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/* IxLab 2020S - NYU Shanghai | |
* recorded to introduce concepts | |
* Ideas for exercises to practice: | |
* Add a third ball bouncing | |
* Make the size different for dif. balls | |
* Make the color different for dif. balls | |
*/ | |
float[] x; //position of the ball 1 | |
float[] y; //position of the ball 2 | |
float spdX1, spdY1; //speed of the ball 1 | |
float spdX2, spdY2; //speed of the ball 2 | |
float spdX3, spdY3; //speed of the ball 2 | |
color c1, c2, c3; //colors of the balls | |
int d = 20; | |
void setup() { | |
size(400, 400); | |
x = new float[3]; | |
y = new float[3]; | |
for (int i=0; i<2; i++) { | |
x[i] = random(width); | |
// y[i] = random(height); | |
} | |
y[0] = random(height); | |
y[1] = random(height); | |
y[2] = random(height); | |
noStroke(); | |
spdX1 = random(-10, 10); | |
spdY1 = random(-10, 10); | |
spdX2 = random(-10, 10); | |
spdY2 = random(-10, 10); | |
spdX3 = random(-10, 10); | |
spdY3 = random(-10, 10); | |
} | |
void draw() { | |
background(125); | |
x[0] = x[0] + spdX1; | |
x[1] = x[1] + spdX2; | |
x[2] = x[2] + spdX3; | |
y[0] = y[0] + spdY1; | |
y[1] = y[1] + spdY2; | |
y[2] = y[2] + spdY3; | |
if ((x[0] > width-d/2) || (x[0] < d/2)) { // x is too big | |
spdX1 *= -1; // spdX = -spdX; | |
} | |
if ((x[1] > width-d/2) || (x[1] < d/2)) { // x is too big | |
spdX2 *= -1; // spdX = -spdX; | |
} | |
if ((x[2] > width-d/2) || (x[2] < d/2)) { // x is too big | |
spdX3 *= -1; // spdX = -spdX; | |
} | |
if ((y[0] > height-d/2) || (y[0] < d/2)) { // x is too big | |
spdY1 *= -1; | |
} | |
if ((y[1] > height-d/2) || (y[1] < d/2)) { // x is too big | |
spdY2 *= -1; | |
} | |
if ((y[2] > height-d/2) || (y[2] < d/2)) { // x is too big | |
spdY3 *= -1; | |
} | |
fill(c1); | |
ellipse (x[0], y[0], d, d); | |
fill(c2); | |
ellipse (x[1], y[1], d, d); | |
fill(c3); | |
ellipse (x[2], y[2], d, d); | |
} | |
void mousePressed() { | |
c1 = color(random(0, 255), random(0, 255), random(0, 255)); | |
c2 = color(random(0, 255), random(0, 255), random(0, 255)); | |
} | |
void keyPressed() { | |
} |
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