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Unityチュートリアル・ゴルフゲームの進行を制御するスクリプト
void Start(){
// initPositionの行を削除
// initPosition = gameObject.transform.position;
rb = gameObject.GetComponent<Rigidbody>();
distanceText = distanceTextObject.GetComponent<Text>();
highScoreText = highScoreTextObject.GetComponent<Text>();
powerMeterSlider = powerMeterObject.GetComponent<Slider>();
arrowRt = angleArrowObject.GetComponent<RectTransform>();
angleUpButton = angleArrowUpButtonObject.GetComponent<Button>();
angleDownButton = angleArrowDownButtonObject.GetComponent<Button>();
guideManager = guideManagerObject.GetComponent<GuideManager>();
// boostボタンのコンポーネントへの参照を追加
boostButton = boostButtonObject.GetComponent<Button>();
// DistanceTextとHighScoreTextの初期値をセット
SetDistanceText(0f);
SetHighScoreText(0f);
}
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