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@tlf30
Created November 14, 2020 17:18
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8:15:48 AM: Executing task 'SettingsMain.main()'...
> Task :compileJava
> Task :processResources UP-TO-DATE
> Task :classes
> Task :SettingsMain.main()
Nov 14, 2020 8:15:49 AM com.jme3.app.LegacyApplication start
FINE: Starting application: io.tlf.jme.test.SettingsMain
Nov 14, 2020 8:15:49 AM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.4.0-SNAPSHOT
* Branch: master
* Git Hash: 4d2b8d5
* Build Date: 2020-11-11
Nov 14, 2020 8:15:49 AM com.jme3.system.NativeLibraryLoader loadNativeLibrary
FINE: Not copying library bulletjme.dll. Latest already extracted.
Nov 14, 2020 8:15:49 AM com.jme3.system.lwjgl.LwjglWindow run
FINE: Using LWJGL 3.2.3 build 13
Nov 14, 2020 8:15:50 AM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: LWJGL 3.2.3 build 13 context running on thread main
* Graphics Adapter: GLFW 3.4.0 Win32 WGL EGL OSMesa VisualC DLL
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
INFO: OpenGL Renderer Information
* Vendor: NVIDIA Corporation
* Renderer: Quadro K2100M/PCIe/SSE2
* OpenGL Version: 3.2.0 NVIDIA 389.08
* GLSL Version: 1.50 NVIDIA via Cg compiler
* Profile: Core
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
FINE: Supported capabilities:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
IntegerTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Multisample
PackedDepthStencilBuffer
Srgb
FrameBufferBlit
TextureCompressionS3TC
TextureFilterAnisotropic
TextureCompressionETC1
TextureCompressionETC2
DepthTexture
IntegerIndexBuffer
SeamlessCubemap
CoreProfile
BinaryShader
UniformBufferObject
ShaderStorageBufferObject
UnpackRowLength
Hardware limits:
VertexTextureUnits = 32
FragmentTextureUnits = 32
FragmentUniformVectors = 1024
VertexUniformVectors = 1024
VertexAttributes = 16
FrameBufferSamples = 64
FrameBufferAttachments = 8
FrameBufferMrtAttachments = 8
RenderBufferSize = 16384
TextureSize = 16384
CubemapSize = 16384
ColorTextureSamples = 64
DepthTextureSamples = 64
TextureAnisotropy = 16
UniformBufferObjectMaxVertexBlocks = 14
UniformBufferObjectMaxFragmentBlocks = 14
UniformBufferObjectMaxGeometryBlocks = 0
UniformBufferObjectMaxBlockSize = 65536
ShaderStorageBufferObjectMaxBlockSize = 2147483647
ShaderStorageBufferObjectMaxVertexBlocks = 16
ShaderStorageBufferObjectMaxFragmentBlocks = 16
ShaderStorageBufferObjectMaxGeometryBlocks = 0
ShaderStorageBufferObjectMaxTessControlBlocks = 0
ShaderStorageBufferObjectMaxTessEvaluationBlocks = 0
ShaderStorageBufferObjectMaxComputeBlocks = 0
ShaderStorageBufferObjectMaxCombineBlocks = 96
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.TextureUtil initialize
FINE: Supported texture formats:
Alpha8 (Linear)
Luminance8 (Linear/sRGB)
Luminance16F (Linear)
Luminance32F (Linear)
Luminance8Alpha8 (Linear/sRGB)
Luminance16FAlpha16F (Linear)
BGR8 (Linear/sRGB)
RGB8 (Linear/sRGB)
RGB565 (Linear/sRGB)
RGB5A1 (Linear/sRGB)
RGBA8 (Linear/sRGB)
ABGR8 (Linear/sRGB)
ARGB8 (Linear/sRGB)
BGRA8 (Linear/sRGB)
DXT1 (Linear/sRGB)
DXT1A (Linear/sRGB)
DXT3 (Linear/sRGB)
DXT5 (Linear/sRGB)
RGTC2 (Linear)
SIGNED_RGTC2 (Linear)
RGTC1 (Linear)
SIGNED_RGTC1 (Linear)
Depth (Linear)
Depth16 (Linear)
Depth24 (Linear)
Depth32F (Linear)
RGB16F_to_RGB111110F (Linear)
RGB111110F (Linear)
RGB16F_to_RGB9E5 (Linear)
RGB9E5 (Linear)
RGB16F (Linear)
RGBA16F (Linear)
RGB32F (Linear)
RGBA32F (Linear)
Depth24Stencil8 (Linear)
ETC1 (Linear)
R8I (Linear)
R8UI (Linear)
R16I (Linear)
R16UI (Linear)
R32I (Linear)
R32UI (Linear)
RG8I (Linear)
RG8UI (Linear)
RG16I (Linear)
RG16UI (Linear)
RG32I (Linear)
RG32UI (Linear)
RGB8I (Linear)
RGB8UI (Linear)
RGB16I (Linear)
RGB16UI (Linear)
RGB32I (Linear)
RGB32UI (Linear)
RGBA8I (Linear)
RGBA8UI (Linear)
RGBA16I (Linear)
RGBA16UI (Linear)
RGBA32I (Linear)
RGBA32UI (Linear)
R16F (Linear)
R32F (Linear)
RG16F (Linear)
RG32F (Linear)
Nov 14, 2020 8:15:51 AM com.jme3.asset.DesktopAssetManager <init>
FINE: DesktopAssetManager created.
Nov 14, 2020 8:15:51 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 640, H: 480)
Nov 14, 2020 8:15:51 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 640, H: 480)
Nov 14, 2020 8:15:51 AM com.jme3.input.lwjgl.GlfwMouseInput initialize
FINE: Mouse created.
Nov 14, 2020 8:15:51 AM com.jme3.input.lwjgl.GlfwKeyInput initialize
FINE: Keyboard created.
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Renderer Information
* Device: OpenAL Soft
* Vendor: OpenAL Community
* Renderer: OpenAL Soft
* Version: 1.1 ALSOFT 1.19.1
* Supported channels: 64
* ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
* AL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio effect extension version: 1.0
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio max auxiliary sends: 2
Nov 14, 2020 8:15:51 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Unshaded
Nov 14, 2020 8:15:51 AM com.jme3.scene.Node attachChildAt
FINE: Child (BitmapFont) attached to this node (null)
Nov 14, 2020 8:15:51 AM com.jme3.scene.Node attachChildAt
FINE: Child (world) attached to this node (Root Node)
Nov 14, 2020 8:15:51 AM com.jme3.bullet.PhysicsSpace create
FINE: Created PhysicsSpace#131224cbfb0.
Debug_Libbulletjme version 9.2.2 initializing
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Default GUI
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (JavaFxContainer) attached to this node (Gui Node)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (null) attached to this node (Gui Node)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (BitmapFont) attached to this node (null)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (null) attached to this node (Statistics View)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (Statistics View) attached to this node (Gui Node)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (StatsDarken) attached to this node (Gui Node)
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt
FINE: Child (StatsDarken) attached to this node (Gui Node)
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Post Shadow
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Pre Shadow
Nov 14, 2020 8:15:52 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 2,048, H: 2,048)
Nov 14, 2020 8:15:52 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 2,048, H: 2,048)
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Post Shadow
Nov 14, 2020 8:15:53 AM javafx.scene.Node$FocusedProperty markInvalid
FINE: ReadOnlyBooleanProperty [bean: Button@6341503f[styleClass=button]'Click Me', name: focused, value: true] focused=true
Nov 14, 2020 8:15:53 AM javafx.scene.Scene$12 invalidated
FINE: Changed focus from null to Button@6341503f[styleClass=button]'Click Me'
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Sky Plane
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkSetParam
WARNING: Material parameter being set: Texture with type Texture2D doesn't match definition types TextureCubeMap
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkTextureParamColorSpace
WARNING: The texture Textures/Path.hdr has linear color space, but the material parameter Texture specifies no color space requirement, this may lead to unexpected behavior.
Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
Nov 14, 2020 8:15:53 AM com.jme3.scene.Node attachChildAt
FINE: Child (Sky) attached to this node (Root Node)
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: FXAA
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: Default GUI
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: SSAO
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkTextureParamColorSpace
FINE: Material parameter RandomMap needs a Linear texture, texture Common/MatDefs/SSAO/Textures/random.png was switched to Linear color space.
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init>
FINE: Loaded material definition: SSAOBlur
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Sky Plane selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=RenderState[
wireframe=false
applyWireFrame=true
cullMode=Back
applyCullMode=true
depthWrite=false
applyDepthWrite=true
depthTest=true
depthFunc=Equal
applyDepthTest=true
colorWrite=true
applyColorWrite=true
blendEquation=Add
blendMode=Off
applyBlendMode=true
offsetEnabled=false
applyPolyOffset=true
offsetFactor=0.0
offsetUnits=0.0
lineWidth=1.0
], forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: FXAA selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Post Shadow selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: SSAO selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: SSAOBlur selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null]
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init>
FINE: Camera created (W: 256, H: 256)
Nov 14, 2020 8:15:53 AM com.jme3.scene.Node detachChildAt
FINE: Root Node (Node): Child removed.
Nov 14, 2020 8:15:54 AM com.jme3.scene.Node attachChildAt
FINE: Child (world) attached to this node (Root Node)
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer cleanup
FINE: Deleting objects and invalidating state
Nov 14, 2020 8:15:58 AM com.jme3.system.lwjgl.LwjglWindow restartContext
FINE: Display restarted.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Post/Post.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData
FINE: Shader linked successfully.
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]].
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