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Unityチュートリアル・ゴルフゲームの進行を制御するスクリプト
void CheckSphereState(){
if (!rb.IsSleeping() || hasReachedGoal){
return;
}
if (isTouchingGoal){
// ゴールで止まった時の処理
StartCoroutine(GoalAnimation(0.8f));
hasReachedGoal = true;
} else {
// ゴール以外で止まった時の処理
ReadyToBoost();
}
}
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