If his red eyes and horns wouldn't worry a burglar, not much else probably could!<br><br><col=F5B241>Quest</col>: Fight Arena<br><br><col=F5B241>Combat</col>: Woof! Attacks with melee combat, close range. You could get up close and kill him quickly, or stay a safe distance to conserve health.,
}
2781 - {
2095 (STRING) = Koschei the Deathless,
2096 (INT) = 26,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8253,
2102 (STRING) = Hahahahaha,
2118 (VORBIS) = 8014,
2119 (VORBIS) = 8014,
2120 (VORBIS) = 8014,
2121 (VORBIS) = 8014,
2122 (INT) = 5300,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14439 (Koschei the Deathless),
2168 (NPC) = 14440 (Koschei the Deathless),
2184 (STRING) = Born a Fremennik, he'll die a Fremennik as he puts people to the test of their combat prowess. He doesn't like it when people look him straight in the eyes for too long.<br><br><col=F5B241>Quest</col>: Fremennik Trials<br><br><col=F5B241>Combat</col>: This aggressive warrior has four forms that he will go through, each more dangerous than the next. He attacks only with melee so hopefully you can easily beat him.,
}
2782 - {
2095 (STRING) = Arzinian Avatar,
2096 (INT) = 27,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8254,
2102 (STRING) = Die foolish mortal,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 6000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14528 (Arzinian Avatar of Magic),
2168 (NPC) = 14529 (Arzinian Avatar of Magic),
2184 (STRING) = He's the avatar of the Arzinian of Bordanzan. This being was created with one goal in mind - that of protection and it doesn't hold any conflicting emotions or agendas so fights with true determination.<br><br><col=F5B241>Quest</col>: Between a Rock<br><br><col=F5B241>Combat</col>: This holy avatar will fight you using fire-based magic. This time around the amount of gold ore you're carrying won't make a difference. It's on the tower's terms and not his!,
}
2783 - {
2095 (STRING) = The Black Knight Titan,
2096 (INT) = 28,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8255,
2102 (STRING) = Kill kill kill!,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 4000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 22784 (),
2168 (NPC) = 22786 (),
2184 (STRING) = This ugly looking giant is simple in mind, but aggressive and unyielding. He's sporting a rather fancy hair-do.<br><br><col=F5B241>Quest</col>: Holy Grail<br><br><col=F5B241>Combat</col>: This spiky-haired guy will try to slash you with his sword.,
}
2784 - {
2095 (STRING) = General Khazard,
2096 (INT) = 29,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8256,
2102 (STRING) = Taste my vengeance.,
2118 (VORBIS) = 8065,
2119 (VORBIS) = 8065,
2120 (VORBIS) = 8065,
2121 (VORBIS) = 8065,
2122 (INT) = 12000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14564 (General Khazard),
2168 (NPC) = 14566 (General Khazard),
2183 (NPC) = 14565 (General Khazard),
2184 (STRING) = This skeletal Mahjarrat is one of the youngest of his race. He doesn't seem to have a guilty conscience about kidnapping rich people to fight in his arena, so he probably won't worry about fighting dirty.<br><br><col=F5B241>Quest</col>: Fight Arena<br><br><col=F5B241>Combat</col>: He starts off small and ugly, but when you kill his first version you'll be confronted with a larger, deadlier and, quite possibly, uglier version of the Mahjarrat man. He attacks with melee.,
}
2785 - {
2095 (STRING) = The Black Knight Guardian,
2096 (INT) = 30,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8257,
2102 (STRING) = Give up! You don't stand a chance!,
2118 (VORBIS) = 7942,
2119 (VORBIS) = 7942,
2120 (VORBIS) = 7942,
2121 (VORBIS) = 7942,
2122 (INT) = 5500,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14454 (Black Knight guardian),
2168 (NPC) = 14455 (Black Knight guardian),
2184 (STRING) = This armour-clad man is an elite guard from the Kinshra (a Zamorakian military order). If it was possible to see his face beneath his mask, a mixture of anger and hatred would be seen.<br><br><col=F5B241>Quest</col>: A Void Dance<br><br><col=F5B241>Combat</col>: The knight attacks with basic melee, but has the special ability of replenishing his life points when his health gets below a certain amount by draining your prayer.,
}
2786 - {
2095 (STRING) = Dad,
2096 (INT) = 31,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8258,
2102 (STRING) = Smash the human!,
2118 (VORBIS) = 7990,
2119 (VORBIS) = 7990,
2120 (VORBIS) = 7990,
2121 (VORBIS) = 7990,
2122 (INT) = 8000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14517 (Dad),
2168 (NPC) = 14518 (Dad),
2184 (STRING) = Like most trolls, Dad was named after his first attempt to eat his own father. Like a giant rock, there's not a great deal of intellect there, but some impressive might. You've been warned.<br><br><col=F5B241>Quest</col>: Troll Stronghold<br><br><col=F5B241>Combat</col>: As well as bashing your brains in with melee combat, Dad has an attack that will hit through pretty much any defence, knocking you back a few paces.,
}
2787 - {
2095 (STRING) = Dramen Tree Spirit,
2096 (INT) = 32,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8259,
2102 (STRING) = Be away with you mortal,
2118 (VORBIS) = 8067,
2119 (VORBIS) = 8067,
2120 (VORBIS) = 8067,
2121 (VORBIS) = 8067,
2122 (INT) = 4500,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14551 (Dramen tree spirit),
2168 (NPC) = 14552 (Dramen tree spirit),
2184 (STRING) = The guardian of the rare dramen tree, the spirit exists as a guardian to the tree; wood of which is key for any wanting to travel to the plane of Zanaris.<br><br><col=F5B241>Quest</col>: Lost City<br><br><col=F5B241>Combat</col>: Now you can show the spirit how tough you are with more than an axe! (No, you can't hide behind mushrooms to make it easier.),
}
2788 - {
2095 (STRING) = Agrith Naar,
2096 (INT) = 33,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 24880,
2102 (STRING) = Grrrrr,
2118 (VORBIS) = 4427,
2119 (VORBIS) = 4427,
2120 (VORBIS) = 4427,
2121 (VORBIS) = 4427,
2122 (INT) = 6000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14502 (Agrith Naar),
2168 (NPC) = 14503 (Agrith Naar),
2184 (STRING) = This big demon came to Gielinor in one of the early ages and is an ancient being with a great wealth of experience in battle.<br><br><col=F5B241>Quest</col>: Shadow of the Storm<br><br><col=F5B241>Combat</col>: Watch out! Agrith Naar will attack with melee and magic, switching depending upon your use of the protection prayers. Agrith Naar will also occasionally teleport you towards him, so attacking from a distance isn't always so easy. You must deal the finishing blow with Silverlight (provided in the arena).,
}
2789 - {
2095 (STRING) = Dagannoth Mother (version 1),
2096 (INT) = 34,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8261,
2102 (STRING) = Nrraaa,
2118 (VORBIS) = 8362,
2119 (VORBIS) = 8362,
2120 (VORBIS) = 8362,
2121 (VORBIS) = 8362,
2122 (INT) = 9000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14613 (Dagannoth mother),
2168 (NPC) = 14619 (Dagannoth mother),
2184 (STRING) = This is the first dagannoth mother to scare those living in Rellekka; a creature that features predominantly in children's stories among the Fremennik. This nightmare of a sea creature is, unfortunately, very real.<br><br><col=F5B241>Quest</col>: Horror from the Deep<br><br><col=F5B241>Combat</col>: Is anything ever better than the original? Well, this version of the mother changes from one protective type to another in a set order. Remember, to deal damage, consider its colours: blue (water magic); orange (melee attacks); green (ranged attacks); brown (earth magic); red (fire magic); white (air magic). She attacks with melee and ranged, depending on how close and personal you wish to get.<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.,
}
2790 - {
2095 (STRING) = TokTz-Ket-Dill,
2096 (INT) = 35,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8262,
2102 (STRING) = Grrrr,
2118 (VORBIS) = 7973,
2119 (VORBIS) = 7973,
2120 (VORBIS) = 7973,
2121 (VORBIS) = 7973,
2122 (INT) = 15000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14568 (TokTz-Ket-Dill),
2168 (NPC) = 14570 (TokTz-Ket-Dill),
2183 (NPC) = 14569 (TokTz-Ket-Dill),
2184 (STRING) = This creature has a carapace of obsidian as its initial defence mechanism. In the TzHaar language its name relates to it being an armadillo guarded by obsidian armour and they know just how deadly it can be. Any combatant needs to break through its armour while avoiding its mace-like tail before standing a chance of damaging it.<br><br><col=F5B241>Quest</col>: TokTz-Ket-Dill<br><br><col=F5B241>Combat</col>: TokTz-Ket-Dill is immune to ranged and magic and, before you start dealing any damage, you'll want to mine through its thick armour (pickaxe provided in arena). Once broken, the TokTz-Ket-Dill is weak to crushing weapons. The beast will attack with melee and occasionally stomp the ground to rain rocks on your head.,
}
2791 - {
2095 (STRING) = Black, Grey and White Golems,
2096 (INT) = 36,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8263,
2102 (STRING) = Destroy human,
2103 (STRING) = As my master wills it,
2104 (STRING) = Death to you,
2118 (VORBIS) = 8635,
2119 (VORBIS) = 8635,
2120 (VORBIS) = 8635,
2121 (VORBIS) = 8635,
2122 (INT) = 16500,
2123 (INT) = 39,
2124 (INT) = 33,
2125 (INT) = 38,
2126 (INT) = 32,
2127 (INT) = 39,
2128 (INT) = 31,
2153 (NPC) = 14594 (Black golem),
2154 (NPC) = 14595 (White golem),
2155 (NPC) = 14596 (Grey golem),
2168 (NPC) = 14597 (Black golem),
2169 (NPC) = 14598 (White golem),
2170 (NPC) = 14599 (Grey golem),
2184 (STRING) = These creations are next to mindless. Following the instructions of their creators they will attack anything that comes near them unquestioningly. Their distinct colours are the only clues to their inner workings.<br><br><col=F5B241>Quest</col>: Spirits of the Elid<br><br><col=F5B241>Combat</col>: For all three golems, magic and ranged attacks are dramatically reduced. For the black golem you're best using crushing attacks; for the white golem you're best using stabbing attacks and for the grey golem you should use slashing attacks.,
}
2792 - {
2095 (STRING) = Treus Dayth,
2096 (INT) = 37,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8264,
2102 (STRING) = Your death is imminent,
2103 (STRING) = ,
2104 (STRING) = ,
2105 (STRING) = ,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 4500,
2123 (INT) = 38,
2124 (INT) = 31,
2125 (INT) = 39,
2126 (INT) = 33,
2127 (INT) = 40,
2128 (INT) = 31,
2129 (INT) = 39,
2130 (INT) = 29,
2153 (NPC) = 14488 (Treus Dayth),
2154 (NPC) = 14491 (Possessed pickaxe),
2155 (NPC) = 14491 (Possessed pickaxe),
2156 (NPC) = 14491 (Possessed pickaxe),
2168 (NPC) = 14489 (Treus Dayth),
2169 (NPC) = 14492 (Possessed pickaxe),
2170 (NPC) = 14492 (Possessed pickaxe),
2171 (NPC) = 14492 (Possessed pickaxe),
2184 (STRING) = Treus is the guardian of the dangerous crystals in the haunted mine below the river Salve, or at least he was until he died - and now it's his spirit that lingers on. This supernatural being has the ability to possess and control objects around him. Luckily in this tower it's 'only' pickaxes any combatant has to worry about.<br><br><col=F5B241>Quest</col>: Haunted Mine<br><br><col=F5B241>Combat</col>: The more damaged Treus is the more likely he is to show his cowardly nature and run from you, fading and teleporting away. Hit him to turn him back into his true form. He attacks (when he's not running away) with melee. He is also accompanied by three possessed pickaxes.,
}
2793 - {
2095 (STRING) = Elvarg,
2096 (INT) = 38,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8265,
2102 (STRING) = Roaar,
2118 (VORBIS) = 4656,
2119 (VORBIS) = 4656,
2120 (VORBIS) = 4656,
2121 (VORBIS) = 4656,
2122 (INT) = 9000,
2123 (INT) = 36,
2124 (INT) = 30,
2153 (NPC) = 14547 (Elvarg),
2168 (NPC) = 14548 (Elvarg),
2184 (STRING) = The giant green dragon of Crandor, Elvarg was awoken on the island by an adventurer and anyone nearby soon suffered her wrath. One person she didn't kill was Melzar. A pretty unforgettable chap.<br><br><col=F5B241>Quest</col>: Dragon Slayer<br><br><col=F5B241>Combat</col>: Possibly one of the most famous dragons to ever live, Elvarg attacks with a mixture of melee and dragon fire breath. You better have a anti-dragonbreath shield with you if you want to limit the damage you receive.,
}
2794 - {
2095 (STRING) = Culinaromancer,
2096 (INT) = 39,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8266,
2102 (STRING) = No more meals for you, fool,
2118 (VORBIS) = 7965,
2119 (VORBIS) = 7965,
2120 (VORBIS) = 7965,
2121 (VORBIS) = 7965,
2122 (INT) = 7000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14515 (Culinaromancer),
2168 (NPC) = 14516 (Culinaromancer),
2184 (STRING) = A lunatic chef that was once renowned for his culinary creations in Lumbridge Castle. His insane drive for domination soon came to light and he was imprisoned. Having broken free, he needs to be stopped before he carves someone up with that vicious looking meat cleaver he carries.<br><br><col=F5B241>Quest</col>: Recipe for Disaster<br><br><col=F5B241>Combat</col>: This twisted chef will attack with magic. Not so strong without his minions to protect him now!,
}
2795 - {
2095 (STRING) = Tumeken's Shadow,
2096 (INT) = 40,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8267,
2102 (STRING) = Die!,
2103 (STRING) = Destroy.,
2104 (STRING) = Attack!,
2105 (STRING) = Kill!,
2106 (STRING) = Die!,
2118 (VORBIS) = 2901,
2119 (VORBIS) = 2901,
2120 (VORBIS) = 2901,
2121 (VORBIS) = 2901,
2122 (INT) = 20000,
2123 (INT) = 37,
2124 (INT) = 32,
2125 (INT) = 38,
2126 (INT) = 32,
2127 (INT) = 37,
2128 (INT) = 30,
2129 (INT) = 38,
2130 (INT) = 30,
2131 (INT) = 39,
2132 (INT) = 31,
2153 (NPC) = 14469 (Tumeken's shadow),
2154 (NPC) = 14469 (Tumeken's shadow),
2155 (NPC) = 14469 (Tumeken's shadow),
2156 (NPC) = 14469 (Tumeken's shadow),
2157 (NPC) = 14469 (Tumeken's shadow),
2168 (NPC) = 14470 (Tumeken's shadow),
2169 (NPC) = 14471 (Tumeken's shadow),
2170 (NPC) = 14472 (Tumeken's shadow),
2171 (NPC) = 14473 (Tumeken's shadow),
2172 (NPC) = 14474 (Tumeken's shadow),
2184 (STRING) = The shadow is a mere fragment of Tumeken's former self. In fighting and defeating his individual parts he will no longer pose a threat.<br><br><col=F5B241>Quest</col>: Missing My Mummy<br><br><col=F5B241>Combat</col>: You'll be attacked by all 5 versions of the shadow simultaneously. They will attack with melee, but as it's a multi-way combat area you'll probably want to dispatch them quickly.,
}
2796 - {
2095 (STRING) = The Kendal,
2096 (INT) = 41,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8268,
2102 (STRING) = Die! *ahem* Roar!,
2118 (VORBIS) = 7975,
2119 (VORBIS) = 7975,
2120 (VORBIS) = 7975,
2121 (VORBIS) = 7975,
2122 (INT) = 6000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14526 (The Kendal),
2168 (NPC) = 14527 (The Kendal),
2184 (STRING) = Many have heard of the phrase 'a wolf in sheep's clothing'. However, this is a man in a bear costume.<br><br><col=F5B241>Quest</col>: Mountain Daughter<br><br><col=F5B241>Combat</col>: Grrrr! Still dressed in his stinky costume, he will attack you with melee combat, trying his best to slice you up with his claws.,
}
2797 - {
2095 (STRING) = Draugen,
2096 (INT) = 42,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8269,
2102 (STRING) = Taste the wrath of the deadliest ghost in the world!,
2118 (VORBIS) = 7955,
2119 (VORBIS) = 7955,
2120 (VORBIS) = 7955,
2121 (VORBIS) = 7955,
2122 (INT) = 4000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14458 (The Draugen),
2168 (NPC) = 14459 (The Draugen),
2184 (STRING) = Is he a ghost? Is he the living dead? A bit of both, in fact. He lingers around the place of his death and preys upon weak travellers. He left his humanity behind in his former life so no-one should expect any favours.<br><br><col=F5B241>Quest</col>: Fremennik Trials<br><br><col=F5B241>Combat</col>: The angry viking with issues is out for your blood. Last time you had to try and hunt him down, but now he's here waiting for you! He'll attack with basic melee.,
}
2798 - {
2095 (STRING) = Tarn Razorlor,
2096 (INT) = 43,
2097 (INT) = 2,
2099 (INT) = 0,
2101 (GRAPHIC) = 8270,
2102 (STRING) = Rraaaa! Pain!,
2118 (VORBIS) = 8018,
2119 (VORBIS) = 8018,
2120 (VORBIS) = 8018,
2121 (VORBIS) = 8018,
2122 (INT) = 14820,
2123 (INT) = 37,
2124 (INT) = 30,
2125 (INT) = 37,
2126 (INT) = 33,
2127 (INT) = 39,
2128 (INT) = 33,
2129 (INT) = 37,
2130 (INT) = 28,
2131 (INT) = 39,
2132 (INT) = 28,
2153 (NPC) = 14426 (Mutant tarn),
2154 (NPC) = 14428 (Terror dog),
2155 (NPC) = 14428 (Terror dog),
2156 (NPC) = 14428 (Terror dog),
2157 (NPC) = 14428 (Terror dog),
2168 (NPC) = 14429 (Mutant tarn),
2169 (NPC) = 14431 (Terror dog),
2170 (NPC) = 14431 (Terror dog),
2171 (NPC) = 14431 (Terror dog),
2172 (NPC) = 14431 (Terror dog),
2183 (NPC) = 14427 (Tarn),
2184 (STRING) = Tarn ventured through Morytania in the quest for the power to control the undead but, instead, came across Treus Dayth guarding this power who proceeded to see him off. This is a man with altogether sinister intentions and is best avoided.<br><br><col=F5B241>Quest</col>: Haunted Mines<br><br><col=F5B241>Combat</col>: He'll start as a horrific mutant but in killing his first form will change to a ghost. The ghost is melee but as a mutant he will perform ranged and melee alongside summoning suits of armour to attack. How rude!,
}
2799 - {
2095 (STRING) = Sigmund,
2096 (INT) = 44,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8271,
2102 (STRING) = We meet again!,
2118 (VORBIS) = 8051,
2119 (VORBIS) = 8051,
2120 (VORBIS) = 8051,
2121 (VORBIS) = 8051,
2122 (INT) = 10000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14530 (Sigmund),
2168 (NPC) = 14531 (Sigmund),
2184 (STRING) = This balding man is a senior member of H.A.M. and has a vicious hatred for goblins, particularly those living near his place of work at Lumbridge Castle: the Dorgeshuun. If anyone can earn the title of a 'bad guy', Sigmund can.<br><br><col=F5B241>Quest</col>: Chosen Commander<br><br><col=F5B241>Combat</col>: Seemingly to spite you as well as protect himself, Sigmund uses protection prayers against melee, ranged and magic based on how you attack him. To make things easier, you'll need to use the special attack of the ancient mace (provided in the arena) to reduce his prayer points. With the 'no ultimate abilities' handicap, you'll only have a brief time to injure him before he replenishes his prayer points.,
}
2800 - {
2095 (STRING) = Melzar the Mad,
2096 (INT) = 45,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8272,
2102 (STRING) = Cabbage stew!,
2118 (VORBIS) = 8040,
2119 (VORBIS) = 8040,
2120 (VORBIS) = 8040,
2121 (VORBIS) = 8040,
2122 (INT) = 2800,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14592 (Melzar the Mad),
2168 (NPC) = 14593 (Melzar the Mad),
2184 (STRING) = Originally a citizen of Crandor, Melzar was chased away by Elvarg. In his incredibly intricate and over-engineered maze he went quite crazy. Once upon a time, he was determined to restore his former friends and allies to life after the massacre on Crandor, but he now appears to be more obsessed with cabbages.<br><br><col=F5B241>Quest</col>: Dragon Slayer<br><br><col=F5B241>Combat</col>: Surely you remember this mad geezer! In-between shouting random abuse, he'll cast a fire magic attack; 'zap' you; punch you; reduce your strength and summon cabbages.,
}
2801 - {
2095 (STRING) = Count Draynor,
2096 (INT) = 46,
2097 (INT) = 1,
2099 (INT) = 0,
2100 (SPOTANIM) = 1959,
2101 (GRAPHIC) = 8273,
2102 (STRING) = Mmmm. I can smell your blood!,
2118 (VORBIS) = 8074,
2119 (VORBIS) = 8074,
2120 (VORBIS) = 8074,
2121 (VORBIS) = 8074,
2122 (INT) = 4000,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14495 (Count Draynor),
2168 (NPC) = 14496 (Count Draynor),
2184 (STRING) = To his mates he's known as Victor (not that he probably has many). He was a follower of Zaros before he tried to kill him in an act of allegiance to Zamorak, but when Zaros was defeated he swapped back to following Zamorak. His hobbies include preying on naive travellers that visit Draynor Manor, practicing long theatrical speeches and fashion.<br><br><col=F5B241>Quest</col>: Vampyre Slayer<br><br><col=F5B241>Combat</col>: A stake through the heart, sunlight, garlic; all items on the count's least favourite list. He attacks with melee and you need to be carrying a stake and hammer (items provided in arena) when dealing the killing blow.,
}
2802 - {
2095 (STRING) = Delrith,
2096 (INT) = 47,
2097 (INT) = 1,
2099 (INT) = 0,
2101 (GRAPHIC) = 8274,
2102 (STRING) = Grrrrr,
2118 (VORBIS) = 4430,
2119 (VORBIS) = 4430,
2120 (VORBIS) = 4430,
2121 (VORBIS) = 4430,
2122 (INT) = 3000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14577 (Delrith),
2168 (NPC) = 14578 (Delrith),
2184 (STRING) = This demon was summoned to destroy Varrock only to be thwarted by... a talented adventurer. Not many people know that he originated in the infernal dimensions as a demon lord. Hopefully this time around any adventurer will find it easier.<br><br><col=F5B241>Quest</col>: Demon Slayer<br><br><col=F5B241>Combat</col>: A Demon with devilish melee attacks! This demon can only be banished by dealing the killing blow with Silverlight (weapon provided in arena).,
}
2803 - {
2095 (STRING) = Solus Dellagar,
2096 (INT) = 48,
2097 (INT) = 3,
2099 (INT) = 0,
2101 (GRAPHIC) = 8275,
2102 (STRING) = Face the wrath of my powerful magic,
2118 (VORBIS) = 8013,
2119 (VORBIS) = 8013,
2120 (VORBIS) = 8013,
2121 (VORBIS) = 8013,
2122 (INT) = 6800,
2123 (INT) = 38,
2124 (INT) = 32,
2153 (NPC) = 14486 (Solus Dellagar),
2168 (NPC) = 14487 (Solus Dellagar),
2184 (STRING) = He may be a simple-looking mage but warriors shouldn't be fooled - he is a mass murderer and shows no sympathy for his fellow man. That, combined with the fact that there are few other mortals with his command of magic, makes him a deadly man, although hopefully not to anyone in this tower!<br><br><col=F5B241>Quest</col>: Wanted<br><br><col=F5B241>Combat</col>: Despite his classic wizard fashion style, Solus simply attacks with melee using his staff. Maybe he's feeling ill.,
}
2804 - {
2095 (STRING) = Special: Revenge of the Evil Chickens,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Bwak,
2103 (STRING) = Bwak bwak,
2104 (STRING) = Rarg,
2105 (STRING) = Bwak bwak,
2106 (STRING) = Cluck?,
2107 (STRING) = ,
2108 (STRING) = Bwak bwak bwak,
2109 (STRING) = Bwak bwak,
2110 (STRING) = ,
2111 (STRING) = Bwa ha ha hak,
2112 (STRING) = Bwak?,
2113 (STRING) = ,
2114 (STRING) = Bwak bwak,
2115 (STRING) = Bwak,
2116 (STRING) = Bwak bwak bwak,
2118 (VORBIS) = 7950,
2119 (VORBIS) = 7950,
2120 (VORBIS) = 7950,
2121 (VORBIS) = 7950,
2122 (INT) = 123750,
2123 (INT) = 37,
2124 (INT) = 35,
2125 (INT) = 37,
2126 (INT) = 34,
2127 (INT) = 39,
2128 (INT) = 34,
2129 (INT) = 35,
2130 (INT) = 33,
2131 (INT) = 40,
2132 (INT) = 33,
2133 (INT) = 37,
2134 (INT) = 32,
2135 (INT) = 39,
2136 (INT) = 32,
2137 (INT) = 35,
2138 (INT) = 31,
2139 (INT) = 37,
2140 (INT) = 30,
2141 (INT) = 39,
2142 (INT) = 30,
2143 (INT) = 35,
2144 (INT) = 29,
2145 (INT) = 40,
2146 (INT) = 29,
2147 (INT) = 37,
2148 (INT) = 28,
2149 (INT) = 39,
2150 (INT) = 28,
2151 (INT) = 37,
2152 (INT) = 27,
2153 (NPC) = 14521 (Evil Chicken),
2154 (NPC) = 14521 (Evil Chicken),
2155 (NPC) = 14521 (Evil Chicken),
2156 (NPC) = 14521 (Evil Chicken),
2157 (NPC) = 14521 (Evil Chicken),
2158 (NPC) = 14521 (Evil Chicken),
2159 (NPC) = 14521 (Evil Chicken),
2160 (NPC) = 14521 (Evil Chicken),
2161 (NPC) = 14521 (Evil Chicken),
2162 (NPC) = 14521 (Evil Chicken),
2163 (NPC) = 14521 (Evil Chicken),
2164 (NPC) = 14521 (Evil Chicken),
2165 (NPC) = 14521 (Evil Chicken),
2166 (NPC) = 14521 (Evil Chicken),
2167 (NPC) = 14521 (Evil Chicken),
2168 (NPC) = 14522 (Evil Chicken),
2169 (NPC) = 14522 (Evil Chicken),
2170 (NPC) = 14522 (Evil Chicken),
2171 (NPC) = 14522 (Evil Chicken),
2172 (NPC) = 14522 (Evil Chicken),
2173 (NPC) = 14522 (Evil Chicken),
2174 (NPC) = 14522 (Evil Chicken),
2175 (NPC) = 14522 (Evil Chicken),
2176 (NPC) = 14522 (Evil Chicken),
2177 (NPC) = 14522 (Evil Chicken),
2178 (NPC) = 14522 (Evil Chicken),
2179 (NPC) = 14522 (Evil Chicken),
2180 (NPC) = 14522 (Evil Chicken),
2181 (NPC) = 14522 (Evil Chicken),
2182 (NPC) = 14522 (Evil Chicken),
2184 (STRING) = Some remember the day when an evil chicken appeared, and actually took a while to kill, only to find it dropped a few feathers. Some even rolled their eyes at how easy one was to kill. Many think differently when faced with an army of them.<br><br><col=F5B241>Combat</col>: You must fight 15 evil chickens in a multi-way combat arena without the use of any prayers. The evil chicken attacks with magic, so you will be bombarded with hits.<br><br><col=F5B241>Quests required to play</col>: Recipe for Disaster.,
}
2805 - {
2095 (STRING) = Special: Finish Him!,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Get the idiot!,
2103 (STRING) = Hit it in the face!,
2104 (STRING) = Muahahah!,
2105 (STRING) = Smash its bones,
2106 (STRING) = You're dead meat!,
2107 (STRING) = Stab!,
2108 (STRING) = Slash!,
2109 (STRING) = Crush!,
2118 (VORBIS) = 8638,
2119 (VORBIS) = 8638,
2120 (VORBIS) = 8638,
2121 (VORBIS) = 8638,
2122 (INT) = 32875,
2123 (INT) = 39,
2124 (INT) = 34,
2125 (INT) = 40,
2126 (INT) = 34,
2127 (INT) = 41,
2128 (INT) = 33,
2129 (INT) = 41,
2130 (INT) = 32,
2131 (INT) = 38,
2132 (INT) = 31,
2133 (INT) = 41,
2134 (INT) = 31,
2135 (INT) = 39,
2136 (INT) = 30,
2137 (INT) = 40,
2138 (INT) = 30,
2153 (NPC) = 14433 (Arrav),
2154 (NPC) = 14439 (Koschei the Deathless),
2155 (NPC) = 14564 (General Khazard),
2156 (NPC) = 14454 (Black Knight guardian),
2157 (NPC) = 14526 (The Kendal),
2158 (NPC) = 14594 (Black golem),
2159 (NPC) = 14595 (White golem),
2160 (NPC) = 14596 (Grey golem),
2168 (NPC) = 14434 (Arrav),
2169 (NPC) = 14440 (Koschei the Deathless),
2170 (NPC) = 14566 (General Khazard),
2171 (NPC) = 14455 (Black Knight guardian),
2172 (NPC) = 14527 (The Kendal),
2173 (NPC) = 14597 (Black golem),
2174 (NPC) = 14598 (White golem),
2175 (NPC) = 14599 (Grey golem),
2184 (STRING) = Picture the scene: It's a dark and rainy day, and you're bravely fending off a gang of low-lifes. You're battered and exhausted, but you've put up a good fight and the enemy is hurting too... Who will win. You? (The good guy). Them? (The bad guys). Go on; shake your fists at the sky then finish them off! Arghhhh!<br><br><col=F5B241>Combat</col>: You must simultaneously fight the following bosses: Arrav, Koschei the Deathless, General Khazard, Black Knight Guardian, The Kendal, The Black Golem, The White Golem, and The Grey Golem. Each of them will have only 20% of their life points remaining and it’s up to you to finish them off.<br><br>As it's a multi-way combat arena you will be under attack by all of them. You will also have the following handicaps active: No prayers; reduced melee, range, and magic defence; poisoned; no ultimate abilities; random daze and no power-ups.<br><br><col=F5B241>Quests required to play</col>: Curse of Arrav, Fremennik Trials, Fight Arena, A Void Dance, Mountain Daughter and Spirits of the Elid.,
}
2806 - {
2095 (STRING) = Special: Just Die Already,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Rrrr,
2103 (STRING) = ,
2104 (STRING) = ,
2105 (STRING) = ,
2106 (STRING) = Grrr,
2107 (STRING) = ,
2118 (VORBIS) = 8635,
2119 (VORBIS) = 8635,
2120 (VORBIS) = 8635,
2121 (VORBIS) = 8635,
2122 (INT) = 72000,
2123 (INT) = 33,
2124 (INT) = 32,
2125 (INT) = 33,
2126 (INT) = 29,
2127 (INT) = 36,
2128 (INT) = 32,
2129 (INT) = 36,
2130 (INT) = 29,
2131 (INT) = 39,
2132 (INT) = 32,
2133 (INT) = 39,
2134 (INT) = 29,
2153 (NPC) = 14467 (Dagannoth sentinel),
2154 (NPC) = 14467 (Dagannoth sentinel),
2155 (NPC) = 14467 (Dagannoth sentinel),
2156 (NPC) = 14467 (Dagannoth sentinel),
2157 (NPC) = 14467 (Dagannoth sentinel),
2158 (NPC) = 14467 (Dagannoth sentinel),
2168 (NPC) = 14468 (Dagannoth sentinel),
2169 (NPC) = 14468 (Dagannoth sentinel),
2170 (NPC) = 14468 (Dagannoth sentinel),
2171 (NPC) = 14468 (Dagannoth sentinel),
2172 (NPC) = 14468 (Dagannoth sentinel),
2173 (NPC) = 14468 (Dagannoth sentinel),
2184 (STRING) = Many living creatures have utilised the benefits of sticking together in groups. As the phrase goes: 'safety in numbers'. The dagannoth sentinels work together, rejuvenating each other to survive any threat, but evidently in the past grouping into pairs was not enough. Perhaps a group of six helping each other is enough to provide enough protection for the survival of the species. <br><br><col=F5B241>Combat</col>: You will be placed in a multi-way combat arena against six dagannoth sentinels. The sentinels use their mechanic of healing each other so you'll need to attack them all from time to time. They still work in pairs, each healing whichever sentinel is standing to its side.<br><br><col=F5B241>Quests required to play</col>: Blood Runs Deep.,
}
2807 - {
2095 (STRING) = Special: No More Nomad... No More!,
2097 (INT) = 4,
2099 (INT) = 0,
2102 (STRING) = You don't stand a chance!,
2118 (VORBIS) = 7985,
2119 (VORBIS) = 7985,
2120 (VORBIS) = 7985,
2121 (VORBIS) = 7985,
2122 (INT) = 180000,
2123 (INT) = 37,
2124 (INT) = 31,
2153 (NPC) = 14497 (Nomad),
2168 (NPC) = 14498 (Nomad),
2184 (STRING) = For most warriors, fighting Nomad was difficult enough once, so this is one of the most difficult (one-off) battles. It's a real test of skill to beat him twice in a row without a chance to recuperate.<br><br><col=F5B241>Combat</col>: You will be pitched against Nomad twice in a row without the option of replenishing your inventory for food or for taking a breather. The rules will be the same as in a normal battle with no handicaps.<br><br><col=F5B241>Quests required to play</col>: Nomad's Requiem.,
}
2808 - {
2095 (STRING) = Special: I Eat Dagannoths For Breakfast,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Grrrr,
2103 (STRING) = Rraaaa,
2104 (STRING) = Rrrrr,
2105 (STRING) = Grrr,
2118 (VORBIS) = 7969,
2119 (VORBIS) = 7969,
2120 (VORBIS) = 7969,
2121 (VORBIS) = 7969,
2122 (INT) = 38500,
2123 (INT) = 36,
2124 (INT) = 32,
2125 (INT) = 36,
2126 (INT) = 29,
2127 (INT) = 39,
2128 (INT) = 32,
2129 (INT) = 39,
2130 (INT) = 29,
2153 (NPC) = 14613 (Dagannoth mother),
2154 (NPC) = 14504 (Dagannoth Mother),
2155 (NPC) = 14467 (Dagannoth sentinel),
2156 (NPC) = 14467 (Dagannoth sentinel),
2168 (NPC) = 14619 (Dagannoth mother),
2169 (NPC) = 14505 (Dagannoth Mother),
2170 (NPC) = 14468 (Dagannoth sentinel),
2171 (NPC) = 14468 (Dagannoth sentinel),
2184 (STRING) = What if all the dagannoth bosses were fought in one go? Switching combat styles and surviving is no easy feat. A warrior could, in theory, defeat them using one combat style, but it would certainly be no quick battle, if possible at all!<br><br>You will be pitched against: the original dagannoth mother, the second dagannoth mother and 2 dagannoth sentinels; all at once.<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.<br><br>There are no handicaps applied.<br><br><col=F5B241>Quests required to play</col>: Horror from the Deep, Blood Runs Deep.,
}
2809 - {
2095 (STRING) = Special: Indigestion,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Eat me!,
2103 (STRING) = What a tasty morsel.,
2104 (STRING) = Human flesh anyone?,
2105 (STRING) = Ahhh, so cute.,
2106 (STRING) = Grrrr.,
2107 (STRING) = You're about to die.,
2118 (VORBIS) = 8629,
2119 (VORBIS) = 8629,
2120 (VORBIS) = 8629,
2121 (VORBIS) = 8629,
2122 (INT) = 52250,
2123 (INT) = 34,
2124 (INT) = 29,
2125 (INT) = 35,
2126 (INT) = 34,
2127 (INT) = 36,
2128 (INT) = 28,
2129 (INT) = 35,
2130 (INT) = 28,
2131 (INT) = 39,
2132 (INT) = 30,
2133 (INT) = 37,
2134 (INT) = 28,
2153 (NPC) = 14437 (Flambeed),
2154 (NPC) = 14543 (Agrith-Na-Na),
2155 (NPC) = 14424 (Dessourt),
2156 (NPC) = 14456 (Karamel),
2157 (NPC) = 14475 (Gelatinnoth Mother),
2158 (NPC) = 14515 (Culinaromancer),
2168 (NPC) = 14438 (Flambeed),
2169 (NPC) = 14544 (Agrith-Na-Na),
2170 (NPC) = 14425 (Dessourt),
2171 (NPC) = 14457 (Karamel),
2172 (NPC) = 14476 (Gelatinnoth Mother),
2173 (NPC) = 14516 (Culinaromancer),
2184 (STRING) = 'That was tasty, *burp* excuse me!' is the response of many, having killed one too many food-based bad-guy. Many remember the final battles from Recipe For Disaster being a challenge, but fighting all the bosses simultaneously is quite difficult.<br><br>Not convinced that's difficult enough? What about with some handicaps applied as well? Disclaimer: the Dominion Tower will not be held responsible for any digestive problems resulting from this battle.<br><br><col=F5B241>Combat</col>: You must fight all the end bosses from Recipe For Disaster: Flambeed, Agrith-Na-Na, Dessourt, Karamel, Gelatinnoth Mother and Culinaromancer simultaneously.<br><br>If you don't have the normal spellbook active, it will become active when you start this battle, and will revert afterwards.<br><br>Various handicaps apply: no shield; no power-ups; reduced melee, mage and ranged defence; no familiar; no body armour and no ultimate abilities.<br><br><col=F5B241>Quests required to play</col>: Recipe For Disaster.,
}
2810 - {
2095 (STRING) = Special: You'll Never Defeat Me!,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = Rrraaa,
2103 (STRING) = Grrrr,
2104 (STRING) = Squeek,
2105 (STRING) = Rrrr,
2118 (VORBIS) = 8634,
2119 (VORBIS) = 8634,
2120 (VORBIS) = 8634,
2121 (VORBIS) = 8634,
2122 (INT) = 27400,
2123 (INT) = 34,
2124 (INT) = 30,
2125 (INT) = 39,
2126 (INT) = 34,
2127 (INT) = 40,
2128 (INT) = 29,
2129 (INT) = 40,
2130 (INT) = 31,
2153 (NPC) = 14538 (The Inadequacy),
2154 (NPC) = 14541 (The Everlasting),
2155 (NPC) = 14523 (The Illusive),
2156 (NPC) = 14484 (The Untouchable),
2168 (NPC) = 14539 (The Inadequacy),
2169 (NPC) = 14542 (The Everlasting),
2170 (NPC) = 14524 (The Illusive),
2171 (NPC) = 14485 (The Untouchable),
2184 (STRING) = Some have struggled to survive let alone defeat all the bosses from Cyrisus' insecurity-infected dreams. For those that have proudly stated they defeated them all, perhaps they'll find it more difficult to simply survive for a certain period of time with little in the way of options to defend themselves.<br><br><col=F5B241>Combat</col>: You must survive for 5 minutes in an arena with: The Inadequacy (+Doubts), The Everlasting, The Illusive and The Untouchable. You will not have time to kill all of the creatures, so you must devote time to evading and perhaps taking out one or two of them. Food will spawn in the arena that you can run and pick up to increase your survival time.<br><br>You will also have the following handicaps applied: reduced melee, range, and magic attack and defence; no shield; no body armour; no potions; random daze; halved HP; no prayers; no food and no familiar.<br><br><col=F5B241>Quests required to play</col>: Dream Mentor.,
}
2811 - {
2095 (STRING) = Special: Hey! Eat Power-Up,
2097 (INT) = 2,
2099 (INT) = 1,
2102 (STRING) = You're fish food, mate,
2103 (STRING) = Grrr.,
2104 (STRING) = You can never defeat me.,
2105 (STRING) = Let me drink my tea in peace!,
2106 (STRING) = You're as good as dead already.,
2107 (STRING) = Kill, destroy!,
2108 (STRING) = Face your death.,
2109 (STRING) = Growl!,
2110 (STRING) = I hate the living. Die!,
2111 (STRING) = I'm hungry.,
2112 (STRING) = Roar.,
2113 (STRING) = Break his legs.,
2118 (VORBIS) = 8637,
2119 (VORBIS) = 8637,
2120 (VORBIS) = 8637,
2121 (VORBIS) = 8637,
2122 (INT) = 64720,
2123 (INT) = 42,
2124 (INT) = 31,
2125 (INT) = 41,
2126 (INT) = 33,
2127 (INT) = 41,
2128 (INT) = 29,
2129 (INT) = 40,
2130 (INT) = 31,
2131 (INT) = 39,
2132 (INT) = 33,
2133 (INT) = 36,
2134 (INT) = 33,
2135 (INT) = 39,
2136 (INT) = 29,
2137 (INT) = 37,
2138 (INT) = 31,
2139 (INT) = 39,
2140 (INT) = 35,
2141 (INT) = 36,
2142 (INT) = 30,
2143 (INT) = 32,
2144 (INT) = 31,
2145 (INT) = 34,
2146 (INT) = 29,
2153 (NPC) = 14486 (Solus Dellagar),
2154 (NPC) = 14577 (Delrith),
2155 (NPC) = 14495 (Count Draynor),
2156 (NPC) = 14592 (Melzar the Mad),
2157 (NPC) = 14530 (Sigmund),
2158 (NPC) = 14426 (Mutant tarn),
2159 (NPC) = 14458 (The Draugen),
2160 (NPC) = 14526 (The Kendal),
2161 (NPC) = 14469 (Tumeken's shadow),
2162 (NPC) = 14515 (Culinaromancer),
2163 (NPC) = 14547 (Elvarg),
2164 (NPC) = 14488 (Treus Dayth),
2168 (NPC) = 14487 (Solus Dellagar),
2169 (NPC) = 14578 (Delrith),
2170 (NPC) = 14496 (Count Draynor),
2171 (NPC) = 14593 (Melzar the Mad),
2172 (NPC) = 14531 (Sigmund),
2173 (NPC) = 14429 (Mutant tarn),
2174 (NPC) = 14459 (The Draugen),
2175 (NPC) = 14527 (The Kendal),
2176 (NPC) = 14470 (Tumeken's shadow),
2177 (NPC) = 14516 (Culinaromancer),
2178 (NPC) = 14548 (Elvarg),
2179 (NPC) = 14489 (Treus Dayth),
2184 (STRING) = Wouldn't it be great if you were in an arena full of bosses and your best route to victory was to blow them to smithereens with a load of power-ups? That'd show them who was boss!<br><br><col=F5B241>Combat</col>: You aren't allowed to go into this fight with any weapons or armour. The arena floor will be littered with the bomb power ups.<br><br>You will then be surrounded by various lower level boss monsters: Solus Dellagar, Delrith, Count Draynor, Melzar the Mad, Sigmund, Tarn Razorlor, Draugen, The Kendal, Tumeken’s Shadow, Culinaromancer, Elvarg, Treus Dayth.<br><br>You have to kill them all ONLY using the powerups (and perhaps your fists if you're so inclined). The bombs will deal more damage than normal whilst in this match! If you wish, you can use Silverlight, the ancient mace, the hammer and stake to finish off Delrith, Sigmund and Count Draynor respectively (weapons supplied in the arena).<br><br>These are the only weapons you can wield in the battle. There are no other handicaps applied in this battle.<br><br><col=F5B241>Quests required to play</col>: Wanted, Demon Slayer, Vampyre Slayer, Dragon Slayer, Chosen Commander, Lair of Tarn Razorlor, Fremennik Trials, Mountain Daughter, Recipe for Disaster and Missing My Mummy.,
}
2812 - {
1419 (STRING) = Troubadour Dance,
1420 (GRAPHIC) = 7816,
1421 (GRAPHIC) = 20545,
1422 (INT) = 4,
3394 (INT) = 0,
}
2813 - {
7524 (BOOLEAN) = 1,
7527 (STRING) = Receive metamorphic geodes when mining,
}
2814 - {
1877 (INT) = 15,
1878 (INT) = 0,
1879 (STRING) = Quest - Special,
1880 (STRING) = Reward: Thanksgiving Crest.<br><br>You must complete the event <col=3399FF>Turkey Protest</col> to unlock this goal.,
1881 (GRAPHIC) = 7466,
1882 (INT) = 0,
2196 (INT) = 0,
}
2815 - {
1883 (GRAPHIC) = 7466,
1884 (MATERIAL) = 758,
1885 (INT) = 15,
}
2816 - {
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5823,
3800 (GRAPHIC) = 5824,
3802 (GRAPHIC) = 5843,
3803 (GRAPHIC) = 5844,
3804 (GRAPHIC) = 5833,
3806 (GRAPHIC) = 5834,
}
2817 - {
1358 (INT) = 255,
3797 (INT) = 2,
3798 (GRAPHIC) = 5825,
3800 (GRAPHIC) = 5826,
3802 (GRAPHIC) = 5845,
3803 (GRAPHIC) = 5846,
3804 (GRAPHIC) = 5835,
3806 (GRAPHIC) = 5836,
}
2818 - {
1358 (INT) = 255,
3797 (INT) = 3,
3798 (GRAPHIC) = 5827,
3800 (GRAPHIC) = 5828,
3802 (GRAPHIC) = 5847,
3803 (GRAPHIC) = 5848,
3804 (GRAPHIC) = 5837,
3806 (GRAPHIC) = 5838,
}
2819 - {
1358 (INT) = 255,
3797 (INT) = 4,
3798 (GRAPHIC) = 5829,
3800 (GRAPHIC) = 5830,
3802 (GRAPHIC) = 5849,
3803 (GRAPHIC) = 5850,
3804 (GRAPHIC) = 5839,
3806 (GRAPHIC) = 5840,
}
2820 - {
1358 (INT) = 255,
3797 (INT) = 5,
3798 (GRAPHIC) = 5831,
3800 (GRAPHIC) = 5832,
3802 (GRAPHIC) = 5851,
3803 (GRAPHIC) = 5852,
3804 (GRAPHIC) = 5841,
3806 (GRAPHIC) = 5842,
}
2821 - {
3797 (INT) = 4,
3801 (GRAPHIC) = 5502,
3802 (GRAPHIC) = 5503,
3803 (GRAPHIC) = 5504,
3807 (INT) = 20,
3808 (INT) = 8,
4405 (STRUCT) = 28605,
}
2822 - {
3797 (INT) = 5,
3801 (GRAPHIC) = 5505,
3802 (GRAPHIC) = 5506,
3803 (GRAPHIC) = 5507,
3807 (INT) = 20,
3808 (INT) = 8,
4405 (STRUCT) = 28605,
}
2823 - {
3797 (INT) = 5,
3807 (INT) = 18,
3808 (INT) = 18,
3909 (GRAPHIC) = 22751,
4405 (STRUCT) = 2462,
}
2824 - {
4398 (STRUCT) = 2826,
4402 (STRUCT) = 2827,
}
2825 - {
1354 (GRAPHIC) = 5556,
1357 (GRAPHIC) = 5557,
1358 (INT) = 0,
3797 (INT) = 1,
3798 (GRAPHIC) = 5537,
3800 (GRAPHIC) = 5536,
3802 (GRAPHIC) = 5547,
3803 (GRAPHIC) = 5546,
3804 (GRAPHIC) = 5567,
3806 (GRAPHIC) = 5566,
}
2826 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 4445,
3799 (GRAPHIC) = 4444,
3800 (GRAPHIC) = 4446,
3801 (GRAPHIC) = 4447,
3802 (GRAPHIC) = 4448,
3803 (GRAPHIC) = 4459,
3804 (GRAPHIC) = 4461,
3805 (GRAPHIC) = 4460,
3806 (GRAPHIC) = 4462,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 2824,
}
2827 - {
3797 (INT) = 5,
3798 (GRAPHIC) = 14165,
3799 (GRAPHIC) = 4463,
3800 (GRAPHIC) = 14166,
3801 (GRAPHIC) = 14167,
3802 (GRAPHIC) = 14168,
3803 (GRAPHIC) = 14169,
3804 (GRAPHIC) = 14171,
3805 (GRAPHIC) = 14170,
3806 (GRAPHIC) = 14172,
3807 (INT) = 10,
3808 (INT) = 10,
4405 (STRUCT) = 2824,
}
2828 - {
4398 (STRUCT) = 2829,
}
2829 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 18082,
3799 (GRAPHIC) = 18081,
3800 (GRAPHIC) = 18083,
3801 (GRAPHIC) = 18084,
3802 (GRAPHIC) = 18085,
3803 (GRAPHIC) = 18086,
3804 (GRAPHIC) = 23882,
3805 (GRAPHIC) = 23881,
3806 (GRAPHIC) = 23883,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 2828,
}
2830 - {
4398 (STRUCT) = 2831,
}
2831 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 18231,
3799 (GRAPHIC) = 18230,
3800 (GRAPHIC) = 18232,
3801 (GRAPHIC) = 18233,
3802 (GRAPHIC) = 18234,
3803 (GRAPHIC) = 18235,
3804 (GRAPHIC) = 18237,
3805 (GRAPHIC) = 18236,
3806 (GRAPHIC) = 18238,
3807 (INT) = 8,
3808 (INT) = 8,
4405 (STRUCT) = 2830,
}
2832 - {
5742 (STRING) = celebration ,
5743 (ITEM) = 39397 (Small celebration lamp),
5744 (ITEM) = 39398 (Medium celebration lamp),
5745 (ITEM) = 39399 (Large celebration lamp),
5746 (ITEM) = 39400 (Huge celebration lamp),
5747 (STRING) = celebration lamps,
5748 (INT) = 0,
}
2833 - {
4448 (INT) = 500,
4849 (STRING) = Small Event Currency Package,
4850 (INT) = 45,
4851 (ITEM) = 39033 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a small amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47782 (Crystallised chocolate fragments),
}
2834 - {
3797 (INT) = 1,
3801 (GRAPHIC) = 8703,
3802 (GRAPHIC) = 8709,
3803 (GRAPHIC) = 8706,
3807 (INT) = 26,
3808 (INT) = 26,
4405 (STRUCT) = 28613,
}
2835 - {
3797 (INT) = 2,
3801 (GRAPHIC) = 8704,
3802 (GRAPHIC) = 8710,
3803 (GRAPHIC) = 8707,
3807 (INT) = 26,
3808 (INT) = 26,
4405 (STRUCT) = 28613,
}
2836 - {
3797 (INT) = 3,
3801 (GRAPHIC) = 8705,
3802 (GRAPHIC) = 8711,
3803 (GRAPHIC) = 8708,
3807 (INT) = 26,
3808 (INT) = 26,
4405 (STRUCT) = 28613,
}
2837 - {
4448 (INT) = 2500,
4849 (STRING) = Medium Event Currency Package,
4850 (INT) = 240,
4851 (ITEM) = 39035 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a medium amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47782 (Crystallised chocolate fragments),
}
2838 - {
4448 (INT) = 5000,
4849 (STRING) = Large Event Currency Package,
4850 (INT) = 385,
4851 (ITEM) = 39037 (Event currency),
4854 (INT) = 1,
4858 (STRING) = A pack containing a large amount of currency.,
4862 (INT) = 1,
6131 (ITEM) = 47782 (Crystallised chocolate fragments),
}
2839 - {
4398 (STRUCT) = 7254,
}
2840 - {
5165 (STRING) = Giant Mimic,
5166 (INT) = 25000,
5418 (AREA) = 2066,
}
2841 - {
4849 (STRING) = 'Abyss Diver' title,
4850 (INT) = 150000000,
4851 (ITEM) = 50216 (Title),
4852 (GRAPHIC) = -1,
4854 (INT) = 1,
4858 (STRING) = Unlock the title 'Abyss Diver'.,
4862 (INT) = 1,
}
2842 - {
813 (ITEM) = 22439 (Investigator's notebook),
923 (QUEST) = 196,
924 (STRING) = Investigator's Notebook,
925 (STRING) = The notebook used in the murder investigation at the Citharede Abbey.,
}
2843 - {
813 (ITEM) = 22436 (Hymn book),
923 (QUEST) = 196,
924 (STRING) = Citharede Hymn Book,
925 (STRING) = A hymn book from the Citharede Abbey.,
}
2844 - {
813 (ITEM) = 22437 (Lyric sheet),
923 (QUEST) = 196,
924 (STRING) = Valerio's Lyrics Sheet,
925 (STRING) = Lyrics sheet for the song of the troubadour near the Citharede Abbey.,
}
2845 - {
460 (INT) = 97,
462 (STRING) = Grifolapines live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and dodge when they charge at you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolapines,
465 (INT) = 75,
466 (INT) = 88,
659 (NPC) = 14688 (Grifolapine),
}
2846 - {
460 (INT) = 98,
462 (STRING) = Grifolaroos live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolaroos,
465 (INT) = 75,
466 (INT) = 82,
659 (NPC) = 14700 (Grifolaroo),
}
2847 - {
460 (INT) = 99,
462 (STRING) = Fungal magi live in the upper levels of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and be prepared for their magical attacks. The fungus helps them repair physical damage, so you might prefer using magical attacks too.,
463 (STRING) = fungal magi,
466 (INT) = 0,
659 (NPC) = 14690 (Fungal mage),
}
2848 - {
460 (INT) = 96,
462 (STRING) = Ganodermic beasts and runts live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = ganodermic creatures,
466 (INT) = 95,
659 (NPC) = 14696 (Ganodermic beast),
}
2849 - {
460 (INT) = 97,
462 (STRING) = Grifolapines live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and dodge when they charge at you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolapines,
466 (INT) = 88,
659 (NPC) = 14688 (Grifolapine),
}
2850 - {
460 (INT) = 98,
462 (STRING) = Grifolaroos live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolaroos,
466 (INT) = 82,
659 (NPC) = 14700 (Grifolaroo),
}
2851 - {
460 (INT) = 97,
462 (STRING) = Grifolapines live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and dodge when they charge at you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolapines,
465 (INT) = 75,
466 (INT) = 88,
659 (NPC) = 14688 (Grifolapine),
}
2852 - {
460 (INT) = 98,
462 (STRING) = Grifolaroos live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolaroos,
465 (INT) = 75,
466 (INT) = 82,
659 (NPC) = 14700 (Grifolaroo),
}
2853 - {
460 (INT) = 99,
462 (STRING) = Fungal magi live in the upper levels of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and be prepared for their magical attacks. The fungus helps them repair physical damage, so you might prefer using magical attacks too.,
463 (STRING) = fungal magi,
466 (INT) = 0,
659 (NPC) = 14690 (Fungal mage),
}
2854 - {
460 (INT) = 96,
462 (STRING) = Ganodermic beasts and runts live in the depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = ganodermic creatures,
466 (INT) = 95,
659 (NPC) = 14696 (Ganodermic beast),
}
2855 - {
460 (INT) = 97,
462 (STRING) = Grifolapines live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and dodge when they charge at you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolapines,
466 (INT) = 88,
659 (NPC) = 14688 (Grifolapine),
}
2856 - {
460 (INT) = 98,
462 (STRING) = Grifolaroos live in a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.,
463 (STRING) = grifolaroos,
466 (INT) = 82,
659 (NPC) = 14700 (Grifolaroo),
}
2857 - {
460 (INT) = 99,
462 (STRING) = Fungal magi live in the upper levels of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, and be prepared for their magical attacks. The fungus helps them repair physical damage, so you might prefer using magical attacks too.,
463 (STRING) = fungal magi,
466 (INT) = 0,
659 (NPC) = 14690 (Fungal mage),
}
2858 - {
4849 (STRING) = Shattered Worlds Teleport Scroll,
4850 (INT) = 250000,
4851 (ITEM) = 50218 (Shattered Worlds teleport scroll),
4852 (GRAPHIC) = -1,
4853 (INT) = 1,
4854 (INT) = 1,
4855 (INT) = 5,
4856 (INT) = 10,
4858 (STRING) = A teleport scroll for Shattered Worlds.,
4862 (INT) = 1,
}
2859 - {
2502 (INT) = 3956078,
2503 (INT) = 36147,
2504 (INT) = 37258,
2505 (INT) = 37270,
2506 (INT) = 36133,
3840 (INT) = 1,
}
2860 - {
1930 (STRING) = Aegis,
1931 (STRING) = Creates a protective shield.,
1932 (INT) = 84000,
1935 (ITEM) = 22889 (Aegis aura),
1936 (INT) = 3,
1937 (INT) = 1,
1993 (INT) = 4,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 3,
}
2861 - {
1930 (STRING) = Regeneration,
1931 (STRING) = Regenerates health over time.,
1932 (INT) = 45000,
1935 (ITEM) = 22893 (Regeneration aura),
1936 (INT) = 3,
1937 (INT) = 1,
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 3,
}
2862 - {
1930 (STRING) = Dark Magic,
1931 (STRING) = When attacking you have a chance to inflict corrupting damage on an opponent.,
1932 (INT) = 42500,
1935 (ITEM) = 22891 (Dark magic aura),
1936 (INT) = 3,
1937 (INT) = 1,
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 3,
}
2863 - {
1930 (STRING) = Berserker,
1931 (STRING) = Enter a wrathful state which boosts your Strength and Attack, but at the cost of your Defence. Does not work in the Wilderness.,
1932 (INT) = 50000,
1935 (ITEM) = 22897 (Berserker aura),
1936 (INT) = 3,
1937 (INT) = 1,
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 3,
}
2864 - {
1930 (STRING) = Ancestor Spirits,
1931 (STRING) = When you are injured, there is a <col=ffffff>5%</col> chance that your ancestors will arrive to injure your foe in retaliation. Dealing damage up to 2500% of your prayer level.,
1932 (INT) = 50000,
1935 (ITEM) = 22895 (Ancestor spirits aura),
1936 (INT) = 3,
1937 (INT) = 1,
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 3,
}
2865 - {
1930 (STRING) = Greenfingers,
1931 (STRING) = Prevents crops from becoming diseased and provides a <col=ffffff>3%</col> chance of increased crop yields when active.,
1932 (INT) = 5000,
1935 (ITEM) = 22883 (Greenfingers aura),
1936 (INT) = 3,
1937 (INT) = 1,
1990 (ITEM) = 22885 (Greater greenfingers aura),
1991 (ITEM) = 22887 (Master greenfingers aura),
1992 (ITEM) = 23878 (Supreme greenfingers aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30804 (Legendary greenfingers aura),
6875 (INT) = 2,
}
2866 - {
1930 (STRING) = Greater Greenfingers,
1931 (STRING) = Prevents crops from becoming diseased and provides a <col=ffffff>5%</col> chance of increased crop yields when active.,
1932 (INT) = 16000,
1935 (ITEM) = 22885 (Greater greenfingers aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22883 (Greenfingers aura),
1991 (ITEM) = 22887 (Master greenfingers aura),
1992 (ITEM) = 23878 (Supreme greenfingers aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30804 (Legendary greenfingers aura),
6875 (INT) = 2,
}
2867 - {
1930 (STRING) = Master Greenfingers,
1931 (STRING) = Prevents crops from becoming diseased and provides a <col=ffffff>7%</col> chance of increased crop yields when active.,
1932 (INT) = 29000,
1935 (ITEM) = 22887 (Master greenfingers aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22883 (Greenfingers aura),
1990 (ITEM) = 22885 (Greater greenfingers aura),
1992 (ITEM) = 23878 (Supreme greenfingers aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30804 (Legendary greenfingers aura),
6875 (INT) = 2,
}
2868 - {
1930 (STRING) = Tracker,
1931 (STRING) = Increases your chance of successfully trapping a creature by <col=ffffff>3%</col>.,
1932 (INT) = 5000,
1935 (ITEM) = 22927 (Tracker aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22927 (Tracker aura),
1990 (ITEM) = 22929 (Greater tracker aura),
1991 (ITEM) = 22931 (Master tracker aura),
1992 (ITEM) = 23872 (Supreme tracker aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30802 (Legendary tracker aura),
6875 (INT) = 2,
}
2869 - {
1930 (STRING) = Greater Tracker,
1931 (STRING) = Increases your chance of successfully trapping a creature by <col=ffffff>5%</col>.,
1932 (INT) = 16000,
1935 (ITEM) = 22929 (Greater tracker aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22927 (Tracker aura),
1990 (ITEM) = 22929 (Greater tracker aura),
1991 (ITEM) = 22931 (Master tracker aura),
1992 (ITEM) = 23872 (Supreme tracker aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30802 (Legendary tracker aura),
6875 (INT) = 2,
}
2870 - {
1930 (STRING) = Master Tracker,
1931 (STRING) = Increases your chance of successfully trapping a creature by <col=ffffff>7%</col>.,
1932 (INT) = 29000,
1935 (ITEM) = 22931 (Master tracker aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22927 (Tracker aura),
1990 (ITEM) = 22929 (Greater tracker aura),
1991 (ITEM) = 22931 (Master tracker aura),
1992 (ITEM) = 23872 (Supreme tracker aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30802 (Legendary tracker aura),
6875 (INT) = 2,
}
2871 - {
1930 (STRING) = Salvation,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>1%</col> increase to Prayer XP. Also provides <col=ffffff>3%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 5000,
1935 (ITEM) = 22899 (Salvation aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22899 (Salvation aura),
1990 (ITEM) = 22901 (Greater salvation aura),
1991 (ITEM) = 22903 (Master salvation aura),
1992 (ITEM) = 23876 (Supreme salvation aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2872 - {
1930 (STRING) = Greater Salvation,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>1.5%</col> increase to Prayer XP. Also provides <col=ffffff>5%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 12000,
1935 (ITEM) = 22901 (Greater salvation aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22899 (Salvation aura),
1990 (ITEM) = 22901 (Greater salvation aura),
1991 (ITEM) = 22903 (Master salvation aura),
1992 (ITEM) = 23876 (Supreme salvation aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2873 - {
1930 (STRING) = Master Salvation,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>2%</col> increase to Prayer XP. Also provides <col=ffffff>7%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 30500,
1935 (ITEM) = 22903 (Master salvation aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22899 (Salvation aura),
1990 (ITEM) = 22901 (Greater salvation aura),
1991 (ITEM) = 22903 (Master salvation aura),
1992 (ITEM) = 23876 (Supreme salvation aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2874 - {
1930 (STRING) = Corruption,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>1%</col> increase to Prayer XP. Also provides <col=ffffff>3%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 5000,
1935 (ITEM) = 22905 (Corruption aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22905 (Corruption aura),
1990 (ITEM) = 22907 (Greater corruption aura),
1991 (ITEM) = 22909 (Master corruption aura),
1992 (ITEM) = 23874 (Supreme corruption aura),
1993 (INT) = 1,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2875 - {
1930 (STRING) = Greater Corruption,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>1.5%</col> increase to Prayer XP. Also provides <col=ffffff>5%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 12000,
1935 (ITEM) = 22907 (Greater corruption aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22905 (Corruption aura),
1990 (ITEM) = 22907 (Greater corruption aura),
1991 (ITEM) = 22909 (Master corruption aura),
1992 (ITEM) = 23874 (Supreme corruption aura),
1993 (INT) = 2,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2876 - {
1930 (STRING) = Master Corruption,
1931 (STRING) = Gives you glowing wings and a <col=ffffff>2%</col> increase to Prayer XP. Also provides <col=ffffff>7%</col> prayer point recovery when you gain 500 Prayer XP.,
1932 (INT) = 30500,
1935 (ITEM) = 22909 (Master corruption aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22905 (Corruption aura),
1990 (ITEM) = 22907 (Greater corruption aura),
1991 (ITEM) = 22909 (Master corruption aura),
1992 (ITEM) = 23874 (Supreme corruption aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
6875 (INT) = 2,
}
2877 - {
1930 (STRING) = Master Five Finger Discount,
1931 (STRING) = Increases your chance of thieving successfully by <col=ffffff>7%</col>.,
1932 (INT) = 33500,
1935 (ITEM) = 22911 (Master five-finger discount aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22288 (Five-finger discount aura),
1990 (ITEM) = 22290 (Greater five-finger discount aura),
1992 (ITEM) = 23856 (Supreme five-finger discount aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_wisdom,
4084 (ITEM) = 30798 (Legendary five-finger discount aura),
6875 (INT) = 2,
}
2878 - {
1930 (STRING) = Master Quarrymaster,
1931 (STRING) = Increases your chance to critically hit when mining by <col=ffffff>6%</col>.,
1932 (INT) = 33500,
1935 (ITEM) = 22913 (Master quarrymaster aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22284 (Quarrymaster aura),
1990 (ITEM) = 22286 (Greater quarrymaster aura),
1992 (ITEM) = 23858 (Supreme quarrymaster aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_quarryman_level_3,
4084 (ITEM) = 30800 (Legendary quarrymaster aura),
6875 (INT) = 2,
}
2879 - {
1930 (STRING) = Master Lumberjack,
1931 (STRING) = Increases your chance of chopping wood by <col=ffffff>7%</col>.,
1932 (INT) = 33500,
1935 (ITEM) = 22915 (Master lumberjack aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 22280 (Lumberjack aura),
1990 (ITEM) = 22282 (Greater lumberjack aura),
1992 (ITEM) = 23860 (Supreme lumberjack aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_lumberjack_level_3,
4084 (ITEM) = 30796 (Legendary lumberjack aura),
6875 (INT) = 2,
}
2880 - {
1930 (STRING) = Master Poison Purge,
1931 (STRING) = Causes poison to heal instead of damage you.,
1932 (INT) = 32500,
1935 (ITEM) = 22917 (Master poison purge aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20958 (Poison purge aura),
1990 (ITEM) = 22268 (Greater poison purge aura),
1992 (ITEM) = 23862 (Supreme poison purge aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_halfpoison_level_2,
6875 (INT) = 3,
}
2881 - {
1930 (STRING) = Master Runic Accuracy,
1931 (STRING) = <col=ffffff>7%</col> greater chance of offensive spells hitting target. Doesn't work in PvP.,
1932 (INT) = 29000,
1935 (ITEM) = 22919 (Master runic accuracy aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20962 (Runic accuracy aura),
1990 (ITEM) = 22270 (Greater runic accuracy aura),
1992 (ITEM) = 23864 (Supreme runic accuracy aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_magic_hitchance_level_2,
6875 (INT) = 3,
}
2882 - {
1930 (STRING) = Master Sharpshooter,
1931 (STRING) = Increases your ranged accuracy by <col=ffffff>7%</col>. Does not work in PvP.,
1932 (INT) = 29000,
1935 (ITEM) = 22921 (Master sharpshooter aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20967 (Sharpshooter aura),
1990 (ITEM) = 22272 (Greater sharpshooter aura),
1992 (ITEM) = 23866 (Supreme sharpshooter aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_sharpshooter_level_3,
6875 (INT) = 3,
}
2883 - {
1930 (STRING) = Master Call of the Sea,
1931 (STRING) = Increases your chance of catching fish by <col=ffffff>7%</col>.,
1932 (INT) = 33500,
1935 (ITEM) = 22923 (Master call of the sea aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20966 (Call of the sea aura),
1990 (ITEM) = 22274 (Greater call of the sea aura),
1992 (ITEM) = 23868 (Supreme call of the sea aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_angler_level_2,
4084 (ITEM) = 30794 (Legendary call of the sea aura),
6875 (INT) = 2,
}
2884 - {
1930 (STRING) = Master Reverence,
1931 (STRING) = Slows down prayer drain and increases prayer restoration from potions by <col=ffffff>7%</col>.,
1932 (INT) = 36500,
1935 (ITEM) = 22925 (Master reverence aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20965 (Reverence aura),
1990 (ITEM) = 22276 (Greater reverence aura),
1992 (ITEM) = 23870 (Supreme reverence aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_reverence_level_2,
6875 (INT) = 3,
}
2885 - {
1930 (STRING) = Master Knock-out,
1931 (STRING) = Increase hitchance by 30% if target is below 15% lifepoints. Doesn't work in PvP.,
1932 (INT) = 50000,
1935 (ITEM) = 22933 (Master knock-out aura),
1936 (INT) = 3,
1937 (INT) = 1,
1989 (ITEM) = 20961 (Knock-out aura),
1993 (INT) = 3,
1995 (STRING) = loy_aura_knockout,
6875 (INT) = 3,
}
2886 - {
1441 (GRAPHIC) = 8981,
1442 (INT) = 1530002,
1443 (ITEM) = 22568 (Colonist's hat),
1444 (ITEM) = 22578 (Colonist's coat),
1445 (ITEM) = 22588 (Colonist's trousers),
1446 (ITEM) = 22598 (Colonist's boots),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22578 (Colonist's coat),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2886,
1947 (STRUCT) = 2887,
1948 (STRUCT) = 2888,
1949 (STRUCT) = 2889,
1950 (STRUCT) = 2890,
1994 (STRING) = Blue,
1995 (STRING) = loy_colonial_male_v1,
}
2887 - {
1441 (GRAPHIC) = 8982,
1442 (INT) = 1530002,
1443 (ITEM) = 22570 (Colonist's hat),
1444 (ITEM) = 22580 (Colonist's coat),
1445 (ITEM) = 22590 (Colonist's trousers),
1446 (ITEM) = 22600 (Colonist's boots),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22578 (Colonist's coat),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2886,
1947 (STRUCT) = 2887,
1948 (STRUCT) = 2888,
1949 (STRUCT) = 2889,
1950 (STRUCT) = 2890,
1994 (STRING) = Brown,
1995 (STRING) = loy_colonial_male_v2,
}
2888 - {
1441 (GRAPHIC) = 8983,
1442 (INT) = 1530002,
1443 (ITEM) = 22572 (Colonist's hat),
1444 (ITEM) = 22582 (Colonist's coat),
1445 (ITEM) = 22592 (Colonist's trousers),
1446 (ITEM) = 22602 (Colonist's boots),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22578 (Colonist's coat),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2886,
1947 (STRUCT) = 2887,
1948 (STRUCT) = 2888,
1949 (STRUCT) = 2889,
1950 (STRUCT) = 2890,
1994 (STRING) = Orange,
1995 (STRING) = loy_colonial_male_v3,
}
2889 - {
1441 (GRAPHIC) = 8984,
1442 (INT) = 1530002,
1443 (ITEM) = 22574 (Colonist's hat),
1444 (ITEM) = 22584 (Colonist's coat),
1445 (ITEM) = 22594 (Colonist's trousers),
1446 (ITEM) = 22604 (Colonist's boots),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22578 (Colonist's coat),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2886,
1947 (STRUCT) = 2887,
1948 (STRUCT) = 2888,
1949 (STRUCT) = 2889,
1950 (STRUCT) = 2890,
1994 (STRING) = Blue-Grey,
1995 (STRING) = loy_colonial_male_v4,
}
2890 - {
1441 (GRAPHIC) = 8985,
1442 (INT) = 1530002,
1443 (ITEM) = 22576 (Colonist's hat),
1444 (ITEM) = 22586 (Colonist's coat),
1445 (ITEM) = 22596 (Colonist's trousers),
1446 (ITEM) = 22606 (Colonist's boots),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22578 (Colonist's coat),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2886,
1947 (STRUCT) = 2887,
1948 (STRUCT) = 2888,
1949 (STRUCT) = 2889,
1950 (STRUCT) = 2890,
1994 (STRING) = Yellow,
1995 (STRING) = loy_colonial_male_v5,
}
2891 - {
1441 (GRAPHIC) = 8971,
1442 (INT) = 1530002,
1443 (ITEM) = 22608 (Colonist's bonnet),
1444 (ITEM) = 22618 (Colonist's dress top),
1445 (ITEM) = 22628 (Colonist's skirt),
1446 (ITEM) = 22638 (Colonist's shoes),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22618 (Colonist's dress top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2891,
1947 (STRUCT) = 2892,
1948 (STRUCT) = 2893,
1949 (STRUCT) = 2894,
1950 (STRUCT) = 2895,
1994 (STRING) = Blue,
1995 (STRING) = loy_colonial_female_v1,
}
2892 - {
1441 (GRAPHIC) = 8972,
1442 (INT) = 1530002,
1443 (ITEM) = 22610 (Colonist's bonnet),
1444 (ITEM) = 22620 (Colonist's dress top),
1445 (ITEM) = 22630 (Colonist's skirt),
1446 (ITEM) = 22639 (Colonist's shoes),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22618 (Colonist's dress top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2891,
1947 (STRUCT) = 2892,
1948 (STRUCT) = 2893,
1949 (STRUCT) = 2894,
1950 (STRUCT) = 2895,
1994 (STRING) = Purple,
1995 (STRING) = loy_colonial_female_v2,
}
2893 - {
1441 (GRAPHIC) = 8973,
1442 (INT) = 1530002,
1443 (ITEM) = 22612 (Colonist's bonnet),
1444 (ITEM) = 22622 (Colonist's dress top),
1445 (ITEM) = 22632 (Colonist's skirt),
1446 (ITEM) = 22640 (Colonist's shoes),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22618 (Colonist's dress top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2891,
1947 (STRUCT) = 2892,
1948 (STRUCT) = 2893,
1949 (STRUCT) = 2894,
1950 (STRUCT) = 2895,
1994 (STRING) = Orange,
1995 (STRING) = loy_colonial_female_v3,
}
2894 - {
1441 (GRAPHIC) = 8974,
1442 (INT) = 1530002,
1443 (ITEM) = 22614 (Colonist's bonnet),
1444 (ITEM) = 22624 (Colonist's dress top),
1445 (ITEM) = 22634 (Colonist's skirt),
1446 (ITEM) = 22641 (Colonist's shoes),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22618 (Colonist's dress top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2891,
1947 (STRUCT) = 2892,
1948 (STRUCT) = 2893,
1949 (STRUCT) = 2894,
1950 (STRUCT) = 2895,
1994 (STRING) = Green,
1995 (STRING) = loy_colonial_female_v4,
}
2895 - {
1441 (GRAPHIC) = 8975,
1442 (INT) = 1530002,
1443 (ITEM) = 22616 (Colonist's bonnet),
1444 (ITEM) = 22626 (Colonist's dress top),
1445 (ITEM) = 22636 (Colonist's skirt),
1446 (ITEM) = 22642 (Colonist's shoes),
1447 (STRING) = Colonist's outfit,
1930 (STRING) = Colonist's outfit,
1931 (STRING) = Functional yet fashionable clothing.,
1932 (INT) = 4000,
1935 (ITEM) = 22618 (Colonist's dress top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2891,
1947 (STRUCT) = 2892,
1948 (STRUCT) = 2893,
1949 (STRUCT) = 2894,
1950 (STRUCT) = 2895,
1994 (STRING) = Yellow,
1995 (STRING) = loy_colonial_female_v5,
}
2896 - {
1441 (GRAPHIC) = 8976,
1442 (INT) = 1530002,
1443 (ITEM) = 22723 (Feathered serpent headdress),
1444 (ITEM) = 22733 (Feathered serpent body),
1445 (ITEM) = 22743 (Feathered serpent skirt),
1446 (ITEM) = 22753 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22733 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2896,
1947 (STRUCT) = 2897,
1948 (STRUCT) = 2898,
1949 (STRUCT) = 2899,
1950 (STRUCT) = 2900,
1994 (STRING) = Orange,
1995 (STRING) = loy_aztec_male_v1,
}
2897 - {
1441 (GRAPHIC) = 8977,
1442 (INT) = 1530002,
1443 (ITEM) = 22725 (Feathered serpent headdress),
1444 (ITEM) = 22735 (Feathered serpent body),
1445 (ITEM) = 22745 (Feathered serpent skirt),
1446 (ITEM) = 22755 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22733 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2896,
1947 (STRUCT) = 2897,
1948 (STRUCT) = 2898,
1949 (STRUCT) = 2899,
1950 (STRUCT) = 2900,
1994 (STRING) = Green,
1995 (STRING) = loy_aztec_male_v2,
}
2898 - {
1441 (GRAPHIC) = 8978,
1442 (INT) = 1530002,
1443 (ITEM) = 22727 (Feathered serpent headdress),
1444 (ITEM) = 22737 (Feathered serpent body),
1445 (ITEM) = 22747 (Feathered serpent skirt),
1446 (ITEM) = 22757 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22733 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2896,
1947 (STRUCT) = 2897,
1948 (STRUCT) = 2898,
1949 (STRUCT) = 2899,
1950 (STRUCT) = 2900,
1994 (STRING) = Red,
1995 (STRING) = loy_aztec_male_v3,
}
2899 - {
1441 (GRAPHIC) = 8979,
1442 (INT) = 1530002,
1443 (ITEM) = 22729 (Feathered serpent headdress),
1444 (ITEM) = 22739 (Feathered serpent body),
1445 (ITEM) = 22749 (Feathered serpent skirt),
1446 (ITEM) = 22759 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22733 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2896,
1947 (STRUCT) = 2897,
1948 (STRUCT) = 2898,
1949 (STRUCT) = 2899,
1950 (STRUCT) = 2900,
1994 (STRING) = Purple,
1995 (STRING) = loy_aztec_male_v4,
}
2900 - {
1441 (GRAPHIC) = 8980,
1442 (INT) = 1530002,
1443 (ITEM) = 22731 (Feathered serpent headdress),
1444 (ITEM) = 22741 (Feathered serpent body),
1445 (ITEM) = 22751 (Feathered serpent skirt),
1446 (ITEM) = 22761 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22733 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2896,
1947 (STRUCT) = 2897,
1948 (STRUCT) = 2898,
1949 (STRUCT) = 2899,
1950 (STRUCT) = 2900,
1994 (STRING) = Yellow,
1995 (STRING) = loy_aztec_male_v5,
}
2901 - {
1441 (GRAPHIC) = 8966,
1442 (INT) = 1530002,
1443 (ITEM) = 22763 (Feathered serpent headdress),
1444 (ITEM) = 22773 (Feathered serpent body),
1445 (ITEM) = 22783 (Feathered serpent skirt),
1446 (ITEM) = 22793 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22773 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2901,
1947 (STRUCT) = 2902,
1948 (STRUCT) = 2903,
1949 (STRUCT) = 2904,
1950 (STRUCT) = 2905,
1994 (STRING) = Brown,
1995 (STRING) = loy_aztec_female_v1,
}
2902 - {
1441 (GRAPHIC) = 8967,
1442 (INT) = 1530002,
1443 (ITEM) = 22765 (Feathered serpent headdress),
1444 (ITEM) = 22775 (Feathered serpent body),
1445 (ITEM) = 22785 (Feathered serpent skirt),
1446 (ITEM) = 22795 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22773 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2901,
1947 (STRUCT) = 2902,
1948 (STRUCT) = 2903,
1949 (STRUCT) = 2904,
1950 (STRUCT) = 2905,
1994 (STRING) = Red,
1995 (STRING) = loy_aztec_female_v2,
}
2903 - {
1441 (GRAPHIC) = 8968,
1442 (INT) = 1530002,
1443 (ITEM) = 22767 (Feathered serpent headdress),
1444 (ITEM) = 22777 (Feathered serpent body),
1445 (ITEM) = 22787 (Feathered serpent skirt),
1446 (ITEM) = 22797 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22773 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2901,
1947 (STRUCT) = 2902,
1948 (STRUCT) = 2903,
1949 (STRUCT) = 2904,
1950 (STRUCT) = 2905,
1994 (STRING) = Green,
1995 (STRING) = loy_aztec_female_v3,
}
2904 - {
1441 (GRAPHIC) = 8969,
1442 (INT) = 1530002,
1443 (ITEM) = 22769 (Feathered serpent headdress),
1444 (ITEM) = 22779 (Feathered serpent body),
1445 (ITEM) = 22789 (Feathered serpent skirt),
1446 (ITEM) = 22799 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22773 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2901,
1947 (STRUCT) = 2902,
1948 (STRUCT) = 2903,
1949 (STRUCT) = 2904,
1950 (STRUCT) = 2905,
1994 (STRING) = Blue,
1995 (STRING) = loy_aztec_female_v4,
}
2905 - {
1441 (GRAPHIC) = 8970,
1442 (INT) = 1530002,
1443 (ITEM) = 22771 (Feathered serpent headdress),
1444 (ITEM) = 22781 (Feathered serpent body),
1445 (ITEM) = 22791 (Feathered serpent skirt),
1446 (ITEM) = 22801 (Feathered serpent boots),
1447 (STRING) = Aztec outfit,
1930 (STRING) = Aztec outfit,
1931 (STRING) = Why sacrifice style?,
1932 (INT) = 4000,
1935 (ITEM) = 22773 (Feathered serpent body),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2901,
1947 (STRUCT) = 2902,
1948 (STRUCT) = 2903,
1949 (STRUCT) = 2904,
1950 (STRUCT) = 2905,
1994 (STRING) = Purple,
1995 (STRING) = loy_aztec_female_v5,
}
2906 - {
1441 (GRAPHIC) = 8996,
1442 (INT) = 1530002,
1443 (ITEM) = 22643 (Highland war paint),
1444 (ITEM) = 22653 (Highland shirt),
1445 (ITEM) = 22663 (Highland kilt),
1446 (ITEM) = 22673 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22653 (Highland shirt),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2906,
1947 (STRUCT) = 2907,
1948 (STRUCT) = 2908,
1949 (STRUCT) = 2909,
1950 (STRUCT) = 2910,
1994 (STRING) = Purple,
1995 (STRING) = loy_scottish_male_v1,
}
2907 - {
1441 (GRAPHIC) = 8997,
1442 (INT) = 1530002,
1443 (ITEM) = 22645 (Highland war paint),
1444 (ITEM) = 22655 (Highland shirt),
1445 (ITEM) = 22665 (Highland kilt),
1446 (ITEM) = 22675 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22653 (Highland shirt),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2906,
1947 (STRUCT) = 2907,
1948 (STRUCT) = 2908,
1949 (STRUCT) = 2909,
1950 (STRUCT) = 2910,
1994 (STRING) = Orange,
1995 (STRING) = loy_scottish_male_v2,
}
2908 - {
1441 (GRAPHIC) = 8998,
1442 (INT) = 1530002,
1443 (ITEM) = 22647 (Highland war paint),
1444 (ITEM) = 22657 (Highland shirt),
1445 (ITEM) = 22667 (Highland kilt),
1446 (ITEM) = 22677 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22653 (Highland shirt),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2906,
1947 (STRUCT) = 2907,
1948 (STRUCT) = 2908,
1949 (STRUCT) = 2909,
1950 (STRUCT) = 2910,
1994 (STRING) = Green,
1995 (STRING) = loy_scottish_male_v3,
}
2909 - {
1441 (GRAPHIC) = 8999,
1442 (INT) = 1530002,
1443 (ITEM) = 22649 (Highland war paint),
1444 (ITEM) = 22659 (Highland shirt),
1445 (ITEM) = 22669 (Highland kilt),
1446 (ITEM) = 22679 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22653 (Highland shirt),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2906,
1947 (STRUCT) = 2907,
1948 (STRUCT) = 2908,
1949 (STRUCT) = 2909,
1950 (STRUCT) = 2910,
1994 (STRING) = Yellow,
1995 (STRING) = loy_scottish_male_v4,
}
2910 - {
1441 (GRAPHIC) = 9000,
1442 (INT) = 1530002,
1443 (ITEM) = 22651 (Highland war paint),
1444 (ITEM) = 22661 (Highland shirt),
1445 (ITEM) = 22671 (Highland kilt),
1446 (ITEM) = 22681 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22653 (Highland shirt),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2906,
1947 (STRUCT) = 2907,
1948 (STRUCT) = 2908,
1949 (STRUCT) = 2909,
1950 (STRUCT) = 2910,
1994 (STRING) = Red,
1995 (STRING) = loy_scottish_male_v5,
}
2911 - {
1441 (GRAPHIC) = 8986,
1442 (INT) = 1530002,
1443 (ITEM) = 22683 (Highland war paint),
1444 (ITEM) = 22693 (Highland top),
1445 (ITEM) = 22703 (Highland kilt),
1446 (ITEM) = 22713 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22693 (Highland top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2911,
1947 (STRUCT) = 2912,
1948 (STRUCT) = 2913,
1949 (STRUCT) = 2914,
1950 (STRUCT) = 2915,
1994 (STRING) = Red,
1995 (STRING) = loy_scottish_female_v1,
}
2912 - {
1441 (GRAPHIC) = 8987,
1442 (INT) = 1530002,
1443 (ITEM) = 22685 (Highland war paint),
1444 (ITEM) = 22695 (Highland top),
1445 (ITEM) = 22705 (Highland kilt),
1446 (ITEM) = 22715 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22693 (Highland top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2911,
1947 (STRUCT) = 2912,
1948 (STRUCT) = 2913,
1949 (STRUCT) = 2914,
1950 (STRUCT) = 2915,
1994 (STRING) = Green,
1995 (STRING) = loy_scottish_female_v2,
}
2913 - {
1441 (GRAPHIC) = 8988,
1442 (INT) = 1530002,
1443 (ITEM) = 22687 (Highland war paint),
1444 (ITEM) = 22697 (Highland top),
1445 (ITEM) = 22707 (Highland kilt),
1446 (ITEM) = 22717 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22693 (Highland top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2911,
1947 (STRUCT) = 2912,
1948 (STRUCT) = 2913,
1949 (STRUCT) = 2914,
1950 (STRUCT) = 2915,
1994 (STRING) = Purple,
1995 (STRING) = loy_scottish_female_v3,
}
2914 - {
1441 (GRAPHIC) = 8989,
1442 (INT) = 1530002,
1443 (ITEM) = 22689 (Highland war paint),
1444 (ITEM) = 22699 (Highland top),
1445 (ITEM) = 22709 (Highland kilt),
1446 (ITEM) = 22719 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22693 (Highland top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2911,
1947 (STRUCT) = 2912,
1948 (STRUCT) = 2913,
1949 (STRUCT) = 2914,
1950 (STRUCT) = 2915,
1994 (STRING) = Blue,
1995 (STRING) = loy_scottish_female_v4,
}
2915 - {
1441 (GRAPHIC) = 8990,
1442 (INT) = 1530002,
1443 (ITEM) = 22691 (Highland war paint),
1444 (ITEM) = 22701 (Highland top),
1445 (ITEM) = 22711 (Highland kilt),
1446 (ITEM) = 22721 (Highland boots),
1447 (STRING) = Highlander outfit,
1930 (STRING) = Highlander outfit,
1931 (STRING) = The height of fashion.,
1932 (INT) = 4000,
1935 (ITEM) = 22693 (Highland top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2911,
1947 (STRUCT) = 2912,
1948 (STRUCT) = 2913,
1949 (STRUCT) = 2914,
1950 (STRUCT) = 2915,
1994 (STRING) = Yellow,
1995 (STRING) = loy_scottish_female_v5,
}
2916 - {
1441 (GRAPHIC) = 9001,
1442 (INT) = 1530002,
1443 (ITEM) = 22803 (Musketeer's hat),
1444 (ITEM) = 22813 (Musketeer's tabard),
1445 (ITEM) = 22823 (Musketeer's trousers),
1446 (ITEM) = 22833 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22813 (Musketeer's tabard),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2916,
1947 (STRUCT) = 2917,
1948 (STRUCT) = 2918,
1949 (STRUCT) = 2919,
1950 (STRUCT) = 2920,
1994 (STRING) = Blue,
1995 (STRING) = loy_musketeer_male_v1,
}
2917 - {
1441 (GRAPHIC) = 9002,
1442 (INT) = 1530002,
1443 (ITEM) = 22805 (Musketeer's hat),
1444 (ITEM) = 22815 (Musketeer's tabard),
1445 (ITEM) = 22825 (Musketeer's trousers),
1446 (ITEM) = 22835 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22813 (Musketeer's tabard),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2916,
1947 (STRUCT) = 2917,
1948 (STRUCT) = 2918,
1949 (STRUCT) = 2919,
1950 (STRUCT) = 2920,
1994 (STRING) = Red,
1995 (STRING) = loy_musketeer_male_v2,
}
2918 - {
1441 (GRAPHIC) = 9003,
1442 (INT) = 1530002,
1443 (ITEM) = 22807 (Musketeer's hat),
1444 (ITEM) = 22817 (Musketeer's tabard),
1445 (ITEM) = 22827 (Musketeer's trousers),
1446 (ITEM) = 22837 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22813 (Musketeer's tabard),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2916,
1947 (STRUCT) = 2917,
1948 (STRUCT) = 2918,
1949 (STRUCT) = 2919,
1950 (STRUCT) = 2920,
1994 (STRING) = Black,
1995 (STRING) = loy_musketeer_male_v3,
}
2919 - {
1441 (GRAPHIC) = 9004,
1442 (INT) = 1530002,
1443 (ITEM) = 22809 (Musketeer's hat),
1444 (ITEM) = 22819 (Musketeer's tabard),
1445 (ITEM) = 22829 (Musketeer's trousers),
1446 (ITEM) = 22839 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22813 (Musketeer's tabard),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2916,
1947 (STRUCT) = 2917,
1948 (STRUCT) = 2918,
1949 (STRUCT) = 2919,
1950 (STRUCT) = 2920,
1994 (STRING) = Green,
1995 (STRING) = loy_musketeer_male_v4,
}
2920 - {
1441 (GRAPHIC) = 9005,
1442 (INT) = 1530002,
1443 (ITEM) = 22811 (Musketeer's hat),
1444 (ITEM) = 22821 (Musketeer's tabard),
1445 (ITEM) = 22831 (Musketeer's trousers),
1446 (ITEM) = 22841 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22813 (Musketeer's tabard),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2916,
1947 (STRUCT) = 2917,
1948 (STRUCT) = 2918,
1949 (STRUCT) = 2919,
1950 (STRUCT) = 2920,
1994 (STRING) = Orange,
1995 (STRING) = loy_musketeer_male_v5,
}
2921 - {
1441 (GRAPHIC) = 8991,
1442 (INT) = 1530002,
1443 (ITEM) = 22843 (Musketeer's hat),
1444 (ITEM) = 22853 (Musketeer's top),
1445 (ITEM) = 22863 (Musketeer's trousers),
1446 (ITEM) = 22873 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22853 (Musketeer's top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2921,
1947 (STRUCT) = 2922,
1948 (STRUCT) = 2923,
1949 (STRUCT) = 2924,
1950 (STRUCT) = 2925,
1994 (STRING) = Blue,
1995 (STRING) = loy_musketeer_female_v1,
}
2922 - {
1441 (GRAPHIC) = 8992,
1442 (INT) = 1530002,
1443 (ITEM) = 22845 (Musketeer's hat),
1444 (ITEM) = 22855 (Musketeer's top),
1445 (ITEM) = 22865 (Musketeer's trousers),
1446 (ITEM) = 22875 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22853 (Musketeer's top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2921,
1947 (STRUCT) = 2922,
1948 (STRUCT) = 2923,
1949 (STRUCT) = 2924,
1950 (STRUCT) = 2925,
1994 (STRING) = Yellow,
1995 (STRING) = loy_musketeer_female_v2,
}
2923 - {
1441 (GRAPHIC) = 8993,
1442 (INT) = 1530002,
1443 (ITEM) = 22847 (Musketeer's hat),
1444 (ITEM) = 22857 (Musketeer's top),
1445 (ITEM) = 22867 (Musketeer's trousers),
1446 (ITEM) = 22877 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22853 (Musketeer's top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2921,
1947 (STRUCT) = 2922,
1948 (STRUCT) = 2923,
1949 (STRUCT) = 2924,
1950 (STRUCT) = 2925,
1994 (STRING) = Green,
1995 (STRING) = loy_musketeer_female_v3,
}
2924 - {
1441 (GRAPHIC) = 8994,
1442 (INT) = 1530002,
1443 (ITEM) = 22849 (Musketeer's hat),
1444 (ITEM) = 22859 (Musketeer's top),
1445 (ITEM) = 22869 (Musketeer's trousers),
1446 (ITEM) = 22879 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22853 (Musketeer's top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2921,
1947 (STRUCT) = 2922,
1948 (STRUCT) = 2923,
1949 (STRUCT) = 2924,
1950 (STRUCT) = 2925,
1994 (STRING) = Red,
1995 (STRING) = loy_musketeer_female_v4,
}
2925 - {
1441 (GRAPHIC) = 8995,
1442 (INT) = 1530002,
1443 (ITEM) = 22851 (Musketeer's hat),
1444 (ITEM) = 22861 (Musketeer's top),
1445 (ITEM) = 22871 (Musketeer's trousers),
1446 (ITEM) = 22881 (Musketeer's boots),
1447 (STRING) = Musketeer outfit,
1930 (STRING) = Musketeer outfit,
1931 (STRING) = All for one and one size fits all.,
1932 (INT) = 4000,
1935 (ITEM) = 22853 (Musketeer's top),
1936 (INT) = 3,
1937 (INT) = 3,
1946 (STRUCT) = 2921,
1947 (STRUCT) = 2922,
1948 (STRUCT) = 2923,
1949 (STRUCT) = 2924,
1950 (STRUCT) = 2925,
1994 (STRING) = Purple,
1995 (STRING) = loy_musketeer_female_v5,
}
2926 - {
1427 (STRING) = Red,
1930 (STRING) = Full Slayer Helmet,
1931 (STRING) = Slay monsters in a variety of fashionable colours.,
1932 (INT) = 4000,
1935 (ITEM) = 15492 (Full slayer helmet),
1936 (INT) = 3,
1937 (INT) = 5,
1938 (ITEM) = 22528 (Full slayer helmet),
1939 (ITEM) = 22546 (Full slayer helmet),
1940 (ITEM) = 22534 (Full slayer helmet),
1941 (ITEM) = 22540 (Full slayer helmet),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = Green,
1988 (BOOLEAN) = 1,
1995 (STRING) = loy_recolobj_slayerhelmet,
}
2927 - {
1427 (STRING) = Red,
1930 (STRING) = Ranger boots,
1931 (STRING) = Footwear for the skilled archer.,
1932 (INT) = 4000,
1935 (ITEM) = 2577 (Ranger boots),
1936 (INT) = 3,
1937 (INT) = 5,
1938 (ITEM) = 22552 (Ranger boots),
1939 (ITEM) = 22558 (Ranger boots),
1940 (ITEM) = 22554 (Ranger boots),
1941 (ITEM) = 22556 (Ranger boots),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = White,
1988 (BOOLEAN) = 1,
1995 (STRING) = loy_recolobj_rangerboots,
}
2928 - {
1427 (STRING) = Red,
1930 (STRING) = Ring of Stone,
1931 (STRING) = Rock out in style.,
1932 (INT) = 4000,
1935 (ITEM) = 6583 (Ring of stone),
1936 (INT) = 3,
1937 (INT) = 5,
1938 (ITEM) = 22560 (Ring of stone (red)),
1939 (ITEM) = 22566 (Ring of stone (yellow)),
1940 (ITEM) = 22562 (Ring of stone (blue)),
1941 (ITEM) = 22564 (Ring of stone (green)),
1985 (STRING) = Yellow,
1986 (STRING) = Blue,
1987 (STRING) = Green,
1995 (STRING) = loy_recolobj_onyxring,
}
2929 - {
1930 (STRING) = Emperor ,
1931 (STRING) = A title.,
1932 (INT) = 30000,
1935 (ITEM) = 22500 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_emperor,
}
2930 - {
1930 (STRING) = Prince ,
1931 (STRING) = A title.,
1932 (INT) = 15000,
1935 (ITEM) = 22502 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_prince,
}
2931 - {
1930 (STRING) = Witch king ,
1931 (STRING) = A title.,
1932 (INT) = 50000,
1935 (ITEM) = 22504 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_witchking,
}
2932 - {
1930 (STRING) = Archon ,
1931 (STRING) = A title.,
1932 (INT) = 25000,
1935 (ITEM) = 22506 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_archon,
}
2933 - {
1930 (STRING) = Justiciar ,
1931 (STRING) = A title.,
1932 (INT) = 20000,
1935 (ITEM) = 22508 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_justicar,
}
2934 - {
1930 (STRING) = The Awesome ,
1931 (STRING) = A title.,
1932 (INT) = 50000,
1935 (ITEM) = 22510 (Picture),
1936 (INT) = 3,
1937 (INT) = 4,
1995 (STRING) = loy_title_awesome,
}
2935 - {
1419 (STRING) = Evil Laugh,
1420 (GRAPHIC) = 9015,
1421 (GRAPHIC) = 20547,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Evil Laugh,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 22512 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_evil_laugh,
2531 (INT) = 4,
2533 (STRING) = Evil Laugh Emote,
3394 (INT) = 0,
}
2936 - {
1419 (STRING) = Golf Clap,
1420 (GRAPHIC) = 9016,
1421 (GRAPHIC) = 20548,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Golf Clap,
1931 (STRING) = An emote.,
1932 (INT) = 750,
1935 (ITEM) = 22514 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_golf_clap,
2531 (INT) = 4,
2533 (STRING) = Golf Clap Emote,
3394 (INT) = 0,
}
2937 - {
1419 (STRING) = LOLcano,
1420 (GRAPHIC) = 9020,
1421 (GRAPHIC) = 20552,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = LOLcano,
1931 (STRING) = An emote.,
1932 (INT) = 6000,
1935 (ITEM) = 22516 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_lolcano,
2531 (INT) = 4,
2533 (STRING) = Lolcano Emote,
3394 (INT) = 0,
}
2938 - {
1419 (STRING) = Infernal Power,
1420 (GRAPHIC) = 9019,
1421 (GRAPHIC) = 20551,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Infernal Power,
1931 (STRING) = An emote.,
1932 (INT) = 12000,
1935 (ITEM) = 22518 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_infernal_power,
2531 (INT) = 4,
2533 (STRING) = Infernal Power Emote,
3394 (INT) = 0,
}
2939 - {
1419 (STRING) = Divine Power,
1420 (GRAPHIC) = 9018,
1421 (GRAPHIC) = 20550,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Divine Power,
1931 (STRING) = An emote.,
1932 (INT) = 12000,
1935 (ITEM) = 22520 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_divine_power,
2531 (INT) = 4,
2533 (STRING) = Divine Power Emote,
3394 (INT) = 0,
}
2940 - {
1419 (STRING) = You're Dead,
1420 (GRAPHIC) = 9022,
1421 (GRAPHIC) = 20554,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = You're Dead,
1931 (STRING) = An emote.,
1932 (INT) = 1000,
1935 (ITEM) = 22522 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_youre_dead,
2531 (INT) = 4,
2533 (STRING) = You're Dead Emote,
3394 (INT) = 0,
}
2941 - {
1419 (STRING) = Scream,
1420 (GRAPHIC) = 9017,
1421 (GRAPHIC) = 20549,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Scream,
1931 (STRING) = An emote.,
1932 (INT) = 6000,
1935 (ITEM) = 22524 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_scream,
2531 (INT) = 4,
2533 (STRING) = Scream Emote,
3394 (INT) = 0,
}
2942 - {
1419 (STRING) = Tornado,
1420 (GRAPHIC) = 9021,
1421 (GRAPHIC) = 20553,
1422 (INT) = 5,
1423 (INT) = 3,
1424 (INT) = 12,
1930 (STRING) = Tornado,
1931 (STRING) = An emote.,
1932 (INT) = 12000,
1935 (ITEM) = 22526 (Picture),
1936 (INT) = 3,
1937 (INT) = 2,
1995 (STRING) = loy_emote_tornado,
2531 (INT) = 4,
2533 (STRING) = Tornado Emote,
3394 (INT) = 0,
}
2943 - {
1419 (STRING) = Chaotic Cookery,
1420 (GRAPHIC) = 7817,
1421 (GRAPHIC) = 20546,
1422 (INT) = 8,
3394 (INT) = 0,
}
2944 - {
596 (STRING) = Loyalty Rewards Shop,
597 (INT) = 2,
4031 (INT) = 2,
4393 (ENUM) = 8978,
}
2945 - {
2210 (STRING) = Air runes,
2212 (INT) = 1,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2946 - {
2210 (STRING) = Mind runes,
2212 (INT) = 1,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2947 - {
2210 (STRING) = Water runes,
2212 (INT) = 5,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2948 - {
2210 (STRING) = Mist runes,
2212 (INT) = 6,
2213 (ITEM) = 4695 (Mist rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2949 - {
2210 (STRING) = Earth runes,
2212 (INT) = 9,
2213 (ITEM) = 557 (Earth rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2950 - {
2210 (STRING) = Dust runes,
2212 (INT) = 10,
2213 (ITEM) = 4696 (Dust rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2951 - {
2210 (STRING) = Mud runes,
2212 (INT) = 13,
2213 (ITEM) = 4698 (Mud rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2952 - {
2210 (STRING) = Fire runes,
2212 (INT) = 14,
2213 (ITEM) = 554 (Fire rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2953 - {
2210 (STRING) = Smoke runes,
2212 (INT) = 15,
2213 (ITEM) = 4697 (Smoke rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2954 - {
2210 (STRING) = Steam runes,
2212 (INT) = 19,
2213 (ITEM) = 4694 (Steam rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2955 - {
2210 (STRING) = Body runes,
2212 (INT) = 20,
2213 (ITEM) = 559 (Body rune),
2215 (INT) = 12,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2956 - {
2210 (STRING) = Lava runes,
2212 (INT) = 23,
2213 (ITEM) = 4699 (Lava rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2957 - {
2210 (STRING) = Cosmic runes,
2212 (INT) = 27,
2213 (ITEM) = 564 (Cosmic rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2958 - {
2210 (STRING) = Chaos runes,
2212 (INT) = 35,
2213 (ITEM) = 562 (Chaos rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2959 - {
2210 (STRING) = Astral runes,
2212 (INT) = 40,
2213 (ITEM) = 9075 (Astral rune),
2215 (INT) = 12,
2216 (STRING) = Quest requirement: Lunar Diplomacy,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2960 - {
2210 (STRING) = Nature runes,
2212 (INT) = 44,
2213 (ITEM) = 561 (Nature rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2961 - {
2210 (STRING) = Law runes,
2212 (INT) = 54,
2213 (ITEM) = 563 (Law rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2962 - {
2210 (STRING) = Death runes,
2212 (INT) = 65,
2213 (ITEM) = 560 (Death rune),
2215 (INT) = 12,
2216 (STRING) = Quest requirement: Mourning's End Part II,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2963 - {
2210 (STRING) = Armadyl runes,
2212 (INT) = 72,
2213 (ITEM) = 21773 (Armadyl rune),
2215 (INT) = 12,
2216 (STRING) = Quest requirement: Ritual of the Mahjarrat,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2964 - {
2210 (STRING) = Blood runes,
2212 (INT) = 77,
2213 (ITEM) = 565 (Blood rune),
2215 (INT) = 12,
2216 (STRING) = Quest requirement: Legacy of Seergaze,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
2965 - {
2210 (STRING) = 2 Air runes per essence,
2212 (INT) = 11,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2966 - {
2210 (STRING) = 2 Mind runes per essence,
2212 (INT) = 14,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2967 - {
2210 (STRING) = 2 Water runes per essence,
2212 (INT) = 19,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2968 - {
2210 (STRING) = 3 Air runes per essence,
2212 (INT) = 22,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2969 - {
2210 (STRING) = 2 Earth runes per essence,
2212 (INT) = 26,
2213 (ITEM) = 557 (Earth rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2970 - {
2210 (STRING) = 3 Mind runes per essence,
2212 (INT) = 28,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2971 - {
2210 (STRING) = 4 Air runes per essence,
2212 (INT) = 33,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2972 - {
2210 (STRING) = 2 Fire runes per essence,
2212 (INT) = 35,
2213 (ITEM) = 554 (Fire rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2973 - {
2210 (STRING) = 3 Water runes per essence,
2212 (INT) = 38,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2974 - {
2210 (STRING) = 4 Mind runes per essence,
2212 (INT) = 42,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2975 - {
2210 (STRING) = 5 Air runes per essence,
2212 (INT) = 44,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2976 - {
2210 (STRING) = 2 Body runes per essence,
2212 (INT) = 46,
2213 (ITEM) = 559 (Body rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2977 - {
2210 (STRING) = 3 Earth runes per essence,
2212 (INT) = 52,
2213 (ITEM) = 557 (Earth rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2978 - {
2210 (STRING) = 6 Air runes per essence,
2212 (INT) = 55,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2979 - {
2210 (STRING) = 5 Mind runes per essence,
2212 (INT) = 56,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2980 - {
2210 (STRING) = 4 Water runes per essence,
2212 (INT) = 57,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2981 - {
2210 (STRING) = 2 Cosmic runes per essence,
2212 (INT) = 59,
2213 (ITEM) = 564 (Cosmic rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
2982 - {
2210 (STRING) = 7 Air runes per essence,
2212 (INT) = 66,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2983 - {
2210 (STRING) = 6 Mind runes per essence,
2212 (INT) = 70,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2984 - {
2210 (STRING) = 3 Fire runes per essence,
2212 (INT) = 70,
2213 (ITEM) = 554 (Fire rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2985 - {
2210 (STRING) = 2 Chaos runes per essence,
2212 (INT) = 74,
2213 (ITEM) = 562 (Chaos rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
2986 - {
2210 (STRING) = 5 Water runes per essence,
2212 (INT) = 76,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2987 - {
2210 (STRING) = 8 Air runes per essence,
2212 (INT) = 77,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2988 - {
2210 (STRING) = 4 Earth runes per essence,
2212 (INT) = 78,
2213 (ITEM) = 557 (Earth rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2989 - {
2210 (STRING) = 2 Astral runes per essence,
2212 (INT) = 82,
2213 (ITEM) = 9075 (Astral rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
2990 - {
2210 (STRING) = 7 Mind runes per essence,
2212 (INT) = 84,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2991 - {
2210 (STRING) = 9 Air runes per essence,
2212 (INT) = 88,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2992 - {
2210 (STRING) = 2 Nature runes per essence,
2212 (INT) = 91,
2213 (ITEM) = 561 (Nature rune),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
2993 - {
2210 (STRING) = 3 Body runes per essence,
2212 (INT) = 92,
2213 (ITEM) = 559 (Body rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2994 - {
2210 (STRING) = 6 Water runes per essence,
2212 (INT) = 95,
2213 (ITEM) = 555 (Water rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2995 - {
2210 (STRING) = 8 Mind runes per essence,
2212 (INT) = 98,
2213 (ITEM) = 558 (Mind rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2996 - {
2210 (STRING) = 10 Air runes per essence,
2212 (INT) = 99,
2213 (ITEM) = 556 (Air rune),
2215 (INT) = 12,
2220 (INT) = 3,
}
2997 - {
2210 (STRING) = Small pouch,
2212 (INT) = 1,
2213 (ITEM) = 5509 (Small pouch),
2215 (INT) = 12,
2216 (STRING) = Holds 3 extra essence,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
2998 - {
2210 (STRING) = Air rune crafting gloves,
2212 (INT) = 10,
2213 (ITEM) = 12863 (Air runecrafting gloves),
2215 (INT) = 12,
2220 (INT) = 5,
}
2999 - {
2210 (STRING) = Water rune crafting gloves,
2212 (INT) = 20,
2213 (ITEM) = 12864 (Water runecrafting gloves),
2215 (INT) = 12,
2220 (INT) = 5,
}
3000 - {
2210 (STRING) = Medium pouch,
2212 (INT) = 25,
2213 (ITEM) = 5510 (Medium pouch),
2215 (INT) = 12,
2216 (STRING) = Holds 6 extra essence,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3001 - {
2210 (STRING) = Earth rune crafting gloves,
2212 (INT) = 30,
2213 (ITEM) = 12865 (Earth runecrafting gloves),
2215 (INT) = 12,
2220 (INT) = 5,
}
3002 - {
2210 (STRING) = Magical blastbox in Daemonheim,
2211 (STRING) = Also requires: 30 Magic,
2212 (INT) = 30,
2213 (ITEM) = 19671 (Magical blastbox),
2215 (INT) = 12,
2220 (INT) = 5,
}
3003 - {
2210 (STRING) = Large pouch,
2212 (INT) = 50,
2213 (ITEM) = 5512 (Large pouch),
2215 (INT) = 12,
2216 (STRING) = Holds 9 extra essence,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3004 - {
2210 (STRING) = Master runecrafter hat,
2212 (INT) = 50,
2213 (ITEM) = 21517 (Master runecrafter hat),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3005 - {
2210 (STRING) = Master runecrafter robe,
2212 (INT) = 50,
2213 (ITEM) = 21516 (Master runecrafter robe),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3006 - {
2210 (STRING) = Master runecrafter legs,
2212 (INT) = 50,
2213 (ITEM) = 21518 (Master runecrafter skirt),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3007 - {
2210 (STRING) = Master runecrafter boots,
2212 (INT) = 50,
2213 (ITEM) = 21519 (Master runecrafter boots),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3008 - {
2210 (STRING) = Celestial surgebox in Daemonheim,
2211 (STRING) = Also requires: 70 Magic,
2212 (INT) = 70,
2213 (ITEM) = 19889 (Celestial surgebox),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3009 - {
2210 (STRING) = Giant pouch,
2212 (INT) = 75,
2213 (ITEM) = 5514 (Giant pouch),
2215 (INT) = 12,
2216 (STRING) = Holds 12 extra essence,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3010 - {
2210 (STRING) = Starved ancient effigy,
2212 (INT) = 91,
2213 (ITEM) = 18778 (Starved ancient effigy),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3011 - {
2210 (STRING) = Nourished ancient effigy,
2212 (INT) = 93,
2213 (ITEM) = 18779 (Nourished ancient effigy),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3012 - {
2210 (STRING) = Sated ancient effigy,
2212 (INT) = 95,
2213 (ITEM) = 18780 (Sated ancient effigy),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3013 - {
2210 (STRING) = Gorged ancient effigy,
2212 (INT) = 97,
2213 (ITEM) = 18781 (Gorged ancient effigy),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2220 (INT) = 5,
}
3014 - {
2210 (STRING) = Basic god statue,
2211 (STRING) = Talk to Copernicus Glyph, master sculptor, to build this.,
2212 (INT) = 1,
2213 (ITEM) = 8084 (Large statues),
2215 (INT) = 22,
2217 (BOOLEAN) = 1,
2220 (INT) = 8,
}
3015 - {
2794 (STRING) = Torva Armour,
2795 (STRING) = +23 Damage,
3205 (ITEM) = 20135 (Torva full helm),
3206 (ITEM) = 20137 (Torva full helm),
3210 (ITEM) = 20139 (Torva platebody),
3211 (ITEM) = 20141 (Torva platebody),
3212 (ITEM) = 36481 (Augmented Torva platebody),
3215 (ITEM) = 20143 (Torva platelegs),
3216 (ITEM) = 20145 (Torva platelegs),
3217 (ITEM) = 36483 (Augmented Torva platelegs),
3220 (ITEM) = 24983 (Torva boots),
3221 (ITEM) = 25064 (Torva boots),
3222 (ITEM) = 24984 (Torva boots),
3225 (ITEM) = 24977 (Torva gloves),
3226 (ITEM) = 25060 (Torva gloves),
3227 (ITEM) = 24978 (Torva gloves),
5818 (INT) = 5,
}
3016 - {
2794 (STRING) = Virtus Robes,
2795 (STRING) = +23 Damage,
3205 (ITEM) = 20159 (Virtus mask),
3206 (ITEM) = 20161 (Virtus mask),
3207 (ITEM) = 48408 (Shadow gem Virtus mask),
3208 (ITEM) = 48409 (Shadow gem Virtus mask),
3210 (ITEM) = 20163 (Virtus robe top),
3211 (ITEM) = 20165 (Virtus robe top),
3212 (ITEM) = 36477 (Augmented Virtus robe top),
3213 (ITEM) = 48411 (Shadow gem Virtus robe top),
3214 (ITEM) = 48412 (Shadow gem Virtus robe top),
3215 (ITEM) = 20167 (Virtus robe legs),
3216 (ITEM) = 20169 (Virtus robe legs),
3217 (ITEM) = 36479 (Augmented Virtus robe legs),
3218 (ITEM) = 48414 (Shadow gem Virtus robe legs),
3219 (ITEM) = 48415 (Shadow gem Virtus robe legs),
3220 (ITEM) = 24986 (Virtus boots),
3221 (ITEM) = 25066 (Virtus boots),
3222 (ITEM) = 24987 (Virtus boots),
3223 (ITEM) = 48420 (Shadow gem Virtus boots),
3224 (ITEM) = 48421 (Shadow gem Virtus boots),
3225 (ITEM) = 24980 (Virtus gloves),
3226 (ITEM) = 25062 (Virtus gloves),
3227 (ITEM) = 24981 (Virtus gloves),
3228 (ITEM) = 48417 (Shadow gem Virtus gloves),
3229 (ITEM) = 48418 (Shadow gem Virtus gloves),
5818 (INT) = 5,
}
3017 - {
2794 (STRING) = Pernix Armour,
2795 (STRING) = +23 Damage,
3205 (ITEM) = 20147 (Pernix cowl),
3206 (ITEM) = 20149 (Pernix cowl),
3210 (ITEM) = 20151 (Pernix body),
3211 (ITEM) = 20153 (Pernix body),
3212 (ITEM) = 36485 (Augmented Pernix body),
3215 (ITEM) = 20155 (Pernix chaps),
3216 (ITEM) = 20157 (Pernix chaps),
3217 (ITEM) = 36487 (Augmented Pernix chaps),
3220 (ITEM) = 24989 (Pernix boots),
3221 (ITEM) = 25068 (Pernix boots),
3222 (ITEM) = 24990 (Pernix boots),
3225 (ITEM) = 24974 (Pernix gloves),
3226 (ITEM) = 25058 (Pernix gloves),
3227 (ITEM) = 24975 (Pernix gloves),
5818 (INT) = 5,
}
3018 - {
2210 (STRING) = Catalytic staff in Daemonheim,
2212 (INT) = 50,
2213 (ITEM) = 17013 (Catalytic staff),
2215 (INT) = 12,
2219 (BOOLEAN) = 0,
2220 (INT) = 6,
}
3019 - {
534 (ITEM) = 27090 (Pharaoh's sceptre (6)),
535 (ITEM) = 27091 (Pharaoh's sceptre (5)),
588 (ITEM) = 27092 (Pharaoh's sceptre (4)),
589 (ITEM) = 9044 (Pharaoh's sceptre (3)),
590 (ITEM) = 9046 (Pharaoh's sceptre (2)),
591 (ITEM) = 9048 (Pharaoh's sceptre (1)),
592 (ITEM) = 9050 (Pharaoh's sceptre),
2524 (STRING) = Pharaoh's Sceptre,
}
3020 - {
}
3021 - {
}
3022 - {
}
3023 - {
2210 (STRING) = Empowered catalytic staff in Daemonheim,
2212 (INT) = 99,
2213 (ITEM) = 17015 (Empowered catalytic staff),
2215 (INT) = 12,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 6,
}
3024 - {
2210 (STRING) = Access to the Runecrafting Guild,
2212 (INT) = 50,
2213 (ITEM) = 13625 (Runecrafter hat),
2215 (INT) = 12,
2219 (BOOLEAN) = 0,
2220 (INT) = 1,
}
3025 - {
4692 (NPC) = 24001 (Tiny Death),
4693 (MODEL) = 116716,
4694 (BAS) = 2991,
}
3026 - {
2210 (STRING) = Shortbow,
2211 (STRING) = Ammo: Bronze arrows,
2212 (INT) = 1,
2213 (ITEM) = 841 (Shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3027 - {
2210 (STRING) = Oak shortbow,
2211 (STRING) = Ammo: Arrows up to iron,
2212 (INT) = 10,
2213 (ITEM) = 843 (Oak shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3028 - {
2210 (STRING) = Willow shortbow,
2211 (STRING) = Ammo: Arrows up to steel,
2212 (INT) = 20,
2213 (ITEM) = 849 (Willow shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3029 - {
2210 (STRING) = Maple shortbow,
2211 (STRING) = Ammo: Arrows up to mithril,
2212 (INT) = 30,
2213 (ITEM) = 853 (Maple shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3030 - {
2210 (STRING) = Ogre bow,
2211 (STRING) = Ammo: Ogre arrows,
2212 (INT) = 30,
2213 (ITEM) = 2883 (Ogre bow),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: Big Chompy Bird Hunting,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3031 - {
2210 (STRING) = Ogre composite bow,
2211 (STRING) = Ammo: 'Brutal' arrows up to rune,
2212 (INT) = 30,
2213 (ITEM) = 4827 (Comp ogre bow),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: Zogre Flesh Eaters,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 2,
}
3032 - {
2210 (STRING) = Yew shortbow,
2211 (STRING) = Ammo: Arrows up to adamant,
2212 (INT) = 40,
2213 (ITEM) = 857 (Yew shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3033 - {
2210 (STRING) = Sacred clay bow,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 50,
2213 (ITEM) = 14121 (Sacred clay bow),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 2,
}
3034 - {
2210 (STRING) = Maple shieldbow (sighted),
2211 (STRING) = Ammo: Arrows up to adamant,
2212 (INT) = 45,
2213 (ITEM) = 18331 (Maple shieldbow (sighted)),
2215 (INT) = 3,
2216 (STRING) = Also requires: 45 Defence & 45 Dungeoneering,
2220 (INT) = 2,
}
3035 - {
2210 (STRING) = Gravite chargebow,
2212 (INT) = 55,
2213 (ITEM) = 18373 (Gravite chargebow),
2215 (INT) = 3,
2216 (STRING) = Also requires: 45 Dungeoneering,
2220 (INT) = 2,
}
3036 - {
2210 (STRING) = Magic shortbow,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 50,
2213 (ITEM) = 861 (Magic shortbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3037 - {
2210 (STRING) = Seercull,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 50,
2213 (ITEM) = 6724 (Seercull),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3038 - {
2210 (STRING) = Magic shieldbow (sighted),
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 55,
2213 (ITEM) = 18332 (Magic shieldbow (sighted)),
2215 (INT) = 3,
2216 (STRING) = Also requires: 55 Defence & 45 Dungeoneering,
2220 (INT) = 2,
}
3039 - {
2210 (STRING) = Saradomin bow,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 55,
2213 (ITEM) = 19143 (Saradomin bow),
2215 (INT) = 3,
2216 (STRING) = Also requires: 55 Defence,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3040 - {
2210 (STRING) = Guthix bow,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 55,
2213 (ITEM) = 19146 (Guthix bow),
2215 (INT) = 3,
2216 (STRING) = Also requires: 55 Defence,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3041 - {
2210 (STRING) = Zamorak bow,
2211 (STRING) = Ammo: Arrows up to rune,
2212 (INT) = 55,
2213 (ITEM) = 19149 (Zamorak bow),
2215 (INT) = 3,
2216 (STRING) = Also requires: 55 Defence,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3042 - {
2210 (STRING) = Dark bow,
2211 (STRING) = Ammo: Arrows up to dark,
2212 (INT) = 70,
2213 (ITEM) = 11235 (Dark bow),
2215 (INT) = 3,
2216 (STRING) = Also requires: 70 Defence,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3043 - {
}
3044 - {
2210 (STRING) = Zaryte bow,
2211 (STRING) = Ammo: None,
2212 (INT) = 80,
2213 (ITEM) = 20171 (Zaryte bow),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3045 - {
2210 (STRING) = Crossbow,
2211 (STRING) = Ammo: Bronze crossbow bolts,
2212 (INT) = 1,
2213 (ITEM) = 837 (Crossbow),
2215 (INT) = 3,
2220 (INT) = 2,
}
3046 - {
2210 (STRING) = Phoenix crossbow,
2211 (STRING) = Ammo: Bronze crossbow bolts,
2212 (INT) = 1,
2213 (ITEM) = 767 (Phoenix crossbow),
2215 (INT) = 3,
2219 (BOOLEAN) = 0,
2220 (INT) = 2,
}
3047 - {
2210 (STRING) = Bronze crossbow,
2211 (STRING) = Ammo: Bronze crossbow bolts,
2212 (INT) = 1,
2213 (ITEM) = 9174 (Bronze crossbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3048 - {
2210 (STRING) = Blurite crossbow,
2211 (STRING) = Ammo: Bolts up to blurite,
2212 (INT) = 16,
2213 (ITEM) = 9176 (Blurite crossbow),
2215 (INT) = 3,
2220 (INT) = 2,
}
3049 - {
2210 (STRING) = Iron crossbow,
2211 (STRING) = Ammo: Bolts up to iron,
2212 (INT) = 10,
2213 (ITEM) = 9177 (Iron crossbow),
2215 (INT) = 3,
2220 (INT) = 2,
}
3050 - {
2210 (STRING) = Dorgeshuun crossbow,
2211 (STRING) = Ammo: Bolts up to iron,
2212 (INT) = 28,
2213 (ITEM) = 8880 (Dorgeshuun crossbow),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: The Lost Tribe,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3051 - {
2210 (STRING) = Steel crossbow,
2211 (STRING) = Ammo: Bolts up to steel,
2212 (INT) = 20,
2213 (ITEM) = 9179 (Steel crossbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3052 - {
2210 (STRING) = Black crossbow,
2211 (STRING) = Ammo: Bolts up to black,
2212 (INT) = 25,
2213 (ITEM) = 13081 (Black crossbow),
2215 (INT) = 3,
2220 (INT) = 2,
}
3053 - {
2210 (STRING) = Mithril crossbow,
2211 (STRING) = Ammo: Bolts up to mithril,
2212 (INT) = 30,
2213 (ITEM) = 9181 (Mithril crossbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3054 - {
2210 (STRING) = Adamant crossbow,
2211 (STRING) = Ammo: Bolts up to adamant,
2212 (INT) = 40,
2213 (ITEM) = 9183 (Adamant crossbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3055 - {
2210 (STRING) = Zanik's crossbow,
2211 (STRING) = Ammo: Bolts up to adamant,
2212 (INT) = 48,
2213 (ITEM) = 14684 (Zanik's crossbow),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: The Chosen Commander,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3056 - {
2210 (STRING) = Hunters' crossbow,
2211 (STRING) = Ammo: Kebbit and long kebbit bolts,
2212 (INT) = 50,
2213 (ITEM) = 10156 (Hunters' crossbow),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3057 - {
2210 (STRING) = Rune crossbow,
2211 (STRING) = Ammo: Bolts up to rune,
2212 (INT) = 50,
2213 (ITEM) = 9185 (Rune crossbow),
2215 (INT) = 3,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3058 - {
2210 (STRING) = Karil's crossbow,
2211 (STRING) = Ammo: Bolt racks,
2212 (INT) = 70,
2213 (ITEM) = 4734 (Karil's crossbow),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3059 - {
2210 (STRING) = Chaotic crossbow,
2211 (STRING) = Ammo: Bolts up to royal,
2212 (INT) = 80,
2213 (ITEM) = 18358 (Chaotic crossbow (broken)),
2215 (INT) = 3,
2216 (STRING) = Also requires: 80 Dungeoneering,
2217 (BOOLEAN) = 1,
2218 (BOOLEAN) = 1,
2220 (INT) = 2,
}
3060 - {
2210 (STRING) = Bronze dart,
2212 (INT) = 1,
2213 (ITEM) = 806 (Bronze dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3061 - {
2210 (STRING) = Bronze javelin,
2212 (INT) = 1,
2213 (ITEM) = 825 (Bronze javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3062 - {
2210 (STRING) = Bronze throwing axe,
2212 (INT) = 1,
2213 (ITEM) = 800 (Bronze throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3063 - {
2210 (STRING) = Bronze throwing knife,
2212 (INT) = 1,
2213 (ITEM) = 864 (Bronze knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3064 - {
2210 (STRING) = Iron dart,
2212 (INT) = 10,
2213 (ITEM) = 807 (Iron dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3065 - {
2210 (STRING) = Iron javelin,
2212 (INT) = 10,
2213 (ITEM) = 826 (Iron javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3066 - {
2210 (STRING) = Iron throwing axe,
2212 (INT) = 10,
2213 (ITEM) = 801 (Iron throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3067 - {
2210 (STRING) = Iron throwing knife,
2212 (INT) = 10,
2213 (ITEM) = 863 (Iron knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3068 - {
2210 (STRING) = Steel dart,
2212 (INT) = 20,
2213 (ITEM) = 808 (Steel dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3069 - {
2210 (STRING) = Steel javelin,
2212 (INT) = 20,
2213 (ITEM) = 827 (Steel javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3070 - {
2210 (STRING) = Steel throwing axe,
2212 (INT) = 20,
2213 (ITEM) = 802 (Steel throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3071 - {
2210 (STRING) = Steel throwing knife,
2212 (INT) = 20,
2213 (ITEM) = 865 (Steel knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3072 - {
2210 (STRING) = Black dart,
2212 (INT) = 25,
2213 (ITEM) = 3093 (Black dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3073 - {
2210 (STRING) = Black throwing knife,
2212 (INT) = 25,
2213 (ITEM) = 869 (Black knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3074 - {
2210 (STRING) = Mithril dart,
2212 (INT) = 30,
2213 (ITEM) = 809 (Mithril dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3075 - {
2210 (STRING) = Mithril javelin,
2212 (INT) = 30,
2213 (ITEM) = 828 (Mithril javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3076 - {
2210 (STRING) = Mithril throwing axe,
2212 (INT) = 30,
2213 (ITEM) = 803 (Mithril throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3077 - {
2210 (STRING) = Mithril throwing knife,
2212 (INT) = 30,
2213 (ITEM) = 866 (Mithril knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3078 - {
2210 (STRING) = Corrupt Morrigan's javelin,
2212 (INT) = 20,
2213 (ITEM) = 13953 (Corrupt Morrigan's javelin),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3079 - {
2210 (STRING) = Corrupt Morrigan's throwing axe,
2212 (INT) = 20,
2213 (ITEM) = 13957 (Corrupt Morrigan's throwing axe),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3080 - {
2210 (STRING) = Adamant dart,
2212 (INT) = 40,
2213 (ITEM) = 810 (Adamant dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3081 - {
2210 (STRING) = Adamant javelin,
2212 (INT) = 40,
2213 (ITEM) = 829 (Adamant javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3082 - {
2210 (STRING) = Adamant throwing axe,
2212 (INT) = 40,
2213 (ITEM) = 804 (Adamant throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3083 - {
2210 (STRING) = Adamant throwing knife,
2212 (INT) = 40,
2213 (ITEM) = 867 (Adamant knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3084 - {
2210 (STRING) = Rune dart,
2212 (INT) = 50,
2213 (ITEM) = 811 (Rune dart),
2215 (INT) = 3,
2220 (INT) = 3,
}
3085 - {
2210 (STRING) = Rune javelin,
2212 (INT) = 50,
2213 (ITEM) = 830 (Rune javelin),
2215 (INT) = 3,
2220 (INT) = 3,
}
3086 - {
2210 (STRING) = Rune throwing axe,
2212 (INT) = 50,
2213 (ITEM) = 805 (Rune throwing axe),
2215 (INT) = 3,
2220 (INT) = 3,
}
3087 - {
2210 (STRING) = Rune throwing knife,
2212 (INT) = 50,
2213 (ITEM) = 868 (Rune knife),
2215 (INT) = 3,
2220 (INT) = 3,
}
3088 - {
2210 (STRING) = Chinchompa,
2212 (INT) = 45,
2213 (ITEM) = 10033 (Chinchompa),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3089 - {
2210 (STRING) = Red chinchompa,
2212 (INT) = 55,
2213 (ITEM) = 10034 (Red chinchompa),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3090 - {
2210 (STRING) = Dragon dart,
2212 (INT) = 60,
2213 (ITEM) = 11230 (Dragon dart),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3091 - {
2210 (STRING) = Toktz-Xil-Ul,
2212 (INT) = 60,
2213 (ITEM) = 6522 (Toktz-xil-ul),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3092 - {
2210 (STRING) = Blisterwood stake,
2212 (INT) = 70,
2213 (ITEM) = 21581 (Blisterwood stake),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: The Branches of Darkmeyer,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 3,
}
3093 - {
2210 (STRING) = Sagaie,
2212 (INT) = 72,
2213 (ITEM) = 21364 (Sagaie),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3094 - {
2210 (STRING) = Bolas,
2212 (INT) = 76,
2213 (ITEM) = 21365 (Bolas),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3095 - {
2210 (STRING) = Morrigan's javelin,
2212 (INT) = 78,
2213 (ITEM) = 13879 (Morrigan's javelin),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3096 - {
2210 (STRING) = Morrigan's throwing axe,
2212 (INT) = 78,
2213 (ITEM) = 13883 (Morrigan's throwing axe),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 3,
}
3097 - {
3482 (INT) = 4095,
3483 (INT) = 0,
3484 (INT) = 207,
3485 (INT) = 190,
3486 (INT) = -1,
3487 (INT) = -1,
3488 (INT) = 1,
}
3098 - {
}
3099 - {
2210 (STRING) = Spined boots,
2212 (INT) = 1,
2213 (ITEM) = 6143 (Spined boots),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: The Fremennik Trials,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 4,
}
3100 - {
2210 (STRING) = Spined gloves,
2212 (INT) = 1,
2213 (ITEM) = 6149 (Spined gloves),
2215 (INT) = 3,
2216 (STRING) = Quest requirement: The Fremennik Trials,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 4,
}
3101 - {
}
3102 - {
}
3103 - {
}
3104 - {
}
3105 - {
3797 (INT) = 1,
3798 (GRAPHIC) = 18082,
3799 (GRAPHIC) = 18081,
3800 (GRAPHIC) = 18083,
3801 (GRAPHIC) = 18084,
3802 (GRAPHIC) = 18085,
3803 (GRAPHIC) = 18086,
3804 (GRAPHIC) = 23882,
3805 (GRAPHIC) = 23881,
3806 (GRAPHIC) = 23883,
3808 (INT) = 8,
}
3106 - {
2210 (STRING) = Focus sight,
2212 (INT) = 20,
2213 (ITEM) = 15490 (Focus sight),
2215 (INT) = 3,
2216 (STRING) = Also requires: 20 Defence,
2217 (BOOLEAN) = 1,
2220 (INT) = 4,
}
3107 - {
1266 (STRING) = Heist,
1267 (INT) = 0,
1268 (INT) = 3061,
1269 (INT) = 3013,
1271 (GRAPHIC) = 4268,
1273 (STRING) = Attempt to deceive other players in order to steal loot as a robber, or protect the island as a guard.,
1274 (STRING) = You can find the game north of <col=ffffff>Falador</col>. Climb the ladder to enter the lobby area.,
1275 (STRING) = Talk to <col=ffffff>Liara</col> or <col=ffffff>Sir Vyvin</col> to learn the basics of the game.,
1276 (STRING) = You may play Heist <col=ffffff>as often as you wish</col>.,
1282 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1283 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1284 (WORLDTILE) = [ X: 6338, Y: 6377, Z: 0 ],
1290 (INT) = 2,
1292 (STRING) = Gives <col=ffffff>reward points</col>, which can be exchanged for <col=ffffff>Thieving bonus XP</col>, <col=ffffff>Hunter bonus XP</col>, <col=ffffff>in-game perks</col> and <col=ffffff>in-game levels</col>.,
1293 (INT) = 63,
1322 (INT) = 1,
2226 (INT) = 1,
2700 (WORLDTILE) = [ X: 2967, Y: 3404, Z: 0 ],
3631 (STRING) = In this team game, you must choose to side with either the guards or the robbers. The robbers' goal is to trick the guards by taking the form of the locals in order to escape with loot. The guards' goal is to prevent the robbers from succeeding by accusing suspects and making arrests.,
4500 (INT) = 4,
4501 (INT) = 10,
4502 (INT) = 10,
4506 (WORLDTILE) = [ X: 2950, Y: 3419, Z: 0 ],
4508 (ENUM) = 9139,
8050 (STRING) = You will gain Reward Points which can be spent on:<br>Hunter and Thieving Bonus experience.<br>In-game perks.<br>Levelling up roles.,
}
3108 - {
}
3109 - {
2531 (INT) = 1,
2532 (INT) = 4,
2534 (GRAPHIC) = -1,
2772 (INT) = 59,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3110 - {
2531 (INT) = 2,
2532 (INT) = 0,
2533 (STRING) = Ariane Tiara,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3111 - {
2794 (STRING) = Ahrim's Blight,
2795 (STRING) = Your magic attacks have a chance to lower your target's Strength level.,
3205 (ITEM) = 4708 (Ahrim's hood),
3206 (ITEM) = 35551 (Ahrim's hood (worn)),
3207 (ITEM) = 35461 (Golden Ahrim's hood),
3208 (ITEM) = 35462 (Golden Ahrim's hood (worn)),
3209 (ITEM) = 40527 (Lucky Ahrim's hood),
3210 (ITEM) = 4710 (Ahrim's staff),
3211 (ITEM) = 35552 (Ahrim's staff),
3212 (ITEM) = 35464 (Golden Ahrim's staff),
3213 (ITEM) = 35465 (Golden Ahrim's staff),
3214 (ITEM) = 36565 (Augmented Ahrim's staff),
3215 (ITEM) = 4712 (Ahrim's robe top),
3216 (ITEM) = 35553 (Ahrim's robe top (worn)),
3217 (ITEM) = 35467 (Golden Ahrim's robe top),
3218 (ITEM) = 35468 (Golden Ahrim's robe top (worn)),
3219 (ITEM) = 36413 (Augmented Ahrim's robe top),
3220 (ITEM) = 4714 (Ahrim's robe skirt),
3221 (ITEM) = 35554 (Ahrim's robe skirt (worn)),
3222 (ITEM) = 35470 (Golden Ahrim's robe skirt),
3223 (ITEM) = 35471 (Golden Ahrim's robe skirt (worn)),
3224 (ITEM) = 36415 (Augmented Ahrim's robe skirt),
5505 (ITEM) = 40528 (Lucky Ahrim's hood (worn)),
5506 (ITEM) = 40530 (Lucky Ahrim's staff),
5507 (ITEM) = 40533 (Lucky Ahrim's robe top),
5508 (ITEM) = 40536 (Lucky Ahrim's robe skirt),
5818 (INT) = 4,
6621 (ITEM) = 40531 (Lucky Ahrim's staff),
6622 (ITEM) = 40534 (Lucky Ahrim's robe top (worn)),
6623 (ITEM) = 40537 (Lucky Ahrim's robe skirt (worn)),
}
3112 - {
}
3113 - {
}
3114 - {
}
3115 - {
}
3116 - {
}
3117 - {
2210 (STRING) = Sacred clay equipment,
2212 (INT) = 50,
2213 (ITEM) = 14118 (Sacred clay body),
2215 (INT) = 3,
2216 (STRING) = Also requires: 40 Defence,
2217 (BOOLEAN) = 1,
2219 (BOOLEAN) = 0,
2220 (INT) = 4,
}
3118 - {
2210 (STRING) = Void equipment,
2211 (STRING) = Also requires: 42 Attack, 42 Defence, 42 Strength, 42 Magic, 42 Constitution and 22 Prayer,
2212 (INT) = 42,
2213 (ITEM) = 11664 (Void knight ranger helm),
2215 (INT) = 3,
2217 (BOOLEAN) = 1,
2220 (INT) = 4,
}
3119 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Ariane Robe Top,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3120 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Ariane Robe Bottom,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3121 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Ariane Bracers,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3122 - {
2531 (INT) = 2,
2532 (INT) = 10,
2533 (STRING) = Ariane Boots,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3123 - {
2531 (INT) = 2,
2532 (INT) = 3,
2533 (STRING) = Ariane Staff,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 978,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
4591 (INT) = 16384,
}
3124 - {
2531 (INT) = 4,
2532 (INT) = 1,
2533 (STRING) = Ariane Teleport,
2534 (GRAPHIC) = -1,
2535 (SEQ) = 18825,
2536 (SEQ) = 18826,
2537 (MODEL) = 80596,
2540 (INT) = 100,
3532 (INT) = 1,
4419 (STRUCT) = 29719,
}
3125 - {
2531 (INT) = 1,
2532 (INT) = 3,
2534 (GRAPHIC) = -1,
2772 (INT) = 60,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3126 - {
2531 (INT) = 1,
2532 (INT) = 4,
2534 (GRAPHIC) = -1,
2772 (INT) = 58,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3127 - {
2210 (STRING) = Third-Age ranged equipment,
2212 (INT) = 65,
2213 (ITEM) = 10330 (Third age ranger body),
2215 (INT) = 3,
2216 (STRING) = Also requires: 65 Defence,
2217 (BOOLEAN) = 1,
2220 (INT) = 4,
}
3128 - {
2531 (INT) = 2,
2532 (INT) = 20,
2533 (STRING) = Ozan,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 980,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3129 - {
}
3130 - {
}
3131 - {
2531 (INT) = 2,
2532 (INT) = 4,
2533 (STRING) = Ozan Tunic,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 980,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3132 - {
2531 (INT) = 2,
2532 (INT) = 7,
2533 (STRING) = Ozan Breeches,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 980,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3133 - {
}
3134 - {
2531 (INT) = 2,
2532 (INT) = 9,
2533 (STRING) = Ozan Gloves,
2534 (GRAPHIC) = -1,
2542 (ENUM) = 980,
3532 (INT) = 1,
4419 (STRUCT) = 29720,
}
3135 - {
2210 (STRING) = Mercenary's gloves,
2212 (INT) = 73,
2213 (ITEM) = 18347 (Mercenary's gloves),
2215 (INT) = 3,
2216 (STRING) = Also requires: 73 Dungeoneering,
2217 (BOOLEAN) = 1,
2220 (INT) = 4,
}
3136 - {
3910 (GRAPHIC) = -1,
3911 (GRAPHIC) = -1,
3912 (GRAPHIC) = -1,
3913 (GRAPHIC) = -1,
3914 (GRAPHIC) = -1,
3915 (INT) = 36,
3916 (INT) = 32,
}
3137 - {
2210 (STRING) = Penance Insignia: Collector,
2212 (INT) = 1,
2213 (ITEM) = 31924 (Collector's insignia),
2215 (INT) = 8,
2217 (BOOLEAN) = 1,
2220 (INT) = 6,
}
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