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@tobsch
Created July 9, 2013 07:58
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Nashorn Threading Problem
import javax.script.CompiledScript;
import javax.script.Compilable;
import javax.script.ScriptException;
import jdk.nashorn.api.scripting.NashornScriptEngineFactory;
import jdk.nashorn.api.scripting.NashornScriptEngine;
import java.util.concurrent.Future;
import java.util.concurrent.Executors;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.Callable;
import java.util.ArrayList;
public class SSCCE {
private static final NashornScriptEngineFactory engineFactory = new NashornScriptEngineFactory();
public static void main(String[] args) throws ScriptException, InterruptedException, ExecutionException {
Compilable engine = (Compilable) engineFactory.getScriptEngine();
String script = new StringBuilder("i = 0;")
.append("i += 1;")
.append("shortly_later = new Date()/1000 + Math.random;") // 0..1 sec later
.append("while( (new Date()/1000) < shortly_later) { Math.random() };") //prevent optimizations
.append("i += 1;")
.toString();
final CompiledScript onePlusOne = engine.compile(script);
Callable<Double> addition = new Callable<Double>() {
@Override
public Double call() {
try {
return (Double) onePlusOne.eval();
}
catch(ScriptException e) {
throw new RuntimeException(e);
}
}
};
ExecutorService executor = Executors.newCachedThreadPool();
ArrayList<Future<Double>> results = new ArrayList<Future<Double>>();
for(int i = 0; i < 50; i++) {
results.add(executor.submit(addition));
}
int miscalculations = 0;
for(Future<Double> result : results) {
int jsResult = result.get().intValue();
if(jsResult != 2) {
System.out.println("Incorrect result from js, expected 1 + 1 = 2, but got " + jsResult);
miscalculations += 1;
}
}
executor.awaitTermination(1, TimeUnit.SECONDS);
executor.shutdownNow();
System.out.println("Overall: " + miscalculations + " wrong values for 1 + 1.");
}
}
@ziesemer
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Simple fix here (at least for the simple example):

Replace:

onePlusOne.eval();

With:

onePlusOne.eval(new SimpleBindings());

Or, for a slighter more comprehensive approach:

onePlusOne.eval(new SimpleScriptContext());

Granted, once situations are involved that require sharing of state between threads, things get more complicated - but please note that for simple cases where things need to be completely isolated anyway, the above will suffice.

Just to help cross-link knowledge - this Gist was discussed in detail at https://blogs.oracle.com/nashorn/entry/nashorn_multi_threading_and_mt .

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