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November 14, 2020 17:18
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8:15:48 AM: Executing task 'SettingsMain.main()'... | |
> Task :compileJava | |
> Task :processResources UP-TO-DATE | |
> Task :classes | |
> Task :SettingsMain.main() | |
Nov 14, 2020 8:15:49 AM com.jme3.app.LegacyApplication start | |
FINE: Starting application: io.tlf.jme.test.SettingsMain | |
Nov 14, 2020 8:15:49 AM com.jme3.system.JmeDesktopSystem initialize | |
INFO: Running on jMonkeyEngine 3.4.0-SNAPSHOT | |
* Branch: master | |
* Git Hash: 4d2b8d5 | |
* Build Date: 2020-11-11 | |
Nov 14, 2020 8:15:49 AM com.jme3.system.NativeLibraryLoader loadNativeLibrary | |
FINE: Not copying library bulletjme.dll. Latest already extracted. | |
Nov 14, 2020 8:15:49 AM com.jme3.system.lwjgl.LwjglWindow run | |
FINE: Using LWJGL 3.2.3 build 13 | |
Nov 14, 2020 8:15:50 AM com.jme3.system.lwjgl.LwjglContext printContextInitInfo | |
INFO: LWJGL 3.2.3 build 13 context running on thread main | |
* Graphics Adapter: GLFW 3.4.0 Win32 WGL EGL OSMesa VisualC DLL | |
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon | |
INFO: OpenGL Renderer Information | |
* Vendor: NVIDIA Corporation | |
* Renderer: Quadro K2100M/PCIe/SSE2 | |
* OpenGL Version: 3.2.0 NVIDIA 389.08 | |
* GLSL Version: 1.50 NVIDIA via Cg compiler | |
* Profile: Core | |
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon | |
FINE: Supported capabilities: | |
FrameBuffer | |
FrameBufferMRT | |
FrameBufferMultisample | |
TextureMultisample | |
OpenGL20 | |
OpenGL21 | |
OpenGL30 | |
OpenGL31 | |
OpenGL32 | |
GLSL100 | |
GLSL110 | |
GLSL120 | |
GLSL130 | |
GLSL140 | |
GLSL150 | |
VertexTextureFetch | |
TextureArray | |
TextureBuffer | |
FloatTexture | |
IntegerTexture | |
FloatColorBuffer | |
FloatDepthBuffer | |
PackedFloatTexture | |
SharedExponentTexture | |
PackedFloatColorBuffer | |
NonPowerOfTwoTextures | |
MeshInstancing | |
VertexBufferArray | |
Multisample | |
PackedDepthStencilBuffer | |
Srgb | |
FrameBufferBlit | |
TextureCompressionS3TC | |
TextureFilterAnisotropic | |
TextureCompressionETC1 | |
TextureCompressionETC2 | |
DepthTexture | |
IntegerIndexBuffer | |
SeamlessCubemap | |
CoreProfile | |
BinaryShader | |
UniformBufferObject | |
ShaderStorageBufferObject | |
UnpackRowLength | |
Hardware limits: | |
VertexTextureUnits = 32 | |
FragmentTextureUnits = 32 | |
FragmentUniformVectors = 1024 | |
VertexUniformVectors = 1024 | |
VertexAttributes = 16 | |
FrameBufferSamples = 64 | |
FrameBufferAttachments = 8 | |
FrameBufferMrtAttachments = 8 | |
RenderBufferSize = 16384 | |
TextureSize = 16384 | |
CubemapSize = 16384 | |
ColorTextureSamples = 64 | |
DepthTextureSamples = 64 | |
TextureAnisotropy = 16 | |
UniformBufferObjectMaxVertexBlocks = 14 | |
UniformBufferObjectMaxFragmentBlocks = 14 | |
UniformBufferObjectMaxGeometryBlocks = 0 | |
UniformBufferObjectMaxBlockSize = 65536 | |
ShaderStorageBufferObjectMaxBlockSize = 2147483647 | |
ShaderStorageBufferObjectMaxVertexBlocks = 16 | |
ShaderStorageBufferObjectMaxFragmentBlocks = 16 | |
ShaderStorageBufferObjectMaxGeometryBlocks = 0 | |
ShaderStorageBufferObjectMaxTessControlBlocks = 0 | |
ShaderStorageBufferObjectMaxTessEvaluationBlocks = 0 | |
ShaderStorageBufferObjectMaxComputeBlocks = 0 | |
ShaderStorageBufferObjectMaxCombineBlocks = 96 | |
Nov 14, 2020 8:15:51 AM com.jme3.renderer.opengl.TextureUtil initialize | |
FINE: Supported texture formats: | |
Alpha8 (Linear) | |
Luminance8 (Linear/sRGB) | |
Luminance16F (Linear) | |
Luminance32F (Linear) | |
Luminance8Alpha8 (Linear/sRGB) | |
Luminance16FAlpha16F (Linear) | |
BGR8 (Linear/sRGB) | |
RGB8 (Linear/sRGB) | |
RGB565 (Linear/sRGB) | |
RGB5A1 (Linear/sRGB) | |
RGBA8 (Linear/sRGB) | |
ABGR8 (Linear/sRGB) | |
ARGB8 (Linear/sRGB) | |
BGRA8 (Linear/sRGB) | |
DXT1 (Linear/sRGB) | |
DXT1A (Linear/sRGB) | |
DXT3 (Linear/sRGB) | |
DXT5 (Linear/sRGB) | |
RGTC2 (Linear) | |
SIGNED_RGTC2 (Linear) | |
RGTC1 (Linear) | |
SIGNED_RGTC1 (Linear) | |
Depth (Linear) | |
Depth16 (Linear) | |
Depth24 (Linear) | |
Depth32F (Linear) | |
RGB16F_to_RGB111110F (Linear) | |
RGB111110F (Linear) | |
RGB16F_to_RGB9E5 (Linear) | |
RGB9E5 (Linear) | |
RGB16F (Linear) | |
RGBA16F (Linear) | |
RGB32F (Linear) | |
RGBA32F (Linear) | |
Depth24Stencil8 (Linear) | |
ETC1 (Linear) | |
R8I (Linear) | |
R8UI (Linear) | |
R16I (Linear) | |
R16UI (Linear) | |
R32I (Linear) | |
R32UI (Linear) | |
RG8I (Linear) | |
RG8UI (Linear) | |
RG16I (Linear) | |
RG16UI (Linear) | |
RG32I (Linear) | |
RG32UI (Linear) | |
RGB8I (Linear) | |
RGB8UI (Linear) | |
RGB16I (Linear) | |
RGB16UI (Linear) | |
RGB32I (Linear) | |
RGB32UI (Linear) | |
RGBA8I (Linear) | |
RGBA8UI (Linear) | |
RGBA16I (Linear) | |
RGBA16UI (Linear) | |
RGBA32I (Linear) | |
RGBA32UI (Linear) | |
R16F (Linear) | |
R32F (Linear) | |
RG16F (Linear) | |
RG32F (Linear) | |
Nov 14, 2020 8:15:51 AM com.jme3.asset.DesktopAssetManager <init> | |
FINE: DesktopAssetManager created. | |
Nov 14, 2020 8:15:51 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 640, H: 480) | |
Nov 14, 2020 8:15:51 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 640, H: 480) | |
Nov 14, 2020 8:15:51 AM com.jme3.input.lwjgl.GlfwMouseInput initialize | |
FINE: Mouse created. | |
Nov 14, 2020 8:15:51 AM com.jme3.input.lwjgl.GlfwKeyInput initialize | |
FINE: Keyboard created. | |
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL | |
INFO: Audio Renderer Information | |
* Device: OpenAL Soft | |
* Vendor: OpenAL Community | |
* Renderer: OpenAL Soft | |
* Version: 1.1 ALSOFT 1.19.1 | |
* Supported channels: 64 | |
* ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device | |
* AL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize | |
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL | |
INFO: Audio effect extension version: 1.0 | |
Nov 14, 2020 8:15:51 AM com.jme3.audio.openal.ALAudioRenderer initOpenAL | |
INFO: Audio max auxiliary sends: 2 | |
Nov 14, 2020 8:15:51 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Unshaded | |
Nov 14, 2020 8:15:51 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (BitmapFont) attached to this node (null) | |
Nov 14, 2020 8:15:51 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (world) attached to this node (Root Node) | |
Nov 14, 2020 8:15:51 AM com.jme3.bullet.PhysicsSpace create | |
FINE: Created PhysicsSpace#131224cbfb0. | |
Debug_Libbulletjme version 9.2.2 initializing | |
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Default GUI | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (JavaFxContainer) attached to this node (Gui Node) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (null) attached to this node (Gui Node) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (BitmapFont) attached to this node (null) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (null) attached to this node (Statistics View) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (Statistics View) attached to this node (Gui Node) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (StatsDarken) attached to this node (Gui Node) | |
Nov 14, 2020 8:15:52 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (StatsDarken) attached to this node (Gui Node) | |
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Post Shadow | |
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Pre Shadow | |
Nov 14, 2020 8:15:52 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 2,048, H: 2,048) | |
Nov 14, 2020 8:15:52 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 2,048, H: 2,048) | |
Nov 14, 2020 8:15:52 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Post Shadow | |
Nov 14, 2020 8:15:53 AM javafx.scene.Node$FocusedProperty markInvalid | |
FINE: ReadOnlyBooleanProperty [bean: Button@6341503f[styleClass=button]'Click Me', name: focused, value: true] focused=true | |
Nov 14, 2020 8:15:53 AM javafx.scene.Scene$12 invalidated | |
FINE: Changed focus from null to Button@6341503f[styleClass=button]'Click Me' | |
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Sky Plane | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkSetParam | |
WARNING: Material parameter being set: Texture with type Texture2D doesn't match definition types TextureCubeMap | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkTextureParamColorSpace | |
WARNING: The texture Textures/Path.hdr has linear color space, but the material parameter Texture specifies no color space requirement, this may lead to unexpected behavior. | |
Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace(). | |
Nov 14, 2020 8:15:53 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (Sky) attached to this node (Root Node) | |
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: FXAA | |
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: Default GUI | |
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: SSAO | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material checkTextureParamColorSpace | |
FINE: Material parameter RandomMap needs a Linear texture, texture Common/MatDefs/SSAO/Textures/random.png was switched to Linear color space. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.MaterialDef <init> | |
FINE: Loaded material definition: SSAOBlur | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Sky Plane selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=RenderState[ | |
wireframe=false | |
applyWireFrame=true | |
cullMode=Back | |
applyCullMode=true | |
depthWrite=false | |
applyDepthWrite=true | |
depthTest=true | |
depthFunc=Equal | |
applyDepthTest=true | |
colorWrite=true | |
applyColorWrite=true | |
blendEquation=Add | |
blendMode=Off | |
applyBlendMode=true | |
offsetEnabled=false | |
applyPolyOffset=true | |
offsetFactor=0.0 | |
offsetUnits=0.0 | |
lineWidth=1.0 | |
], forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: FXAA selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Post Shadow selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: SSAO selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: SSAOBlur selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Default GUI selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:53 AM com.jme3.material.Material selectTechnique | |
FINE: Unshaded selected technique def TechniqueDef[name=Default, requiredCaps=[GLSL150], noRender=false, lightMode=Disable, usesNodes=false, renderState=null, forcedRenderState=null] | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.renderer.Camera <init> | |
FINE: Camera created (W: 256, H: 256) | |
Nov 14, 2020 8:15:53 AM com.jme3.scene.Node detachChildAt | |
FINE: Root Node (Node): Child removed. | |
Nov 14, 2020 8:15:54 AM com.jme3.scene.Node attachChildAt | |
FINE: Child (world) attached to this node (Root Node) | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer cleanup | |
FINE: Deleting objects and invalidating state | |
Nov 14, 2020 8:15:58 AM com.jme3.system.lwjgl.LwjglWindow restartContext | |
FINE: Display restarted. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Sky.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Sky.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_EquirectMap is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Sky.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Sky.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/FXAA.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/FXAA.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_VxOffset is not declared in shader [ShaderSource[name=Common/MatDefs/Post/FXAA.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/FXAA.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/ToneMap.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Shadow/PostShadowFilter15.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Shadow/PostShadowFilter.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_ShadowMapSize is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_HardwareShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_FilterMode is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_PCFEdge is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_LightDir is not declared in shader [ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter15.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Shadow/PostShadowFilter.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/SSAO/ssao.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ResolutionInverse is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_ApproximateNormals is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssao.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/SSAO/ssaoBlur.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Post/Post.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_WorldViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_UseAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_UseOnlyAo is not declared in shader [ShaderSource[name=Common/MatDefs/SSAO/ssaoBlur.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Post/Post.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Gui/Gui.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Gui/Gui.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.frag compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderSourceData | |
FINE: Common/MatDefs/Misc/Unshaded.vert compiled successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateShaderData | |
FINE: Shader linked successfully. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewProjectionMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform g_ViewMatrix is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_BackfaceShadows is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. | |
Nov 14, 2020 8:15:58 AM com.jme3.renderer.opengl.GLRenderer updateUniformLocation | |
FINE: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment, language=GLSL150], ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex, language=GLSL150]]. |
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