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jMonkeyEngine issue #1445 log dump
5:12:10 PM: Executing task 'SettingsMain.main()'...
> Configure project :
Project : => no module-info.java found
> Task :compileJava
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
> Task :processResources UP-TO-DATE
> Task :classes
> Task :SettingsMain.main()
Debug_Libbulletjme version 10.2.0 initializing
Apr 14, 2021 5:12:13 PM com.jme3.app.LegacyApplication start
FINE: Starting application: io.tlf.jme.test.SettingsMain
Apr 14, 2021 5:12:13 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.4.0-alpha7
* Branch: HEAD
* Git Hash: 2195130
* Build Date: 2021-04-06
Apr 14, 2021 5:12:13 PM com.jme3.system.NativeLibraryLoader loadNativeLibrary
FINE: Not copying library bulletjme.dll. Latest already extracted.
Apr 14, 2021 5:12:13 PM com.jme3.system.lwjgl.LwjglWindow run
FINE: Using LWJGL 3.2.3 build 13
Apr 14, 2021 5:12:13 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: LWJGL 3.2.3 build 13 context running on thread main
* Graphics Adapter: GLFW 3.4.0 Win32 WGL EGL OSMesa VisualC DLL
Apr 14, 2021 5:12:13 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
FINER: Samples: 0
Apr 14, 2021 5:12:13 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
INFO: OpenGL Renderer Information
* Vendor: NVIDIA Corporation
* Renderer: NVIDIA TITAN RTX/PCIe/SSE2
* OpenGL Version: 3.2.0 NVIDIA 466.11
* GLSL Version: 1.50 NVIDIA via Cg compiler
* Profile: Core
Apr 14, 2021 5:12:13 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
FINE: Supported capabilities:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
IntegerTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Multisample
PackedDepthStencilBuffer
Srgb
FrameBufferBlit
TextureCompressionS3TC
TextureFilterAnisotropic
TextureCompressionETC1
TextureCompressionETC2
DepthTexture
IntegerIndexBuffer
SeamlessCubemap
CoreProfile
BinaryShader
UniformBufferObject
ShaderStorageBufferObject
UnpackRowLength
Hardware limits:
VertexTextureUnits = 32
FragmentTextureUnits = 32
FragmentUniformVectors = 1024
VertexUniformVectors = 1024
VertexAttributes = 16
FrameBufferSamples = 32
FrameBufferAttachments = 8
FrameBufferMrtAttachments = 8
RenderBufferSize = 32768
TextureSize = 32768
CubemapSize = 32768
ColorTextureSamples = 32
DepthTextureSamples = 32
TextureAnisotropy = 16
UniformBufferObjectMaxVertexBlocks = 14
UniformBufferObjectMaxFragmentBlocks = 14
UniformBufferObjectMaxGeometryBlocks = 0
UniformBufferObjectMaxBlockSize = 65536
ShaderStorageBufferObjectMaxBlockSize = 2147483647
ShaderStorageBufferObjectMaxVertexBlocks = 16
ShaderStorageBufferObjectMaxFragmentBlocks = 16
ShaderStorageBufferObjectMaxGeometryBlocks = 0
ShaderStorageBufferObjectMaxTessControlBlocks = 0
ShaderStorageBufferObjectMaxTessEvaluationBlocks = 0
ShaderStorageBufferObjectMaxComputeBlocks = 0
ShaderStorageBufferObjectMaxCombineBlocks = 96
Apr 14, 2021 5:12:13 PM com.jme3.renderer.opengl.TextureUtil initialize
FINE: Supported texture formats:
Alpha8 (Linear)
Luminance8 (Linear/sRGB)
Luminance16F (Linear)
Luminance32F (Linear)
Luminance8Alpha8 (Linear/sRGB)
Luminance16FAlpha16F (Linear)
BGR8 (Linear/sRGB)
RGB8 (Linear/sRGB)
RGB565 (Linear/sRGB)
RGB5A1 (Linear/sRGB)
RGBA8 (Linear/sRGB)
ABGR8 (Linear/sRGB)
ARGB8 (Linear/sRGB)
BGRA8 (Linear/sRGB)
DXT1 (Linear/sRGB)
DXT1A (Linear/sRGB)
DXT3 (Linear/sRGB)
DXT5 (Linear/sRGB)
RGTC2 (Linear)
SIGNED_RGTC2 (Linear)
RGTC1 (Linear)
SIGNED_RGTC1 (Linear)
Depth (Linear)
Depth16 (Linear)
Depth24 (Linear)
Depth32F (Linear)
RGB16F_to_RGB111110F (Linear)
RGB111110F (Linear)
RGB16F_to_RGB9E5 (Linear)
RGB9E5 (Linear)
RGB16F (Linear)
RGBA16F (Linear)
RGB32F (Linear)
RGBA32F (Linear)
Depth24Stencil8 (Linear)
ETC1 (Linear)
R8I (Linear)
R8UI (Linear)
R16I (Linear)
R16UI (Linear)
R32I (Linear)
R32UI (Linear)
RG8I (Linear)
RG8UI (Linear)
RG16I (Linear)
RG16UI (Linear)
RG32I (Linear)
RG32UI (Linear)
RGB8I (Linear)
RGB8UI (Linear)
RGB16I (Linear)
RGB16UI (Linear)
RGB32I (Linear)
RGB32UI (Linear)
RGBA8I (Linear)
RGBA8UI (Linear)
RGBA16I (Linear)
RGBA16UI (Linear)
RGBA32I (Linear)
RGBA32UI (Linear)
R16F (Linear)
R32F (Linear)
RG16F (Linear)
RG32F (Linear)
Apr 14, 2021 5:12:13 PM com.jme3.renderer.opengl.GLRenderer setMainFrameBufferSrgb
FINER: SRGB FrameBuffer enabled (Gamma Correction)
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLocator
FINER: Registered locator: ClasspathLocator
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: WAVLoader for extensions [wav]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: CursorLoader for extensions [ani, cur, ico]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: J3MLoader for extensions [j3m]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: J3MLoader for extensions [j3md]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: ShaderNodeDefinitionLoader for extensions [j3sn]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: BitmapFontLoader for extensions [fnt]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: DDSLoader for extensions [dds]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: PFMLoader for extensions [pfm]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: HDRLoader for extensions [hdr]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: TGALoader for extensions [tga]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: BinaryLoader for extensions [j3o]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: BinaryLoader for extensions [j3f]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: OBJLoader for extensions [obj]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: MTLLoader for extensions [mtl]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: MeshLoader for extensions [meshxml, mesh.xml]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: SkeletonLoader for extensions [skeletonxml, skeleton.xml]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: MaterialLoader for extensions [material]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: SceneLoader for extensions [scene]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: GLSLLoader for extensions [vert, frag, geom, tsctrl, tseval, glsl, glsllib]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: FbxLoader for extensions [fbx]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: GltfLoader for extensions [gltf]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: BinLoader for extensions [bin]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: GlbLoader for extensions [glb]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: AWTLoader for extensions [jpg, bmp, gif, png, jpeg]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager registerLoader
FINER: Registered loader: OGGLoader for extensions [ogg]
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager <init>
FINE: DesktopAssetManager created.
Apr 14, 2021 5:12:13 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 640, H: 480)
Apr 14, 2021 5:12:13 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 640, H: 480)
Apr 14, 2021 5:12:13 PM com.jme3.input.lwjgl.GlfwMouseInput initialize
FINE: Mouse created.
Apr 14, 2021 5:12:13 PM com.jme3.input.lwjgl.GlfwKeyInput initialize
FINE: Keyboard created.
Apr 14, 2021 5:12:13 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Renderer Information
* Device: OpenAL Soft
* Vendor: OpenAL Community
* Renderer: OpenAL Soft
* Version: 1.1 ALSOFT 1.19.1
* Supported channels: 64
* ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
* AL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Apr 14, 2021 5:12:13 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio effect extension version: 1.0
Apr 14, 2021 5:12:13 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio max auxiliary sends: 2
Apr 14, 2021 5:12:13 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Unshaded
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1062186835
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1062186835 as class com.jme3.material.TechniqueDef@1399794302
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1062186835
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1062186835 as class com.jme3.material.TechniqueDef@1924949331
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1062186835
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1062186835 as class com.jme3.material.TechniqueDef@1721246982
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1892627171
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1892627171 as class com.jme3.material.TechniqueDef@1515833950
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1892627171
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1892627171 as class com.jme3.material.TechniqueDef@1272883899
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1892627171
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1892627171 as class com.jme3.material.TechniqueDef@1816725203
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1896305732
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1896305732 as class com.jme3.material.TechniqueDef@1328718765
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1896305732
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1896305732 as class com.jme3.material.TechniqueDef@1802066694
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1896305732
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1896305732 as class com.jme3.material.TechniqueDef@1293677337
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@116734858
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@116734858 as class com.jme3.material.TechniqueDef@1551945522
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@116734858
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@116734858 as class com.jme3.material.TechniqueDef@2106592975
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@116734858
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@116734858 as class com.jme3.material.TechniqueDef@1862383967
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1074263646
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1074263646 as class com.jme3.material.TechniqueDef@438589491
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1074263646
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1074263646 as class com.jme3.material.TechniqueDef@1732238286
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1074263646
Apr 14, 2021 5:12:13 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1074263646 as class com.jme3.material.TechniqueDef@93740343
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/Unshaded.j3md with J3MLoader
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Interface/Fonts/Default.png (Flipped) with AWTLoader
Apr 14, 2021 5:12:13 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Interface/Fonts/Default.fnt with BitmapFontLoader
Apr 14, 2021 5:12:13 PM com.jme3.scene.Node attachChildAt
FINE: Child (BitmapFont) attached to this node (null)
Apr 14, 2021 5:12:13 PM com.jme3.scene.Node attachChildAt
FINE: Child (world) attached to this node (Root Node)
Apr 14, 2021 5:12:14 PM com.jme3.bullet.PhysicsSpace create
FINE: Created PhysicsSpace#1b2fe3d35a0.
SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager registerLocator
FINER: Registered locator: ClasspathLocator
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Default GUI
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Gui/Gui.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (JavaFxContainer) attached to this node (Gui Node)
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (null) attached to this node (Gui Node)
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Interface/Fonts/Console.png (Flipped) with AWTLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Interface/Fonts/Console.fnt with BitmapFontLoader
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (BitmapFont) attached to this node (null)
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (null) attached to this node (Statistics View)
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (Statistics View) attached to this node (Gui Node)
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (StatsDarken) attached to this node (Gui Node)
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (StatsDarken) attached to this node (Gui Node)
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: initialize():com.jme3.audio.AudioListenerState@1d9bec4d
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: onEnable():com.jme3.audio.AudioListenerState@1d9bec4d
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: initialize():com.jme3.app.state.ConstantVerifierState@5c48c0c0
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: onEnable():com.jme3.app.state.ConstantVerifierState@5c48c0c0
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: initialize():io.tlf.jme.test.JmeLightingState@10c8f62
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Post Shadow
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1228798862
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1228798862 as class com.jme3.material.TechniqueDef@1576277927
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1228798862
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1228798862 as class com.jme3.material.TechniqueDef@2080643905
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1228798862
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1228798862 as class com.jme3.material.TechniqueDef@2137642385
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Shadow/PostShadow.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Pre Shadow
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@796553753
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@796553753 as class com.jme3.material.TechniqueDef@1721045976
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Shadow/PreShadow.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 1,024, H: 1,024)
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Post Shadow
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1016162524
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1016162524 as class com.jme3.material.TechniqueDef@858423246
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Shadow/PostShadowFilter.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM javafx.scene.layout.Region resize
FINER: AnchorPane@7e276594 resized to 640.0 x 480.0
Apr 14, 2021 5:12:14 PM javafx.scene.Node$FocusedProperty markInvalid
FINE: ReadOnlyBooleanProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: focused, value: true] focused=true
Apr 14, 2021 5:12:14 PM javafx.scene.Scene$12 invalidated
FINE: Changed focus from null to Button@581dd1b2[styleClass=button]'Click Me'
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-padding, call applyStyle: ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: padding, value: Insets [top=0.0, right=0.0, bottom=0.0, left=0.0]], value =Insets [top=4.0, right=8.0, bottom=4.0, left=8.0], originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-content-display, call applyStyle: ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: contentDisplay, value: LEFT], value =LEFT, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-text-fill, call applyStyle: ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: textFill, value: 0x000000ff], value =0x333333ff, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-alignment, call applyStyle: ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: alignment, value: CENTER_LEFT], value =CENTER, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-region-background, call applyStyle: ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: background, value: null], value =javafx.scene.layout.Background@b0c76d38, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.control.Control$2 invalidated
FINER: Stored skin[javafx.scene.control.skin.ButtonSkin@369bca7e] on ObjectProperty [bean: Button@581dd1b2[styleClass=button]'Click Me', name: skin, value: javafx.scene.control.skin.ButtonSkin@369bca7e]
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-font-smoothing-type, call applyStyle: ObjectProperty [bean: Text[text="", x=0.0, y=0.0, alignment=LEFT, origin=BASELINE, boundsType=LOGICAL, font=Font[name=System Regular, family=System, style=Regular, size=12.0], fontSmoothingType=GRAY, fill=0x333333ff], name: fontSmoothingType, value: GRAY], value =LCD, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.CssStyleHelper transitionToState
FINER: -fx-bounds-type, call applyStyle: ObjectProperty [bean: Text[text="", x=0.0, y=0.0, alignment=LEFT, origin=BASELINE, boundsType=LOGICAL, font=Font[name=System Regular, family=System, style=Regular, size=12.0], fontSmoothingType=LCD, fill=0x333333ff], name: boundsType, value: LOGICAL], value =LOGICAL_VERTICAL_CENTER, originOfCalculatedValue=USER_AGENT
Apr 14, 2021 5:12:14 PM javafx.scene.layout.Region resize
FINER: AnchorPane@7e276594 resized to 640.0 x 480.0
Apr 14, 2021 5:12:14 PM javafx.scene.layout.Region resize
FINER: Button@581dd1b2[styleClass=button]'Click Me' resized to 62.0 x 25.0
Apr 14, 2021 5:12:14 PM javafx.scene.Node relocate
FINER: Button@581dd1b2[styleClass=button]'Click Me' moved to (0.0,0.0)
Apr 14, 2021 5:12:14 PM javafx.scene.Node relocate
FINER: Text[text="Click Me", x=0.0, y=0.0, alignment=LEFT, origin=BASELINE, boundsType=LOGICAL_VERTICAL_CENTER, font=Font[name=System Regular, family=System, style=Regular, size=12.0], fontSmoothingType=LCD, fill=0x333333ff] moved to (8.0,4.0)
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Textures/Path.hdr (Flipped) with HDRLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Sky Plane
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1556520190
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1556520190 as class com.jme3.material.TechniqueDef@701487403
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/SkyNonCube.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.Material checkTextureParamColorSpace
WARNING: The texture Textures/Path.hdr has linear color space, but the material parameter Texture specifies no color space requirement, this may lead to unexpected behavior.
Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
Apr 14, 2021 5:12:14 PM com.jme3.scene.Node attachChildAt
FINE: Child (Sky) attached to this node (Root Node)
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: onEnable():io.tlf.jme.test.JmeLightingState@10c8f62
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: initialize():com.jayfella.jme.jfx.JavaFxUI$JavaFxUpdater@55f3c410
Apr 14, 2021 5:12:14 PM com.jme3.app.state.BaseAppState initialize
FINEST: onEnable():com.jayfella.jme.jfx.JavaFxUI$JavaFxUpdater@55f3c410
Apr 14, 2021 5:12:14 PM javafx.scene.layout.Region resize
FINER: Button@581dd1b2[styleClass=button]'Click Me' resized to 62.0 x 25.0
Apr 14, 2021 5:12:14 PM javafx.scene.Node relocate
FINER: Button@581dd1b2[styleClass=button]'Click Me' moved to (0.0,0.0)
Apr 14, 2021 5:12:14 PM javafx.scene.Node relocate
FINER: Text[text="Click Me", x=0.0, y=0.0, alignment=LEFT, origin=BASELINE, boundsType=LOGICAL_VERTICAL_CENTER, font=Font[name=System Regular, family=System, style=Regular, size=12.0], fontSmoothingType=LCD, fill=0x333333ff] moved to (8.0,4.0)
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: FXAA
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@2031927175
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@2031927175 as class com.jme3.material.TechniqueDef@176041373
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@2031927175
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@2031927175 as class com.jme3.material.TechniqueDef@1967617997
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/FXAA.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Default GUI
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@2111882926
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@2111882926 as class com.jme3.material.TechniqueDef@172518776
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/ToneMap.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Light Scattering
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1240843015
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1240843015 as class com.jme3.material.TechniqueDef@697460450
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1240843015
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1240843015 as class com.jme3.material.TechniqueDef@1416706187
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/LightScattering.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: SSAO
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1367068823
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1367068823 as class com.jme3.material.TechniqueDef@338620258
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1367068823
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1367068823 as class com.jme3.material.TechniqueDef@1251788491
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/SSAO/ssao.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/SSAO/Textures/random.png (Flipped) (Mipmapped) with AWTLoader
Apr 14, 2021 5:12:14 PM com.jme3.material.Material checkTextureParamColorSpace
FINE: Material parameter RandomMap needs a Linear texture, texture Common/MatDefs/SSAO/Textures/random.png was switched to Linear color space.
Apr 14, 2021 5:12:14 PM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: SSAOBlur
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1174881426
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1174881426 as class com.jme3.material.TechniqueDef@14124949
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloning:class com.jme3.material.TechniqueDef@1174881426
Apr 14, 2021 5:12:14 PM com.jme3.util.clone.Cloner clone
FINER: cloned:class com.jme3.material.TechniqueDef@1174881426 as class com.jme3.material.TechniqueDef@745627268
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/SSAO/ssaoBlur.j3md with J3MLoader
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=Depth, id=1]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=2]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=3]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=RGBA8, id=4]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=5]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=6]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=7]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGBA8, id=8]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Sky Plane selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=RenderState[
wireframe=false
applyWireFrame=true
cullMode=Back
applyCullMode=true
depthWrite=false
applyDepthWrite=true
depthTest=true
depthFunc=Equal
applyDepthTest=true
colorWrite=true
applyColorWrite=true
blendEquation=Add
blendMode=Off
applyBlendMode=true
offsetEnabled=false
applyPolyOffset=true
offsetFactor=0.0
offsetUnits=0.0
lineWidth=1.0
], forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/Optics.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/Sky.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/Sky.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=2048x1024, format=RGB16F, id=9]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=270]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Normal, usage=Static, elements=270]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=480]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=10]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: FXAA selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/FXAA.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/FXAA.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Static, elements=8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=11]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/ToneMap.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/Post.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=2, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/ToneMap.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=12]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Post Shadow selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/MultiSample.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/Shadows.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Shadow/PostShadowFilter15.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Shadow/PostShadowFilter.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=21, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=13]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Light Scattering selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/MultiSample.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Post/LightScattering.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/LightScattering.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=8, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/LightScattering.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_Display is not declared in shader [ShaderSource[name=Common/MatDefs/Post/LightScattering.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGBA8, id=14]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: SSAO selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/MultiSample.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/SSAO/ssao.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=128x128, format=BGR8, id=15]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=14, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: SSAOBlur selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/MultiSample.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/SSAO/ssaoBlur.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=9, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Gui/Gui.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Gui/Gui.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=BGRA8, id=16]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=3, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Gui/Gui.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Gui/Gui.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Static, elements=8]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/Unshaded.frag with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/GLSLCompat.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/Skinning.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/Instancing.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/ShaderLib/MorphAnim.glsllib with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.asset.DesktopAssetManager loadLocatedAsset
FINER: Loaded Common/MatDefs/Misc/Unshaded.vert with GLSLLoader
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:14 PM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=ABGR8, id=17]
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Apr 14, 2021 5:12:14 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:14 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=7, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=204]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=136]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedByte, type=Color, usage=Dynamic, elements=272]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Dynamic, elements=102]
Apr 14, 2021 5:12:15 PM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=ABGR8, id=18]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=2412]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=1608]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedByte, type=Color, usage=Dynamic, elements=3216]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Dynamic, elements=1206]
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.app.state.BaseAppState initialize
FINEST: initialize():com.jme3.environment.EnvironmentCamera@2ca65ce4
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Apr 14, 2021 5:12:15 PM com.jme3.app.state.BaseAppState initialize
FINEST: onEnable():com.jme3.environment.EnvironmentCamera@2ca65ce4
Apr 14, 2021 5:12:15 PM com.jme3.scene.Node detachChildAt
FINE: Root Node (Node): Child removed.
Apr 14, 2021 5:12:15 PM javafx.scene.Node$15 invalidated
FINER: BooleanProperty [bean: Group@5b11a194[styleClass=root], name: hover, value: true] hover=true
Apr 14, 2021 5:12:15 PM javafx.scene.Node$15 invalidated
FINER: BooleanProperty [bean: AnchorPane@7e276594, name: hover, value: true] hover=true
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=19]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=20]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=21]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=22]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=23]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=256x256x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB16F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=RGB16F, id=24]
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.scene.Node attachChildAt
FINE: Child (world) attached to this node (Root Node)
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer cleanup
FINE: Deleting objects and invalidating state
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/2
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/3
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/1
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/4
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/2
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/3
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/1
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/3
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/1
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/2
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/7
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/6
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/7
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/5
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/7
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/6
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/1
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/4
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/4
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/5
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/7
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/5
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/4
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/6
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/10
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/11
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/9
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/11
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/10
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/13
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/8
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/8
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/9
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/11
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/9
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/8
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/10
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/14
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/13
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/15
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/15
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/12
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/14
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/12
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/10
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/15
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/13
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/13
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/14
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/12
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/17
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/18
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/16
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/19
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/16
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/22
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/19
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/17
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/17
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/18
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/16
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/16
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/21
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/22
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/20
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/23
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/20
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/19
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/21
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/28
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/24
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/25
Apr 14, 2021 5:12:15 PM com.jme3.system.lwjgl.LwjglWindow restartContext
FINE: Display restarted.
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=Depth, id=1]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=2]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=3]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=RGBA8, id=4]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=5]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=6]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=1024x1024x1, drawBuf=0]
Depth => TextureTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=1024x1024, format=Depth, id=7]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGBA8, id=8]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=2048x1024, format=RGB16F, id=9]
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully.
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully.
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=270]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Normal, usage=Static, elements=270]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=480]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:15 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=10]
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully.
Apr 14, 2021 5:12:15 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Static, elements=8]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=11]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=2, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/ToneMap.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=12]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=21, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGB111110F]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGB111110F, id=13]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/LightScattering.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=8, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Post/LightScattering.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_Display is not declared in shader [ShaderSource[name=Common/MatDefs/Post/LightScattering.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: FrameBuffer[format=640x480x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=RGBA8, id=14]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=128x128, format=BGR8, id=15]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=14, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=9, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=640x480, format=BGRA8, id=16]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=3, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Gui/Gui.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Gui/Gui.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Static, elements=8]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=6, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Static, elements=12]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Static, elements=6]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=ABGR8, id=17]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Shader[numSources=2, numUniforms=7, numBufferBlocks=0, shaderSources=[ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]]
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=240]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=160]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedByte, type=Color, usage=Dynamic, elements=320]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Dynamic, elements=120]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: Image[size=256x256, format=ABGR8, id=18]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=Position, usage=Dynamic, elements=2556]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=Float, type=TexCoord, usage=Dynamic, elements=1704]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedByte, type=Color, usage=Dynamic, elements=3408]
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager registerObject
FINEST: Registered: VertexBuffer[fmt=UnsignedShort, type=Index, usage=Dynamic, elements=1278]
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.app.LegacyApplication stop
FINE: Closing application: io.tlf.jme.test.SettingsMain
Apr 14, 2021 5:12:16 PM com.jme3.opencl.OpenCLObjectManager deleteUnusedObjects
FINER: no active natives
Apr 14, 2021 5:12:16 PM com.jme3.scene.Node detachChildAt
FINE: Gui Node (Node): Child removed.
Apr 14, 2021 5:12:16 PM com.jme3.scene.Node detachChildAt
FINE: Gui Node (Node): Child removed.
Apr 14, 2021 5:12:16 PM com.jme3.scene.Node detachChildAt
FINE: Gui Node (Node): Child removed.
Apr 14, 2021 5:12:16 PM com.jme3.scene.Node detachChildAt
FINE: Gui Node (Node): Child removed.
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: cleanup():com.jme3.audio.AudioListenerState@1d9bec4d
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: onDisable():com.jme3.audio.AudioListenerState@1d9bec4d
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: cleanup():com.jme3.app.state.ConstantVerifierState@5c48c0c0
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: onDisable():com.jme3.app.state.ConstantVerifierState@5c48c0c0
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: cleanup():io.tlf.jme.test.JmeLightingState@10c8f62
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: onDisable():io.tlf.jme.test.JmeLightingState@10c8f62
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState setEnabled
FINEST: onDisable():com.jme3.environment.EnvironmentCamera@2ca65ce4
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: cleanup():com.jayfella.jme.jfx.JavaFxUI$JavaFxUpdater@55f3c410
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: onDisable():com.jayfella.jme.jfx.JavaFxUI$JavaFxUpdater@55f3c410
Apr 14, 2021 5:12:16 PM com.jme3.app.state.BaseAppState cleanup
FINEST: cleanup():com.jme3.environment.EnvironmentCamera@2ca65ce4
Apr 14, 2021 5:12:16 PM com.jme3.input.lwjgl.GlfwMouseInput destroy
FINE: Mouse destroyed.
Apr 14, 2021 5:12:16 PM com.jme3.input.lwjgl.GlfwKeyInput destroy
FINE: Keyboard destroyed.
Apr 14, 2021 5:12:16 PM com.jme3.renderer.opengl.GLRenderer cleanup
FINE: Deleting objects and invalidating state
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
WARNING: Object already deleted: FrameBuffer/-1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/8
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/6
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/14
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/11
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/13
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/10
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/12
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/9
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/11
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/8
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/10
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/7
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/2
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteUnused
FINE: NativeObjectManager: 21 native objects were removed from native
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/3
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/4
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/2
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/3
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/3
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/2
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/7
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/6
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/5
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/7
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/1
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/4
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/4
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/5
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/7
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/5
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: FrameBuffer/4
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/6
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/9
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/13
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/8
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/11
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/9
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/10
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/13
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/15
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/12
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/10
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/15
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/14
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/17
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/18
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/16
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/16
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/22
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/19
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Image/17
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/18
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/16
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/21
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: VertexBuffer/20
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/19
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/28
Apr 14, 2021 5:12:16 PM com.jme3.util.NativeObjectManager deleteNativeObject
FINEST: Deleted: Shader/25
Apr 14, 2021 5:12:16 PM com.jme3.system.lwjgl.LwjglWindow deinitInThread
FINE: Display destroyed.
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