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Last active Jan 29, 2019
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "MyScriptable/Create EnemyData")]
public class EnemyData : ScriptableObject {
public string enemyName;
public int maxHp;
public int atk;
public int def;
public int exp;
public int gold;
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