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May 1, 2018 12:52
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Unityチュートリアル・ゴルフゲームの進行を制御するスクリプト
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void Start(){ | |
// initPositionの行を削除 | |
// initPosition = gameObject.transform.position; | |
rb = gameObject.GetComponent<Rigidbody>(); | |
distanceText = distanceTextObject.GetComponent<Text>(); | |
highScoreText = highScoreTextObject.GetComponent<Text>(); | |
powerMeterSlider = powerMeterObject.GetComponent<Slider>(); | |
arrowRt = angleArrowObject.GetComponent<RectTransform>(); | |
angleUpButton = angleArrowUpButtonObject.GetComponent<Button>(); | |
angleDownButton = angleArrowDownButtonObject.GetComponent<Button>(); | |
guideManager = guideManagerObject.GetComponent<GuideManager>(); | |
// boostボタンのコンポーネントへの参照を追加 | |
boostButton = boostButtonObject.GetComponent<Button>(); | |
// DistanceTextとHighScoreTextの初期値をセット | |
SetDistanceText(0f); | |
SetHighScoreText(0f); | |
} |
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