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@todorok1
Created December 30, 2020 04:04
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パーリンノイズを使ってテクスチャを生成するサンプル
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <Summary>
/// パーリンノイズのテクスチャを生成するクラスです。
/// </Summary>
public class GeneratePerlinTexture : MonoBehaviour
{
// テクスチャを表示するイメージへの参照です。
public RawImage rawImage;
// 生成したテクスチャです。
Texture2D texture;
public float xOrigin;
public float yOrigin;
public float scale = 0.01f;
/// <Summary>
/// パーリンノイズによる数列を生成します。
/// </Summary>
/// <param name="length"></param>
void GeneratePerlinArray(int length)
{
List<float> perlinArrayList = new List<float>();
float y = 0.5f;
for (int i = 0; i < length; i++)
{
// 0から1までのパーリンノイズの値を取得します。
float xValue = xOrigin + i * scale;
float yValue = yOrigin + y * scale;
float value = Mathf.PerlinNoise(xValue, yValue);
perlinArrayList.Add(value);
}
GenerateTexture(perlinArrayList);
}
/// <Summary>
/// 引数のリストを元にテクスチャを生成します。
/// </Summary>
/// <param name="length"></param>
void GenerateTexture(List<float> valueList)
{
int texWidth = valueList.Count;
int texHeight = (int)rawImage.rectTransform.sizeDelta.y;
texture = new Texture2D(texWidth, texHeight);
Color[] colorArray = new Color[texWidth * texHeight];
for (int i = 0; i < texWidth * texHeight; i++)
{
colorArray[i] = Color.white;
}
for (int i = 0; i < valueList.Count; i++)
{
int y = Mathf.RoundToInt(valueList[i] * 100);
Color col = Color.black;
colorArray[i + texWidth * y] = col;
}
texture.SetPixels(colorArray);
texture.Apply();
rawImage.texture = texture;
}
public void OnPressedPerlinButton()
{
int width = (int)rawImage.rectTransform.sizeDelta.x;
GeneratePerlinArray(width);
}
}
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