Unityチュートリアル・ゴルフゲームの進行を制御するスクリプト
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void CheckSphereState(){ | |
if (!rb.IsSleeping() || hasReachedGoal){ | |
return; | |
} | |
if (isTouchingGoal){ | |
// ゴールで止まった時の処理 | |
StartCoroutine(GoalAnimation(0.8f)); | |
hasReachedGoal = true; | |
} else { | |
// ゴール以外で止まった時の処理 | |
ReadyToBoost(); | |
} | |
} |
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