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Created using browser-solidity: Realtime Ethereum Contract Compiler and Runtime. Load this file by pasting this gists URL or ID at https://ethereum.github.io/browser-solidity/#version=soljson-v0.4.19+commit.c4cbbb05.js&optimize=false&gist=
pragma solidity ^0.4.19;
contract FlipEndian {
function flip32_1(bytes32 a) public constant returns (bytes32 b){
assembly {
0
and(div(a, 0x100000000000000000000000000000000000000000000000000000000000000), 0xFF)
or
and(div(a, 0x10000000000000000000000000000000000000000000000000000000000), 0xFF00)
or
and(div(a, 0x1000000000000000000000000000000000000000000000000000000), 0xFF0000)
or
and(div(a, 0x100000000000000000000000000000000000000000000000000), 0xFF000000)
or
and(div(a, 0x10000000000000000000000000000000000000000000000), 0xFF00000000)
or
and(div(a, 0x1000000000000000000000000000000000000000000), 0xFF0000000000)
or
and(div(a, 0x100000000000000000000000000000000000000), 0xFF000000000000)
or
and(div(a, 0x10000000000000000000000000000000000), 0xFF00000000000000)
or
and(div(a, 0x1000000000000000000000000000000), 0xFF0000000000000000)
or
and(div(a, 0x100000000000000000000000000), 0xFF000000000000000000)
or
and(div(a, 0x10000000000000000000000), 0xFF00000000000000000000)
or
and(div(a, 0x1000000000000000000), 0xFF0000000000000000000000)
or
and(div(a, 0x100000000000000), 0xFF000000000000000000000000)
or
and(div(a, 0x10000000000), 0xFF00000000000000000000000000)
or
and(div(a, 0x1000000), 0xFF0000000000000000000000000000)
or
and(div(a, 0x100), 0xFF000000000000000000000000000000)
or
=: b
a := mul(a, 0x100000000000000000000000000000000)
0
and(div(a, 0x100000000000000000000000000000000000000000000000000000000000000), 0xFF)
or
and(div(a, 0x10000000000000000000000000000000000000000000000000000000000), 0xFF00)
or
and(div(a, 0x1000000000000000000000000000000000000000000000000000000), 0xFF0000)
or
and(div(a, 0x100000000000000000000000000000000000000000000000000), 0xFF000000)
or
and(div(a, 0x10000000000000000000000000000000000000000000000), 0xFF00000000)
or
and(div(a, 0x1000000000000000000000000000000000000000000), 0xFF0000000000)
or
and(div(a, 0x100000000000000000000000000000000000000), 0xFF000000000000)
or
and(div(a, 0x10000000000000000000000000000000000), 0xFF00000000000000)
or
and(div(a, 0x1000000000000000000000000000000), 0xFF0000000000000000)
or
and(div(a, 0x100000000000000000000000000), 0xFF000000000000000000)
or
and(div(a, 0x10000000000000000000000), 0xFF00000000000000000000)
or
and(div(a, 0x1000000000000000000), 0xFF0000000000000000000000)
or
and(div(a, 0x100000000000000), 0xFF000000000000000000000000)
or
and(div(a, 0x10000000000), 0xFF00000000000000000000000000)
or
and(div(a, 0x1000000), 0xFF0000000000000000000000000000)
or
and(div(a, 0x100), 0xFF000000000000000000000000000000)
or
and(div(a, 0x1), 0xFF000000000000000000000000000000)
or
0x100000000000000000000000000000000
mul
b
or
=: b
}
return b;
}
}
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