Using an orthographic projection to make rotating earths which orbit a given point. Very slow as it uses SVG. This may be modified to use canvas at a later point (see my early experiments with canvas here).
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August 22, 2017 15:59
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Another Earth(s)
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license: mit |
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<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script src="https://d3js.org/topojson.v2.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
body { | |
background-color: black; | |
} | |
.orbit { | |
fill: none; | |
stroke: white; | |
} | |
</style> | |
</head> | |
<body> | |
<script> | |
var width = 960, | |
height = 500, | |
rotate = [0, 0, 0]; | |
velocity = [0.05, 0, 0] | |
time = Date.now(); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height) | |
.append("g") | |
.attr("transform", "translate(" + [width / 2, height / 2] + ")"); | |
d3.json("https://unpkg.com/world-atlas@1.1.4/world/110m.json", function(error, world) { | |
if (error) throw error; | |
addOrbitingEarth(world, 200, 10, "#AED6F1", 0, 4); | |
addOrbitingEarth(world, 120, 20, "#dadada", 0, 5); | |
addOrbitingEarth(world, 40, 15, "#ff83c3", 0, 6); | |
}) | |
function addOrbitingEarth(geometry, orbitRadius, earthRadius, colour, phi0, speed) { | |
var orbit = svg.append("circle") | |
.attr("class", "orbit") | |
.attr("r", orbitRadius); | |
var land = topojson.feature(geometry, geometry.objects.land); | |
var projection = d3.geoOrthographic() | |
.scale(earthRadius) | |
.translate([0, orbitRadius]) | |
.clipAngle(90) | |
.precision(0); | |
var path = d3.geoPath() | |
.projection(projection); | |
var circle = svg.append("circle") | |
.attr("cy", orbitRadius) | |
.attr("r", earthRadius) | |
.style("stroke", "white") | |
.style("fill", colour); | |
var earth = svg.append("path") | |
.datum(land) | |
.attr("d", path); | |
d3.timer(function() { | |
var dt = Date.now() - time; | |
projection.rotate([rotate[0] + velocity[0] * dt, rotate[1] + velocity[1] * dt, rotate[2] + velocity[2] * dt]); | |
earth.attr("d", path); | |
earth.attr("transform", d => "rotate(" + phi0 + dt * speed / 200 + ")"); | |
circle.attr("transform", d => "rotate(" + phi0 + dt * speed / 200 + ")"); | |
}); | |
} | |
</script> | |
</body> |
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