ボタンを使わずにクリックイベントを拾いたい
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class HandlerTest : MonoBehaviour, IPointerClickHandler { | |
public void OnButtonPressed(){ | |
Debug.Log("UIのボタンが押されたよ!"); | |
} | |
public void OnPointerClick(PointerEventData pointerData){ | |
Debug.Log(gameObject.name + " がクリックされた!"); | |
} | |
} |
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