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@todorok1
Created January 6, 2021 17:04
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パーリンノイズを重ね合わせてより自然な地形を作ることを目指したサンプル
/// <Summary>
/// 複数のパーリンノイズをかけ合わせるメソッドです。
/// </Summary>
float GetMultiplePerlinNoise(float xPos, float yPos)
{
// 乱数のシードを設定します。
Random.InitState(seed);
// パーリンノイズの値を指定回数だけ乗算します。
float perlinValue = Mathf.PerlinNoise(xPos, yPos);
for (int i = 0; i < multipleTimes; i++)
{
float offsetValue = Random.value;
float xOffset = offsetValue * fieldSizeX;
float yOffset = offsetValue * fieldSizeZ;
float scaleOffset = Random.Range(0.8f, 1.25f);
float xValue = (xPos + xOffset) * scaleOffset;
float yValue = (yPos + yOffset) * scaleOffset;
float value = Mathf.PerlinNoise(xValue, yValue);
perlinValue *= Mathf.Clamp01(value);
}
return perlinValue;
}
}
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