Unityチュートリアル・ボールの飛距離とハイスコアをゲーム画面に表示するスクリプト。
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void StopFlying(){ | |
// 運動の停止 | |
rb.velocity = Vector3.zero; | |
rb.angularVelocity = Vector3.zero; | |
// 初期位置に移動させる | |
gameObject.transform.position = initPosition; | |
// 距離測定中フラグをFalseにセット | |
isCheckingDistance = false; | |
// 現在の距離をリセット | |
SetDistanceText(0f); | |
} |
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