Created
January 26, 2013 20:33
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QML implementation attempt for Codea
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--# UI | |
UI = {} | |
function UI.C(code) | |
return loadstring("return " .. code) | |
end | |
UI.Item = class() | |
UI.Item.defaults = { | |
id="id", | |
x=0, y=0, w=100, h=100, | |
opacity=255, color=color(255, 255, 255, 255) | |
} | |
function UI.defaults(ds) | |
for k,v in pairs(UI.Item.defaults) do | |
if not ds[k] then ds[k] = v end | |
end | |
return ds | |
end | |
function UI.Item:setupAnchors(attr) | |
attr.right = function() return x+w end | |
attr.top = function() return y+h end | |
if not attr.anchors then return end | |
local anchorMethods = { | |
centerIn=function(c) | |
attr.x = c .. ".w/2"; attr.y = c .. ".h/2" | |
end, | |
fill=function(c) | |
attr.x = c .. ".x"; attr.y = c .. ".y" | |
attr.w = c .. ".w"; attr.h = c .. ".h" | |
end | |
} | |
for k,v in pairs(attr.anchors) do | |
anchorMethods[k](v) | |
end | |
attr.anchors = nil | |
end | |
function UI.Item:callWithEnv(f) | |
local env = {} | |
local cenv = getfenv(f) | |
setmetatable(env, { | |
__index = function (t, k) | |
local v = self.attr[k] | |
if v ~= nil then return v end | |
v = self.idMap[k] | |
if v ~= nil then return v.attr end | |
return cenv[k] | |
end | |
}) | |
setfenv(f, env) | |
return f() | |
end | |
function UI.Item:init(attr, ...) | |
local klass = getmetatable(self) | |
self.rawAttr = attr | |
self:setupAnchors(attr) | |
for k,v in pairs(attr) do | |
local v = attr[k] | |
if type(v) == "string" and | |
klass.defaults[k] ~= nil and | |
type(klass.defaults[k]) ~= "string" then | |
v = UI.C(v) | |
attr[k] = v | |
end | |
end | |
self.attr = {} | |
self.idMap = {} | |
setmetatable(self.attr, { | |
__index = function(t, k) | |
local cv = self.preattr and self.preattr[k] | |
if cv ~= nil then return cv end | |
local v = attr[k] | |
if v == nil then | |
cv = self.postattr and self.postattr[k] | |
if cv ~= nil then return cv end | |
return klass.defaults[k] | |
elseif type(v) == "function" then | |
return self:callWithEnv(v) | |
else | |
return v | |
end | |
end, | |
__newindex = function (t,k,v) | |
attr[k] = v | |
end | |
}) | |
if attr.id then | |
self.idMap[attr.id] = self | |
end | |
self.children = arg | |
for i,c in ipairs(self.children) do | |
c.attr.parent = self.attr | |
for k,v in pairs(c.idMap) do self.idMap[k] = v end | |
setmetatable(c.idMap, {__index=self.idMap}) | |
if i > 1 then c.idMap.prev = arg[i-1] end | |
if i+1 < #arg then c.idMap.next = arg[i+1] end | |
end | |
getmetatable(self).__call = function(...) return self.new(...) end | |
end | |
function UI.Item:id(id) | |
local x = self.idMap[id] | |
return x and x.attr | |
end | |
function UI.Item:draw() | |
if self.attr.opacity == 0 then return end | |
for i,c in ipairs(self.children) do | |
if c.attr.opacity ~= 0 then | |
pushMatrix() | |
translate(c.attr.x, c.attr.y) | |
c:draw() | |
resetStyle() | |
popMatrix() | |
end | |
end | |
end | |
function UI.Item:touched(touch) | |
for i,c in ipairs(self.children) do | |
pushMatrix() | |
translate(c.attr.x, c.attr.y) | |
c:touched(touch) | |
resetStyle() | |
popMatrix() | |
end | |
end | |
function UI.Item:new(attr, ...) | |
attr.source = self:clone() | |
return UI.Loader(attr, ...) | |
end | |
function UI.Item:clone() | |
local cs = {} | |
for i,c in ipairs(self.children) do | |
table.insert(cs, c:clone()) | |
end | |
local klass = getmetatable(self) | |
local attr = {} | |
for k,v in pairs(self.rawAttr) do | |
if attr[k] == nil then attr[k] = v end | |
end | |
return klass(attr, unpack(cs)) | |
end | |
UI.Rect = class(UI.Item) | |
function UI.Rect:draw() | |
fill(self.attr.color) | |
rect(0,0, self.attr.w, self.attr.h) | |
UI.Item.draw(self) | |
end | |
UI.Image = class(UI.Item) | |
UI.Image.defaults = UI.defaults({w=300, h=300,image="SpaceCute:Star"}) | |
function UI.Image:draw() | |
spriteMode(CORNER) | |
tint(255,255,255,self.attr.opacity) | |
sprite(self.attr.image, 0, 0, self.attr.w, self.attr.h) | |
end | |
UI.Text = class(UI.Item) | |
UI.Text.defaults = UI.defaults({text="Text"}) | |
function UI.Text:draw() | |
fill(self.attr.color) | |
text(self.attr.text) | |
end | |
UI.Loader = class(UI.Item) | |
function UI.Loader:init(attr, ...) | |
UI.Item.init(self, attr, ...) | |
local c = self.attr.source | |
c.attr.parent = self.attr | |
c.preattr = self.attr | |
self.postattr = {} | |
setmetatable(self.postattr, { | |
__index = function(t, k) | |
local v = c.rawAttr[k] | |
if type(v) == "function" then | |
return c:callWithEnv(v) | |
else return v end | |
end | |
}) | |
end | |
function UI.Loader:draw() | |
self.attr.source:draw() | |
end | |
function UI.Loader:touched(touch) | |
local component = self.attr.source | |
component:touched(touch) | |
end | |
UI.TouchArea = class(UI.Item) | |
UI.TouchArea.defaults = UI.defaults({ | |
pressed=false, | |
onPressed=function() end, | |
onClicked=function() end | |
}) | |
function UI.TouchArea:touched(touch) | |
local m = modelMatrix() | |
local p = vec2(m[13], m[14]) | |
local p2 = vec2(p.x+self.attr.w, p.y+self.attr.h) | |
local inside = false | |
if touch.x >= p.x and touch.x <= p2.x and | |
touch.y >= p.y and touch.y <= p2.y then | |
inside = true | |
end | |
local pressed = touch.state == BEGAN or touch.state == MOVING | |
if touch.state == ENDED and inside and self.attr.onClicked then | |
self.attr.onClicked() | |
end | |
self.attr.pressed = pressed and inside | |
-- local s = math.sqrt(m[1]*m[1]+m[2]*m[2]+m[3]*m[3]) | |
-- local r = math.atan2(m[2], m[1]) | |
if inside and self.attr.onPressed and pressed then | |
self.attr.onPressed(touch) | |
end | |
end | |
--# Main | |
Button = UI.Item({id="button", | |
w=100, h=50, | |
text="Button", | |
focusColor=color(125,125,250), | |
color=color(125,125,125)}, | |
UI.TouchArea({id="touchArea", anchors={fill="buttonRect"}, | |
onClicked="parent.onClicked"}), | |
UI.Rect({id="buttonRect", w="parent.w", h="parent.h", | |
color=function () | |
if touchArea.pressed then | |
return button.focusColor | |
else | |
return button.color | |
end | |
end}), | |
UI.Text({text=function() return parent.text end, | |
anchors={centerIn="parent"}}) | |
) | |
function setup() | |
displayMode(FULLSCREEN) | |
scene2() | |
end | |
function scene2() | |
scene = UI.Item({}, | |
UI.Rect({w="200", x="b2.x",y="b1.y/2", | |
color=color(100, 183, 91, 255)}, | |
UI.Image({image="Planet Cute:Character Boy", | |
x=5,y=5,w="parent.w-10",h="parent.h-10"}) | |
), | |
Button({id="b1", text="Up", y=100, x=10}), | |
Button({id="b2", text="Right", x="prev.right", y="prev.y"}), | |
Button({id="b3", text="Reset", x="b1.x", y="b1.top"}) | |
) | |
local h = scene:id("b1") | |
h.onClicked = function () | |
tween(.2, h, {y=200+h.y}) | |
end | |
scene:id("b2").onClicked = function () | |
tween(.2, h, {x=200+h.x}) | |
end | |
scene:id("b3").onClicked = function () | |
tween(.2, h, {x=10,y=100}) | |
end | |
end | |
function draw() | |
background() | |
scene:draw() | |
end | |
function touched(touch) | |
scene:touched(touch) | |
end |
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