Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
AddComponentMenuの並び順指定
using UnityEngine;
[AddComponentMenu("ExplorersLab/AppleEater", 1)]
public class AppleEater : MonoBehaviour {
void Start () {
Debug.Log("朝食にリンゴを食べよう!");
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.