Unityチュートリアル・ボールの飛距離を計算するスクリプト。
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void StopFlying(){ | |
// 運動の停止 | |
rb.velocity = Vector3.zero; | |
rb.angularVelocity = Vector3.zero; | |
// 初期位置に移動させる | |
gameObject.transform.position = initPosition; | |
// 距離測定中フラグをFalseにセット | |
isCheckingDistance = false; | |
} | |
void BoostSphere(){ | |
// 向きと力の計算 | |
Vector3 force = forceMagnitude * forceDirection; | |
// 力を加えるメソッド | |
rb.AddForce(force, ForceMode.Impulse); | |
// 距離測定中フラグをTrueにセット | |
isCheckingDistance = true; | |
} |
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