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Created February 9, 2023 20:36
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Play with simplex noise in CircuitPython
# noise_square_code.py -- playing with simplex noise in CircuitPython
# 9 Feb 2023 - @todbot / Tod Kurt
# https://github.com/todbot/CircuitPython_Noise
# Uses Lolin ESP32-S2 Mini and 8x8 LED shield
# https://circuitpython.org/board/lolin_s2_mini/
#
import time
import board
import neopixel
import rainbowio
import noise
leds = neopixel.NeoPixel(board.IO16, 64, brightness=0.1, pixel_order=neopixel.RGB, auto_write=False)
leds.fill(0xff00ff) # say hello
noise_scale = 0.1
noise_x = 0
noise_y = 0
while True:
for i in range(8): # for each pixel row
for j in range(8): # for each pixel column
# get a noise value in 2D noise space
n = noise.noise( noise_x + noise_scale*i, noise_y + noise_scale*j )
c = int((n+1) * 255) # scale it from -1-1 -> 0-255
leds[j*8+i] = rainbowio.colorwheel(c) # convert to hue
leds.show()
noise_y += 0.01 # slide down in noise space
time.sleep(0.01)
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todbot commented Feb 9, 2023

Demo video of this code:

noise_square_code_demo.mp4

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todbot commented Feb 9, 2023

Another example from the repo: https://github.com/todbot/CircuitPython_Noise

import time
from noise import noise

i = 0
while True:
    n = noise(0.02 * i)  # get a 1D noise value
    i += 1
    # print a random terrain with asterisks
    print(" " * int(max(n + 1, 0) * 40), "*")
    time.sleep(0.01)

which makes a really nice terrain-like output to the terminal

simplex_noise_terminal_demo.mp4

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