Created
May 1, 2018 12:58
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Unityチュートリアル・ゴルフゲームの進行を制御するスクリプト
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void BoostSphere(){ | |
// ボールが発射される時の位置を記録 | |
prePosition = transform.position; | |
// 向きと力の計算 | |
Vector3 force = forceMagnitude * forceDirection; | |
// 力を加えるメソッド | |
rb.AddForce(force, ForceMode.Impulse); | |
// 距離測定中フラグをTrueにセット | |
isCheckingDistance = true; | |
// 角度矢印を非表示にする | |
angleArrowObject.SetActive(false); | |
// ボタンを押せないようにする | |
SetAngleButtonState(false); | |
// ガイドを非表示にする | |
guideManager.SetGuidesState(false); | |
} |
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