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Pinball (3) 背景画像に物理構造を与える
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#include "HelloWorldScene.h" | |
#include "GB2ShapeCache-x.h" | |
USING_NS_CC; | |
#define PTM_RATIO 1024 | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); | |
scene->addChild(layer); | |
return scene; | |
} | |
bool HelloWorld::init() | |
{ | |
if ( !CCLayer::init() ) | |
{ | |
return false; | |
} | |
// シェイプデータの読込み | |
gbox2d::GB2ShapeCache::sharedGB2ShapeCache()->addShapesWithFile("pinball.plist"); | |
// 物理空間の生成 | |
initPhysics(); | |
// 背景を追加 | |
createBackground(); | |
// 毎フレーム処理の開始 | |
scheduleUpdate(); | |
return true; | |
} | |
void HelloWorld::createBackground() | |
{ | |
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); | |
CCSprite* background = CCSprite::create("background.png"); | |
background->setPosition(ccp(winSize.width / 2, winSize.height / 2)); | |
this->addChild(background); | |
// 背景の物理構造 | |
b2BodyDef bgBodyDef; | |
bgBodyDef.type = b2_staticBody; | |
bgBodyDef.position.Set(background->getPositionX() / PTM_RATIO, background->getPositionY() / PTM_RATIO); | |
bgBodyDef.userData = background; | |
bgBody = world->CreateBody(&bgBodyDef); | |
gbox2d::GB2ShapeCache* sc = gbox2d::GB2ShapeCache::sharedGB2ShapeCache(); | |
sc->addFixturesToBody(bgBody, "background"); | |
background->setAnchorPoint(sc->anchorPointForShape("background")); | |
} | |
void HelloWorld::initPhysics() | |
{ | |
b2Vec2 gravity; | |
gravity.Set(0.0f, -0.8f); | |
world = new b2World(gravity); | |
} | |
void HelloWorld::update(float dt) | |
{ | |
int velocityIterations = 8; | |
int positionIterations = 1; | |
world->Step(dt, velocityIterations, positionIterations); | |
} |
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#ifndef __HELLOWORLD_SCENE_H__ | |
#define __HELLOWORLD_SCENE_H__ | |
#include "cocos2d.h" | |
#include "Box2D.h" | |
class HelloWorld : public cocos2d::CCLayer | |
{ | |
protected: | |
void createBackground(); | |
b2World* world; | |
void initPhysics(); | |
b2Body* bgBody; | |
public: | |
virtual bool init(); | |
static cocos2d::CCScene* scene(); | |
CREATE_FUNC(HelloWorld); | |
void update(float dt); | |
}; | |
#endif // __HELLOWORLD_SCENE_H__ |
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