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NyanRun (5)
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// | |
// AppDelegate.cpp | |
// nyanrun | |
// | |
// Created by Tomoaki Shimizu on 2013/02/05. | |
// Copyright TKS2 2013. All rights reserved. | |
// | |
#include "AppDelegate.h" | |
#include "cocos2d.h" | |
#include "cocos-ext.h" | |
#include "SimpleAudioEngine.h" | |
#include "GameLayerLoader.h" | |
USING_NS_CC; | |
USING_NS_CC_EXT; | |
using namespace CocosDenshion; | |
using namespace std; | |
AppDelegate::AppDelegate() | |
{ | |
} | |
AppDelegate::~AppDelegate() | |
{ | |
} | |
bool AppDelegate::applicationDidFinishLaunching() | |
{ | |
CCDirector* pDirector = CCDirector::sharedDirector(); | |
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); | |
pDirector->setDisplayStats(true); | |
pDirector->setAnimationInterval(1.0 / 60); | |
CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); | |
ccNodeLoaderLibrary->registerCCNodeLoader("GameLayer", GameLayerLoader::loader()); | |
CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary); | |
CCNode* node = ccbReader->readNodeGraphFromFile("GameLayer.ccbi"); | |
((GameLayer*)node)->setAnimationManager(ccbReader->getAnimationManager()); | |
CCScene * scene = CCScene::create(); | |
if(node != NULL) | |
scene->addChild(node); | |
ccbReader->release(); | |
CCDirector::sharedDirector()->runWithScene(scene); | |
return true; | |
} | |
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too | |
void AppDelegate::applicationDidEnterBackground() | |
{ | |
CCDirector::sharedDirector()->stopAnimation(); | |
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); | |
SimpleAudioEngine::sharedEngine()->pauseAllEffects(); | |
} | |
// this function will be called when the app is active again | |
void AppDelegate::applicationWillEnterForeground() | |
{ | |
CCDirector::sharedDirector()->startAnimation(); | |
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); | |
SimpleAudioEngine::sharedEngine()->resumeAllEffects(); | |
} |
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// | |
// GameLayer.cpp | |
// nyanrun | |
// | |
// Created by Tomoaki Shimizu on 2013/02/05. | |
// Copyright TKS2 2013. All rights reserved. | |
// | |
#include "GameLayer.h" | |
#include "HelloWorldScene.h" | |
GameLayer::GameLayer() | |
: mBg1(NULL) | |
, mBg2(NULL) | |
, mBg3(NULL) | |
{ | |
} | |
GameLayer::~GameLayer() | |
{ | |
CC_SAFE_RELEASE(mBg1); | |
CC_SAFE_RELEASE(mBg2); | |
CC_SAFE_RELEASE(mBg3); | |
} | |
SEL_MenuHandler GameLayer::onResolveCCBCCMenuItemSelector(CCObject* pTarget, const char* pSelectorName) | |
{ | |
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "tappedLeftFoot", GameLayer::tappedLeftButton); | |
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "tappedRightFoot", GameLayer::tappedRightButton); | |
return NULL; | |
} | |
void GameLayer::tappedLeftButton(CCObject* pSender, CCControlEvent pCCControlEvent) | |
{ | |
tappedButton(FOOT_LEFTFOOT); | |
} | |
void GameLayer::tappedRightButton(CCObject* pSender, CCControlEvent pCCControlEvent) | |
{ | |
tappedButton(FOOT_RIGHTFOOT); | |
} | |
void GameLayer::tappedButton(EFoot currentFoot) | |
{ | |
if (mBeforeFoot == currentFoot) | |
{ | |
mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Tumble", 0); | |
mBeforeFoot = FOOT_UNKNOWN; | |
} | |
else | |
{ | |
mCount++; | |
if (mCount >= GOAL_COUNT) | |
{ | |
mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Goal", 0); | |
return; | |
} | |
mBeforeFoot = currentFoot; | |
switch (currentFoot) | |
{ | |
case FOOT_LEFTFOOT: | |
mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Leftfoot", 0); | |
break; | |
case FOOT_RIGHTFOOT: | |
mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Rightfoot", 0); | |
break; | |
default: | |
return; | |
} | |
float moveTime = 1.0 / 3; | |
float moveDistanceForBG3 = (this->mBg3->getContentSize().width - CCDirector::sharedDirector()->getWinSize().width) / GOAL_COUNT; | |
CCMoveBy* move1 = CCMoveBy::create(moveTime, ccp(-moveDistanceForBG3 / 4, 0)); | |
this->mBg1->runAction(move1); | |
CCMoveBy* move2 = CCMoveBy::create(moveTime, ccp(-moveDistanceForBG3 / 2, 0)); | |
this->mBg2->runAction(move2); | |
CCMoveBy* move3 = CCMoveBy::create(moveTime, ccp(-moveDistanceForBG3, 0)); | |
this->mBg3->runAction(move3); | |
float moveDistanceForCat = CCDirector::sharedDirector()->getWinSize().width / 2 / GOAL_COUNT; | |
CCNode* cat = this->getChildByTag(1); | |
CCMoveBy* move = CCMoveBy::create(moveTime, ccp(moveDistanceForCat, 0)); | |
cat->runAction(move); | |
} | |
} | |
SEL_CCControlHandler GameLayer::onResolveCCBCCControlSelector(CCObject* pTarget, const char* pSelectorName) | |
{ | |
return NULL; | |
} | |
bool GameLayer::onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode) | |
{ | |
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBg1", CCSprite*, this->mBg1); | |
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBg2", CCSprite*, this->mBg2); | |
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBg3", CCSprite*, this->mBg3); | |
return false; | |
} | |
void GameLayer::setAnimationManager(CCBAnimationManager *pAnimationManager) | |
{ | |
CC_SAFE_RELEASE_NULL(mAnimationManager); | |
mAnimationManager = pAnimationManager; | |
CC_SAFE_RETAIN(mAnimationManager); | |
} |
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// | |
// GameLayer.h | |
// nyanrun | |
// | |
// Created by Tomoaki Shimizu on 2013/02/05. | |
// Copyright TKS2 2013. All rights reserved. | |
// | |
#ifndef __GAME_LAYER__ | |
#define __GAME_LAYER__ | |
#include "cocos2d.h" | |
#include "cocos-ext.h" | |
USING_NS_CC; | |
USING_NS_CC_EXT; | |
#define GOAL_COUNT 100 | |
class GameLayer : public CCLayer | |
, public CCBSelectorResolver | |
, public CCBMemberVariableAssigner | |
{ | |
protected: | |
enum EFoot | |
{ | |
FOOT_UNKNOWN = 0, | |
FOOT_LEFTFOOT = 1, | |
FOOT_RIGHTFOOT = 2, | |
}; | |
int mCount; | |
EFoot mBeforeFoot; | |
CCSprite* mBg1; | |
CCSprite* mBg2; | |
CCSprite* mBg3; | |
CCBAnimationManager* mAnimationManager; | |
virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject* pTarget, const char* pSelectorName); | |
virtual SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject* pTarget, const char* pSelectorName); | |
virtual bool onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode); | |
void tappedLeftButton(CCObject* pSender, CCControlEvent pCCControlEvent); | |
void tappedRightButton(CCObject* pSender, CCControlEvent pCCControlEvent); | |
void tappedButton(EFoot currentFoot); | |
public: | |
GameLayer(); | |
virtual ~GameLayer(); | |
CCB_STATIC_NEW_AUTORELEASE_OBJECT_WITH_INIT_METHOD(GameLayer, create); | |
void setAnimationManager(CCBAnimationManager *pAnimationManager); | |
}; | |
#endif /* __GAME_LAYER__ */ |
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