Created
May 24, 2012 14:17
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How to draw arc shape in Processing
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void drawArc(int center_x, int center_y, float start_a, float finish_a, float inner_radius, float outer_radius) { | |
fill(color(0, 0, 0)); | |
float angle_delta = finish_a - start_a; | |
int pass_length = 1; | |
int pass_number = 0; | |
float angular_step = 0; | |
float cur_x = 0; | |
float cur_y = 0; | |
float current_angle = 0; | |
float arc_length = 0; | |
beginShape(); | |
angular_step = 2 * asin(pass_length/inner_radius/2); | |
arc_length = angle_delta * inner_radius; | |
pass_number = (int)(arc_length / pass_length); | |
current_angle = start_a; | |
for (int i=0; i<pass_number; i++) { | |
cur_x = center_x + (cos(current_angle) * inner_radius); | |
cur_y = center_y + (sin(current_angle) * inner_radius); | |
vertex((int) cur_x, (int) cur_y); | |
current_angle += angular_step; | |
} | |
angular_step = 2 * asin(pass_length/outer_radius/2); | |
arc_length = angle_delta * outer_radius; | |
pass_number = (int)(arc_length / pass_length); | |
current_angle = finish_a; | |
for (int i=0; i<pass_number; i++) { | |
cur_x = center_x + (cos(current_angle) * outer_radius); | |
cur_y = center_y + (sin(current_angle) * outer_radius); | |
vertex((int) cur_x, (int) cur_y); | |
current_angle -= angular_step; | |
} | |
endShape(CLOSE); | |
} |
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