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using System; | |
using System.Collections.Generic; | |
namespace NSScientific | |
{ | |
/* | |
* You will need to tinker with the GameScenes here; I'm not entirely sure how it all works. This seems like a | |
* reasonable set to me. | |
* */ | |
[KSPScenario( |
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// Part or All Mod's covered | |
// | |
// RemoteTech2 | |
// Squad | |
// Hyomoto Aerospace | |
// Dmagic | |
// DongFangHong | |
// FASA By Frizzank & APOLLO By DennyTX | |
// NovaPunch | |
// Telemachus |
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@PART[*]:FOR[Testing] | |
{ | |
%bar = foo | |
%baz = abc | |
} |
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Flight State Captured | |
(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) | |
Saving Achievements Tree... | |
(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) | |
Saving Achievements Tree... | |