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@tmds
Created March 16, 2017 08:58
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Socket no CLOEXEC
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
new Program().Run();
}
Thread _serverThread;
Thread _clientThread;
Thread _sleepProcessThread;
// used to synchronize between the threads
TaskCompletionSource<IPEndPoint> _serverListening = new TaskCompletionSource<IPEndPoint>();
TaskCompletionSource<object> _clientConnected = new TaskCompletionSource<object>();
TaskCompletionSource<object> _sleepProcessRunning = new TaskCompletionSource<object>();
public void Run()
{
_serverThread = new Thread(ServerThread);
_clientThread = new Thread(ClientThread);
_sleepProcessThread = new Thread(SleepProcessThread);
var threads = new [] { _serverThread, _clientThread, _sleepProcessThread };
foreach (var thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
}
public void ServerThread(object state) => ServerThreadAsync().Wait();
public void ClientThread(object state) => ClientThreadAsync().Wait();
public void SleepProcessThread(object state) => SleepProcessThreadAsync().Wait();
public async Task ServerThreadAsync()
{
var listener = new TcpListener(IPAddress.Loopback, 0);
listener.Start();
// clients can connect
_serverListening.SetResult(listener.LocalEndpoint as IPEndPoint);
var socket = await listener.AcceptSocketAsync();
System.Console.WriteLine($"{DateTime.Now}: Server: accept client");
// sleepProcess can start when we accepted our client
_clientConnected.SetResult(null);
// ensure the sleepProcess is running
await _sleepProcessRunning.Task;
System.Console.WriteLine($"{DateTime.Now}: Server: sleep process started");
// dispose the socket
socket.Dispose();
System.Console.WriteLine($"{DateTime.Now}: Server: dispose client");
}
public async Task ClientThreadAsync()
{
// wait for the server to start
var endpoint = await _serverListening.Task;
// connect the client
var client = new TcpClient();
await client.ConnectAsync(endpoint.Address, endpoint.Port);
var stream = client.GetStream();
var buffer = new byte[1];
stream.Read(buffer, 0, buffer.Length);
System.Console.WriteLine($"{DateTime.Now}: Client: received close");
client.Dispose();
}
public async Task SleepProcessThreadAsync()
{
// wait for the client to connect
await _clientConnected.Task;
Process.Start("sleep", "10s");
// process running, client can connect
_sleepProcessRunning.SetResult(null);
}
}
}
@tmds
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tmds commented Mar 16, 2017

Since the CLOEXEC flag is not set on the socket, the child process (sleep) will keep the socket open even though the server has disposed it:

3/16/17 9:59:00 AM: Server: accept client
3/16/17 9:59:00 AM: Server: sleep process started
3/16/17 9:59:00 AM: Server: dispose client

3/16/17 9:59:10 AM: Client: received close

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