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@todorok1
Created May 4, 2018 09:31
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Unityチュートリアル・コースアウト時の演出を実装するスクリプト
void LateUpdate(){
// カメラの拡大率に応じたオフセットを取得
Vector3 magnifiedOffset = GetMagnifiedOffset();
if (isTracing){
// 『Sphere』オブジェクトとオフセットからカメラの現在位置を計算
gameObject.transform.position = player.transform.position + magnifiedOffset;
}
}
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