Created
December 18, 2013 20:21
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testing out an approach to apply modes to a mousemove stream
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var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
ctx.fillStyle = "black"; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
function source(fn) { | |
canvas.addEventListener('mousemove', fn); | |
} | |
function simplify(fn) { | |
return function(val) { | |
fn({ | |
x: val.x, | |
y: val.y | |
}); | |
}; | |
} | |
function snap(gridSize) { | |
return function(e, fn) { | |
fn({ | |
x : Math.round(e.x / gridSize)*gridSize, | |
y : Math.round(e.y / gridSize)*gridSize | |
}); | |
}; | |
} | |
function mode(fn) { | |
var ret = function(val, next) { | |
ret.mode(val, fn); | |
}; | |
// set the initial mode | |
ret.mode = fn; | |
return ret; | |
} | |
function render(coords) { | |
canvas.width = 0; | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
ctx.fillStyle = "black"; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
ctx.save(); | |
ctx.strokeStyle = "yellow"; | |
ctx.beginPath(); | |
ctx.translate(coords.x, coords.y); | |
ctx.arc(0, 0, 20, Math.PI*2, false); | |
ctx.closePath(); | |
ctx.stroke(); | |
ctx.restore(); | |
} | |
var modeManager = mode(render); | |
var snappingMode = snap(100); | |
var normalMode = render; | |
// Press S to toggle snapping | |
document.addEventListener('keydown', function(ev) { | |
if (ev.keyCode === 83) { // s | |
if (modeManager.mode === normalMode) { | |
modeManager.mode = snappingMode; | |
console.log('snapping on'); | |
} else { | |
modeManager.mode = normalMode; | |
console.log('snapping off'); | |
} | |
} | |
}); | |
source(simplify(modeManager)); |
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