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bitmap2gcode experiment
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var context2d = require('context2d'); | |
var Image = require('htmlimage'); | |
var args = require('yargs')(process.argv.slice(2)).argv; | |
var img = new Image(); | |
console.log(args); | |
if (!args.url) { | |
console.log('usage: node bitmap2gcode.js --url="http|file://path/to/thingy.png --dpi=90 --depth=5 --depthPerPass') | |
} | |
img.onload = function() { | |
var imageData = img.imageData; | |
var max = 0; | |
var size = imageData.width*imageData.height; | |
var f32a = new Float32Array(size); | |
var source = imageData.data; | |
var pixelDepthMax = (3*255); | |
for (var i = 0; i<size; i++) { | |
// collect a ratio of depth so we can apply it to the incoming depth in mm | |
var r = source[i*4] * (args.rmult || 1) | |
var g = source[i*4 + 1] * (args.gmult || 1) | |
var b = source[i*4 + 2] * (args.bmult || 1) | |
f32a[i] = 1 - (Math.min(r+g+b, pixelDepthMax) / pixelDepthMax); | |
if (max < f32a[i]) { | |
max = f32a[i]; | |
} | |
} | |
var w = imageData.width; | |
var h = imageData.height; | |
var move = function(x, y, z) { | |
var obj = {x:x, y:y, z:z}; | |
console.log('G1' + Object.keys(obj).filter(function(k) { | |
if (typeof obj[k] !== 'undefined' && obj[k] !== null) { | |
return true; | |
} | |
return false; | |
}).map(function(k) { | |
return k + Number(obj[k]).toFixed(3); | |
}).join('')); | |
} | |
args.dpm = args.dpm || 1; | |
move(null, null, .5); | |
for (var waterline = -args.depthPerPass; waterline>=args.depth; waterline-=args.depthPerPass) { | |
for (var x=0; x<w; x+=args.dpm) { | |
move(x / args.dpm); | |
move(null, null, 0); | |
for (var y = 0; y<h; y++) { | |
var v = Math.max(waterline, f32a[y*h + x] * args.depth); | |
if (typeof args.smooth !== 'undefined') { | |
move(null, y / args.dpm, v); | |
} else { | |
move(null, null, v); | |
move(null, y / args.dpm); | |
} | |
} | |
move(null, null, .5) | |
x+=args.dpm; | |
move(x / args.dpm); | |
for (var y = h; y>=0; y--) { | |
var v = Math.max(waterline, f32a[y*h + x] * args.depth); | |
if (typeof args.smooth !== 'undefined') { | |
move(null, y / args.dpm, v); | |
} else { | |
move(null, null, v); | |
move(null, y / args.dpm); | |
} | |
} | |
move(null, null, .5); | |
} | |
move(null, null, 5); | |
} | |
} | |
if (args.url.indexOf('://') < 0) { | |
args.url = 'file://' + args.url; | |
} | |
img.src = args.url; |
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{ | |
"dependencies": { | |
"htmlimage": "^1.1.0", | |
"ndarray": "^1.0.15", | |
"yargs": "^1.2.6" | |
} | |
} |
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node bitmap2gcode.js --smooth --url=file:///Users/tmpvar/work/js/bitmap2gcode/ssgithub.png --depth=-5 --depthPerPass=1 --dpm=10 --rmult=2 --gmult=.1 |
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