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Unityチュートリアル・ボールの飛距離とハイスコアをゲーム画面に表示するスクリプト。
void CheckDistance(){
if (!isCheckingDistance){
// 距離測定中でなければ何もしない
return;
}
// 現在位置までの距離を計算する
Vector3 currentPosition = gameObject.transform.position;
float distance = GetDistanceInXZ(initPosition, currentPosition);
// UIテキストに表示
SetDistanceText(distance);
if (rb.IsSleeping()){
// ハイスコアのチェック
stopPosition = currentPosition;
float currentDistance = GetDistanceInXZ(initPosition, stopPosition);
if (currentDistance > highScoreDistance){
highScoreDistance = currentDistance;
}
SetHighScoreText(highScoreDistance);
// 距離測定中フラグをオフに
isCheckingDistance = false;
}
}
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