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{} (:package |app) | |
:configs $ {} (:init-fn |app.main/main!) (:package |app) (:reload-fn |app.main/main!) | |
:modules $ [] | |
:files $ {} | |
|app.lib $ %{} :FileEntry | |
:ns $ %{} :CodeEntry (:doc |) | |
:code $ quote (ns app.lib) | |
:defs $ {} | |
|call-lib $ %{} :CodeEntry (:doc |) | |
:code $ quote |
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type: `calcit::Calcit`: 80 bytes, alignment: 8 bytes | |
discriminant: 1 bytes | |
variant `Fn`: 79 bytes | |
padding: 7 bytes | |
field `.name`: 16 bytes, alignment: 8 bytes | |
field `.def_ns`: 16 bytes | |
field `.id`: 16 bytes | |
field `.scope`: 8 bytes | |
field `.args`: 8 bytes | |
field `.body`: 8 bytes |
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struct Camera { | |
origin: vec3f, | |
forward: vec3f, | |
upward: vec3f, | |
} | |
struct Line { | |
start: vec3f, | |
direction: vec3f, |
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panic(cpu 1 caller 0xfffffe002bb6d218): userspace watchdog timeout: no successful checkins from WindowServer in 120 seconds | |
WindowServer has not exited since first loaded | |
service: logd, total successful checkins in 19605 seconds: 1853, last successful checkin: 0 seconds ago | |
service: WindowServer, total successful checkins in 19559 seconds: 1837, last successful checkin: 120 seconds ago | |
service: opendirectoryd, total successful checkins in 19605 seconds: 1853, last successful checkin: 0 seconds ago | |
service: configd, total successful checkins in 19605 seconds: 1852, last successful checkin: 0 seconds ago | |
Debugger message: panic | |
Memory ID: 0x1 | |
OS release type: User |
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pumila.my.domain { | |
# Websockets, if headers match | |
handle /ws { | |
reverse_proxy localhost:11011 | |
} | |
handle /* { | |
root * /web-assets/pumila/ | |
file_server |
@compute.toys is a playground for WebGPU compute shaders. Everything here is written in WGSL, which is WebGPU's native shader language. For up-to-date information on WGSL, please see the WGSL draft specification. You can also take a tour of WGSL.
@compute.toys supplies keyboard input, mouse input, selectable input textures, custom values controlled by sliders, and the current frame and elapsed time.
Mouse input can be accessed from the mouse
struct:
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const inner_width: f32 = {%inner_width%}; | |
const inner_height: f32 = {%inner_height%}; | |
fn julia(z0: vec2<f32>, c: vec2<f32>) -> bool { | |
var i = 0; | |
var z = z0; | |
while i < 100 { | |
z = vec2<f32>(z.x * z.x - z.y * z.y, 2.0 * z.x * z.y) + c; | |
if length(z) > 400.0 { | |
return false; |
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//! converted from https://github.com/calcit-lang/geometric/blob/main/compact.cirru | |
//! TODO not confirmed the correctness | |
/// struct holding 3D geometric algebra | |
struct GometricAlgebra3D { | |
s: f32; | |
x: f32; | |
y: f32; | |
z: f32; |
PkG | version |
---|---|
bisection-key | 0.0.15 |
calcit-test | 0.0.4 |
calcit-theme | 0.3.0 |
cumulo-reel | 0.0.10 |
cumulo-util | 0.0.6 |
http | 0.2.0 |
lilac | 0.4.0-a2 |
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