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Simulate a game of Dreidel
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# coding: utf8 | |
import random | |
class OutOfTimeError(Exception): | |
"""Raised when game passes maximum number of turns""" | |
pass | |
class Player: | |
def __init__(self, name, tokens=0): | |
self.name = name | |
self.tokens = tokens | |
def __str__(self): | |
return f"{self.name} ({self.tokens} tokens)" | |
def gain_tokens(self, gained_tokens): | |
"""Player gains {gained_tokens} tokens.""" | |
self.tokens += gained_tokens | |
def lose_tokens(self, lost_tokens): | |
"""Player loses {lost_tokens} tokens.""" | |
self.tokens -= lost_tokens | |
class Pot(Player): | |
def __init__(self, tokens=0): | |
super().__init__("Pot", tokens=tokens) | |
class Dreidel: | |
def __init__(self): | |
self.sides = { | |
u"ב (nun)": "Nisht", | |
u"ג (gimel)": "Ganz", | |
u"ה (hei)": "Halb", | |
u"ש (shin)": "Shtel" | |
} | |
def spin(self): | |
"""Spin Dreidel. | |
Return string, one of the four Dreidel sides (nun, gimel, hei, shin).""" | |
return random.choice(list(self.sides.keys())) | |
class DreidelGame: | |
def __init__(self, num_players, player_tokens, pot_tokens): | |
""" | |
Initialize Dreidel game. | |
num_players: int (assumed >0) | |
player_tokens: int | |
pot_tokens: int (assumed >=0) | |
""" | |
# record input params | |
self.num_players = num_players | |
self.init_player_tokens = player_tokens | |
self.init_pot_tokens = pot_tokens | |
# intialize game | |
if num_players > 0: | |
self.players = [Player(name=f"Player {i+1}", tokens=player_tokens) | |
for i in range(num_players)] | |
else: | |
raise ValueError("Game cannot have zero players.") | |
if pot_tokens >= 0: | |
self.pot = Pot(tokens=pot_tokens) | |
else: | |
raise ValueError("Pot cannot have negative tokens.") | |
self.dreidel = Dreidel() | |
self.num_turns = 0 | |
def reset(self): | |
"""Reset game to its initial state.""" | |
self.__init__(self.num_players, self.init_player_tokens, self.init_pot_tokens) | |
def remove_player(self, player): | |
"""Remove player from game.""" | |
self.players.remove(player) | |
def ante_up(self): | |
"""All players add one token to the pot, remove any players without tokens.""" | |
for player in self.players: | |
if player.tokens > 0: | |
player.lose_tokens(1) | |
self.pot.gain_tokens(1) | |
else: | |
self.remove_player(player) | |
def is_game_over(self): | |
""" | |
Returns True if only one player remains, False otherwise. | |
""" | |
if len(self.players) > 1: | |
return False | |
elif len(self.players) == 1: | |
return True | |
else: | |
raise ValueError("Game cannot have zero players.") | |
def player_spin(self, player, verbose=False): | |
""" | |
Player spins the Dreidel, player, pot & game are updated according to the result. | |
player: Player object | |
verbose: boolean, | |
if True, prints result of the spin. | |
""" | |
if player not in self.players: | |
raise PlayersError(f"{player} is not a player in this game.") | |
# player spins dreidel | |
symbol = self.dreidel.spin() | |
if verbose: | |
print(f"{player.name} spins {symbol}") | |
print(self.dreidel.sides[symbol]) | |
# appropriate action takes place | |
if symbol == u"ב (nun)": | |
pass | |
elif symbol == u"ג (gimel)": | |
whole_pot = self.pot.tokens | |
self.pot.lose_tokens(whole_pot) | |
player.gain_tokens(whole_pot) | |
self.ante_up() | |
elif symbol == u"ה (hei)": | |
half_pot = int((self.pot.tokens + 1)/2) | |
self.pot.lose_tokens(half_pot) | |
player.gain_tokens(half_pot) | |
if self.pot.tokens == 0: | |
self.ante_up() | |
elif symbol == u"ש (shin)": | |
if player.tokens > 0: | |
player.lose_tokens(1) | |
self.pot.gain_tokens(1) | |
else: | |
self.remove_player(player) | |
else: | |
raise ValueError("Something's wrong with your dreidel") | |
def print_game_state(self, message=None): | |
""" | |
Prints the state of the game, preceded by an optional message. | |
message: string | |
""" | |
if message is not None: | |
print(message) | |
print(self.pot) | |
for player in self.players: | |
print(player) | |
print("\n") | |
def play(self, turns_limit=None, verbose=False, reset=True): | |
""" | |
Play a full game of Dreidel. | |
turns_limit: int/numeric, | |
limit on number of game turns (raise OutOfTimeError if exceeded) | |
verbose: boolean, | |
if True, prints summary of each game turn (default False) | |
reset: boolean, | |
if True, resets internal state of game on completion (default True) | |
return: | |
winner: Player, last player remaining in the game | |
turns: int, number of turns taken for game to end. | |
""" | |
if turns_limit is None: | |
turns_limit = float("inf") | |
# if verbose flag is True, show pot and players | |
if verbose: | |
self.print_game_state("Game intitial state") | |
# first ante up | |
self.ante_up() | |
if verbose: | |
self.print_game_state("Initial ante up") | |
# n.b. block below is inelegant, improve this | |
exit_game = False | |
while not exit_game: | |
for player in self.players: | |
# raise error if we pass the turn limit | |
if self.num_turns >= turns_limit: | |
raise OutOfTimeError(f"Maximum number of turns ({turns_limit}) passed.") | |
# if only one player remains, finish game | |
elif self.is_game_over(): | |
exit_game = True | |
break | |
# otherwise next player takes their turn | |
else: | |
self.player_spin(player, verbose=verbose) | |
self.num_turns += 1 | |
if verbose: | |
self.print_game_state(f"After turn {self.num_turns}") | |
# game ended | |
winner = self.players[0].name | |
turns = self.num_turns | |
# print results if verbose flagged | |
if verbose: | |
print(f"Winner is {winner} (number of game turns: {turns})") | |
# reset DreidelGame if reset flagged | |
if reset: | |
self.reset() | |
return winner, turns | |
""" | |
## main | |
if __name__=="__main__": | |
game = DreidelGame(num_players=4, | |
player_tokens=10, | |
pot_tokens=0) | |
try: | |
winner, turns = game.play( | |
verbose=False) | |
print(winner) | |
print(turns) | |
except OutOfTimeError: | |
print("Timeout") | |
""" |
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# coding: utf8 | |
import unittest | |
import dreidel_game | |
class TestPlayer(unittest.TestCase): | |
def test_create_player(self): | |
player = dreidel_game.Player("Beauchamp") | |
output = (type(player) == dreidel_game.Player) | |
self.assertTrue(output) | |
def test_player_gain_tokens(self): | |
player = dreidel_game.Player("Coldmoon", tokens=5) | |
player.gain_tokens(5) | |
output = player.tokens | |
expected = 10 | |
self.assertEqual(output, expected) | |
def test_player_lose_tokens(self): | |
player = dreidel_game.Player("Waverhouse", tokens=8) | |
player.lose_tokens(1) | |
output = player.tokens | |
expected = 7 | |
self.assertEqual(output, expected) | |
def test_print_player(self): | |
player = dreidel_game.Player("Sneaze") | |
output = str(player) | |
expected = "Sneaze (0 tokens)" | |
self.assertEqual(output, expected) | |
class TestDreidel(unittest.TestCase): | |
def test_create_dreidel(self): | |
dreidel = dreidel_game.Dreidel() | |
output = (type(dreidel) == dreidel_game.Dreidel) | |
self.assertTrue(output) | |
def test_dreidel_spin(self): | |
dreidel = dreidel_game.Dreidel() | |
output = dreidel.spin() | |
expected = [ | |
u"ב (nun)", | |
u"ג (gimel)", | |
u"ה (hei)", | |
u"ש (shin)" | |
] | |
self.assertIn(output, expected) | |
# TODO: | |
# write tests for dreidel game | |
if __name__ == '__main__': | |
unittest.main() |
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