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@tnaseem
Created September 15, 2023 17:11
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Unreal Engine .gitignore
# VSCode user-specific files
.vs/
# Compiled object files
*.slo
*.lo
*.o
*.obj
# Precompiled headers
*.gch
*.pch
# Compiled dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files are generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# Don't ignore icons and splash images for mobile apps
!Build/IOS/Resources/
Build/IOS/Resources/*
!Build/IOS/Resources/Graphics/
Build/IOS/Resources/Graphics/*
!Build/IOS/Resources/Graphics/*.png
!Build/Android/res/
Build/Android/res/*
!Build/Android/res/*/
Build/Android/res/*/*
!Build/Android/res/*/*.png
# Ignore plugin binaries in deep subfolders
Plugins/**/Binaries/*
Plugins/**/Intermediate/*
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