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Vector3 GetExpectedPosition(Vector3 startPos, Vector3 speed, Vector3 gravity, float time){
// 時刻を元に、ガイドの位置を計算する
Vector3 position = (speed * time) + (gravity * 0.5f * Mathf.Pow(time, 2));
Vector3 guidePos = startPos + position;
return guidePos;
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