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@todorok1
Last active August 31, 2018 07:54
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Unity APIを別スレッドで呼んでみるテスト
using UnityEngine;
using System.Threading;
public class ThreadTester : MonoBehaviour {
Thread anotherThread;
void Start(){
// 別スレッドを起動
anotherThread = new Thread(AnotherThreadProcess);
anotherThread.Start();
}
void AnotherThreadProcess(){
// Unity APIを呼んでみよう。
gameObject.AddComponent<Rigidbody>();
}
}
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