-
-
Save tobias76/3b29c1ff59a64794e4ba to your computer and use it in GitHub Desktop.
Pygame Slot Machine
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
__author__ = 'MC Ride' | |
import pygame | |
from pygame.locals import * | |
import pygame.freetype | |
import net.Toby.GSM.Display.Display as Display | |
import net.Toby.GSM.Util.FPS as FPS | |
import net.Toby.GSM.Fruit as Fruit | |
import net.Toby.GSM.Reels as Reels | |
import net.Toby.GSM.Machine as Machines | |
import sys | |
import random | |
pygame.init() | |
Display.screen | |
FPSClock = FPS.fpsClock | |
# Load Images | |
bg = pygame.image.load("Background.jpg") | |
chr1 = pygame.image.load("Chris1.png") | |
chr2 = pygame.image.load("Chris2.png") | |
chr3 = pygame.image.load("Chris3.png") | |
chr4 = pygame.image.load("Chris4.jpg") | |
reelGroup1 = pygame.sprite.Group() | |
reelGroup2 = pygame.sprite.Group() | |
reelGroup3 = pygame.sprite.Group() | |
reel1 = Reels.Reel(reelGroup1, 1) | |
reel2 = Reels.Reel(reelGroup2, 2) | |
reel3 = Reels.Reel(reelGroup3, 3) | |
# Load Fonts | |
font = pygame.freetype.Font("sans.ttf") | |
class fruitMachine(): | |
def __init__(self): | |
self.credits = 0 | |
self.counter = 0 | |
self.fruitlist = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]] | |
self.end = 0 | |
self.message = "" | |
self.fruitMachine() | |
def fruitMachine(self): | |
while self.credits > 0: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
self.keys = pygame.key.get_pressed() | |
if self.keys[K_f] and reel1.reelMove == reel2.reelMove == reel3.reelMove == 0: | |
self.credits -= 1 | |
self.counter = 9 | |
self.end = 0 | |
self.message = "" | |
# TODO: Add screen blits | |
Display.screen.blit(bg, (0, 0)) | |
pygame.draw.rect(Display.screen, (255, 0, 0), (120, 285, 385, 75)) | |
Display.screen.blit(chr1, (600, 130)) | |
font.render_to(Display.screen, (680,130), "1", (random.randint(0,255),random.randint(0,255),random.randint(0,255),255), None, rotation = 0, ptsize = 48) | |
Display.screen.blit(chr2, (600, 230)) | |
font.render_to(Display.screen, (680,230), "3", (random.randint(0,255),random.randint(0,255),random.randint(0,255),255), None, rotation = 0, ptsize = 48) | |
Display.screen.blit(chr3, (600, 330)) | |
font.render_to(Display.screen, (680,330), "5", (random.randint(0,255),random.randint(0,255),random.randint(0,255),255), None, rotation = 0, ptsize = 48) | |
Display.screen.blit(chr4, (600, 430)) | |
font.render_to(Display.screen, (680,430), "10", (random.randint(0,255),random.randint(0,255),random.randint(0,255),255), None, rotation = 0, ptsize = 48) | |
self.counter += 1 | |
if self.counter == 10: | |
if reel1.reelMove == 1 and (reel1.stopTime) % 10: | |
chris = Fruit.Fruit(reelGroup1, 1, random.randint(1,4)) | |
del self.fruitlist[0][0] | |
self.fruitlist[0].append(chris.ID) | |
if reel1.reelMove == 2 and (reel2.stopTime) % 10: | |
chris = Fruit.Fruit(reelGroup2, 2, random.randint(1,4)) | |
del self.fruitlist[1][0] | |
self.fruitlist[1].append(chris.ID) | |
if reel1.reelMove == 3 and (reel3.stopTime) % 10: | |
chris = Fruit.Fruit(reelGroup3, 3, random.randint(1,4)) | |
del self.fruitlist[2][0] | |
self.fruitlist[2].append(chris.ID) | |
self.counter = 0 | |
if reel1.reelMove == 1: | |
reel1.update() | |
if reel2.reelMove == 1: | |
reel2.update() | |
if reel3.reelMove == 1: | |
reel3.update() | |
if reel1.reelMove == reel2.reelMove == reel3.reelMove == 0 and self.end == 0: | |
if self.fruitlist[0][2] == self.fruitlist[1][2] == self.fruitlist[2][2]: | |
self.message = "Congratulations, you have won 0/" | |
if self.fruitlist[0][2] == 1: | |
self.credits += 1 | |
if self.fruitlist[0][2] == 2: | |
self.credits += 3 | |
if self.fruitlist[0][2] == 3: | |
self.credits += 5 | |
if self.fruitlist[0][2] == 4: | |
self.credits += 10 | |
else: | |
self.message = "Bitch please, you must be smokin' rocks." | |
self.end = 1 | |
reel1.draw() | |
reel2.draw() | |
reel3.draw() | |
font.render_to(Display.screen, (5,550), self.message, (random.randint(0, 255), random.randint(0 , 255),.randint(0,255),255), | |
None, rotation = 0, ptsize = 42) | |
font.render_to(Display.screen, (5,5), ("Credits: " + str(self.credits)), (random.randint(0,255),random.randint(0,255), random.randint(0,255),255), None, rotation = 0, ptsize = 72) | |
FPS.fpsClock.tick(FPS.fps) | |
pygame.display.update() | |
while self.credits == 0: | |
print("Please enter a credit.") | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
self.keys = pygame.key.get_pressed() | |
if self.keys[K_j]: | |
self.credits = 10 | |
print(self.credits) | |
self.fruitMachine() | |
fruity = fruitMachine() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Traceback (most recent call last): | |
File "FILE LOCATION", line 134, in <module> | |
fruity = fruitMachine() | |
File "FILE LOCATION", line 49, in __init__ | |
self.fruitMachine() | |
File "FILE LOCATION", line 132, in fruitMachine | |
self.fruitMachine() | |
File "FILE LOCATION", line 69, in fruitMachine | |
font.render_to(Display.screen, (680,130), "1", (random.randint(0,255),random.randint(0,255),random.randint(0,255),255), None, rotation = 0, ptsize = 48) | |
TypeError: 'ptsize' is an invalid keyword argument for this function | |
Process finished with exit code -1073741819 (0xC0000005) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment