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@todorok1
Last active April 13, 2018 06:02
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Unityチュートリアル・ボールの飛距離を計算するスクリプト。
// 距離測定中フラグ
bool isCheckingDistance = false;
// Sphereオブジェクトの停止位置格納用ベクトル
Vector3 stopPosition = Vector3.zero;
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